Million Hooters
Million Pixels - Million Hooters
Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter H » Half-Life 2 - Strategy Guide (Page 04)

Half-Life 2 - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Half-Life 2 - Strategy Guide (Page 04).

	Ah, made it to the mine have you?  Excellent.  Now, when you
	reach the Mine Shaft inside the building, you'll have to lower
	yourself down, jumping from one support beam to the next 
	lowest one, until you reach the bottom.  Don't drop all the
	way down, there are Black Leapers and headcrabs all over the
	place down there.  Stay up high and pick them off one by one
	before you drop down.  Once it's clear, go ahead and drop down.
	Quickly work your way over to the stairs near a fenced off 
	tunnel.  Climb the stairs, and then jump onto the wooden 
	supports to get over the fence.  Take out the leaper crabs
	beneath you, then jump down yourself.  Quickly move down the
	tunnel and jump into the water in the next Mine Shaft.

	Once in the water, swim forward until a cross brace prevents
	you from going any further.  If you need ammo, there's a 
	trick here - Let the Barnacle grab you.  Let it hoist you up 
	to where you can see the ammo, then when you're high enough
	to make the jump, shoot the Barnacle and land on the ammo.
	Free stuff.  Then, drop back down into the water and jump
	over the cross brace.

	When you surface, there will be a mine cart with a Fan Blade
	motor in it.  Pull the lever to send the Mine cart shooting 
	up the ramp, only to fall back down a few seconds later.  
	Don't let it chop you up, but that mine cart will protect you
	from a number of hidden Zombies that will try to stop you 
	on your way up the hill.  Hide in the depressions that the
	Zombies are using to avoid being hit by the mine cart, and 
	reach the top of the hill.  See that up ahead of you? 
	Daylight.  Freedom!  Ravenholm is behind you.

	Once you leave the tunnel, heads up - There's a Black Leaper
	on the lip of the Tunnel's Frame.  Kill him, then use the 
	boxes to your right to climb up on to the lip of the tunnel
	to grab some ammo near the LAMBDA symbol.  The Resistance 
	works in mysterious ways, my friend.  As you get to the train
	tracks, turn right, and get ready for a Leaper Zombie who 
	will come bounding down the tops of a few train cars that are
	parked.  Take him out.

*Note of Interest: This is your first encounter with the Combine 
			Sniper.  Tactics for dealing with them are
			as follows.  Take notes!

	First overhang you pass down the tracks (After the leaper)
	is your introduction to the Combine Sniper.  You can see the
	blue laser beam they sweep the area with to find targets.  
	Well, I got news for you.  There's a supply crate full of 
	grenades right underneath him.  That should be a clue to
	you.  You're gonna lob those grenades into the Sniper's 
	window and take that sucker out.  Boom he will go, out the 
	window.  Take notes, this tactic will be necessary all the 
	way down the railroad tracks.
	
	Watch yourself with the next sniper, he's facing you, so
	you'll be under fire before you can get a grenade into his
	window.  Watch the Explosive Barrels - He will set them off
	if you're close to one.  I suggest trying to set them off 
	yourself before you get there.  In any case, use your SPRINT
	ability (Shift key) to move between cover and avoid his 
	shots.

	When he shoots the Log Car, duck down and go to the left side.
	Just stay under the left side of the car until you reach the 
	other side - Watch out for a Headcrab near the end - then 
	quickly sprint To the left side of the Box Car in front of you.
	Jump up into the open door, and then take advantage of the 
	hole in the roof to lob a grenade up into Mr. Sniper's little 
	nest.  

	Up ahead you'll find some Combine Soldiers dealing with a
	Zombie - Take advantage of their momentary distraction to 
	unload a few rounds on them.  When you finish mopping up the
	three soldiers, you'll be the proud owner of a slightly used
	Pulse Rifle.  See the Arsenal chapter if you have any 
	questions about it's operation.  I will reiterate that this
	gun does go through ammo real quick.  So be careful.

