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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter H » Hitman 2: Silent Assassin - Strategy Guide (Page 01)

Hitman 2: Silent Assassin - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Hitman 2: Silent Assassin - Strategy Guide (Page 01).

   ___ ___  .___ ___________   _____      _____    _______      ________
  /   |   \ |   |\__    ___/  /     \    /  _  \   \      \     \_____  \
 /    ~    \|   |  |    |    /  \ /  \  /  /_\  \  /   |   \     /  ____/
 \    Y    /|   |  |    |   /    Y    \/    |    \/    |    \   /       \
  \___|_  / |___|  |____|   \____|__  /\____|__  /\____|__  /   \_______ \
        \/                          \/         \/         \/            \/

       			      S  I  L  E  N  T     A  S  S  A  S  S  I  N

 		[AN IN DEPTH FAQ]

 		-Creation Date 	10.20.02
        	-Revision  	Final
 		-Author  	Timothy L. Harewood [timbob]
 		-Contact 	timbob_is_lame@ameritech.net

 	If you have anything to contribute, please feel free to email me,
 	it would be greatly appreciated, and you will be given proper credit
 	and recognition within this guide.

  [TOC]

  A. Introduction
  B. Controls
  	B1.  Menu Controls
  	B2.  Actions
  	B3.  Weapons
  	B4.  Inventory
  	B5.  Camera
  C. Chapter Descriptions
  	C1.  Sicily
 	C2.  St. Petersburg
 	C3.  Japan
 	C4.  Malaysia
 	C5.  Nuristan
 	C6.  India
  D. Mission Elements
 	D1.  Laptop Computer
 	D2.  In-Game Display
 	D3.  Character Types
 	D4.  Completing a Mission
  E. Weapons And Equipment
 	E1.  Close Combat
 	E2.  Handguns
 	E3.  Sub-Machineguns
 	E4.  Rifles
 	E5.  Shotguns
 	E6.  Sniper Rifles
 	E7.  Gadgets
  F. Mission Walkthroughs
 	F1.  Anathema
 	F2.  St. Petersburg Stakeout
 	F3.  Kirov Park Meeting
 	F4.  Tubeway Torpedo
 	F5.  Invitation to a Party
 	F6.  Tracking Hayamoto
 	F7.  Hidden Valley
 	F8.  At The Gates
 	F9.  Shogun Showdown
 	F10. Basement Killing
 	F11. The Graveyard Shift
 	F12. The Jacuzzi Job
 	F13. Murder at the Bazaar
 	F14. The Motorcade Interception
 	F15. Tunnel Rat
 	F16. Temple City Ambush
 	F17. The Death of Hannelore
 	F18. Terminal Hospitality
 	F19. St. Petersburg Revisited
 	F20. Redemption at Gontranno
  G. FAQs
  H. Cheats/Secrets/Extras/Strange things
  I. Credits

  [EOF]

  A.
  =====================================================================================================
    :I N T R O D U C T I O N:
  =====================================================================================================

  You're Back. Are you prepared? The past is about to catch up with you.
  You - the hired gun with a sense of loyalty, the assassin with a sense of justice.
  And faith? What of faith? Trust in your god, but carry a loaded gun.

  Bind yourself with mastery of weapons and thoroughness of groundwork.
  Know when to take your time, and know when to strike instantly.

  Track down those who forced you out of retirement.
  Seep through the deep fracture of the world.
  Flow through the quarters of sin, crime, greed and dishonor.

  Be certain, 47, in such places your enemies will hide.
  At first. Until the only safe place is behind you.

  Watch your back, 47.
  The enemy is closer than you think.

