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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter H » Hitman 2: Silent Assassin - Strategy Guide (Page 03)

Hitman 2: Silent Assassin - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Hitman 2: Silent Assassin - Strategy Guide (Page 03).

  F10. *Basement Killing*
  -----------------------------------------------------------------------------------------------------
  Oh yeah, what fun. We're off to Kuala Lumpur Malaysia. Your target is some comp-u-geek that has stolen
  some important security software. His name is Charlie Sidjan, and for his no-good-deeds, he deserves the
  axe (literally if you wish). The video of your target a little dated, and other info is also a bit sketchy
  but you are to disarm the security system for the elevator in the 1st basement before leaving.

  Target	  	: Charlie Sidjan
  Total Enemies   	: 22 [Security Guards]
  Total Innocents 	: 30 [2 Pizza guys, 6 Firemen, 22 Office Workers]
  Objective(s)    	: Kill Charlie in the final basement, disable security on elevator
  Best Disguise   	: Fireman
  Weapons Found   	: 9mm Pistol SD, Deagle .50, Fireman's Axe, Smoke Bomb
  Agency Supplies 	: Smoke Bomb, 9mm Pistol SD, Pistol Ammo

  [Enemy Desc] 		[Weapon/Item]

  Security Guard	9mm Pistol

  [Disguises]  		[Note/Item]

  Security Guard	Surprisingly, it will work
  Pizza Guy		Now were talking/Pizza
  Fireman		Oh yeah!/Fireman's Axe
  You			Its an office, only the black gloves are a little odd (wont get you downstairs)

  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  Charlie Sidjan	Lower Basement
  Surveillance Computer Basement, Next to the 'Direct Elevator' (before lower basement stairs)
  Deagle .50		Found in the room directly across from the Agency drop
  Smoke Bomb		Agency Drop
  9mm Pistol SD		Agency Drop
  Pistol Ammo		Agency Drop
  Laundry Chute		Upper Right Wing (!)
  Fireman's Suit	Upper Left Wing (!)
  Pizza Delivery Boy	Lower Left Wing (!)
  Fireman's Axe		Same as Fireman's suit
  9mm Pistol		Lock box -- near direct elevator, 1st basement

  ***Completion Tips***

  Are we ready to have some fun? Basically three different routes to choose from. I want to be a little
  less extensive on this one, as its not terribly difficult. Getting your guns past security: you can either
  subdue the guard who is lingering near the weapons drop and take his clothes. This will allow you to pass
  through the metal detectors with your guns, or, drop the smoke bomb into the laundry chute, and snag a
  fireman's suit and an axe and run, yes run, down the FIRE STAIRS (no elevators during a fire). Its an
  emergency, and yes the fireman run. Follow them down into the basement. Head directly for the office
  with the surveillance system and elevator. Shoot the computer and disable the cameras. Head immediately
  down into the basement and take out Sidjan. If you are fast enough from the time you drop the smoke bomb,
  get downstairs and kill him, you can run right into the elevator for the escape. Another easy Silent Assassin
  rating. Another option is to subdue the pizza delivery boy and wait for Sidjan to order a pizza. Drop your guns
  down the laundry chute and then carry the pizza through the metal detectors. And pick up your guns once downstairs.
  They don't like you hanging around much though down there, so you gotta move fast. And before I forget, be
  careful when sneaking up on Sidjan, if you step on the boxes or potato chips scattered all over the floor, you
  will make noise and alert Sidjan.

  F11. *The Graveyard Shift*
  -----------------------------------------------------------------------------------------------------
  They're up late, probably coding, probably playing games or looking at porn. You've entered the scene
  to place a hacking device on the main server cpu, so that an ally can gain access to secure information.
  Are you beginning to feel like an errand boy? Well, if you're paying any attention to the story line, you
  might be catching up on a few things. Some familiar faces are appearing, but why? Hmmm... anyway, its simple
  gain access to the room that contains the server, plant the device, and leave undetected (or leave behind a
  trail of dead, whatever suits your style)

  Target	  	: None
  Total Enemies   	: 12 [Security Guards]
  Total Innocents 	: 5 [4 Office Workers, 1 System Administrator]
  Objective(s)    	: Plant the hacking device, find an escape
  Best Disguise   	: Security Guard
  Weapons Found   	: 9mm Pistol SD, 9mm Pistol
  Agency Supplies 	: Nothing

  [Enemy Desc] 		[Weapon/Item]

  Security Guard	9mm Pistol

  [Disguises]  		[Note/Item]

  Security Guard	Dimly lit hallways, stupid guards, thats your ticket
  System Administrator	Just one of the guys

