Hitman 2: Silent Assassin - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Hitman 2: Silent Assassin - Strategy Guide (Page 01).
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S I L E N T A S S A S S I N
[AN IN DEPTH FAQ]
-Creation Date 10.20.02
-Revision Final
-Author Timothy L. Harewood [timbob]
-Contact timbob_is_lame@ameritech.net
If you have anything to contribute, please feel free to email me,
it would be greatly appreciated, and you will be given proper credit
and recognition within this guide.
[TOC]
A. Introduction
B. Controls
B1. Menu Controls
B2. Actions
B3. Weapons
B4. Inventory
B5. Camera
C. Chapter Descriptions
C1. Sicily
C2. St. Petersburg
C3. Japan
C4. Malaysia
C5. Nuristan
C6. India
D. Mission Elements
D1. Laptop Computer
D2. In-Game Display
D3. Character Types
D4. Completing a Mission
E. Weapons And Equipment
E1. Close Combat
E2. Handguns
E3. Sub-Machineguns
E4. Rifles
E5. Shotguns
E6. Sniper Rifles
E7. Gadgets
F. Mission Walkthroughs
F1. Anathema
F2. St. Petersburg Stakeout
F3. Kirov Park Meeting
F4. Tubeway Torpedo
F5. Invitation to a Party
F6. Tracking Hayamoto
F7. Hidden Valley
F8. At The Gates
F9. Shogun Showdown
F10. Basement Killing
F11. The Graveyard Shift
F12. The Jacuzzi Job
F13. Murder at the Bazaar
F14. The Motorcade Interception
F15. Tunnel Rat
F16. Temple City Ambush
F17. The Death of Hannelore
F18. Terminal Hospitality
F19. St. Petersburg Revisited
F20. Redemption at Gontranno
G. FAQs
H. Cheats/Secrets/Extras/Strange things
I. Credits
[EOF]
A.
=====================================================================================================
:I N T R O D U C T I O N:
=====================================================================================================
You're Back. Are you prepared? The past is about to catch up with you.
You - the hired gun with a sense of loyalty, the assassin with a sense of justice.
And faith? What of faith? Trust in your god, but carry a loaded gun.
Bind yourself with mastery of weapons and thoroughness of groundwork.
Know when to take your time, and know when to strike instantly.
Track down those who forced you out of retirement.
Seep through the deep fracture of the world.
Flow through the quarters of sin, crime, greed and dishonor.
Be certain, 47, in such places your enemies will hide.
At first. Until the only safe place is behind you.
Watch your back, 47.
The enemy is closer than you think.
B.
=====================================================================================================
:D E F U A L T C O N T R O L S:
=====================================================================================================
B1. *Menu Controls*
-----------------------------------------------------------------------------------------------------
Digital Pad : Select Menu Item
(A) Button : Accept Menu Selection
(B) Button : Cancel Selection/Return
(Back) Button : Open Map/Briefing Menu
(Start) Button: Open Pause Options Menu
B2. *Action*
-----------------------------------------------------------------------------------------------------
Left Analog : Move a short distance to walk; move further to run
Digital Pad : Lean left/right (double tap and hold to step out and lean) (left/right)
[L] Trigger : Tap once to sneak/Hold to crouch
(A) Button : Open door/Pick up item/Drag
[R] Trigger : Use item
(B) Button : Drop item/Exit keyhole mode
B3. *Weapons*
-----------------------------------------------------------------------------------------------------
Right Analog : Move crosshair to aim
Left Analog : Precise aiming: click and hold to slow down aiming speed
[R] Trigger : Fire/Enter Snipe mode
(*) Black : Reload
(X) Button : Holster Weapon
(B) Button : Exit Sniper mode
B4. *Inventory*
-----------------------------------------------------------------------------------------------------
(X) Button : Quick Inventory (hold and use d-pad to select)
(Y) Button : Open/Close inventory
Digital Pad : Select Inventory Item
(A) Button : Equip Item
(B) Button : Drop Selected Item
B5. *Camera*
-----------------------------------------------------------------------------------------------------
Right Analog : Move Camera (look around)
( ) White : Toggle 1st or 3rd person view
Digital Pad : Zoom In/Out (up/down)
In third person view, this zoom in and out on the character.
