Hitman 2: Silent Assassin - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Hitman 2: Silent Assassin - Strategy Guide (Page 02).
SP12 Shotgun (SPAS) SP12
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Description : Fully-Automatic Combat Shotgun
Range : Close/Medium
Caliber : 12 gauge
Clip : 8
Length : 93cm
Weight : 4.2kg
Concealable : No
Found : Temple City Ambush, Southeastern Agency Drop
Damage : ****
E6. *Sniper Rifles*
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Highly accurate and extremely powerful, the sniper rifle is the definitive long-range weapon. When its
used in the hands of a skilled professional, targets can be eliminated in a split second. Positioning,
patience and a steady hand are pre-requisites for the sniper's role. Note: You can crouch to reduce the
bob effect on the sniper scope. You can also press in and hold the left analog to activate Precise Aiming.
This will increase your accuracy by slowing down your movement.
R93 Sniper
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Description : Sniper Rifle
Range : Medium/Long
Caliber : .308 Winchester
Clip : 6
Length : 119cm
Weight : 4.8kg
Concealable : No
Found : Garage, Anathema
Damage : ** (*)
SVD Sniper
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Description : Russian Sniper's Rifle
Range : Medium/Long
Caliber : 7.62mm
Clip : 10
Length : 125.5cm
Weight : 4.31kg
Concealable : No
Found : Agency Drop, St. Petersburg Stakeout
Damage : ** (*)
Hunting Crossbow
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Description : Compound Hunting Crossbow
Range : Medium/Long
Caliber : Crossbow Bolts
Clip : 1
Length : 124.8cm
Weight : 2.9kg
Concealable : No
Found : Agency Drop, Hidden Valley
Damage : *
W2000 Custom Sniper
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Description : Custom Version of the W2000 Sniper's Rifle. Few Exist.
Range : Medium/Long
Caliber : .300 WinMag
Clip : 10
Length : 90.9cm
Weight : 8.6kg
Concealable : No
Found : At The Gates, Snipers
Damage : *** (*)
Barret M195 Sniper
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Description : Cal .50 Anti-Vehicle Rifle
Range : Medium/Long
Caliber : .50
Clip : 6
Length : 114.3cm
Weight : 10kg
Concealable : No
Found : The Motorcade Interception, Agency Contact
Damage : ****(*)
W2000 Sniper
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Description : Collectors Sniper Rifle
Range : Medium/Long
Caliber : .300 WinMag
Clip : 1
Length : 90.5cm
Weight : 8.31kg
Concealable : No
Found : St. Petersburg Revisited, Agent 17
Damage : *** (*)
E7. *Gadgets*
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These are not weapons necessarily, but are useful during the course of the game. Sometimes you will only
have access to these on certain missions when Agency includes them in the arsenal they drop for you at a
designated area during the mission.
Binoculars:
An excellent tool for spotting targets and planning safe routes through the mission.
Night Vision:
The high-tech solution to darkness, although your field of view can be severely impaired.
Night Vision can be equipped while still holding or aiming your weapon, unlike binoculars
that hitman holds. This is because the goggles are strapped to his head.
Special Items:
Pieces of equipment included in this category include Car Bombs, cell phones, pagers, mini-bombs,
bomb remotes and detonators, poison, etc. These are mission specific and will be explained within
the mission walkthrough in which they pertain.
F.
=====================================================================================================
:M I S S I O N W A L K T H R O U G H S:
=====================================================================================================
Because of the way the game is designed to be played (what makes it so damn fun) is that you can
tackle a mission in a variety of ways. Instead of being utterly long-winded and going through each
mission step-by-step, I will give you a layout of your options during the mission, where key locations
are, where weapons can be found, or people of special interest. It is truly often the case in this game
that once you find a method of completing your objectives, its really up to you to decide how it is
actually carried out. I believe you will find the information rather useful however, especially first
time players, and players looking to strike down fools with great vengeance in new ways.
Note: (!) Indicates "Point of interest", the same as stated in the legend for your satellite surveillance
in game map. Look for the (!) on your map when the guide refers to an item with this symbol.
Also, for the sections entitled "COMPLETION TIPS", well, don't take it for more than what it actually is.
I didn't outline the grounds for silent assassin in these sections, unless it says "silent assassin
walkthrough". In order to get the most important information about this game into a faq in a timely
manner, I did not have the time to earn SA on every level. So unless the section specifically states
that it is a silent assassin walkthrough, don't expect it to get you through the level without a couple
minor bumps and bruises. I started playing the game again on the next difficulty setting (expert), and
have been able to achieve silent assassin on every level so far (not an easy task on the harder settings
either). So my advice (if anyone is actually reading this part), is to play through the game on Normal,
and don't get frustrated if you can't complete a level and get SA on it. My first time through the game
I wanted all of the weapons more than anything, and that didn't leave much room for SA's on every level.