  B.
  =====================================================================================================
    :D E F U A L T  C O N T R O L S:
  =====================================================================================================

  B1. *Menu Controls*
  -----------------------------------------------------------------------------------------------------

  Digital Pad   : Select Menu Item
  (A) Button    : Accept Menu Selection
  (B) Button    : Cancel Selection/Return
  (Back) Button : Open Map/Briefing Menu
  (Start) Button: Open Pause Options Menu


  B2. *Action*
  -----------------------------------------------------------------------------------------------------

  Left Analog   : Move a short distance to walk; move further to run
  Digital Pad   : Lean left/right (double tap and hold to step out and lean) (left/right)
  [L] Trigger   : Tap once to sneak/Hold to crouch
  (A) Button    : Open door/Pick up item/Drag
  [R] Trigger	:  Use item
  (B) Button	: Drop item/Exit keyhole mode


  B3. *Weapons*
  -----------------------------------------------------------------------------------------------------

  Right Analog  : Move crosshair to aim
  Left Analog   : Precise aiming: click and hold to slow down aiming speed
  [R] Trigger   : Fire/Enter Snipe mode
  (*) Black     : Reload
  (X) Button    :  Holster Weapon
  (B) Button	:  Exit Sniper mode


  B4. *Inventory*
  -----------------------------------------------------------------------------------------------------

  (X) Button	: Quick Inventory (hold and use d-pad to select)
  (Y) Button	: Open/Close inventory
  Digital Pad	: Select Inventory Item
  (A) Button	: Equip Item
  (B) Button	: Drop Selected Item


  B5. *Camera*
  -----------------------------------------------------------------------------------------------------

  Right Analog : Move Camera (look around)
  ( ) White    : Toggle 1st or 3rd person view
  Digital Pad  : Zoom In/Out (up/down)
  		 In third person view, this zoom in and out on the character.
  		 In snipe mode, affects the scope's magnification levels.

  C.
  =====================================================================================================
    :C H A P T E R S:
  =====================================================================================================

  C1. *Sicily*
  -----------------------------------------------------------------------------------------------------
  Spring comes early to the Gulf of Castellammare. The citrus groves west of Palermo already in fruit
  by the end of February, and the Sicilian air is rich with the scents of lemon and orange.
  From the sea hillside villages are splashes of pastel jewelry on a brilliant carpet of green and gold.

  The dome of the Church of Carmine rises above the awnings of local market stalls, where even-handed
  traders toil and prosper. Yet above it all, the grasping shadow of the Cosa Nostra lengthens.

  Ominous.

  Merciless.
  -----------------------------------------------------------------------------------------------------

  C2. *St. Petersburg*
  -----------------------------------------------------------------------------------------------------
  Once called Leningrad, this old city has seen more than its share of bullets and betrayal.
  Expect guards, criminals and soldiers to be well equipped, experienced and highly suspicious.
  Old Communists vie with corrupt Capitalists for control of the wide-open boulevards,
  where few can hide -- least of all, foreigners.

  This is difficult terrain, even for a trained assassin. Proceed with caution.
  -----------------------------------------------------------------------------------------------------

  C3. *Japan*
  -----------------------------------------------------------------------------------------------------
  Mountains cover three-quarters of Japan, with the larger ranges running
  through the center of the Japanese archipelago like a spine.

  Towering above a beautiful lake and archaic temple-studded town emerges the
  sacred mountain of Kurokiyama -- an inaccessible site visited only by the occasional Shinto pilgrim.

  An ancient six-story castle with ceramic tiled hogyo roofing and massive stonewalls look
  down from its strategic position high on the neck of the mountain. A local shogun built
  it here during the Edo period -- it is a fitting setting fort a 20th century oyabun like
  Masahiro Hayamoto. From here he controls his yakuza maneuverings and international arms deals.
  -----------------------------------------------------------------------------------------------------

  C4. *Malaysia*
  -----------------------------------------------------------------------------------------------------
  Kuala Lumpur, Malaysia. A City brimming with prosperity, luxury and incredible opportunity.

  Populated by a teeming chaos of cultures, it attracts the sharks of organized crime from all
  over the world. It's a feeding frenzy.

  At the same time, spears of sterile office buildings burst out over the new and ancient populace,
  reaching for the skies. And everyone is staking a claim for the future.
  -----------------------------------------------------------------------------------------------------

  C5. *Nuristan*
  -----------------------------------------------------------------------------------------------------
  In a remote valley, hidden in the Hindu Kush mountain range of Nuristan, lies a secluded citadel.
  Currently, it's ruled by a local Kahn, Abdul Bismillah Malik, known as Al-Khabir (The Big Guy),
  and his fierce tribe of warmongering mujahedin.

