Haven: Call Of The King - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Haven: Call Of The King - Strategy Guide (Page 01).
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||============================ ----- ============================||
||============================ HAVEN ============================||
||============================ ----- ============================||
||========================= CALL OF THE KING ========================||
||========================= ---------------- ========================||
||========================= A WALKTHROUGH ========================||
||==================== BY FABLE12 (DAVID ROBBINS) ===================||
||===================================================================||
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Note: This FAQ was created using the PS2 version of Haven: Call of the
King.
===============
VERSION HISTORY
===============
v 0.5 (01/23/03) - Competed the FAQ skeleton - all levels and
locations of ALL Silver Keys and Runestones.
Nothing on the Rune Towers yet, but hopefully
that will come soon.
========
CONTENTS
========
I. PURPOSE OF BEING
II. CONTACT INFO & LEGAL SCRIBBLES
III. USING THIS FAQ
Notes on Levels & Silver Keys
IV. THE HUD (HEADS-UP-DISPLAY)
Health
Weapon Power
Antidote Meter
Shield Energy
Orb
Radar Key
V. GAME CONTROLS
Default/Platforming
Special Platforming Moves
Special Energy Attacks
Underwater Controls
Gun Turret
Jet Pack
Speedboat
Bi-Plane
Glider
Quad Racer
Hoverplane
Sun Surfer
VI. VALUABLE ITEMS
Items
Pots
VII. MACHINES & DEVICES
VIII. POWER-UPS
Weapons
Sun Surfer
IX. DA WALKTHROUGH
1. Rock Fall
2. Virescent Village
3. Virescent Mines
4. Seismech Force
5. Monohauler Escape
6. Darkwater Station
7. Darkwater Village
8. Darkwater Lake
9. Darkwater Castle
10. Face The Overlord
11. Quad Challenge
12. Danger Zone
13. Clearwater Bay
14. Cutwater Ferry
15. Isle Of Heroes
16. Find Mount Firash
17. Into Firash Chasm
18. Firash Lives
19. Sylex Cells
20. Fire Flight
21. Exarco Crossing
22. Hatching Ground
23. Cargo Defender
24. Xeno Encounter
25. The Xeno Queen
26. Sun Surfer Rising
27. Search Auria
28. Find The Mountain
29. The Mountain Base
30. Security Breach
31. Shield Disruption
32. Finding Chess
33. Rescue Chess
34. Tracking Catana
35. Refinery Dropzone
36. Lava Core Wastes
37. Finding Vetch
X. SECRETS (COMING SOON)
XI. CLOSING
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*********************** I. PURPOSE OF BEING *************************
***********************************************************************
I wrote this FAQ for Haven to hopefully give gamers out there some help
with the game.
This is my second FAQ. The other FAQ I have written is for "Lord of
the Rings: The Two Towers."
In this FAQ, I tried to document almost every aspect of the game HAVEN.
Hopefully, this will "walk" people through the game. It's kind of a
long FAQ, but I hope that at least in some small way, it will be
helpful to those who use it.
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**************** II. CONTACT INFO & LEGAL SCRIBBLES ******************
***********************************************************************
My e-mail is
Fable12@hotmail.com
if any of you want to throw me a message. You know, tell me how bad
this is or say it's cool. If you want to help out on updates/revisions
of this FAQ, let me know too.
All names, characters, logos, locations, designs, and everything else
are copyrighted and/or owned by their respective owners (meaning - I
don't own any of those things, nor am I affiliated with any of them).
I, Fable12, made this FAQ for fun, and the FAQ itself is the
only thing I created here and hold copyright to. Copyright David
Robbins 2002.
This FAQ may not be altered in any way shape or form. If you want to
host it on your site, I ask that you please contact me first, and
then I'll probably give you permission to do so. Thanks!
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************************ III. USING THIS FAQ **************************
***********************************************************************
In this walkthrough, I have tried to document every level of the game
and provide strategies on how to combat each situation or puzzle.