Once you've been through the game once and seen all the weapons, start over on a harder level, and then go
for the glory of overall SA. You'll enjoy it a lot more, and by that time you won't need me to tell you
how to earn SA on each level. I only say this because I get a lot of email from people saying "you forgot
this" or, "this way works better". Yeah, of course. That's the beauty of the game. Its up to you how its
carried out. But don't get me wrong, I take the time to read every email sent to me, and even more time
to write back to all of them. So keep writing, your ideas for SA walkthroughs are more than welcome.
F1. *Anathema*
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Father Vittorio has been kidnapped by a Mafia boss named Don Guilliani. Seeing how this is not an
official agency sanctioned mission, you will not have access to photos, videos, or satellite
surveillance previous to the mission.
Target : Don Guilliani
Total Enemies : 20 [17 Bodyguards, 1 Lawyer, 1 Son, 1 Driver]
Total Innocents : 4 [1 Maid, 1 Cook, 1 Postman, 1 Delivery Boy]
Objective(s) : Eliminate 'The Don', rescue the padre, get the funk out.
Best Disguise : Bodyguard
Weapons Found : 9mm, Deagle, Revolver, R93 Sniper, DBSG, Golf Club, Kitchen Knife, Spoon?
[Enemy Desc] [Weapon/Item]
Bodyguards 9mm Pistol
The Son Deagle .50
The Lawyer Double Barreled Shotgun
The Driver Deagle .50/Car Keys
Don Guilliani Revolver/Golf Club
[Disguises] [Note/Item]
Postman Cannot carry weapons through front gate/Flowers
Delivery Boy Cannot go upstairs/Groceries
Bodyguard Other guards highly suspicious/9mm Pistol
Target/Objective/Weapon/Ammo Locations:
[What] [Where]
The Don Front Left balcony, 2nd floor 'boss's office'
Postman Front Gates
Delivery Boy Back Door
Lawyer Lawyers Office
The Driver 1st Floor Left wing
Deagle .50 In the study (1st floor), the driver/son.
Golf Club Front Balcony, Boss's Bedroom
Revolver 2nd floor bedroom, The Don
Kitchen Knife Kitchen, the cook
R93 Sniper Garage
Sniper Ammo Garage, Lawyers office
SG Ammo Upper right wing, middle room
Pistol Ammo Everywhere
***Completion Tips***
If you're going to use the postman disguise, stash your guns in the groceries that the delivery boy
carries in. this will allow you to access them easily by heading into the basement and going into
the kitchen. And you wont get smacked in the face by the guys at the front gate who will frisk you.
There are really only 2 ways (generally) to complete this mission. Long range or close combat.
Use the sniper rifle and get the don on the balcony from the hill, or use the ladder in back to
utilize the roof and get in tight for a close up takedown. If you can get the car keys from the driver,
it will make your getaway tons easier.
Remember, if you take him out with the sniper rifle, you still have to make your way back inside to get
the basement key off of him, and then back outside to the exit.
***Silent Assassin Walkthrough***
We're going to be moving fast on this one. Your par completion time is around 7 minutes. I did it in
6min5sec on Expert, so this shouldn't give you too many problems. From the start, run straight down
the hill and stand behind the tree on the right, or up against the wall next to the door. The infamous
pissing guard will be out shortly, take him down with the chloroform, grab his gun. Grab his body and
open the door. Drag him through the door, and leave him there. If you're playing on normal you won't
need to do this because there isn't a patroling guard outside the gates. Anyway, run directly to the
garage and grab the R93 Sniper. Exit the garage via the back door, and run to your left behind the
garage so that you can see the don on the balcony and take him down. Immediately drop your sniper and
run towards the basement steps until your threat meter pulses slightly, then slow to a walk. Head into
the basement and back up into the kitchen. Make a right and head down the hall. Make sure you talk the
path that doesn't run into the guard who stands just inside the front door, you don't want anyone to see
you yet. Once you make it all the way across the hall, you should be at a set of stairs that lead to the
2nd floor. The guard will have his back to you. Sneak up the stairs and use the chloroform on him. Grab
his gun and drag his body into the bosses bedroom. Run outside onto the balcony and grab the key/revolver
from the don. Now, drop off of the balcony on the side with the gate that leads to the backyard. Check
your map and wait for anyone in the back near the pool to go inside. Then run like mad all the way around
to the door on the opposite side that comes out near the kitchen. Walk once again into the basement, discover
that the padre isnt there and you're ready to exit. If you were fast enough, the guard you knocked out at
the start should still be sleeping, or just now waking up. If you want (I didn't bother), grab your R93 before
you leave. Run through the door and straight back up the hill. Walk far enough and you'll trigger the exit
sequence. SA Achieved. You should now be the proud owner of dual silenced silverballer .45's. Weeeeeee.