  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  System Administrator	Sys. Admin office
  Coffee Surveillance	Kitchen (aka, the webcam)
  Pistol Ammo		Sys. Admin office
  Server Room Keycard	Sys. Admin office
  Night Vision		Northern lock-box in hall (locked)
  Pistol Ammo		Both north side/south side lock boxes
  9mm Pistol SD		Southern lock-box (unlocked)
  Server Room		Marked on map, easy find


  ***Completion Tips***

  Are your sneaking skills sharp enough yet? There isn't much of a trick to this one. Head straight into
  the kitchen and shoot the camera facing the coffee pot. This will grab the curiosity of the paranoid
  system admin (he likes his folgers urine free), and force him to leave his office. You can either take
  your chances and try to make it past the guards on your own, or wait for him there in the kitchen, hiding
  to the right of the door and subdue him on his way in. Take his clothes and make way for his office. Snag
  the keycard and go to the server room. Plant the device, wait for a debriefing, and then its off to the sky
  bridge. That's all there is to it. If you get into a shootout, use the cubicle dividers to your advantage.
  Not only can you hide behind them, but you can blast the guards through them as well. Just make sure you
  have a gun equipped that will penetrate walls/doors. If you're not sure, the weapons list shows all weapons
  that can penetrate objects, they are listed with an asterisk inside of parenthesis (*). Just a little FYI,
  because I know some of you don't like to read everything and you go straight to the walkthrough section
  and miss a lot of info :P

  F12. *The Jacuzzi Job*
  -----------------------------------------------------------------------------------------------------
  Finally, you've made it to the top of the Carniwarez towers (yeah, thats the name of the place you've
  been terrorizing the past 2 levels. Its time to take out the other Sidjan, Charlies twin. Except this twin
  is no geek, well, he is, except it appears that he may get a little more action than his aesthetically
  equal dead brother. Soon, they both will be dead. They want it to look like a robbery gone sour, so you're
  after money and a 16th Century statue as well as blood. Dig in.

  Target	  	: The Sidjan Twin
  Total Enemies   	: 6 [4 Armed Hookers, 2 Security Guards]
  Total Innocents 	: 2 [1 Office worker, 1 Repair technician]
  Objective(s)    	: Kill the twin, steal the money/statue/exit stage left
  Best Disguise   	: Not even a cloaking device would help you here, you're on your own
  Weapons Found   	: Revolver, 9mm Pistol
  Agency Supplies 	: Nothing

  [Enemy Desc] 		[Weapon/Item]

  Angry Prostitute	Revolver
  Security Guard	9mm Pistol

  [Disguises]  		[Note/Item]

  Security Guard	Not useful unless you set off the alarm

  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  The Twin		He's on your map!@#$
  Money			Behind painting, N. Eastern room (!) [the office]
  Statue		In hallway, hard to miss (!)
  Fuse Box		Room directly across from the office
  Night Vision		On the living room table
  Revolver		In the room where the fuse box is

  ***Completion Tips***

  If you got the night vision last level, get ready to have some killer fun, if not, you'll be ok. Anyhow,
  Make your way around the outside of the house and get to the room with the fuse box in it. Kill the power
  and the lights. If you don't do this, when you try to steal the money or statue, the guards will be alerted
  and call for additional security aside from the 2 present guards. But beware of the technician that comes
  to fix the power outage. With the lights out, snag the loot. Watch out for the girls, they're packing
  magnum revolvers and will shoot at you on sight. The money is behind the painting in the office, and the
  statue is in the hall, both marked on your map. Its up to you to carry out the hit. You've been playing
  long enough now, by this level, you should already have that fiery desire to make each hit something beautiful
  and painful. Watch as he tries to hold his breath underwater to escape his d00m.

  F13. *Murder at the Bazaar*
  -----------------------------------------------------------------------------------------------------
  Lieutenant Ahmed Zahir has stolen and hidden some cargo as Agency likes to call it, but they're dealing
  with nuclear warheads, and our client wants them back. Somewhere in all this, Colonel Mohammad Amin got
  himself mixed in with the wrong crowd, so he has to die also. Zahir is carrying a map with coordinates to
  locate the warheads, and the Colonel, a key. Take out the two targets, retrieve the loot, and escape.

  Target	  	: Lieutenant Ahmed Zahir, Colonel Mohammad Amin
  Total Enemies   	: 13 [Soldiers]
  Total Innocents 	: 7 [Civilians]
  Objective(s)    	: Eliminate the two targets, recover the map/key
  Best Disguise   	: Soldier
  Weapons Found   	: 9mm Pistol, SVD Sniper, Revolver
  Agency Supplies 	: Nothing

  [Enemy Desc] 		[Weapon/Item]

  Soldier		AK 47
  Ahmed Zahir		9mm Pistol/Coordinates
  Mohammad Amin		Revolver/Key

  [Disguises]  		[Note/Item]

  Soldiers		These guys are stupid, truly
  The Colonel		I don't see why not
  The Lieutenant	Better than nothing
  Civilian		Better off dead

