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Halo - Strategy Guide (Page 10)

Below are the cheat codes, hints and help for Halo - Strategy Guide (Page 10).


=-=-=-=-=-=
= Hunter  =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=-=-=-=-=-=
    _______________________________________________________________________
   /                                                                       \
   |                                                                       |
   |  Hunters are, like Elites, high-ranking soldiers in the Covenant      |
   |  hierarchy.  Usually found in pairs, they are impossible to miss,     |
   |  being massive targets clad in heavy plated armor.  There is only one |
   |  variation, armed with a Fuel Rod gun integrated into the right arm,  |
   |  while the left wields an impenetrable shield.  From long distances,  |
   |  the Hunter is content to fire round after round from the Fuel Rod    |
   |  gun, but at close distances, will resort to a charging melee attack. |
   |  The armor leaves only two spots unprotected: the waist/lower back    |
   |  and the neck.  Perhaps the best ways to get a clear shot at the weak |
   |  spots (colored a bright orange) is to use a scoped weapon from a     |
   |  distance or to sidestep the melee charge and fire before it turns    |
   |  around.                                                              |
   |                                                                       |
   |                                                                       |
   |  WEAPON EFFECTIVENESS:                                                |
   |    _______________________________________________________________    |
   |   |               |                                               |   |
   |   |    WEAPON     |                 EFFECTIVENESS                 |   |
   |   |_______________|_______________________________________________|   |
   |   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   |
   |   | M19 SSM ROCKET| Excellent - Hunters are one of the few troops |   |
   |   |   LAUNCHER    | worthy of using a rocket on.                  |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M6D PISTOL    | The M6D is simply the best weapon to use vs.  |   |
   |   |               | Hunters, as a single shot to the lower back   |   |
   |   |               | will kill one.                                |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M90 SHOTGUN   | A single M90 shell to the weak spot of a      |   |
   |   |               | Hunter will kill it.  Shells are harder to    |   |
   |   |               | come by than M6D rounds, however...           |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | MA5B ASSAULT  | While not the best weapon to use against a    |   |
   |   |   RIFLE       | Hunter, the MA5b can nevertheless kill one,   |   |
   |   |               | though not from a distance.  Instead, close   |   |
   |   |               | in and sidestep the melee charge, then fire   |   |
   |   |               | at the weak spot.                             |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | S2 AM SNIPER  | The S2 AM is very effective against Hunters,  |   |
   |   |   RIFLE       | with a single shot to a weak spot enough to   |   |
   |   |               | kill.                                         |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M9 HE-DP      | The M9 HE-DP is rather ineffective against    |   |
   |   |   GRENADE     | Hunters, due to the heavy armor.  A lucky     |   |
   |   |               | explosion behind one, however, may do damage. |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M41 LAAG      | There really aren't too many opportunities to |   |
   |   |               | use this weapon against Hunters - the first   |   |
   |   |               | instance requires moving a Warthog into an    |   |
   |   |               | area of Level 4 that it's not supposed to go! |   |
   |   |               | Having said that, a gunner on the M41 LAAG    |   |
   |   |               | can certainly take down a Hunter as you circle|   |
   |   |               | around it.  It's still much simpler to use a  |   |
   |   |               | weapon such as the M6D, however.              |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | NEEDLER       | Needlers are almost worthless against Hunters,|   |
   |   |               | as the needles simply bounce off the armor.   |   |
   |   |               | While it is possible to sidestep and fire a   |   |
   |   |               | few into the back weak spot, it is simply much|   |
   |   |               | easier to use a different weapon.             |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | PLASMA PISTOL | Pretty ineffective against Hunters.  A lot of |   |
   |   |               | normal shots to the weak spots are required,  |   |
   |   |               | more than the other weapons.                  |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | PLASMA RIFLE  | Plasma Rifles work better than the Plasma     |   |
   |   |               | Pistol, but there are still better weapons to |   |
   |   |               | use against Hunters.                          |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | STATIONARY    | N/A - There aren't really any opportunities   |   |
   |   |   GUN (SHADE) | to use one against a Hunter, and even if there|   |
   |   |               | were, the Fuel Rod Gun would make short work  |   |
   |   |               | of anyone sitting in a stationary gun.        |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | PLASMA        | Like the M9 HE-DP, Plasma Grenades are rather |   |
   |   |   GRENADE     | ineffective against Hunters.                  |   |
   |   |_______________|_______________________________________________|   |
   |                                                                       |
   |                                                                       |
   |  RECOMMENDED COMBAT TACTICS:                                          |
   |                                                                       |
   |     The safest way to deal with Hunters is to sneak up on them and    |
   |     snipe their exposed flesh from afar, using either the M6D or S2   |
   |     AM.  Even from far away, however, they can sometimes sense you,   |
   |     and will prevent you from getting a good shot in.  Other times,   |
   |     they appear simply too close for you to sneak up on them.  In     |
   |     either of these cases, you must resort to close-up fighting.  Get |
   |     close enough that they are no longer firing their Fuel Rod Gun,   |
   |     and anticipate their charge.  As soon as they do so, sidestep     |
   |     quickly, while turning to face their back.  Once you've done so,  |
   |     aim at the bright orange spot and fire at will.  Use the M6D if   |
   |     you can, or the MA5B or M90 if you wish.  As a last resort, you   |
   |     may use plasma-based weapons, but they are far less effective.    |
   |                                                                       |
   \_______________________________________________________________________/