  A minaret doubles as a watchtower -- overlooking the steppes, hillsides and nearby river.
  Anyone open approaching the citadel can be seen for miles. This, and the solid brick walls
  surrounding the citadel, seem to signal security, but this stronghold has changed hands many
  times over the centuries. A professional always finds a way.
  -----------------------------------------------------------------------------------------------------

  C6. *India*
  -----------------------------------------------------------------------------------------------------
  A Sikh uprising in this remote region of Punjab, Northern India, in the mid 1980's was ruthlessly
  repressed by government troops. Many innocent locals were killed, and ever since, no outsider has
  dared venture into this territory for fear of reprisals.

  A maze of small shops and bangalas suggest some prosperity in the otherwise poverty-stricken
  province. Sure enough a magnificent, ancient gurdwara (Sikh temple) -- complete with marble inlays,
  glazed tiles, filigree partitions, priceless murals and gold domes -- it protected by the high walls
  of a qila (fort)... and fanatical believers.
  -----------------------------------------------------------------------------------------------------

  D.
  =====================================================================================================
    :M I S S I O N   E L E M E N T S:
  =====================================================================================================

  D1. *Laptop Computer*
  -----------------------------------------------------------------------------------------------------
  Hitman uses a laptop computer to communicate with the agency that assigns him missions. All information
  pertaining to the mission is stored on his laptop. It also serves as a pre-mission preparation area.
  Select the required item to access secret files and footage.

 	Mission Briefing:
 	A detailed list of objectives for the mission ahead. All objectives must be carried out successfully
 	to complete the mission.

 	Satellite Map:
 	A plan view of the target area. Note: Important items, targets and enemies are not displayed
 	on the map until you have entered the mission.

 	Target Information:
 	Information regarding the target and his or her appearance.

 	Surveillance Footage:
 	Top secret, recorded footage of key information supplied by Agency. Note: This footage is
 	only available before the mission starts.

  D2. *In-Game Display*
  -----------------------------------------------------------------------------------------------------

  .-------------------------.
  | 1     3        4       6|
  | 2                       |
  |    9                    |
  |                        5|
  |            7            |
  |                         |
  |                         |
  | 8                       |
  `-------------------------'

 	1. Health Bar:
    	Hitman's current health: as he sustains damage and injuries the bar begins to shrink.
	If the bar drops below 25% capacity it turns red to alert you to hitman's predicament.
   	Note: Damage is location based, which means a shot to the head is almost certain to kill
    	you while a shot to the arm will not.

	2. Threat Meter:
    	Displayed in the top left of the screen under the health bar, this meter indicates the
    	level of danger hitman is facing. The more the meter pulses red, watch out! Hitman is in
        big danger. The meter can be a useful tool, and if monitored, can alert you to potential
    	problems such as a failed disguise.

	3. Available Actions:
    	This is a context sensitive list of choices: it depends on your location, the proximity of
    	objects such as doors, dead bodies, etc. and the currently selected item. If there is only
    	one choice on the list, press (A) to perform it. If there are two or more choices, hold down
    	(A), use the digital pad to highlight the action you want, then release (A) to perform it.

	4. Current Weapon or Item of Equipment:
    	If the currently selected item is holstered (i.e. Hitman's hands are empty) then the display
        here is blank.

	5. Ammo:
    	Remaining ammunition in the clip of the selected weapon.

	6. Spare Ammo:
   	Backup ammunition available for the selected weapon.

	7. Crosshairs:
    	Show exactly where Hitman is aiming. The size of the crosshair indicates the accuracy of any
    	shots fired -- the larger the crosshairs, the wider the grouping of any shots fired. When the
    	crosshairs turn red, any shots fired should hit the target successfully. Note: While certain
    	guns are inherently more accurate, other factors have a bearing on accuracy. Sustained bursts of
    	fire and shooting while moving both have an adverse effect; but standing still, or even better --
        crouching, and taking time to air and squeeze off a short burst will improve the ratio of shots
    	on target.

	8. Information:
    	Useful information such as warnings appears here.

 	9. Compass:
    	Indicates the direction Hitman is facing.

  D3. *Character Types*
  -----------------------------------------------------------------------------------------------------
  A variety of character types live within the world of Hitman 2: SA. Some of these people pose no threat
  to Hitman's mission and can actually be allies. Choose your targets wisely!

 	Target:
 	Your intended victim. There is at least one per mission, who must be eliminated to complete
 	the mission.