  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  SVD Sniper		Guards Quarters (!)
  Sniper Ammo		Guards Quarters
  Coordinates/9mm 	The Lieutenant, His quarters
  Key/Revolver		The Colonel, at The Bazaar

  ***Completion Tips***

  If you have problems with this one, go call the French Army, I believe they are steadily looking for
  giant weenies to recruit. Agency tells you that the lieutenant is weak and goes for prayer each after
  noon, and thats a good time to strike, actually, anytime is a good time to strike. Get yourself some
  soldier gear and head into the bazaar. Nothing tricky here. Next is the lieutenant, he's in his quarters
  with 4 guards out front. Head up to the guards quarters and grab the SVD sniper. You should have no
  problems finding a spot for an easy shot. I'm not sure if you can snipe the colonel, as I took him out
  too fast to see if he ever left the bazaar. Anyhow, this one is cake, not even terribly entertaining either
  except for maybe the fact that Zahir looks like Bin Laden. He's not a very smart enemy either, I snuck up
  on him and gave him some golf club action.

  F14. *The Motorcade Interception*
  -----------------------------------------------------------------------------------------------------
  Hmmm. The last two dead guards were hiding the warheads, now this tough guy is selling them, Bismallah
  Malik, the local Kahn. You are to rendezvous with an Agency contact with the town to collect your weapons,
  intercept the Kahn inside of his armored vehicle, avoid killing any UN troops, and escape.

  Target	  	: Bismallah Malik
  Total Enemies   	: 26 [20 Soldiers, 6 UN Troops]
  Total Innocents 	: 2 [Civilians]
  Objective(s)    	: Get weapons, intercept the motorcade
  Best Disguise   	: Soldier
  Weapons Found   	: Barret M195, M4 Carbine, AK 47
  Agency Supplies 	: Barret M195, Pistol Ammo, .50 Cal Ammo

  [Enemy Desc] 		[Weapon/Item]

  Soldier		AK 47
  UN Troops		M4 Carbine
  UN LMG Trooper	M60

  [Disguises]  		[Note/Item]

  Soldiers		We're off to see the wizard
  UN Troop		Up there with the best of 'em
  Civilian		Armed Civs are for the birds


  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  Bismallah Malik	Motorcade, black limo, in the back seat on the right (comes from the east)
  Barret M195 Sniper	Agency Contact
  .50 Cal Ammo		Agency Contact
  Pistol Ammo		Agency Contact
  M4 Carbine		UN Troops

  ***Completion Tips***

  Once you've met up with your contact, now would be a good time to find a disguise. Try out one of the
  local soldiers. I think they enjoy being dead and naked in the sand. The best position to take the shot
  from is the building closest to the angency drop (just a little to the east). Its the only one close by with
  a ladder, and you have to go up some steps first before getting on the roof. This is a great spot because
  you're practically going to have a straight shot at him through the windshield as the motorcade approaches
  the gates. Kill. Leave. And you've got a nifty M195 to hang in your shed. But don' continue with the next mission
  yet. Click on the missions icon and go back into this level (don't load a game, just go back). This time, once you
  take down the Kahn, hide out until all the Locals are dead (the M60 should rock them all with LMG fire).
  Pick out a UN geek that you can take your fiber wire to without anyone seeing, steal his clothes and gun.
  Make your way to the exit. Now you have 2 new sexy weapons to hang up in the old shed.

  F15. *Tunnel Rat*
  -----------------------------------------------------------------------------------------------------
  You've made it to the base where the cargo is. Now its time to actually grab the gold. You're on a
  mission to infiltrate the base, kill the residing officer. The unfortunate victim this time is
  Lieutenant Tuseff Hussein. Once his lights are out, you are to safely transport the cargo to the
  surface.

  Target	  	: Lieutenant Yuseff Hussein
  Total Enemies   	: 20 [20 Soldiers]
  Total Innocents 	: 1 [Pisoner]
  Objective(s)    	: Access the base, kill Hussein, escort the cargo
  Best Disguise   	: Soldier
  Weapons Found   	: AK 47, M60
  Agency Supplies 	: Nothing

  [Enemy Desc] 		[Weapon/Item]

  Soldier		AK 47
  LMG Soldier		M60

  [Disguises]  		[Note/Item]

  Soldier		Clever one, aren't you?
  Yuseff Hussein	I suppose you could do that too

  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  Yuseff Hussein	Circular room
  LMG Soldier		Look around
  Power Generator	Near night vision (!)
  Night Vision		Opposite cargo (!)
  Cargo			A no brainer (!)
  Prisoner		Northern entrance
  Chloroform		Next to Hussein, on the table

  ***Completion Tips***

  Entry to the compound is rather simple. Six guards are on patrol on the surface level. There are two
  entrances, one is locked and needs to be picked, the other is a little further north next to the heli-
  pad. Use this one, as you can rescue the prisoner a little easier from this entrance. If you free the
  prisoner, he will tell you the location of your target. You can make your way to the generator and cut
  the power, but make sure to grab the night vision. Its best to take out Hussein first, because you can
  grab three more bottles of chloroform, and make your dancing in the dark a little more... sedating. If
  you turned off the power generator, you'll need to turn it back on before heading up to the surface with
  the cargo. No power, no lights, no exit. Have fun with this one folks, and don't leave without picking up
  the M60 LMG. 100 round clip. That's all I'm saying.