=-=-=-=-=-=
= Jackal  =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=-=-=-=-=-=
    _______________________________________________________________________
   /                                                                       \
   |                                                                       |
   |  Jackals are bird-like creatures, ranking higher than Grunts but      |
   |  lower than Elites in the Covenant Hierarchy.  They are easily        |
   |  distinguishable by the durable energy shields they carry around and  |
   |  use for protection.  They are very adept at using the aforementioned |
   |  shields to ward off any damage, returning fire through small slots   |
   |  located at the periphery of the shield.  The rank of the Jackal is   |
   |  marked by the color of the energy shield.                            |
   |                                                                       |
   |                                                                       |
   |  VARIATIONS:                                                          |
   |    _______________________________________________________________    |
   |   |               |                                               |   |
   |---|     RANK      |                 DESCRIPTION                   |---|
   |   |_______________|_______________________________________________|   |
   |   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   |
   |   | MAJOR         | There are only subtle differences between     |   |
   |   |   (YELLOW)    | Major Jackals and the lower rank, most notably|   |
   |   |               | their marksmanship.  In addition, they tend to|   |
   |   |               | lose their balance less readily.              |   |
   |   |               |-----------------------------------------------|   |
   |   |               | ARMAMENT:  Plasma Pistol                      |   |
   |   |               |                                               |   |
   |   |               | DEFENSE:   The energy shield is their only    |   |
   |   |               |            form of defense - without it, they |   |
   |   |               |            fall easily to any weapon.         |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | MINOR         | Minor Jackals are almost identical to Major   |   |
   |   |   (BLUE)      | Jackals, but tend to miss more and fall off   |   |
   |   |               | balance easier when their shields are hit by  |   |
   |   |               | such weapons as the MA5B and M90.             |   |
   |   |               |-----------------------------------------------|   |
   |   |               | ARMAMENT:  Plasma Pistol,                     |   |
   |   |               |                                               |   |
   |   |               | DEFENSE:   The Jackal's only form of defense  |   |
   |   |               |            is the energy shield - without it, |   |
   |   |               |            they are easily killed.            |   |
   |   |_______________|_______________________________________________|   |
   |                                                                       |
   |                                                                       |
   |  WEAPON EFFECTIVENESS:                                                |
   |    _______________________________________________________________    |
   |   |               |                                               |   |
   |   |    WEAPON     |                 EFFECTIVENESS                 |   |
   |   |_______________|_______________________________________________|   |
   |   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   |
   |   | M19 SSM ROCKET| A rocket will certainly kill a Jackal (or a   |   |
   |   |   LAUNCHER    | group of them), but should probably be saved  |   |
   |   |               | for a more dangerous target.                  |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M6D PISTOL    | The M6D is an excellent weapon to use against |   |
   |   |               | Jackals - use the scope to aim for the slots  |   |
   |   |               | in the energy shield.                         |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M90 SHOTGUN   | The M90 has the ability to stagger a Jackal,  |   |
   |   |               | making it vulnerable to a second shot.  Shells|   |
