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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter H » Halo - Strategy Guide (Page 04)

Halo - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Halo - Strategy Guide (Page 04).

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Head through the door and up the winding ramp, to the next door.  Move just far
enough that the door open, then stop.  You'll see several Jackals on a high
ledge, as well as a few more and some Grunts down below.  Use your M6D to take
them out from afar, ducking back down the ramp to avoid fire.  If you wish, use
your M19 SSM, but make sure to save one or two rockets for later.  Then, move
just a tiny bit into the room, so that when you face right, you can see the
doorway where you clubbed the Major Elite earlier.  Another one should be there
along with a Jackal, but hopefully they haven't noticed you yet.  Throw a
grenade in there to clear them out.

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- CHECKPOINT -
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Now, head through that door and down the narrow corridor, very cautiously.  You
haven't forgotten about our Commander Elite friend, have you?  In the corridor,
he's in the first right.  As soon as you see him, stick him with a Plasma
Grenade and get your ass away from him.  After all that buildup, that showdown
was kind of a letdown, huh?  Oh well...continue down the corridor he was in
and up the ramps.  Cortana will request pickup from Foehammer, and she'll be
on her way to extract you.

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- CHECKPOINT -
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Be careful - there are a total of six Stealth Elites milling about, waiting to
kill you.  Since this is just about the end of the mission, this is a great
time to use the rest of your rockets.  Of course, we're in a narrow area, so
make sure not to kill yourself along with them.  Most are in the top area in
which you can see outside, but sometimes, one may be further in the structure,
on the ramps.  Anyways, once they're all dead, run to the back of the Pelican
and hit (X) to enter.  Congratulations!

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   __________
-=| Cutscene |=-
   ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     | The coordinates for Halo's control room are underground, so Foehammer |
     | heads there to drop you off.  You'll see a large landing-type area,   |
     | already occupied by the Covenant and reinforced with Shade stationary |
     | guns.  A Grunt then runs off - presumably to gather his buddies for   |
     | your welcoming party...                                               |
     |_______________________________________________________________________|



===============================================================================
= Level 5: Assault on the Control Room                                   kw-acr
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= I Would Have Been Your Daddy  =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

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         _____________________________________________________________
     +--| MISSION OBJECTIVE: Reach the transition to the second chasm |--+
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

As soon as you're out of the ship, IMMEDIATELY turn to the right and start for
the door.  Throw a fragmentation grenade just before and just after it opens,
and you'll hopefully take care of both the Minor and Major Elites that come
out.  Mop up the Grunts with your MA5B, then switch it for a Plasma weapon if
you prefer.  If you were able to get both Elites early on with the grenades,
you probably will still be at full health, hopefully.  If you're low, you may
want to simply restart the level.  Grab some Plasma Grenades as well, and head
through the door.  There may be a straggler Grunt here, but he should be easy
enough to take care of.

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- CHECKPOINT -
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As soon as you enter through the next door, you'll see a Major Elite.  Quickly
hit him with a Plasma Grenade and back up.  After he's dead, walk just a tiny
bit into the room, and look to the right.  You should see another Major Elite
that you can try to sneak up on and melee if you wish, but I prefer to just hit
him with a Plasma Grenade as well.  You should really get familiar with the
layout of these rooms, by the way, as you'll be seeing a lot of them.  Note the
large central room in the middle, and the side paths on either side.  There are
also ledges above the side paths, which usually have a Grunt or two on them.

Anyways, once you've taken care of both Elites, work your way around the room,
taking care of the Grunts and/or Jackals however you choose.  Usually, I like
to stay by the entrance, move in a little bit, then when I see an enemy, fire
at them while moving back to the entrance for cover.  Doing this also lessens
the chance of you getting flanked from behind, as you walk through the room.
Once the room is cleared, Cortana will tell you that the Covenant presence is
a lot stronger than expected - they seem to have the region secure.  Stock up
on fresh Plasma Grenades and weapons, then move through the next door into the
corridor.

