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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter H » Harry Potter And The Sorcerer's Stone - Strategy Guide (Page 01)

Harry Potter And The Sorcerer's Stone - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Harry Potter And The Sorcerer's Stone - Strategy Guide (Page 01).

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Harry Potter and the Sorcerer's Stone for PlayStation 2 Walk-Thru & FAQ

Version 0.62
Updated: February 8, 2004
Compiled By: Kristi aka vkristikinsv
ADDED: ADDED LUMOS CHALLENGE WALK-THROUGH, UPDATED THE DIFFINDO CHALLENGE, ADDED
INCENDIO CHALLENGE WALK-THROUGH, ADDED INFO FOR PUFFAPODS & FLOBBERWORM MUCUS,
GAME COMPLETE to 62%


This is my 1st Walk-Thru. I will do my best to include everything. That means
that this will have spoilers in it. I may miss things, please don't yell at
me for it. If you have things to add, please send them to me and I will be
glad to add them. I started this on January 19, 2004, and will update it as
quickly as I can. I am literally writing it as I play the game for the 1st
time, so bear with me.

Legal Mumbo Jumbo:
I didn't create this game. It was made by EA Games and they hold the copyright
to the game. This FAQ/Walkthrough is written in an effort to assist other people
in playing the game and enjoying the game. Harry Potter and everything related
to it is copyrighted to J.K. Rowling and Warner Brothers and anyone else that
holds legal rights to it. I hold no rights to the game, the characters, etc.
Please don't sue me for writing this FAQ to help people play the game.

That said, this is 100% my original work. Every word was typed by me. If you
steal from me, I will be VERY angry with you. So, do not steal from me! I spent
a lot of time writing this. I am a full time mom to 3 kids and I did this in my
spare time. Please respect that. Thanks!!!! If you want to contribute to this,
please do! Email me at vkristikinsv@aol.com with anything you think I missed and
should add. I am not perfect and I am sure to miss some things. I am avidly
adding to this FAQ and will update it regularly until it is complete. If you
email me, do not send any attached files. I will just delete your email without
even reading it. I don't want to get a virus from you. Thanks.

First let me cover a few basics.

Saving your game: You can save at anytime by pressing the Start button.

Pressing Start will also give you the options menu to change your flying
controls, camera controls, vibration, subtitles, sound effects volume, music
volume, and speech volume. Press start again to go back to your game. Using
Start or Select will pause your game.

I will add more info about camera controls and so forth as I write the walk-
thru.  If you have played Chamber of Secrets, the controls are very similar.
This version is MUCH better than the PlayStation One version of this game.

Note about WIZARD CARDS: I added info about the Wizard Cards as I found them. I
went back to replay a part of the game to complete the Lumos Challenge portion
of this FAQ and I realized that the Wizard Cards do not appear in any kind of
order. It seems that each game will reveal different cards, basically at random.
You want to find as many as you can and trade your extra copies for cards you
don't have. For every 20 cards you find, you get an extra lightning bolt life
meter which is very helpful in some parts of this game. So, I am adding the
cards I found, but you will more than likely find different cards. It doesn't
matter. Someone told me that if you wanted to, you could actually get all 101
cards on the very 1st day of term but I have not attempted to do that yet. You
should revisit the classrooms each day. Search all of the desks and every day
you will find more items like cards, stink pellets, pumpkin pasties and more.

Now for the game!! Have fun!!!!

Starts with a short cut scene showing baby Harry arriving at the Dursleys.

Next cut scene shows Hagrid and Harry in the Leaky Caldron. They meet
Professor Quirrell.

Next cut scene shows Hagrid taking Harry into Diagon Alley. Hagrid leaves Harry
in Ollivanders to get his wand. When the cut scene ends, you are 1st left in
control of Harry and you get to walk around the wand shop a bit.
There is an onscreen hint that says (I will be placing hints in boxes as seen
below):

----------------------------------------------------------------------------
Hint: The flashing icon in the corner of the screen is your Remembrall - you can
access this at any time by pressing the 'Select' button. When it flashes it
means you have a new Task - you can check it now. (then you choose X to
continue). You are automatically taken to the Remembrall screen.
-----------------------------------------------------------------------------

Task # 1 - Let your wand choose you at Ollivanders wand shop.

You press 'Select' to exit the Remembrall screen and you get another on screen
hint.