"I drug the Don onto the roof in Anathema and pretended I was Rose from Titanic and that he was Jack,
I grabbed him by the hand and positioned myself to where he was hanging off the roof and only staying
up cause of my hand, then to myself I said "Ill never let go jack, Ill never let go" then I dropped
him and pretended 47 started to cry and I ran off the other end of the roof, killing myself..."
- Munkey, GameFAQs msgbrds. If that doesn't make you laugh, you don't love this game yet.
"hey, on the first mission, it is possible to shoot the target off teh balcony with the sniper rifle.
the key is to run quickly, to get it, (killing the guy on the way and getting his clothes, etc.) then
shooting as he is practicing his swing on the farside wall of the building. you should barely be able
to see his back around the corner, the momentum will slump him overand his fatness will hang off the
building and fall down, (quite fun to watch actually). i emailed another walkthru guy to tell him to
include this in his walkthru, and he claimed it couldn't be done, but I"VE DONE IT EVERY TIME I"VE
COMPLETED THE MISSION. it's never failed me, as long as i've been quick and hit him as he was practicing
the swing. anyways. it makes gettin his shit pretty fuckin easy."
- contributed by Luke MacDonald [negativeimpulse_@hotmail.com]
F2. *St. Petersburg Stakeout*
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The agency has assembled a meeting of four generals for the sole purpose of giving you the chance to
take one of them out, an Ex-KGB officer. You have a photo of the building where the meeting will take
place, and some footage (not very good) of your target officer.
Target : Ex-KGB Officer
Total Enemies : 35 [32 Soldiers, 3 Bodyguards]
Total Innocents : 3 [2 Civilians, 1 VIP]
Objective(s) : kill kill kill, and split.
Best Disguise : Russian Soldier
Weapons Found : 9mm, AK 47, 5.45mm Pistol
Agency Supplies : SVD Sniper, Sniper Ammo, 9mm Pistol SD, Night Vision, Pistol Ammo
[Enemy Desc] [Weapon/Item]
Russian Soldiers AK 47
Bodyguards 9mm Pistol
[Disguises] [Note/Item]
Russian Solider Other guards highly suspicious
Bodyguard Good for moving around the Pushkin, nice brown suits
Civilian Pointless. No Civs allowed.
Target/Objective/Weapon/Ammo Locations:
[What] [Where]
KGB Officer Pushkin Building, 3rd Floor
Russian Soldiers Everywhere
Civilians Metro station
Agency Supplies Locker 137, Metro
***Completion Tips***
Your best bet here is to get a uniform from one of the 2 Russian soldiers just outside of the metro
in the first room at the top of the escalator. Go through the door in that room and follow the tunnel
all the way through the sewers to a man hole that leads up to the streets, a short distance from the
apartment building. Walk slowly. You wont come close enough to any soldiers to raise any suspicion.
The best view of the meeting room is from the 4th floor, but be careful, as a soldier is lurking near
by on that floor. Before you take the shot, pay close attention to the officers. Your target is bald,
a non-smoker, right handed, and drinks a lot. He is usually sitting closest to the window. After you
take the shot, walk back the way you came and its over. This is a terribly easy level.
***Silent Assassin Walkthrough***
You can make it all the way up onto the streets without killing or knocking anyone out. Once up the stairs
from the metro, just watch your map and be careful of timing and you can run past the guard in the room
that leads into the sewers. Check your map once again, and exit the sewers from the manhole the opens up
just southeast of the Pushkin building (its the one in between two buildings, and there is a guard standing
directly west from the hole). Climb out of the hole and walk left between the buildings. There should be a
guard standing around the corner with his back to you, knock him out with chloroform, and drag his body
back near the manhole. Now make your way to the apt. building. Take out the general, go back to the man hole,
evade theg guards again, exit. This one doesn't need anymore explanation.
F3. *Kirov Park Meeting*
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General Marakov is meeting with a Russian connection, Igor Kubasko to possibly gain information about
the St. Petersburg hit and to seek protection out of fear of impending assassination. The meeting takes
place at 1400hours at Kirov Park. You are supplied with a video of the two in an earlier meeting, as
well as pictures of each, so identifying targets should be no problem. They will be arriving at the
park via armored limousine.
