Haven: Call Of The King - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Haven: Call Of The King - Strategy Guide (Page 04).
Fourth: After getting the third feather, jump back down to where the
Energy Pot is sitting. Turning left, you'll notice a Flaming
Pot and a Shield Dragon Pot. Use your Energy Shield to bust
the Shield Dragon Pot. (Recharge it in the Energy Pot, if you
must.) Then, use the Shield Dragon to break the Flaming Pot.
Inside, you'll find Catana. Next, with your Energy Shield
deployed, leap straight off the side of the stone structure,
and down to an alley with a few fire pots. The Dragon should
follow. (If he doesn't, run back up the stares and get him -
you need the little guy.) Now, lead the Shield Dragon through
the alley. He might get stuck in one of the Fire Pots. If
that happens, just break them with your Energy Shield to get
him back. Lead the Dragon on past two Fire Pots. Then, on
your right, you'll notice a Flaming Pot. Use the Shield Dragon
to break it. And you'll get the Feather. There's a Fire Pot
next to the Flaming Pot, so be careful. Now, leave the Dragon
here for later, should you choose to find some silver keys.)
Fifth: Run to the back left corner of the Clearwater Bay level to find
a building with a slanted yellow roof and two Catana. Jump up
on the slanted roof and turn around. You'll be looking at a
wooden overhang on a building across the way. Jump to it.
Now, the roof above has four Bomb Pots just waiting for you to
get close to them. Dodge them by either using your Energy
Shield or just getting away from each before they explode.
(When you get close enough, it lights.) When the Bomb Pots are
gone, jump up on the roof to find a Shielded Pot. Use a Shield
Smash to break the pot. Inside, you'll find a Feather.
-------------
CALLING TALON
-------------
Run to the center of the Clearwater Bay level. There, you'll see a
giant rock with an Obelisk. Jump up and press (S) to call Talon.
He'll unfurl the sails of Ahab's ship.
Note: You can run to the docks and find Ahab-a-Banana (a surly Cap'n)
standing by his ship. Talk to him, and he'll tell you that
he'll give you a ride to the Isle of Heroes if you help hi
prepare his ship. But, "helping him" translates to "doing it
for him."
-------------------
THE 3 FERRY TETHERS
-------------------
Run to where Ahab is on the docks. Across from him (on the other side
of the dock) is a tether. It's a chain tied to what looks like a big
steel anvil. Go to it and use your Mag Ball to release the tether.
Haven will shout something victoriously.
Next, go to dry land, so you face the stern of Ahab's vessel. There
is a tether there. Release it.
Lastly, head to the left, tracing the side of the ship to a portion
of the walkway that curves around the ship. At the end of that is a
tether. You know what to do.
------------------
FERRY POWER STICKS
------------------
Now, go back to the boat. Run past Ahab on the dock and leap on to
the main deck of the ship. Go past the aft gun to find a metal grate
surrounded by Catana and a Heart. Under the grate are four Power
Sticks. Step on the grate to charge them with your Shield Energy.
Each Power Stick will deplete your Shield Energy when you charge it.
Charge one, then go back to dry land to pick up more Shield Energy.
(The Energy Pot on the stone structure by the docks is a good place.)
Then, go back and charge another Power Stick. Repeat until all four
sticks are brimming with energy.
Ahab will take you on his boat now!
