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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter H » Haven: Call Of The King - Strategy Guide (Page 05)

Haven: Call Of The King - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Haven: Call Of The King - Strategy Guide (Page 05).

Note:  The pillars will fall if you stay on them too long.

Ahead is a path that hugs the left wall of the corridor.  Take it.
Jump up 4 steps to a platform.  Stay on the platform for a bit until
it tumbles and busts through the wall in front of you.

Jump through the wall to find yourself back in the room with colored
blocks.  Run through the door at ground level ahead on the left.

You'll be in the Pit of Despair.  Turn right, jumping across tow Fire
Chasms and heading for the door.  When you pass through, rocks will
fall in front of the door, sealing the path behind you.

Now, you are in the first room with the big bonfire.  You must get to
the exit at the top.  Make your way u; the rock ledges along the wall
to the first set of moving wooden platforms.  Ride the wooden platforms
around the room to more rock ledges.  Jump up the ledges to the second
set of wooden platforms.  Rid these around to more ledges.  Jump up the
ledges to a third wooden moving platform.  Ride this around to a
doorway.  Step through the door.  Once through, jump across the space
and follow the path up.

Outside, ride the Old Wooden Lift back down to get back to the
mainland.  You are finished with the Chamber of Ruin - and you came
away with a Hero Stone!

==========================
HERO STONE 3 (CARGO POINT)
==========================

---------
CABLE CAR
---------

Go back to the Cable Car.  Press (S) to get on.  Ride it across,
avoiding obstacles as you go.  Once you arrive, head down to the
docks.  (Watch out for the man-eating plant!) Cross the docks and
you'll come to a Flame-Throwing Guard.  Run past him and around to
the boxes.  Notice the giant crane lifting a platform out to a section
of the dock?  Jump on the platform and ride out to the cargo worker.

---------------------------------------
CARGO POINT CHALLENGE (WAKERUNNER RACE)
---------------------------------------

***RUNESTONE ALERT!!! (Second)***

After talking with the Cargo Worker on the dock, find the boat and
press (S) to get in.  Here's a reminder on the Speedboat controls:

Speedboat Controls
------------------
Left Analog Stick.............Steer Boat
(X)...........................Accelerate (Release to Decelerate)

You'll have to place "Third" or better to get the Hero Stone.  The
race lasts for three laps.  Some Icons appear in the bottom left
corner of the screen:

Boat Icon:  This shows Haven's current place in the race.

Arrow Icon: This is your current lap.

Hour Glass: This shows time remaining between checkpoints.

Now, the course is laid out with a purple path, which makes it easy
to follow.  You can cut across some parts of the track, but be sure
to pass through each Checkpoint, otherwise, your place will drop and
you'll lose the race.  Each Checkpoint is designated by a green and
a red buoy.  Haven must pass between these buoys to clear the
Checkpoint.  Each time you clear a Checkpoint, the next Checkpoint
will raise out of the water.  If you miss a Checkpoint, you will drop
behind and lose the race.

GO RACE!!!

Remember, place "Third" or better to get a Hero Stone.

=============================
HERO STONE 4 (TOWERING ARENA)
=============================

---------------------
GRIND ACROSS AQUEDUCT
---------------------

Run back to the blue Glider Landing Pad.  Jump up on the ledge with
the Power Stick and Mag-Rider.  You'll find a Flame-Throwing guard.
Next to him are three rock platforms with floating mines.  Jump on
them and up to the next ledge.

Up here, there's another Flame Throwing guard.  Watch out!  Anyway,
run to the pylon of the Aqueduct and drop off to the ledge below.
Head in the direction of the water to find a stone bridge.  Cross the
bridge and say "hi" to a Shielded Guard.  Jump to the next ledge to
find an Energy Pot.  Leap up to the ledge after that and cross a
stone bridge.  There, you will find a Mag-Ball Grind.  Step on the
platform and grind across to the Arena Entrance, avoiding obstacles
like floating mines and spraying water.

You'll be dropped off at the Arena Entrance.  Leap down to the Mag-
Rider.  Ride it down to the lower level.  See the cage?  To get to
it, take a right along the narrow path filled with floating mines.
The cage will lift up.  Jump to the rock, and you'll be taken into
the Arena.

