Halo - Strategy Guide (Page 08)
Below are the cheat codes, hints and help for Halo - Strategy Guide (Page 08).
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- CHECKPOINT -
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Peek around the next right turn, and more fighting may be going on. Note that
there is also another door directly ahead, which CAN open and which does have
more Flood on the other side. Keep that in mind, so that you don't get two
different groups of enemies on both sides of you. This particular group of
Flood will respawn, so keep moving in a circle around the hallway once they're
dead to trigger the next wave. It probably isn't necessary to kill them all,
but it's pretty easy. If you go through the door that they were behind and
just keep making your way around the hallway in a clockwise direction, you'll
sneak up on them every time - destroy the Carrier Form to get most of them all
at once. Sure, it can get a little tedious, but it's better than having the
risk of then sneaking up on you later. After they're all dead, turn down the
next corridor and turn left to go through the door. Head down and turn right
at the pillar.
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You'll see another Shuttle Bay ahead, from which we could reach the Control
Room if we got to the third floor. Before we worry about that, however, there
is yet another fight between the Covenant and Flood going on. Directly ahead
of you as you enter the Shuttle Bay is a group of stationary energy shields,
with several Elites nearby. The battle is easily won by the Elites, so hurry
and throw a Plasma Grenade or two at them. Place them well, and they'll all
be dead within a few seconds. You'll also get another message from Keyes,
telling you to get the hell out - "He's delirious and in pain," Cortana says.
Head left (save the Med Kit for later) through the open door, then take the
first left and move to the pillar. This route is actually taking us down, in
the opposite direction of where we want to go, but this will clear the lower
levels out, keeping our rears a little bit safer.
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Look down the right ramp, and another battle is taking place. Let the fight
die down, then head down there. Most likely, the Covenant will have won, as
their battle group consisted of a Hunter. Pull out your M6D and put a round
into its weak spot. A few Grunts may have survived as well, so kill them as
well, then make your way down the next ramp. You'll see some Combat Forms down
at the bottom, but don't let them notice you, as they'll soon start fighting
some more Covenant. They Flood will once again probably lose, so carefully
peek around the left corner, and stick a Plasma Grenade to the unsuspecting
Elites (two Major, one Minor). Finish off the Grunts with your M6D, then head
down to where they were. Be sure to restock on Plasma Grenades, then turn
right at the green mist. Turn left at the pillar and go through the next door,
and you'll be in the bottom floor of the Shuttle Bay.
Kill anything surviving down here (usually some Infection Forms), then head all
the way back up to the level we entered on, near the stationary energy shields.
Turn left once you get to this floor, walking past the platform with the energy
shields (to your right). Go through the door to your left and up the ramp, and
you'll hear another battle. Fleeing Grunts may soon come into view, so be
ready to smack them down, to save a little bit of ammunition.
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Now, peek around the right corner and take out several Carrier Forms with your
M6D. Head up the tunnel, and once you get to the flaming wall to your right,
you'll get another checkpoint.
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Up ahead, you'll see more Grunts running away, from right to left. Take cover
in the nook to the right for a little while, then go in and mop up whatever
side won. Carefully head up the hallway, checking to make sure there are no
enemies hiding to the left, then turn right and go up toward the green mist.
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Turn right and go down the descending ramp, but not too far. Carefully peek
around the left turn, and throw a grenade at the mass of Flood. This should
take care of most of them, but you'll probably have to snipe a couple more
Combat Forms further up the ramp. Restock on ammunition, then head to the top
of the ramp.
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Just around the right corner is a Med Kit, if you need it. Through the open
door, you should now be able to see that you are on the third floor of the
Shuttle Bay. Look over the edge, and you'll find that a Covenant Dropship is
unloading some troops, including at least three Elites. These Elites are also
wearing black - they're Special Ops, and are some of the tougher enemies that
you will face. Also note that there is now another Elite on the central
platform with the stationary energy shields, even though you killed the ones
there earlier. Your main concern, however, is to the right (after exiting the
door): another group of Flood Combat Forms are standing in front of the next
door.
Sometimes, I've been able to sneak over to the ledge and look down on the
Covenant Dropship without the Flood noticing, allowing me to stick the Special
Ops Elites with a Plasma Grenade or two. This doesn't usually happen, however,
so instead draw the attention of the Combat Forms, then duck back into the
doorway and take them out. When the first group of Flood is dead, move to the
door that they were near, keeping as close as possible to the right side. A
second group of Combat Forms will appear once you get close enough, but will
hopefully not notice you if you were close to the wall. Throw a grenade or
use your M90 to finish them off.
