Million Hooters
Million Pixels - Million Hooters
Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter H » Hitman 2: Silent Assassin - Strategy Guide (Page 02)

Hitman 2: Silent Assassin - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Hitman 2: Silent Assassin - Strategy Guide (Page 02).

 	SP12 Shotgun (SPAS)	SP12
 	-----------------------------------------------------------------------------------------------
 	Description 	: Fully-Automatic Combat Shotgun
 	Range  		: Close/Medium
 	Caliber  	: 12 gauge
 	Clip  		: 8
 	Length  	: 93cm
 	Weight  	: 4.2kg
 	Concealable 	: No
 	Found  		: Temple City Ambush, Southeastern Agency Drop
 	Damage 		: ****

  E6. *Sniper Rifles*
  -----------------------------------------------------------------------------------------------------
  Highly accurate and extremely powerful, the sniper rifle is the definitive long-range weapon. When its
  used in the hands of a skilled professional, targets can be eliminated in a split second. Positioning,
  patience and a steady hand are pre-requisites for the sniper's role. Note: You can crouch to reduce the
  bob effect on the sniper scope. You can also press in and hold the left analog to activate Precise Aiming.
  This will increase your accuracy by slowing down your movement.

 	R93 Sniper
 	-----------------------------------------------------------------------------------------------
 	Description 	: Sniper Rifle
 	Range  		: Medium/Long
 	Caliber  	: .308 Winchester
 	Clip  		: 6
 	Length  	: 119cm
 	Weight  	: 4.8kg
 	Concealable 	: No
 	Found  		: Garage, Anathema
 	Damage 		: **  (*)

	SVD Sniper
 	-----------------------------------------------------------------------------------------------
 	Description 	: Russian Sniper's Rifle
 	Range  		: Medium/Long
 	Caliber  	: 7.62mm
 	Clip  		: 10
 	Length  	: 125.5cm
 	Weight  	: 4.31kg
 	Concealable 	: No
 	Found  		: Agency Drop, St. Petersburg Stakeout
 	Damage 		: **  (*)

 	Hunting Crossbow
 	-----------------------------------------------------------------------------------------------
 	Description 	: Compound Hunting Crossbow
 	Range  		: Medium/Long
 	Caliber  	: Crossbow Bolts
 	Clip  		: 1
 	Length  	: 124.8cm
 	Weight  	: 2.9kg
 	Concealable 	: No
 	Found  		: Agency Drop, Hidden Valley
 	Damage 		: *

  	W2000 Custom Sniper
  	-----------------------------------------------------------------------------------------------
  	Description 	: Custom Version of the W2000 Sniper's Rifle. Few Exist.
  	Range  		: Medium/Long
  	Caliber  	: .300 WinMag
  	Clip  		: 10
  	Length  	: 90.9cm
  	Weight  	: 8.6kg
  	Concealable 	: No
  	Found  		: At The Gates, Snipers
 	Damage 		: *** (*)

  	Barret M195 Sniper
  	-----------------------------------------------------------------------------------------------
  	Description 	: Cal .50 Anti-Vehicle Rifle
  	Range  		: Medium/Long
  	Caliber  	: .50
  	Clip  		: 6
  	Length  	: 114.3cm
  	Weight  	: 10kg
  	Concealable 	: No
  	Found  		: The Motorcade Interception, Agency Contact
 	Damage 		: ****(*)

 	W2000 Sniper
 	-----------------------------------------------------------------------------------------------
 	Description 	: Collectors Sniper Rifle
 	Range  		: Medium/Long
 	Caliber  	: .300 WinMag
 	Clip  		: 1
 	Length  	: 90.5cm
 	Weight  	: 8.31kg
 	Concealable 	: No
 	Found  		: St. Petersburg Revisited, Agent 17
 	Damage 		: *** (*)

  E7. *Gadgets*
  -----------------------------------------------------------------------------------------------------
  These are not weapons necessarily, but are useful during the course of the game. Sometimes you will only
  have access to these on certain missions when Agency includes them in the arsenal they drop for you at a
  designated area during the mission.

 	Binoculars:
 	An excellent tool for spotting targets and planning safe routes through the mission.

 	Night Vision:
 	The high-tech solution to darkness, although your field of view can be severely impaired.
 	Night Vision can be equipped while still holding or aiming your weapon, unlike binoculars
 	that hitman holds. This is because the goggles are strapped to his head.

 	Special Items:
 	Pieces of equipment included in this category include Car Bombs, cell phones, pagers, mini-bombs,
 	bomb remotes and detonators, poison, etc. These are mission specific and will be explained within
 	the mission walkthrough in which they pertain.

  F.
  =====================================================================================================
    :M I S S I O N   W A L K T H R O U G H S:
  =====================================================================================================

  Because of the way the game is designed to be played (what makes it so damn fun) is that you can
  tackle a mission in a variety of ways. Instead of being utterly long-winded and going through each
  mission step-by-step, I will give you a layout of your options during the mission, where key locations
  are, where weapons can be found, or people of special interest. It is truly often the case in this game
  that once you find a method of completing your objectives, its really up to you to decide how it is
  actually carried out. I believe you will find the information rather useful however, especially first
  time players, and players looking to strike down fools with great vengeance in new ways.