Target : General Marakov, Igor Kubasko
Total Enemies : 20 [13 Soldiers, 6 Bodyguards, 1 Officer]
Total Innocents : 2 [2 Limo drivers]
Objective(s) : Kill the general and his mafia connection and roll out.
Best Disguise : Any, even your own hitman duds.
Weapons Found : 9mm, AK 47
Agency Supplies : 2 car bombs, 9mm Pistol SD, Pistol Ammo, SVD Sniper, Sniper Ammo
[Enemy Desc] [Weapon/Item]
Russian Soldiers AK 47
Russian Officer 9mm Pistol
Bodyguards 9mm Pistol
[Disguises] [Note/Item]
Russian Solider It will get the job done
Russian Officer Soldiers less suspicious
Bodyguard You're lucky if you can get one
You Works great too
Target/Objective/Weapon/Ammo Locations:
[What] [Where]
General Marakov Kirov Park, center street. Limo: can be tracked from start
Igor Kubasko Kirov Park, center street. Limo: North of park
Russian Soldiers Everywhere
Limo Drivers Uhmmm...
Bodyguards Next to limousines
Agency Supplies Behind the dumpsters at start
***Completion Tips***
This one is a breeze. Stealth is rather easy, and you have multiple options as to what you can do.
Use the sewers and place a car bomb on the generals limo from underneath. Make your way to either
the radio tower or mausoleum and a give the mafia geek a shot to the dome. this will send the general
running in fear back to his limo -- kab00m. Be careful of the mausoleum tower. There is a whistling
guard atop, and if you are spotted taking the shot, be prepared to have kill everyone in the level.
***Silent Assassin Walkthrough***
"Run over to the crates at the start, and hide behind the two that touch. The loot is in the corner
they form. Hit sneak here so the soldier and limo won't see you. Start picking up whatever gear you
want (sniper is mandatory) and keep the camera pointed at the soldier. Once the limo has gone, slowly
back away from him, keeping the dumpster between you, then sidestep to the left behind this second dumpster.
The instant he turns his back, bolt for the sewers. There is an entrance between your equipment and the
pier. Check the map: you will have to run to the sewer entrance near the radio tower base. Go there,
climb up to the street and check the guard patrolling tower base. When he's going backwards to the wall,
pick lock tower fence door and climb the ladder to the top. Now pick your sniper and point it to the park.
Wait until your both targets walk to the nearest side of the park from the tower. There's a moment they
will get very close to each other that they form a line (in your point of view from tower). Snipe them
exactly when they are together and you can hit both down with a single shot! Immediately go down to the
tower base before the guy patrolling there catch you. You must be very fast from the moment you hit the
sniper trigger and climb down the ladder or he will see you and start shooting you. Once you are on the
ground again, go to the sewers where you came from and run all the way back you came from the pier.
Job done: Silent Assassin."
- contributed by CoelhoMD [coelhomd@hotmail.com]
My version of the SA walkthrough for this level differs slightly. All you need for for this one are
the two car bombs. From the start, wait until the soldier isn't looking of course, walk to the dumpster
and snag the car bombs. Immediately head into the sewers. RUN! Make your way to the manhole at the
northwest side of the map that comes out behind a building near some dumbsters. The mafia boss parks his
limo here, and if you were fast enough, by the time you are crawling out of the manhole, the driver should
be coming by to take a piss. Knock him out with the chloroform and take his clothes. Walk around the corner
of the building and plant the first car bomb. Walk away and go back behind the building. Grab your clothes
and head back down into the sewers. Now you are heading to the manhole on the southwest side of the map. Its
the one where the car is parked directly over the manhole. Run to it and plant the bomb. Now run back and to
the manhole you entered from the agency weapons drop. Take about 20 steps towards the boat dock and pull out
your binoculars and witness the glory. The mafia boss already tried to leave in his limo and it exploded, so
the general is running like mad to get to his. Its a beautiful sight, watching the limo explode and kill
everyone within like a 20 ft radius. Now what do you do? Walk casually back to your boat (a whole 10 ft away
from where you are standing probably). Brilliant. This is one of the most satisfying hits you can pull off.
And what do you get, a lovely sawn-off double barreled shotgun. Boom. Speed is of the essence.
F4. *Tubeway Torpedo*
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Agency has word that the one of the generals is interrogating/torturing prisoners in the basement of
the HQ in (some city). You're given a somewhat shoddy video of the general and a layout of the grounds
as always. After the briefing, your mission and objectives should be very clear, so I need not be
extensive in the details.
