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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter H » Halo - Strategy Guide (Page 02)

Halo - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Halo - Strategy Guide (Page 02).

Go down the hallway (right after you exited the door, it'd be to the left)
towards the blue-striped barrels, then turn another left.  Take out some Grunts
at the end of the corridor, near some yellow barrels, then proceed cautiously.
Turn right at the yellow barrels, and there will be more Covenant forces, some
of them hiding behind another stationary energy shield.

Throw a Plasma Grenade or two over the energy shield, and mop up with your
weapon.  Hopefully, you'll be able to take out the Major and Minor Elites with
the grenades.  Continue moving forward, using the beam supports as cover.  Also
note that just before the first stationary energy shield is a corridor to the
right, with several Grunts in it.  Kill them, so that they don't shoot you from
the sides or back, then move on, towards the second stationary energy shield.

+-------------
- CHECKPOINT -
-------------+

Turn left at the shield, and you'll see another Airlock area.  In the far
distance, you'll see another stationary energy shield and Covenant, but between
you and them is a barricade.  Luckily for you, the right side of the barricade
has quite a few M9 HP-DE Fragmentation Grenades for you to try out.  There's
plenty, so chuck a bunch at them to take out the Major Elites and Grunts.  Once
they're dead, hop over the barricade and continue on, killing several more
Major Grunts.  Continue down the corridor, and you'll hear Cortana say that
you need to hurry to the last lifeboat.  Go through the Airlock door, and you
are done!

   __________
-=| Cutscene |=-
   ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     | Just before boarding, Master Chief rescues a Marine and tosses him    |
     | like a sack of potatoes into the lifeboat.  Unfortunately, on approach|
     | to the ring-like structure dubbed "Halo," the lifeboat starts losing  |
     | altitude way too fast...                                              |
     |_______________________________________________________________________|



===============================================================================
= B) Level 2: Halo                                                       kw-hal
===============================================================================

=-=-=-=-=-=-=-=-=-=
= Flawless Cowboy =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=-=-=-=-=-=-=-=-=-=

+-------------
- CHECKPOINT -
-------------+
       _________________________________________________________________
   +--| MISSION OBJECTIVE: Evade the Covenant patrols searching for you |--+
       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                  ___________________________________________
              +--| MISSION OBJECTIVE: Head for higher ground |--+
                  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                _______________________________________________
            +--| MISSION OBJECTIVE: Search for other lifeboats |--+
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Quickly exit the lifeboat and pick up all the M9 HE-DP grenades and MA5B rounds
you can, then turn left and run over a narrow bridge.  As you cross, a Covenant
Dropship should fly overhead.  Ignore it for now, turning right as soon as you
are over the bridge, and running as fast as you can.  Keep close to the rock
face to your left, and shortly thereafter, you should hear the familiar whine
of a Banshee.  Ignore that as well, and keep running until you get to some big
boulders.

If you do this quickly enough, the Banshee won't even have the chance to take
a shot at you, as it leaves you alone as soon as you get to the boulders.  Of
course, you could go ahead and take out the Banshee if you wish, but doing so
doesn't really benefit you that much.  Anyways, as soon as you get to the
boulders, you'll notice a Grunt in the distance running your way.

Zoom in with your M6D and take him out, and you'll see a Major Elite and more
Grunts running towards you as well.  Take out the Grunts with your M6D, to make
killing the Elite much easier.  If you wish, go ahead and try to use the pistol
against him, but I find that he simply ducks behind boulders as soon as his
shield is gone.  So, I just charge him with my MA5B and take him out as quickly
as possible.  Of course, I like the Plasma Rifle much better, so I switch for
it as soon as he is dead - keep the MA5B if you prefer, however.

Continue up the hill, turning slightly to the left.  Once you're at the top,
the path will narrow and start descending.  Walk down and jump off a small
ledge, keeping the large boulder to your left.  Continue on, and Cortana will
tell you that there is a lifeboat just beyond the next hill.