   |   |               | may be better used on tougher targets, though.|   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | MA5B ASSAULT  | The relatively low accuracy of the MA5B make  |   |
   |   |   RIFLE       | it a rather poor choice against Jackals from  |   |
   |   |               | a distance.  Up close, however, it may knock  |   |
   |   |               | the Jackal off balance.                       |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | S2 AM SNIPER  | The S2 AM is very effective against Jackals,  |   |
   |   |   RIFLE       | whether they have noticed you or not.  The    |   |
   |   |               | incredible accuracy from long range allows    |   |
   |   |               | for easy shots through the shield's slots.    |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M9 HE-DP      | Fragmentation grenades are effective against  |   |
   |   |   GRENADE     | Jackals, as long as they are not thrown right |   |
   |   |               | against the energy shield - otherwise, they   |   |
   |   |               | bounce right off.  Throw a little behind them.|   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M41 LAAG      | The M41 LAAG is very effective, even when the |   |
   |   |               | Jackals are using their shields.  The rounds  |   |
   |   |               | stagger the Jackals, and make them vulnerable |   |
   |   |               | to continued firing.                          |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | NEEDLER       | Needlers are probably the worst weapon to use |   |
   |   |               | against Jackals, as the needles simply bounce |   |
   |   |               | off the energy shields harmlessly.            |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | PLASMA PISTOL | A single overcharged shot will destroy the    |   |
   |   |               | energy shield for a short while, rendering    |   |
   |   |               | the Jackal vulnerable to any follow-up fire.  |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | PLASMA RIFLE  | Plasma Rifles are not the best choice to use  |   |
   |   |               | against Jackals, but rapid fire while strafing|   |
   |   |               | and aiming for the slots can work.            |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | STATIONARY    | Shades, in terms of damage, can actually be   |   |
   |   |   GUN (SHADE) | quite effective against Jackals, despite their|   |
   |   |               | energy shield.  Having said that, they should |   |
   |   |               | only be used if you have Marines to draw fire |   |
   |   |               | away from you - the Jackals' overcharged shots|   |
   |   |               | will drain your shields completely.           |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | PLASMA        | Plasma grenades can be effective, although it |   |
   |   |   GRENADE     | is difficult to get one to stick.  Instead,   |   |
   |   |               | aim your throw so that the grenade falls to   |   |
   |   |               | the Jackal's unprotected side.                |   |
   |   |_______________|_______________________________________________|   |
   |                                                                       |
   |                                                                       |
   |  RECOMMENDED COMBAT TACTICS:                                          |
   |                                                                       |
   |     Many times, you can catch Jackals unaware: walking around freely  |
   |     with their energy shields down.  In this case, use the M6D or S2  |
   |     AM to quickly dispatch them.  The S2 AM can even take out several |
   |     at once, if they are lined up correctly.  If they are ready for   |
   |     you, it is a good idea to still use the scoped weapons, aiming    |
   |     for the slots in their shields.  This can sometimes be difficult, |
   |     however, as they will most likely return fire, and any hits will  |
   |     knock you out of the scope view.  If you're finding this to be    |
   |     the case, use a Plasma Pistol.  Overcharge, then quickly duck out |
   |     and fire.  The overcharged bolt should take out their shield, so  |
   |     that you have a free shot.  Grenades can also work, and as a last |
   |     resort, circle strafe with the MA5B or Plasma Rifle close range.  |
   |                                                                       |
   \_______________________________________________________________________/