  Note: (!) Indicates "Point of interest", the same as stated in the legend for your satellite surveillance
  in game map. Look for the (!) on your map when the guide refers to an item with this symbol.

  Also, for the sections entitled "COMPLETION TIPS", well, don't take it for more than what it actually is.
  I didn't outline the grounds for silent assassin in these sections, unless it says "silent assassin
  walkthrough". In order to get the most important information about this game into a faq in a timely
  manner, I did not have the time to earn SA on every level. So unless the section specifically states
  that it is a silent assassin walkthrough, don't expect it to get you through the level without a couple
  minor bumps and bruises. I started playing the game again on the next difficulty setting (expert), and
  have been able to achieve silent assassin on every level so far (not an easy task on the harder settings
  either). So my advice (if anyone is actually reading this part), is to play through the game on Normal,
  and don't get frustrated if you can't complete a level and get SA on it. My first time through the game
  I wanted all of the weapons more than anything, and that didn't leave much room for SA's on every level.
  Once you've been through the game once and seen all the weapons, start over on a harder level, and then go
  for the glory of overall SA. You'll enjoy it a lot more, and by that time you won't need me to tell you
  how to earn SA on each level. I only say this because I get a lot of email from people saying "you forgot
  this" or, "this way works better". Yeah, of course. That's the beauty of the game. Its up to you how its
  carried out. But don't get me wrong, I take the time to read every email sent to me, and even more time
  to write back to all of them. So keep writing, your ideas for SA walkthroughs are more than welcome.

  F1. *Anathema*
  -----------------------------------------------------------------------------------------------------
  Father Vittorio has been kidnapped by a Mafia boss named Don Guilliani. Seeing how this is not an
  official agency sanctioned mission, you will not have access to photos, videos, or satellite
  surveillance previous to the mission.

  Target	  	: Don Guilliani
  Total Enemies   	: 20 [17 Bodyguards, 1 Lawyer, 1 Son, 1 Driver]
  Total Innocents 	: 4  [1 Maid, 1 Cook, 1 Postman, 1 Delivery Boy]
  Objective(s)    	: Eliminate 'The Don', rescue the padre, get the funk out.
  Best Disguise   	: Bodyguard
  Weapons Found   	: 9mm, Deagle, Revolver, R93 Sniper, DBSG, Golf Club, Kitchen Knife, Spoon?

  [Enemy Desc] 		[Weapon/Item]

  Bodyguards  		9mm Pistol
  The Son  		Deagle .50
  The Lawyer  		Double Barreled Shotgun
  The Driver  		Deagle .50/Car Keys
  Don Guilliani 	Revolver/Golf Club

  [Disguises]  		[Note/Item]

  Postman   		Cannot carry weapons through front gate/Flowers
  Delivery Boy  	Cannot go upstairs/Groceries
  Bodyguard  		Other guards highly suspicious/9mm Pistol

  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  The Don  		Front Left balcony, 2nd floor 'boss's office'
  Postman  		Front Gates
  Delivery Boy  	Back Door
  Lawyer  		Lawyers Office
  The Driver  		1st Floor Left wing
  Deagle .50  		In the study (1st floor), the driver/son.
  Golf Club  		Front Balcony, Boss's Bedroom
  Revolver  		2nd floor bedroom, The Don
  Kitchen Knife 	Kitchen, the cook
  R93 Sniper  		Garage
  Sniper Ammo  		Garage, Lawyers office
  SG Ammo  		Upper right wing, middle room
  Pistol Ammo  		Everywhere

  ***Completion Tips***

  If you're going to use the postman disguise, stash your guns in the groceries that the delivery boy
  carries in. this will allow you to access them easily by heading into the basement and going into
  the kitchen. And you wont get smacked in the face by the guys at the front gate who will frisk you.

  There are really only 2 ways (generally) to complete this mission. Long range or close combat.
  Use the sniper rifle and get the don on the balcony from the hill, or use the ladder in back to
  utilize the roof and get in tight for a close up takedown. If you can get the car keys from the driver,
  it will make your getaway tons easier.

  Remember, if you take him out with the sniper rifle, you still have to make your way back inside to get
  the basement key off of him, and then back outside to the exit.