Target : Mikhail Bardachenko
Total Enemies : 35 [33 Soldiers, 1 Officer, 1 General]
Total Innocents : 2 [2 VIPs]
Objective(s) : Rescue the agent from 2nd basement, blow through the wall, escape.
Best Disguise : Russian Officer
Weapons Found : 9mm, AK 47, Deagle .50
Agency Supplies : 9mm Pistol SD, Mini-bomb, Bomb remote, pager, cell phone, various ammo
[Enemy Desc] [Weapon/Item]
Russian Soldiers AK 47
Russian Officer 9mm Pistol
[Disguises] [Note/Item]
Russian Solider It will get the job done
Russian Officer Slightly different treatment in disguise
Target/Objective/Weapon/Ammo Locations:
[What] [Where]
Mikhail Bardachenko Military Headquarters, 2nd basement, interrogation room
Surveillance System 1st Basement, Control Room
Russian Soldiers Everywhere
Russian Officer 2nd Basement, guards quarters
Agency Supplies #1 Crates marked "FCK" at start, #2 1st basement
Deagle .50 Upstairs, first room, HQ
Sub-machine gun 1st Basement, Agency drop, HQ
***Completion Tips***
This one shouldn't give you too many problems completing. You can very easily achieve the highest
rating possible if you're careful like always. There is a soldier near the start to subdue and get
you going quickly. pick up your supplies behind the crates and get into the truck. Once into the
military headquarters, be careful of surveillance cameras. Running in the halls, and accosting anyone
within view of the cameras will alert the guards. Do that and the agent dies. You can disable the
security cameras by going into the server room and disabling the surveillance system. Don't access
the server room by going through the control room. Being seen going into that room will alert the
guards and they'll start shooting at you. Make your way down to the 2nd basement and rescue the agent
from the general. Take him back up to the 1st basement and use the mini-bomb to blow through the wall...
haul ass to the exit.
"I found this out from the GAME FAQS board. Someone called IronMunkey provided me this tip. In the
Tubeway Torpedo level, use the silenced gun to shoot the surveillance Server. Once you get to the
second Basement, enter the Observation room, Drop the pager. Use the phone (it will call the pager)
and the General, puzzled by the ringing, will walk right in!!! You can strangle him at this point and
get out with the hostage."
- Jose M. D. J. / IronMonkey GameFAQS message boards
Thanks for the contribution guys (and everyone else who emailed me) -- i was totally baffled until now.
***Silent Assassin Walkthrough***
Make your way out of the sewers and up the manhole that the agency has marked on your map. Use your
fiber wire on the guard directly in front of you, take his clothes and his AK, and drag his body into
the open door to your right. Collect your equipment from the drop and climb into the back of the truck.
Be careful and walk slowly past the guards into the military head quarters. Take the elevator down into
the 1st basement. From here walk through the hallways and into the control room. If you're playing on a
difficulty other than normal, you'll need to use the south entrance into the control room, as a guard is
blocking the door, and if you try to enter through there he will be alerted and bust a cap in your ass.
Once into the control room, cut through the double doors and back out into the hallway, and make a right.
The door now on your right is the entrance into the server room. Shoot the green panel on the server to
kill the serveilance. Now you're heading to the elevator that takes you to the 2nd basement. This part is
crucial. The guard sitting at the desk needs to be knocked out. If you don't, when you escape with the prisoner
a guard from downstairs will alarm the guy at the desk that something is wrong while you're heading up in the
elevator. Now remember, we're going for SA here, and you already killed one guard, so no more. The best way to
take this guy down is to use the pager/cell phone. Walk behind the desk (wait until the guard that patrols this
area is heading away from you before you do this), and drop the pager. Walk just out of his view and call the
pager. He will get up out of his chair giving you your chance to make your move. Once he's knocked out, pick up
your pager, and drag his body onto the elevator along with you and take him downstairs. Drop the pager in front
of the interrogation room door, and once again call it. The general will come out to investigate and its up to
you to take him down. You don't have to do it immediately because by him coming outside to check out what was
up, the door is now unlocked permanently. Once he's dead, head back to the elevator and make your escape.
All you to do is be patient and you can walk past all the guards and make it to the exit.
