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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter H » Hunter: The Reckoning - Strategy Guide (Page 02)

Hunter: The Reckoning - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Hunter: The Reckoning - Strategy Guide (Page 02).

Your next Glyph should be right next to where the man was crouching, on 
the left pillar (#5), which leaves three to go. 
Glyph (#6) is three pillars up from you on the left again, and by now 
you should see the last two Glyphs ahead of you on either side of the 
staircase. Talk to the Bystander about the Green Objective Glyphs, and 
then pick up your shotgun and activate the left Glyph (#7) that tells 
you weapons have been left for you in the town. 

Go the to last Blue Glyph to the right of the staircase, notice the 
Green Glyph in the middle of the staircase does not turn green until 
you activate the last Glyph (#8) on the pillar, the one explaining 
about the Orange Health Glyphs. It's hardly a surprise that a Health 
Glyph would just happen to be right next to you, so heal up and make 
sure it said your Objective was complete, and move on to the next 
level. 
By the way, it will not let you use a Health Glyph if your Health meter 
is full.  

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2. Streets
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Enemies Encountered: Skitters, Zombies, Gargoyles
Weapons Possible: Machinegun and Shotgun

"The town thinks this is just a riot. They justify what they can and 
deny everything else. Send at least 5 innocents back to help fix the 
train."

This is your first time seeing a Skitter; shoot them quickly before 
they can explode near you causing you to burst into flames. Here, glass 
windows can be shot out, and cars will explode if you put enough 
bullets into them (only the ones that don't already look burnt out) and 
this is useful if a bunch of Zombies start milling around, you can 
damage them with the explosion. 

You start off looking towards a green car ahead on the right (this is 
one of the cars that you can shoot) and the subway from where you just 
came is on your left. Turn around behind you and go back a little ways 
to find a shotgun, the first of your five innocents, and a whole lotta 
Zombies. 

Do what you need to do, and then start going back towards the car 
again. You may want to blow it up when you're well out of the way. To 
the right of this car there is a shotgun on some steps. Now the street 
goes to the right, but there are several cars blocking your way. 
Go to the upper left corner first for a Machinegun, a Health Glyph is 
in the middle of the sidewalk, and your next innocent (#2) is a little 
to the right near the cars. 

After you save her, another Scene occurs where she tells you she's 
looking for Kaylie, and you tell her you'll look for her, much to your 
dismay later on in the game. Another ton of Zombies will appear, so 
fight your way through them past the lined cars, and look for a speed 
limit sign (20 mph) coming up on your right. 
A little past this sign to the right on some stairs you should see a 
Machinegun, and almost directly across from it on the left is another 
shotgun. There is another shotgun further up on the right, past the 
Ashcroft movie theater where you can catch "Samurai For An Eye 2" if 
you haven't already seen it. 

In this area you'll encounter a lot of zombies, I wouldn't recommend 
trying to run your way through, because they'll all gang up on you, and 
that could be bad. A good place from which to defend yourself from 
getting hit is up on the left side back near the cars where there's 
some stairs going up, and then a walkway and then some stairs leading 
back down. Not many of the Zombies can figure out how to climb the 
steps, so you're pretty safe here shooting over the rail at them or 
when they start coming up the stairs. 

After you clear your way through this part of the street, the road will 
open up into a four-way intersection with a gas station on your left. 
Do this in whatever order you like, but I'm going to recommend going 
around this area in a counterclockwise fashion because there really 
isn't much to do up on the right and you can clear it quickly. 

On the right, watch out for Skitters, as you may encounter a few more 
in this area. Over by the burning rubble next to the building is 
another Machinegun, so don't be afraid to spray a few rounds in to the 
crowd to keep them off your back. When you go over by the gun, a few 
more Skitters may jump out at you, so be ready for them. 

Go straight ahead through the intersection to where the train has 
derailed for another shotgun, and you may have noticed a red truck on 
the left, behind that is another innocent (#3) to save. (You can also 
blow up this truck if you want) 
Now you have finished this area, so go back towards the gas station.

If you look on the left side of the building there is another innocent 
(#4), and you may have noticed on the top of that building there is a 
Machinegun. To get up here you have to shoot out the red truck on the 
other side of the building, so run back around to the side with the gas 
pumps. 

