Halo - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Halo - Strategy Guide (Page 05).
Go through the room with the small ramp and you'll come to another large room,
of which the layout should be pretty familiar by now. Instead of large numbers
of Grunts and Jackals, however, there are just two Hunters, however. They are
usually in the central area, so try and snipe them through the windows if you
can. Otherwise, get up and close and sidestep them, before putting a single
round into their weak spot. Once they're dead, go into the central area of the
room and stock up on supplies that you might need. You may want to switch your
weapons out for an MA5B and M6D.
When you're ready, continue down the room until you get to the door. Arm your
M9 HP-DE grenades, and throw one in as soon as it opens, then follow up with
your MA5B to kill any survivors. After the first group of Jackals, several
Grunts will also appear, but shouldn't be any problem. When Cortana tells you
that we must be close to the control center, go back and grab your M19 SSM and
S2 AM again, as well as the Med Kit, then run all the way back to where the
Active Camouflage was. Before you do, however, remember the shortest route
through this room.
When you're ready, grab the Active Camouflage and run as fast as you can to the
room that had the Hunters, turn right, then take the first left, into the
central area. Run straight across the central area and you should see the exit
to the next corridor.
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= If I Had a Super Weapon... =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
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You'll see the game transition into the next part of the level, but don't stop.
Keep running as fast as you can, exiting through the door into the outdoors.
Don't shoot at the Elites, but go ahead and stick them with Plasma Grenades as
you run by, if you really want to. Your goal right now is to reach the Banshee
ahead, as it will make the next part of the mission MUCH easier if you get to
it, before the other Elite does. As soon as you reach it, hit (X) to climb in,
then start moving immediately, before the Covenant on the ground can do too
much damage.
You may have noticed another Banshee in the air as you were making your way
to yours - try to get on its tail and knock it out of the sky as soon as you
can. After you destroy it, fly straight up as high as you can, preferably
directly above the snow bridge. Now, point you Banshee so that it is pointing
right at the bridge, but pull backwards on your stick, so that you are just
"hovering" there. Now, use a combination of your Plasma and Fuel Rod Cannons
to destroy the Covenant on the bridge, and even the Wraith far below. Note
that the Wraith is very durable and can take quite a few direct hits from the
Fuel Rod Cannon. Just watch the green explosion to make sure that it is
actually hitting him. There are also several Elites on the ground, though they
may make a run for a Ghost. Destroy them as well, while hovering.
If you were listening to what Cortana said as you ran to get into the Banshee,
you'll have learned that the control room is at the top of the pyramid here.
Since you're in the Banshee, you can just fly up there. Of course, you could
fight your way up there if you didn't get it, or if you just want to, but I'll
assume that you want to avoid extra battles if they're unnecessary. Anyways,
land on the top level of the pyramid (you'll be able to see a large door).
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Park your Banshee so that it is facing away from the structure, because you'll
want to make a quick getaway in second. Walk up to the console to the right of
the large door, then hit (X) to activate it. As soon as you do so, run into
your Banshee and take off, because a tough group of Covenant, including a
Commander Elite, are just on the other side of the door. Take off then fly a
little distance away from the pyramid, then circle back. Hover and try to take
out the Commander Elite with a couple of Fuel Rod Cannon shots, then the grunts
as well. There are also two Elites way in the back of the tunnel, so try to
use your Banshee to take them out as well too, but you will most likely have to
do it on foot.
Whip out your S2 AM and quickly take them down (if you need more ammunition,
there's a small ramp leading up to a tower with some). When the area is clear,
walk up to the far console in the tunnel and hit (X) to activate it. Cortana
will say that she detects no Covenant, so walk through to the next console and
activate that one as well
__________
-=| Cutscene |=-
ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
| You've found Halo's control center! The Master Chief walks across a |
| long ramp to a holographic console and plugs Cortana in. Cortana |
| discovers that there is a ton of information - this ring was built by |
| the Forerunners, in order to...uh oh. The Covenant found something |
| horrible in this ring, and the weapons cache that Captain Keyes was |
| looking for is not what it seems. We need to find him before it's |
| too late! Foehammer drops you off in the middle of a swamp, in which |
| Grunts seem to be running away from something, but nevermind that; we |
| need to worry about finding Keyes first and foremost. |
|_______________________________________________________________________|
===============================================================================
= Level 6: 343 Guilty Spark kw-343
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=-=-=-=-=-=-=-=-=-=-=
= Well Enough Alone =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=-=-=-=-=-=-=-=-=-=-=
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_________________________________________
+--| MISSION OBJECTIVE: Locate Captain Keyes |--+
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Foehammer will lift off, letting you know that you should contact her for
extraction when you're ready. Check out your surroundings if you wish, then
orient yourself so that your MA5B's compass is pointing to the right/down and
head in that direction. There's some ammunition near the crashed Pelican,
which you might want to grab. After a little while, you will see a small
explosion to the right, and a Grunt should go flying. Three Grunts should then
come from that direction, so quickly take them out.