F5. *Invitation to a Party*
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The last general is ready to take a scheisse in his pants (i love these Germans, they run around
yelling scheisse, figure it out if you don't already know). You're suppose to infiltrate the party
and take him out. Its up to you how you do it as always. Once the general is down, you are to secure
the suitcase full of confidential info from the ambassador. There will be a spetznaz agent working the
party too. He's either working against you, or for you. However you look at it I guess. I love this
level simply for the fanatical behavior of the innocents if you go on a rampage.
Target : General Zupikov, Ambassador(?)
Total Enemies : 20 [19 Guards, 1 Spetznaz agent]
Total Innocents : 20 [5 maids, 4 waiters, 10 guests, 1 VIP(?)]
Objective(s) : Put the smack down on Zupikov, escape with the suitcase.
Best Disguise : Party Guest
Weapons Found : 9mm, 5.45mm Pistol, SMG
Agency Supplies : 9mm Pistol SD, Pistol Ammo, Poison
[Enemy Desc] [Weapon/Item]
Bodyguards 9mm Pistol, SMG
Ambassador Safe Combination
Spetznaz Agent 5.45mm Pistol
[Disguises] [Note/Item]
Bodyguard You know the drill
Waiter Can get you just about everywhere, except upstairs/Chocolate
Party Guest The best. Run around like a fool/Invitation
Chef Great mass murderer outfit
Target/Objective/Weapon/Ammo Locations:
[What] [Where]
General Zupikov Ballroom, left wing (room with maid)
Spetznaz Agent Ballroom, upstairs with the ambassador
Ambassador 2nd Floor Offices
Bodyguards Outside, Inside, Near the limo in the garage
Waiter Ballroom, kitchen, at start with back door key
Chef Downstairs in the kitchen
SMG Bottom floor, 2nd room
5.45mm Pistol Spetznaz Agent
Waiter Uniform Bottom floor, 1st room
Agency Supplies Look at your map, you know the drill sucka.
Champagne Glasses Kitchen counter
***Completion Tips***
Lets see... this one is rather fun because there are so many ways of completing it. If you subdue the
waiter at the beginning and take his door key, you'll be off to an easy start. You can use the poison
with the champagne glasses and give it the general. There is a party guest that comes along to the front
gate from the far left. Guests are great and if you're lucky, you'll just have to flash your invitation
and won't get frisked. Then you can follow the general into the left wing and wrap him up in fiber wire
when he enters the room with the maid. If you go the bodyguard route, walk around outside until he comes
out with the case and blast on him. If anyone finds the body of the ambassador, they will be alerted and
you'll have a chance to make it to the garage and take him down before he leaves. Basically all you really
need to do is get inside and take out the general. What else is there to explain? Its up to you. Be the man.
Rock some socks and leave a nasty mess.
***Silent Assassin Walkthrough***
"Ok, first off you can run straight down the middle of the road while heading towards the party as fast
as you can. You're more than welcome to pick up the poison along the way, but this method doesn't involve
the use of it. Keep going all the way west until you're past the building. You come across a party guest
in a tuxedo. This part is a bit tricky, but possible. Walk past him and immediately turn around and chloroform him.
Grab his suit, the invitation, and then pull his body around the corner. You can either go in the front entrance
or pick the lock on the west side to get into the estate. Once you're in the gates, make sure you have the invitation
in hand at all times just for precaution and looks. As you enter the front door, take an immediate left and go down
the hallway and north. Your main target will either be in the room with a maid, or in the ballroom. Wait for him in
the room next to maid's room and when he walks past, open the door and cap him in the head with the Silenced 9mm.
Drag his body into that room. Put your gun away and have invitation in hand and head towards the ballroom. The VIP
will be in there or on his way towards the safe. Follow him (but not too close, he's a suspicious little man)
and when he gets in the safe room chloroform him, grab the combination, open the safe, and get the briefcase.
With the briefcase in hand walk straight out the front door and out the gates (sometimes the guard will ask for the
invitation on the way out, make sure you drop the briefcase and show it to him). Once a bit away from the gates,
just run towards the exit and thats it!"
- contributed by Matt Douglas, known to us irc hax0rs as ice-man [matt@e-lite.org]
the ice-man cometh? or something. I wish my nick was ice-man, it would make being a hitman 100x cooler.
F6. *Tracking Hayamoto*
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Agency has sent you after Masahiro Hayamoto Jr. You are to kill him, and place a transmitter on him
so that Agency can track his father, Hayamoto Sr., via the corpse. Hayamoto Jr. is having a meeting
with a yakuza member at his house, and it's up to you to infiltrate and carry out the mission.
Target : Masahiro Hayamoto Jr.
Total Enemies : 18 [12 Guards, 6 Yoyimbos]
Total Innocents : 1 [1 Female House Member]
Objective(s) : Knock Jr's lights out, bug him, peel.