+-------------
- CHECKPOINT -
-------------+

Run as fast as you can, and you'll notice that a Covenant Dropship is rising.
That means it must have just dropped off some troops, so we'll have to hurry
if we want to keep our Marines alive.  As you run towards the Dropship, try to
stay to the left, and jump just before the big drop, so that you go over the
boulder.  Run around the huge boulder on the slope to the left, and then turn
right and start taking out Grunts left and right.  There will also be several
Major Elites, so try to stick them with Plasma Grenade.  Even if you miss, they
are useful for flushing them out of cover.  Hopefully, you'll be able to kill
them all easily enough - the reason I said to go around the left side is so
that you don't get attacked by Covenant on both sides, making your task much
easier.

+-------------
- CHECKPOINT -
-------------+
                 _____________________________________________
             +--| MISSION OBJECTIVE:  Stay with the survivors |--+
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
               _________________________________________________
           +--| MISSION OBJECTIVE:  Protect the human survivors |--+
               ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           _________________________________________________________
       +--| MISSION OBJECTIVE:  Wait for an evac dropship to arrive |--+
           ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Quickly run past the large building structures, and you should see a Covenant
dropship about to land.  Run to the Dropship's right side, throwing a bunch of
Grenades just as the troops are about to be dropped off.  If you do this right,
you should be able to take out the Major and Minor Elite, and maybe some more
enemies.  Once you've thrown the grenades, however, you may want to back up and
find some cover.  Finish off the Jackals by circle-strafing and firing, until
there are no Covenant left.

+-------------
- CHECKPOINT -
-------------+

Unfortunately, you'll get a message that another Dropship is on approach.
Look up in the air to quickly locate it, then move towards it rapidly.  You may
want to pick up a Needler...they are simply the best weapon against Elites.
The Dropship dumps off at least one Major and one Minor Elite, so unload full
clips of needles at each, and they should explode.  Otherwise, repeat your hit
and run strategies, ducking behind cover when your shield is down.  You'll also
have to take out a large group of Grunts, but they're easy enough to take care
of, and drop more Needler ammo.

+-------------
- CHECKPOINT -
-------------+

Again, another Covenant dropship approaches, this time near where you first
entered this area.  As I said before, I like to use the Needler, as it makes
ducking out of cover and quickly taking out an Elite much easier.  Of course,
there is also a large number of Grunts to take care of as well, but they simply
run straight at you, so should be relatively easy to take care of.  Take them
all out and quickly replenish your ammunition and grenades.

+-------------
- CHECKPOINT -
-------------+

This time, TWO Covenant Dropships appear, one after another, and in the same
areas as the first and second ones.  Uh oh...if you need a Med Kit, there is a
crashed lifeboat roughly in between where the two new Dropships appear.
Littered around the entrance to the lifeboat are some grenades, ammunition, and
the Med Kit.  In addition, there is also a Med Kit or two atop the large
structure.  Now, these battles are so dynamic that it's hard to give a specific
walkthrough.  However, there are several strategies to keep it as painless as
possible.

First, do not attempt to take on both groups of Covenant at once, as you will
certainly die.  Instead, go around the sides, trying to isolate each group of
enemies.  Secondly, there's no shame in running.  When you're hit, run and take
cover behind the various structures and boulders until your shields recharge.
Keep in mind that they seem to sense that you're hurt, though, so oftentimes,
they will pursue you - be ready for any Covenant troops foolish enough to chase
you around a corner, using grenades and weapons fire to keep them at bay.  It
may take you several tries to kill all of them, but keep at it until you
succeed.

+-------------
- CHECKPOINT -
-------------+
        _______________________________________________________________
    +--| MISSION OBJECTIVE:  Search for the three additional groups of |--+
    +--|                        human survivors                        |--+
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
               _________________________________________________
           +--| MISSION OBJECTIVE:  Protect the human survivors |--+
               ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                _______________________________________________
            +--| MISSION OBJECTIVE:  Wait for an evac dropship |--+
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Good job.  You should hear Foehammer relay a message, and Cortana will inform
her of your position.  Shortly thereafter, you should see several lifeboats
crashing onto Halo, and Cortana will request that Foehammer drop her M12 LRV
Warthog.  Make your way to the Warthog (a navigation marker appears on your
HUD), and climb in.  Before you do so, however, make sure you stock up on
ammunition and grenades, and even if you're only missing a tiny bit of health,
grab a Med Kit anyway.  We're not coming back here, so there's no reason to
save it for later.