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You may wish to switch your MA5B for one of their Plasma Pistols, but that's up
to you. Continue moving forward, and you'll see a crashed Covenant Dropship to
the left, as well as another Grunt and Jackal. Turn left past the Dropship and
take out several more Jackals hiding behind the rocks. As always, use your
overcharged shots to take out their shield, then finish them off with regular
shots or your M6D. Continue on up the hill when they're dead, and you'll see
a large tree. Jump up on it, then walk along it. To the right, you should see
a large pipe; keep that in mind, as there is an Active Camouflage near it (in
the bushes), which we will be saving for later. Continue walking down the
branch, heading for the Shade in front of you.
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Hurry and get in it, then immediately start firing down the hill slightly to
the right. In the distance, you should see Grunts and Jackals running from
right to left, and a Shade down there soon be destroyed. There are yellow
blips on your motion tracker, so it must be fellow Marines, right? Take out as
many of the Covenant as you can from the Shade, but eventually, you will
probably have to get out to avoid taking damage. Just simply move down the
hill right behind the Shade, wait until your shields recharge, then get right
back in and take out some more. Keep in mind that some Covenant also come down
the hill from the left. An alternate strategy would be to run back and grab
the Active Camouflage, then head back here to melee them from behind.
Repeat until they're all dead, then head down where they came from, beneath the
large spotlights up above. If you did the above right, you shouldn't be hurt
at all, but if you are, go back to the Pelican from the start; there are three
Med Kits there. Head into the large structure, and you should see a lift come
up for you. Where are your Marines, anyway?
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Get onto the lift and hit (X) near the console to activate it. On your way
down, keep an eye on your motion tracker. When you see a large number of red
blips appear, turn and face in that direction. As the lift reaches the bottom,
you should see a structure with stationary energy shields on either side. Arm
your M9 HP-DE grenades, then quickly move to one side and chuck one in. The
grenade should take out most of the Covenant in there, and your Plasma Pistol
will take care of the rest.
Go through the door and use another grenade to take out several Jackals at a
time, then mop up the rest with your Plasma Pistol. You'll be on a high ledge,
looking down. There is another large group of Jackals and Grunts below and to
the right, so throw another grenade down there. Use overcharged Plasma Pistols
to take out the survivors, since there are plenty of spares around you. Keep
ducking out and firing, then moving back into cover. Pick up a fresh Plasma
Pistol and repeat until they are all dead. When it's clear, jump down and grab
another fresh weapon. There are some dead Marines and a Med Kit in the far
left corner, but save them for later. For now, move into the door near where
the last group of Covenant was.
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This next room is a cramped, square-shaped room with three doors. Only one,
with the green lights, is unlocked, so go through that one. To the left, near
the next door, is a group of five Jackals. Throw a grenade over there, then
used overcharged shots followed by normal ones to finish off the rest. If you
need a fresh Plasma Pistol, you can always run back a couple of rooms. When
the Jackals are dead, go through the door that they were standing near. It's
another square room, literally smeared with blue Covenant blood...go to the
right and look over the barrier, and you'll see a small room filled with more
dead Covenant.
When you're done looking, move on through the unlocked door. You'll be in a
large room with stationary energy shields and a couple of Shades. In the
trench running down the middle of the room is more blue blood, as well as a
whole bunch of Needlers and needle clips - don't pick one up quite yet, though.
Right next to the Needlers is a purple box, which you should jump on to. Then,
jump onto the ledge with the door and go through.