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- CHECKPOINT -
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Go through the next door, and you'll be outside, with snow falling.  Cortana
will mention that the weather seems natural, not artificial, indicating that
Halo's weather system may be malfunctioning.  You'll also hear some Marines,
Fire Team Zulu, requesting backup - Cortana will let them know that we're on
the way.  Anyways, even before they're finished talking, go and smack around
the sleeping Grunts, in particular the ones near the Shades.  Note that the
location and number of Grunts is random, so there might not even be any next to
the Shades.  Try not to let the Banshee catch sight of you, as it will let
other Covenant nearby know of your presence.

Run down the stairs ahead and to the left, then look for a Major Elite down
below, hopefully with his back turned.  If the Banshee had spotted you earlier
and fired at you, he'll be ready for you.  If he doesn't know you're there,
though, stick him with a Plasma Grenade - otherwise, take him out with your
Plasma weapon and head back to the top level.

Back up to the door that you entered through, then switch to your M6D to take
out the Banshee.  Duck back into the corridor if your shields get too low, and
then put a few more rounds into the Banshee to see it burst into flames.  Now,
carefully continue along the bridge, taking out a couple of Jackals as well.
The Plasma Pistols that the sleeping Grunts had work wonderfully against them.
Note that the Jackals will sometimes move to the level below, so keep an eye
out for them.

Further down the bridge are more Jackals and Grunts - be careful that they're
not on the level below you, allowing them to get at you from behind.  Backtrack
and change levels as necessary, eliminating any enemies as you move forward.
Once you're almost all the way across the bridge, you'll see the far door open.

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- CHECKPOINT -
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Throw a grenade over the barrier at the door, then start backing up.  Several
Jackals and a Commander Elite with a Plasma Sword should come running out, and
hopefully be killed/damaged by the grenade.  Otherwise, use an overcharged
shot to take down the Elite's shields, then your M6D to finish him off.  Or,
you can always stick him with a Plasma Grenade when he runs toward you.  Either
way, kill any surviving Jackals after the Elite is dead, then go through the
door into the next corridor.

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- CHECKPOINT -
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Head through the next door and stop, then turn left; don't worry about your
right side, as it's blocked off.  Snap off a few quick shots against the Grunts
in the distance then back into the corridor you came from.  Wait for a little
bit, and a Stealth Elite should come right into view.  Quickly kill him, wait
for your shields to recharge, then go back in and finish off the Grunts.  Now,
pull out your M6D.  Make your way around the left side of the room, and look
for two Hunters.  Your best bet is to close the distance and sidestep them when
they charge, putting a bullet into their backs when they do so.

As you moved around the left side, you may have noticed two dead Marines, along
with some M9 HP-DE grenades, ammunition, and a Med Kit.  Hopefully, you haven't
lost any health yet, but if you're badly hurt, go ahead and pick it up.
Continue making your way around the room until you're almost back to where you
entered.  To the left, you'll see a small passageway with a blinking light,
which you should go through.  It leads to a small room with a ramp and another
door, so go through it and up the next ramp.

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- CHECKPOINT -
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Walk through the door and get on the lift, then hit (X) to descend.  At the
bottom, head through another door and into the corridor.

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- CHECKPOINT -
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Go through yet another door, and you'll spot quite a few sleeping Grunts.  Play
Whack-a-Grunt with your weapon of choice; you should have no problem melee
attacking them all before any wake up.  Once you're done, check the left-hand
junction for any more Grunts, then head back and go down the right junction.
Make sure not to linger in front of the windows looking into the central area
of the room, as enemies in there might spot you.  Somewhere down the right
side of the room, you'll see a Major Elite patrolling.

Sneak up on him and melee attack him or stick him with a Plasma Grenade.  Doing
the first option is a little bit harder, but will allow you to sneak up on even
more Grunts, rather than fighting them.  Continue making your way around the
right side of the room and melee another sleeping Grunt.  Take cover and wait
for another Grunt to come out of the center section of the room, then hit him
from behind as well.

Of course, you can always go the direct route and shoot it out with them, as
you are probably going to get spotted sooner or later anyway.  There are a
couple of Jackals in the central area, as well as more Grunts.  Back up so that
you don't get attacked from several sides at once, then take them out with
grenades and weapons fire.  Continue making your way around the edge of the
room until you get to another door - go through and enter the corridor.