In snipe mode, affects the scope's magnification levels.
C.
=====================================================================================================
:C H A P T E R S:
=====================================================================================================
C1. *Sicily*
-----------------------------------------------------------------------------------------------------
Spring comes early to the Gulf of Castellammare. The citrus groves west of Palermo already in fruit
by the end of February, and the Sicilian air is rich with the scents of lemon and orange.
From the sea hillside villages are splashes of pastel jewelry on a brilliant carpet of green and gold.
The dome of the Church of Carmine rises above the awnings of local market stalls, where even-handed
traders toil and prosper. Yet above it all, the grasping shadow of the Cosa Nostra lengthens.
Ominous.
Merciless.
-----------------------------------------------------------------------------------------------------
C2. *St. Petersburg*
-----------------------------------------------------------------------------------------------------
Once called Leningrad, this old city has seen more than its share of bullets and betrayal.
Expect guards, criminals and soldiers to be well equipped, experienced and highly suspicious.
Old Communists vie with corrupt Capitalists for control of the wide-open boulevards,
where few can hide -- least of all, foreigners.
This is difficult terrain, even for a trained assassin. Proceed with caution.
-----------------------------------------------------------------------------------------------------
C3. *Japan*
-----------------------------------------------------------------------------------------------------
Mountains cover three-quarters of Japan, with the larger ranges running
through the center of the Japanese archipelago like a spine.
Towering above a beautiful lake and archaic temple-studded town emerges the
sacred mountain of Kurokiyama -- an inaccessible site visited only by the occasional Shinto pilgrim.
An ancient six-story castle with ceramic tiled hogyo roofing and massive stonewalls look
down from its strategic position high on the neck of the mountain. A local shogun built
it here during the Edo period -- it is a fitting setting fort a 20th century oyabun like
Masahiro Hayamoto. From here he controls his yakuza maneuverings and international arms deals.
-----------------------------------------------------------------------------------------------------
C4. *Malaysia*
-----------------------------------------------------------------------------------------------------
Kuala Lumpur, Malaysia. A City brimming with prosperity, luxury and incredible opportunity.
Populated by a teeming chaos of cultures, it attracts the sharks of organized crime from all
over the world. It's a feeding frenzy.
At the same time, spears of sterile office buildings burst out over the new and ancient populace,
reaching for the skies. And everyone is staking a claim for the future.
-----------------------------------------------------------------------------------------------------
C5. *Nuristan*
-----------------------------------------------------------------------------------------------------
In a remote valley, hidden in the Hindu Kush mountain range of Nuristan, lies a secluded citadel.
Currently, it's ruled by a local Kahn, Abdul Bismillah Malik, known as Al-Khabir (The Big Guy),
and his fierce tribe of warmongering mujahedin.
A minaret doubles as a watchtower -- overlooking the steppes, hillsides and nearby river.
Anyone open approaching the citadel can be seen for miles. This, and the solid brick walls
surrounding the citadel, seem to signal security, but this stronghold has changed hands many
times over the centuries. A professional always finds a way.
-----------------------------------------------------------------------------------------------------
C6. *India*
-----------------------------------------------------------------------------------------------------
A Sikh uprising in this remote region of Punjab, Northern India, in the mid 1980's was ruthlessly
repressed by government troops. Many innocent locals were killed, and ever since, no outsider has
dared venture into this territory for fear of reprisals.
A maze of small shops and bangalas suggest some prosperity in the otherwise poverty-stricken
province. Sure enough a magnificent, ancient gurdwara (Sikh temple) -- complete with marble inlays,
glazed tiles, filigree partitions, priceless murals and gold domes -- it protected by the high walls
of a qila (fort)... and fanatical believers.
-----------------------------------------------------------------------------------------------------
D.
=====================================================================================================
:M I S S I O N E L E M E N T S:
=====================================================================================================
D1. *Laptop Computer*
-----------------------------------------------------------------------------------------------------
Hitman uses a laptop computer to communicate with the agency that assigns him missions. All information
pertaining to the mission is stored on his laptop. It also serves as a pre-mission preparation area.
Select the required item to access secret files and footage.