Now, feel free to peek over the edge and try to kill some of the Special Ops
Covenant down there, as it'll make things a little easier later. Usually, they
will have scrambled to cover by now, however, but if they are still around,
there should be some Needlers laying around, so go ahead and try using those -
even better would to be to catch the Elites unaware with Plasma Grenades. If
you're having trouble, however, don't worry about it too much, and go on
through the door where the Flood was. Turn right and go up the ramp, then left
through the door.
=-=-=-=-=-=-=-=
= The Captain =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=-=-=-=-=-=-=-=
You'll hear Captain Keyes' screams of pain, and Cortana will tell you that his
vital signs are fading, so we need to hurry. Don't feel rushed, however, as
there is no time limit. Head up the path and turn right.
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Go through the door ahead, and you'll see some Covenant and Flood battling up
ahead. To avoid being spotted, move slightly forward and into the left ramp,
with the flaming boxes. Note that there is a Med Kit here if you need it.
Usually, the battle will die down, even though neither side has really won yet,
so you may have to try and do something like fire a shot or two or simply let
the Covenant ahead spot and fire at you to get them to start fighting again.
Just keep ducking out of the nook you're in whenever the fighting stops, to get
them to fight some more. Eventually, the Covenant will probably be killed.
Head down toward where the Covenant were, then check the left turn for any
remaining Flood. If there are any, kill them with your M90, focusing on any
Carrier Forms first, to hopefully take out most of them at once.
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___________________________________________
+--| MISSION OBJECTIVE: Recover Captain Keyes |--+
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Continue to walk up the left ramp (where the Flood was grouped), until more of
them come out of the room. Then, quickly duck behind a corner and wait for
them to come to you. It'll take awhile, as the room that they're coming from
is actually the Control Room, and is swimming with Flood. When they stop
congregating outside the door, carefully approach it until it opens, then take
a quick look around to see if there are more inside. If there are, backtrack
to the corridor and around a corner, as usual. There's another Med Kit just
through the door, on the ground to the right. Get the one in the nook that we
were hiding in before, however, if you need it.
Now, you'll see the large central platform ahead, but don't go up it yet.
Instead, turn right (if you had just gone through the door) and walk toward the
corner of the room. You'll see a small nook here - remember how to get here!
I can't stress how important that is, but also remember where the door you just
came through is as well, in relation to the central platform. Ok, you got it?
Head up the ramp to the large blob.
__________
-=| Cutscene |=-
ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
| Sadly, this massive blob is all that is left of Captain Jacob Keyes. |
| Apparently, the Flood were scrambling his brain, erasing his memories |
| one by one, in order to find one in particular: the location of Earth.|
| We still need the neural implants to destroy the Pillar of Autumn and |
| Halo, so the Master Chief plunges his fist into Keyes' half-dissolved |
| brain, retrieving them. |
|_______________________________________________________________________|
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_______________________________________________
+--| MISSION OBJECTIVE: Escape via the shuttle bay |--+
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Ok, pause the game if you'd like, so that we can go over our strategy. So the
door that we entered through now has Covenant forces waiting on the other side,
but they won't enter, unless you get near enough the door that it opens. Flood
will also be swarming the room. So, quickly hop off the platform and get close
enough to the door that it opens, then run like hell to the little nook I told
you to remember earlier. Hide in there while the two sides try to kill each
other, and you will hopefully remain unnoticed. If you do it right, you won't
even have a single shot fired at you. Of course, be prepared if anyone wanders
right into your nook, but that probably won't happen.
When you no longer hear the sounds of battle, carefully peek out. Most likely,
the Flood will have won, and will be grouped near the ramp up to the central
platform. How I wish I had an M19 SSM Rocket Launcher right now - tough luck,
but we do have some grenades, so make use of them, then duck back into the nook
and wait for any survivors to come after you. Blow them away with your M90
when they do. When it's relatively safe, leave your hiding spot, but be on
the lookout for more Flood lurking somewhere in the room. Go and pay your last
respects to Keyes if you wish, then pick up the Med Kit if you need it (you
probably won't have taken any damage whatsoever, though). Exit through the
door that you entered by. Turn right at the intersection, pass the flaming
blocks and Med Kit to your right, and go through another door.