  ***Silent Assassin Walkthrough***

  We're going to be moving fast on this one. Your par completion time is around 7 minutes. I did it in
  6min5sec on Expert, so this shouldn't give you too many problems. From the start, run straight down
  the hill and stand behind the tree on the right, or up against the wall next to the door. The infamous
  pissing guard will be out shortly, take him down with the chloroform, grab his gun. Grab his body and
  open the door. Drag him through the door, and leave him there. If you're playing on normal you won't
  need to do this because there isn't a patroling guard outside the gates. Anyway, run directly to the
  garage and grab the R93 Sniper. Exit the garage via the back door, and run to your left behind the
  garage so that you can see the don on the balcony and take him down. Immediately drop your sniper and
  run towards the basement steps until your threat meter pulses slightly, then slow to a walk. Head into
  the basement and back up into the kitchen. Make a right and head down the hall. Make sure you talk the
  path that doesn't run into the guard who stands just inside the front door, you don't want anyone to see
  you yet. Once you make it all the way across the hall, you should be at a set of stairs that lead to the
  2nd floor. The guard will have his back to you. Sneak up the stairs and use the chloroform on him. Grab
  his gun and drag his body into the bosses bedroom. Run outside onto the balcony and grab the key/revolver
  from the don. Now, drop off of the balcony on the side with the gate that leads to the backyard. Check
  your map and wait for anyone in the back near the pool to go inside. Then run like mad all the way around
  to the door on the opposite side that comes out near the kitchen. Walk once again into the basement, discover
  that the padre isnt there and you're ready to exit. If you were fast enough, the guard you knocked out at
  the start should still be sleeping, or just now waking up. If you want (I didn't bother), grab your R93 before
  you leave. Run through the door and straight back up the hill. Walk far enough and you'll trigger the exit
  sequence. SA Achieved. You should now be the proud owner of dual silenced silverballer .45's. Weeeeeee.

  "I drug the Don onto the roof in Anathema and pretended I was Rose from Titanic and that he was Jack,
  I grabbed him by the hand and positioned myself to where he was hanging off the roof and only staying
  up cause of my hand, then to myself I said "Ill never let go jack, Ill never let go" then I dropped
  him and pretended 47 started to cry and I ran off the other end of the roof, killing myself..."

  - Munkey, GameFAQs msgbrds. If that doesn't make you laugh, you don't love this game yet.

  "hey, on the first mission, it is possible to shoot the target off teh balcony with the sniper rifle.
   the key is to run quickly, to get it, (killing the guy on the way and getting his clothes, etc.) then
   shooting as he is practicing his swing on the farside wall of the building. you should barely be able
   to see his back around the corner, the momentum will slump him overand his fatness will hang off the
   building and fall down, (quite fun to watch actually). i emailed another walkthru guy to tell  him to
   include this in his walkthru, and he claimed it couldn't be done, but I"VE DONE IT EVERY TIME I"VE
   COMPLETED THE MISSION. it's never failed me, as long as i've been quick and hit him as he was practicing
   the swing. anyways. it makes gettin his shit pretty fuckin easy."

  - contributed by Luke MacDonald [negativeimpulse_@hotmail.com]

  F2. *St. Petersburg Stakeout*
  -----------------------------------------------------------------------------------------------------
  The agency has assembled a meeting of four generals for the sole purpose of giving you the chance to
  take one of them out, an Ex-KGB officer. You have a photo of the building where the meeting will take
  place, and some footage (not very good) of your target officer.

  Target   	  	: Ex-KGB Officer
  Total Enemies   	: 35 [32 Soldiers, 3 Bodyguards]
  Total Innocents 	: 3  [2 Civilians, 1 VIP]
  Objective(s)    	: kill kill kill, and split.
  Best Disguise   	: Russian Soldier
  Weapons Found   	: 9mm, AK 47, 5.45mm Pistol
  Agency Supplies 	: SVD Sniper, Sniper Ammo, 9mm Pistol SD, Night Vision, Pistol Ammo

  [Enemy Desc]  	[Weapon/Item]

  Russian Soldiers 	AK 47
  Bodyguards  		9mm Pistol

  [Disguises]  		[Note/Item]

  Russian Solider  	Other guards highly suspicious
  Bodyguard  		Good for moving around the Pushkin, nice brown suits
  Civilian  		Pointless. No Civs allowed.

  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  KGB Officer  		Pushkin Building, 3rd Floor
  Russian Soldiers 	Everywhere
  Civilians  		Metro station
  Agency Supplies 	Locker 137, Metro

  ***Completion Tips***

  Your best bet here is to get a uniform from one of the 2 Russian soldiers just outside of the metro
  in the first room at the top of the escalator. Go through the door in that room and follow the tunnel
  all the way through the sewers to a man hole that leads up to the streets, a short distance from the
  apartment building. Walk slowly. You wont come close enough to any soldiers to raise any suspicion.
  The best view of the meeting room is from the 4th floor, but be careful, as a soldier is lurking near
  by on that floor. Before you take the shot, pay close attention to the officers. Your target is bald,
  a non-smoker, right handed, and drinks a lot. He is usually sitting closest to the window. After you
  take the shot, walk back the way you came and its over. This is a terribly easy level.