-----------------------------------------------------------------------------
Hint: As well as reminding your of tasks, your Remembrall shows you all the
items you have collected in your Inventory. You can also check the Completed
Tasks & Hints messages that you've already received. (choose X to continue the
game)
-----------------------------------------------------------------------------

You now have control of Harry! Yay! At this point, none of your buttons do
anything. Just walk around and explore the shop. When you come to something that
Harry can examine, you press the X button. You can also press X to Talk
To people when Harry stands next to them. You will get an onscreen prompt for
when you can 'Pick Up' an object or 'Talk To' another person.

As you explore the room, you will see around the center area that there are 3
tables with wands laying on pillows in display cases. You will be given the
option to 'Pick Up' each one.

As you approach each case, Mr. Ollivander describes the wand for you:

Ebony & unicorn Hair - 8 1/2 inches - Springy - Harry picks it up and Mr.
Ollivander will tell him to go to the platform in the center of the room to try
the wand. Walk Harry onto the platform and your triangle ( T ), Circle ( O ) and
Square ( S ) buttons will now show a glowing wand on them on the screen.
Press any one of these buttons...boxes will fly off the shelf and Mr.
Ollivander will say "My Goodness, definitely not!"

After this, the wand will be replaced in a display case. The cases change
around, which seems pointless since he describes each case as you approach it,
but whatever. Just look until you find a different case.

Beechwood & Dragon Heart String - 9 inches - Nice & Flexible - pick it up and
again go to the platform and press either T, O or S and more boxes will go
flying around all over the floor and a jar will break. Mr. Ollivander says
"No, Definitely not!" and the wand will again be replaced and all 3 choices will
be rearranged.

When you approach the final case, you will get a little jolt (if you have
vibrate on your controller) and this is the case you need. You could just choose
this case 1st, but where is the fun in that??

Holly & Phoenix Feather - 11 inches - Nice & Supple - pick it up! - Again, take
it to the platform and press T, O or S. Really nice music plays and you have a
short cut scene with Ollivander where he says this is curious and he explains
about the phoenix whose tail feather is in Harry's wand gave one other feather
to the wand which gave Harry the scar. It is almost word for word from the film
version.

Ollivander then opens a door and tells you to retrieve the spell book that lies
beyond. This is the Flipendo Spell Book. Your Remembrall opens automatically to
show you this task on the list. Press 'Select' to get back to your game.

As you walk forward, you get another hint.

-----------------------------------------------------------------------------
Hint: Harry can move along narrow ledges and through narrow gaps. Push Harry
until his back is against the wall, then move him sideways. ( X to Continue).
-----------------------------------------------------------------------------

You will see some barrels and a wooden box in front of you...walk to the wall to
the left of the crate and Harry will put his back to the wall...scoot him along
the small space to the other side. As you do this you will get another hint.

-----------------------------------------------------------------------------
Hint: Bertie Bott's Beans are found in all kinds of places - use them to buy
things from Fred & George's shop when you get to Hogwarts. (X to Continue).
-----------------------------------------------------------------------------

This is where you will get your 1st Bean...I think Harry said it was Bogey
flavored. Haha. He names the flavor of each one that he finds and that very
QUICKLY gets annoying. You can see how many beans you have by looking in your
Remembrall at the Inventory Screen. At the start, you can carry 50 beans.

Scoot Harry all the way across to the other side and then press X to Step Away
from the wall and onto the floor. Another Hint appears.

-----------------------------------------------------------------------------
Hint: To jump Harry over gaps, run him towards the edge of them and he will
automatically leap across. X to Continue.
-----------------------------------------------------------------------------

You will now be on a floor with a gap between it and the next area...run towards
the gap and Harry will leap over.  You can fall down to the floor below and a
ladder will drop for you to climb back up. There are some beans down there, so
go on down and grab up your beans and then find the ladder and climb up. When
you get to the ladder you will get another Hint.

-----------------------------------------------------------------------------
Hint: Harry can climb up and down ladders. Press the X button to make him grab
one. X to Continue.
-----------------------------------------------------------------------------

After you climb the ladder, you will get ANOTHER Hint.

-----------------------------------------------------------------------------
Hint: Sometimes you will want to line the camera up with a jump or quickly see
what is in front of Harry. You can move the camera back behind him by pressing
the Camera Reset ( L1 ) button. (X to continue)
-----------------------------------------------------------------------------

Now you have to jump across 2 more gaps but there are some ropes swinging in
your way and you have to jump when they swing all the way to one side...just
watch it for a moment to get the timing and then run forward and jump across.
Pretty easy. If you fall, just climb up and try again. Collect beans along the
way.
Once across, you need to go to the wall again and scoot Harry along another
ledge. This time there are some boxes that pop out from the wall and will knock
Harry off. Just watch them for the time and scoot on past. If you fall, just
climb up the ladder and go again. Once across, press X to step away from the
wall. Keep getting beans all the time...you will even get a vomit flavored one!
Revolting!