However, the strategies presented in this guide are by no means the
only way to deal with any given situation in the adventure. It just
happens to be the way I did it.
====================
LEVELS & SILVER KEYS
====================
I have written this walkthrough, giving strategies for each level.
For levels with Silver Keys and Runestones, I have also provided
strategies on how to acquire the keys and Runestones at the end of
each level description. I treat the Silver Keys and Runestones as a
sort of "side quest" that does not have to be completed to beat the
level. Because of this, my descriptions on how to get the Silver Keys
and Runestones are written in a way that assumes you have either
completed the level normally or at least have a firm grasp of the
level's layout beforehand.
At the end of each appropriate level description is a section which is
encased and marked "Optional: Silver Keys & Runestone." Here, you
will find tips on how to acquire all the Silver Keys for that level,
open the Rune Pot, and get the Runestone for that level.
You can either play through the level, beat it, and THEN go back to get
the Silver Keys and Runestone, OR you can try to get them as you play
through a level for the first time.
When reading through the normal level descriptions in this guide, you
might notice a marker that looks like this:
***SILVER KEY ALERT!!!***
This marker means that a Silver Key is nearby in that area of the
level. I have included labels with each marker (such as "First Key")
that correspond to the Silver Key descriptions at the end of each
level. When you run across a ***SILVER KEY ALERT!!!*** marker, refer
to the tip under the "Silver Keys & Runstone" section for that level
that corresponds to the key you are looking for to find tips on how to
get that key. Example:
***SILVER KEY ALERT!!!(First Key)***
Under "Optional: Silver Keys & Runestone" look for:
"First: (Insert tips on how to get first Silver Key here.)"
***********************************************************************
******************* IV. THE HUD (HEADS-UP DISPLAY) ********************
***********************************************************************
The HUD appears at most times during the game in the bottom right-hand
corner of the screen. It contains vital information pertinent to
Haven and his adventures, such as statistics on HEALTH, WEAPON POWER,
SHIELD ENERGY, and ANTIDOTE (CATANA) SUPPLY.
HEALTH
------
On the left portion of the ring on the HUD are five red dots. This is
your health. You begin each level with a default amount of three full
dots. You can increase your life to five dots by collecting hearts.
WEAPON POWER
------------
When Haven acquires different types of weapons, his default weapon (the
Mag-Ball) can be modified into different weapons. Each weapon can only
be used for a certain amount of time. When the Weapon Power Meter
depletes, the Mag-Ball will return to normal.
ANTIDOTE METER
--------------
On the right portion of the ring on the HUD seven green dots. This is
an approximation of the amount of antidote (Catana) Haven is carrying.
The less green dots, the less antidote Haven has. When he has no
Catana, he will be overtaken by his deadly virus.
SHIELD ENERGY
-------------
On the right of the HUD is a wing with filled with a blue color. This
is your Shield Energy meter. When Haven is on foot, he can use his
Shield Energy to deflect enemy fire, perform attacks like Shield
Smashes, and power up different kinds of machinery and energy pads.
When Haven pilots vehicles, and stuff the Shield Energy meter serves
as the "health" gauge of that vehicle. When the Shield Energy meter
is depleted, the vehicle will be destroyed, and that's not cool.
ORB
---
In the middle of the HUD is an "orb" that looks like a screen. In
various situations, it will instruct him on items to collect and how
to operate machinery. In some cases, it will also act as a RADAR.