|---------------------------------------------------------------------|
| OPTIONAL: SILVER KEYS & RUNESTONE |
|---------------------------------------------------------------------|
| |
| Silver Keys |
| |
| First: In the middle of the Clearwater Bay area are two huts |
| with a bridge connecting both of them. Run up the wooden |
| stairs to the first hut to find three guards circling the |
| boardwalk. Take out the three guards, and the last will |
| drop a Silver Key. |
| |
| Second: In the same area as the first key, walk across the bridge |
| to find two more guards. Knock them out with your Mag- |
| Ball to get another Silver Key. |
| |
| Third: Now, head back down the wooden stairs to the ground level.|
| You will be standing in front of a giant rock with an |
| Obelisk on it. Go left from there and up a ways to find |
| four guards. Hit them all with your Mag Ball, and the |
| last will drop the Silver Key that you want so much. |
| |
| Fourth: After disposing of the guards in the alley, run to the |
| back of the alley where you are facing the ship's stern. |
| Take a right. Take another right when you get the first |
| chance. You'll find another hut with a wooden overhang. |
| Jump onto the overhang. Above you (on the roof is the |
| pot you want, but in your way are a Fire Pot and an Acid |
| Pot. Now, you must act quickly before the Acid Pot |
| explodes. (Don't forget to deploy your Energy Shield for |
| the Acid Pot.) Now, jump up on the roof and break the |
| Fire Pot first with your Energy Shield. Stay away from |
| the Acid Pot and carefully break (what a combo of words!) |
| the standard pot to find a Silver Key. |
| |
| Note: If the Acid Pot explodes, before you break the Standard Pot, |
| it will destroy the Standard Pot, and you WILL NOT get the |
| Silver Key. |
| |
| Fifth: Getting this one is slightly more involved. Head toward |
| the back right corner of the Clearwater Bay area to find |
| a slanted stone staircase. Run up the stairs, and you |
| will see an Energy Pot, a Flaming Pot, and a Shield |
| Dragon Pot. Break the Shield Dragon Pot to get the |
| Dragon. Have it break the Flaming Pot to find Catana. |
| Now, lead the Dragon down the stairs. |
| |
| Note: If you already used the Shield Dragon to find feathers, |
| remember where you left him and go get him. |
| |
| Now, at the bottom of the stairs, don't go left because |
| you want to avoid the alley with fire pots. Instead, |
| turn right and head to the hut with the wooden overhang. |
| Here, turn left. Go straight, past the rock Talon's Bell,|
| and under the bridge. You will come to well. Turn left |
| at the well. See the three Flaming Pots? Go to them. |
| Inside the Flaming Pot in the center is a Silver Key! |
| |
| Note: The Dragon might get sucked into some nearby fire pots. If |
| That happens, just break the Fire Pot with your Energy |
| Shield. You'll get the Dragon back. |
| |
|---------------------------------------------------------------------|
| Opening the Rune Pot |
| |
| When you have found the five Silver Keys, go over to the back right |
| corner of the Clearwater Bay area by the docks. Go up the stairs |
| to the Energy Pot next to where the Shielded Dragon pot used to be. |
| Use the Energy Pot to launch yourself up to the third level of the |
| stone structure. You will be standing next to a Power Stick, a |
| Rapid Fire Cannon Power-up, and a pot where one of the feathers was |
| before you picked it up. Notice your Shield Energy has depleted? |
| You need to charge to the Power Stick. |
| |
| Pick up the Rapid Fire Power-up and walk over to the ledge. Change |
| to first-person view (L3) and shoot the Energy Pot below. The pot |
| will emit Shield Energy which will make its way up to you and fill |
| your Shield Energy Meter. |
| |
| After your Energy meter is full, step over to the Power Stick and |
| charge it fully. Air waves will appear on the purple pad next to |
| it. Ride the air waves up to the fourth level (the tower) where |
| the Rune Pot is waiting. Break the Rune Pot with your Mag-Ball. |
| Voila! A Runestone! |
|---------------------------------------------------------------------|
=======================================================================
----------------------- 14. CUTWATER FERRY ----------------------------
=======================================================================
LEVEL TYPE: RAILSHOOTER/PLATFORMING
==========
OBJECTIVES
==========
Defeat the 4 small pirate vessels
Defeat the Pirate Catamaran
Defeat the Pirate Hovership
Defeat the Pirate Galleon
------------
GUN CONTROLS
------------
Left Analog Stick.............Control Turret/Aim
"UP"...................Aim Down
"DOWN".................Aim Up
"LEFT".................Aim Left
"RIGHT"................Aim Right
(S)...........................Shoot Gun
Shield Notes: Your shield depletes a bit each time you are hit by a
missile. After your shield is wholly depleted, watch
out - you're in danger!
Weapon Notes: Your weapon power meter (on your HUD) will deplete if
you hold down (S) or the "fire" button. Recharge
quickly by not firing for a bit. It will recharge if
you let go of the square (S) button. Each time your
weapon power depletes, you'll hear a BEEP. That means
it's time to recharge. Plan carefully when firing and
recharge frequently.
Notes on
Targeting: Each new target will be encircled by a green ring. When
the target is slightly damaged, the ring will turn
yellow. When it's heavily damaged, the ring will fade
to red.