Once you're in the Warthog, head in the direction it was already facing and
drive down the grayish ramp cluttered with boulders.  As you round the bend,
Cortana will inform you that the cave is not a natural formation - since
someone built it, "it must lead somewhere," right?  Drive through, and Cortana
will beep in again, letting you know that she's monitoring the Covenant's radio
chatter.

+-------------
- CHECKPOINT -
-------------+

Continue driving through the tunnel, and eventually, you'll see a ledge to your
left.  The ledge drops down to a ramp, which leads up to a gap and another ramp
on the other side.  Drop down to the close ramp and move as far back from it as
you can.  Now, align your Warthog so that it's going straight up the middle of
the ramp and gun it.  You should have enough speed that your vehicle makes it
over the gap.  Continue on through the tunnel.

+-------------
- CHECKPOINT -
-------------+

Shortly thereafter, the tunnel should open to the left, into a large, expansive
room.  You'll see some Covenant troops patrolling in the distance, but don't
rush down to engage them yet.  Now, there are certainly different strategies
you could try down here.  I'm not the most aggressive player, however, so I
like to simply drive straight down the path to the bridge while the Gunner does
his job.  Then, I turn around and head back to where I entered the room, and
keep going back and forth as many times as it takes.  Eventually, most, if not
all, of the nearby Covenant should be dead.

Doing this, I always avoid taking any damage whatsoever, to the Master Chief or
to the Gunner.  Of course, you could try something more aggressive, like try to
run over the Covenant.  Whatever way you finish off the Covenant, after you're
done, head to the right side of the room (coming from where you entered).  Get
out of the Warthog and walk along the wall until you come to a narrow passage-
way heading up.  Once you get near the top, be careful: just around the left
turn are three Major Elites.  Carefully peek around the corner, and stick a
Plasma Grenade to the closest Elite - this should hopefully take out two of
them.  Finish off the last one, then head down the corridor.  After it ramps up
slightly, you should see a blinking blue light in the distance.  Walk up to it,
then press (X) to activate the light bridge.

+-------------
- CHECKPOINT -
-------------+

Walk back down to your Warthog, and drive over the now activated bridge.  After
you cross, you'll enter another narrow tunnel, and get a message from Cortana.
Apparently, a lot more people got off the Pillar of Autumn than was first
thought - if you can find Keyes and the survivors, a more effective resistance
could be coordinated.

+-------------
- CHECKPOINT -
-------------+

Continue driving through the tunnel, which is an easy enough task, as there is
no resistance whatsoever.  After driving for awhile, you should see the tunnel
open up to the outside world.


=-=-=-=-=-=-=-=-=
= Reunion Tour  =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=-=-=-=-=-=-=-=-=

+-------------
- CHECKPOINT -
-------------+

As the Mission Objectives state, we need to find the three groups of survivors.
Not that we can do them in any order, but I'm going to start with the closest
group first.  As you exit the tunnel, just ahead of you you'll see a river and
waterfall; turn right and drive up the hill.  While heading in this direction,
you might see some pulsating blue lights over to the left, but ignore them for
now.  Once you're at the top of the hill, the river should be narrow enough
that your Warthog can easily cross, so do so.  As soon as you cross, turn left
and head back towards the blue lights I mentioned earlier and drive up the
narrow passageway.

+-------------
- CHECKPOINT -
-------------+

As you traverse the small hill, you'll see a large structure ahead of you, and
Cortana will mention that the humans may have taken cover inside of it.  Of
course, you know the area will be crawling with Covenant forces.  Once again,
you can try various strategies.  What I feel is the safest route, however, is
to turn right as soon as you've over the hill and drive through the two large
structures.  Your gunner will have plenty to keep him occupied, so keep driving
back and forth between the two structures, and he'll thin their numbers by
quite a bit.  Once all of the Covenant on the ground are killed, dismount and
enter the structure (there are at least two entrances).

+-------------
- CHECKPOINT -
-------------+

Make your way down, and you will eventually find the Marines.  You'll also meet
quite a few Major Elites, but fortunately, they're usually busy fighting the
Marines, so stick a Plasma Grenade on their back for a quick kill.  Continue
moving deeper into the structure, and it'll eventually start leading back to
the surface, where the other entrance was.  Once they're all clear, Foehammer
will come in to pick up the survivors.