  ***Silent Assassin Walkthrough***

  You can make it all the way up onto the streets without killing or knocking anyone out. Once up the stairs
  from the metro, just watch your map and be careful of timing and you can run past the guard in the room
  that leads into the sewers. Check your map once again, and exit the sewers from the manhole the opens up
  just southeast of the Pushkin building (its the one in between two buildings, and there is a guard standing
  directly west from the hole). Climb out of the hole and walk left between the buildings. There should be a
  guard standing around the corner with his back to you, knock him out with chloroform, and drag his body
  back near the manhole. Now make your way to the apt. building. Take out the general, go back to the man hole,
  evade theg guards again, exit. This one doesn't need anymore explanation.

  F3. *Kirov Park Meeting*
  -----------------------------------------------------------------------------------------------------
  General Marakov is meeting with a Russian connection, Igor Kubasko to possibly gain information about
  the St. Petersburg hit and to seek protection out of fear of impending assassination. The meeting takes
  place at 1400hours at Kirov Park. You are supplied with a video of the two in an earlier meeting, as
  well as pictures of each, so identifying targets should be no problem. They will be arriving at the
  park via armored limousine.

  Target   	  	: General Marakov, Igor Kubasko
  Total Enemies   	: 20 [13 Soldiers, 6 Bodyguards, 1 Officer]
  Total Innocents 	: 2  [2 Limo drivers]
  Objective(s)    	: Kill the general and his mafia connection and roll out.
  Best Disguise   	: Any, even your own hitman duds.
  Weapons Found   	: 9mm, AK 47
  Agency Supplies 	: 2 car bombs, 9mm Pistol SD, Pistol Ammo, SVD Sniper, Sniper Ammo

  [Enemy Desc]  	[Weapon/Item]

  Russian Soldiers 	AK 47
  Russian Officer	9mm Pistol
  Bodyguards  		9mm Pistol

  [Disguises]  		[Note/Item]

  Russian Solider  	It will get the job done
  Russian Officer 	Soldiers less suspicious
  Bodyguard  		You're lucky if you can get one
  You   		Works great too

  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  General Marakov 	Kirov Park, center street. Limo: can be tracked from start
  Igor Kubasko  	Kirov Park, center street. Limo: North of park
  Russian Soldiers 	Everywhere
  Limo Drivers  	Uhmmm...
  Bodyguards  		Next to limousines
  Agency Supplies 	Behind the dumpsters at start

  ***Completion Tips***

  This one is a breeze. Stealth is rather easy, and you have multiple options as to what you can do.
  Use the sewers and place a car bomb on the generals limo from underneath. Make your way to either
  the radio tower or mausoleum and a give the mafia geek a shot to the dome. this will send the general
  running in fear back to his limo -- kab00m. Be careful of the mausoleum tower. There is a whistling
  guard atop, and if you are spotted taking the shot, be prepared to have kill everyone in the level.

  ***Silent Assassin Walkthrough***

  "Run over to the crates at the start, and hide behind the two that touch. The loot is in the corner
  they form. Hit sneak here so the soldier and limo won't see you. Start picking up whatever gear you
  want (sniper is mandatory) and keep the camera pointed at the soldier. Once the limo has gone, slowly
  back away from him, keeping the dumpster between you, then sidestep to the left behind this second dumpster.
  The instant he turns his back, bolt for the sewers. There is an entrance between your equipment and the
  pier. Check the map: you will have to run to the sewer entrance near the radio tower base. Go there,
  climb up to the street and check the guard patrolling tower base. When he's going backwards to the wall,
  pick lock tower fence door and climb the ladder to the top. Now pick your sniper and point it to the park.
  Wait until your both targets walk to the nearest side of the park from the tower. There's a moment they
  will get very close to each other that they form a line (in your point of view from tower). Snipe them
  exactly when they are together and you can hit both down with a single shot! Immediately go down to the
  tower base before the guy patrolling there catch you. You must be very fast from the moment you hit the
  sniper trigger and climb down the ladder or he will see you and start shooting you. Once you are on the
  ground again, go to the sewers where you came from and run all the way back you came from the pier.
  Job done: Silent Assassin."

  - contributed by CoelhoMD [coelhomd@hotmail.com]

  My version of the SA walkthrough for this level differs slightly. All you need for for this one are
  the two car bombs. From the start, wait until the soldier isn't looking of course, walk to the dumpster
  and snag the car bombs. Immediately head into the sewers. RUN! Make your way to the manhole at the
  northwest side of the map that comes out behind a building near some dumbsters. The mafia boss parks his
  limo here, and if you were fast enough, by the time you are crawling out of the manhole, the driver should
  be coming by to take a piss. Knock him out with the chloroform and take his clothes. Walk around the corner
  of the building and plant the first car bomb. Walk away and go back behind the building. Grab your clothes
  and head back down into the sewers. Now you are heading to the manhole on the southwest side of the map. Its
  the one where the car is parked directly over the manhole. Run to it and plant the bomb. Now run back and to
  the manhole you entered from the agency weapons drop. Take about 20 steps towards the boat dock and pull out
  your binoculars and witness the glory. The mafia boss already tried to leave in his limo and it exploded, so
  the general is running like mad to get to his. Its a beautiful sight, watching the limo explode and kill
  everyone within like a 20 ft radius. Now what do you do? Walk casually back to your boat (a whole 10 ft away
  from where you are standing probably). Brilliant. This is one of the most satisfying hits you can pull off.
  And what do you get, a lovely sawn-off double barreled shotgun. Boom. Speed is of the essence.