-----------------------------------------------------------------------
Now, there are two places to go in this level: the bow and the stern
of the boat. All pots are filled with Catana. You begin in the cabin
of Ahab's ship. Pick up Catana, if you like. Now, run to the back of
the boat. There, you'll find the aft gun. Press the square (S) button
to get on the gun and switch to a first-person/railshooter perspective.
Prepare to fight!
-----------------------------------
FOUR SMALL PIRATE VESSELS (AFT GUN)
-----------------------------------
Two ships will come at you right away. Each one has a gun on top and
two its pontoons. Aim primarily for these targets. Each vessel will
fire a bunch of torpedoes at you in the water, though.
First, each ship will use its turret gun (top) to fire airborne
missiles at you. Use single shots (tapping (S) once) to shoot down
each missile. This way, your weapon power will recharge quickly so
you can take out the turrets. Just press and hold (S) to send a
barrage of fire into each turret gun. This will take out the turrets
quickly. Let your weapon power recharge and repeat the process on the
remaining ship's turret gun. Don't forget, though, to shoot down any
missiles with single shots.
Once the turret guns are destroyed, the 4 pontoon guns will begin
firing torpedoes. Take out the torpedoes with single shots, and let
your weapon power meter recharge. Focus on one pontoon gun at a time,
if you can. More than one may fire at you at once, so take care of
any stray torpedoes with single shots. This technique will destroy
the pontoon guns quickly. When the pontoon guns on one of the first
two ships are destroyed, the boat will sink, and a new one will take
its place.
The next two boats have sails that look like spread wings. (Cool!)
Each one also has a gun. (Not cool!) The gun can be found on each
at the bottom of the mast. It launches cannon balls at you that fly
up into the air and take about two shots each to go down. Also, heli-
bombs (big red things that look like eggs with helicopter blades) fly
at you too. They go down in one shot. Again, frequently let go of
the square (S) button to recharge your weapon power meter so you can
send a barrage of firepower at the main guns.
When the two guns are destroyed, the ships go down. Haven will leap
away from the aft gun. Objective complete. Use this time to stock
up on Catana. Remember, you will still die (even on this level) if
you run out. Now, dash to the gun at the front of the ship. Press
(S), and get ready to fight:
----------------------------
PIRATE CATAMARAN (FRONT GUN)
----------------------------
This guy has one big main sail and a smaller sail above it (with a
trippy type of skull-and-crossbones etching). He also has a big gun
near the bottom of the stern that drops mine-like bombs into the water.
Oh yeah, he likes to move around a bit too, so keep an eye out for any
mines that try to get cuddly with you and take them each out with
single shots. Recharge your weapon power so you can focus on the one
main aft gun. Again, press and hold (S), when your weapon power meter
is full, to take it out rather quickly.
With its mine apparatus destroyed, the Catamaran will drop back and
move to your left side to reveal a whole new bag of goodies: three
hatches - each with a gun. Now, one hatch will open at a time to
reveal its weapon, but it will soon shut, and another hatch will
open. So, when a hatch is open, take what little time you have to
really give it to each weapon. Just press and hold (S), but remember
to charge your weapon power by pausing every now and then, otherwise
you won't shoot, and that's not good. Each hatch will periodically
open and close, sending heli-bombs your way. Just focus on each each
gun hatch for as long as you can until each is destroyed.
Note: Between one hatch closing and another opening is a good time to
recharge your weapon power meter.
When those three guns are destroyed, the Catamaran will move to the
other side of your vessel to reveal (guess what?) the same thing.
Three hatches. Three guns. A whole lotta heli-bombs. This part is
exactly the same as what you just faced. Just destroy the gun hatches
again, using the same tactics.
After the Catamaran sinks, Haven will jump away from the front gun.
Again, stock up on Catana, if you so choose or need. Then, quickly
run to the aft of the ship once more. Press (S) to get on the aft
gun. Ready?
--------------------------
PIRATE HOVERSHIP (AFT GUN)
--------------------------
This guy looks mean, with two big sails - each with funky designs -
and two big guns waiting to say "hi." The weapons are spread apart
on the aft of the ship. He'll immediately start plopping torpedoes
in the water. Take care of those with single shots. Then, focus on
one gun at a time. Recharge and focus on the other. This guy also
likes to move back and forth, and that can sometimes get annoying.