+-------------
- CHECKPOINT -
-------------+
          ___________________________________________________________
      +--| MISSION OBJECTIVE: Search for the two remaining groups of |--+
      +--|                        human survivors                    |--+
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
               _________________________________________________
           +--| MISSION OBJECTIVE:  Protect the human survivors |--+
               ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                _______________________________________________
            +--| MISSION OBJECTIVE:  Wait for an evac dropship |--+
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Pick up the Med Kit near the structure, on the side near the cliff, if you need
it, and get back into the Warthog.  If you didn't already have one, a Marine
should accompany you in the passenger seat.  Now, orienting yourself from where
you came in, drive towards the right, and you should see another hill, with
another narrow passageway.  Drive through and down the hill, towards more blue
lights and the river.

+-------------
- CHECKPOINT -
-------------+

As soon as you're through the aforementioned opening and down the hill, you
should see more pulsating blue lights across the river.  Drive right across it,
and you may encounter a pair of Banshees.  Drive in erratic patterns to avoid
getting hit, letting your gunner make short work of them with the M41 LAAG.
Once they've been taken care of, drive up the hill near the blue lights.

+-------------
- CHECKPOINT -
-------------+

As you round a big left bend that opens up into a wider area, you should see
another structure up ahead, and a crashed lifeboat nearby.  Drive town towards
the lifeboat, letting your gunners and passenger take care of the two Jackals
or running over them yourself.  Now, drive back and forth closer to the large
structure, so that the Marines you're driving can thing down the number of
Covenant around it.

Soon, you should hear Cortana say that there are some Marines hiding in the
hills above the structure.  You can continue attacking the enemies near the
structure, or you can go ahead and drive up the hill (to the left side of where
you came in).  If you do the latter, two Major Elites will probably come up the
hill to attack - hop out of your Warthog to add your fire to that of the
Marines.

+-------------
- CHECKPOINT -
-------------+

There are probably still Covenant troops down by the structure, so get back in
the Warthog and drive down there.  Don't get too cocky, however, as a Covenant
Dropship will arrive near the crashed lifeboat and drop off more enemies.  Be
careful of the Dropship's plasma beams, and run over as many troops as you can,
letting your Marines take care of the rest.  In particular, try to run over the
Elites, as they do the most damage.  It shouldn't take long before all of the
Covenant are dead, at which point you'll get another message from Foehammer.
Shortly thereafter, she arrives to pick up the Marines.

+-------------
- CHECKPOINT -
-------------+
       _________________________________________________________________
   +--| MISSION OBJECTIVE: Search for the last group of human survivors |--+
       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
               _________________________________________________
           +--| MISSION OBJECTIVE:  Protect the human survivors |--+
               ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                _______________________________________________
            +--| MISSION OBJECTIVE:  Wait for an evac dropship |--+
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Head over to the aforementioned crashed lifeboat, and hop out to pick up any
supplies you might need.  Get back in the Warthog and drive up the hill that
the Marines were on earlier, and follow the left rock wall as it curves around
to another opening on a hill (you should see a huge waterfall directly ahead).

+-------------
- CHECKPOINT -
-------------+

Cortana will chime in and say that you need to hurry and find the last of the
lifeboats, so drive down the hill and turn right.  Look for a segment of the
river that is short enough for you to cross, then do so and turn left, heading
back in the direction of the waterfall.  To the right, you will see a tunnel
descending into the rock wall - drive through.

Turn right as you leave the tunnel and enter the open area, and head for the
crashed lifeboat ahead (look for the smoke).  On your way there, you should
encounter some Grunts to the left, near the rocks, but your Gunner should be
able to take care of them.  If you'd like, hop out near the lifeboat and grab
any supplies you need, including the S2 AM Sniper Rifle!  Now, get back in the
Warthog, and drive up the hill near where you first entered.

There are some tight areas, but you should be able to squeeze through and drive
all the way to the surviving Marines!  Now, get ready for a Covenant Dropship
that appears near where you came in, and take out the tougher Covenant with
your newly found S2 AM.  Be careful of the Dropship's plasma beams, and take
out as many as you can.  One thing that made this part of the mission much
easier for me was the park near where you met up with the Marines, then hop
out and help with your weapons fire.  The hill you are on is pretty defensible,
especially with the added firepower of the M41 LAAG and you on foot.  Stick
in the general area of the Warthog, retreating to it when you're hurt, so that
it can cover you.