--------------
TOWERING ARENA
--------------

Haven is thrust into a sort of Gladiator Arena, where he must
survive three rounds of utter mayhem!  There are various weapon
power-ups to help him.  Each enemy, when destroyed will drop goodies
like weapon power-ups, Hearts, and Catana.  Here we go!


Round 1
-------
Destroy all the enemies!  Gold and silver bugs will come for you.
Bust some pots and use the weapon power-ups to efficiently dispose
of them.

Round 2
-------
Destroy all the enemies again!  This time, there are a whole lot
more.  Use the same strategy as Round 1.

Round 3
-------
You're doing well, right?  Well, now here's the toughy.  You must
destroy all the enemies in this round as well.  But there is a catch.
There are 3 Giant Robots that can only be harmed with the Spheri-
Shield.

Focus on destroying the Giant Robots first, because until they are
gone, all the smaller enemies keep regenerating.

The Spheri-Shield is located on the top of the tower in the middle
of the arena.  Find a Mag-Rider at the perimeter of the Arena and
ride it to the top of the tower.  Step on the Spheri-Shield Pad.  In
the Spheri-Shield, roll off to the arena below.  While in the Spheri-
Shield hit the Giant Robots, but aim for their tails!  (If you hit
their legs, it will destroy your Spheri-Shield and hurt you!)  Each
Giant Robot takes about 3 hits to the tail and then they fall over.

You can pick up Shield Energy along the perimeter of the arena to
prolong the life of the Spheri-Shield.  If your Spheri-Shield runs
out, just ride the Mag-Rider to the top of the tower and grab another
one.

Note:  Keep an eye on your Catana and life during all of this madness.
       To get various power-ups and Hearts, you can destroy some
       smaller enemies.

After taking out all 3 Giant Robots, start destroying the remaining
little robots.  Soon, you will defeat Round 3 and get the Hero Stone!

----------------
BACK TO MAINLAND
----------------

To get back to the mainland, after the match, step in the center of
the arena.  You'll be dropped off at the entrance.  Head back out to
the Mag-Ball Grind and step out to the cliff until little particles
waft up from Haven.  When this happens, high jump (L1, X) and press
(S) to use your Mag-Ball.  Haven will latch on to the Grind.  Now,
avoid the obstacles and grind back to the mainland.

====================
VISITING THE WISEMAN
====================

With all 4 Hero Stones gathered, head to the Wiseman's Door (where his
servant is waiting).  It is close to the Cable Car and the Aqueduct
Grind.  Talk to the servant, and he'll let you through.  Haven will
meet with the Wiseman and discuss his crazy dreams.  (Ahh, Freud!)

|---------------------------------------------------------------------|
| OPTIONAL:  RUNESTONES (TWO)                                         |
|---------------------------------------------------------------------|
| First:  Head back to Cloudy Rise and complete the Challenge of      |
|         Flight a second time to obtain a Runestone.  This challenge |
|         is much tougher than the first and requires a good          |
|         understanding of how to use the airbrake.                   |
|                                                                     |
| Second: Place "First" in the Wakerunner Challenge at Cargo Point to |
|         obtain a Runestone.  You can either place "First" in the    |
|         first race or race again and place "First" in a later race. |
|---------------------------------------------------------------------|


=======================================================================
--------------------- 16. FIND MOUNT FIRASH ---------------------------
=======================================================================

LEVEL TYPE:  FLYING/SHOOTING

==========
OBJECTIVES
==========

Destroy Sam Sites to lower blimp shields
Destroy Blimps to gain fuel

-----------------
BI-PLANE CONTROLS
-----------------
Left Analog Stick.............Control Plane
       "UP"...................Dive
       "DOWN".................Climb
       "LEFT".................Turn Left
       "RIGHT"................Turn Right
Left Analog Stick.............Look Around
       "RIGHT"................Look Right
       "LEFT".................Look Left
(L1) Button...................Roll Left
(R1) Button...................Roll Right
(R1) Button...................Air Brake
(X)...........................Speed (Holding button down will speed up)
(S)...........................Shoot

-----------------------------------------------------------------------
Haven has a sweet Bi-plane now!  (Watch out, world.)  You must fly the
plane to Mount Firash.  To get there, you need fuel.  To get fuel, you
must destroy blimps as you fly.