Make sure you don't shoot the gas pumps when you're standing next to 
them, because surprise! They tend to explode when shot at. Use these to 
your advantage; try to get a lot of zombies spawned before you set them 
off. There is another green car here that can explode as well. (This 
game is an arsonist's dream, isn't it?) 

You can get the Machinegun on top once you shoot out the truck by 
jumping on the hood to get on the top of the truck's roof, and then by 
jumping onto the roof of the gas station. 

You may notice a dumpster in the upper left with another Machinegun in 
it, so get that and continue going down the street past the green car 
on the corner in front of the gas station. Watch out for more Skitters, 
and up on the right side of the street you'll see a Bystander with a 
Machinegun to her right. She'll tell you that there was a little girl 
being chased by something, and they went past the prison. We're 
assuming this is Kaylie, but first we want to check out the little side 
alley on the left. 
You may have noticed a blue Glyph on the wall here, so go down this 
alley, kill any Skitters and Zombies you see, and rescue another 
innocent to complete the Bonus Objective. There is also a Health Glyph 
and a shotgun in the dumpster. 

Go back out to find that you've triggered a whole lotta Zombies, use 
the sidewalk on the left to keep them from rushing you all at once. You 
can even shoot them over the railing, and they're too stupid to realize 
that they could get to you if they tried. 

Once you've cleared out the area, go past the cars to the next 
intersection, with another red truck sitting in the middle of it. 
Before reaching the intersection, you'll see a shotgun on the left in a 
doorway and a Machinegun on the right at the corner in front of Bob's 
Diner. Go ahead and go left for now, midway down the street on the left 
is a shotgun. 
Right before you get to the two shot-out cars on the left, there is a 
Machinegun in the doorway. If you go towards the rubble in the back, 
there's four more Skitters, so watch out for those, and use the Health 
Glyph if you need it. 
Now you may have noticed an innocent cowering on the other side (or 
both sides sometimes) of the fence. To get over there, you need to go 
back towards the intersection with the truck in the middle, and there 
will be a break in the fence that lets you go right, or left towards 
the innocent. 

Also notice the two Gargoyles sitting on either sides of the fence that 
come to life once you try to get past them. Watch out for their pounce 
and that tail of theirs! They're not too hard to beat however, and they 
move rather slowly, so once you defeat those guys, read the blue 
Information Glyph next to the locked door. Now work your way down the 
path on the left, there are about three areas where the Zombies 
respawn, and go all the way down to save the innocent and refill your 
Conviction using the Glyph shaped like an E.

When you start back on the right side of the path, three more Gargoyles 
will appear along with four Skitters, and then another three Gargoyles 
at the end for a total of six. (Besides the two at the fence) Skitters 
may respawn a few times, so be careful of those, as they can pack quite 
a wallop. 
You should find another innocent up here and a Health Glyph, and you'll 
notice a lot of Zombies spawning on the other side of the fence. If 
you're playing with the Judge Hunter, you can use Word of Power on them 
from across the fence if you want to take out a few early on. 

Go back down the path (and watch for respawns of the Skitters!) and 
around the fence to the intersection and kill off the horde of Zombies. 
You can let them come at you one at a time by waiting in front of the 
cars. There's a Machinegun in the upper right corner, and once you get 
that and use any Health/Conviction Glyphs that you need, go ahead and 
press A on the Green Exit Glyph to get outta there!

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3. Playground
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Enemies Encountered: Zombies, Skitters, Gargoyles, Playground Boss
Weapons Possible: Machinegun and Shotgun

"There's an elementary school nearby. Kaylie might be hiding there. 
You'll have to clear out a lot of monsters if you expect the girl to 
show up."

As soon as you press the A Button, you will be surrounded by Zombies. I 
wouldn't recommend using all your Special Weapons ammo, because this 
will be where you encounter your first boss to fight. Try to run 
circles around them killing them off melee style or with your standard 
ranged weapon. You're basically in a big open space, and there's a 
Machinegun near where you started out, in a corner to the right of the 
fence. The dumpster on the left can be a good place to kill Zombies 
from as well. This fence has a gate in the middle and a break in it all 
the way at the end, so ignore the gate and go to hole at the end. 
You'll probably notice a burning school bus in the upper left corner; 
there is a shotgun and a Health Glyph in front of it. 
When you go in, some Zombies will be coming out of the ground, and a 
Gargoyle should drop out of the sky by the wall, and two more will 
follow it at some point. Kill off the Zombies by the school bus, and 
eventually it will trigger a scene where this four-legged, two-armed 
thing breaks down the gate and comes at you.