Several waves of Covenant Dropships will unload, so be prepared for groups of
Major Elites and Grunts that come up from paths to your "rear" (near the rock
wall, not facing the big grassy area down below).  Once they're all dead, look
around near the crashed lifeboat and where the Covenant Dropships appeared,
taking out any stragglers.  Usually, I find a couple of Major Elites that stay
down below, so take them out with two quick S2 AM rounds to the chest.  Finish
all of the Covenant off, and Foehammer will radio in, as will Cortana.  Looks
like Captain Keyes has been found, and is being held on a Covenant cruiser, the
Truth and Reconciliation.  Get back in your Warthog, drive back down to where
Foehammer is waiting, and hop in.  Congratulations!



===============================================================================
= B) Level 3: The Truth and Reconciliation                               kw-tar
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= Truth and Reconciliation  =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

+-------------
- CHECKPOINT -
-------------+
            _______________________________________________________
        +--| MISSION OBJECTIVE:  Board the Covenant Battle Cruiser |--+
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Alright, the Covenant Cruiser is about 300 meters away, on the other side of
the plateau.  We'll have to fight our way over there, of course - luckily, you
are equipped with one of the most powerful weapons in the game, the S2 AM.  The
Marines that are accompanying you are going to hold back, while you take out as
many of the Covenant Stationary Guns and troops as you can.  Having said that,
it does not mean that you should go rushing in for the kill.  If ever there was
a good time to be as inconspicuous as possible, it is now.  If you get noticed
and fired at while you're trying to snipe, you might as well go back to your
last checkpoint.  The S2 AM is a wonderful weapon, but if an Elite is firing at
you, he WILL hit you and your scope is rendered worthless.

So let's start, shall we?  Head to the right, but don't go too far into the
narrow path.  I like to position myself so that I can see the stationary energy
shield and Shade right behind it, but as far to the right and back as possible.
Zoom in to 10x with your S2 AM and turn on your light-amplification - you will
probably see a Major Elite walking from left to right, passing behind a large
boulder just in front of the stationary energy shield.  Take him out with two
headshots.  In front of the boulder I mentioned above, either a Minor Elite
or Major Elite (it varies) should appear every once in awhile - kill him with a
single headshot if he's a Minor, two if he's a Major.

Also make sure to target the Grunts that man the Shade, as well as the Jackals.
Once you've cleared all the Covenant that walk into your viewpoint from here,
move further to the right, against the rock wall, and forward until you can see
more enemies.  Kill them as well, using as little ammunition as possible (that
means go for headshots every time).  Finally, move as far right along the ledge
as possible until you can see a second Shade far to the left - take out the
Grunt manning it as well.

Once the area is clear, rush in and grab some Plasma Grenades, and switch your
MA5B for a Plasma Rifle as well, if you wish.  Make your way to the large
corner near the second Shade, and use a combination of grenades and weapons
fire to kill the Covenant as they arrive.  The first wave should have a Major
Elite or two, but the rest are pretty easy - just Grunts and Jackals.  Once
they stop coming, round the corner and head up the path (be careful not to fall
off the ledge to the left).

+-------------
- CHECKPOINT -
-------------+

As you climb up the path, stop at the large boulder and pull out your S2 AM -
up ahead you should see a Major Jackal, which you can take out with one shot.
As soon as you do so, take out the Minor Elite that appears, as well as the
Grunt that runs for the Shade.  Head forward, and take out another Major Elite,
as well as Grunts that fire from the ledge above.  There's a Med Kit and ammo,
but I would really recommend saving them for later - if you're badly hurt at
this point already, you may want to just start over.

Make your way around the bend curving to the right, cautiously.  If more
Covenant show up, back up and regroup with the Marines for assistance, if
necessary.  Continue on, taking out and stragglers left behind, then walk up
the narrow path, once again making sure not to step off the ledge.

+-------------
- CHECKPOINT -
-------------+

Cortana will let you know that Covenant forces have been detected up ahead.
As you round the corner, you should see another Shade on a ledge up high.  Walk
towards it, stopping at the tree to the left, near the edge of the ledge.  Look
straight ahead (slightly to the right of where you see Halo's ring), and you
should see another ledge, with some spiky looking plants on it.  Zoom in with
your S2 AM, and wait for a Minor Elite that shows up.  Quickly take him out,
then a Jackal that appears to the left and below where the Elite was.