===============================================================================
= B) Flood Troops                                                        kw-flo
===============================================================================

=-=-=-=-=-=-=-=-=
= Carrier Form  =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=-=-=-=-=-=-=-=-=
    _______________________________________________________________________
   /                                                                       \
   |                                                                       |
   |  Flood Carrier Forms are, for lack of a better description, bloated,  |
   |  walking egg-sacs.  Contained within the main bulk of the Carrier     |
   |  Form is a large number of Infection Forms, which are released when   |
   |  the mass explodes.  When a life-form that can potentially be         |
   |  infected is spotted, the Carrier Form makes a beeline for it and     |
   |  explodes when close enough.  Even when killed, the Carrier Form is   |
   |  still able to release the Infection Forms.                           |
   |                                                                       |
   |                                                                       |
   |  WEAPON EFFECTIVENESS:                                                |
   |    _______________________________________________________________    |
   |   |               |                                               |   |
   |   |    WEAPON     |                 EFFECTIVENESS                 |   |
   |   |_______________|_______________________________________________|   |
   |   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   |
   |   | M19 SSM ROCKET| The M19 SSM is certainly able to kill Carrier |   |
   |   |   LAUNCHER    | Forms, but it'd be an extreme waste of a good |   |
   |   |               | rocket, as they are easily killed and explode |   |
   |   |               | anyway.                                       |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M6D PISTOL    | The M6D is an excellent weapon to use against |   |
   |   |               | Carrier Forms - the accuracy at long ranges   |   |
   |   |               | allow for distance kills, before they can get |   |
   |   |               | too close.                                    |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M90 SHOTGUN   | As against other Flood types, the M90 works   |   |
   |   |               | wonders, even at long distance - the spread   |   |
   |   |               | of the weapon can kill several Carrier Forms  |   |
   |   |               | at once.                                      |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | MA5B ASSAULT  | Even though the accuracy of the MA5B at long  |   |
   |   |   RIFLE       | range is somewhat suspect, it still works     |   |
   |   |               | surprisingly well - due to the high rate of   |   |
   |   |               | fire, a few rounds are bound to hit, and that |   |
   |   |               | is all it takes.  At close range, it works    |   |
   |   |               | even better.                                  |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | S2 AM SNIPER  | The S2 AM is worthless against the Flood, as  |   |
   |   |   RIFLE       | the highly-penetrative rounds pass right      |   |
   |   |               | through them.                                 |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M9 HE-DP      | Fragmentation grenades work quite well against|   |
   |   |   GRENADE     | Carrier Forms, but may be overkill, as they   |   |
   |   |               | explode when killed anyway.                   |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M41 LAAG      | Unless you're playing Co-Op Mode on the final |   |
   |   |               | run of the Maw, you won't have many chances   |   |
   |   |               | to use this weapon; it'll easily kill Carrier |   |
   |   |               | Forms, however.                               |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | NEEDLER       | Needlers aren't the best choice against these |   |
   |   |               | enemies, because the needles take some time   |   |
   |   |               | to detonate, perhaps letting the Carrier Form |   |
   |   |               | get too close.  At very long range, go ahead  |   |
   |   |               | and use it, but use something else if you can.|   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | PLASMA PISTOL | The Plasma Pistol is able to kill Carrier     |   |
   |   |               | Forms, but its slow rate of fire make it a    |   |
   |   |               | relatively poor choice against the Flood.     |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | PLASMA RIFLE  | Plasma Rifles work very well against Carrier  |   |
   |   |               | forms, but because it isn't as efficeent vs.  |   |
   |   |               | the released Infection Forms, there are better|   |
   |   |               | weapons to use against them.                  |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | STATIONARY    | The Shade works very well against Carrier     |   |
   |   |   GUN (SHADE) | Forms, but be sure that they don't get too    |   |
   |   |               | close.                                        |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | PLASMA        | Plasma Grenades are probably not the best     |   |
   |   |   GRENADE     | weapon to use against Carrier Forms, as they  |   |
   |   |               | continue walking straight towards you with    |   |
   |   |               | the grenade still attached.  Furthermore, the |   |
   |   |               | Carrier Forms explode anyway when killed.     |   |
   |   |_______________|_______________________________________________|   |
   |                                                                       |
   |                                                                       |
   |  RECOMMENDED COMBAT TACTICS:                                          |
   |                                                                       |
   |     You never want to let Carrier Forms to close to you, as their     |
   |     explosion can severely hurt you, whether they burst on their own  |
   |     or whether you killed them when they are near.  Instead, try to   |
   |     kill them as far away as possible.  Keep in mind, however, that   |
   |     they can be used to your advantage.  For instance, wait until a   |
   |     Carrier Form is near other Flood forms, then quickly kill it.     |
   |     Many times, the explosion will kill or severely damage any nearby |
   |     enemies, making your life that much easier.                       |
   |                                                                       |
   \_______________________________________________________________________/