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- CHECKPOINT -
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Now, before you go through the next door, I have to warn you that you're in for
a pretty tough fight.  Not necessarily tough in the sense that you'll die alot,
but tough in the sense that the Marines you heard earlier will die alot.  Ok,
you ready?  Run through the door and immediately turn left, until you can see
a Shade firing.  Quickly shoot out the Grunt as you continue running in that
direction, and you should see some Marines, as well as a flipped M12 LRV
Warthog.

Head straight for the Warthog, taking out and Covenant you may see on the way
with grenades, then flip it over with (X) and get in.  Definitely make sure
that a Marine gets in to man the M41 LAAG, but if noone is able to make it into
the passenger seat, don't worry about it too much.  The key thing to remember
is that you never want to stop moving - if you do, the nearby Ghost, Shade, or
Wraith will blow you to bits.  Drive in a wide circle, letting your gunner take
care of the Ghost, then drive closer to the high ledge with the second Shade,
and he should be able to take care of that too.

Now, we need to worry about the Wraith.  It's atop a frozen pond near the ledge
with the Shade - do not, at any cost, drive onto the ice, or you'll skid and
pretty much be a sitting duck.  For that matter, stay as far away from the
Wraith as you can, but still be in close-enough range that your gunner will
fire at him.  The reason I say to not get too close is because the mortars that
it fires are much easier to avoid when you're further away - they have to arc
much more, thus giving you more time to dodge out of the way.

Once the Wraith blows up, you should focus your attention on more Covenant
forces, including an Elite and some Jackals, that head down from the path next
to the frozen pond.  Simply continue what you've been doing, driving around and
letting your gunner do all the work.  Try and run over them if you wish, also.
Drive down the path that the last group came from, and take out several more
Jackals.

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- CHECKPOINT -
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Now, drive all the way back to where the Warthog originally was.  Dismount and
pick up the S2 AM Sniper Rifle and M19 SSM Rocket Launcher if you wish, as well
as the Med Kit if you need it.  Now, get back in the Warthog and drive down to
where we killed that last bunch of Jackals.  Gun it right off the short cliff,
aiming for the right side.  As soon as you land, you'll see a M808B Scorpion
Main Battle Tank!  Drive towards it and quickly hop off of the Warthog, before
jumping right into the Scorpion.

As soon as you do so, locate the group of Covenant and fire with both triggers
at the large groups of Covenant.  You want to CONSTANTLY be using the machine
gun, then firing your main cannon as soon as it recharges.  Take out all the
nearby troops, and check to make sure that the Sarge (you'll know it's him
because he's using an S2 AM Sniper Rifle, instead of a MA5B) is alive.  He'll
jump aboard the Scorpion as well, but don't get too comfortable.

+-------------
- CHECKPOINT -
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Two Ghosts soon fly out from the nearby tunnel, but they shouldn't be any
problem against your tank.  A group of Jackals will also emerge from the same
tunnel, so take them out as well.  Don't go through it, however - instead take
the icy path to the left of the tunnel.  There will probably be an Elite and
a couple of Grunts here, but once again, troops aren't a problem with the tank.
Just make sure they don't hit you with a Plasma Grenade - if they do, revert to
your last save.  Continue down the path.

+-------------
- CHECKPOINT -
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Move cautiously forward, until you see a Ghost ride over the hill straight
ahead.  Take him out with your cannon, then turn to the right.  They can be
somewhat hard to see, but use your cannon to take out some Jackals running
around.  Now, move a little bit forward, until you can see a high ledge far to
the right.  There's a Shade on top of it, so use your cannon to send it flying
off the ledge.  Now, drive up the hill that the Ghost attacked you from, so
that you can get a better angle on the Wraith.  Two hits from your main cannon
and the Wraith is gone.  Far ahead in the distance, you should see what looks
to be some large tunnel - on a ledge atop it is another Shade.  Keep firing
your cannon at it, and you'll eventually see it go flying.