Now, what I like to do is walk back to the ledge that the Shade was on.  In the
corner where that ledge meets the rock wall is a boulder.  Move to the left of
the boulder and you should be able to jump on.  Switch to your rifle, and you
can just jump up and down for a little while, taking out any nearby Covenant
as you pop up, while their shots miss you as you descend.  Sneaky, huh?  Of
course, you could go the direct route if you prefer.

Move around the path, and to your right, you'll see a hill that leads up to
where all the Covenant are.  Run past it though, until you get to an area with
a tree and a spotlight.  Peek around the right corner, and you should see a
Major Jackal - kill him quickly.  Now, look further right, and use your sniper
rifle to take out another Jackal and a Major Elite.  At this point, Cortana
should radio in, saying that you've taken the left flank, so the Marines should
go up the middle (the hill I told you to run past) for the attack.

Run up to the rock wall ahead/left of you, and use a Plasma Grenade to take out
the Shade and Grunt manning it.  Also make sure to take out any other manned
Shades first thing, so that your Marines stay alive longer.  Quickly run in and
take out the rest of the Covenant, and Cortana will let you know that a
Covenant Dropship is inbound.  Run towards it, and chuck as many grenades as
you can as the doors open, to hopefully take them out as soon as possible, then
finish any survivors off with your weapon.

+-------------
- CHECKPOINT -
-------------+

Now, head to the path (it has two ledges to either side, with a Shade on each)
that heads further into the plateau, grabbing the Active Camouflage near a
tree to the left of where you first entered this area.  Of course, you can save
it for later as well.  Several Grunts and at least two Major Elites should come
out, so back up and kill them, with the assistance of your Marines.  Plasma
Grenades work wonders in the small passageway that they come through, by the
way.  Once they're all dead, Cortana will say that you're now directly under
the ship - all you have to do is simply use the gravity lift to enter the
cruiser.  Unfortunately, it's not going to be that simple.  If you're low on
health, go all the way back to that Med Kit near the beginning, then head back
here and make your way through the narrow passageway.

+-------------
- CHECKPOINT -
-------------+

Even before you are fully through the passageway, you'll notice some red blips
on your motion tracker.  Head back to the side of the area that you entered
from.  On a hill, there should be three gnarled trees, and on the ground near
them is an Active Camouflage!  Line yourself up with the passageway, then run
full speed and pick up the camouflage while heading straight for the red blips.
Don't fire your weapon, but instead club two Jackals as soon as you exit the
passageway, then go up a hill to the right and club an Elite and some Grunts.

By this point, your Marines should have joined the fray and helped finish off
the rest of the Covenant that were present.  However, a Covenant Dropship soon
comes in and unloads more troops.  One strategy that worked well for me was to
quickly take out all of the Shades, and then get in the middle one in the rear
(furthest from where you came in).  From there, you can use the Shade's rapid
fire to quickly take the Covenant from the dropship, and then the ones that
drop down from the lift.  Of course, you can try the old-fashioned run and gun,
but that will require lots of running around scrounging for ammunition and
grenades.  The important thing to remember if you use the Shade is to GET OUT
when your shield is drained - you are a sitting duck while you're in it.  This
tactic will work best if you keep your fellow Marines alive, obviously, as they
will draw fire away from you.  Anyways, after several waves, each with a few
Grunts, Jackals, and an Elite each, the battle slows down its pace.

+-------------
- CHECKPOINT -
-------------+

Instead of the swarms of enemies coming out, you're now going to battle a pair
of Hunters.  If you were using the Shade strategy, now is the time to stop.
Not only is the stationary gun ineffective against them, but their Fuel Rod
Cannons will make mincemeat out of you.  Again, there are several different
things you can try.  Hopefully, you still have the S2 AM, and can quickly snap
off a shot to the weak spot of each.  I actually find it easier to pick up an
MA5B, however, and close in.  Then, one at a time, sidestep each and unload
into their weak spots.  You'll have to repeat this a few times with both of
them, but if you have the sidestep timing right, it should be no problem at
all.  The trick is to get in close enough to both of them that neither of them
fire their Fuel Rod Cannons, yet far enough from one of them that you're only
being charged by one at a time.