 	Enemy:
 	Hostiles, usually armed bodyguards of some description, whose job is to protect the target.

 	Innocent:
 	Civilians are bystanders. They post no direct risk to you so try not to let them get caught
 	in the crossfire.

 	Police:
	Members of the local law enforcement community. They will attack if they witness you so much as
 	carrying your weapon unconcealed.

 	VIP's:
 	These are the people you have been charged with protecting. A positive mission outcome
 	is contingent upon ensuring their survival.

 	-
 	This is my little section where I give you a little more info on the different types of
 	enemies you will encounter throughout the game. Each variation seems to have its own set
 	of advantages/disadvantages. This info is here just as sort of a 'heads-up' so you'll know
 	what to expect. I've rated them basically on their level of aggression, fire-power, and their
 	willingness to become suspicious of you while in disguise (paranoia). [1-4 *'s]

 	[Enemy/Desc/Rating]

 	Standard Bodyguard			Russian Soldier
 	Sunglasses, Black/Brown suits		Standard Hat, Light Blue Uniform
	Paranoia	: **			Paranoia	: **
 	Fire Power	: *			Fire Power	: ***
 	Aggression	: **			Aggression	: **

 	Russian Officer				Cold-Weather Camouflage Ninja
 	Officers Hat, Light Blue Uniform	Night Vision, Winter Camouflage
 	Paranoia	: ***			Paranoia	: ****
 	Fire Power	: *			Fire Power	: ***
 	Aggression	: **			Aggression	: ***

  	Night-Ops Ninja				Arctic-Camouflage Ninja
 	Night Vision, Black Uniform		Night Vision, White Uniform
 	Paranoia	: ****			Paranoia	: ****
 	Fire Power	: ***			Fire Power	: **
 	Aggression	: ***			Aggression	: ***

 	Katana Ninja	 			Malaysian Police
 	Katana Sword, Black Uniform		Purple Hat, Tan Uniform
 	Paranoia	: ****			Paranoia	: **
 	Fire Power	: *			Fire Power	: *
 	Aggression	: ****			Aggression	: **

 	Malaysian Guard				Armed Hooker
 	Brown Hat, Tan Uniform			Skimpy Lingerie
 	Paranoia	: **			Paranoia	: *
 	Fire Power	: *			Fire Power	: **
 	Aggression	: **			Aggression	: ***

 	Nuristan Soldier			Cult Member
 	Tan Turban, Tan Uniform			Bald Heads, Orange Outfit
 	Paranoia	: *			Paranoia	: ***
 	Fire Power	: ***			Fire Power	: ***
 	Aggression	: *			Aggression	: ***

 	Indian Bodyguard
 	Red Turban, Sunglasses, Black Suit
 	Paranoia	: **
	Fire Power	: ****
	Aggression	: ****

  D4. *Completing a Mission*
  -----------------------------------------------------------------------------------------------------
  Once you make the hit, complete all other objectives and successfully escape the area, the mission
  is over. A ratings screen is displayed to show how you performed. Statistics are presented as a
  last mission score and an overall score.

 	The Categories:

 	* Shots Fired  		* Enemies Killed 		* Rating
	* Close Encounters 	* Enemies Harmed 		* Mission Time
 	* Head Shots  		* Innocents Killed 		* Stealth Meter
 	* Alerts  		* Innocents Harmed 		* Aggression Meter

   	Known Ratings:

 	* Silent Assassin 	* Professional  		* Expert
 	* Executioner  		* Sociopath  			* Psychopath
 	* Cleaner  		* Button-Man  			* Natural
 	* Ninja Extraordinare	* Iceman  			* Ghost
 	* Shadow  		* Postal  			* Slayer
 	* Hired Gun  		* Sniper  			* Cut Throat
 	* Hitman  		* Butcher			* Mass Murderer
 	* Henchmen		* Hatchet Man

 	Silent Assassin Requirements:

 	* Shots Fired/Kill ratio must be no more than 2:1
 	* No one other than the intended target can be killed
 	  Note: Other enemies that are killed with a gun must be on 1:1 ratio
 	  otherwise must be taken out silently with fiber wire or a knife.
 	* Alerts confined to close encounters