=-=-=-=-=-=-=-=
= Combat Form =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=-=-=-=-=-=-=-=
    _______________________________________________________________________
   /                                                                       \
   |                                                                       |
   |  Flood Combat Forms can have a couple different appearances, based    |
   |  on what type of life-form they took over (i.e. a Human Marine or a   |
   |  Covenant Elite).  The slight differences extend slightly beyond mere |
   |  appearances, however, as the different variations also use different |
   |  weapons, once again depending on what the life-form used to be.  The |
   |  Combat Forms without weapons can move surprisingly fast, leaping     |
   |  great distances to attack with their tentacles.  Keep in mind that   |
   |  their appendages can be blown off, rendering them harmless, but it   |
   |  is usually safer and easier to simply kill them.  Also note that     |
   |  they can sometimes "play dead," rising a short while after being put |
   |  down, to continue their attack.  Combat Forms arm themselves with    |
   |  MA5B Assault Rifles, M90 Shotguns, and even M19 SSM Rocket Launchers.|
   |                                                                       |
   |                                                                       |
   |  WEAPON EFFECTIVENESS:                                                |
   |    _______________________________________________________________    |
   |   |               |                                               |   |
   |   |    WEAPON     |                 EFFECTIVENESS                 |   |
   |   |_______________|_______________________________________________|   |
   |   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   |
   |   | M19 SSM ROCKET| The M19 SSM is probably a bit of overkill,    |   |
   |   |   LAUNCHER    | but if there are a group of heavily-armed     |   |
   |   |               | Combat Forms (perhaps armed with M19 SSM's    |   |
   |   |               | as well!), it can certainly take them out.    |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M6D PISTOL    | Against a lone Combat Form, the M6D works     |   |
   |   |               | quite well.  More often than not, however,    |   |
   |   |               | there will be many in the area, and so the    |   |
   |   |               | small clip size makes it a risk to use,       |   |
   |   |               | particularly at close range.                  |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M90 SHOTGUN   | Without a doubt, the M90 is the best weapon   |   |
   |   |               | to use against the Flood.  A single blast to  |   |
   |   |               | the chest will put a Combat Form down - make  |   |
   |   |               | sure that it has truly been killed before you |   |
   |   |               | proceed, however.                             |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | MA5B ASSAULT  | The MA5B works relatively well against a few  |   |
   |   |   RIFLE       | Combat Forms, but because its power is rather |   |
   |   |               | low, several reloads will be necessary to kill|   |
   |   |               | larger groups of them.  Obviously, this can   |   |
   |   |               | be quite risky.                               |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | S2 AM SNIPER  | The S2 AM is worthless against the Flood, as  |   |
   |   |   RIFLE       | the highly-penetrative rounds pass right      |   |
   |   |               | through them.                                 |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M9 HE-DP      | Fragmentation grenades work very well against |   |
   |   |   GRENADE     | Combat Forms, especially if they are unaware  |   |
   |   |               | of your presence.  Otherwise, they may simply |   |
   |   |               | leap right past them as they attack you.      |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M41 LAAG      | Unless you're playing Co-Op Mode on the final |   |
   |   |               | run of the Maw, you won't have many chances   |   |
   |   |               | to use the M41 LAAG against Combat Forms.  It |   |
   |   |               | does work very well, however.                 |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | NEEDLER       | At long range, the Needler works well against |   |
   |   |               | Combat Forms.  Up close, however, and it is a |   |
   |   |               | very poor weapon choice, as the needles take  |   |
   |   |               | a while to detonate, allowing Combat Forms to |   |
   |   |               | close in faster than you can kill them.       |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | PLASMA PISTOL | The Plasma Pistol is rather underpowered and  |   |
   |   |               | too slow-firing to be very effective against  |   |
   |   |               | large groups of Combat Forms.                 |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | PLASMA RIFLE  | Plasma Rifles work quite well against Combat  |   |
   |   |               | Forms, but because they usually attack in big |   |
   |   |               | groups, the risk of overheating remains.  Use |   |
   |   |               | controlled semi-automatic fire to minimize it.|   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | STATIONARY    | The Shade can kill Combat Forms, but because  |   |
   |   |   GUN (SHADE) | they are usually very well-armed and because  |   |
   |   |               | the Shade provides little protection, it is   |   |
   |   |               | probably a bad idea to use it, unless the     |   |
   |   |               | Shade is positioned such that the Combat      |   |
   |   |               | Forms must come through a chokepoint.         |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | PLASMA        | Plasma Grenades work very well against Combat |   |
   |   |   GRENADE     | Forms, but be careful not to throw them at    |   |
   |   |               | one that may leap right at you, grenade still |   |
   |   |               | attached.                                     |   |
   |   |_______________|_______________________________________________|   |
   |                                                                       |
   |                                                                       |
   |  RECOMMENDED COMBAT TACTICS:                                          |
   |                                                                       |
   |     As I mentioned above, the M90 Shotgun is far and away the best    |
   |     weapon to use.  Simply blast them as they leap at you, or circle  |
   |     strafe and fire at ones that are shooting back.  If you are       |
   |     unfortunate enough to not have one available, keep moving at all  |
   |     times, strafing with either the MA5B or Plasma Rifle.  Finally,   |
   |     look for Carrier Forms that happen to be present, and destroy it  |
   |     when it is adjacent to the Combat Forms.  Fortunately, the Combat |
   |     Forms seem to have lost any sense of intelligent combat tactics   |
   |     that the body that they are occupying might have once had.  As    |
   |     such, they tend to rush blindly into combat, so retreat and find  |
   |     a choke point if possible, killing them as they approach.         |
   |                                                                       |
   \_______________________________________________________________________/