  F16. *Temple City Ambush*
  -----------------------------------------------------------------------------------------------------
  Hey, gimmie back my nuclear warheads or I'm telling! Crazy cultists. You don't know much, but you've
  seen the video feeds. Someone has jacked the cargo, and you're to meet with an allied agent for more
  information on their operations and the cult leader. Good luck.

  Target	  	: None
  Total Enemies   	: 14 [10 Cult Members, 4 Contract Killers]
  Total Innocents 	: 22 [Civilians]
  Objective(s)    	: Meet with your agency contact
  Best Disguise   	: Cult Member
  Weapons Found   	: R93 Sniper, Revolver, Deagle .50, SMG-SD6, SMG, SP12
  Agency Supplies 	: SP12, Deagle .50

  [Enemy Desc] 		[Weapon/Item]

  Cult Member		Revolver
  Assassin		SMG/Deagle/R93 Sniper

  [Disguises]  		[Note/Item]

  Cult Member		Only carry concealed weapons
  Civilian		Not truly the most effective
  You			Worked for the last guy

  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  Agency Contacts	Look at your map (!)
  SMG-SD6		A Cult Member is carrying one
  SP12			Southeastern Agency contact
  Deagle .50		Main Agency Contact/Assassin
  R93 Sniper		The 2 Sniper assassins
  SMG			An assassin is carrying one
  SMG Ammo		Check in shops
  7.62mm Ammo		Check in shops
  Revolver		Those zany cultists

  ***Completion Tips***

  Once you've met up with your contact you should have a little better idea of what's going on. He gives
  you word of the assassin's and he wants you to kill them and photograph the bodies. There are 2 at first,
  one can be found wandering the grounds in the market, the other in a window somewhere nearby (he moves
  around). Kill them and snap some photo's and then head back to your contact. He tells you where the entrance
  to the cult HQ is. By this time there are 2 more assassins in town. One with an SMG another with an R93.
  They can be seen on your map to the west (they're yellow enemies like the other guys, gotta love the NYY
  hats too). There is a ladder on the side of the building that will allow you up onto the second story where
  you can assimilate these dorks from a short distance. Don't forget to pick up the SP12, a great shotgun,
  before heading to the exit. Next please.

  F17. *The Death of Hannelore*
  -----------------------------------------------------------------------------------------------------
  Full of nutcases, and sickly people, the hospital island is the setting for your next two ventures.
  You're sent out to kill the cult leader's personal physician, Dr. Von Kamprad, hide her body in a
  designated hiding place, and escape. It looks like this doctor has no tolerance for flowers and
  chocolates when it comes to her most important patients (whatever that's supposed to mean. watch the
  video... 'NO CANDY FOR JOO')... Oh yeah, you can't kill any of the patients either, or you fail the
  mission.

  Target	  	: Dr. Von Kamprad
  Total Enemies   	: 18 [Bodyguards]
  Total Innocents 	: 10 [Hospital Patients]
  Objective(s)    	: Kill the Dr., hide her body, escape.
  Best Disguise   	: "Privileged" Patient (white gown)
  Weapons Found   	: AK 47, 9mm Pistol SD, 9mm Pistol
  Agency Supplies 	: AK 47, 9mm Pistol SD, Poison

  [Enemy Desc] 		[Weapon/Item]

  Bodyguard		9mm Pistol

  [Disguises]  		[Note/Item]

  Sick Cult Member	Good, but won't get you upstairs
  Bodyguard		Won't get you up there either
  Patient		Your all access pass [white gown]
  			47 looks super cool walking around
  			like this with his. This is not the
  			face of sanity.

  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  Poison		Agency Drop, also, NE of right stairwell in the circular waiting room
  AK 47			Agency Drop
  9mm Pistol SD		Agency Drop
  Dr. Von Kamprand	2nd Floor, her office
  Hiding Place Key	Agency Drop, on the wall
  Cult Member Gown	2nd, 3rd room on left with (!)
  Patient Gown		Top right hand (NE) room, (!)