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Go around the square room into the next larger room, and you'll meet a Marine
who has apparently gone crazy. While screaming "you're not going to turn me
into one of those things," he'll even fire at you! If you've been reading my
walkthrough, you know I like to keep the Marines alive as much as possible.
Make an exception with this guy and smack him with your Plasma Pistol - if it
makes you feel better, you can pretend you just laid him down for a short nap.
Make sure to pick up his M6D ammunition, then have a look around the room.
Looks like more Covenant were killed here, as blue blood is everywhere, even on
the ceiling. If you want to, you can switch your Plasma Pistol for a 100%
charged Plasma Rifle, but it's not necessary, because we're not going to be
keeping it long anyway. Make your way to the flames in the back left corner,
then jump on the debris and onto the ramp. At the top, go to the right and
enter the door.
Make your way through another square-shaped room and you'll find yourself in
the room that you were in earlier, with the Shades and stationary energy
shields. Move forward and you'll see a console to the left; hit (X) to
activate the energy bridge, then cross it.
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Right in front of the next door is an MA5B, which you should exchange whatever
Plasma weapon you're using for. You don't have much ammunition for it, but
make sure to reload it anyway. Go through the door and turn left. You'll see
a dead Marine, along with some ammunition and two Med Kits. You should be at
full health still, so just get the ammo. Continue down the ramp and turn left
at the bottom to see another unlocked door, which you should head toward.
__________
-=| Cutscene |=-
ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
| Is it me or are things WAY too quiet? The last few rooms have been |
| covered with blood, but no living Marines or Covenant are around. |
| The Master Chief opens the door, only to have a dead Marine fall in |
| his arms. Pulling out Private Jenkins' helmet video, you watch it. |
| At first, everything looks normal...fast forward a little bit, and |
| you'll see Jenkins, Keyes, et al. enter the structure. Fast forward |
| some more, and it looks like an Elite has been brutalized. A little |
| bit later, the Marines are entering the very same door you just went |
| through, and it looks deserted - but it's NOT. Suddenly, scurrying |
| noises can be heard, and countless tentacled life-forms make their |
| way into the room, literally drowning the Marines in their bodies. |
|_______________________________________________________________________|
=-=-=-=-=-=-=
= The Flood =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=-=-=-=-=-=-=
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Now that was pretty creepy. Go ahead and pause the game, so that you can
change your pants - I'll still be here. Ok, ready? First, walk over to the
left and fill up on ammunition; you will definitely need it. Then, head to the
far door and wait: a large swarm of Infection Forms, the Flood you saw
attacking the Marines, will soon make their way out. The important thing is to
not panic. To be honest, these guys are pretty harmless, except when they are
accompanied by lots of other Flood. You can simply not even fire a single
shot, instead moving constantly and melee attacking them to death.
Use very short bursts of your MA5B to kill them. You don't need sustained fire
as each exploding Infection Form will take a few of his buddies with him. Turn
around when most of them have been taken care of (so that you're facing the
door that you came in), and more Flood will come in from a door to the left.
After most of those have been killed, another swarm enters from a door on the
opposite side, across from the last group. Finally, a swarm will come from the
door that you entered from.
This last group doesn't only consist of Infection Forms, however, but Combat
Forms at all. Go ahead and unload on these guys, making sure they don't get
back up to haunt you again. One thing that really helps in this large room is
to constantly move. Run in a huge circle around the room, then turning to face
the Combat Forms and firing as you back up. Repeat until all of them are dead.
Hopefully, you don't need it, but in one of the small side rooms (on the left
side if you had first come into this room) there is a Med Kit. Cautiously move
out the door you entered from.
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_____________________________
+--| MISSION OBJECTIVE: Escape! |--+
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As soon as you've stepped out of the room, you'll see your mission objective
change and some red contacts appear on your motion tracker. Check both the
left and right ramps to make sure no Flood are there. Now, you do NOT want to
fight them while surrounded, so try to do something to catch their attention,
like firing a few rounds up the ramp. Back up into the room that we were just
in, then wait for them to come down. Fire them as they appear in the doorway,
hopefully taking them out one at a time. You may have to just run all the way
up for them to spot you, however, before you run back down to the doorway.
After they are all dead (there are about four Combat Forms and some Infection
Forms), grab more ammunition and a Med Kit if you need it. Go back up and
enter the room that had the Shades and light bridge.
