Half-Life 2 - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for Half-Life 2 - Strategy Guide (Page 07).
Once the elevator hits the lower floor, exit and head to the right. Dr. Breen will taunt you from inside the safety of the teleportation shield bubble. As soon as he finishes, the reactor comes to life, and your way through opens up. As the piston to your right starts to move, the gates blocking access to the small ledge around it will retract. Carefully move past the piston when it's up, and get ready for Soldiers. Deal with them, and climb up the ramp. As you circle around, you will see three generators, each with three Energy Cores inside them. Disarm the first generator by grabbing the cores and shooting them away. Now, disarm the second generator, but don't walk out onto the ledge just yet. Once the second generator is disabled, then move out onto the ledge. Turn around, as soldiers will be coming up behind you. An Assassin WILL fire an Energy Core at you. Either take cover behind the generator's shield plating, or grab the core with the Gravity Gun and fire it right back at the Assassin. Once the Soldiers are dead, disarm the third generator. Now, as you reach the end of this ledge, there will be Soldiers above you, and a piston in front of you. Wait for the piston to reach the bottom of it's stroke, then jump on. Ride it up to the platform the Soldiers are on. Once there, head past the doorway they came out of. Ignore the next piston, for now, and instead get on to the rotating platforms that are near the center of the room. There's a small walkway just past the next piston where you can board one. Ride this platform until it raises up for the first (and only) time, and then jump onto the platform with the visible Charger station. Soldiers will be below and behind you, but once you're on the platform you can deal with them easily. Once that's taken care of, cautiously walk around the platform until you find the piston. Wait for it to drop (starting to see a pattern here?) and then ride it up to the next level. Once you reach the top, circle around this platform until you find the bridge connecting you back to the main wall of the Citadel. Soldiers will block your path, but they are insects to you! Swat them! Now, face the doorway they just came out of and turn left. That piston you now see is the one you want to ride next. You should know how to do it by now. Once you reach the top, get ready. Things are about to get dicey. The portal will activate, giving you a blurry glimpse into the Combine's universe. Two Gunships will fly out of the portal, and those are your immediate concerns. Use the Energy Cores to either side of you to attack the Gunships. You need to score a few hits on each of them to bring them down, and it will be harder then the Strider, since the Gunships are more maneuverable. It's not hard, just do it. Once they are down, move along the platform to the left. You need a clear shot at the Dark Energy Reaction at the very top of the tower that Breen's shield bubble is climbing. Throw Energy Cores at it. After the first one hits, causing a flash, a ring of metallic shields will pop up around the Energy Reaction. Keep throwing Energy Cores at it. You'll destroy the shields and upset whatever delicate balance was keeping the Energy Reaction from going to hell. You want it to go to hell. Trust me. Continue to attack it, and the screen will flash brightly! Then... Well. I'll leave you to reap what you have sown. [End] -= HL2 =- 8) SCIENCE: The Gravity Gun and You The Gravity Gun, or Zero Point Energy Manipulator, is arguably the single most valuable "weapon" in your arsenal. With the Gravity Gun in hand and an inquisitive approach to playing Half Life 2, there is very nearly no limit to the weird ass crap you can pull off. In this section, I hope to give you a better understanding of just how far you can push the Source engine's physics, and what sorts of trouble you can cause with it. First, lets list the numerous items you can pick up with the Gravity Gun. -Boxes -Chairs -Tables -Doors -Bottles -Cans -Paint Cans -Tires -Weapons -Ammo -Medkits -Batteries -Planks -Metal Sheets -Buckets -Wreckage -Man Hacks -Scanners -Flashbulbs -Turrets -Barrels -Grenades (Live) -Grenades (Inert) -Energy Cores -Saw Blades -Gas Cans -Propane Tanks (They don't explode, however) -Car Batteries -Water Heaters -Pad Locks Pretty much anything that isn't nailed down. (Almost) What you have to realize is that almost anything can become a weapon. And, conversely, almost anything can become a tool. Boxes and planks, if used correctly, can make stairs, bridges, ramps, see saws, forts (If you're patient), barricades, comfy seating for six adults, etc. Bottles and Cans are instant projectiles. Barrels make excellent missiles. Saw Blades are meant to be used as weapons. Gas Cans, Explosive Barrels, Fuel Cylinders, and the like are great incendiary weapons. You can generally set Zombies ablaze with any of those items, if the explosion doesn't kill them outright. Items