Check out the Boss Section for tips on beating this Boss.

Once you beat him you get your second Edge, and the little girl, 
Kaylie, feels safe enough to come out, and now it's time for you to 
play Babysitter.

Finish killing any Zombies or Gargoyles that might be around, and go 
towards another gate in the upper right corner. There is a shotgun over 
near the wall, and press A to go through the gate. You should see a 
Green Exit Glyph inside, but before you hit it, get the Machinegun 
behind the slide on the right. 

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4. Graveyard
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Enemies Encountered: Zombies, Blue Specters, Skeletons, Gargoyles
Weapons Possible: Machinegun, Shotgun, Chain Saw

"Get Kaylie to the Church and don't let anything happen to that little 
girl. Keep a close eye on her health bar."

The most important thing on this level is that you have to make sure 
the girl doesn't fall too far behind, otherwise you hear a 
bloodcurdling scream and suddenly she's being attacked by spirits or 
zombies. If you don't mind using her as bait, it's a good way to build 
up some Exp, but you probably noticed that she has a Health meter, and 
there is no way to heal her. If she dies you start the level over, so 
you have to think of her safety when triggering battles. 

This is the also first time that you'll encounter the Blue Specters. 
They usually shoot these blue orbs at you, and sometimes they take away 
Health, and sometimes it's your Conviction, so try to kill them off 
before any of the Zombies that might be nearby. A few well-placed shots 
and they should disappear into thin air. Check all the crypts for guns, 
and if you see one with a closed door, shoot it. Sometimes it's ammo 
you get and sometimes its spirits, and sometimes it's a skeleton with a 
key. 

So start off by looking behind the first crypt to your right, there 
should be a Machinegun. Zombies will start to spawn from the ground, 
and be careful going between the crypts because they often pop up 
there. There is an innocent in the last crypt on the right side in the 
doorway, and usually a Blue Spirit will pop out of the crypt directly 
across from that. Straight ahead in the circular area of the path is a 
Health Glyph, but Zombies tend to jump up on you, so don't rush ahead 
to get some much-needed health without letting them all spawn first.

The path will hook to the left, and on the left side of the bridge, 
you'll get your first Chain Saw. There is also a Conviction Glyph at 
the end of the bridge. A lot of Zombies will be spawning out of these 
swamps, so make sure they stay away from little Kaylie. As you're 
crossing the bridge, you may notice a lone crypt over on the right near 
the hillside. Once you get near it, a Zombie will come out of it that 
drops a key once it is killed so that you can get through the gate.

Pass through the gate, killing off Zombies right and left, and follow 
the path. Once you get to the next Health Glyph in another circular 
area, you might see a Shotgun in the upper left corner near the brick 
wall. The crypt here contains a Blue Spirit as well as a Machinegun, 
and there is another Shotgun to find if you go to the left when you 
reach the stairs, next to the wall. 

Head down the stairs and along the path, watch out for another Blue 
Spirit on the left. There's a Shotgun to the left of the fountain near 
a headstone. You'll see a semi-circle of crypts on the right, and the 
third one contains a hiding innocent. You should notice a Shotgun in 
the crypt nearest the fountain, and crypt's #4 and #5 may contain a 
Blue Spirit. The last crypt in this semi-circle will have another 
Shotgun, and the key you need to progress to the next area. There is 
also a Health Glyph behind the crypt. If you go up to the hill on the 
right you should see a gate that you cannot open just yet. If you go 
all the way to the right along the fence there should be a Machinegun. 
(Or you can save this for later when you get the key to the gate to 
come back through)

Go a little further down the path and you'll see a crypt on the left 
with a Conviction Glyph in front, and an innocent hiding in the back. 
Go up the stairs and to the next circle, and fight the Blue Spirit that 
comes out of the crypt on the left. There's another Chain Saw in the 
corner if you need it. Once you get over to the gate, there is a 
Shotgun all the way to the left.