=-=-=-=-=-=-=-=-=-=
= Infection Form  =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=-=-=-=-=-=-=-=-=-=
    _______________________________________________________________________
   /                                                                       \
   |                                                                       |
   |  Infection Forms, which have a bulb-shaped head and a cluster of many |
   |  tentacles, can be thought of as the "early" stages of the Flood.     |
   |  They are always found in large numbers, and are also released from   |
   |  exploding Carrier Forms.  Once a life-form is nearby, they attempt   |
   |  to swarm it, in hopes of injecting themselves into its Central       |
   |  Nervous System.  If the newly acquired host is relatively small (i.e.|
   |  a Jackal or Grunt), it is converted into a Carrier Form, to serve as |
   |  a "womb" in which they can rapidly propagate.  If the host is an     |
   |  Elite or Marine, it is converted into a Combat Form.  Fortunately,   |
   |  Infection Forms are rather diminutive in size, and cannot penetrate  |
   |  the Master Chief's MJOLNIR armor, although they do cause very slight |
   |  damage.                                                              |
   |                                                                       |
   |                                                                       |
   |  WEAPON EFFECTIVENESS:                                                |
   |    _______________________________________________________________    |
   |   |               |                                               |   |
   |   |    WEAPON     |                 EFFECTIVENESS                 |   |
   |   |_______________|_______________________________________________|   |
   |   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   |
   |   | M19 SSM ROCKET| It'd be a waste of a rocket to use the M19    |   |
   |   |   LAUNCHER    | SSM on a group of Infection Forms, although   |   |
   |   |               | it would certainly destroy them.              |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M6D PISTOL    | A single M6D round can easily destroy an      |   |
   |   |               | Infection Form, but because they are always   |   |
   |   |               | found in such great numbers, a weapon with a  |   |
   |   |               | larger clip would be better suited.           |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M90 SHOTGUN   | Especially at long distance, the M90 is very  |   |
   |   |               | effective, as the bullet spread will destroy  |   |
   |   |               | several Infection Forms at once.  However,    |   |
   |   |               | shells are oftentimes in short supply, so it  |   |
   |   |               | would be better to save them for something    |   |
   |   |               | tougher (i.e. Combat Forms).                  |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | MA5B ASSAULT  | The MA5B works very well, because of the high |   |
   |   |   RIFLE       | rate of fire.  This is probably the most      |   |
   |   |               | efficient weapon to use against Infection     |   |
   |   |               | Forms.                                        |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | S2 AM SNIPER  | The S2 AM fires far too slowly and has too    |   |
   |   |   RIFLE       | small of a clip to be effective against these |   |
   |   |               | Forms.                                        |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M9 HE-DP      | The M9 HE-DP works well against groups of     |   |
   |   |   GRENADE     | Infection Forms, although it would probably   |   |
   |   |               | be wiser to save them for stronger enemies.   |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M41 LAAG      | Unless you're playing Co-Op Mode on the final |   |
   |   |               | run of the Maw, you won't have many chances   |   |
   |   |               | to use this weapon against Infection Forms.   |   |
   |   |               | The high rate of fire and bullet spread make  |   |
   |   |               | it very effective against these enemies.      |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | NEEDLER       | The Needler works against Infection Forms,    |   |
   |   |               | but the homing needles may only target a few  |   |
   |   |               | of them, unless you are constantly targeting  |   |
   |   |               | different individual ones.                    |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | PLASMA PISTOL | Rapidly firing normal bolts works against the |   |
   |   |               | Infection Forms, and an overcharged shot may  |   |
   |   |               | take out multiple ones.                       |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | PLASMA RIFLE  | Plasma Rifles work well, but because it has   |   |
   |   |               | the risk of overheating and because it has a  |   |
   |   |               | slower firing rate, it's probably a better    |   |
   |   |               | idea to use the MA5B instead.                 |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | STATIONARY    | The Shade can easily destroy Infection Forms, |   |
   |   |   GUN (SHADE) | but be wary of other types of Flood nearby.   |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | PLASMA        | Plasma Grenades can certainly destroy large   |   |
   |   |   GRENADE     | groups of Infection Forms, but they are better|   |
   |   |               | saved for tougher targets.  Of course, there  |   |
   |   |               | is also the risk of one carrying the grenade  |   |
   |   |               | right back to you.                            |   |
   |   |_______________|_______________________________________________|   |
   |                                                                       |
   |                                                                       |
   |  RECOMMENDED COMBAT TACTICS:                                          |
   |                                                                       |
   |     Looking at the Weapon Effectiveness table, it's clear that pretty |
   |     much any weapon can be used against Infection Forms.  However,    |
   |     there are still better choices than others.  Personally, I don't  |
   |     like to waste ammunition, of any type, on them, because even on   |
   |     Legendary Difficulty, they do very little damage when they hit.   |
   |     Instead, I simply use a melee attack (which can destroy several   |
   |     at once), then backpedal and continue with more melee attacks.    |
   |     Even those that get through still do insignificant amounts of     |
   |     damage.  If you feel the need to shoot them, however, go with     |
   |     the MA5B Assault Rifle.                                           |
   |                                                                       |
   \_______________________________________________________________________/