Each blimp has a protective shield around it.  Disable the shield by
destroying the six Gun Turrets around each blimp.

Notes
on HUD:    Now, your HUD will act as radar in this level.  Use it to
           figure out where to go.  Yellow dots show were each blimp is
           located.  Blue dots show where Gun Turrets are.  All the red
           dots represent little annoying ships that fire at you.

Notes on
targeting: When you target something, your green crosshair will turn
           RED.  Also, a power meter will appear next to the targeted
           item.  When you shoot your target, the power meter will turn
           from red to GREEN (this means the target is destroyed).

           You can target an object and then barrel roll either
           direction to avoid enemy fire.  While doing this, you will
           stay targeted on the object.  (Very handy!)  Just don't
           barrel roll into a mountain or an enemy plane!

When each Gun Turret around a blimp is destroyed, the protective shield
will dissipate, allowing you to fire on the blimp.

Note:  When the blimp's shield is disabled, the yellow dot on the HUD
       will turn to green.

Fire on each blimp to destroy it.  When you destroy a blimp, fuel (blue
clouds) will appear.  These fill up your tank, allowing you to find the
next blimp.  Fuel will automatically fly toward you, so don't worry too
much about it.

When you have destroyed all the Gun Turrets and the blimp in an area,
check your HUD to find out where the next blimp is located and fly to
it.

You will face about 7 blimps throughout the entire level.

Soon, (after defeating ALL the blimps), Haven will crash into Mount
Firash.)


=======================================================================
--------------------- 17. INTO FIRASH CHASM ---------------------------
=======================================================================

LEVEL TYPE:  PLATFORMING

==========
OBJECTIVES
==========

Make your way into the center of the volcano
Match the symbols to open the Dragon Door
Navigate the Shield Ball Run and collect a Cog
Collect the Cog from the tallest rock pillar
Drain the Flooded Chambers and collect a Cog
Collect 4 Cogs in all
Collect 5 Feathers (BLUE) from around the volcano dome
Activate the Cog Machine

Optional:  Silver Keys & Runestone

-----------------------------------------------------------------------


-------------
INTO THE FIRE
-------------
Haven starts at the mouth of the volcano.  Jump across four rocks and
drop into the hole in the center of the lava pool.  Haven will land in
a tunnel with lots of crystals.  Run straight ahead, but stay to the
sides of the tunnel because 3 stalactites will fall from the ceiling.
(Oh, they hurt if they hit you.)

***SILVER KEY ALERT!!!(First)***

You'll enter a room with lava, crystals, and hexagonal platforms.

Note:  Some of the platforms dip into the lava periodically, so be
       careful.

Go to the left and jump across three platforms.  Stop on the third
platform.  (It has Shield Energy.)  Look back and to the right, and
you'll see a platform that periodically moves up and down in the
center of the room.  Jump to it.

The platform will raise.  Then, jump straight to a tall platform close
by. (There is a Heart on this one.)  Looking left, there is a platform
that raises and then drops into the lava.  When it is raised, jump to
it and then leap quickly left to the next platform with a Standard Pot
and a crystal.

Now, jump left to reach a wide, large rock crystals.  Run around the
crystals to the back of the rock where you will see three platforms in
the lava.  The first raises really high and then lowers.  The second
is stationary, and the third dips into the lava.  Wait until the
platforms are reachable and then leap across all three to make it to
the main ground at the back of the room.

Ahead of you, you will find four Acid Pots and an entryway to the
next room.  Run through the entryway.  In the next room (which is
filled with lava) there are 2-3 Catana floating slightly away from
the ledge that juts out over the lava.  Carefully drop to this ledge.
Jump to the right to land next to a Bomb Pot and a Standard Pot.

Run straight into the foggy tunnel, but keep to the sides to avoid 3
more stalactites that will fall on you.

-----------
DRAGON DOOR
-----------

You'll come to a room with a door, and 3 pillars.  Each of the
pillars has 4 symbols, and the door has one.  In front of each pillar
is a Power Stick.