  ***Completion Tips***

  This should be no problem getting the rank of silent assassin on. Here's how I did it. Subdue the
  first guard you come across in the front yard, and do your usual deed (steal his clothes and hide
  the body). Walk up and to the left to where the two bodyguards stand. Enter the door, and head for
  the room on your left with the (!), it contains the white gown worn by Von Kamprad's more 'wealthier'
  patients. This will allow you to get upstairs to see the doc, but not yet. Check your map for the
  location of the agency supply drop. You'll find an AK 47, 9mm Pistol SD, poison, and the key to the
  hiding spot where you need to stash the body. Getting into the weapons drop is a matter of waiting
  for the single guard to walk into the bath room. When he's in there, fiber wire him or use your chloroform.
  Make sure you hide the body, because the guy next door wanders around a lot and will probably see. The
  guns are useless, so snag the poison and the key and make your way towards the circular waiting room
  that has the two sets of stairs leading to the 2nd floor. Walk up casually and enter the Doctors office.
  After she greets you as being some other poor schmuck, she will turn her back to you. When she does walk
  slowly over to her glass and drop some poison in. Listen to her mindless blabber for a few seconds longer,
  and she will then take a drink of her water (the timing is perfect too, you would have been exposed as being
  a fake if she continued any further). Once she's dead, you're almost into the clear. A patient will come
  wandering upstairs. Give him a chloroform face mask or make use of the handy-dandy fiber wire and shut
  his lights out as he enters the room. Stash the body and be gone. You're off to the exit.

  F18. *Terminal Hospitality*
  -----------------------------------------------------------------------------------------------------
  The cult leader is set to undergo heart surgery (I guess he needs a pacemaker after stealing all those
  nuclear warheads). Guess what? Yeah, its up to you to make the doc's take a seat and let your surgical
  abilities get the job done, hitman style. The hospital is actually a Shiva Temple for the cult members
  as you will learn within your briefing. There is an important package for you in Dr. Chakran's office,
  so make a stop on the 2nd floor before heading down into the basement.  This level is huge, and its a
  lot of fun, my favorite in fact. Down with Deewanna Ji.

  Target	  	: Deewanna Ji
  Total Enemies   	: 33 [Bodyguards, Cult Members]
  Total Innocents 	: 13 [Nurses, Patients]
  Objective(s)    	: Collect the package, kill DJ, escape
  Best Disguise   	: Doctor's clothing
  Weapons Found   	: Deagle .50, Uzi, Scalpel, 9mm Pistol, SMG, R93 Sniper
  Agency Supplies 	: Night Vision, 9mm Pistol SD, Anaesthetic, Doctor's clothing

  [Enemy Desc] 		[Weapon/Item]

  Bodyguard		9mm Pistol/Deagle .50
  Cult Member		Uzi/SMG

  [Disguises]  		[Note/Item]

  Cult Member		Orange isn't that bad of a color. They're bald too!
  Bodyguard		Pale skin and a turban, what a winner!
  Patient		Some limitations to where you can travel
  Doctor		Dr. Death (HAR) is in the house, this is your ticket

  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  5.45mm Ammo		One of the cult members in the basement is carrying it
  			and he doesn't even have a rus. service pistol on him. ?
  Uzi			Found on most Cult Members
  SMG			A bodyguards have them
  Deagle .50		The bodyguards all pack the heat
  R93 Sniper		In the temple on the hill (!)
  AK 47 (x2)		Same as above (!)
  Cult Member (clothes)	Outside of the temple on the hill (!)
  Night Vision		Agency Drop
  Door Key		Agency Drop, to get into the "next room" heh
  Doctor's Clothing	Agency Drop, the next room
  Anaesthetic		Agency Drop, the next room
  Scalpel		Basement, consult's office, and anesthetist's office

  ***Completion Tips***

  I'll say it again, this level is huge. Maybe even more abundant than the rooms and guards populating
  this area, are the numerous ways to carry out your mission. I'll quickly outline what's in store for you.
  Be patient at the start, the guard at the top of the steps will move around and eventually turn his back
  to you. Take the opportunity to take him out and get a disguise, or make your way past him. The temple
  on the hill contains a couple of AK 47's, an R93 Sniper, and a Cult Members outfit. The window (marked
  with a (!) on your map) on the SouthWest side of the building is open, and will give you easy access into
  the hospital. Make your way up onto the 2nd floor, and on to the agency supply drop. You'll need to go
  outside and drop down into a hole to enter the room undetected. Inside the supply box is a set of Night
  Vision goggles, and a key that opens the door to the next room, where you will find some doctor's clothing
  and some anaesthetic. Now its off to the basement. The basement contains a few items you might find interest
  in. If you like killing/creeping/'whatever it is you like to do' in the dark, there is a power generator
  located in the most southern room of the basement, its marked on your map. Kill the power and equip your goggles.
  This is really useful if you don't go the doctor route and need some cover to move around without being detected.
  There are scalpels located in two rooms down here, the consultants office and the anesthetist's office. The
  room where Deewanna Ji will be having his surgery on is the NE surgery room in the basement. Have fun with
  this one. There is access to the ventillation shafts from the basement in various areas, all marked with (!)
  on your map. When it's time to escape the vents and the roof will be extremely beneficial. There are more guards
  lurking around than it seems. Now for the biggest surprise. When you make it to the dock's, you'll be greeting
  by a man who looks uncannily like Mr. 47. Actually is Agent 17. He'll pop off a few rounds at you, and then take
  off running. Don't follow him unless you like blowing yourself up. You'll get to have more fun with him
  in the next level. Don't leave without an Uzi and a scalpel. Your weapon's collection should almost be
  complete by now.