 	  I tried my best for accuracy on these standards. I'm still trying out different
 	  scenarios. Thanks to everyone who keeps emailing me with more info on the SA
 	  ratings. :)

	- thanks to Andreas J. Gjellesvik for contributing to the ratings section.
	  'Ninja Extraordinare'
  E.
  =====================================================================================================
    :W E A P O N S   A N D   E Q U I P M E N T:
  =====================================================================================================

  When I listed where a weapon is found below, I put the first place I found the weapon.
  You will encounter almost all of them again at some point during the game.
  The rating given to the weapons was determined by how much damage it dishes out. They are
  rated by one, two, three or four stars. Weapons that can penetrate objects and multiple targets
  receive an extra star, denoted (*). Note: The ratings given to the weapons are not overall
  rankings, however, how they match up against the other weapons in the SAME category.
  (i.e., how the Deagle .50 stacks up against the 9mm Pistol, or the AK vs. the M60)

  	Weapon Statistics

  		Handguns	: 8	Assault Rifles	: 3
  		Melee Weapons	: 6	Shotguns	: 3
  		Sniper Rifles	: 6	Sub-Machine Guns: 3

  	Miscellaneous Items		Equipment Found/Used

  		Anaesthetic		Night Vision
	  	Fiber Wire		Bomb Remote
	  	Car Bomb		Cell Phone
	  	Poison			Pager
	  	Poisoned Fish		Transmitter
	  	Bomb			Camera
	  	Mini-Bomb		Hacking Device
	  	Smoke Bomb

  E1. *Close Combat*
  -----------------------------------------------------------------------------------------------------
  Small, lightweight, and easily concealable, close combat weapons such as knives and the fiber wire
  allow near silent kills. They have their drawbacks though, so are only used by the real professionals.
  Note: When approaching an enemy from behind, make sure hitman is in sneak mode so as not to alter the
  intended target.

 	Fiber Wire
 	-----------------------------------------------------------------------------------------------
 	Description	: Strangulation cord. Can not be detected by metal detectors.
 	Range		: Close
 	Concealable	: Yes
 	Found  		: N/A

 	Anesthetic:
 	-----------------------------------------------------------------------------------------------
 	Description 	: Chloroform. Used to pacify, not harm enemies.
 	Range  		: Close
 	Concealable 	: Yes
 	Found  		: N/A
	Note		: A Full dose (5 bottles on the ammo meter) will knock an enemy out
       			  for exactly 300 seconds (5 minutes).
 	Extra Details   : Methoxyflurane, a form of Ether, Available only in Australia
 			  Extremely Flammable

 	Kitchen Knife:
 	-----------------------------------------------------------------------------------------------
 	Description 	: Kitchen Knife. Standard multi-purpose slicing tool.
 	Range  		: Close
 	Concealable 	: Yes
 	Found  		: Anathema (villa borghesse/kitchen)

 	Combat Knife:
 	-----------------------------------------------------------------------------------------------
 	Description 	: Specialist's Combat Knife
 	Range  		: Close
 	Concealable 	: Yes
 	Found  		: General Mikhail Bardachenko, Interrogation room, 2nd Basement, Tubeway Torpedo

 	Surgeon's Scalpel:
 	-----------------------------------------------------------------------------------------------
 	Description 	: Operating Theatre Classic
 	Range  		: Close
 	Concealable 	: Yes
 	Found  		: Terminal Hospitality, Consultant/Anaesthesist's Office

 	Japanese Katana:
 	-----------------------------------------------------------------------------------------------
 	Description 	: Beautifully Crafted Ancient Instrument of War
 	Range  		: Close
 	Concealable 	: No
 	Found  		: At The Gates (everywhere)

 	Fireman's Axe:
 	-----------------------------------------------------------------------------------------------
 	Description 	: For breaking down doors and other obstacles (hehe)
 	Range  		: Close
 	Concealable 	: No
 	Found  		: Basement Killing

 	Golf Club:
 	-----------------------------------------------------------------------------------------------
 	Description 	: Titanium sporting instrument. Inertia Driven.
 	Range  		: Close
 	Concealable 	: No
 	Found  		: 2nd Floor Villa Borghesse, Anathema

  E2. *Hand Guns*
  -----------------------------------------------------------------------------------------------------
  Lightweight and easily concealable, the pistols and revolvers are perfect for close-up kills although
  they make a lot of noise unless silenced. In a tight situation, Hitman can always rely on the dual
  Silverballers for the extra firepower.