Mission Briefing:
A detailed list of objectives for the mission ahead. All objectives must be carried out successfully
to complete the mission.
Satellite Map:
A plan view of the target area. Note: Important items, targets and enemies are not displayed
on the map until you have entered the mission.
Target Information:
Information regarding the target and his or her appearance.
Surveillance Footage:
Top secret, recorded footage of key information supplied by Agency. Note: This footage is
only available before the mission starts.
D2. *In-Game Display*
-----------------------------------------------------------------------------------------------------
.-------------------------.
| 1 3 4 6|
| 2 |
| 9 |
| 5|
| 7 |
| |
| |
| 8 |
`-------------------------'
1. Health Bar:
Hitman's current health: as he sustains damage and injuries the bar begins to shrink.
If the bar drops below 25% capacity it turns red to alert you to hitman's predicament.
Note: Damage is location based, which means a shot to the head is almost certain to kill
you while a shot to the arm will not.
2. Threat Meter:
Displayed in the top left of the screen under the health bar, this meter indicates the
level of danger hitman is facing. The more the meter pulses red, watch out! Hitman is in
big danger. The meter can be a useful tool, and if monitored, can alert you to potential
problems such as a failed disguise.
3. Available Actions:
This is a context sensitive list of choices: it depends on your location, the proximity of
objects such as doors, dead bodies, etc. and the currently selected item. If there is only
one choice on the list, press (A) to perform it. If there are two or more choices, hold down
(A), use the digital pad to highlight the action you want, then release (A) to perform it.
4. Current Weapon or Item of Equipment:
If the currently selected item is holstered (i.e. Hitman's hands are empty) then the display
here is blank.
5. Ammo:
Remaining ammunition in the clip of the selected weapon.
6. Spare Ammo:
Backup ammunition available for the selected weapon.
7. Crosshairs:
Show exactly where Hitman is aiming. The size of the crosshair indicates the accuracy of any
shots fired -- the larger the crosshairs, the wider the grouping of any shots fired. When the
crosshairs turn red, any shots fired should hit the target successfully. Note: While certain
guns are inherently more accurate, other factors have a bearing on accuracy. Sustained bursts of
fire and shooting while moving both have an adverse effect; but standing still, or even better --
crouching, and taking time to air and squeeze off a short burst will improve the ratio of shots
on target.
8. Information:
Useful information such as warnings appears here.
9. Compass:
Indicates the direction Hitman is facing.
D3. *Character Types*
-----------------------------------------------------------------------------------------------------
A variety of character types live within the world of Hitman 2: SA. Some of these people pose no threat
to Hitman's mission and can actually be allies. Choose your targets wisely!
Target:
Your intended victim. There is at least one per mission, who must be eliminated to complete
the mission.
Enemy:
Hostiles, usually armed bodyguards of some description, whose job is to protect the target.
Innocent:
Civilians are bystanders. They post no direct risk to you so try not to let them get caught
in the crossfire.
Police:
Members of the local law enforcement community. They will attack if they witness you so much as
carrying your weapon unconcealed.
VIP's:
These are the people you have been charged with protecting. A positive mission outcome
is contingent upon ensuring their survival.