  F19. *St. Petersburg Revisited*
  -----------------------------------------------------------------------------------------------------
  Hmmm. Who stole what? Nuclear warheads? It turns out Sergei is the bad guy after all. And you've got
  to take him down. Agency says its now common to perform a hit on a former customer, but assure you
  that pressure is coming from all the right places so its ok. Just like before. Make your way to the
  Apt. Building. Take out Sergei in the office this time, and escape. Crazy Russians.

  Target	  	: Sergei Zavarotko
  Total Enemies   	: 20 [Bodyguards]
  Total Innocents 	: 12 [4 Red Jump suits, 8 Regular Russian Civilians]
  Objective(s)    	: Kill Sergei Zavarotko
  Best Disguise   	: Any
  Weapons Found   	: Deagle .50, SP12, W2000 Sniper (collectors verison)
  Agency Supplies 	: SVD Sniper, Sniper Ammo (blanks)

  [Enemy Desc] 		[Weapon/Item]

  Bodyguard		Deagle .50, SP12
  Agent 17		W2000 Sniper/Deagle .50

  [Disguises]  		[Note/Item]

  Civilian		Nice Hat
  Red Jump-Suit		Nice day for a jog
  Bodyguard		Nice Sunglasses
  Yourself		Nice Bald Head

  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  W2000 Sniper		Agent 17 , Pushkin Building, 2nd Floor
  Deagle .50		Bodyguards, Agent 17
  Agency Drop		Locker #137, Secondary Drop: Next to Apt. Building
  Agent 17		2nd Floor Pushkin building, the room opposite the meeting room
  			If you enter the Apt. building he will be in the meeting room

  ***Completion Tips***

  Ok, if you trust me, and want to get through this level without pulling your hair out, listen up.
  Throw everything you have heard from agency about this mission out the window. Its a set up. Not
  only is the sniper ammo supplied to you 'blanks', but the target you are sent to shoot at is a
  cardboard cut-out! Even better, when you go to take the shot from the apt. building just like before,
  Agent 17 is waiting in the window (to the far right if you're in the apt. building) with his Collectors
  edition W2000 Sniper ready to pop you in the head. Are you angry yet? I hope so. So here's the deal.
  You don't get to take anything with you except for binoculars, anaesthetic, and fiber wire. Walk out
  of the metro, don't grab the sniper. Make your way to the Pushkin building. When you reach the stairs
  inside, start sneaking. Open up the double doors that lead into the room opposite of the meeting room
  Continue sneaking and pull out your fiber wire. Head into the room on the right, and as  soon as the door
  is open, make a move on Agent 17, he will be standing looking out one of the windows. Strangle his cloned
  unoriginal dirty ass and pick up his sniper [cut scene]. Now its time to leave. If you alerted any guards,
  be ready to start spraying lead (in this case, make sure to pick up the Deagle .50 from 17 before leaving).
  Armed bodyguards will be all over you from here, all the way up until you enter the train. Shame on them.
  If you did this without any alerts. Stash 17's body in a safe place, take his clothes, and walk calmly
  to the exit. Yet another victim falls prey to yet another Silent Assassin.

  F20. *Redemption at Gontranno*
  -----------------------------------------------------------------------------------------------------
  Sergei has the padre. What a loser. Him and all of his thugs are at the sanctuary, and there are plenty
  of them. 20 Total, not counting Sergei himself. This is your turf, its not going to be easy, but you have
  to show them how it's done.