Walk to the left and you will come to another gap which looks HUGE...there is
the rope swinging in your way again...just run and leap. It looks too huge of a
gap but Harry can make it!

You can now get the Flipendo Spell Book!!!!! Walk to the book on a pedestal and
use X to pick Up the book to gain the Flipendo Knock Back Jinx.

A little cut scene happens when Harry picks up the book. Mr. Ollivander says
"Oh Bravo! Yes Indeed. Very good. Well-done Mr. Potter. " And then he explains
that when Harry learns more powerful magic, you will be able to make his
Knockback Jinx more powerful as well.

You get another Hint now.
------------------------------------------------------------------------------
Hint: You have a new spell - Flipendo. You can assign it to the S, T or O button
by pressing the button now. Spells can also be assigned from the
Inventory Screen. X to Continue.
------------------------------------------------------------------------------

When you press X to Continue, the spell book will open so you can assign your
button. It also explains a bit about the Flipendo spell and how to target it
using R1.
I suggest you use the S (square) button for your Flipendo, but choose whichever
is best for you.

Select X to close the book and you will be in your Remembrall Inventory
Screen. You should see that you have 35 beans out of the 50 you can carry.
If you don't have all 35, you can go back around the room to get them now.
If you have them all, just exit the Remembrall and Mr. Ollivander will as you to
follow him and he will exit the room through a door. Follow him out.

Use X to open the door and Harry will walk through it. You will get 2 more
Hints.

-----------------------------------------------------------------------------
Hint: Certain objects, such as glass jars, can be smashed using Flipendo to
release bonuses or reveal switches. X to Continue.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Hint: Certain objects can be searched. Press X to see what's inside. X to
Continue.
-----------------------------------------------------------------------------

Harry is now in a room with some shelves. You can aim at the various jars on the
shelves by pressing and holding the R1 button and then press your Flipendo
button to break them. Your Remembrall will appear for a moment and if you check
the task screen (by pressing 'Select') , it will tell you to smash objects to
find your way out of the room.

After you break the jars all around the room (there are 4 of them, 3 on shelves
and 1 on the floor) you will open a panel in the wall. Behind that panel is a
shield that is a Flipendo Shield. You will now get another hint.

-----------------------------------------------------------------------------
Hint: Keep a look out for Flipendo Shields. When they are hit with Flipendo, all
sorts of things can happen. X to Continue.
-----------------------------------------------------------------------------

After this, search each bookcase for more beans. Are you annoyed with Harry
naming each flavor yet? =)

Aim at the Flipendo Shield that appeared and hit it with Flipendo. A bar will
release on the door. Near the door, there is a small opening in the wall. If
Harry goes to it, it will say Crawl Into under your X button.
Press X and Harry will crawl through into a room. There is a big chest in the
room and when you walk to it, you can press X to search it. You will get 2
Hints.

------------------------------------------------------------------------------
Hint: There are many chests hidden around Hogwarts. Search them to find items
you might need on your adventure. X to Continue.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Hint: Keep an eye out for the Gold Chests, as these contain more valuable
rewards. X to Continue.
------------------------------------------------------------------------------

In this chest you will get your 1st Wizard Card and your Folio Magi (the book
your cards are held in) opens automatically. From here on in this walk thru,
when a card appears, I will be listing it like the one below. I am including the
# of copies because this may be important later when you want to trade cards
with another student.

WIZARD CARD # 52 of 101 - Felix Summerbee - 1447- 1508 - Inventor of cheering
charms. Number of Copies: 1

Exit the book and the Remembrall.

There is nothing else in this room, so go back to the space in the wall and
crawl under again. Once in the other room, exit through the door next to the
space.

You will now have another cut scene with Mr. O...he will tell you to flip these
3 shields he is standing next to with your Flipendo Knockback Jinx. He says to
flip them in t he correct order. Of course, he does not tell you what the
correct order is and so you have to figure it out but this is easy because the
pattern is on a banner just above the shields. Another hint.

-------------------------------------------------------------------------------
Hint: To target an object, press the target button ( R1 ) If more targets are
nearby, you can cycle through them by quickly pressing the target button again.
X to continue.
--------------------------------------------------------------------------------

You want to hit the top one first, then the middle and then the bottom. Very
easy. When you do, you will be able to collect the Folio Bruti. Walk up and pick
up the book. You get the following Hint.