Enter the gate and go down the steps. The first crypt on your right 
will contain the Zombie holding the key, but be aware of the Blue 
Spirit and Skeletons that appear nearby. The path winds to the left a 
little, and the next crypt on the right will have a Shotgun and a Blue 
Spirit guarding it. After that, the path will turn to the right, and 
you'll see the gate ahead with a Health Glyph and two Gargoyles on 
either side of the path. Try to clear out the grave areas on the sides 
of the path before you go trigger the Gargoyles. Once you go after 
them, some more Zombies and Skeletons are going to respawn for a mini-
battle, so take your time and keep an eye on Kaylie's Health meter. 

Before you go through the gate, you can shoot out some of the Zombies 
on the other side by jumping and shooting, or by using the Word of 
Power Edge. There is a Shotgun on the hill to the right after you pass 
through the gate. There is a gate on the left that doesn't lead 
anywhere, but if you look ahead over the fence you'll notice the area 
that you start out in at the beginning of the level, so now you have 
come full-circle and are close to the Church. Go up the steps and use 
the Conviction Glyph if necessary, the Gargoyles you see there won't 
trigger just yet.

You can go either to the left or to the right now, it just leads you 
around in a circle, so I'll start off by going left. 

Two Gargoyles (not the ones by the gate) will appear from nowhere, so 
fight those off and continue around the Church to the left. After the 
camera angle swivels around so that you are looking towards the side of 
the Church, another Gargoyle will appear along with some Zombies. At 
the end of this side you should find a Zombie that drops a key, as well 
as a Shotgun. If you didn't get the Machinegun on the hill earlier in 
the level, you can probably see the Machinegun on the other side of the 
fence, but for now continue on and use the Health Glyph if necessary 
around the corner. 

You are now nearing the right side of the Church, which is an open 
cemetery area. If you run along the length of the fence to the end, you 
will find another Conviction Glyph, as well as a gate that you can go 
through now that you have the key. If you need to go back and get the 
Machinegun or to use the Health Glyph behind the crypt go ahead, and 
when you finish come back into the cemetery area near the Church. There 
are a lot of Zombies spawning in this area, an if you go near the 
Church walls by the stained glass windows, you can trigger two 
Gargoyles.

Now it's time to enter the Church, so go back and fight the two 
Gargoyles guarding the Church doors, replenish your Health and 
Conviction if you need to, and activate the Green Exit Glyph when 
you're ready to fight the next boss.

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5. Church
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Enemies Encountered: Blue Specters and Teddy Bear
Weapons Possible: Machinegun and 2 Shotgun


...By the way, you may notice that different Hunters say different 
things in the cutscenes, and if you have multiple Hunters, it will be 
random each time. The Martyr's remarks in this cutscene are pretty 
funny, and maybe a little sacrilegious, being in a 


If you didn't already regret helping out Kaylie, you will now. Remember 
the teddy bear she was clutching? Well it's grown about ten feet 
taller, and it doesn't look very friendly. You start out more or less 
in the middle of the room, and if you don't move quickly you're going 
to get slapped around, so pick a direction and go. There is a Health 
Glyph in the left corner near your starting point (to the right of the 
organ) and there is a Conviction Glyph in the corner that is diagonally 
opposite from the Health Glyph, on the right side of the altar area. 
There are two Shotguns to pick up: One is in front of the organ, and 
the other is to the right of the Health Glyph along the wall two 
windows down. A little further along the wall (up near the altar) is 
where you can find a Machinegun. 

Check out the Boss Section for tips on beating this Boss. 

After you defeat the Teddy Bear, you'll watch another Scene with 
Carpenter, the freaky guy in the bandages. He opens the altar for you 
to go into the catacombs, and once you talk to the Bystander and 
freshen yourself up a little; you can press A on the Green Exit Glyph 
to go to the next level. 

The Bystander tells you that the little girl and her babysitter are on 
their way to the train station, but before you got there, a woman in 
leather dragged her sisters under the altar and she wants you to help 
them. Yet another person who wants you to do their dirty work, but you 
do have the guns, so off you go!

Notice that you also have gained a level on your first Edge. Defenders 
can now heal other Hunters when they stand close by, and other Hunter's 
Edges will have increased in power as well. Your Hunter's attributes 
should also be improving as you go along, and you might notice that it 
takes less Conviction off your meter to activate your Edges than it did 
previously.