  Target	  	: Sergei Zavarotko
  Total Enemies   	: 21 [Bodyguards]
  Total Innocents 	: 1 [Father Vittorio]
  Objective(s)    	: Kill Sergei Zavarotko, rescue The Padre
  Best Disguise   	: Bodyguard
  Weapons Found   	: 9mm Pistol, SMG, SP12, SVD Sniper, W2000 Custom Sniper
  Agency Supplies 	: Nothing, but you have access to your weapons shed

  [Enemy Desc] 		[Weapon/Item]

  Bodyguard		SVD Sniper (x6), 9mm Pistol (x5), SMG (x6), W2000 Custom Sniper (x4)
  Sergei Zavarotko	SP12 Shotgun
  [Disguises]  		[Note/Item]

  Bodyguard		Last call for a suit and cool sunglasses

  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  Sergei Zavarotko	Church, confessional booth
  The Padre		Church, confessional booth
  Church Key		Basement, 2nd room

  ***Completion Tips***

  Ok, here it is. You have two choices. Run like mad to your shed and grab a choice weapon very quickly.
  (SP12, M4, M60, these are ideal if you have them). Kill the 5 guards outside. Make your way to the church
  and take out the remaining 16 guards. Once all the guards are dead The Padre will give you a hint dealing
  with something like "The Heart". It varies each time, but the hint is the same, aim for the heart in the
  confessional booth where Sergei is holding Vittorio hostage. It's wise to grab up one of the sniper rifles,
  and find some decent cover where you can still take the shot from. After you shoot Sergei through the spot in
  the booth, he will come storming out mad with a SPAS-12; you'll die if he sees you. If he doesn't see you,
  he'll be waiting up on the balcony above the confessional booth. Head shot. Game over... But... do this
  level trying to be stealthy, its a task, but can be done. If you go the stealth route, the church key down
  in the basement might be of some help. All the cut scenes in this level are awesome. If you've played the game
  in the same manner as I have, you should feel very satisfied right now. What a great game. But now its time
  to start in on getting Silent Assassin on every level! Maybe then we can find out what the crucifix is
  all about.

  G.
  =====================================================================================================
    :F A Q S:
  =====================================================================================================

  Q: How do I get more weapons in my shed?
  A: You have to collect weapons during a mission and finish that mission with them in your
     inventory. In the case of a rifle/shotgun of some sort that you can not conceal, you
     must have it in your hands as you hit the exit. Then they will be in your shed for good.

  Q: Can I go back to collect weapons in a previous level after I have progressed so far and still
     use them in my current game.
  A: Yes! Here's how to do it. Load up your most recent saved game. Make sure its a save that
     shows the hitman logo and not an in game save. At the briefing screen, go to the missions
     button and choose the mission that contains the weapon you wish to retrieve. Play the
     mission, collect the weapon and make sure you complete all objectives and end the mission
     with the weapon you wish to keep in your inventory (if its a rifle, you have to be holding
     it). Now that the mission is complete, continue your game in the shed and go back the mission
     briefing screen. Go to the mission button on your screen once again, and go back to the last
     mission you had progressed to. Your new weapon should now be available and will stay in your
     shed for the rest of the game.

  Q: How do I get the 'Silent Assassin' rating?
  A: Complete all objectives and eliminate all targets without being seen or alerting guards.
     No one other than the intended target may be killed, which means you're going to have to
     make use of chloroform and knocking people out with handguns. This formula remains solid
     throughout all levels, there are no special requirements for any of the levels to do this.
  *  However, people have informed me that a single shot to the head, knife, or fiber wire on
     a single enemy will not prevent you from getting the SA rating.

  Q: How do I get the Silverballers .45 SD?
  A: They are awarded to you when you receive your first 'Silent Assassin' rating.
     Despite popular belief, you don't have to achieve the SA rating on any specific
     level to receive a weapon award. You get the ballers SD for the 1st time, the Sawn-Off SG
     for your 2nd SA rating, and the M4 Assault rifle for your 5th SA rating.

  Q: How do I get the Custom Rifle Sniper early in the game?
  A: 'At the gates'. Shoot the sniper in the first tower with your crossbow (if you kept it along
     from 'Hidden Valley') in the head and he will cough it up out the window. Make sure that the
     sniper sees you before you kill him, otherwise he won't drop the rifle. Snatch it up and
     drool.

  Q: How do I use the fiber wire effectively?
  A: Fiber wire? Well, equip it and hold in your right trigger. In some cases you will need to sneak
     up on them slowly without being heard. this is only the case when they have their backs to you
     for an extended time. In other cases you need to be at a full sprint. In either case, as soon as
     you are close enough, release the trigger and BEWM. Game over.

  Q: How do I knock someone out without killing them?
  A: Chloroform. Make sure you hold it over their mouth until all 5 bottles of your ammo are gone.
     A full dose will keep an enemy unconscious for exactly 300 seconds. You can also smack someone
     on the head with a pistol and get the same effect.

  Q: How do I use the mini-bomb to blow the wall on 'Tubeway Torpedo'?
  A: You have to equip the bomb first, then press your [R] Trigger to arm it. Then you simply
     press (B) Button to drop it near the wall and then equip the remote to detonate. The weak
     part of the wall is back up on the 1st basement, lower left hand corner of the headquarters.