-
This is my little section where I give you a little more info on the different types of
enemies you will encounter throughout the game. Each variation seems to have its own set
of advantages/disadvantages. This info is here just as sort of a 'heads-up' so you'll know
what to expect. I've rated them basically on their level of aggression, fire-power, and their
willingness to become suspicious of you while in disguise (paranoia). [1-4 *'s]
[Enemy/Desc/Rating]
Standard Bodyguard Russian Soldier
Sunglasses, Black/Brown suits Standard Hat, Light Blue Uniform
Paranoia : ** Paranoia : **
Fire Power : * Fire Power : ***
Aggression : ** Aggression : **
Russian Officer Cold-Weather Camouflage Ninja
Officers Hat, Light Blue Uniform Night Vision, Winter Camouflage
Paranoia : *** Paranoia : ****
Fire Power : * Fire Power : ***
Aggression : ** Aggression : ***
Night-Ops Ninja Arctic-Camouflage Ninja
Night Vision, Black Uniform Night Vision, White Uniform
Paranoia : **** Paranoia : ****
Fire Power : *** Fire Power : **
Aggression : *** Aggression : ***
Katana Ninja Malaysian Police
Katana Sword, Black Uniform Purple Hat, Tan Uniform
Paranoia : **** Paranoia : **
Fire Power : * Fire Power : *
Aggression : **** Aggression : **
Malaysian Guard Armed Hooker
Brown Hat, Tan Uniform Skimpy Lingerie
Paranoia : ** Paranoia : *
Fire Power : * Fire Power : **
Aggression : ** Aggression : ***
Nuristan Soldier Cult Member
Tan Turban, Tan Uniform Bald Heads, Orange Outfit
Paranoia : * Paranoia : ***
Fire Power : *** Fire Power : ***
Aggression : * Aggression : ***
Indian Bodyguard
Red Turban, Sunglasses, Black Suit
Paranoia : **
Fire Power : ****
Aggression : ****
D4. *Completing a Mission*
-----------------------------------------------------------------------------------------------------
Once you make the hit, complete all other objectives and successfully escape the area, the mission
is over. A ratings screen is displayed to show how you performed. Statistics are presented as a
last mission score and an overall score.
The Categories:
* Shots Fired * Enemies Killed * Rating
* Close Encounters * Enemies Harmed * Mission Time
* Head Shots * Innocents Killed * Stealth Meter
* Alerts * Innocents Harmed * Aggression Meter
Known Ratings:
* Silent Assassin * Professional * Expert
* Executioner * Sociopath * Psychopath
* Cleaner * Button-Man * Natural
* Ninja Extraordinare * Iceman * Ghost
* Shadow * Postal * Slayer
* Hired Gun * Sniper * Cut Throat
* Hitman * Butcher * Mass Murderer
* Henchmen * Hatchet Man
Silent Assassin Requirements:
* Shots Fired/Kill ratio must be no more than 2:1
* No one other than the intended target can be killed
Note: Other enemies that are killed with a gun must be on 1:1 ratio
otherwise must be taken out silently with fiber wire or a knife.
* Alerts confined to close encounters
I tried my best for accuracy on these standards. I'm still trying out different
scenarios. Thanks to everyone who keeps emailing me with more info on the SA
ratings. :)
- thanks to Andreas J. Gjellesvik for contributing to the ratings section.
'Ninja Extraordinare'
E.
=====================================================================================================
:W E A P O N S A N D E Q U I P M E N T:
=====================================================================================================
When I listed where a weapon is found below, I put the first place I found the weapon.
You will encounter almost all of them again at some point during the game.
The rating given to the weapons was determined by how much damage it dishes out. They are
rated by one, two, three or four stars. Weapons that can penetrate objects and multiple targets
receive an extra star, denoted (*). Note: The ratings given to the weapons are not overall
rankings, however, how they match up against the other weapons in the SAME category.
(i.e., how the Deagle .50 stacks up against the 9mm Pistol, or the AK vs. the M60)
Weapon Statistics
Handguns : 8 Assault Rifles : 3
Melee Weapons : 6 Shotguns : 3
Sniper Rifles : 6 Sub-Machine Guns: 3
Miscellaneous Items Equipment Found/Used
Anaesthetic Night Vision
Fiber Wire Bomb Remote
Car Bomb Cell Phone
Poison Pager
Poisoned Fish Transmitter
Bomb Camera
Mini-Bomb Hacking Device
Smoke Bomb
E1. *Close Combat*
-----------------------------------------------------------------------------------------------------
Small, lightweight, and easily concealable, close combat weapons such as knives and the fiber wire
allow near silent kills. They have their drawbacks though, so are only used by the real professionals.
Note: When approaching an enemy from behind, make sure hitman is in sneak mode so as not to alter the
intended target.
Fiber Wire
-----------------------------------------------------------------------------------------------
Description : Strangulation cord. Can not be detected by metal detectors.
Range : Close
Concealable : Yes
Found : N/A
Anesthetic:
-----------------------------------------------------------------------------------------------
Description : Chloroform. Used to pacify, not harm enemies.