RADAR KEY
---------
White Dot.....Haven
Red Dot.......Enemy craft/weapon
Blue Dot......Item to collect
Yellow Dot....Key Location
***********************************************************************
************************** V. GAME CONTROLS ***************************
***********************************************************************
===================
DEFAULT/PLATFORMING
===================
Left Analog Stick.....Move Character
Right Analog Stick....Move Camera
L1 Button.............Crouch/Slide
L2 Button.............Center Camera behind Haven
R2 Button.............Center Camera behind Haven
L3 Button.............Enter/Leave "First-Person" View
R3 Button.............Enter/Leave "First-Person" View
Start Button..........Bring up Menu
Square Button (S).....Use Mag-Ball/Weapon
Circle Button (C).....Deploy Energy Shield
X Button (X)..........Jump
Special Platforming Moves
-------------------------
(L1),(X)......................High Jump
(X),(X).......................Double-Jump
(L1) + Left Analog Stick......Slide
Left Analog + (S).............Lunge with Mag-Ball Attack
Special Energy Attacks
----------------------
(X)+(C) (in mid-air)..........Shield Smash
(S),(C) (hold (C))............Power Spin
(L1)+Left Analog Stick + (C)..Shield Slide
(Also makes a crouching shield barrier)
Note: Using Special Moves and Energy Attacks depletes your Shield
Energy. Without Shield Energy, none of these will work.
Underwater Controls
-------------------
(X)...........................Tread/Ascend/Jump Out of Water
Left Analog Stick.............Swim/Dive
Left Analog Stick + (X).......Surface Crawl Stroke
==========
GUN TURRET
==========
Left Analog Stick.............Control Turret/Aim
"UP"...................Aim Down
"DOWN".................Aim Up
"LEFT".................Aim Left
"RIGHT"................Aim Right
(S)...........................Shoot Gun
(C)...........................Dismount Gun (when applicable)
========
JET PACK
========
Left Analog Stick.............Move Character
Right Analog Stick............Move Camera
L2 Button.....................Center Camera behind Haven
R2 Button.....................Center Camera behind Haven
Square Button (S).............Spray Water
(X) Button....................Ascend (Release to Descend)
=========
SPEEDBOAT
=========
Left Analog Stick.............Steer Boat
(X)...........................Accelerate (Release to Decelerate)
========
BI-PLANE
========
Left Analog Stick.............Control Plane
"UP"...................Dive
"DOWN".................Climb
"LEFT".................Turn Left
"RIGHT"................Turn Right
Left Analog Stick.............Look Around
"RIGHT"................Look Right
"LEFT".................Look Left
(L1) Button...................Roll Left
(R1) Button...................Roll Right
(R1) Button...................Air Brake
(X)...........................Speed (Holding button down will speed up)
(S)...........................Shoot
======
GLIDER
======
Left Analog Stick.............Control Plane
"UP"...................Dive
"DOWN".................Climb
"LEFT".................Turn Left
"RIGHT"................Turn Right
(L2) Button...................Look Left
(R2) Button...................Look Right
(X) Button....................Air Brake
==========
QUAD RACER
==========
Left Analog Stick.............Steer Quad
(X)...........................Accelerate
(S)...........................Brake
==========
HOVERPLANE
==========
Left Analog Stick.............Steer Hoverplane
"UP"...................Forward
"DOWN".................Backward
"LEFT".................Turn Left
"RIGHT"................Turn Right
(X)...........................Ascend (Release to Descend)
(C)...........................Land when near a Landing Platform
==========
SUN SURFER
==========
Left Analog Stick.............Steer Sun Surfer
"UP"...................Dive
"DOWN".................Climb
"LEFT".................Turn Left
"RIGHT"................Turn Right
(X)...........................Accelerate
(C)...........................Decelerate
(S)...........................Shoot
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************************ VI. VALUABLE ITEMS ***************************
***********************************************************************
=====
ITEMS
=====
Hearts: Little red hearts. Collecting these will add one life
point to Haven's Health Meter. He can have up to 5 life
points.
Catana: Little white spears. Vetch has poisoned Haven and the rest
of the slaves. Without this antidote Catana, Haven will be
overtaken by the deadly virus. Collect Catana constantly
to help keep him alive. Haven can carry up to 79 Catana,
but they deplete rather quickly.
Shield
Energy: Little floating blue luminous balls. Collect these to
restore Haven's Shield Energy Meter.
Feathers: They are either Red or Blue. Collect these to complete
various tasks and gain the aid of Talon.
Cogs: Golden circular mechanical items. Collect an adequate
number of cogs to restore or repair certain mechanisms and
complete various tasks.