	Up ahead and to your left Combine Soldiers will begin firing 
	at you from a junked car yard - Use your new pulse rifle, 
	you'll have plenty of ammo for it during this fire fight.
	Remember to take advantage of the strategically placed
	Explosive Barrels - Fire is your ever present Friend.

	Break inside the building the Combine Soldiers were emerging
	from and assist the Resistance Infantry members inside.  This
	is the Costal Way Station Alyx wanted you to reach, and the 
	Resistance members here will give you ammo and the Scout Car.
	
	Get ready for some rough riding.


G)	[Chapter Seven: Highway 17]
	
	Immediately head for your Scout Car.  Hop in, and get ready for
	an interesting ride.  The Crane operator will drop the large
	magnet down on you, and then proceed to drop you on to the beach
	below.  Unfortunately, the magnet will lose power before she can
	finish the task and your car will plummet towards the sand,
	landing upside down.  Get out of the car with your USE key, press
	"G" to take out the Gravity Gun, and then use Primary Fire to 
	flip your car back over.  Quickly get back inside and floor it
	down the beach, away from the docks.  Antlion Drones will be
	everywhere - That's ok, use your Tau Cannon or mow them down, both
	work equally as well.

	When you reach the beached Tug Boat, take the path to the right and
	up the hill.  Follow the worn road there to a Jump.  Hit your SHIFT
	key to activate the Scout Car's Turbo ability and shoot over the
	jump.  Be careful about using the Turbo - You pretty much lose control
	of the car for a few seconds.  Hang a left after the jump, and then
	take a right when you see the Road Block signs.  Drive up the dirt
	path there onto the Highway itself.  Hang another right and then come
	to a quick stop at a small, red shed on the left hand side of the 
	Highway.  Inside are Medkits, a Battery, and a Contact Grenade.  All
	nice to have.  Once you've stocked up, get back in the car and blow 
	through the Road Block signs in front of the tunnel.  Don't worry about
	the dark, just keep driving.

	Come to a stop as soon as the map loads and you exit the tunnel.  The
	road ahead of you has collapsed.  Instead of leaping to your doom, 
	turn to the right and drive down onto the beach.  Drive through the 
	Antlion Drones, and up to your first Pounder, next to the House.

*Note of Interest: Pounders, while active, will keep Antlion Drones at bay.
			For the most part.  If you leave the immediate vicinity
			of a Pounder, your safety can't be guaranteed.  So be
			careful when exploring the numerous beach houses.  
			Antlion Drones may sneak up on you.

			[Beach House #1]
	If you want to explore this house, leave your car next to the Pounder
	and head towards the right side of the house (If you're facing the
	beach).  Ignore the front door - it's locked - and instead use the
	Gravity Gun to clear away the door to the basement.  Be careful once 
	you're inside, there are Black Leapers in here - you can see where their
	mortar shell crashed through the roof.  Take them out, and then use
	the boxes in the basement as a ladder to climb up to the first floor.

	On the first floor, there will be a Piggy Back Zombie near the Chimney.
	Back up, and take it out.  You'll have to deal with all the Black Leapers
	that it is carrying, as well.  Once those are dead, gather up the supplies
	and don't forget the Contact Grenade inside the ruined chimney.  After 
	you are loaded up, head towards the front of the house, on the first 
	floor, and break the plank that is keeping the front door shut.  Then
	head outside and back to your car.  Don't forget to watch for Antlion 
	Drones!

	Get back in your car, and drive straight through the fences in front
	of you, or shoot them with your Tau Cannon.  Either way, continue down 
	the beach.  Stay to the left of the Beached Tug Boat, and head for the
	second Beach House.  It's just past the rock pillar, and there will be 
	another pounder out front.  Park your car here.

			[Beach House #2]
	There are Combine Soldiers inside this house, so have your gun at the 
	ready.  Make sure you enter the house from the right side, or you'll fall
	into a trap.  As you enter the house, one soldier will be to your right 
	looking through a pair of electronic binoculars, one soldier will be to 
	your left in an alcove, out of sight for the moment, and one soldier will
	be approaching from behind you.  Take out the soldier at the Binoculars 
	first, then the one in the alcove, and THEN turn around to face the third
	soldier barging in behind you.  Grab the batteries from the Alcove, 
	and the ammo from each Soldier's gun, then go ahead and look through the
	binoculars yourself.  (Hit your USE key)

*Note of Interest: Keep your eyes on the second story of the building you watch
			through the Binos.  Notice anyone familiar?  Hmm?