Best Disguise : Bodyguard/None
Weapons Found : 9mm Pistol, SMG
Agency Supplies : Nada
[Enemy Desc] [Weapon/Item]
Bodyguards 9mm Pistol
Yoyimbos SMG
Servant/Cook 9mm Pistol
[Disguises] [Note/Item]
Bodyguard You know the drill
Yoyimbo You don't have the 'tats or skin tone for this one
Servant/Cook Jr will spot the fake a mile away
Target/Objective/Weapon/Ammo Locations:
[What] [Where]
Hayamoto Jr. Master Bedroom
Servant/Cook Kitchen/North Entrance
Poisoned Fugu Fish Point of Interest/East Entrance
SMG Point of Interest/Back Entrance
Car (Car Horn) Garage
***Completion Tips***
Lets see. Be stealthy. You don't even need a disguise if you move around well enough in this place.
If you need a quick disguise, run into the garage and honk the horn in the car. The nearby guard will
come in and face his back to you, allowing you to make a move (chloroform always works for me, kill
as a last resort in this one). If you want to get Hayamoto safely, place the transmitter and fugu fish
in the sushi platter in the kitchen and let the servant deliver the death. You can be well on your way
out by that time. Like I said earlier, avoid killing on this level as much as possible. I got my first
SA ranking on Anathema, and my second SA ranking on this one. So if you're in need of a nice sidearm,
and as of yet do not have the sawn-off, do your best here and pick it up. There isn't much else to mention.
There might be a servant's robe laying around in one of the rooms, but it isn't much use to you.
F7. *Hidden Valley*
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With your fine work on the previous mission, Agency has been able to track Hayamoto Jr's corpse and pin-
point a location on Hayamoto Sr. He's hiding out in some old-school castle type shiznit with all kinds
of security. You'll have find a secret passage (an underground tunnel) to the gates leading up to the
castle. And yes, security is tighter than a... well its pretty populated. hehe.
Target : None
Total Enemies : 68 [8 Snipers, 60 Guards]
Total Innocents : 0 [Too Bad]
Objective(s) : Find the secret passage
Best Disguise : Night-Ops Ninja
Weapons Found : SMG-SD6
Agency Supplies : Crossbow, Crossbow Bolts, Night Vision
[Enemy Desc] [Weapon/Item]
CWC Ninja SMG-SD6
CWC Sniper W2000 Custom Sniper
Night-Ops Ninja SMG-SD6
[Disguises] [Note/Item]
CWC Ninja Night-Ops Ninja's will be suspicious of you being in the tunnel
Night-Ops Ninja Will get you pretty far on foot through the tunnel
Target/Objective/Weapon/Ammo Locations:
[What] [Where]
SMG-SD6 Everywhere
Night-Ops Uniform Point of Interest, Mid-Tunnel
***Completion Tips***
Use your binoculars to scope out the sniper at start. Weave in and out of the trees to avoid him
acquiring a target lock on you. Climb into the back of moving trucks to advance you into the
tunnel. But be warned, the trucks will stop and be inspected by the Night-Ops Ninja's and will not
continue moving until the guards are no longer suspicious of the cargo being carried. If you are having
problems, hop out of the truck before it gets to the guards, and when it starts up again, hop back in
and you're already past the guards. This mission is easier than your girlfriend. KEEP YOUR CROSSBOW!
It will help you out a lot next mission.
F8. *At The Gates*
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Ok, you've made it through the tunnel, and now its time to head into the castle. You have to make it
past several snipers and guards, without alerting anyone, or Hayamoto will split leaving you with a
failed mission. Once you make it close enough to the castle, you will get a briefing from Agency about
the Alarm Power Grid. You must disable 3 Generators before entry.
Target : None
Total Enemies : 40 [30 Guards, 6 "Real Ninja's", 4 Snipers]
Total Innocents : 0 [Just Say No]
Objective(s) : Make it to the castle undetected, disable the alarm
Best Disguise : Cold-Weather Camouflage Ninja
Weapons Found : Katana, 9mm Pistol, SMG, W2000 Custom Sniper, SMG-SD6
Agency Supplies : Jack
[Enemy Desc] [Weapon/Item]
CWC Ninja SMG-SD6
CWC Sniper W2000 Custom Sniper
"Real" Ninja Japanese Katana
[Disguises] [Note/Item]
CWC Ninja Just like butter
"Real" Ninja All the other "real" ninjas will slice you up, not a good idea
Arctic Camo Ninja This one seems to be a little off too, maybe thats why there is only one
Target/Objective/Weapon/Ammo Locations:
[What] [Where]
Grid Generator #3 The other two are marked on your map, after you disable the second generator
from inside the castle walls, turn directly around and go up the ramp. Walk
down the hall and it will be at the end up against the wall, you can't miss it.