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6. Catacombs
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Enemies Encountered: Rats, Zombies, Skeletons, Blue Specters, 
Gargoyles, Vampires
Weapons Possible: Machinegun, Shotgun, Chain Saw, Flamethrower
**Strength Glyph on this level**

"Search the Catacombs for the two sisters."

This is the first level that you see any Rats. They kinda remind me of 
the R.O.U.S.'s from Princess Bride, Rodents Of Unusual Size? Anyway, 
these emit some sort of noxious gas cloud that causes you to cough and 
cover your mouth, rendering your weapons useless for a few seconds. 
They'll also bite, so it's best to shoot them from afar if you're able. 
Zombies also abound, but you should be pretty used to handling them at 
this point. Follow the tunnel as it makes a sort of S-curve around 
until you see a tunnel leading off to the right. A few more Zombies 
will spawn here, so kill them off and the Rats in the room, and then go 
through the door into a circular room.

This is where you will find two Machinegun-toting Vampires, so hurry up 
and kill them, and free the two sisters. You may get Machineguns from 
the Vampires, and there's a Health Glyph in the middle. Once you take 
care of business, look for a panel in the wall with a hole near the top 
of it. (It should be the second over from the door on the right) Attack 
this wall with your melee weapon or shoot it several times and it 
should open it up for you.

Here you will find a passageway with a lot of goodie items. Right after 
you go in the passageway, a Chain Saw should be on the left, and some 
red and blue spheres will be there as well. A whole lotta Zombies and 
Skeletons will spawn, and then a group of Rats will come afterwards, 
but you should soon see your first Strength Glyph coming up. (It looks 
like an arrow, sort of) Once you increase your Strength, continue down 
to tunnel for a Shotgun and some more Skeletons, and then get ready to 
fight some Gargoyles. Grab the Flamethrower (woohoo!) and take out the 
two beasts in whatever manner you choose, you may want to try out your 
new Strength attributes by attacking them melee style. Go further on to 
fight some more baddies and pick up the Machinegun on the right. Fight 
some more Rats and grab the other Machinegun on the right, and watch 
out for a few Blue Specters coming out of the wall at you.

A few shots at this wall should bring it crumbling down, and now you're 
back on the original path, only a little further along. The camera 
angle that it goes into when you step out of the wall can be annoying 
because there's a lot of creatures nearby that you can't really see, 
but if you want, you can always go back through the secret tunnel to 
where it joins back up with the path so that you're always facing the 
creatures head-on. Basically when you come out of this secret tunnel, 
you only have that to back into if you start getting too many creatures 
after you, and it makes it hard to see what you're shooting at. Once 
you clear out this area you can go back a little if you want some more 
kills, and then continue on into the room past the secret tunnel's exit 
point. 

This room will turn to the right and you should see two Gargoyles 
waiting for you. Kill them and the Blue Specters in the next room, and 
make sure to get the Machinegun Vampire before she takes off too much 
life. You can use the pillars at the entrance to this room for some 
cover from the bullets and Blue Orbs. There is a Conviction Glyph in 
here, as well as a Shotgun and Machinegun on the left. 

There is a passageway leading off from the right side of the room that 
curves around and takes you to the Green Exit Glyph. A few Skeletons 
might pop up along the way, but otherwise you're heading to the Sewers.

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7. Sewers 1
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Enemies Encountered: Rats, Zombies, Skeletons, Crocodiles
Weapons Possible: Machinegun and Shotgun

"Spirits often inhabit the bodies of animal corpses. And in the sewers 
and tunnels, they are plentiful."

The Bystander here will give you your Objective: Find 5 Skeletal 
Remains and lay them to rest by using the Action button.
If you activate the Blue Glyph on the wall, it will tell you to look 
for a switch somewhere that will open the gate behind you, so there's 
really only one way to go for now.

Defeat the Zombies and head off down the sewer tunnel. Note that you 
can kill these Gun-Toting Zombies by shooting over the gate or by 
jumping and shooting, but they can't shoot you. Once you open the gate 
it's like going into another room, and you can't just back up through 
the gate so watch yourself. Once in the room, go up the stairs on the 
left and rescue another innocent. Go up the stairs to the right to free 
your first set of Skeletal Remains (#1). It should tell you that four 
bodies remain, so walk around this platform that you're on around to 
the other side where you should find the gate switch. Activate the 
switch to raise the sewer grate, and go back towards the start point. 