  F4. *Tubeway Torpedo*
  -----------------------------------------------------------------------------------------------------
  Agency has word that the one of the generals is interrogating/torturing prisoners in the basement of
  the HQ in (some city). You're given a somewhat shoddy video of the general and a layout of the grounds
  as always. After the briefing, your mission and objectives should be very clear, so I need not be
  extensive in the details.

  Target   	  	: Mikhail Bardachenko
  Total Enemies   	: 35 [33 Soldiers, 1 Officer, 1 General]
  Total Innocents 	: 2  [2 VIPs]
  Objective(s)    	: Rescue the agent from 2nd basement, blow through the wall, escape.
  Best Disguise   	: Russian Officer
  Weapons Found   	: 9mm, AK 47, Deagle .50
  Agency Supplies 	: 9mm Pistol SD, Mini-bomb, Bomb remote, pager, cell phone, various ammo

  [Enemy Desc]  	[Weapon/Item]

  Russian Soldiers 	AK 47
  Russian Officer 	9mm Pistol

  [Disguises]  		[Note/Item]

  Russian Solider  	It will get the job done
  Russian Officer 	Slightly different treatment in disguise

  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  Mikhail Bardachenko 	Military Headquarters, 2nd basement, interrogation room
  Surveillance System	1st Basement, Control Room
  Russian Soldiers 	Everywhere
  Russian Officer 	2nd Basement, guards quarters
  Agency Supplies 	#1 Crates marked "FCK" at start, #2 1st basement
  Deagle .50  		Upstairs, first room, HQ
  Sub-machine gun 	1st Basement, Agency drop, HQ

  ***Completion Tips***

  This one shouldn't give you too many problems completing. You can very easily achieve the highest
  rating possible if you're careful like always. There is a soldier near the start to subdue and get
  you going quickly. pick up your supplies behind the crates and get into the truck. Once into the
  military headquarters, be careful of surveillance cameras. Running in the halls, and accosting anyone
  within view of the cameras will alert the guards. Do that and the agent dies. You can disable the
  security cameras by going into the server room and disabling the surveillance system. Don't access
  the server room by going through the control room. Being seen going into that room will alert the
  guards and they'll start shooting at you. Make your way down to the 2nd basement and rescue the agent
  from the general. Take him back up to the 1st basement and use the mini-bomb to blow through the wall...
  haul ass to the exit.

  "I found this out from the GAME FAQS board. Someone called IronMunkey provided me this tip. In the
  Tubeway Torpedo level, use the silenced gun to shoot the surveillance Server. Once you get to the
  second Basement, enter the Observation room, Drop the pager. Use the phone (it will call the pager)
  and the General, puzzled by the ringing, will walk right in!!! You can strangle him at this point and
  get out with the hostage."

  - Jose M. D. J. / IronMonkey GameFAQS message boards
  Thanks for the contribution guys (and everyone else who emailed me) -- i was totally baffled until now.

  ***Silent Assassin Walkthrough***

  Make your way out of the sewers and up the manhole that the agency has marked on your map. Use your
  fiber wire on the guard directly in front of you, take his clothes and his AK, and drag his body into
  the open door to your right. Collect your equipment from the drop and climb into the back of the truck.
  Be careful and walk slowly past the guards into the military head quarters. Take the elevator down into
  the 1st basement. From here walk through the hallways and into the control room. If you're playing on a
  difficulty other than normal, you'll need to use the south entrance into the control room, as a guard is
  blocking the door, and if you try to enter through there he will be alerted and bust a cap in your ass.
  Once into the control room, cut through the double doors and back out into the hallway, and make a right.
  The door now on your right is the entrance into the server room. Shoot the green panel on the server to
  kill the serveilance. Now you're heading to the elevator that takes you to the 2nd basement. This part is
  crucial. The guard sitting at the desk needs to be knocked out. If you don't, when you escape with the prisoner
  a guard from downstairs will alarm the guy at the desk that something is wrong while you're heading up in the
  elevator. Now remember, we're going for SA here, and you already killed one guard, so no more. The best way to
  take this guy down is to use the pager/cell phone. Walk behind the desk (wait until the guard that patrols this
  area is heading away from you before you do this), and drop the pager. Walk just out of his view and call the
  pager. He will get up out of his chair giving you your chance to make your move. Once he's knocked out, pick up
  your pager, and drag his body onto the elevator along with you and take him downstairs. Drop the pager in front
  of the interrogation room door, and once again call it. The general will come out to investigate and its up to
  you to take him down. You don't have to do it immediately because by him coming outside to check out what was
  up, the door is now unlocked permanently. Once he's dead, head back to the elevator and make your escape.
  All you to do is be patient and you can walk past all the guards and make it to the exit.