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In this room, a large number of Covenant and Flood will be battling on the
floor below. Let them do so, hopefully eliminating each other in the process.
Make your way around the right side of the upper level, then enter the door.
Move through the square room and another door. In this room, there are a ton
of Combat Forms down below. Fire a few shots to get their attention, then
quickly run back into the square-shaped room, putting your back against one of
the corners facing the door.
As the Combat Forms come in after you, use grenades and your MA5B to take them
all out. Again, make sure that they don't wake up and smack you. You might
have to pop out a few times to get the attention of any others on the floor
below, before moving back into the square room. Once it's safe, drop down a
level and go through the door directly beneath the one you just entered the
room from.
Go through the square-shaped room, and you'll see the door leading into the
room where the Covenant and Flood were battling. As with the previous room,
fire a few shots to grab their attention, then back into a corner to take them
out one at a time. If there are a lot coming in, however, feel free to use a
grenade, being careful not to get caught in the blast yourself.
Now, go back to the large room that you dropped down a level earlier, then turn
right and go through the door into another square-shaped room. Poke your head
in through the next door, and another Covenant-Flood battle should take place.
You definitely want to wait and let them kill as much of each other as they
can. If the Flood win, repeat as you did before, popping out to get their
attention, then backing up to form a chokepoint. When it's safe, go to the far
right corner, picking up the Med Kit if you need it. Then, jump up on the
nearby purple boxes and then onto the upper level.
There may be some surviving Covenant hiding up here, so finish them off if you
find that to be the case. Go through the door where the Covenant were and turn
left, and you'll find some much needed ammunition, as well as a pair of Med
Kits. Continue through the unlocked door, and you'll be in an empty room with
some type of electrical device. Move past it to another door.
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Finally, another checkpoint! I was starting to get worried. Anyway, enter
through the door, then move to either side. It's dark, but there are a couple
of Combat Forms in here. Fire a shot to get their attention, then run back
into the previous room to take them out. When it's clear, go back and get on
the lift, then hit (X) to activate it. As the elevator goes down, you will
probably notice lots and lots of blue blood...
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As soon as the lift hits bottom, run and start gunning. You are in for one
pretty tough battle, as these Flood are capable of using weapons against you!
Some are carrying Needlers, while at least one is carrying an MA5B. Make good
use of your grenades and weapons fire to take them all out. In one corner of
the room, there is a "stairway" of purple boxes, leading up to an overshield.
Go ahead and grab it, then enter the nearby door.
You should be pretty used to this by now, but fire a few shots then duck back
into the room to kill any Flood that come after you. Repeat until most are
dead, but there are also some Combat Forms on the floor below. If you're
lucky, they will all just be standing around in a cluster, which is a perfect
opportunity to throw a grenade down there. Don't bother trying to cross the
energy bridge, as it's not working. I suppose if you timed your jumps right,
it might be possible to make it across, however. Anyway, once it's clear, hop
down and look around for weapons. Hopefully, you'll find the M90 Shotgun!
Head to the door below and to the left of where you came in.
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Be careful as you enter the square-shaped room, as there are Combat Forms on
both sides. Do something to grab their attention, then back out, before using
your new M90 on them when they're up close. Once you've killed them (there are
about three), head through and you'll see a larger room with even more Combat
Forms. Try to clear as much of them as you can, but there are some above you
that are hard to get to. Enter the room, moving around sides of the walls.
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Make your way to the far left corner near the flames, then jump up on the
purple boxes to grab a Med Kit and some M6D ammo. Carefully sneak around and
take out any more Combat Forms near the next door. Go through the door and
into another square room, then through another door. This room should be empty
unless you missed any enemies before, so just make your way straight across
and go through another door. Kill the Infection Forms in the square room and
wait for your shields to recharge before proceeding.
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Once again, draw attention and back up to take out several more Combat Forms.
When the top level is clear, carefully enter and move to one of the near
corners, looking down below. Hopefully, the Flood will be clustered together,
making for easy kills with a grenade. Drop down and head through the door with
the blinking green lights.