Since you have unlimited ammunition, you can really take your time, looking for
anything that moves and shelling it.  Too bad the Scorpion doesn't have a nice
scope, but you can always hop out and use your S2 AM to look for more targets.
Anyways, once you're happy with the destruction you've caused, head towards
the large tunnel.  There's also a Shade, as well as some Elites, to the far
left of the tunnel entrance as well, so be careful and take it out as soon as
possible.  Above the tunnel entrance, near the Shade you knocked off earlier
was, is a second Wraith, but it's usually out of view and hard to hit.  Just
make sure you don't get hit by it - if you do, and it kills your Marines, I
would revert to your last save.

+-------------
- CHECKPOINT -
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As you head towards the large tunnel, keep your eye out for a Banshee that will
fly in from above and behind.  Quickly take it out with your cannon, then turn
back to the tunnel and take out some Hunters emerging from it.  Now, drive down
to the door, then hop out and walk to the console.  Hit (X) to open the door,
then get back in your Scorpion and drive on.

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- CHECKPOINT -
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After a little while, you'll come upon a large, wide-open room.  Don't drive
into it yet, however - you'll see two Elites patrolling right through the door,
one walking from left to right, the second walking in the opposite direction.
Aim your cannon at the big blocky thing, and just as they both pass in front of
it, fire.  It'll take a couple shots to get them both, but it should be easy
enough.

Drive in just far enough that you're on the bump where the door would be.  Use
your cannon to take out some Covenant far ahead, on the ledge opposite you.
Now, look to your right, and you should see a broken bridge.  There's a Shade
on it, which is probably obscured by the large pipe.  Aim just to the right of
the pipe, however, and fire your cannon - it should hit close enough that it
sends the Shade careening off the bridge into the pit.

Move in just a bit further, and take out some Jackals on the left bridge.  You
really have no need to rush - simply wait and shell anything that moves.  Note
that there is another Shade in the far left corner across the way, and another
in the left corner nearby.  When every enemy, including the Hunters across the
chasm, have been killed, head across the left bridge.

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- CHECKPOINT -
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Jump out and hit (X) at the console to open the next door, then drive through
the next corridor.


=-=-=-=-=-=-=-=-=-=
= Rolling Thunder =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=-=-=-=-=-=-=-=-=-=

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- CHECKPOINT -
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Right after the transition into this part of the mission, turn right and you
will see several Grunts, a pair of Elites, and a pair of Ghosts.  Aim for the
large purple box with your cannon, and you should be able to take out several
enemies.  Finish the rest off with your two guns, then drive down to where the
Covenant were and turn left.  Now, you'll be looking up a steep, climbing path,
littered with boulders.  Scattered among the boulders are several groups of
Jackals, so stay at the bottom and shell them from long-range.  Once they're
dead, start driving up the rocky path.

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- CHECKPOINT -
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         _____________________________________________________________
     +--| MISSION OBJECTIVE:  Reach the transition to the third chasm |--+
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

A little ways up the path, you'll see a Covenant Dropship appear to unload some
more troops.  Start backing up, as a pair of Ghosts soon fly down the path
towards you.  Quickly take out the first one with your cannon, then the second
one with another cannon shot as you back up.  Now, continue further up the
path, but not all the way up - there is a large number of Covenant just waiting
for you to emerge.  Move up until you can barely see a tree to the left of the
exit, then shell it.  Your Marines will let you know if you get something.
Repeat with a shell to a boulder near the right side of the exit, hopefully
killing some more Covenant.

When it's relatively safe, climb up the rest of the way and exit the tunnel,
then pause to look around for any stragglers to kill.  Now, head to the right
side of the massive rock formation in front of you.  In the distance, you'll
see a small hill, with a Shade on top of it.  Shell it, then continue in that
direction.  Dug into the rock formation to the left, just before we get to the
hill with the Shade, is a door.  Head towards it, and wait for the door to open
before using a cannon shell to destroy most, if not all, of the Covenant that
pour out of it.  Kill any stragglers with your machine gun and cannon.

+-------------
- CHECKPOINT -
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To the right of the hill that had the Shade, you'll see some dead Marines,
along with an M19 SSM and rockets, as well as a Med Kit.  Pick up anything you
need, then get back into the Scorpion and head on past the hill, just barely.
As soon as you're past, you should see a Wraith on a frozen pond.  Hopefully,
it hasn't noticed you yet, so blast it with two quick shells to destroy it.
Back up, as a Ghost should also take you on - as soon as your cannon recharges,
take it out.