--------------------------------------------------------------------------------
Hint: This is a Folio Bruti, the Book of Beasts. This book shows the name and
appearance of each beast you may encounter in your adventures. The Folio
Bruti will teach you their strengths and weaknesses. X to continue.
--------------------------------------------------------------------------------

The book will open for you and will be on Page 4. The book Folio Bruti Volume
1 has 13 pages in it. Page 4 is about "Imps" and it explains what they look like
and how you can fight them. X to Close the Book and Select to close the
Remembrall.

Another cut scene where 2 Imps run in and Mr. O tells you to knock them over
with Flipendo and lock them in their cages. Target them with R 1 and use
Flipendo to knock them down. Be quick because they will only stay stunned for a
few seconds and they BITE! If they bite you, you will see some of the
Lightning Bolt meter that shows Harry's life will go away. Flipendo them and
then use X to Carry them to a cage (there are 2 cages) when you get to the cage,
press X to throw them into the cage...if you get them in, the lid will close
them in tight and boy does this make them MAD! They sound like rabid cats in the
cages! Yikes! After that Mr. O will ask you to follow him out of the room.
Before you leave the room, search the shelves for more beans and now you can
climb onto the cages for 1 Gold Chest and 2 Brown Chests. In the brown chests
you will get a Pumpkin Pasty (these restore Harry's life meter so you will see
his lightning bolt will be filled again after he eats it if you had been bitten
by the Imps) and a Cauldron Cake (these are just like
Pumpkin Pasty's to restore Harry's life meter) Inside the Gold Chest is a
Wizard Card.

WIZARD CARD # 89 of 101 - Alberta Toothill - 1391 - 1483 - Winner of the All-
England Wizarding Dueling Competition of 1430. Famously overcame the favorite,
Samson Wiblin, with a blasting curse.

After you finish those tasks, then follow Mr. Ollivander through the door he
used.

I have 48 beans at this point.

You enter a room and walk to Mr. Ollivander. He tells you to Flipendo the shield
on the wooden object in the middle of the room. The wooden thing is turning and
he says you need to target it and hold down the target button.
A hint comes up.

--------------------------------------------------------------------------------
Hint: While holding down the target button ( R1 ), pushing the left analog stick
allows you to move around the target. X to continue.
--------------------------------------------------------------------------------

This is pretty easy, just give it a try and you will get the hang of it very
fast. Basically, you need to use R1 to target it and then run around it keeping
it targeted and hitting it over and over with Flipendo until the center of it
goes all the way up. Mr. O will say "Well Done" and a new area will open up for
you. Don't bother searching all the bookcases because there is nothing to find
here. Just go on through to the new room.

There is a new book to pick up. It is a book that teaches you more powerful
spells. It tells you that you can hold down the button for a spell a bit longer
to make it stronger. It says if you hold it down too long it will blast you
instead. Hehe. Then you have to go back in the other room and hit that moving
thing with Flipendo again.... this time you need to hold down the button a bit
to "charge up" the spell. If you wait until the light from the wand goes red,
you will get zapped. The best time is when it is just going from blue to purple.

Go back and Flipendo the moving thing again and a new door will be able to open
and Mr. Ollivander will give you a wizard card.. You will now get a hint.

--------------------------------------------------------------------------------
Hint: There are 101 Wizard cards to be collected and traded. Increase your
stamina bar by filling pages in your Folio Magi. X to continue.
--------------------------------------------------------------------------------

WIZARD CARD # 41 of 101 - Godric Gryffindor - Medieval, dates unknown -
Cofounder of Hogwarts. Gave his name to one of the four Hogwarts houses.
Number of Copies: 1

Close book and Remembrall. Harry automatically follows Mr. O back out to the
shop front where Hagrid will give Harry his birthday gift...an owl named
Hedwig. Hagrid says they need to get to the Hogwarts Express now.

You get a cut scene of the 1st year students arriving at Hogwarts and riding
across the lake and getting their 1st view of Hogwarts. The 1st years get sorted
into their houses...Harry gets GRYFFINDOR! And then he meets Ron
Weasley. You meet Percy and Hermione Granger in this cut scene.  The cut scene
goes very fast. They mention the 3rd floor being out of bounds. The 1st years
follow Percy to the Gryffindor common room. Harry can go around and talk to the
kids who are standing around. You can walk around some but none of the doors
will work right now so just follow Percy up the stairs and to the right. Percy
will say to follow him through the door but he won't go until you do, so go on
through the door that says Grand Staircase and they will go through behind you.