  F5. *Invitation to a Party*
  -----------------------------------------------------------------------------------------------------
  The last general is ready to take a scheisse in his pants (i love these Germans, they run around
  yelling scheisse, figure it out if you don't already know). You're suppose to infiltrate the party
  and take him out. Its up to you how you do it as always. Once the general is down, you are to secure
  the suitcase full of confidential info from the ambassador. There will be a spetznaz agent working the
  party too. He's either working against you, or for you. However you look at it I guess. I love this
  level simply for the fanatical behavior of the innocents if you go on a rampage.

  Target          	: General Zupikov, Ambassador(?)
  Total Enemies   	: 20 [19 Guards, 1 Spetznaz agent]
  Total Innocents 	: 20  [5 maids, 4 waiters, 10 guests, 1 VIP(?)]
  Objective(s)    	: Put the smack down on Zupikov, escape with the suitcase.
  Best Disguise   	: Party Guest
  Weapons Found   	: 9mm, 5.45mm Pistol, SMG
  Agency Supplies 	: 9mm Pistol SD, Pistol Ammo, Poison

  [Enemy Desc]  	[Weapon/Item]

  Bodyguards  		9mm Pistol, SMG
  Ambassador  		Safe Combination
  Spetznaz Agent 	5.45mm Pistol

  [Disguises]  		[Note/Item]

  Bodyguard   		You know the drill
  Waiter  		Can get you just about everywhere, except upstairs/Chocolate
  Party Guest  		The best. Run around like a fool/Invitation
  Chef   		Great mass murderer outfit

  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  General Zupikov 	Ballroom, left wing (room with maid)
  Spetznaz Agent 	Ballroom, upstairs with the ambassador
  Ambassador  		2nd Floor Offices
  Bodyguards  		Outside, Inside, Near the limo in the garage
  Waiter  		Ballroom, kitchen, at start with back door key
  Chef   		Downstairs in the kitchen
  SMG   		Bottom floor, 2nd room
  5.45mm Pistol  	Spetznaz Agent
  Waiter Uniform 	Bottom floor, 1st room
  Agency Supplies 	Look at your map, you know the drill sucka.
  Champagne Glasses 	Kitchen counter

  ***Completion Tips***

  Lets see... this one is rather fun because there are so many ways of completing it. If you subdue the
  waiter at the beginning and take his door key, you'll be off to an easy start. You can use the poison
  with the champagne glasses and give it the general. There is a party guest that comes along to the front
  gate from the far left. Guests are great and if you're lucky, you'll just have to flash your invitation
  and won't get frisked. Then you can follow the general into the left wing and wrap him up in fiber wire
  when he enters the room with the maid. If you go the bodyguard route, walk around outside until he comes
  out with the case and blast on him. If anyone finds the body of the ambassador, they will be alerted and
  you'll have a chance to make it to the garage and take him down before he leaves. Basically all you really
  need to do is get inside and take out the general. What else is there to explain? Its up to you. Be the man.
  Rock some socks and leave a nasty mess.

  ***Silent Assassin Walkthrough***

  "Ok, first off you can run straight down the middle of the road while heading towards the party as fast
  as you can. You're more than welcome to pick up the poison along the way, but this method doesn't involve
  the use of it. Keep going all the way west until you're past the building. You come across a party guest
  in a tuxedo. This part is a bit tricky, but possible. Walk past him and immediately turn around and chloroform him.
  Grab his suit, the invitation, and then pull his body around the corner. You can either go in the front entrance
  or pick the lock on the west side to get into the estate. Once you're in the gates, make sure you have the invitation
  in hand at all times just for precaution and looks. As you enter the front door, take an immediate left and go down
  the hallway and north. Your main target will either be in the room with a maid, or in the ballroom. Wait for him in
  the room next to maid's room and when he walks past, open the door and cap him in the head with the Silenced 9mm.
  Drag his body into that room. Put your gun away and have invitation in hand and head towards the ballroom. The VIP
  will be in there or on his way towards the safe.  Follow him (but not too close, he's a suspicious little man)
  and when he gets in the safe room chloroform him, grab the combination, open the safe, and get the briefcase.
  With the briefcase in hand walk straight out the front door and out the gates (sometimes the guard will ask for the
  invitation on the way out, make sure you drop the briefcase and show it to him). Once a bit away from the gates,
  just run towards the exit and thats it!"

  - contributed by Matt Douglas, known to us irc hax0rs as ice-man [matt@e-lite.org]
    the ice-man cometh? or something. I wish my nick was ice-man, it would make being a hitman 100x cooler.

  F6. *Tracking Hayamoto*
  -----------------------------------------------------------------------------------------------------
  Agency has sent you after Masahiro Hayamoto Jr. You are to kill him, and place a transmitter on him
  so that Agency can track his father, Hayamoto Sr., via the corpse. Hayamoto Jr. is having a meeting
  with a yakuza member at his house, and it's up to you to infiltrate and carry out the mission.