  Q: How do I use the poison in 'Invitation to a Party'?
  A: Make your way down to the kitchen disguised as a bus boy and pickup the champagne glasses
     that sit on the counter top. Equip a glass and then equip the poison. He will pour it into
     the glass. Now just equip the glass and walk up to the general, and he's toast. :\

  Q: How do I steady the aiming during the sniper zoom?
  A: Crouch and click in and hold your left analog. If you've ever played Dead to Rights, then
     you should know that you adjust according to his heartbeat and breathing. Its a rhythm. up, up,
     down, down; repeat. The more shots you take at the same target, the more erratic the bounce
     becomes. Patience is key.

  Q: Do I get to kill Osama Bin Laden in this game?
  A: No.

  Q: Are you sure?
  A: You can pretend, the lieutenant in 'Murder at the Bazaar' looks suspiciously like him,
     and all the soldiers in Nuristan are huge idiots. Easy pickin' if you know what I mean.
     But thats just an opinion. It could be Bin Laden if you so wished it to be, heh.

  Q: What types of ammo will penetrate doors?
  A: .45 ACP, 7.62mm, .357 (Magnum), .50, and all sniper rounds, excluding the crossbow bolts.
     The SMG-SD6 has slight penetration capabilities, mostly only useful on shogun showdown on
     tracking hayamoto.

  Q: What goes on the hooks above the fiber wire in the shed?
  A: A rosary. That's all the info I have as of yet.

  Q: How do I get the M4 Carbine Assault Rifle?
  A: On the level, 'The Motorcade Interception', wait until after you have shot the Kahn and let the
     UN troops come after you. Wait until one of them is in an area where you can kill him with fiber
     wire and not be seen. This will not cause your mission to fail and you can walk away with a nice
     new, and sexy, M4 Carbine. Rooled.

  H.
  =====================================================================================================
    :C H E A T S  A N D  S E C R E T S:
  =====================================================================================================

  *Cheats*
  -----------------------------------------------------------------------------------------------------

  God Mode 	- R,L,Up,Down,A,R,L,Black, White
  All Weapons 	- R,L,Up,Down,A,Up,X,A
  Slomotion 	- R,L,Up,Down,A,Up,L
  Full Heal 	- R,L,Up,Down,A,Up,Down
  Punch Mode 	- R,L,Up,Down,A,Up,Up
  Gravity 	- R,L,Up,Down,A,L,L
  Lethal Charge - R,L,Up,Down,A,Black,Black
  Bomb Mode 	- R,L,Up,Down,A,Up,White
  Megaforce 	- R,L,Up,Down,A,R,R
  Nailgun Mode  - R,L,Up,Down,A,White, White

  I'm not into cheats so you're on your own as to what some of these do exactly.
   -Contributed By: Jack Merridew, Source: Self

  *Secrets !/Extras */Strange things ?*
  -----------------------------------------------------------------------------------------------------
  ! Achieve Silent Assassin Rating (1st time): Reward, Silverballers .45 SD
  ! Achieve Silent Assassin Rating (2nd time): Reward, Sawn-Off 12g DB SG
  ! Achieve Silent Assassin Rating (5th time): Reward, M4 Carbine Assualt Rifle
  ? If you use the binoculars in the first level to look at the pissing guard, you can see his... dingy :(
  ? The second twin in basement killing is naked. Pull him out of the tub and take a look. Nasty.
  ? You can kill a UN Soldier with fiber wire to snag an M4 Carbine and not fail the mission
  ? The pizza boxes lying around in Basement killing has a Danish text in
    red on it saying "Ægte pizza med lort på" which means "Real pizza with shit on it"
    	- contributed by Frederik Grahndin
  ? There is a second VIP in the Tubeway Torpedo mission, can't get to him though. See for yourself.
  * The custom rifle (sniper) can be attained early by taking out the first sniper you come across in
    'shogun showdown'. Give him a headshot with a crossbow and he'll cough it up 9/10 and drop it out
    the window. Must have had sweaty palms.
  * You can pick locks with great speed. All you have to do is begin to pick a lock and then look at your
    map. Exit, and go back to your game and the lock is picked. This also works when "arming" the Anaesthetic.
    If you need to pick a lock or ready your chloroform in a pinch, the works wonders.

  I.
  =====================================================================================================
    :C R E D I T S:
  =====================================================================================================

  Portions of this FAQ, (Introduction, Default Controls, Mission Elements) taken from the official
  'Hitman 2: Silent Assassin' instruction manual. (C) 2001-2002 IO Interactive, Eidos Interactive U.K.
  For the XBOX Game Console (C) 2001-2002 Microsoft Corp.

  All other works contained herein are original ideas by Timothy [timbob] Harewood.
  (C) 2002 Timothy L. Harewood -- Back up off my shiz.

  This guide is available at the following authorized locations:	my personal spot 			we all love gamefaqs				kab00m.			we know it does			ready for war				brandon justice forever			and then some			something like the bomb			a world of cheating

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