Once they're dead, Foehammer will arrive with more Marines, thankfully.  They
all make their way straight to the lift, but don't do so.  Instead, scrounge
around for weapons, grenades, a Med Kit, etc.  Ideally, you should have a full
bar of health; trust me on this one.  And in my not so humble opinion, you will
definitely want the S2 AM, with as many bullets as possible.  You might be
wondering why, since we're going into a ship, which means close-range combat,
not sniping.  Well, you're right on that count - but even if you can't use the
scope of the sniper rifle, the power of each individual round is unmatched by
anything else you can lay your hands on so far.  Think of it as one big, dumb-
fire hand cannon.  Once again, feel free to do as you wish, as this is just my
recommendation.  As for your other weapon, I'd recommend either the Plasma
Pistol or Rifle, as I feel that they are more effective against Covenant than
the MA5b.  After you've loaded up on ammunition and health, step onto the lift.

+-------------
- CHECKPOINT -
-------------+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= Into the Belly of the Beast =~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ___________________________________________________________________
  +--| MISSION OBJECTIVE:  Find the ship's brig and rescue Captain Keyes |--+
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Keep your head on a swivel, listening to a small chime and flashing lights that
indicate that a door is opening.  Without using the scope of the S2 AM, simply
point and shoot - it's a Stealth Elite with a Plasma Sword.  It'll take two
shots, unless you are lucky enough to hit him in the head.  As soon as he is
dead, look for contacts on your motion tracker and run towards the door in that
direction.

Sometimes, it's a Commander Elite, which will require three S2 AM rounds to the
chest.  Don't wait for him to die - just pump three into his chest as fast as
you can, then quickly use a grenade to take out the Jackals and Grunts behind
him.  If it's not the Commander Elite that comes out, chuck a grenade at the
door to hopefully take out most of the Covenant (Jackals and Grunts) that come
pouring out, then quickly switch to your Plasma weapon to finish them off.
Don't get distracted, though - continue to watch your motion tracker, as
another Commander Elite may appear from another door.  It is imperative that
you kill them as fast as possible, because they can absolutely decimate your
Marines, not to mention you.

Always make sure your S2 AM is fully reloaded.  Remember, if it's not an Elite
that comes out of the door, throw a grenade and switch to your Plasma weapon
to finish them off.  If it is, shoot him three times, and then throw a grenade
and switch to your Plasma weapon.  If you do this quickly enough, constantly
keeping and eye on your motion tracker and running to the doors that the
Covenant come out of fast enough, you'll succeed, even if it takes a few tries.
I'm proud to say that I'm able to do this while keeping most of the Marines
alive!

An alternative strategy to try if you can't keep them alive and are getting
overwhelmed is to grab the Active Camouflage, which is behind a crate near the
left of the two doors that interconnect (the other two doors lead to darker
corridors with dead ends).  After you've grabbed it, quickly run around and use
your melee attack from behind, as well as grenades, to take out as many of the
enemies as you can (especially the Elites).  After a little while, if more
Covenant are still pouring out of the doors, you may want to run up into the
corridors that they run out of.  From there, you can quickly pop out and take
out an enemy or two, then retreat back.  Keep in mind that if you entered the
better-lit doors which lead further on into the level, they often appear to
your sides or rear, so keep an eye on your motion tracker to make sure you
don't get flanked.  Eventually, they should all fall.

+-------------
- CHECKPOINT -
-------------+

You've just survived what is probably the toughest battle of the game for most
people, so give yourself a round of applause.  Take a well-deserved break if
you need to, but when you're ready to play again, run around and find a dead
Marine and switch your Plasma weapon for a MA5B.  A pair of Hunters should come
out from the side doors, so run up close to them to keep them from firing their
Fuel Rod Cannons at you or your Marines.  Sidestep when they charge, and unload
into their orange weak spots.  You can also use a single S2 AM round for each,
but I prefer to use the MA5B, simply because I like to conserve sniper rifle
ammunition.  After those Commander Elites, Hunters are a piece of cake, huh?

+-------------
- CHECKPOINT -
-------------+

Even if you are really low on S2 AM ammunition, I still recommend that you keep
it with you, because it'll come in handy a little bit later.  For now, though,
pick up a Plasma Pistol to go with it.  Go down the passageway that the Hunters
came out of, and you'll see that the next door is locked.  The Marines will
stay here, while you go and look for another way around.  Go back up, and enter
the second door on the right as you exit.  Near it is a Med Kit, if you need
it.  At the top of the ramp, turn right, go through the door, and kill two
Grunts with your Plasma Pistol.