Okay, here's how it works.  You must match up the symbols on the
pillars with the symbol on the Dragon Door to get the door to open.
Every time a Power Stick is charged, its corresponding pillar will
go into the ground a bit.  Now, whatever symbol is visible at ground
level on each pillar is the active symbol.  All three active symbols
on the pillars must match for the Dragon Door to open.

Adding Energy to a Power Stick makes a pillar go down.  Likewise,
taking Energy away from a Power Stick (by striking it with your Mag-
Ball) makes a pillar rise.  For every unit of Energy Haven adds to a
Power Stick, the pillar will move one brick (or symbol).  Oh, and
Haven adds one unit of Energy at a time to a Power Stick.

Note:  When adding Energy to a Power Stick, make sure you get away
       quickly from a Power Stick after you have added desired amount
       of Energy, otherwise you might add too much Energy.

Showing the symbols is rather hard for me to do here.  But looking at
the door, the symbol looks like a sort of diamond with a line in it.
I will tell you the symbol and how many blocks down to shift each
pillar (or how many units of Energy to add to each Power Stick).

Symbol:        Diamond
Left Pillar:   3 blocks / 3 Energy Units
Middle Pillar: 1 block  / 1 Energy Unit
Right Pillar:  2 blocks / 2 Energy Units

Okay, the first door opened, but there is another door with a symbol
on it.  It looks like a "hook."

Symbol:        Hook
Left Pillar:   1 block  / 1 Energy Unit
Middle Pillar: 2 blocks / 2 Energy Units
Right Pillar:  None (Do not move)

Alright, this one opened, but there is a third door.  Its symbol
resembles a funky "number 7."

Symbol:        Funky "7"
Left Pillar:   3 blocks / 3 Energy Units
Middle Pillar: None (Do not move)
Right Pillar:  1 block  / 1 Energy Unit

Cool!  You finally opened the Dragon Door.  Now, run through it to
come to a room with a Fire Urn.  (These are big bowls that spit
fire every which way.)

***SILVER KEY ALERT!!!(Second)***

Head left, past the floating mine and around the corner past the
Blinking Pot.  Turn left and run by the floating mine.  Head through
this room and down the ramp to come to a balcony with two Shielded
Pots.  Below is the Volcano Dome.  Step on the red elevator on the
right to go down to the Volcano Dome floor.

Okay, now Haven must collect 5 Feathers (BLUE) from around the Volcano
Dome.  He must then find 4 Cogs from the connecting chambers.  Let's
start with the Feathers first, shall we?

-----------------
5 FEATHERS (BLUE)
-----------------

First:   From stepping off the elevator to the Volcano Dome floor, run
         to the right until you come to an area with 5 Bomb Pots.  Get
         away from them when they explode.  Behind them, you'll find a
         Feather!

Second:  From the elevator, go left.  You'll see an Energy Pot.  Hop in
         it and launch Haven up to the top of the pillar.  There,
         you'll find a Mag-Rider and two Power Sticks.  To charge the
         Power Sticks, grab the Laser Shot (Yellow) power-up.  In
         "First-Person" view (L3), aim at the pillar a few yards away
         with the Fire Pots surrounding the Energy Pot.  Destroy the
         Fire Pots, then shoot the Energy Pot.  Shield Energy will fly
         to you and fill your Shield Energy Meter.  Use that to charge
         both Power Sticks.

         With both Power Sticks fully charged, use the Mag-Rider to get
         to the next platform.  Haven will be plopped in the Energy
         Pot.  Launch him to get a Feather!

Third:   From the elevator that drops you into the Volcano Dome, run
         left a ways until you come to a bridge (watch out for fire
         spewing from the ground).  Next to the bridge, you'll see a
         Flaming Pot and a Shield Dragon Pot.  Break the Shield Dragon
         Pot to get a, well, Shield Dragon.  Lead him across the
         bridge.  (You can have him break any Flaming Pots along the
         way.)

         Once across the bridge, turn right and lead the Dragon into
         the cage.  It will begin to float.  Jump on it and deploy your
         Energy Shield.  Point Haven over the chasm, and the cage will
         move.  Maneuver the cage until you are close to the floating
         Feather.  Jump up and grab it!