===============================================================================
= C) Forerunners                                                         kw-for
===============================================================================

=-=-=-=-=-=-=
= Sentinel  =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=-=-=-=-=-=-=
    _______________________________________________________________________
   /                                                                       \
   |                                                                       |
   |  Sentinels are flying machines built by the creators of Halo to serve |
   |  one purpose: destroy the Flood.  They seem to be follow the orders   |
   |  of Guilty Spark 343, and are always found in groups.  Their only     |
   |  offensive weapon is a continuous-fire laser beam, which can be quite |
   |  damaging if the target is caught in it long enough.  Generally, the  |
   |  Sentinels try to fly high above, dragging their lasers along the     |
   |  ground toward their target.  Some even have energy shielding, so     |
   |  can take a high amount of damage.                                    |
   |                                                                       |
   |                                                                       |
   |  WEAPON EFFECTIVENESS:                                                |
   |    _______________________________________________________________    |
   |   |               |                                               |   |
   |   |    WEAPON     |                 EFFECTIVENESS                 |   |
   |   |_______________|_______________________________________________|   |
   |   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   |
   |   | M19 SSM ROCKET| Rockets are very effective against Sentinels, |   |
   |   |   LAUNCHER    | although they can oftentimes quickly fly out  |   |
   |   |               | of the way.                                   |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M6D PISTOL    | The M6D can be useful against Sentinels when  |   |
   |   |               | they are relatively far away, but up close,   |   |
   |   |               | it simply fires far too slowly to destroy an  |   |
   |   |               | entire group before taking damage.            |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M90 SHOTGUN   | At close range, the M90 can heavily damage a  |   |
   |   |               | Sentinel.  However, closing to a good range   |   |
   |   |               | against them can be quite dangerous, and the  |   |
   |   |               | risk of taking damage in return is high.      |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | MA5B ASSAULT  | The MA5B is somewhat effective, but there are |   |
   |   |   RIFLE       | much better choices.  While it does deal out  |   |
   |   |               | some damage, it simply doesn't have the power |   |
   |   |               | to quickly take a number of Sentinels out,    |   |
   |   |               | especially the shielded variants.             |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | S2 AM SNIPER  | The S2 AM Sniper Rifle can certainly destroy  |   |
   |   |   RIFLE       | a Sentinel - however, there aren't really any |   |
   |   |               | opportunities for long-range sniping against  |   |
   |   |               | them, so a better close-range weapon would be |   |
   |   |               | better suited.                                |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M9 HE-DP      | It is rather difficult to get a Fragmentation |   |
   |   |   GRENADE     | Grenade to hit, as Sentinels are usually high |   |
   |   |               | above the ground.  If by chance they are low  |   |
   |   |               | to the ground, however, the M9 HP-DE will     |   |
   |   |               | do quite a bit of damage.                     |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | M41 LAAG      | There aren't many opportunities to use the    |   |
   |   |               | M41 LAAG against Sentinels, unless you are    |   |
   |   |               | playing the final run of the Maw in Co-Op     |   |
   |   |               | mode, in which case it works superbly.        |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | NEEDLER       | The Needler works very well against Sentinels,|   |
   |   |               | particularly if trying hit-and-run tactics.   |   |
   |   |               | Since the needles home in, they can be fired  |   |
   |   |               | before quickly darting back to cover.         |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | PLASMA PISTOL | Extremely effective against the Sentinels,    |   |
   |   |               | particularly the homing overcharged shots.    |   |
   |   |               | Sentinels are very vulnerable to plasma, so a |   |
   |   |               | single overcharged shot should quickly kill   |   |
   |   |               | an unshielded one.                            |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | PLASMA RIFLE  | Along with the Plasma Pistol, Plasma Rifles   |   |
   |   |               | are the very best weapons to use against the  |   |
   |   |               | Sentinels.  A few quick shots to each should  |   |
   |   |               | rapidly destroy them.                         |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | STATIONARY    | N/A - there aren't really any opportunities   |   |
   |   |   GUN (SHADE) | to use a Shade against Sentinels.             |   |
   |   |_______________|_______________________________________________|   |
   |   |               |                                               |   |
   |   | PLASMA        | Plasma Grenades will deal a great amount of   |   |
   |   |   GRENADE     | damage to Sentinels, but it can be rather     |   |
   |   |               | difficult to get one to stick or land close   |   |
   |   |               | enough without the Sentinels flying away.     |   |
   |   |_______________|_______________________________________________|   |
   |                                                                       |
   |                                                                       |
   |  RECOMMENDED COMBAT TACTICS:                                          |
   |                                                                       |
   |     As with most other enemies, it is important to take cover and     |
   |     emerge only briefly to fire.  In open areas, constantly move, so  |
   |     that you are not caught in the lasers for extended periods of     |
   |     time.  Also, as can be seen above, plasma-based weapons are much  |
   |     more effective against Sentinels than projectile weapons, so make |
   |     good use of Plasma Rifles and Pistols, and even Needlers, to      |
   |     quickly destroy them.                                             |
   |                                                                       |
   \_______________________________________________________________________/