Range : Close
Concealable : Yes
Found : N/A
Note : A Full dose (5 bottles on the ammo meter) will knock an enemy out
for exactly 300 seconds (5 minutes).
Extra Details : Methoxyflurane, a form of Ether, Available only in Australia
Extremely Flammable
Kitchen Knife:
-----------------------------------------------------------------------------------------------
Description : Kitchen Knife. Standard multi-purpose slicing tool.
Range : Close
Concealable : Yes
Found : Anathema (villa borghesse/kitchen)
Combat Knife:
-----------------------------------------------------------------------------------------------
Description : Specialist's Combat Knife
Range : Close
Concealable : Yes
Found : General Mikhail Bardachenko, Interrogation room, 2nd Basement, Tubeway Torpedo
Surgeon's Scalpel:
-----------------------------------------------------------------------------------------------
Description : Operating Theatre Classic
Range : Close
Concealable : Yes
Found : Terminal Hospitality, Consultant/Anaesthesist's Office
Japanese Katana:
-----------------------------------------------------------------------------------------------
Description : Beautifully Crafted Ancient Instrument of War
Range : Close
Concealable : No
Found : At The Gates (everywhere)
Fireman's Axe:
-----------------------------------------------------------------------------------------------
Description : For breaking down doors and other obstacles (hehe)
Range : Close
Concealable : No
Found : Basement Killing
Golf Club:
-----------------------------------------------------------------------------------------------
Description : Titanium sporting instrument. Inertia Driven.
Range : Close
Concealable : No
Found : 2nd Floor Villa Borghesse, Anathema
E2. *Hand Guns*
-----------------------------------------------------------------------------------------------------
Lightweight and easily concealable, the pistols and revolvers are perfect for close-up kills although
they make a lot of noise unless silenced. In a tight situation, Hitman can always rely on the dual
Silverballers for the extra firepower.
[name] [inventory desc]
Silverballers .45 Ballers
-----------------------------------------------------------------------------------------------
Description : Semi-Automatic Hand Gun
Range : Close/Medium
Caliber : .45 ACP
Clip : 7
Length : 21.6cm
Weight : 1.070kg
Concealable : Yes
Found : N/A
Damage : ****(*)
Extra Details : American AMT .45 Caliber HardBaller
Silverballers .45 SD Ballers SD
-----------------------------------------------------------------------------------------------
Description : Semi-Automatic Hand Gun with silencer
Range : Close/Medium
Caliber : .45 ACP
Clip : 7
Length : 41.6cm
Weight : 1.253kg
Concealable : Yes
Found : Awarded, 1st Silent Assassin Rating
Damage : *** (*)
Extra Details : American AMT .45 Caliber HardBaller
9mm Pistol 9mm Pistol
-----------------------------------------------------------------------------------------------
Description : Semi-Automatic Hand Gun
Range : Close/Medium
Caliber : 9mm
Clip : 15
Length : 21.7cm
Weight : 0.95kg
Concealable : Yes
Found : Everywhere
Damage : **
Extra Details : Italian Pietro Berreta 9mm
9mm Pistol SD 9mm Pistol SD
-----------------------------------------------------------------------------------------------
Description : Semi-Automatic Hand Gun with removable silencer
Range : Close/Medium
Caliber : 9mm
Clip : 15
Length : 41.7cm
Weight : 1.26kg
Concealable : Yes
Found : Agency Drop, St. Petersburg Stakeout
Damage : *
Extra Details : Italian Pietro Berreta 9mm
Revolver Revolver
-----------------------------------------------------------------------------------------------
Description : Stub-Nosed .357 Revolver
Range : Close/Medium
Caliber : Magnum
Clip : 6
Length : 20cm
Weight : 1.06kg
Concealable : Yes
Found : The Don, Anathema
Damage : *** (*)
Deagle .50 Deagle
-----------------------------------------------------------------------------------------------
Description : Semi-Automatic Hand Gun
Range : Close/Medium+
Caliber : Magnum
Clip : 8
Length : 15.9cm
Weight : 1.892kg
Concealable : Yes
Found : Study, Anathema
Damage : *** (*)
5.45mm Pistol 5.45mm
-----------------------------------------------------------------------------------------------
Description : Russian Service Pistol
Range : Close/Medium
Caliber : 5.45mm
Clip : 10
Length : 16cm
Weight : 0.46kg
Concealable : Yes
Found : Bodyguard, St. Petersburg Stakeout
Damage : *
.22 Silenced .22 SD
-----------------------------------------------------------------------------------------------
Description : Pistol with Integral Silencer
Range : Close/Medium
Caliber : .22
Clip : 12
Length : 42.2cm
Weight : 1.12kg
Concealable : Yes
Found : Shogun Showdown, Museum
Damage : *
E3. *Sub-Machineguns (SMG)*
-----------------------------------------------------------------------------------------------------
Only just concealable, the sub-machine guns are perfect for fierce fire fights. Be warned though, a high
rate of fire can leave hitman with an empty clip and no more ammo.