Walk to where the passageway turns left, then immediately turn around and run
back to where you came from.  A red contact should have appeared on your motion
tracker, representing either a Jackal or two Grunts.  You'll have to repeat
this constantly in this passageway, unless you want to get attacked from the
rear.  Anyways, head back to the left turn and move further up, until the Elite
spots you.  Retreat, and wait for him to come after you, then kill him with an
overcharged shot (to take down his shield) and a few more normal shots.  You
may also be able to sneak up on him and melee attack him, as he stands in a
nook on the right side.  Either way, once he's dead, turn back around.

Take out the two Grunts or Jackal that appear at your rear (on the other side
of the door), then walk back to the left turn.  You'll have to repeat this
process of going up the ramp, then doubling back to clear your rear several
times.  It can get a little tedious, but eventually, they'll stop appearing
behind you.  Note that there is also a second Elite up the passageway, in
addition to the first one you killed.  Once both your front and rear are safe,
make your way to the top of the ramp, near the pillar.

+-------------
- CHECKPOINT -
-------------+

Turn right at the door, and cautiously approach.  There will be a pair of Major
Jackals in front of you, as well as a Major Elite.  Quickly throw a few
grenades, and supplement that with your overcharged Plasma Pistol shots to take
out most of them quickly.  If you ever need a fresher pistol, simply walk back
and pick one up from the countless Jackals and Grunts you killed earlier.
There will also be another Major Elite and a pair of Jackals further up ahead
and slightly to the right.  Take the Jackals out with overcharged shots; if you
can find a Needler, those work well against the Elite.

Once the upper landing has been cleared, feel free to take out a few of the
Covenant down below and to the right as well.  Cortana will point out that the
locked door blocking the Marines is down there.  If you wish, you can jump down
there, but I prefer to go through the passageways, as that is a bit safer.  Go
all the way across the upper landing and through the door.  As soon as you go
through, you'll see an intersection just ahead.  Use a grenade and your Plasma
Pistol to take out two Jackals and two Grunts lurking around the right corner.

Go down the passageway that they were in, then turn left at the pillar, then
right again.  Move slowly, however - there is a Major Elite just around the
right corner.  Hopefully, you'll be able to sneak up on him and place a Plasma
Grenade right on his back.  Continue through the nearby door, then turn right
once again, and you should be at the bottom floor of the hangar.  Proceed in
cautiously, and pick up some S2 AM ammunition from the bodies of the Marines.
Now, a word about doing this: you may have recalled starting off with 64 rounds
of ammo for your sniper rifle, at the start of the level.  That was a one time
thing, though - once you went below 24, that is the maximum you can ever have
from now on.  Since each box of S2 AM ammunition gives you 16 rounds, don't
waste them!  For example, if you still have 20 rounds, don't go and pick up
a box, because you'll only get 4 (reaching the 24 maximum limit) - wasting 12
very, very valuable bullets.  There's also a Med Kit on one of the bodies if
you need it.

+-------------
- CHECKPOINT -
-------------+

A wave of Covenant should soon enter the room, consisting of several Grunts and
Jackals and at least two Minor Elites.  Play it safe and back up into the
passageway you just came out of, forming a chokepoint, and using a single S2
AM round into the head of each Elite.  Once the first group of Covenant has
been killed, another wave should come, so quickly restock on ammunition or a
fresh Plasma weapon if you need to, then retreat back into the passageway.  If
you'd like, you can even go back up to the upper landing if that's easier for
you.  Once all the Covenant have been killed, make your way to the console
marked by a navigation arrow, and use it to open the door blocking the Marines.
Now, make your way through the next door, marked by another navigation arrow
on your HUD.  For some reason, my Marines wouldn't follow me, but no matter.

Turn left at the intersection, right at the pillar, then kill the Jackal around
the corner.  Continue on, taking out another Jackal and a pair of Grunts.  Note
that you will pass a dead-end on your left walking down the long corridor.  The
second dead-end on the left sometimes has a Major Elite hiding in it - if not,
he'll be further down the corridor.  Kill him and continue all the way down,
finally arriving at another door.

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