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Turn left and go down the ramp and through another door. Even before it opens,
however, you'll hear a Grunt scream - not good. Carefully peek around the
right corner, and you'll see another battle taking place. Wait for a little
while, then head down to the pillar. The door to the Shuttle Bay is right
there, but waiting outside of it are a bunch of Special Ops Covenant, including
Elites and Grunts armed with Fuel Rod Cannons and Needlers.
Hide behind the pillar, waiting for a perfect opportunity to stick a Plasma
Grenade to the back of at least one of the Elites (there are two). Once they
notice you, make sure that you don't just sit there near the pillar, as the
Fuel Rod Cannons will severely hurt you. You may want to go pick up the dead
Grunt's Needler, and try using that against the Elites as well. Try to take
out the Grunts with a single headshot each first, however, so that you can be
sure the needles are homing in on the Elite and not them. When the Covenant
ahead and the Covenant to the right have been taken care of, carefully head out
onto the ledge.
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Now, you have several options on how to proceed. We already know that we need
to escape, and several Banshees escorting a Covenant Dropship full of Special
Ops will soon be arriving. They will all land on the bottom floor, however, so
we can either fight our way through the halls or we can jump down. The second
option is far, far easier, so I'll explain that route. Look around the Shuttle
Bay, and you'll see that the opposite end from where you entered has a couple
different ledges, one underneath another. Jumping down to the bottom on the
side that we're on now results in death, so head over to the far side and drop
down to the next lower ledge, and then again to the bottom floor. You'll take
some damage, but no matter. Now, quickly run to the nearest landing Banshee,
cave in the skull of the Special Ops Elite with a melee attack, then hop in.
Fly straight forward, and you will make your getaway.
__________
-=| Cutscene |=-
ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
| The commandeered Banshee heads for the crashed Pillar of Autumn, which|
| looks so peaceful and serene from the outside. You know that there's |
| trouble inside, however - unfortunately, the Banshee starts to fall |
| apart, so just before it plummets into the side of the Autumn, the |
| Master Chief dives off, barely catching hold and making his way into |
| his former home. |
|_______________________________________________________________________|
===============================================================================
= Level 10: The Maw kw-maw
===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= ...And the Horse You Rode In On =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
_________________________________________________
+--| MISSION OBJECTIVE: Make your way to the bridge |--+
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Walk forward a little bit, and Cortana will tell you that we need to get to
the Bridge; from there, Keyes' neural implants can be used to initiate a manual
overload, causing explosions powerful enough to destroy Halo.
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- CHECKPOINT -
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Switch to your Plasma Rifle and turn around 180 degrees, so that you're facing
outside the Pillar of Autumn. Soon, you should see some red contacts appear on
your motion tracker - as soon as the Sentinels come into view, blast them with
plasma. They only take a few shots each, as these are the unshielded variant.
Usually, only two will come into view outside; you may have to turn around and
go in, then turn left to spot the other two. Either way, they should crash
relatively easily.
Head down the hallway where the last two Sentinels were, then turn right. Go
over the grates with the green steam rising out of them and turn right into the
Maintenance tunnel. In the tunnel, take the first left and then a second left.
Walk toward the ladder sticking out of the ground, and a whole bunch of
Infection Forms should start coming out. Melee as many of them as you can,
while letting the rest burn themselves on your shield. You may hear several
explosions from down below, as some Carrier Forms burst, so just wait for a
little while and you'll get a checkpoint.
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Drop down, and you'll see some Sentinels - they must have been what destroyed
the Carrier Forms. Using the support beam as cover, take out the four of them
with your Plasma Rifle. They aren't too aggressive, so simply hide behind the
beam when your shields get low. Once they are dead, head down to where they
were and turn right.
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Head down this hallway, killing the couple of Infection Forms running around in
it. Don't go too far down it, though, as around the next right turn is a large
number of Combat Forms. Of course, we don't have our trusty M90, so we'll have
to make do with grenades and MA5B fire. The first Combat Form you see wields
an M90, however, so if you can, try to kill him quickly and grab his weapon to
use on the rest. Once they are all dead, scavenge for supplies - you should
pick up the M6D to go along with the shotgun.