Sub-Machinegun (SMG) SMG
-----------------------------------------------------------------------------------------------
Description : Delayed Blow-back Sub-Machine Gun
Range : Close/Medium
Caliber : 9mm Parabellum
Clip : 30
Length : 68cm
Weight : 2.55kg
Concealable : Yes
Found : Agency Drop, 1st Basement, Tubeway Torpedo
Damage : ***
Extra Details : Heckler and Koch MP5
Silenced Sub-Machine Gun SMG-SD6
-----------------------------------------------------------------------------------------------
Description : Silenced SMG
Range : Close/Medium
Caliber : 9mm
Clip : 30
Length : 75.5cm
Weight : 3.05kg
Concealable : No
Found : Hidden Valley, Cold-Weather Camouflage Ninjas
Damage : **
Extra Details : Heckler and Koch MP5
Uzi
-----------------------------------------------------------------------------------------------
Description : Rugged Sub-Machine Gun
Range : Close/Medium
Caliber : 9mm Parabellum
Clip : 30
Length : 47cm
Weight : 3.7kg
Concealable : Yes
Found : Terminal Hospitality, Cult Members
Damage : ***
E4. *Rifles*
-----------------------------------------------------------------------------------------------------
Large and precise, the rifles are best used over distance. Hitman is only capable of carrying one rifle
at a time and cannot be concealed. Note: while carrying a rifle, you can equip a one-handed weapon such
as a pistol or knife and still be holding the rifle.
AK 47 Assault Rifle AK
-----------------------------------------------------------------------------------------------
Description : Russian AK 47 Derivative
Range : Close/Medium/Long
Caliber : 7.62mm
Clip : 30
Length : 67.5cm
Weight : 3.1kg
Concealable : No
Found : Russian Soldiers, St. Petersburg Stakeout
Damage : *** (*)
M4 Rifle
-----------------------------------------------------------------------------------------------
Description : Carbine Assault Rifle
Range : Close/Medium/Long
Caliber : 5.56mm
Clip : 30
Length : 84cm
Weight : 2.54kg
Concealable : No
Found : The Motorcade Interception, UN Soldier
Damage : *** (*)
M60 Light Machine Gun
-----------------------------------------------------------------------------------------------
Description : Light Machine Gun
Range : Close/Medium/Long
Caliber : 7.62mm
Clip : 100
Length : 110cm
Weight : 10.5kg
Concealable : No
Found : Tunnel Rat, Compound Soldier
Damage : ****(*)
E5. *Shotguns*
-----------------------------------------------------------------------------------------------------
The shotgun can have a devastating effect at close range but accuracy and damage are severely reduced
over longer distances.
Double Barreled Shotgun
-----------------------------------------------------------------------------------------------
Description : 12 gauge Double Barreled Shotgun
Range : Close/Medium
Caliber : 12 gauge
Clip : 2
Length : 115.7cm
Weight : 13.2kg
Concealable : No
Found : Lawyer, Bodyguard on front steps, Anathema
Damage : ****
Sawn-Off Shotgun Sawn-Off
-----------------------------------------------------------------------------------------------
Description : Sawn-Off 12 gauge Double Barreled Shotgun
Range : Close
Caliber : 12 gauge
Clip : 2
Length : 65.4cm
Weight : 2.8kg
Concealable : Yes
Found : Awarded, 2nd Silent Assassin Rating
Damage : ****
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