_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
VII. MULTIPLAYER                                                         kw-mul
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

You've conquered Halo on Legendary Difficulty, and that, in itself, is quite an
accomplishment.  As exceptional of a player as you might be in single player,
however, you will probably find your skills tested to the limit against other
human players.  Simply put, some who excels at Halo multiplayer gaming will put
anything the single player campaign threw at you to shame.  Having said that, I
will do my best to show you the basics, such as discussing the effectiveness of
certain weapons in multiplayer, the different game modes, and the different
maps available.  Even witn this wealth of information, however, note that none
of it does any good unless you PRACTICE.

===============================================================================
= A) Maps                                                                kw-map
===============================================================================

Each map has different locations for weapons, and as such, each map will have
its own legend, listing the weapons found at each location.  However, I am
making an attempt to keep such things as general topography consistent among
each map.  For instance, the number signs will always indicate the borders of
the map, for every single map, and so on.  Also, I will use the same key for
certain items.  For example, [+] will always indicate the location of a Med
Kit, no matter what map you are playing on.  See the table below for a general
legend.  Every second that you waste running around looking for weapons and/or
equipment is another second that your opponent may use to pick up what you need
or kill you, so try to memorize the useful locations.

          __________________________________________________________
         |                                                          |
         |                     ---  LEGEND  ---                     |
         |__________________________________________________________|
         |                                                          |
         | TOPOGRAPHY:                                              |
         |    [L]  Ladder                                           |
         |    [TP] Teleporter                                       |
         |    ///  Signifies higher ground (i.e. ledges)            |
         |    @@@  Signifies borders of boulders                    |
         |    ...  Signifies lower ground (i.e. tunnel)             |
         |    ###  Signifies barrier of map/impassable areas        |
         |    ~~~  Water                                            |
         |    -->  Arrows indicate ramps (i.e. down into tunnel)    |
         |                                                          |
         | MISCELLANEOUS ITEMS:                                     |
         |    [+]  Med Kit                                          |
         |    [AC] Active Camouflage                                |
         |    [OS] Overshield                                       |
         |                                                          |
         |__________________________________________________________|

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