+-------------
- CHECKPOINT -
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Continue moving around the rock formation, and you'll see a high ledge with
another Shade on top of it.  Shell it, then turn to the right.  If you went too
far out onto the frozen pond that the Wraith was on, a pair of Hunters will
emerge from a path behind it.  Use your cannon to take them out as well, then
move on.  You may also have heard the familiar whine of a Banshee engine, so
look to the sky and take him out with another cannon shell, making sure to hit
him before he fires the Fuel Rod Cannon.  You may also encounter a second
Ghost.  Note that you may be able to avoid triggering some of these enemies by
staying very close to the rock formation as you move around.

Near the high ledge that had a Shade, look at the rock formation, and you'll
see a passageway inside, a little bit above the ground.  A couple of Elites may
pop out of there, so be wary.  If they do show their faces, use a cannon shell
to take them out, then move on.  Very shortly thereafter, you'll come across
a second door leading into the rock formation.  Wait for it to open, then use
your cannon to destroy the Covenant that come out.  If you'd like to, go ahead
and enter through the door that they came out of.  You'll have to fight two
Stealth Elites, however.  There is an Active Camouflage inside, but it's pretty
useless - we're going to be driving a very obvious tank, after all.  Now, head
back to the frozen pond that had the Wraith, then drive down the path that the
Hunters came from.

+-------------
- CHECKPOINT -
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Right after the checkpoint, you'll see a large number of red contacts on your
motion tracker.  Back up slightly, then prepare to use both of your Scorpion's
guns to take out the Covenant that come around the right corner.  Far ahead is
another group of Covenant, including an Elite, near the tree.  Shell the area
to take care of them as well, then cautiously move around the right corner.  A
Jackal or two may still remain, as they're a bit smarter than the Grunts and
don't rush right in front of your cannon.  Once you've emerged from the path,
look to the right and destroy the Shade directly across the canyon, and another
one far to the left of it, but also on the other side of the canyon.  Now, head
for the winding path leading down.

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- CHECKPOINT -
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Now, here's a trick you might want to try, especially since the checkpoint is
so close.  Drive straight off the path, but turn your turret all the way around
to face your back as you do so.  If you do it right, your Scorpion will not
flip over as it goes over, and you'll land right next to, or even on top of, a
pair of Hunters!  Quickly take them out, then head for the bottom of the path
that you would've gone down.  If you decide not to do this, simply drive down
to the bottom of the path and turn left to destroy the Hunters.

By this point, a Covenant Dropship should be inbound, and fire at you as you
pass.  If it kills the Sarge, revert to your last save and try again.  Anyway,
the Dropship will unload some troops up above, which will come down the path
that we just went down.  Pick up additional Marines on your Scorpion, then take
out the Covenant with both of your guns.

+-------------
- CHECKPOINT -
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Now, SLOWLY drive down the path where the Hunters came from - the Marines don't
seem to know how to avoid getting out of the way of a massive 66 ton tank.
You'll soon come upon a bunch of vertical pipes, which block the way of your
Scorpion, unfortunately - there's no use trying to get it through, so dismount.
Note that there's a dead Elite nearby, with an Active Camouflage next to him.
You may also want to switch one of your weapons for his Plasma Rifle, just for
now.

Before you head on into the next area, I have to warn you that there are two
Stealth Elites with Plasma Swords, as well Grunts and Jackals.  Move through
until you can see the tunnel exit, then roll a couple of grenades up the path
to hopefully take them out.  Finish them off with your Plasma Rifle, then go
back and switch it out for the M19 SSM when they're all dead.  You may also
want to grab an M6D from one of the dead Marines.  Now, go through the tunnel
and face backwards.  Move back until you can see a Shade high above the tunnel
you just exited, then take out the Grunt manning it.  Now, cautiously move
towards the area ahead, and get ready to take out a Major and Minor Elite that
come down.  Your Marines should provide a lot of help as well.