 	[name]   		[inventory desc]

 	Silverballers .45	Ballers
 	-----------------------------------------------------------------------------------------------
 	Description	: Semi-Automatic Hand Gun
 	Range  		: Close/Medium
 	Caliber  	: .45 ACP
 	Clip  		: 7
 	Length  	: 21.6cm
 	Weight  	: 1.070kg
 	Concealable 	: Yes
 	Found  		: N/A
 	Damage 		: ****(*)
 	Extra Details   : American AMT .45 Caliber HardBaller

 	Silverballers .45	SD Ballers SD
 	-----------------------------------------------------------------------------------------------
 	Description 	: Semi-Automatic Hand Gun with silencer
 	Range  		: Close/Medium
 	Caliber  	: .45 ACP
 	Clip  		: 7
 	Length  	: 41.6cm
 	Weight  	: 1.253kg
 	Concealable 	: Yes
 	Found  		: Awarded, 1st Silent Assassin Rating
 	Damage 		: *** (*)
 	Extra Details   : American AMT .45 Caliber HardBaller


 	9mm Pistol		9mm Pistol
 	-----------------------------------------------------------------------------------------------
 	Description 	: Semi-Automatic Hand Gun
 	Range	    	: Close/Medium
 	Caliber  	: 9mm
 	Clip  		: 15
 	Length  	: 21.7cm
 	Weight  	: 0.95kg
 	Concealable 	: Yes
 	Found  		: Everywhere
 	Damage 		: **
 	Extra Details   : Italian Pietro Berreta 9mm

 	9mm Pistol SD		9mm Pistol SD
 	-----------------------------------------------------------------------------------------------
 	Description 	: Semi-Automatic Hand Gun with removable silencer
 	Range  		: Close/Medium
 	Caliber  	: 9mm
 	Clip  		: 15
 	Length  	: 41.7cm
 	Weight  	: 1.26kg
 	Concealable 	: Yes
 	Found  		: Agency Drop, St. Petersburg Stakeout
 	Damage 		: *
 	Extra Details   : Italian Pietro Berreta 9mm

 	Revolver		Revolver
 	-----------------------------------------------------------------------------------------------
 	Description 	: Stub-Nosed .357 Revolver
 	Range  		: Close/Medium
 	Caliber  	: Magnum
 	Clip  		: 6
 	Length  	: 20cm
 	Weight  	: 1.06kg
 	Concealable 	: Yes
 	Found  		: The Don, Anathema
 	Damage 		: *** (*)

 	Deagle .50		Deagle
 	-----------------------------------------------------------------------------------------------
 	Description 	: Semi-Automatic Hand Gun
 	Range  		: Close/Medium+
 	Caliber  	: Magnum
 	Clip  		: 8
 	Length  	: 15.9cm
 	Weight  	: 1.892kg
 	Concealable 	: Yes
 	Found  		: Study, Anathema
 	Damage 		: *** (*)

 	5.45mm Pistol  		5.45mm
 	-----------------------------------------------------------------------------------------------
 	Description 	: Russian Service Pistol
 	Range  		: Close/Medium
 	Caliber  	: 5.45mm
 	Clip  		: 10
 	Length  	: 16cm
	Weight  	: 0.46kg
 	Concealable 	: Yes
 	Found  		: Bodyguard, St. Petersburg Stakeout
 	Damage 		: *

 	.22 Silenced		.22 SD
 	-----------------------------------------------------------------------------------------------
 	Description 	: Pistol with Integral Silencer
 	Range  		: Close/Medium
 	Caliber  	: .22
 	Clip  		: 12
 	Length  	: 42.2cm
	Weight  	: 1.12kg
 	Concealable 	: Yes
 	Found  		: Shogun Showdown, Museum
 	Damage 		: *


  E3. *Sub-Machineguns (SMG)*
  -----------------------------------------------------------------------------------------------------
  Only just concealable, the sub-machine guns are perfect for fierce fire fights. Be warned though, a high
  rate of fire can leave hitman with an empty clip and no more ammo.