You will be on the Ground Floor...Follow Percy up the stairs and you will meet
Peeves the poltergeist at the 4th floor. Short cut scene with Peeves and then
follow Percy on up the stairs to the 7th Floor (Arithmancy & Gryffindor Tower).

Again, they won't go through the door unless Harry goes through 1st, seems kind
of silly but just go through the door. Follow Percy and everyone to the right
and around the corner. A short cut scene will explain about the password to get
through the portrait and into the Gryffindor Tower. Harry will say the password,
and everyone will go through and say "Thanks Harry" but Harry doesn't go in! It
closes up and you have to walk up to the portrait again and press X to say the
password again and go through.

You are now in Gryffindor tower!!!

Cut Scene - Ron will tell Harry about Fred & George's shop. To get to Fred &
George's shop, you need to go through the reading room. Now, Percy is always in
the reading room at night and night is the only time the shop is open! If you
have played Chamber of Secrets, this will be easy for you, if not, it might take
you a few tries. Also, although you can only buy stuff at night, if you go to
the shop during the day, there are beans lying around all over the place. =)

You enter the room and walk slowly forward until you can see the room like you
are looking down from the ceiling. You should be able to see Percy walking
around...watch him to see his pattern, he walks around the same way the whole
time. When he is facing away from Harry's end of the room, run past the gap
between the bookcases and wait until Percy is facing the other side of the
room...then go around the corner. When he is looking away again, Harry can creep
past and down to the opposite end of the room to the bright blue portrait where
you will need to press X to say the password and the use the left analog stick
to make Harry go through. If you get caught here, it is no big deal. Percy yells
at you and tells you to go back to the common room and you go back outside the
reading room door again.

When you get into the shop, Fred & George greet you. Look around and buy
anything you want. You pay for stuff with the beans you have been collecting.
I have 48 beans at the 1st visit to the shop.

Items in the Shop:

Stink Pellets - 20 beans - great for stopping Prefects from catching you.
Albert Grunnion wizard card - 30 beans
Dungbombs - 20 beans - great for playing stinky pranks
Bertie Bott's Bean Bag - costs 50 beans - can carry ... beans.
Limited Edition Bertie Bott card - 50 beans
Brown Chest - 10 beans to reach in for a "surprise" - on my 1st visiting, I
reached in and got some Dungbombs, Stink Pellets, A Pumpkin Pasty and more
Dungbombs. So, you just get a variety of items from the brown chest.

There is also a Gold Chest in the shop that contains a wizard card.

WIZARD CARD # 38 of 101 - Chauncey Oldridge - 1342 - 1379 - First known victim
of Dragon Pox. Number of Copies: 1

After you buy whatever you want, you will have to crawl through the way you came
in to get back out. It doesn't matter if Percy catches you, so just run for the
exit...back the way you came in. He doesn't usually catch me on my way out.

Once back into the hallway, Ron will say he is heading to bed. As you walk down,
you will come to a room where there is a Gold Chest...inside it you will find a
wizard card.

WIZARD CARD # 24 or 101 - Adalbert Waffling - 1899 - 1981 - Famous Magical
theoretician. Number of Copies: 1

Also in this room is a glass jar you can break to get some beans. Exit the room
and to your right is the Common Room. You can search the shelves here for beans.
The stairs to the boys' dormitory are through the Common Room. Go on to the
stairs and Ron is waiting there for you. Run up the stairs together and you will
get a hint.

--------------------------------------------------------------------------------
Hint: When you have completed all your tasks for one day you will be given the
option to End Day in your Remembrall. At this point, you can continue to explore
the world or you can decide to End Day/Night and the next day's adventure can
then begin! X to Continue.
--------------------------------------------------------------------------------

END OF DAY ONE AT HOGWARTS!!!! Congratulations! You have now mastered the basic
controls for this game. Your Remembrall should open on its own and you press X
to End Night.

DAY TWO BEGINS!

Your day begins with Harry standing in the bedroom. Head on down the stairs.
Hermione will meet you and tell you that you have Potions class 1st and that
Ron can show you how to get there. She also tells you that if you can find the
missing items which are posted on the Notice Board, that you will be rewarded.

Step to the Notice Board and press X to read the board. I will later list these
in a separate quest list, but for now, I will add them as I get them...

NOTICE BOARD TASK #1 - Lost: Copy of Magical Theory by Adalbert Waffling.
Could be anywhere on the grounds. If found, please return to this Notice
Board.  (X to continue)

That Notice Board task will now be listed in your Remembrall on the Notice
Board page, so you don't have to go all the way back to the board if you forget
which task you are looking for. This is a nice change from Chamber of
Secrets.