Shield
Dragon: Look closely at Fire Pots - some have blue flames. Those
that do, contain Shield Dragons. Break the pot and deploy
your Energy Shield to lead the Shield Dragon around. He
will follow. Have the little blue guy break those stubborn
Flaming Pots. A Shield Dragon can also provide light in
those Dark, dingy areas . . . (A Shielded Dragon that gets
too close to a Fire Pot might get sucked into the Fire Pot.
Just break it with your Energy Shield to get him back.)
Hero
Stones: Yellow Triangular Stones (tip points up) found on Isle of
Heroes. Haven must collect these to prove his worth so he
can talk to the Elder Wiseman.
Silver
Keys: Big, well, Silver Keys (hard to miss). Some levels have
these. Collect enough of these, and Haven will get to open
those locked Rune Pots. These help you get Runestones.
Runestones: Certain levels have Rune Pots that hold Runestones. There
are 12 Runestones in the game. Collect Silver Keys to open
Rune Pots and gather the Runestones to unlock great
secrets.
====
POTS
====
Good
----
Standard Pots: Your basic beige-colored pot. You'll see enough of
these to know what they are.
Weapon Pots: Look like Standard Pots, but with no lid. Strike one
and a Weapon Power-up will appear.
Energy Pots: Purple pots with blue energy inside. Hop inside these
to recharge Haven's Shield Energy. Also, while inside,
press (C) to launch Haven into the air. However,
launching Haven will deplete all his Shield Energy.
Hint Pots: Green Pots. Strike one, and it will send valuable
information and hints to Haven's HUD.
Shield Dragon
Pots: Looks like a Fire Pot, but look closer at it because it
has a blue hue in its flame. Break it with your Energy
Shield to get a Shield Dragon.
Smoke Pots: Yellow Pots. Strike it to release a thick cloud of fog
that will distract enemies and allow Haven to go
through an area undetected for a limited time.
Rune Pots: Blue pots with yellow designs and wing-like ornaments on
the lid. These hold Runestones and are sometimes hard
to get to. Collect enough Silver Keys to open these bad
boys and get the Runestone inside.
Bad
---
Spiky Pots: These look like Standard Pots, except they have, well,
spikes. Don't touch them - they hurt! You can destroy
them with different sorts of Weapon Power-ups.
Blinking Pots: These wire-frame pots blink. Strike one and other wire-
frame pots around the area will "fill in" and become
solid. The new pots could be helpful or hurtful - it's
hard to tell until you strike the Blinking Pot.
Shielded Pots: Okay, these aren't really bad pots. They're just hard
to open. They look like Standard Pots with a white
shield coating around them. They usually contain tasty
goodies. Break them with Shield Smashes to obtain their
contents, but doing so will completely deplete your
Shield Energy.
Fire Pots: These pots are red. Some hop around and others just
have a flame coming out of the top. Either way, they
hurt when you strike them. Avoid getting hurt and break
them with your Energy Shield.
Flaming Pots: These guys look like Standard Pots, but they are
engulfed in orange flames. Don't touch the flames,
unless you like barbecuing your fingers. They usually
have some sort of goodie in them. The only way these
guys can be opened is with a Shield Dragon.
Really Bad
----------
Bomb Pots: These are red and look like Fire Pots. But if you get
too close, they will light. If you stick around them,
they will explode and hit you. Not cool. Deploy your
Energy Shield to survive the blast.
Green Acid
Pots: These are red pots that spew green ooze. Don't get
close to them because they will explode and hit you.
Shield yourself with your Energy Shield.
Pot Bots: These guys are nasty. They look like Standard Pots, but
when you get close, they transform into robots and start
attacking you. Get away as fast as you can!
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********************* VII. MACHINES & DEVICES *************************
***********************************************************************
Power Sticks: Silver Rods with yellow tops. These hold energy and
activate various devices. Stand next to one to use your
Shield Energy to charge one. Strike one to transfer
energy from the Power Stick to your Shield Energy Meter.