Note: It may be tough, but taking out one gun first will make the
fight easier.
With the two front guns gone, the hovership moves to your right to
reveal three hatches. One will open at a time and throw heli-bombs
at you. Then, the hatches will periodically shut (like the ones on
the Catamaran). Take out each heli-bomb with a single shot,
conserving energy for use on the gun hatches. Hold down (S) to
destroy the gun hatches quickly. Be sure to recharge. (I know you
know what to do, but I just thought I'd remind ya.)
With that side of the hovership in flames, it moves to the left side
of your vessel, and the process begins again. This time, though,
there are five hatches. And cannon balls fly at you. The cannon
balls are harder to target, so try to shoot them down when the
hatches first open. The cannon balls take one to two shots. But
again, for the gun hatches themselves, use the same "fire all
weapons" strategy as before. Be sure to recharge.
Now, bask in your victory as the hovership is swallowed by the blue
depths. Okay, enough basking. Now get ready for the big dude:
Galleon.
--------------------------
PIRATE GALLEON (FRONT GUN)
--------------------------
This is the Big Baddie. This is the bow. It has two guns that
drop torpedoes in the water. Take out the slew of torpedoes and
then focus on one gun at a time. He likes to move around a lot,
so stay with him. If you focus on the guns, sometimes you can
destroy the torpedoes before they hit the water.
With the two lower guns destroyed, two guns up above will open and
start barfing missiles at you. The Galleon also turns during this,
so you only have a limited amount of time to fire on front guns.
Use it wisely.
Soon, you'll be greeted by the side of the Galleon. It has a patch
of six small hatches and two bigger hatches. There's also a door
with a freaky skull on it. But we'll worry about that later
because hatches have opened and started to fire on you!
Now, during this time, the Galleon will turn constantly, sending
you from one side of the ship, to the aft, and over to the other
side. Both sides of the Galleon are identical, meaning they each
have the same artillery set-up: six small hatches, two bigger
hatches, and a skull door. The small hatches fire cannon balls,
and the bigger hatches send out heli-bombs. Each one of these
hatches will open and shut as the ship turns. Focus on shooting
each hatch as much as you can when it is open. Take out the cannon
balls with one or two shots, trying to save weapon power for the
hatches. And destroy the heli-bombs with single shots. When the
ship's bow is facing you, take the opportunity to shoot each of the
two guns as much as you can. Try to destroy them quickly, each
time the bow passes by. Use the same strategy for both sides of
the ship.
Note: The Galleon will continue turning until you destroy the front
guns and the hatches on both sides of the ship.
When all the hatches on one side of the Galleon are destroyed, tiny
vessels and missiles are deployed. Be sure to check around you by
moving the left analog stick to find where the missiles are coming
from. If there is a lull in the action, missiles are probably coming
for you, so be ready. Depending on how much of the ship you have
destroyed, the Galleon will send anywhere from 2-6 waves of missiles.
(If you've pretty much destroyed both sides, you can expect more
projectiles.) Some come in straight lines, some in rows of three,
others are in wavy formations. All are bad. Take care of them,
though. They go down in one shot each.
Remember the doors with the skulls? Well, now you have to deal with
them. Each one deploys missiles that arch out and away from the ship.
And just when you think they're not going to hit you, they circle back
in and pummel you. Oh yeah, because the ship constantly turns, like
before, you have to deal with the rear of the vessel now, which has
FOUR aft guns and a skull door. Every time Galleon turns, focus on
one of the four aft guns above. Pretty crazy isn't it?
Note: When firing at missiles from the skull doors, try and get them
as they are deployed because while your focusing on them,
Galleon turns to pelt you with his 4 aft guns.
With the two skull doors on both sides AND the 4 aft guns finally
destroyed, you now have to face two cannons and a skull door at the
aft. The skull door will open first, plopping a few mines in the
water, and while this is happening, the two cannons will open,
allowing you to target them. Focus on one cannon at a time, and
destroy the mines with single shots. Periodically, everything will
close and firing will be ineffective. You must wait for everything
to open and the process to repeat itself.
Note: Shoot the cannons as the skull door deploys mines. You have a
brief moment before the mines reach you. Use it. But be sure
to actually destroy the mines.