+-------------
- CHECKPOINT -
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Cortana will tell the Marines to hold their position, while we take out the
guns.  Go up the small path that the Elites came down, then take out a large
number of Grunts with M6D shots.  Or, grab one of the Elite's weapons and use
that if you prefer.  Move up a little bit to where the Grunts were, then look
for a Shade to the left; it's near the far tree next to some boulders.  It will
probably be out of view, but aim a grenade in between the tree and the boulders
and you should send it flying.  It's a pretty long throw, so aim really high;
you should almost be looking at the bridges far above, if you're standing near
the path the Elites came down earlier.

Now, pull out your M19 SSM and walk forward.  Do so slowly, until you see some
red contacts on your motion tracker, then back up a bit.  Two Ghosts and a
Banshee should start attacking, so quickly take out the Banshee first, as its
Fuel Rod Cannon is the most damaging.  Use a single rocket for each of the
three vehicles, then head all back to the bodies of the Marines and pick up any
supplies you need.  I like to switch the M6D for the S2 AM, but that's up to
you.  Once you're ready, head back to where you just fought the Covenant.  To
the right, you should be able to see a door.  Don't get too close to it yet,
however.  Zoom in with your S2 AM and take out the Grunts manning the two
Shades, one on each side of the door.

+-------------
- CHECKPOINT -
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Now, head closer to the door, and get ready to use grenades and rockets as soon
as the door opens, to destroy several Elites that come out.  Don't worry about
wasting the rockets, as there should still be many more reloads back at the
dead bodies.  As soon as the Elites area dead, Cortana will tell the Marines to
wait for evac, while we continue on.  Once again, head all the way back to the
bodies to resupply, then run back here and go through the door into the
corridor.

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- CHECKPOINT -
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At the end of the corridor, you should see a large room, as well as a bunch of
sleeping Grunts.  Go down the right side first, whacking each Grunt as you go.
Once you reach the end, turn around and go down the left side, repeating as
before.  Keep an eye on the motion tracker, as the red contacts represent one
Major and one Minor Elite.  It's definitely possible to sneak up on those as
well, but be careful to not alert them.  Use the nooks on the left side of the
room to hide in, then run up and hit them when they exit the center area of the
room and turn back around.  Once the two Elites are dead, make sure to smack
all of the Grunts.

There's too many for me to count, but they're all over the place, including the
higher ledges, so make sure to explore every nook and cranny.  As you make your
way around the periphery of the room, you'll come across the door to the next
area, to your left.  Continue past it and melee some more sleeping Grunts
before heading through, however, into the next corridor.

+-------------
- CHECKPOINT -
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Go through the next door and get on the lift, then hit (X) to activate it.  Be
careful, however, as there is a Jackal waiting for you at the top.  Use two
quick melee attacks to cave his skull in, then switch one of your weapons for
his Plasma Pistol.  Round the corner and quickly melee attack another Jackal
twice before he can even react.

+-------------
- CHECKPOINT -
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Before heading through the next door, you'll probably have noticed quite a
large number of red contacts on your motion tracker.  Overcharge your Plasma
Pistol, then move towards the door until it opens.  There'll probably be a
Jackal right on the other side, so let loose with the overcharged shot before
finishing him with regular shots.  Now, back up into the corridor, overcharge
again, then walk forward and repeat with a second Jackal.

There's a small ramp in the middle of the room with some supplies, but we
should save those for later.  Just on the other side of the ramp is the path
into the next room, and you'll probably be able to see some Jackals scurrying
back and forth near the entrance.  You want to stay in the room that you are in
now, using overcharged shots and following up with normal shots to kill the
Jackals.  There are also some Grunts up there, but they shouldn't be too much
of a problem.

Continue staying in this room, popping out to kill an enemy before taking more
cover.  Once they have been whittled down, go ahead and walk up into the next
room to finish them off.  There are still some enemies in the central section
of the room, however, including a Commander Elite.  Move to the left side, and
you should be able to see him through the window.  When he's not looking, use
two quick S2 AM shots into his brain to kill him.  Now, move around the right
side of the room, but keep an eye on the central area.  When you can see the
hole that leads into the middle of that big central structure, throw a Plasma
Grenade in there.