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Make your way around the square room and peek into the next, larger room. Try
to take a Combat Form out with your M6D, then back up and arm your M90 to take
out any that come in after you. Repeat until all the ones on the lower floor
are dead. Once again, there are some on the upper floor that might be harder
to get, but you don't have to really worry about them. Make your way around
the left side of the room, jumping across to the platform and then to the other
side. Now, go through the door that was directly across the one that you had
entered from.
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It's another square-shaped room, and this one has about three Combat Forms.
Take them out quickly with your M90, then proceed carefully. In the next room,
repeat as you have been, using your M6D to grab their attention and your M90
to kill them when they come after you. Try to clear out the bottom floor, but
again, be aware that there are some above as well.
When it's relatively safe, enter the room and turn right. You'll see a bloody
box with some loot on it. The side closest to you should have a little slope
near the top, so run and jump on top of it, grabbing the Med Kit and some
much-needed M90 shells. There's also a Needler, but I wouldn't grab it just
yet. Don't dawdle too long, however, as there are still the Combat Forms up
top, and they may spot you and attack. Move around on the box to where you can
see the broken ramp, then jump up on it. Finish off any Flood up here, then
head through the unlocked door.
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Go through the square room and you'll find yourself in a large room with an
energy bridge, which is currently off. Take out the nearby Combat Forms with
your M90, then the far ones with your M6D. Of course, you can go back and use
the Needler for the far ones, but I personally prefer the human pistol. Then,
move around the sides until you can see the Combat Forms clustered down below.
Use another grenade to finish them off, then when you're ready, go and activate
the console by hitting (X). Run a little bit down the bridge until you see
red contacts appear on your motion tracker.
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Immediately head back to the console and hit (X) again to deactivate the energy
bridge. A whole bunch of Combat Forms should come out, but won't be able to
get to you, so take them out from long range. Again, use your M6D or go back
and get the Needler - now would actually be a very good time to use the latter.
Just make sure to go and pick up your M6D again when the area is clear, as well
as any M90 shells and the Med Kit if you need it. Then go back to the room
with the energy bridge, activate it, then go across and through the door. You
will now be at another lift. Go ahead and get on it and hit (X) at the console
to ascend.
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While you're riding up, Foehammer will finally be able to contact you again, as
she had lost your signal when you descended into the structure. You'll also
notice that there are lots of fellow Marines around, finally. There's a pile
of M90 shells and two Med Kits, but you probably don't need them, since we just
filled up a little while ago. Foehammer will let you know that there is a
tower relatively near to your position, and if you make it there, she can pick
you up. Head out of the structure and into the swamp.
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As soon as you see the red contacts on your motion tracker, head straight for
them. I know it's dangerous, but you know me, always wanting to keep the
Marines alive as long as possible. Of course, you can wait for their help, but
more will die if you do. Simply wade right into the fray, blasting each Combat
Form at close range with your M90. If you get lost, simply stop, and the
Marines will move ahead in the direction where you want to go. When they stop
in a narrow gully, with hills on both sides, don't rush forward yet. Head back
and kill Flood approaching from behind. Then, carefully move forward.
Eventually, they will ambush you, coming in from several different sides, along
with Infection Forms. This is one of the few times that you should actually
use your M90 against the Infection Forms, to prevent them from getting to your
troops. As best as you can, fight off the Flood and keep the Marines alive if
you can, using your fragmentation grenades to kill the Combat Forms approaching
from a distance. Look for some blinking red lights on the ground, and head in
that direction. Continue forward, holding off the Flood as long as possible.
Eventually, you will see some flying robots, the Sentinels, attacking the Flood
as well. Help them out, and after a little while, a strange floating robot,
343 Guilty Spark (AKA the Monitor), will then introduce himself and teleport
you to the Library, where he will tell you that we need to collect the Index
before we can proceed.
===============================================================================
= Level 7: The Library kw-lib
===============================================================================
=-=-=-=-=-=-=-=
= The Library =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=-=-=-=-=-=-=-=
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_____________________________________________________
+--| MISSION OBJECTIVE: Follow the Monitor to the Index |--+
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Don't you wish the game would just let us keep our weapons from the last level?
We no longer have the shotgun, just the M6D and MA5B. Oh well. Follow the
Monitor, and you'll come across a large group of Infection Forms. Don't even
bother wasting any bullets on them; just melee the ones you can and let the
rest burn themselves on your shield. Move forward to where they were (the
Monitor will be floating right above the spot), then immediately turn around to
the left.