Once the Galleon sinks, its off to the Isle of Heroes!
=======================================================================
----------------------- 15. ISLE OF HEROES ----------------------------
=======================================================================
LEVEL TYPE: PLATFORMING/VARIOUS
==========
OBJECTIVES
==========
Collect 5 Cogs and activate the old wooden lift (Chamber of Ruin)
Collect 5 Blue Feathers and ring the bell (Cloudy Rise)
Grind Across the aqueduct (Towering Arena)
Take a ride on the Cable Car (Cargo Point)
Obtain the 4 Hero Stones and prove yourself worthy
Various Other Objectives
Optional: Runestones (TWO)
-----------------------------------------------------------------------
This is a pretty open ended level in terms of what you want to do
first. You can pretty much complete this area in any order. But,
first, a few notes:
Collecting 5 Cogs will allow you to access the Chamber of Ruin.
Collecting 5 Feathers (BLUE) will get you to Cloudy Rise (The Challenge
of Flight).
Grinding across the aqueduct will take you to the Hero Arena.
Riding the Cable Car will take you to the Waverunner Challenge.
Completing each one of these tasks will give you a Hero Stone.
I have structured this portion of the walkthrough in relation to each
Hero Sone. I show how to get to each portion of the island first,
followed by how to successfully complete each section's event and
obtain that Hero Stone.
==========================
HERO STONE 1 (CLOUDY RISE)
==========================
----------
5 FEATHERS
----------
First: From the dock, get to shore (watch for the jumping Stingrays).
Turn left and run past the Blinking Pot. Watch out for any
Gunner Rocks that pop out of the ground. Run past the guard
with the wind blower. Go past the Cable Car and the Aqueduct.
(Near the Aqueduct, you'll run into a guard with a jetpack.)
Keep going until you come to a big flat circular stone with
blue rings emanating from the center. (This is the Glider
Landing Pad.) Next to that is a ledge with a Mag-Rider and a
Power Stick. Jump up and charge the Power Stick. Step on the
platform to leap on the Mag-Rider. On the Mag-Rider, avoid
floating mine and then grab the Feather at the end of the
line.
Second: Run back to the Glider Landing Pad and jump up on the ledge
with the Power Stick. Head inland, turning left. Jump on the
platform and then on up to a ledge with two Standard Pots.
(Don't jump on the platforms with the floating mines.) The
first pot has a Feather!
Third: After picking up the third Feather, run to the other end of
the ledge (past the tree) to find some rock platforms with
Shield Energy. They lead to another ledge with a floating
mine, a pot, a Weapon Pot, and a Gunner Rock. Jump to that
ledge. Turn right and run across the stone bridge to another
ledge with a Standard Pot. In the pot is a Feather!
Fourth: After acquiring the third Feather, look inland to see another
ledge. This one is filled with Robotic Flying Bugs. On this
ledge is a Feather. Jump to it and pick it up.
Fifth: After getting the Fourth Feather, you'll notice a huge cliff
next to you. Jump up to the very top ledge to find 4
undulating metal platforms. (Watch out for the Gunner Rock.)
Jump across the platforms to find an Obelisk. Run past the
Obelisk to the end of the ledge. Behind the rock is a
Feather!
With all 5 Feathers, go back to the Obelisk and press the square (S)
button. Talon will take you to Cloudy Rise and the Challenge of
Flight.
--------------------
CHALLENGE OF FLIGHT
--------------------
***RUNESTONE ALERT!!! (First)***
Talk to the mechanic and he'll let you go on the Glider Challenge.
Glider Controls
---------------
Left Analog Stick.............Control Plane
"UP"...................Dive
"DOWN".................Climb
"LEFT".................Turn Left
"RIGHT"................Turn Right
(L2) Button...................Look Left
(R2) Button...................Look Right
(X) Button....................Air Brake
To get the Hero Stone, Haven must fly the glider through as many hoops
as he can (there are 70 total) and land successfully on the glowing
landing pad, back on the Isle of Heroes. If you miss too many hoops,
you won't get the Hero Stone.
Tips: Look for the green and blue hoops. This is the course you have
to follow. You will hear a "whoosh" sound every time you
successfully pass through a hoop. Passing through Blue Hoops
will you speed up the glider. On landing, when you reach the
Landing pad, use the air brake to slow down.