Nothing else to do here, so follow Ron to the dungeons to the Potions Class.
Go all the way down the stairs to the Ground Floor and through the door to the
Entrance Hall...When you get to the hall, you will have a cut scene with
Professor McGonagall where she will tell you about the Houses and how to earn
House Points. She explains that Teachers and Prefects can award and take away
house points.

Ron will then say it is time to get to Potions class, so run off to the
dungeons. You should be standing near the front doors now, turn around and start
walking and Ron will run to the dungeon so follow him.

Cut Scene - you meet Malfoy, Crabbe and Goyle. Lines are straight from the
movie. Except for the whole "Buzz off Potter" part. Haha.

Well, go on in to the class! You get to meet Snape in another cut scene. He
tells you that you will learn to mix a Wiggenweld Healing Potion. He tells you
which items you need to find and tells you that Hagrid might be able to help
with the 1st item. The items you need to find are:

Asphodel
Dittany
Wiggentree bark

He says you need to have those items before your next Potions class. He then
tells you that it is time for you to go to Defense Against the Dark Arts class
and he dismisses you.

All of the ingredients you need to find can be found in the Potions Ingredients
book on the Quests page in your Remembrall.

Go to Defense Against the Dark Arts class.

After the cut scene with Professor Quirrell, Harry will go through a crawl
space. Walk forward and on the right you will see a book, pick it up. It is the
next Folio Bruti.

FOLIO BRUTI VOLUME 1
Page 1
GHOSTS
General, unnamed non-specific ghosts haunting the classrooms and corridors of
Hogwarts (not house ghosts, like Nearly Headless Nick). Ghosts are only hurt by
the light directed from a Lumos Spell.

On the left you will see a tapestry with scissors pictured on it, you cannot do
anything with that until later when you have the Diffindo Spell and return to
this challenge area.

Now, walk forward and you will enter a very dark room. The floor drops off, so
be careful here. You can cast a Flipendo spell to get some light. As you enter
the room, on the right of you there is a brown chest that gives you a Cauldron
Cake to restore some of your life.

Go to the other side, being careful not to walk off the edge. Move up against
the wall and you will see a concrete block moving in and out of the wall. Press
Harry against the wall so he can scoot along a ledge that goes past that moving
block. Watch the timing of the block and scoot past quickly when it goes into
the wall. Just past the first concrete block is another one so watch for it and
again scoot past. Once you get across the ledge, there will be a brown chest
that will give you a Pumpkin Pasty. There will be an imp and you need to
Flipendo and carry to the cage near the brown chest. This makes the floor move
so you can jump over the gap. There is also a Challenge Shield that you need to
pick up and collect for your grade. Once you get to the other side, go through
the door.

You will be in a large round room. Watch out because there are imps on ledges
way up high and they spit green stuff at you! Jump down off the ledge into the
pit area. Now use R1 to target one of those imps up on the ledge and cast
Flipendo at them so they fall down into the pit. Cast Flipendo at them again and
then toss them into the cages. I knocked one down and tossed him into a cage and
then climbed up onto the cage and onto the ledge. On the ledge there was a
Challenge Shield. Pick it up. Also located here is a GOLD CHEST that gives you:

WIZARD CARD #37 of 101 - Cassandra Vablatsky - 1894-1997 - Celebrated Seer and
author of Unfogging the Future. Number of Copies: 1

While in the pit area, you should see a brown chest near the center of the room
and it will give you a Pumpkin Pasty. Just across from that chest, you will see
2 torches glowing and in the middle there is a Flipendo button. Cast Flipendo at
the button and a ramp will come down that you can use to climb back to the upper
platform. Once back on the upper level, Walk straight ahead and up the ladder in
front of you. On this platform you will see a torch that is not burning. You
will also see a large crate and a square opening in the floor. First, have Harry
push the crate all the way against the back wall. Then, have him push it over
against the wall under the ledge. Climb up onto the ledge for a brown chest with
a pumpkin Pasty inside. Climb down again and drag the crate onto the square
opening in the floor. You will see a quick cut scene where that torch will light
and a round place will open up some in the center of the room. Climb down from
this ledge using the ladder.

When you climb down, you should see another imp spitting at you from a ledge to
the left of the one you just climbed down from. R1 to target it and the cast
Flipendo and he will fall into the pit below. You need to go back down into the
pit and cast Flipendo on him and toss him into the other cage you saw. Climb
onto that cage and onto the ledge for another Challenge Shield and a brown chest
that gives you a Cauldron Cake. Use Flipendo on the button in the wall again so
the ramp will lower and you can go back up again.