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As you make the next right turn, a small door should burst open, with a ton of
Infection and Combat Forms. Throw a grenade into the narrow hallway they are
in, then finish up the rest with your M90. At least one of these Combat Forms
was also using one, so make sure to pick up some more shells. Head through the
hallway they were in, then peek your head around the next left turn. There are
a couple Carrier Forms and some Combat Forms, but they shouldn't be any trouble
at all, if you wait around the corner for them to show their faces. A couple
of these will provide more M90 shells, so you should be pretty good on ammo.
Continue past where they were and make a right turn, and you'll see a door with
a fire blazing to the right of it.
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Go through the door and melee the nearby Infection Forms. If you walk a little
bit further into the room, however, a group of Carrier and Combat Forms will
start attacking some Covenant Forces, including a pair of Hunters. I like to
quickly take out the Hunters, especially since the Covenant will easily win the
fight anyway. Directly in front of the door you entered through is a pillar
with a Med Kit behind it, but save it for later, unless you are badly hurt. To
the left and right are doors into the cafeteria, which you may remember from
the first level. Peek through, and you'll see a large number of Special Ops
Elites and Grunts, and any Hunters you haven't killed. Eventually, the Flood
will all be killed, so you'll have to take this group on yourself.
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Carefully peek through either of the two doors, then try to stick a Plasma
Grenade to the backs of any of the nearby Elites you see, before they notice
you. After you throw them, try to take out the Grunts with your M6D - they
still only take one headshot to kill. Now, there will probably still be some
Special Ops Elites on the far side of the cafeteria, which usually run in after
you walk partway into the cafeteria. You can once again try to stealthily
stick them with Plasma Grenades, but if you've lost the element of surprise,
you may want to scrounge around for a Needler and use that against them. If
you keep going through the two different doors, you can oftentimes get the far
Elites to forget where you are, allowing for a long distance throw.
As a last resort, try charging them with the M90 - a couple shots will take the
Elites down, but you'll most likely take some damage in the process. When the
room looks clear, carefully head to the opposite end and look for any survivors
before proceeding; the far door usually has more Covenant on the other side.
Again, use Plasma Grenades to make short work of them, and when they are all
dead, you'll hear a change of music.
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Go back and get the Med Kit outside the cafeteria if you need it, then head
through the far door of the cafeteria. Turn left, and head for the opened
door, where you'll see another Med Kit on the ground. Head past it, and
Cortana will let you know that you made it to the bridge.
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Carefully look around the left corner, and you'll see another Special Ops Elite
for you to stick with a Plasma Grenade. Hopefully, he'll run into the Bridge
as soon as you hit him and take out several more Covenant troops within. Don't
get your hopes up, however - turn right into the Bridge and kill any Grunts you
see with headshots, using the M6D. When they are all dead, Cortana will tell
you to get to the terminal to upload the neural implants. Before you do so,
however, switch your M6D for either the Plasma Rifle the Elite was using or the
Needlers the Grunts had (I prefer the Needler). Keep the M6D in a safe place,
of course, then make your way into the center of the Bridge.
__________
-=| Cutscene |=-
ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
| Cortana starts to initiate the Pillar of Autumn's manual overload, to |
| cause the self-destruction of the ship and Halo. Unfortunately, 343 |
| Guilty Spark shows up and puts an end to that plan, so we're going to |
| have to blow up the ship the good ol' fashioned way: with explosives |
| such as grenades. |
|_______________________________________________________________________|
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___________________________________________________________________
+--| MISSION OBJECTIVE: Get to engineering by way of the cryo storage |--+
+--| facility |--+
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Duck behind any cover you can, then fire half a clip of needles (or your Plasma
Rifle) at each of the Sentinels outside, ducking back behind cover as needed.
Repeat until they are all dead, then go and trade the Covenant weapon for your
M6D. Now, head back out the way you came in, toward the Med Kit (which you
probably won't need just yet).
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Turn left right after you pass the Med Kit, and you'll see that the cafeteria
has now been sealed up. Continue down the hallway, and as soon as you pass the
diagonal structural support beam, you'll see some Flood Combat Forms appear
from the right. Use your M90 to kill them as soon as they come around - make
sure your shotgun is fully loaded before you start, however, as they'll keep
coming until your clip is almost empty (there's about nine of them). As long
as you stay behind the corner and wait for them to come to you, however, you
should have no problem.
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Turn right into the area the Combat Forms came from into the armory and move
through to the opposite end. There's a lot of MA5Bs laying around, but not
much else, unfortunately. When you approach the door ahead, you'll hear the
sounds of a battle between the Flood and Covenant. Don't peek your head out
the door yet, instead waiting until the fighting stops.