  Target          	: Masahiro Hayamoto Jr.
  Total Enemies   	: 18 [12 Guards, 6 Yoyimbos]
  Total Innocents 	: 1  [1 Female House Member]
  Objective(s)    	: Knock Jr's lights out, bug him, peel.
  Best Disguise   	: Bodyguard/None
  Weapons Found   	: 9mm Pistol, SMG
  Agency Supplies 	: Nada

  [Enemy Desc]  	[Weapon/Item]

  Bodyguards  		9mm Pistol
  Yoyimbos  		SMG
  Servant/Cook 		9mm Pistol

  [Disguises]  		[Note/Item]

  Bodyguard   		You know the drill
  Yoyimbo		You don't have the 'tats or skin tone for this one
  Servant/Cook		Jr will spot the fake a mile away

  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  Hayamoto Jr. 		Master Bedroom
  Servant/Cook		Kitchen/North Entrance
  Poisoned Fugu Fish	Point of Interest/East Entrance
  SMG			Point of Interest/Back Entrance
  Car (Car Horn)	Garage

  ***Completion Tips***

  Lets see. Be stealthy. You don't even need a disguise if you move around well enough in this place.
  If you need a quick disguise, run into the garage and honk the horn in the car. The nearby guard will
  come in and face his back to you, allowing you to make a move (chloroform always works for me, kill
  as a last resort in this one). If you want to get Hayamoto safely, place the transmitter and fugu fish
  in the sushi platter in the kitchen and let the servant deliver the death. You can be well on your way
  out by that time. Like I said earlier, avoid killing on this level as much as possible. I got my first
  SA ranking on Anathema, and my second SA ranking on this one. So if you're in need of a nice sidearm,
  and as of yet do not have the sawn-off, do your best here and pick it up. There isn't much else to mention.
  There might be a servant's robe laying around in one of the rooms, but it isn't much use to you.

  F7. *Hidden Valley*
  -----------------------------------------------------------------------------------------------------
  With your fine work on the previous mission, Agency has been able to track Hayamoto Jr's corpse and pin-
  point a location on Hayamoto Sr. He's hiding out in some old-school castle type shiznit with all kinds
  of security. You'll have find a secret passage (an underground tunnel) to the gates leading up to the
  castle. And yes, security is tighter than a... well its pretty populated. hehe.

  Target          	: None
  Total Enemies   	: 68 [8 Snipers, 60 Guards]
  Total Innocents 	: 0  [Too Bad]
  Objective(s)    	: Find the secret passage
  Best Disguise   	: Night-Ops Ninja
  Weapons Found   	: SMG-SD6
  Agency Supplies 	: Crossbow, Crossbow Bolts, Night Vision

  [Enemy Desc]  	[Weapon/Item]

  CWC Ninja  		SMG-SD6
  CWC Sniper		W2000 Custom Sniper
  Night-Ops Ninja	SMG-SD6

  [Disguises]  		[Note/Item]

  CWC Ninja   		Night-Ops Ninja's will be suspicious of you being in the tunnel
  Night-Ops Ninja	Will get you pretty far on foot through the tunnel

  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  SMG-SD6		Everywhere
  Night-Ops Uniform	Point of Interest, Mid-Tunnel

  ***Completion Tips***

  Use your binoculars to scope out the sniper at start. Weave in and out of the trees to avoid him
  acquiring a target lock on you. Climb into the back of moving trucks to advance you into the
  tunnel. But be warned, the trucks will stop and be inspected by the Night-Ops Ninja's and will not
  continue moving until the guards are no longer suspicious of the cargo being carried. If you are having
  problems, hop out of the truck before it gets to the guards, and when it starts up again, hop back in
  and you're already past the guards. This mission is easier than your girlfriend. KEEP YOUR CROSSBOW!
  It will help you out a lot next mission.

  F8. *At The Gates*
  -----------------------------------------------------------------------------------------------------
  Ok, you've made it through the tunnel, and now its time to head into the castle. You have to make it
  past several snipers and guards, without alerting anyone, or Hayamoto will split leaving you with a
  failed mission. Once you make it close enough to the castle, you will get a briefing from Agency about
  the Alarm Power Grid. You must disable 3 Generators before entry.