***SILVER KEY ALERT!!!(Fifth)***

Fourth:  After getting the Third Feather, jump off the cage and back to
         the ground.  Head past the bridge and around past some Acid
         Pots.  Next, you'll pass the Rune Pot (remember this for
         later).  Keep going along the path until you see a section of
         rock cut off by lava at the back of the Volcano Dome.  This
         section has a bunch of various pots and a Fire Urn.  There is
         also a Feather there (above the Fire Urn).  To get to that
         section, keep going along the path you're on and circle around
         to the left where the small Lava Fall is.  Jump across the
         lava.  Then run to the Energy Pot.  Jump inside and launch
         Haven to get a Feather!  (You'll have to maneuver Haven in
         mid-air over the Fire Urn to get the Feather.)

Fifth:   After picking up the Fourth Feather, jump back to the main
         path and head left around the giant building.  Run past the
         Fire Urn until you come to three Rock Pillars in some lava.
         On the third pillar is a Shielded Pot.  Jump to the third
         pillar and do a Shield Smash on the Shielded Pot to get a
         Feather!

Note:  I will explain how to call Talon later, because it is connected
       to getting one of the Cogs.

After acquiring the Fifth Feather, jump off the Rock Pillars and back
to the main ground.  From there, head left toward the giant building.
You will find a door on the building.  Go inside.

I will call this building the "Hub," as it connects to three different
chambers.  Inside the Hub, platforms move up and down.  You must get
to the top.  After stepping in the Hub, go left to find a block.
High-Jump (L1, X) on it and wait for a Spinning Platform to descend.
When it does, jump to it.  It will take you up where you can jump
across to another Spinning Platform.  This will take you up to 4
platforms with symbols:  a Flame, Air, a Man, and Water.  Each
platform lead to a different chamber.

------
4 COGS
------

First:   In the Hub, leap to the platform with the symbol of water
         (three wavy lines).  Run out of the Hub across the bridge
         until you come to a doorway with 2 pots by it.  Head through
         the gate and down into the Flooded Chamber.  Here is a
         reminder on Underwater Controls:

         (X)...........................Tread/Ascend/Jump Out of Water
         Left Analog Stick.............Swim/Dive
         Left Analog Stick + (X).......Surface Crawl Stroke

         Swim over the Fire Pots and then turn left at the gate (watch
         out for pits with spikes - they kinda hurt).  Swim over the
         pit around the corner to find a switch.  Pulling the switch
         opens a gate.  Go left into the corridor and around the
         corner.  If you pulled the switch, the gate will be open -
         pass through it.

         From there, swim left into a room with a Standard Pot and some
         rock ledges.  Swim up to the surface and then jump to the rock
         ledges, making your way to the top.  On the top ledge is
         another switch.  Pull it.  It will open a gate.

         Now, jump back down into the water swim out into the next
         room.  Swim over the pit and through the newly opened gate.

         In this room is a cage.  Inside the cage rests a Cog.  To get
         it, swim to the surface on the left side of the room.  Jump up
         to the wooden walkway to find a switch.  Pull the switch and
         the Cog will drop, along with the water level.  Jump down to
         grab the Cog!  (Whew!)

         Now, the chamber is no longer flooded, but you will have to
         make it out.  After grabbing the Cog, head out of the room and
         turn left (avoid the pit).  Follow the path around a corner.
         You'll come to the area with the first switch.  Jump over the
         pit and round the corner to find another pit and a Spiky Pot.
         Jump over the pit and go to the right, pas the Fire Pots.

Note:  You'll have to use your Energy Shield to bust the Fire Pots.
       Recharge by going back to pick up the Shield Energy in the
       corridor.

         Now, follow the ramp up and out of the chamber!

Second:  Head back to the Hub and jump to the platform with the symbol
         of the man.  Leap through the door and run across the bridge
         to find the Spheri-Shield Run.  In this area, there are two
         Power Sticks and an Energy Spinner.  Strike the Energy Spinner
         a buncha times with your Mag-Ball.  This will make it generate
         Energy.  Collect the Energy and charge the two Power Sticks.

         With both Power Sticks fully charged, step on the pad to get
         the Spheri-Shield.  Now, navigate the path, but be careful -
         this requires some attention, as there are no walls to keep
         you from rolling right off into the lava.  Carefully navigate
         (but don't go TOO fast), picking up Shield Energy as you go.