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After the battle has died down, carefully exit and look for the survivors of
the fight - it's usually a Special Ops Elite and a pair of Hunters to the right
after going through the door. There's a large barrier in between you and them,
so lob a Plasma Grenade over it, hopefully hitting the Elite. Now, charge the
two Hunters, and one should quickly try to melee attack you. Quickly sidestep
out of his way, turning as you do so, then put a M6D round into this back. Do
the same with the other Hunter. The corridor is kind of cramped, but you will
still have plenty of room to maneuver around their charge. If you do take a
lot of damage, simply revert to your last save, since it's so close.
There's a Med Kit at the end of the hallway (to the right) where the Hunters
and Elite were, if you need it. There should be some M6D and M90 ammunition
lying around, so fill up. Once again, put your M6D in a safe place, switching
it for one of the Plasma Rifles lying around. There should be quite a few, so
look for the one with the most charge. Now, head through the door that was
straight across from where you entered the hallway (the one that doesn't have
a blue arrow pointing to it). Turn left in the corridor, and then right.
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On the other side of the next door are some Sentinels and a whole bunch of
Infection Forms. While the Sentinels are busy with the Infection Forms, pop
out, turn right, and destroy a Sentinel or two, before ducking back when they
focus on you. Some of these are shielded, so can take a bit more damage than
the normal ones. When all the ones in this hallway are dead, finish off any
surviving Infection Forms, then crouch to move underneath the partially-opened
door to the left. Head slightly to the right to the next door, then destroy
another group of Sentinels waiting in the narrow corridor. If you can hit one
with a Plasma Grenade, you could probably destroy all of them at once. Now,
head back and grab your M6D again before heading back here. Go through the
next door.
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You'll immediately hear the sounds of a pretty intense firefight. It's going
on behind the door just to the right, with the yellow arrow labeled "Cryo B"
pointing at it. It'd probably be a good idea to wait until the battle dies
down before entering. Look for any surviving Combat Forms, then fire a single
M6D round to get their attention. Duck back and wait for them to go through
the door, and kill them with the M90 when they do so. Sometimes, the Sentinels
may survive, so head back and grab a Covenant weapon to use against them. Head
further into the room, toward the ladder.
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The music will change, and you'll see a few Sentinels flying through the glass
passageway above, before they start firing on more Flood up there. Go up the
ladder, and some Combat Forms should enter the room down below, from where you
came in. As soon as you see the red contacts appear on your motion tracker,
throw an M9 HP-DE toward the door while running toward it. Quickly pick off
any Flood that survived the grenade with your M90, ducking back out into the
hallway for cover. Back out in the hallway, you'll see some flaming pipes. If
you jump over them and turn left, you'll find a Med Kit - pick it up if you
need it. Now, head back into the Cryo B room, back up the ladder, and toward
the Cryo control room at the end.
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There are some more Flood to the left after entering the control room. If you
can see a Carrier Form, pop it with the M6D to hopefully take out a couple of
Combat Forms with it. Now, duck back behind cover, so that you can kill the
Flood as they rush out the door toward you (you should still be on the upper
ledge, facing the control room door). The windows of the control room are
bulletproof, fortunately, so feel free to stand in front of them. However, the
game has a little bit of clipping, so the Combat Forms' arms can sometimes
"reach" through the window, so they CAN hurt you if this happens. Keep popping
in and out of the entrance to trigger more Flood, and repeat until they are all
dead. When they stop coming, make sure to pick up more ammunition before
heading through the corridor they were in. Don't forget to pick up the Med Kit
in the control room if you need it.
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Head straight across the more open room, and you'll find an overshield in the
dead-end. Pick it up, then quickly head back to the open room, turn left,
then run down and go through the small door on the left. You'll probably want
to turn on your flashlight, to make seeing a little easier. Head forward into
the tunnel and take out a small group of Infection Forms, before they damage
your overshield.
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In the tunnels, turn right, then left, then right again. You'll see an open
door ahead of you, with Flood, Sentinels, and Covenant all duking it out. If
you wait near this door, a pair of Hunters should cross your path, so quickly
take them out with your M6D. This will let the rest of the forces whittle each
other down even further than if you had let them live. Facing this door, if
you turn left and go through another door, you'll probably encounter a Special
Ops Grunt in the burning room. Quickly kill him and fill up on Plasma Grenades
if you're not already full. Facing the door that the Hunters walked by, if you
turn right, go to the end, then turn left, you'll find a Med Kit. Anyway, when
the battle has died down, peek out the door and look for survivors.