 	Sub-Machinegun (SMG) 	SMG
 	-----------------------------------------------------------------------------------------------
 	Description 	: Delayed Blow-back Sub-Machine Gun
 	Range  		: Close/Medium
 	Caliber  	: 9mm Parabellum
 	Clip  		: 30
 	Length  	: 68cm
 	Weight  	: 2.55kg
 	Concealable 	: Yes
 	Found  		: Agency Drop, 1st Basement, Tubeway Torpedo
 	Damage 		: ***
 	Extra Details   : Heckler and Koch MP5

 	Silenced Sub-Machine Gun SMG-SD6
 	-----------------------------------------------------------------------------------------------
 	Description 	: Silenced SMG
 	Range  		: Close/Medium
 	Caliber  	: 9mm
 	Clip  		: 30
 	Length  	: 75.5cm
 	Weight  	: 3.05kg
 	Concealable 	: No
 	Found  		: Hidden Valley, Cold-Weather Camouflage Ninjas
 	Damage 		: **
  	Extra Details   : Heckler and Koch MP5

 	Uzi
 	-----------------------------------------------------------------------------------------------
 	Description 	: Rugged Sub-Machine Gun
 	Range  		: Close/Medium
 	Caliber  	: 9mm Parabellum
 	Clip  		: 30
 	Length  	: 47cm
 	Weight  	: 3.7kg
 	Concealable 	: Yes
 	Found  		: Terminal Hospitality, Cult Members
 	Damage 		: ***



  E4. *Rifles*
  -----------------------------------------------------------------------------------------------------
  Large and precise, the rifles are best used over distance. Hitman is only capable of carrying one rifle
  at a time and cannot be concealed. Note: while carrying a rifle, you can equip a one-handed weapon such
  as a pistol or knife and still be holding the rifle.

 	AK 47 Assault Rifle 	AK
 	-----------------------------------------------------------------------------------------------
 	Description 	: Russian AK 47 Derivative
 	Range  		: Close/Medium/Long
 	Caliber  	: 7.62mm
 	Clip  		: 30
 	Length  	: 67.5cm
 	Weight  	: 3.1kg
 	Concealable 	: No
 	Found  		: Russian Soldiers, St. Petersburg Stakeout
 	Damage 		: ***  (*)

  	M4 Rifle
  	-----------------------------------------------------------------------------------------------
  	Description 	: Carbine Assault Rifle
  	Range  		: Close/Medium/Long
  	Caliber  	: 5.56mm
  	Clip  		: 30
  	Length  	: 84cm
  	Weight  	: 2.54kg
  	Concealable 	: No
  	Found  		: The Motorcade Interception, UN Soldier
 	Damage 		: *** (*)

  	M60 Light Machine Gun
  	-----------------------------------------------------------------------------------------------
  	Description 	: Light Machine Gun
  	Range  		: Close/Medium/Long
  	Caliber  	: 7.62mm
  	Clip  		: 100
  	Length  	: 110cm
  	Weight  	: 10.5kg
  	Concealable 	: No
  	Found  		: Tunnel Rat, Compound Soldier
 	Damage 		: ****(*)

  E5. *Shotguns*
  -----------------------------------------------------------------------------------------------------
  The shotgun can have a devastating effect at close range but accuracy and damage are severely reduced
  over longer distances.

 	Double Barreled Shotgun
 	-----------------------------------------------------------------------------------------------
	Description 	: 12 gauge Double Barreled Shotgun
 	Range  		: Close/Medium
 	Caliber  	: 12 gauge
 	Clip  		: 2
 	Length  	: 115.7cm
 	Weight  	: 13.2kg
 	Concealable 	: No
 	Found  		: Lawyer, Bodyguard on front steps, Anathema
 	Damage 		: ****

 	Sawn-Off Shotgun	Sawn-Off
 	-----------------------------------------------------------------------------------------------
 	Description 	: Sawn-Off 12 gauge Double Barreled Shotgun
 	Range  		: Close
 	Caliber  	: 12 gauge
 	Clip  		: 2
 	Length  	: 65.4cm
 	Weight  	: 2.8kg
 	Concealable 	: Yes
 	Found  		: Awarded, 2nd Silent Assassin Rating
 	Damage 		: ****

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