Magrider: Blue energy tracks that, when charged, serve as
transportation devices. After Haven steps on the air
wave device next to the Magrider, his Mag-Ball can
attach to Magriders, and he can glide along.
Energy
Spinner: Green devices that look like crystals with metal casing.
Hit the Spinner with your Mag-Ball and it will begin to
generate Shield Energy.
Spheri Shield: When Haven steps on a Spheri Shield Pad, he will be
engulfed by a silver Energy Ball that will protect him
in extreme situations. However, the Spheri Shield
depletes Shield Energy quickly, so continuously stock up
on Shield Energy to keep it functional.
Glass Shield: When Haven steps on the proper pad, his body will become
transparent and will be protected momentarily from enemy
fire. Collect Shield Energy constantly to keep it
functional, otherwise, it will deplete Haven's Shield
Energy.
Mag-Ball
Grind: Purple energy tracks above that, when charged, allow
Haven to attach his Mag-Ball to it and ride for great
distances. You can also steer Haven on these (somewhat).
You will have to steer sometimes, because Haven will
fall if you run off the track.
Obelisks: These look like fancy cocoons that hang from sticks.
Bring the right amount of feathers to these to call
Talon for assistance.
Talon: Haven's mechanical bird friend. Call him with Obelisks.
Talon will assist you in a variety of ways if you do.
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************************** VIII. POWER-UPS ****************************
***********************************************************************
=======
WEAPONS
=======
Laser Shot (Yellow): Basic projectile
Rapid Fire (Blue): Uninterrupted shot
Ricochet Cannon (Green): Shot bounces off walls
Five-way Shot (Purple): Fires a spread of projectiles at enemies
Plasma Shot (Purple): Really big. Really loud. Really painful.
Flash Light
(Light Blue): Not a weapon, but lights up dark areas for a
certain amount of time.
==========
SUN SURFER
==========
Double Shot: Gives you twin cannons on the Sun Surfer
Plasma Torpedoes: Disable shield generators and do triple the damage of
normal shots.
Hull Shield: Offers ten seconds of protection by converting Energy
into a shield.
Arial Mines: Not helpful to you at all. They will damage your
surfer. They look like power-ups from a distance, so
be careful.
AND NOW . . .
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************************* IX. DA WALKTHROUGH **************************
***********************************************************************
HAVEN: CALL OF THE KING is split into levels which offer differing
types of gameplay. I have tried to log each level and document it
according to its gameplay type.
=======================================================================
---------------------------- 1. ROCK FALL -----------------------------
=======================================================================
LEVEL TYPE: PLATFORMING
==========
OBJECTIVES
==========
Escape the collapsing mine
-----------------------------------------------------------------------
Lord Vetch and the Overlord talk about The Voice and mention something
about the slave named "Haven" - how there has been some trouble
regarding him. Then, the scene cuts to Haven in his home. He's
building a mechanical bird. He calls it Talon. Haven is late for
work, so he heads off to the mines. There, he finds his friend Chess.
She is being hassled by some guard. The henchman notices Haven is
watching, so he turns and fires his laser at Haven. But, he misses,
instead taking out a chunk of the wall. And now the mine starts to
collapse. Get out - before Haven is crushed!
----------------
THE GREAT ESCAPE
----------------
Note: You must run at the screen, so you will have a limited amount of
time to see what is ahead. If you miss Catana - don't worry
about going back to get it, or the rocks will flatten you.
While running at the screen:
Drift left to pick up some Catana and avoid the pit on the right. Next
is a chasm that stretches across your path. You must double-jump (X,X)
over the chasm.
Note: When double-jumping, you can make Haven jump farther by waiting
briefly between pressing (X). For example: (X...X)
Ahead is another chasm. Double-jump over that one too.
Note: Sometimes, Haven may not fully complete a jump. If he is close
enough to the ledge, he will automatically grab on to the ledge.
Just hold "forward" on the left Analog stick to make him flip up
to safe ground.