that are meant to be thrown, like the three I just listed, have a more defined use. But things like boxes and planks, as mentioned, can be both weapon and tool. The thing is, I've never really gathered up a good number of boxes and just tried building with them. I don't know how high I could go, or what sorts of crazy domino chain reactions I could cause. But that shouldn't stop you from trying to reach the Sky Box. Go where you weren't meant to go! See what you weren't meant to see! ... I'm rambling. In any case, let us give more definition to the role of the Gravity Gun. In nearly every situation you find yourself in, there will be loose clutter. A door off it's hinges, the ubiquitous wooden crates, whatever. It's all fodder for your Gravity Gun. Many of the game's puzzles revolve around the Gravity Gun, or at least around your USE key, for picking up things. But some of the more subtle hidden areas are only accessible by careful manipulation of the objects at hand. The Sandtraps Chapter is an EXCELLENT example of what you can do with the Gravity Gun. There's a lot of debris and trash once you encounter the Antlions, and if you take the time to gather some of it up, you could probably do all sorts of odd things. The real goal of that part is to force you to use the Gravity Gun as a bridge builder, having you step on and rearrange multiple pieces of garbage to make a moving bridge across the sand. But that level rewards the inquisitive. If you find the very large plank, and figure out how to maneuver it around correctly, it becomes a bridge to previously untouchable areas. But if you're just blazing through the level you'll probably miss it. Esentially, all I can really tell you is be creative. Try using enemy turrets in creative ways! They will shoot at zombies and headcrabs, so try to use that to your advantage by posistioning them with the Gravity Gun. Sawblades are great, reusable weapons in Ravenholm. And even later on when you might happen opon one, go ahead and use it as much as you can. Bottom line, the Gravity Gun should never be underestimated. 9) G-Man Sightings Now, while other mysteries of Half Life 2 are sort of hinted at through out the game, in various hidden images and snippets of conversation you can pick up on, the G-Man is again a puzzle. Why is he still here, and what possible reason could he have for putting you in this situation? Well, by now you probably have a pretty good idea of what your purpose was, but what IS the G-Man's ultimate goal? What is he? Certainly not human, as we know humans anyway. He can pass between realities, it seems, or at the very least can travel vast distances in the blink of an eye - Such as between Earth and the border world Xen. But the fact stands that the G-Man is neither on our side nor the Combine's. Though he may have put you in the right place to disrupt their plans, humanity does not seem to be the power to whom he ultimately reports. Nor does he seem to be employed by the ones Dr. Breen refers to as "Our Benefactors". Who does that leave? What does that leave? Current Breakdown: Chapter Two - If you look at the monitor that Barney activates when he first enters Dr. Kliener's lab, you can change the channel to get a good look at the G-Man for a few brief seconds. Once he realizes he's being watched, he walks away. Hrm... Chapter Three - In the first box car you come to where the Vortigaunt is powering the television, you can see the G-Man smiling at you for a few brief seconds on the television. (Use your suit's Zoom) Chapter Four - Standing on the Barn that is way station 12. You can only see him from a distance before he runs away and does his disappearing act. Chapter Four - In one of the areas where you go beneath a bridge, the G-Man can be seen on a catwalk on the upper left of the bridge, before you pass beneath it. Chapter Four - At the very end of the chapter, after you have defeated the Hunter Helecopter, you can see the G-Man walking along the dam towards the switch you need to pull to open your path down to Black Mesa East. Chapter Six - At the very end of this level when you are on the train tracks. If you go up to a pair of train cars that are wedged in a V shape, and look through the crack on the left of them by crouching, you can see the G-Man walking away. Chapter Seven - Through binoculars in Beach House #2. It's interesting to note that in this sighting he appears to be having a conversation with another person. *Thank you to numerous people who pointed out that the person he is talking to is in fact the Colonel who gives you the RPG launcher. Thank you guys. Chapter Nine - In the room with the first two chargers that you see. If you change the video screen in there to the third "Channel" you can see the G-Man for a few seconds. Chapter Eleven - On a television in the first building after you get separated from Dog. It is a brief image of him before the television goes dead. Plus, if you check, it was never plugged in. Creepy.
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