The Grenade should take out an Elite, but you'll notice more red contacts show
up on your motion tracker.  You may want to run back to that first room with
the supplies, so that they don't flank you.  Then, cautiously move back up as
needed, whittling their numbers down carefully.  They often appear on the left
side, but you can throw grenades and fire through the small gaps to kill them.
Be especially careful of the Elite and the Jackals.  Eventually, you'll kill
them all, and the music will calm down to let you know.  Good job.

Go back and pick up any supplies you need, and your S2 AM or M19 SSM, whichever
one you switched for the Plasma Pistol.  Now, head down the right side of the
room all the way until you see the door - go through into the next corridor.

+-------------
- CHECKPOINT -
-------------+

Go through the next door and you'll find yourself on another outdoor bridge
again.  Walk around and melee all of the Grunts, but try not to get spotted by
the Jackals a little ways down the bridge.  Switch out one of your weapons,
preferably your M19 SSM, for one of the Grunt's Plasma Pistols.  Overcharge
shots to take down the Jackals' shields, then quickly follow up with normal
shots to finish them off.

There are three Elites way further down the bridge, but don't worry about them
yet.  Instead, use overcharged shots to take out the Grunts on the bridge to
the right; there should be plenty of fresh Plasma Pistols around for you to
use.  Once the Grunts on the other bridge have been taken care of, focus your
attention on the Elites.  None of the nearby Grunts dropped any Needlers, so
to save your S2 AM ammunition, use an overcharged Plasma Pistol shot to take
down an Elite's shields, then quickly zoom in with your S2 AM and use a single
round to take him out.  There are three Elites total to do this for.

Once the Elites have been taken care of, continue on down the bridge.  Pick up
more Plasma Pistols to use against more Grunts and Jackals ahead of you, as
well as more Grunts on the bridge to the right.  If you still have plenty of S2
AM ammunition, feel free to use it, as you can get more in the next room after
the bridge.  After you have cleared both bridges, slowly and cautiously move
towards the door at the end of the bridge.

+-------------
- CHECKPOINT -
-------------+

When you get close enough, the door will open for some Covenant forces to come
out, so be ready to throw grenades over the barrier into the doorway.  The
group consists of two Stealth Elites and several Grunts, so hopefully you'll be
able to get at least one of the Elites with the first grenade.  Back up, then
move forward cautiously, taking out the Grunts if they come around the corner.
Make sure not to let the surviving Stealth Elite get around you, then quickly
kill him as soon as you see him.  When it's clear, head through the door and
into the corridor.

+-------------
- CHECKPOINT -
-------------+

Move into the next room slowly.  There are four Elites patrolling the sides of
the room, and it is quite possible to sneak up on each of them for a quick kill
from behind.  Just make sure not to rush it, taking cover as necessary.  I
usually turn right after going through the door and taking care of that one
first, then running around to the left side of the room to get the next.  Head
further down the left side of the room to get the third Major Elite.  Finally,
there is a Minor Elite left, but he's usually running, so it's harder to sneak
up on him.  Pick up one of the Elite's Plasma Rifles, then quickly unload on
the Minor Elite before he knows you're there.

Now that all the Elites are dead, feel free to pick up some supplies from the
dead Marine.  Hopefully you don't need the Med Kit, but there's ammo for your
S2 AM.  There's also some rockets, but I'd recommend grabbing a M6D instead of
it, as well as a Plasma Rifle.  After the next room, we can always come back
here to restock and/or switch weapons.  Head into the next corridor.

+-------------
- CHECKPOINT -
-------------+

A large number of Jackals and Grunts will start pouring in from the sides of
the long hallway.  Back up into the last room and turn the corner to avoid any
damage, then pop out to quickly kill a few Covenant before ducking back into
the last room.  Repeat several times until at least all of the Grunts are dead.
You may need to use your M6D or S2 AM to take care of the distance Jackals.
Once the hallway is clear, move to the end and turn right to look into the next
room.