Now, drift to the right to avoid a large crate with a giant emerald.
Pick up more Catana if you want and drift left to avoid the oncoming
pit.
Straight ahead is another chasm. Double-jump over it. Now, be careful
because you don't want to run straight into another pit in front of
you. Dash quickly to your right and around it.
Run between the two metal towers and get ready to do another double-
jump over the chasm coming up. Next, drift to your left to avoid the
pit. Keep running to come to another chasm. Double-jump it. Now,
quickly dash left and dodge the pit on the right. You'll come to
another chasm. Double-jump that one too. (But, while you're jumping
here, guide Haven over to the right because there is another pit on the
left, and it comes quickly.) Dash right, around the pit.
Haven will trip and fall. But lucky for you, you completed the level!
=======================================================================
------------------------ 2. VIRESCENT VILLAGE -------------------------
=======================================================================
LEVEL TYPE: PLATFORMING
==========
OBJECTIVES
==========
Use a MagRider to reach a Cog
Grind over the river to reach a Cog
Shoot the pots in the Practice Zone to obtain a Cog
Collect 3 Cogs and activate the lift into the mines
Optional: Silver Keys & Runestone
-----------------------------------------------------------------------
Haven is nursed back to health by the helpful Dr. Spong. Haven wants
to find Chess. He decides to look for her. You begin the level
outside Haven's House.
----------------
GRIND OVER RIVER
----------------
Ahead of you is a group of people and two guards. Run over to them
and use your Mag-Ball to knock out the guards. Keep running until you
come to a Mag-Ball Grind (big purple thing) that stretches across the
river. Jump on the platform and ride the grind across the river to
find a Cog.
-------------
PRACTICE ZONE
-------------
After getting the first Cog, run to your left until you reach the
village square. There, you'll see a well, some people, and a guard or
two. Take out the guards with your Mag-Ball and run to the well.
From the well, you can go four different directions. Assuming you have
come from the direction of the Mag Grind and have just entered the
square, face the rock wall with the lamppost. Take the left path and
run into the "Practice Zone." Here, you can practice shooting various
weapons in "First-Person" view.
In the Practice Zone, you'll find an Energy Pot (with Catana and a
Heart), a green Hint Pot, a Laser Shot power-up, and a Blinking Pot.
Above all of this floats a Cog. To get it, run to the Laser Shot
Power-up and pick it up. Now, switch to "First-Person" view (L3).
Up on the ledge, you'll notice many pots of varying types. To the
left of these pots are many floating mines. Shoot all of the pots on
the ledge AND the floating mines. Once you've done all this, the Cog
will descend from the heavens, allowing you to pick it up and put it
in your pocket.
Note: Various weapon power-ups deplete quickly. This yellow Laser
Shot is no different. However, it reappears in the same spot
frequently. If you stand right where the power-up reappears,
your Weapon Power Meter will refill constantly. Also, if you
want different types of ammo, walk over to the Blinking Pot and
strike it. Two pots will appear - one with a Rapid Fire Cannon
(Blue), and the other with a Ricochet Cannon (Green).
-----------------
MAG-RIDER & A COG
-----------------
Run back to the well in the village square so that you are facing in
the direction of the river. Take a right and run past the Fire Pots
next to the building on your right. Go out to the river to find an
Energy Pot with a Heart above it. Climb in and launch Haven (C) to
get it if you want. Continuing further into the area, you will find
a Power Stick. Next to it is the Mag-Rider and a Hint Pot. The Mag-
Rider doesn't work yet. You must charge the nearby Power Stick first.
Farther down is a big rock with little balls of blue Shield Energy
floating around it. Collect these to charge your Shield Energy Meter
(if you have to). Run back to the Power Stick and stand next to it
to charge it. When it's fully charged, it will shoot energy into the
Mag-Rider and the Mag-Rider will rise. Step on to the purple platform
with the air waves, and it will launch Haven up to the Mag-Rider.
This will take you around the area and drop you at a platform with a
Cog!
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