         At the end of the Spheri-Shield Run, you will find a Cog!

***SILVER KEY ALERT!!!(Fourth)***

         After this, run to the ledge where the Energy Pot is.  Hop in
         it and launch Haven to get back to the Hub.

Third:   Head back to the Hub and jump to the platform that looks like
         a Flame.  Jump through the door and run across the bridge.
         You'll come to a tunnel.  Stay to the side of the tunnel
         because Stalactites will tumble on you.

***SILVER KEY ALERT!!!(Third)***

         You will come to a room filled with lava.  In the center are
         the fossilized remains of a dragon.  Around this are 7 Rock
         Pillars.  Jump to each pillar (watch out for flames).  On the
         last pillar, you will find a Cog!

Fourth:  You remember how I said that later, I would deal with calling
         Talon?  Well, it's later.  Head back to the Hub and jump on
         the platform that look like air (hmmmm . . . I wonder what
         that could mean).  Leap through that door and head to the end
         of the bridge to find an Obelisk.  Now, make sure you have
         collected all 5 Feathers.  When you have, press the square (S)
         button by the Obelisk to call Talon.

         Talon will come and carry Haven around the volcano dome.  Tou
         can guide Haven while Talon is carrying you and get power-ups.
         Make sure to steer Talon toward the Cog!  He will drop you at
         a bridge in the Hub.

With all 4 Cogs head back to the Hub.  On the ground level, you will
see a giant gold machine.  This is where the Cogs go.  Step over to it
and press (S).

In the center of the floor is a round platform that will open up.
Jump in it - not the lava - and Haven will land in the Map Room.

--------------------------
FINDING THE MOUNT OF SIGHS
--------------------------

This room houses the Ancient Aurian Planet Map that Haven can use to
find the Mount of Sighs.  To get to the map, find the lower ledge
along the perimeter of the room and jump up to the higher ledge.

Run around the perimeter until you come to a Hint Pot and a giant
control panel.  Step up to the control panel and press (S) to access
it.  This will activate the map.

To operate the map, scroll around with the right analog stick, and
zoom in and out with the left analog stick.

The location you are searching for is on the other side of the map.
Scroll around to find a small island that is a slightly different
color from the other landmasses.  (Those red arrows will help guide
your search.)  It is in the middle of a lake just at the edge of the
lighted area of the map.

Now, zoom in on the island quite a ways, until it fills the map.
Haven will jump for joy and stick the disk with the information in
his pocket.

|---------------------------------------------------------------------|
| OPTIONAL:  SILVER KEYS & RUNESTONE                                  |
|---------------------------------------------------------------------|
| Silver Keys                                                         |
|                                                                     |
| First:  In the first room (with the hexagonal platforms), after     |
|         dropping down into the volcano, jump to the third platform  |
|         and then jump left (instead of right).  You'll be on a      |
|         bigger platform with 2 Standard Pots and crystals At the    |
|         back of that is a small pillar with a Spiky Pot.  Jump to   |
|         it and use your Mag-Ball to break it.  You'll get a Silver  |
|         Key!                                                        |
|                                                                     |
| Second: In the room right after the Dragon Door, run past the       |
|         floating mine and tirn the corner to see a Blinking Pot and |
|         a line of Wireframe Pots stretching from wall to wall.      |
|         Strike the Blinking Pot.  Down at the other end, a Standard |
|         Pot will appear.  You must break it with your Mag-Ball to   |
|         get the Silver Key.                                         |
|                                                                     |
| Note:  When you strike the Blinking Pot, it turns into a Bomb Pot,  |
|        which will light and ignite the row of Fire Pots one by one, |
|        ultimately destroying the Standard Pot at the other end of   |
|        the line.  So, you must run to the Standard Pot before it is |
|        destroyed and break it your self with your Mag-Ball before   |
|        it is destroyed to get the Silver Key.  If you don't, you    |
|        won't get the Silver Key.                                    |
|                                                                     |
| Third:  In Flame Chamber, behind the fossilized remains of the      |
|         Dragon is a Standard Pot.  Do a Shield Smash on it to break |
|         it and get a Silver Key!                                    |
|                                                                     |
| Fourth: At the end of the Spheri-Shield Run, go out to where the    |
|         Energy Pot is.  Below that is a ledge with another Energy   |
|         Pot, a couple Standard Pots, and some Acid Pots.  Behind    |
|         the Acid Pots is a Standard Pot.  Break the Acid Pots with  |
|         your Energy Shield and then break the Standard Pot to get a |
|         Silver Key!                                                 |
|                                                                     |
| Fifth:  Back behind the Rune Pot (in the back of the Volcano Dome)  |
|         is a ledge with a Fire Urn and a bunch of pots.  Go get the |
|         Shield Dragon and lead him back to this area.  He will get  |
|         sucked into a Fire Pot nearby.  Break the Fire Pot to get   |
|         him back.  Now, to get him across the gap to the ledge with |
|         the Flaming Pot, lead the Dragon around behind to where the |
|         small Lava Fall is.  See the Fire Pot on the other ledge    |
|         across the way?  The Shield Dragon will get sucked in it,   |
|         and therefore, travel across the gap.  Jump to the ledge    |
|         and break the Fire Pot to get your Shield Dragon back.      |
|         Now, lead him around the Fire Urn and have him bust open    |
|         the Flaming Pot to get a Silver Key!                        |
|---------------------------------------------------------------------|
| Opening the Rune Pot                                                |
|                                                                     |
| In the Volcano Dome, cross the bridge and follow the path toward    |
| the back of the area, past some Acid and Spiky Pots.  The Rune Pot  |
| is in plain sight.  With all 5 Silver Keys collected, walk up to    |
| the Rune Pot and break it to get a Runestone!                       |
|---------------------------------------------------------------------|