If the Sentinels still live, run back and pick up a Covenant weapon to use
against them. If it's Covenant, try to hit them with Plasma Grenades. Keep in
mind that Flood will keep running from the left as well. When you have the
chance, run straight across the hallway through the door with the green light.
Check your rear to make sure nothing followed you, then head down the corridor.
Turn right, then right again, and you'll come to another door. Carefully move
toward it until it opens, and you'll see two stationary energy shields ahead.
Look to the right for any enemies, then turn left past the energy shields when
it's clear.
Continue down the hallway, and you'll see a red arrow labeled "Engineering"
pointing to the left, and another one labeled "Armory" pointing straight ahead.
Go toward the armory first, turn right, then left, and slowly walk toward the
door.
+-------------
- CHECKPOINT -
-------------+
Okay, so we've dealt with Stealth Elites before - now we're going to be dealing
with Flood wearing Active Camouflage. Stay near the door and zoom in with your
M6D. As soon as you see some distorted form running, pop it with a couple of
rounds to make it visible, then finish it off with your M90 when it gets close.
After you get the first one, duck back, as a second "Stealth Combat Form" and
several normal ones approach. Finish them off the normal way, with M6D rounds
at long range to grab their attention, and the M90 up close. Make sure to fill
up on M90 shells as well - there is plenty of ammunition around. Now, switch
your M6D for an M19 SSM Rocket Launcher and fill up on rockets for it, then
leave the armory and head through the corridors toward Engineering.
=-=-=-=-=-=-=-=-=-=-=-=-=
= Light Fuse, Run Away =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=-=-=-=-=-=-=-=-=-=-=-=-=
+-------------
- CHECKPOINT -
-------------+
___________________________________________________________________
+--| MISSION OBJECTIVE: Use the controls on the third floor to retract |--+
+--| an exhaust manifold |--+
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After the transition to the next segment of the mission, continue forward and
take the right turn to the next door. Go through, and Cortana will inform you
that we've reached the Engine Room. The Monitor has disabled the Pillar of
Autumn's computers, so we'll have to detonate the fusion reactors. Cortana
will walk you through the process, letting you know that we first have to open
the exhaust manifold. Take care of the Infection Forms that by now are heading
toward you. You'll also hear the familiar, cheerful voice of 343 Guilty Spark
as well.
Once the Infection Forms have been taken care of, turn right and go up the ramp
to the next level. Be ready to kill more Infection Forms, then note the large
banks of computers on this level. Each has two Med Kits on it, so that's kind
of reassuring. Continue down this level, staying as close to the right wall
as possible. At the end, you'll reach another door, so go through. Go up the
next ramp and turn right. Start walking forward, but keep in mind that some
Combat Forms are at the end. (If he's not here, continue on ahead to the third
level). Approach carefully, then take out the first one with your M90. Wait
around the corner for another one to come around, then kill him as well, before
peeking around up the right ramp to take out a Carrier Form. Mop up the
Infection Forms, then head up the ramp.
There should be several more Combat Forms, so fire a shot to get them to come
after you, then duck behind the corner. Once again, wait for them to come
around before killing them. Head up the ramp and go through the door to the
third level to the left. Most of the enemies should be clear, as they were the
ones that came running down when you were on the second level. However, if you
are hurried and didn't encounter any resistance on the second level, they will
all be up here. Either way, take any Combat Forms the same way as usual, then
head up the small ramp and through the door at the end of the corridor.
You'll see two control panels ahead, as shown by the navigation markers on your
HUD. Switch to your M19 SSM, run out to the closest console, then hit (X) to
activate it.
_______________________________________________________________
+--| MISSION OBJECTIVE: Destroy the open vent core with a grenade |--+
+--| or rocket |--+
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As soon as you activate the console, jump onto the narrow beam to the left,
slightly below where you just were. Turn around 180 degrees and wait until
you see the open vents (it'll be red). Fire a rocket into either of the two
red slits, and it'll blow. Do this as quickly as possible, as a group of
Sentinels will be on their way to attack you. With nothing to hide behind on
this beam, they will do quite a bit of damage. If your rocket flies true, you
will see a huge explosion. Try to jump back up near the console if you can or
drop down. You'll take a lot of damage when you fall, but simply turn around
and run up the ramp that we went up earlier. Grab a Med Kit from the computer
banks, then head back up to the next floor.