  Target          	: None
  Total Enemies   	: 40 [30 Guards, 6 "Real Ninja's", 4 Snipers]
  Total Innocents 	: 0  [Just Say No]
  Objective(s)    	: Make it to the castle undetected, disable the alarm
  Best Disguise   	: Cold-Weather Camouflage Ninja
  Weapons Found   	: Katana, 9mm Pistol, SMG, W2000 Custom Sniper, SMG-SD6
  Agency Supplies 	: Jack

  [Enemy Desc]  	[Weapon/Item]

  CWC Ninja  		SMG-SD6
  CWC Sniper		W2000 Custom Sniper
  "Real" Ninja		Japanese Katana

  [Disguises]  		[Note/Item]

  CWC Ninja   		Just like butter
  "Real" Ninja		All the other "real" ninjas will slice you up, not a good idea
  Arctic Camo Ninja	This one seems to be a little off too, maybe thats why there is only one

  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  Grid Generator #3	The other two are marked on your map, after you disable the second generator
  			from inside the castle walls, turn directly around and go up the ramp. Walk
  			down the hall and it will be at the end up against the wall, you can't miss it.
  SMG-SD6		W.O.C. of the CWC and Arctic Camo spooks
  Japanese Katana	Beat up a "real" Ninja and take one
  W2000 Custom Sniper	Get one of the snipers in the towers to start shooting at you first, and then
  			shoot them in the head. If you do it right, they will toss the wonderful weapon
  			out the window as they meet their doom.

  ***Completion Tips***

  As long as you kept your crossbow, and you don't have any problems killing like say, 15 people, this
  should be yet another flawless mission. Take out snipers when needed, and if you're lucky you can get
  a W2000 and make your sniping experience tons easier. Once again, you'll know what to do when the time
  comes. Oh yeah, don't try to climb up the rocks that lead into the 2nd level of the castle, you'll get
  shot in the face most likely. Hold off on taking a Katana or SMG-SD6 with you. The W2000 is a treasure,
  and you'll have plenty of opportunities in shogun showdown (the next level) to get you one.

  F9. *Shogun Showdown*
  -----------------------------------------------------------------------------------------------------
  This is it. You're inside the castle and its time to go after Hayamoto Sr, the man himself :\ Its not
  going to be easy. Lots of ninjas hiding in the rafters, plenty of SMG-SD6 fire going through paper
  walls, and oh yeah, you have to steal a missile guidance system while you're at it. Kill 'moto, snag
  the loot, and make like a tree. Have fun with this one, an excellent mission.

  Target	  	: Masahiro Hayamoto Sr.
  Total Enemies   	: ? [? Night-Ops Ninja, ? CWC Ninja, ? NINJA]
  Total Innocents 	: 1  [Female Occupant]
  Objective(s)    	: Shank Hayamoto, steal his toys, run home to mama.
  Best Disguise   	: Night-Ops Ninja
  Weapons Found   	: .22 SD, Katana, Deagle .50, SMG-SD6, Bomb, Bomb Remote
  Agency Supplies 	: Nothing

  [Enemy Desc] 		[Weapon/Item]

  Hayamoto Sr.		Japanese Katana
  Night-Ops Ninja  	SMG-SD6
  Sleeping Night-Ops	Deagle .50
  NINJA's		Japanese Katana
  CWC Ninja		SMG-SD6

  [Disguises]  		[Note/Item]

  Night-Ops Ninja  	Thats the ticket.
  NINJA's		Are you kidding me?
  CWC Ninja		Not exactly the stealthiest look to go with color scheme inside

  Target/Objective/Weapon/Ammo Locations:

  [What]  		[Where]

  SMG-SD6		Ninja's, Wings Level (point of interest, bottom middle of the map)
  Bomb			Wings Level (!), where all the SD6's are lined up)
  Bomb Remote		Found with the bomb
  Deagle .50		On the 4th level, where the security room is. The sleeping ninjas
  			in that room are all carrying Deagle's
  2nd Level Key Card	Wings, Top right hand corner (!)
  Hayamoto Sr.		6th Floor
  Familiar Woman	5th Floor, she has the keycard to the 6th floor
  Guidance System	Museum, Top-Middle
  .22 Silenced		Museum, Top-Right
  Japanese Katana	Stop it, right now.

  ***Completion Tips***

  Whoa. This level exceeds any of the previous levels I would say in number of options. Lets see...
  I don't want to be too extensive on this, because it's one of the funnest levels to play, so lets
  get started: Get the bomb from the Wings and plant it on the helicopter, or use the helicopter as
  an escape. It makes a nice boom, and a great distraction. You probably still have that nice old
  custom sniper rile. There are a few good spots outside Hayamoto's 6th room window for excellent
  sniper shots. Want the real shogun showdown? Beat up one of the NINJA's and snag his katana. If you
  make it to Hayamoto completely undetected, he won't flee, yet challenge you to a duel. Of course his
  NINJA friends are going to help him along. He's kind of girly like that. Oh yeah, before I forget...
  Don't find out the hard way that the wooden floor in the first room makes a lot of noise. Besides the
  hit itself, I guess I should tell you how to get there. Make it to the wings and snag the keycard to
  the 2nd level. Go back in to the first room you should have gone into at the start (the one with the
  squeaky floors. Check the levels, keep heading up. Get the keycard for the 6th floor. Kill the target.
  Take his card. Go back to the very start of the level. Go back into the squeaky room and head downstairs
  instead of up this time. The museum contains the guidance system and a brand spankin' new weapon,
  the .22 SD pistola, sexy. Now, get out of my house. If you didn't blow up the chopper, go grab the girl
  and take her for a ride in it. Mission complete.

« Previous PageNext Page »