Now go through the grate that was raised and kill the Zombies and 
Skeletons, and a little further up on the left is Skeletal Remains #2. 
Put it to rest with the A Button, and move ahead to kill the Rats and 
Zombies and Skeletons. Up ahead the room will widen and there will be a 
barred grate at the end. This is where you will encounter your first 
Crocodile, which really isn't all that scary. You can easily take it 
out with a Machinegun, or several Shotgun volleys, but don't let it get 
a taste of you because they prefer human meat to Zombie meat. Over in 
the left corner is Skeletal Remains #3, and if you go down the 
passageway on the right you will find Skeletal Remains #4 and a 
Machinegun.

Now you should have only one body left, and one way to go, so head 
through the door on the left. You're in a long corridor with some 
creatures, but nothing you can't handle, so go through the door at the 
end of the hall. 

Now you're in a big open room, and there will be Zombies, some with 
guns, and a few Crocodiles down below in the water. There's an innocent 
to the left of the door you just came through. Your last set of 
Skeletal Remains is to the right of the door (as you're looking at it) 
along the wall, so lay the last spirit to rest and continue along the 
wall until you get to a staircase leading down into the water. There is 
a Shotgun at the top of the stairs, and there will be several Zombies 
with guns waiting for you, so take them out first. There is a walkway 
above the water with a Conviction Glyph on it, which also provides a 
nice way to shoot things in the water without actually being down 
there, which you can also do from the staircase. (The Crocs can't climb 
the stairs very far, only a few steps) As soon as you kill off what you 
want to, you can use the Green Exit Glyph and go onto the next Sewer 
level.

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8. Sewers 2
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Enemies Encountered: Rats, Zombies, Skeletons, Crocodiles
Weapons Possible: Machinegun, Shotgun, Chain Saw, Flamethrower

"You're almost there. Search these tunnels for more Skeletal Remains 
and press the Action button to bury them. It is the only way to appease 
the renegade spirits and get into the prison."

You start out standing on a platform over the sewer water, with two 
upper pathways that run parallel along the tunnel. The pathways are 
interconnected here and there, and you can also access the floor in a 
few areas with the stairs and sloping platforms. Beneath you are some 
Rats and Zombies, which you probably want to kill. Some more Zombies 
are about halfway through this tunnel, and one will appear in the water 
(in front of the platform on the right) one will be on the platform 
along with a Shotgun, and two more are in the back near the door. Your 
first set of Skeletal Remains (#1) is to the right of the door, only 
ten more to go. 

Go through this door to find yourself into a big open room with lots of 
Rats and Zombies running around in the water. 
Jump off the platform to your left to get the spot with the best cover 
from the shooters. Skeletal Remains #2 is just to the right of the 
platform and stairs.

Go along the near wall (with the fence consisting of three ropes) to 
find Skeletal Remains #3 near the huge pipes. You might be able to see 
further down along the wall with the pipes to an innocent hiding in the 
water in front of some steps. There is a Health Glyph at the top of 
these steps if you need it. Go all the back down the length of this 
platform to find a Machinegun, and go down the steps to kill off any 
creatures in the middle of the room.

Now leave this room through the doorway on the platform to the left of 
the Health Glyph, and find yourself in close quarters with some Zombies 
and Rats. Once you kill them, free Skeletal Remains #4 on the left, and 
then go up the passageway to the right to save another innocent. You 
should notice a shiny Machinegun on the other side of this barricade, 
which you can get later on in the level. 

Go back out to the tunnel, and when the room widens again, you should 
find Skeletal Remains #5 on the left near the barred grate, leaving 6 
bodies to go. Before you go into the passageway on the right, grab the 
Shotgun in the corner. In the passageway, there are Zombies carrying 
shotguns, so try to take them out first. Go all the way up the passage 
to free Skeletal Remains #6 and to refill your Conviction, if need be. 
Go back a little to the right where there is a door to go through.

Now you're in another long tunnel, with all sorts of things coming 
after you, but its not all that bad yet. Up ahead on the right is the 
tunnel where you saw that Machinegun earlier, so go up there to get 
that, and while you're there you might as well get Skeletal Remains #7, 
leaving four to go.

Further up you'll see another innocent, but be careful of the thugs 
with the shotguns. The beams on the sides of the walls offer good 
protection for ducking in and out to shoot. After you save the 
innocent, a whole lotta Rats are coming at you, and when you kill them, 
to your right is Skeletal Remains #8 and directly across from it on the 
left is Skeletal Remains #9. 