Facing the ladder, turn to the left and jump across the gap. You will find 3
brown chests with pumpkin pasties and an OWL TREAT and a Cauldron Cake.

You will jump another small gap and you are now on the opposite side of the room
with another ladder. Climb the ladder and again, push the crate against the wall
under the ledge so you can climb up and get 4 beans a pumpkin pasty. Climb down
and move the crate onto the square opening on the floor. The torch here will now
light up and a cut scene will show the center of the room open up and a Owl
Pedestal will come up out of the floor. Climb down and walk to the center of the
room.

Press X to Call Hedwig. Press X again to feed Hedwig the Owl Treat you found.
She will fly up and lower a ladder for Harry to climb. Climb up the ladder. At
the top, move aside and the opening you climbed through will close. Be quick
here because there are 2 imps on the bookcases that you need to Flipendo and
knock down and Flipendo again and toss into the cages. Once you toss them both
into their cages, a gate will raise to open a door. Go toward the door and near
the door you will find a Challenge Shield.

Go through the door and the gate will close behind you. Step forward and pick up
the book from the pedestal. You now have the:

LUMOS SPELL BOOK
If correctly incanted, Lumos will cast light in the immediate vicinity of the
caster. Lumos can also be used to illuminate unseen entrances. It is a little
known fact that certain areas in the gloomier parts of Hogwarts may be explored
by casting the Lumos Spell. A further use of the Lumos Spell is that it can be
effective against spectral beasts such as ghosts and Gytrashes.

Equip the spell, I use it on the T button. X to Close the Book and Select to
close the Remembrall. Harry will say "Wow. The Lumos Spell. Maybe I could use
this to find my way out." The area Harry is standing in is lit up, but all
around is darkness. Looking straight ahead, you can see a doorway and a
Challenge Shield to the left. Cast a charged Lumos Spell and you will be able to
see areas of the floor sort of glowing green. Do not step on those areas or the
floor will fall through. Go around those areas and collect the Challenge Shield.
Directly in front of the Challenge Shield, continue to cast another charged
Lumos spell and you will see the outline of a door glowing…push the door to open
it. Enter the room and on the left is a small ledge with a crate on it. Push the
crate off of the ledge and onto the square opening in the floor. You will see a
gate left to open the doorway you saw previously. Exit this room and use Lumos
again to see the bad parts of the floor. Go PAST the door that was just opened
and on the other side you will find another glowing door. Open the door and go
inside. You will see a cut scene with some ghosts. When you regain control of
Harry, avoid the ghosts while you cast a good charged Lumos spell and then aim
your light at the ghosts. They will shriek and their life meter will go down.
This is pretty easy, just keep doing it until they go away. There is now a
Challenge Shield in the room with you and a cut scene shows that a Flipendo
Shield has been revealed. There are 2 brown chests in the corners of this room.
Open the chests for a Cauldron Cake and a Pumpkin Pasty. Cast Flipendo on the
Flipendo Shield and a cut scene will show the other gate opening through the
other doorway. Exit the room and again use Lumos to find the bad parts of the
floor. Enter the center doorway and walk straight through.

In the next room you will get a cut scene that will show a Challenge Shield on a
high ledge. After you enter this room, turn around and face the doorway again
and you will see a Flipendo Button on the wall, cast Flipendo on the button. A
cut scene reveals a large statue rising up on a platform. Walk over to it and
cast Lumos on it. It will roar and then reveal glowing green platforms. Jump
onto the first platform and then the second one. Now, to the left is a green
platform in front of a door. Jump onto it and go through the door. Inside is a
Challenge Shield and a brown chest with a Cauldron Cake. Exit the room and now
continue climbing up the rest of the green platforms to the Challenge Shield at
the top. You will see a crawlspace at the end of the passageway. Cast Lumos as
you walk down and you will find a hidden doorway on the right side. Push the
door and enter the room and you will find lots of beans and a GOLD CHEST that
gives you:

WIZARD CARD # 57 of 101 - Gifford Ollerton - 1390-1441 - Famous giant-slayer.
Killed the giant Hengist of Upper Barnton. Number of Copies: 1

Exit the room and climb through the crawlspace. Walk to the left and cast Lumos
and reveal another hidden door. Push the door and go through. You are now back
at the beginning! Crawl through the space and return to the classroom. Professor
Quirrell will give you a B for a grade based on how many Challenge Shields you
collected. You will get more shields later in the game. He dismisses the class
and everyone exits. Follow them all out. Ron will tell you to follow him to
flying lessons. Just go on outside. You are at 13% of the game complete now.