You'll see a whole bunch of Infection Forms, as well as the bloated Carrier
Form. Use a couple of M6D rounds to blow him up, then turn around and face
where the Monitor was, to take out several more that are approaching. Once the
Carrier Forms are dead, take care of the Infection Forms with your melee and
wait for your shields to recharge. Move forward slightly, toward a pair of
box-like objects, with blue lights running up them. There are two vents high
above to either side, and when you get close enough, Flood will start pouring
out of them.
Quickly back up and take out the Carrier Form first, hopefully destroying a few
of the Combat Forms with his explosion. Finish off the rest with your MA5B,
then scrounge around for some ammunition. Continue on, looking for more Flood
in the distance. Zoom in with your scope and take out the Carrier Form, then
mop up the rest with your assault rifle. Remember, you can always back up if
they're getting too close - there's no shame in retreating. Once again,
continue to where the Monitor is waiting, and he'll say that we're near the
Index and to follow him.
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Don't follow him yet, however, as a large group of Covenant are coming in from
the front. Zoom in with your M6D and take out the Carrier Forms, backing up as
you do so. Use your MA5B on the Combat Forms, then look around for an M90, as
one of these guys usually carries one. Use your flashlight to help in the
search, especially if you blew up a Carrier Form and caused bodies to go flying
all over the place.
Move forward, and you'll spot the Monitor waiting for you slightly to the
right. Ignore him for now, keeping an eye on the vents high above. More Flood
will come out of these, so once again, use your M6D to take out the Carrier
Forms while backing up, then waiting for the surviving Combat Forms to chase
after you before blowing them away with the M90 at close-range. I like to hide
behind one of the large sloping walls, then blast them as they come around the
corner. You may have to move forward several times until all of them are out
of the vents and chasing you. Once it's clear, go through the tunnel that 343
Guilty Spark is waiting over.
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As soon as you're through the tunnel, you'll notice a large number of Flood on
the other side. Get their attention and back into the tunnel, so that they
can't get at you from multiple sides. One-by-one, take them out as they come
after you. Of course, there IS an exception: don't do this with the Carrier
Forms. First of all, when they blow up, they'll scatter all those weapons and
ammunition that you're piling up in front of the tunnel. Secondly, in such a
cramped space, they can really hurt you! So, either take them out from far
away or back up and let them chase you for awhile before killing them. Once
the area is clear, move through and towards the door on the left, near the
Monitor.
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Go through the tunnel until you get near the end, then immediately back up. A
Combat Form will leap down from above, so put him down with a single M90 shell,
then back up as more Combat Forms come. You may even want to back all the way
out of the tunnel and then move to one of the sides, blasting them as they exit
the tunnel. Restock on ammunition, then run through the tunnel into the next
room and then quickly back into the tunnel. Another wave of Flood will appear,
including Carrier Forms. If they haven't noticed you, take them out from far
away with your M6D. If they enter the tunnel, however, run far back and let
them get far away from the ammunition before killing them.
You'll have to repeat this process several times, but this is actually good, as
you should be pretty much full on grenades and ammunition by the time the waves
stop coming. Once it's clear, go through the tunnel and turn right.
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Move a little bit forward and you should see some Combat Forms leaping toward
you. Duck behind one of the sloped walls, then kill them as they come around
the corner. As soon as they have all been taken care of, quickly go and face
where they were coming from to take out about four Carrier Forms. Hopefully,
you should only have to shoot one, taking out the others when it explodes.
After they are dead, zoom in with your M6D, and look for a lone Combat Form
standing on one of those slopes that we've been hiding on, far ahead. Kill him
with a couple of shots, then move on. To the left of where he was standing is
a large door, where the Monitor is waiting. Walk over to it, and he will leave
to go open it. After just a little while, he'll return and the door will open,
so go through.
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343 Guilty Spark will then hover over a door to the right. If you're pretty
badly hurt, which you really shouldn't be if you're taking advantage of choke-
points, turn left and walk to the end to find a Med Kit. You'll encounter tons
of Infection Forms, however, so be careful. Otherwise, turn right and move
forward slowly. As soon as you see red contacts, back up and try to take out
the Carrier Forms with your M6D. Once you've taken care of them, take cover
behind a slope and wait for the Combat Forms, before blowing them away with the
M90.