+-------------
- CHECKPOINT -
-------------+
In the same area as before, you'll see more Flood Combat Forms; deal with them
accordingly, the same way you always have. Head back up to the third floor,
watching out for any stragglers. Once again, head up the small ramp and
through the door, then head for the far console. Equip your M19 SSM, activate
the console, then jump down to the beam (to your right this time). Turn around
and fire another rocket into the red slit as soon as you see it, then fall down
and run back up the ramp and grab another Med Kit if necessary. Start heading
up to the third level.
+-------------
- CHECKPOINT -
-------------+
Once again, you'll encounter more Combat Forms in the same area as before,
right before you get to the third level. When it's clear, head up there and
go through the door. These two consoles are done, so head across and turn left
into the corridor with the flames. There are some Combat Forms ahead, so rush
up and take them out with the M90 at point-blank range. Continue through the
corridor and you'll see the final two consoles. Once again, switch to your
M19 SSM, activate the right console, jump down to the beam, turn around, and
fire a rocket into the red slits, before dropping down. You know the drill -
run back up the ramp to the second level.
+-------------
- CHECKPOINT -
-------------+
Take out more Combat Forms and head back up to the third floor. Once again, go
left through the flaming corridor, then head to the left console. After you
blow up the final fusion reactor, turn back around 180 degrees and run and jump
on the nearby platform with the yellow barrels. Head through the door and into
the corridor.
+-------------
- CHECKPOINT -
-------------+
___________________________________________________________
+--| MISSION OBJECTIVE: Get to the elevator on the third floor |--+
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Cortana will tell you that you only have a short time to get off of the Pillar
of Autumn, and Halo, for that matter. You'll need to head for the third floor,
so look for the same way that you've been heading up as before, when you were
destroying the fusion reactors. If you jumped down to the platform I told you,
head down, and then jump down when you get to the computer banks with the Med
Kits. Run across the room (the two doors that lead to the armory should be to
your right) and up the ramp.
Turn left at the top of the ramp and head for the door at the end, on the right
side. You should know where you are now - head up the ramps to the third floor
as fast as you can, as there are no more Combat Forms to worry about. Now, go
straight across the ledge to the far door and go through. Head through a
second door, then turn right past the flames. Go through the next door, and
then another, and you'll be back in another corridor. Turn left, and you'll
see the elevator ahead.
+-------------
- CHECKPOINT -
-------------+
Head closer toward the door, then wait for the lift ahead to descend. Several
Special Ops Covenant, including Elites and Grunts, are riding it, so as soon
as it lowers, throw a couple of grenades or use your M19 SSM. When they're
dead, get on the lift. As the lift ascends, Cortana will contact Foehammer to
arrange for pickup at a specific location, where we'll meet her.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= Warning: Hitchhikers May Be Escaping Convicts =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
+-------------
- CHECKPOINT -
-------------+
_________________________________________________________________
+--| MISSION OBJECTIVE: Escape from the Pillar of Autumn before it's |--+
+--| too late |--+
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head straight ahead, then turn right. Jump into a nearby Warthog and start
taking off. Turn toward the flaming Warthog ahead, then turn left when you get
to it. Drive right over any enemies in your way and head straight up the
middle of the steep ramp. Right after you climb over the top, you'll descend
down a ramp, but as it starts climbing again, move to one side as you exit.
This way, you won't run into the large obstacle ahead - as soon as you pass it,
however, drive back into the middle and up the next ramp.
Driving at full speed, your Warthog should jump over a couple of small gaps
before descending down another ramp. Keep driving full speed, and you'll
drop through another hole. Drive straight ahead through a large, empty tunnel,
but as you exit, drive all the way to either the right or left side. Continue
straight along the edge of the room, then turn back into the middle to enter
the next tunnel.
In this tunnel, you'll see some small ramps next to the pillars. Drive to the
left of the first pillar, then to the right of the second, then into the narrow
hallway to the left. You'll see some explosions ahead, but don't worry. Turn
left as soon as you get out of the hallway, then when you see the next large
room, angle yourself to one of the sides of the room again (the left is easier
to me, since we were turning that way already anyway). At the end, turn back
into the middle to go up the next steep tunnel.
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