Go outside to Flying Lessons with Madame Hooch - self explanatory, just fly
around and get the hang of the controls and go thru as many rings as you can -
if you have a hard time with the controls, press the START button and reverse
your Flying controls and try again - 28 rings got me an A/Very Good and I missed
a TON of rings.

Neville crashes on his broom and Malfoy gets the Remembrall. Chase Malfoy. After
chase he challenges Harry to a Wizard's Duel and Ron steps up and says he will
be Harry's second.

Go to Hagrid's Hut, just follow Ron. To the left side of Hagrid's Hut you will
find the 1st item for the Notice Board quest, just touch it to pick it up.
Return
it to the Notice Board when you go back there again.

Found in Hagrid's Garden - inside the house, up the stairs and thru the
crawlspace in the wooden wall in a Gold Chest:

WIZARD CARD #12 0f 101 - Merwyn the Malicious - Medieval, dates unknown -
Credited with the invention of many unpleasant jinxes and hexes. Number of
copies: 1

Found in Hagrid's Garden - go inside the house, use Lumos to see the secret door
in the stone wall, go thru door, go thru crawl space...go thru another crawl
space, toss 3 imps down hole in tree...go into hut and cast Lumos on statue,
climb onto house, jump to green platform. jump to the raised grassy area and get
GOLD CHEST with:

WIZARD CARD # 10 of 101 - Burdock Muldoon - 1429 - 1490 - Chief of Wizard's
Council 1448 - 1450. Number of Copies: 1

Jump back down to the ground, go back up onto the house and the green platform
and then look toward the tree where you tossed in the imps and you should see
another green platform now appear. Jump on it and another will appear and so
on, keep jumping from one to the next until you can jump onto another grassy
ledge and go behind the waterfall and into a cave.

WIGGENWELD POTION INGREDIENT FOUND: ASPHODEL - just touch it and Harry will pick
it right up and it will be stored in your items. You should see a quick cut
scene of more imps - 4 of them this time - rushing out near the little shack
that you climbed on. That is all there is in the cave, so jump down and be ready
to Flipendo those annoying imps and toss them in the hole in that tree again!

After you toss the 4 imps down the hole, the bars over the other entrance on the
little shack will open. Inside is another Gold Chest and you get another:

WIZARD CARD # 17 0f 101 - Morgan le Fay - Medieval, dates unknown - King
Arthur's half sister. Dark sorceress. Enemy of Merlin. Number of Copies: 1

At this point just exit on back out of this whole garden area the same way you
came in. You will have a cut scene with Ron and he will say he is going to bed.
You can now either go to your Remembrall and press X to Go To Bed right then, or
you can make your way back to the castle and go upstairs to the Notice Board to
turn in the book. I opted to go turn the book in and as a reward I received:

WIZARD CARD # 73 of 101 - Mopsus - Ancient Greek - Soothsayer who vanquished the
Seer Calchas in a contest of their powers. Number of Copies: 1

Head up the stairs to the bedroom and end your day!!

You completed DAY TWO!!! CONGRATS!

At this point there is a cut scene that shows the current House Points.
Gryffindor has 65 points in my game.

NIGHT!!!!

Harry awakens in the middle of the night. Go down the stairs and toward the exit
from Gryffindor and you will run into Ron who is waiting to go fight the duel
with Malfoy. Hermione appears and says she can't believe you are going to do it.
Ron runs off, follow him out and go to the Fourth Floor to meet Malfoy for the
Wizard's Duel. Hermione seems to follow you out of the portrait and keeps
warning you, and Ron tells her to go away! Hermione says she is going with you.
Follow Ron on to the 4th floor now. Once again, when you come to the doors,
Harry has to open them before anyone else will go through them. You don't have
to hide from prefects or anything, so just run on down to the 4th floor and go
through the door. Then go through the door where Ron and Hermione are standing.

Cut Scene - Malfoy is there waiting. Suddenly, a trap door opens and Ron,
Hermione and Harry fall through into the Forbidden 3rd Floor Corridor. Malfoy
says that he has tipped Snape off that you will be there! ACK! The door is
locked and Hermione doesn't know the Alohomora spell yet. She says that the
Alohomora spell book is in the library and points down a corridor where there is
a shortcut to the library. She says that you must go get the spell book and then
come back to let them out.

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