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Now, be careful as you move on, because the Flood will try and ambush you from
both sides. Move forward until you see red contacts appear, then run as fast
as you can to where you were when you turned right, near the large door that
the Monitor opened. Take cover and use grenades and your M90 to take out the
Combat Forms, and your M6D to take out the Carrier Forms. Try to time it so
that you destroy several enemies at once when killing the Carrier Forms. When
they've been taken care of, continue on towards the Monitor, near the large
T-intersection.
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When you see the contacts appear, back up and once again, take cover behind a
sloped wall. You may have to fire a shot or two with your M6D to grab their
attention, then wait for them to come. By the way, make sure you try and stay
off the glass panels on the floor - they can shatter beneath you due to weapons
fire, explosions, etc. Now, move forward to the T-intersection again, and
another wave will come. Keep repeating what you've been doing until waves of
Flood stop appearing, then head forward and turn left at the intersection.
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Just a little ways after you turn left, there is another left turn. Move
toward it, then get ready to take out several Combat Forms that leap out. You
can always retreat if necessary, of course. Turn left where they leapt out of
the vent, then right just beyond that.
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343 Guilty Spark will disappear into a vent high above in front of you. Head
toward it, but be ready to retreat, as a whole bunch of Combat Forms, followed
by four Carrier Forms, will leap out of it. If you can, try to take out the
Carrier Forms first, but the Combat Forms will be firing at you as well, so you
may just have to back around the corner and take the Carrier Forms out after
the Combat Forms are dead. When it's safe, move forward and turn right just
before the vent. You'll see a Med Kit, so go ahead and grab it if you really
need it.
Now, you see that pit just a bit past the Med Kit? There are some Combat Forms
that will leap out as you approach, so do so carefully and then back out as
soon as you see them jump. Also, more Combat Forms will approach from further
down the direction you were heading. Take them out as you did before, waiting
for them to come around a corner. Now, if you go down the ramp into the pit
that they leaped out of, you'll find an overshield; however, I would save it
for later.
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Continue walking, past the pillars with the blue lights. Do so carefully, as
a large group of Flood will now appear from both the right and left sides. Run
back quickly, leaping over the pit, then take refuge around the corner of the
sloped wall. Wait for the Combat Forms to arrive, then take them out before
popping around the corner to snipe the Carrier Forms with your M6D. Refill on
ammunition, grab the overshield, then run down to where the Monitor is waiting.
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He'll start talking to you, but more importantly, you'll notice some red blips
on your motion tracker. Ignore them for now, however, and turn around and run
back. Near the large pillars with the blue lights, you'll see two pairs of
Carrier Forms, one on the right, one on the left. Destroy one on each side to
hopefully take out both groups. Now, take cover behind a slope and wait for
the Combat Forms that appeared far ahead, then blow them away with the M90.
Also, there will probably be a couple of Carrier Forms in that group as well.
Now, move forward, and once again, you'll have to duck back, as more Flood drop
down. Repeat several times until waves of them stop coming, then restock on
supplies. The thing about having an overshield is that you can't let Infection
Forms hit your shield, because it just wastes your overshield. However, there
should be plenty of MA5Bs laying around, so go ahead and pick one up to mop up
the Infection Forms. Make sure to pick whatever weapon you dropped for it back
up, however. Head down to the end of the hall, look left to make sure there
are no stragglers, then turn right. Walk forward cautiously, keeping an eye on
the next right turn. As soon as you see some Carrier Forms, pop them with your
M6D and mop up the Infection Forms, then turn right where they were.
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Turn left and head down the long hall, and you'll see a huge group of Flood
come running towards you from the front. Throw an M9 HP-DE to take care of
most of them, then take cover. 343 Guilty Spark, accompanied by a host of the
Sentinels you spotted earlier, will fly in from the left and mop up the rest.
Apparently, he brought them here to supplement your outdated (!) suit.
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Get any supplies you need from the dead Flood, then continue on down the hall.
Turn left, and you'll see some rings coming down from the ceiling; it's the
lift to the next level. You don't have to activate anything - just jump on
and move toward the center, and it'll start rising.
=-=-=-=-=-=-=-=-=-=-=-=-=
= Wait, It Gets Worse! =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
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