SMG-SD6 W.O.C. of the CWC and Arctic Camo spooks
Japanese Katana Beat up a "real" Ninja and take one
W2000 Custom Sniper Get one of the snipers in the towers to start shooting at you first, and then
shoot them in the head. If you do it right, they will toss the wonderful weapon
out the window as they meet their doom.
***Completion Tips***
As long as you kept your crossbow, and you don't have any problems killing like say, 15 people, this
should be yet another flawless mission. Take out snipers when needed, and if you're lucky you can get
a W2000 and make your sniping experience tons easier. Once again, you'll know what to do when the time
comes. Oh yeah, don't try to climb up the rocks that lead into the 2nd level of the castle, you'll get
shot in the face most likely. Hold off on taking a Katana or SMG-SD6 with you. The W2000 is a treasure,
and you'll have plenty of opportunities in shogun showdown (the next level) to get you one.
F9. *Shogun Showdown*
-----------------------------------------------------------------------------------------------------
This is it. You're inside the castle and its time to go after Hayamoto Sr, the man himself :\ Its not
going to be easy. Lots of ninjas hiding in the rafters, plenty of SMG-SD6 fire going through paper
walls, and oh yeah, you have to steal a missile guidance system while you're at it. Kill 'moto, snag
the loot, and make like a tree. Have fun with this one, an excellent mission.
Target : Masahiro Hayamoto Sr.
Total Enemies : ? [? Night-Ops Ninja, ? CWC Ninja, ? NINJA]
Total Innocents : 1 [Female Occupant]
Objective(s) : Shank Hayamoto, steal his toys, run home to mama.
Best Disguise : Night-Ops Ninja
Weapons Found : .22 SD, Katana, Deagle .50, SMG-SD6, Bomb, Bomb Remote
Agency Supplies : Nothing
[Enemy Desc] [Weapon/Item]
Hayamoto Sr. Japanese Katana
Night-Ops Ninja SMG-SD6
Sleeping Night-Ops Deagle .50
NINJA's Japanese Katana
CWC Ninja SMG-SD6
[Disguises] [Note/Item]
Night-Ops Ninja Thats the ticket.
NINJA's Are you kidding me?
CWC Ninja Not exactly the stealthiest look to go with color scheme inside
Target/Objective/Weapon/Ammo Locations:
[What] [Where]
SMG-SD6 Ninja's, Wings Level (point of interest, bottom middle of the map)
Bomb Wings Level (!), where all the SD6's are lined up)
Bomb Remote Found with the bomb
Deagle .50 On the 4th level, where the security room is. The sleeping ninjas
in that room are all carrying Deagle's
2nd Level Key Card Wings, Top right hand corner (!)
Hayamoto Sr. 6th Floor
Familiar Woman 5th Floor, she has the keycard to the 6th floor
Guidance System Museum, Top-Middle
.22 Silenced Museum, Top-Right
Japanese Katana Stop it, right now.
***Completion Tips***
Whoa. This level exceeds any of the previous levels I would say in number of options. Lets see...
I don't want to be too extensive on this, because it's one of the funnest levels to play, so lets
get started: Get the bomb from the Wings and plant it on the helicopter, or use the helicopter as
an escape. It makes a nice boom, and a great distraction. You probably still have that nice old
custom sniper rile. There are a few good spots outside Hayamoto's 6th room window for excellent
sniper shots. Want the real shogun showdown? Beat up one of the NINJA's and snag his katana. If you
make it to Hayamoto completely undetected, he won't flee, yet challenge you to a duel. Of course his
NINJA friends are going to help him along. He's kind of girly like that. Oh yeah, before I forget...
Don't find out the hard way that the wooden floor in the first room makes a lot of noise. Besides the
hit itself, I guess I should tell you how to get there. Make it to the wings and snag the keycard to
the 2nd level. Go back in to the first room you should have gone into at the start (the one with the
squeaky floors. Check the levels, keep heading up. Get the keycard for the 6th floor. Kill the target.
Take his card. Go back to the very start of the level. Go back into the squeaky room and head downstairs
instead of up this time. The museum contains the guidance system and a brand spankin' new weapon,
the .22 SD pistola, sexy. Now, get out of my house. If you didn't blow up the chopper, go grab the girl
and take her for a ride in it. Mission complete.
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