+-------------
- CHECKPOINT -
-------------+

You may see a Major Elite or two patrolling nearby, right near the entrance.
As best you can, sneak up and melee them to make clearing this room easier.
Don't be in a rush to do so; take your time and wait for them to pass, and
don't try to melee them when they're in the center area of the room, as you may
be spotted by some Jackals at the far end.  Continue down the right and left
sides of the room to smack some sleeping Grunts on both sides, making sure not
to be spotted by the Jackals.  Go down one side, and when you can see the glow
of the energy shields, walk all the way back around the other way.

When the Grunts have been taken care of, go all the way back to where you
entered the room.  Carefully peek into the center area, and you should see a
ramp leading up.  You may want to switch one of your weapons for a Plasma Rifle
first, and then when no Jackals are in sight, quickly run up to the ramp.  Do
not go all the way up, however - you should be able to see two Major Elites, so
quickly stick at least one, or both if you can, with Plasma Grenades.

As soon as the grenades stick, run back down to the entrance.  If there are any
surviving Elites, you may want to grab a Needler to easily take care of them.
Use Plasma Pistols to take care of the Jackals and Grunts, and then when the
room is clear, head back through the long hallway and into the previous room to
restock on supplies, then back to this room.  Before going through the door to
the next area, you may want to switch your M19 SSM for a Plasma Rifle, for a
little more versatility.  We can come back here later to grab it again if we
need it anyway.  Head through the door into the corridor.

+-------------
- CHECKPOINT -
-------------+

Go through the next door and you'll find yourself on a bridge again.  Quickly
move to the left, then look to the right at the adjacent bridge.  You'll see
two Hunters running around on it, so zoom in with your S2 AM and try to quickly
take both of them out.  By this point, a large group of Covenant will close in
on your position, so throw a grenade at them to hopefully kill the Major Elite
then run back to the door.  Take cover here, popping out for short periods of
time to whittle their numbers down.

Once you've taken care of this last group and the Hunters, move further down
the bridge and you'll encounter a single Minor Elite - take him out with a
single S2 AM round to the head.  Continue moving along the bridge slowly, until
you get to where the Minor Elite was.

+-------------
- CHECKPOINT -
-------------+

Two Major Elites and several Grunts should now appear.  Back up as far as you
can, then zoom in with your S2 AM and use two headshots for each of the Major
Elites - they'll try to take cover, but you can almost always see a little part
of them sticking out.  Switch to your Plasma Rifle to take care of the Grunts,
then continue on.  The far door should now open, and a pair of Stealth Elites
should come out.  Throw a grenade over the barrier as soon as the door opens,
then back up.  If you don't see them come after you, move back towards the door
slowly.  Before attacking, a hiding Stealth Elite will make noise, at which
point you should quickly locate him and fire.  Once the Covenant are all dead,
run all the way back and pick up your M19 SSM, then head back to the bridge and
through the far door into the next corridor.

+-------------
- CHECKPOINT -
-------------+

As you come in, there will probably be a small group of Jackals to the left;
wait until they move out of view, then go along the right side of the room,
caving in the skulls of the Grunts as you do so.  Switch out your M19 SSM for
a Plasma Pistol as soon as you can, then continue clubbing them.  Watch out for
Jackals that are walking in the opposite direction as you, however - take cover
and wait for them to pass, then club them as well.  If you get spotted, you may
want to run back to the entrance just in case, then take the enemies out from
there.

Remember, overcharged shots to take down a Jackal's shield, then normal shots
to finish him off.  Work your way around the room until all of the Covenant are
dead, then pick up your M19 SSM and head through the small passageway with the
blinking lights into the room with the ramp in the middle.

+-------------
- CHECKPOINT -
-------------+

Turn so that you're facing right, then sidestep left until you're looking down
a long hallway.  There are four Stealth Elites in this room, two with Plasma
Swords, two with Plasma Rifles.  As soon as you sidestep into view, launch a
rocket right at the feet of the one with the sword, hopefully killing a few of
them with one shot.  You should be able to get the first three looking straight
down the hallway.  The last one, armed with a Plasma Rifle, is usually in the
darkened area to the left, at the end.  Try and throw a grenade down there,
and switch one of your weapons for a Plasma Rifle to take him out.  There is
also an Active Camouflage in the dark area to the left, but don't pick it up
yet; head on to the end of the hallway.

+-------------
- CHECKPOINT -
-------------+

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