Red dots on your HUD indicate where hoops are in relation to
your glider.
Once you complete the course, you'll be rewarded with a Hero Stone!
==============================
HERO STONE 2 (CHAMBER OF RUIN)
==============================
------
5 COGS
------
First: From the dock, get to shore. Turn left and run past the
Blinking Pot. You'll come across the guard with the wind
blower. Run past him. You'll come to the Cable Car on your
left. Across from the Cable Car are 4 ledges. Jump up to the
second ledge to get a Cog!
Second: Across from the Cable Car, jump up to the fourth ledge (past
the Energy Pot). Here, there will be a bunch of Robotic
Flying Bugs. Grab the Ricochet Cannon next to the rock and
take them out. Run to the right to find a Cog at the end of
the path surrounded by Shield Energy.
Third: After you've picked up the Second Cog, you'll notice a ledge
below you. Jump down to find a pot with a Heart. The ledge
below that has a Cog!
Fourth: From the position of the Third Cog, you will see floating
mines and Acid Pots covering a path. Deploy your Energy
Shield and run down the path through the mines. There will be
a guard with a Jetpack. Take him out. At the end of the
path, you'll see a Cog surrounded by 4-5 floating mines. Use
your Energy Shield to destroy a mine, and step in to get a
Cog! (YAY!)
Fifth: After picking up the Fourth Cog, jump off the ledge and back
down to where the dock is. From here, turn right and run past
the Blinking Pot. Stay close to the shoreline. You'll come
to a bridge on the left that leads out to a small island.
(This is right around where the guard with the wind blower is
waiting.) Run across the bridge to get a Cog!
Collecting all 5 Cogs will allow you to operate the Old Wooden Lift.
---------------------------
OLD WOODEN LIFT (DOOM ROCK)
---------------------------
With all 5 Cogs, go to the small island where the Fifth Cog is located.
Jump to the piece of wood in the water and on across to the big island
(this is Doom Rock). From there, jump up to the next ledge. You'll
come to a drop-off. Across from this is a ledge with a Bomb Pot.
Jump to it. (Deploy your Energy Shield to protect Haven from the Bomb
Pot.)
Slip down to ledge below with all the Catana. Go around to the cave,
and you'll see a rock with a Bomb Pot on it. Jump to it and quickly
across to the other side. Again, deploy your Energy Shield for
protection, if you have to.
Cross the bridge (avoiding the jumping Stingrays). You'll come to the
Old Wooden Lift. Step on the platform and press the square (S) button
to put the Cogs into place. You'll have to hold the square button down
to get the lift to operate.
Now, you must raise Haven safely to the top. There are pipes that
breathe fire and steam on the way up. Just wait until each has stopped
momentarily and then hold down (S) and quickly move up to the next
pipe. Be careful not to fall back down - that will happen if you let
go of (S) for too long. When you get to the top, run straight ahead
and talk with the Blind Man.
---------------
CHAMBER OF RUIN
---------------
When you enter, follow the path. You will drop down a few times.
Soon, you'll come to a room with a giant rotating platform. Drop down
to where the bonfire is and pass through the door into the next room.
This is the Pit of Despair. You need to get the Feather in the pit
below. Don't just jump in and grab the Feather, otherwise Haven will
be trapped. First, go to the right and around the pit.
Note: Some Giant Scarabs will fall. Knock them over with your Mag-
Ball. But be careful, they will flip back over after a bit and
start coming for you again.
Jump over the Fire Chasm to get to a switch. Pull it and some stairs
will move out of the wall in the pit. Now, drop into the put and grab
the Feather. Jump up the quickly before the (which is now moving)
crushes you.
Now, head for the other side of the room and jump across the two Fire
Chasms to find a door that leads to the next room.
This room has blocks on the floor. Each block has a symbol on it -
either red, blue, green, or purple. You must jump on certain blocks
to create a path to a door above you. Depending on which block you
jump on, new blocks will rise, creating the path.
Now, run to the one standing block in the room and jump up on it.
Follow all the red blocks that rise up. These are the ones you want
to jump on.
Note: Don't jump on any block except red blocks, otherwise you'll have
to start over.
Now, once you make it to the end of the path, jump through the door.