Don't go through that doorway on the left just yet, instead go up on 
the right and kill off the creatures to get to the Health Glyph and 
Skeletal Remains #10 on the top of the platform. 

Go through the little door on the right to find yourself in one room 
with some creatures, a Machinegun, a Shotgun, and an innocent. Do what 
you need to do, and then go back to that other doorway that leads you 
down the long tunnel.

Nothing comes at you 'til you're at the very top, and then it's Rats 
and shooting Zombies everywhere. Kill them and go up the stairs on the 
left, and use the pipes as cover to shoot the Zombies before they shoot 
you, and to kill the Blue Specters that come from down the hall.

There's a Flamethrower guy on the left, and then another past him on 
the right just as you're getting up to the Chain Saw, so watch out for 
them, but at least you're picking up some good weapons along the way 
right? Free Skeletal Remains #11 and you're ready to go!

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9. Front Yard
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Encountered: Dogs, Zombies, Vampires
Weapons Possible: Machinegun, Shotgun

"If that flyer was correct, this Front Yard is where the Rave was 
thrown." 

There should be a Shotgun right behind you on the left of the rubble 
when you start out. This is basically a big area where you will find 
Dogs coming at you from all directions, Zombies shooting at you, and 
the occasional Flamethrower guy. You can blow up the propane tanks, oil 
drums and the school bus to injure nearby enemies, and there is a 
Machinegun in front of the school bus, which is about where the guy 
appears that you need to get the key from. Use the Health Glyph and 
then go through the door after blowing up the school bus. (The door 
being behind the school bus, it's a necessary sort of thing) Duck in 
and out of the doorway if you want, and get the Shotgun on the left 
before proceeding to the right to get into the next room. You can also 
use this doorway to lure the Zombies in one at a time; otherwise it can 
get pretty heavy with the Health loss because they're so darn quick. 
There's a lot of Raver Zombies in this room, and all the way at the end 
you should be able to see the green-lit stage. (Don't go there quite 
yet) After you kill everyone off in the open area, go get the 
Machinegun in the left corner of the room. Watch out for the Shotgun 
guy, but after you kill him you should get his weapon. 

Now you're ready to go for the stage and rescue the three innocents up 
there. Approach it slowly, and watch out for the Flamethrower guys. 
There's also a ton of Zombies and Shotgun guys, and a Vampire that 
drops the key that you need to progress. There's a Conviction Glyph on 
the left side of the stage in front of the speakers, and a Health Glyph 
on the right side.

Once you're done killing everyone and rescuing the innocents, use the 
Green Exit Glyph and get ready for the Meal Hall.

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10. Meal Hall 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Encountered: Dogs, Zombies, Vampires, Hulks 
Weapons Possible: Machinegun and Shotgun

"This Meal Hall was left untouched after the incident last year. I can 
only imagine the smell."

As soon as you enter the level, a bunch of Zombies are going to spawn 
and some of them are going to have guns. I would recommend shooting at 
the guy with the gun while you're backing away from him, unless you 
desperately need the Machinegun behind him, work your way back until 
you're near the rubble in the south most part of the room. You'll have 
a big crowd of Vampires to fend off, but if you stay on the left side 
of the room, you should be able to keep most of it under control.

If you need more ammo, there is another Machinegun and Shotgun in the 
upper left part of the room. There is a little office with a computer 
in the middle of the room that tells you about Vampires, and lets you 
know that fire and wood hurt them more than bullets, and direct 
sunlight is lethal.

There is a staircase on the right side of the room with a Health Glyph 
on one side and a Shotgun on the other. Once you're set, go into the 
lower right part of this room

You will see a gate, and if you have an Edge that works through gates 
and fences (such as Word of Power or Burden) it wouldn't be a bad thing 
to use. Once you go into this room, head towards the left to get a 
Machinegun if you can, and then down towards the right to free an 
innocent, and to defend yourself from the enemy. Feel free to jump on 
things to shoot commando-style. (Up and down from the middle of the 
room is my favorite way to go) There is a Health Glyph on the right, 
and two doors you can go through in this room, so go all the way down 
to the left side, and grab the Shotgun (hidden behind the tall table in 
the middle) and go through the left door, only because you need a key 
for the right door.