=======================================================================
----------------------- 18. FIRASH LIVES ------------------------------
=======================================================================

LEVEL TYPE:  PLATFORMING

==========
OBJECTIVES
==========

Locate and defeat the Fire Dragon

-----------------
JET PACK CONTROLS
-----------------
Left Analog Stick.............Move Character
Right Analog Stick............Move Camera
L2 Button.....................Center Camera behind Haven
R2 Button.....................Center Camera behind Haven
Square Button (S).............Spray Water
(X) Button....................Ascend (Release to Descend)

-----------------------------------------------------------------------
After finding the location of the Mount of Sighs, Haven will jump down
into a tunnel and put on a Jetpack.

---------
LAVE FLOE
---------

The green meter on your HUD is your fuel supply - when that runs out,
it's game over (well, not really - but you lose).

You must navigate the lava floe and fly into a room with the Fire
Dragon Firash.  Don't fall in the lava, and try to conserve fuel by
lightly tapping the fuel button (X).  Soon, you will come to a room
filled with lava with a giant stone structure in the center.

---------------
FIRASH (BADDIE)
---------------

Firash (the big Dragon) will attack.  You must shoot water at it and
hit it 6 times.  Periodically, and every time he is hit, Firash will
dip into the lava, then emerge elsewhere.  You can use your HUD to
help figure out where he is (he is the BIG red dot).

Firash will breathe fire at you - look out.  But you can extinguish
them with your water.  Oh, and don't fly into him because that hurts
too.

Tips:  When Firash stops momentarily, aim at his head.  Your crosshair
       will turn RED - now fire!  But, make sure that you're close
       enough to Firash that your shots hit him.  To conserve fuel, you
       can rest on the stone structure in the middle of the area.
       There are also Hearts and Catana located around the perimeter.

This level requires sensitive handling of the Jetpack, so it might be
tough.

When you hit Firash 6 times, he will fall into the lava permanently,
and Haven will blast away (Rocketman! - well, not quite).

But, what's that guard doing there?  Ummmmmmmm . . .


=======================================================================
------------------------ 19. SYLEX CELLS ------------------------------
=======================================================================

LEVEL TYPE:  PLATFORMING

==========
OBJECTIVES
==========

Locate and recover your Mag-Ball
Find 5 Cogs to refuel the Escape Pod
Refuel the Escape Pod
Use the Escape Pod to get away

Optional:  Silver Keys & Runestone

-----------------------------------------------------------------------
Haven is bummed.  Out of frustration, he jumps up and down, and, oh
look - the floor busts open!  Now he can escape.  But there's one
problem - he doesn't have his Mag-Ball.

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