You'll come to a Mag-Ball Grind in the Sphinx Room. Step on the
platform and grind to the center of the room Press (X) to release
from the Mag-Ball Grind and drop down to a podium with a Feather.
Once you pick up the Feather, the podium will sink. Immediately move!
Run back to the entrance (where the Grind platform is) and jump up to
it before the floor fills with scarabs. Now, step on the platform again
and grind, taking the path on the right. This will take you to the next
room. Drop down the stairs.
In this room are five podiums. You must jump to each podium, collecting
the remaining 3 Feathers. Don't fall off the podiums because the room
has filled with scarabs.
Note: Close to the door - on either side - are 4 pots with Catana.
When you reach the final podium, jump through the door to the next room.
In this room is the Obelisk with which to call Talon. But it's on a
giant podium. You must lower it. In front of this podium are four
blocks with symbols. They are laid out in a square pattern. Step on
each in the right order to lever the platform with the Obelisk.
Here is the sequence to lower the platform:
Upper Left Block
Lower Right Block
Lower Left Block
Upper Right Block
Once you step on the blocks in the correct order, the platform will
lower. Step up to the Obelisk and press the square (S) button to call
Talon. He will come down with a torch to light your way.
With Talon at your side, head back to the room with the Mag-Ball Grind.
Now, the floor is full of Scarabs, but since you have Talon and his
torch with you, the Scarabs will run from the light. Drop down to the
floor and make your way to the other door you haven't been through yet.
Jump up to it and enter the room with the Arrow Maze.
This room has blocks on the floor with arrows (duh). You must step on
the correct arrows to make your way across to the other side.
Note: If you jump, spears will come out and hit you (ouch). Oh, and
the entire floor will drop away (Not cool). Also, whatever
block that the arrow you're standing on is pointing to will drop
out. For example, if you step to a block with an arrow that
points left, all the blocks to the left of that one will fall
away.
Here is the sequence of how to step, starting on the fourth block from
the left (the arrow points down). Go:
Up
Up
Right
Right
Up
Right
Up
Up
Left
Up
Left
Left
Left
Up
This will get Haven across the Arrow Maze. Step into the next room.
In this next room is a pile of sticks. You must light it with the
help of Talon. The floor will again be swarming with Scarabs.
Carefully walk across the floor to the pile of sticks. The scarabs
will part in the light. Jump up to the pile of sticks and watch with
glee as Talon lights the fire. The smoke will turn a propeller above
you, and a door will open across the room. Head toward the and be sure
to jump over the Scarabs because Talon is gone now (sniff . . .).
Ahead is a corridor. You have to go through it. But notice the Giant
Beetle hanging from the ceiling? Yeah, he's a problem. Run into the
corridor with your Energy Shield deployed. When he drops down in front
of you, do a Shield Smash to destroy it.
Move ahead and turn the corner to find two more beetles hanging out.
Run up to them and do Shield Smashes to each of them. Go to the end
of the corridor and enter the Pool Room.
In the Pool Room is a platform in the middle of, well . . . the pool.
Jump to it. More platforms will appear and 4 Giant Scarabs will drop
down. You must dunk to the 4 Giant Scarabs to open the door at the
other end of the room. Avoid the Giant Scarabs while jumping to
platforms that are next to each Scarabs. The platform with the scarab
will fall away, dunking the scarab. When all 4 Scarabs have been dunked,
jump to the other side of the pool. The door will open.
Run through the corridor to the next room. There, you will find a Hero
Stone. Grab it.
------------------------
ESCAPE (CHAMBER OF RUIN)
------------------------
As soon as you take the Hero Stone the Chamber will start to collapse.
Think Indiana Jones, and get out of there! Head left through the
corridor. You'll come to a room with a giant pit and a thin stone
path stretching across the pit. Follow it, turning left. When you
reach the left wall, a pillar will fall and knock out part of the
path. Jump to the remaining part and on to the path again. Follow
the path, but be careful because chunks of it will break away. Right
before you reach the door, another pillar will fall. Jump over it to
get to the door.
Run through the next corridor and jump over two Fire Chasms. Round
the corner and stay to the left to avoid another Fire Chasm.
In the next section, a pillar will fall, knocking out part of the
floor. Quickly jump to the next safe area ahead. There will be two
platforms. Jump to each to make it across the chasm.
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