As soon as you go in here, there will be Vampires and Dogs surrounding 
you, so try to have an Edge ready, and then start blasting away. If it 
gets bad, make sure you stay by the door so you can make a quick exit 
to go heal yourself. In the lower part of the room you will probably 
see a Hulk, the great big pink thing chasing after you, but it's 
basically an overgrown dog so take it out with a few rounds or an Edge, 
and get the innocent and Shotgun in the lowest corner of the room. 
There should be a guy with a Shotgun that drops a key for you in the 
upper left part. 

When you go back into the other room, a few more creatures may have 
respawned, but no biggie, just kill them and go through the door on the 
right.

This is the Meat room, where you find Zombies that can shoot some sort 
of bone-arrow at you, and they also have chains that they can whip at 
close-range for a big chunk of your Health meter, so be careful. You 
may have to go in and out of this room a few times to heal, and if you 
have spare Machinegun rounds, I'd use 'em. There's a Conviction Glyph 
over in the upper left area of the room, and behind the hanging meat 
you'll find a Shotgun in the right corner. One of these monsters will 
drop a key, and through the door on the left you go.

There is a Hulk right on the other side of this door along with some 
Zombies, so if you want to trigger them and then go back into the other 
room to use and Edge, go for it. You can even refill your lost 
Conviction right there when you're done, so why not? Otherwise, just go 
into the room and run down the stairs to take care of the shooters and 
Dogs first, and then back up the stairs to take care of the Hulk and 
the rest and grab the Machinegun and Shotgun. Once you finish with 
these guys, go towards the Green Exit Glyph and make sure to get the 
innocent on the right side of the hole.

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11. Main Yard 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Encountered: Dogs, Zombies, Gargoyles, 
Weapons Possible: Machinegun, Shotgun, Chain Saw, Flamethrower, Rocket 
Launcher
**Accuracy Glyph on this level**

"The entrance to Degenhardt's living quarters is at the other end of 
the Main Yard. Degenhardt was the Warden who oversaw Arkady's 
execution."

You begin by facing a hole in a wall with a ramp to your left. You can 
either go up this ramp to fight a Shotgun thug, or a bunch of Zombies 
on the ground below. If I were you, I'd take out the Shotgun guy first 
and then shoot everyone else from up there. You can also get a good 
idea of your surroundings, and further up there you'll find some 
Glyphs, so let's do that first.

After killing that guy, go up the next set of stairs to find another 
shooter at the top of the steps. Go left to find another guy, and a 
walkway that goes either straight or to the right of the building. If 
you go straight you can pick up a Chain Saw, shoot a guy and go all the 
way to the end of the walkway for a nice view, then turn around and 
come back to the building to see a Conviction Glyph. You might be 
noticing things on the ground below to pick up later here on. Come 
around to the other side where a Flamethrower guy is waiting, and it 
opens up onto a little platform where you'll find your first Accuracy 
Glyph and rocket launcher! (As far as I'm aware anyway) Go down the 
little dead-end walkway on the side to get a Flamethrower (weapon, not 
the monster)

Watch out for another Shotgun guy to appear, but you should be able to 
pick up his weapon, and go around the side of the building to go back 
towards the ramps that lead down to the ground. Use the ramp as a means 
of defense, and pick off the Dogs, Zombies, Shotgun thugs and anything 
else, and pick up the Machinegun in the middle if you need it. You'll 
notice some bleachers along a chain link fence, and you can shoot 
monsters through this if you want. One of the Shotgun guys in the open 
area should drop a key, and a little further in and you'll trigger a 
Gargoyle. There's also a Health Glyph on the right, but watch out for 
the Dogs that trigger over at the upper right part of the fence, two at 
a time. If you have teams, you can help pick the dogs off of your 
teammates and vice-versa, since it's oftentimes hard to get one off of 
you if it's chewing on your pant leg.

Go through the gate and kill the baddies, and don't forget to talk to 
the Bystander, who asks you to help *yet another friend* who was 
dragged away, this time to the basketball courts. There is a Machinegun 
in the right corner, and when you turn to go left through the rest of 
the room, you realize this is where all the weightlifters work out. So 
work your way through gym equipment and smelly socks, and use the 
Health Glyph in the upper left portion of the gym area if you need it.

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