	Once you're done here, head back to your car and continue up the beach.
	That Resistance base you just saw through the Binos is your destination.

	As you're heading to the Resistance base, you'll pass a boat house being
	checked out by some Combine Soldiers.  I usually just blow past those guys,
	but you could always stop and turn off the Pounder.  That would give the
	Soldiers something else to worry about.  (This is not necessary, I just
	enjoy doing it)

	Continue to follow the coast.  Drive past the docks in front of the 
	Resistance base, then make a slow left following the sea wall.  You'll 
	drive past another pounder, and into the relative safety of the Resistance
	base.  A man there will tell you to head down to the basement - Do so.
	There's a gate blocking the road that won't lift until after you help 
	the Resistance members here fend off a Gunship.  So park your car 
	somewhere and head on down to the basement.

	There, you will be instructed in the use of the RPG.  Pay close attention,
	as these are the exact tactics you will need to use in order to bring 
	down the approaching Gunship.  As you fight it, if you run out of ammo,
	Resistance Infantry will continue to hand you single rockets.  Keep up
	a stream of fire, and weave those rockets!  

	Once the Gunship is down, head back to the basement.  Aside from listening
	to the excuses of the man in the sailor's outfit, the friendly Vortigaunt
	will charge up your suit for you.  So nice, those guys.  Once that is
	finished, go ahead and sweep the area for ammo, medkits, and batteries.
	Then it's time to mount up.  Drive out of the Base through the now open
	gate, and head for "Lighthouse Point".  That's a little ways down the
	road from you, though.

	Once through the gate, take the first path to the right that you see.
	Weave through the rocks until you see the bridge.  Head to the left,
	hugging the cliff until you see a sandbar leading across the water to
	the Docks.  Quickly drive up to the inactive Pounder and TURN IT ON.
	That will give you some breathing room while you deal with the Combine
	Soldiers and work your way up to the Crane.  I'll meet you there.

	Alright, you're in the Crane.  Two things you want to do.  You're going to
	want to lift your car up to the area with the Large Containers, but first
	you'll need to knock over the raised bridge, and then clear off the platform.
	I suggest using the Containers to kill the Combine Soldiers, and then
	chucking the Containers off onto the beach.

	Once the bridge is dropped and your car is safely up there, time to head 
	into that building and clear it out.  At the far end of it is a control
	booth that will open a side door, allowing you to drive through the building
	and out the other side.  Unfortunately, there are a few Combine Soldiers 
	between you and it.  Get crackin'.  Once you've cleared it out and the door
	is open, drive on through and up the dock on the other side.  Drive through
	the Combine Soldiers blocking your path, into the small warehouse ahead of
	you, and out through it's window.

	Drive up the road, and Turbo boost over the bridge - Don't sweat the Gunship
	just yet.  Keep going to the right, until you reach a large pile of burned 
	out cars.  Get out of the Scout Car, and begin firing at the Gunship with 
	your RPG.  If you run out of rockets (You will) there's a Rocket Ammo Crate
	in the White Van.

	Once the Gunship is down, use your Gravity Gun to clear the wrecked cars 
	off of the road, and continue driving.  A blue van on your left will have 
	medkits if you're in need, but otherwise keep driving.

	Once you exit the next tunnel, you'll have your first encounter with 
	Roller Mines.  Remember, use your Gravity Gun's secondary fire to grab them,
	and then chuck them off the cliff.

	After making it past a few clusters of Roller Mines, you'll come upon a barn
	and a house.  Combine soldiers have laid a trap for you here, so get ready 
	for a fire fight.  The Rock outcropping down the road from you will be blown
	apart, causing it to fall onto the road.  Stop here, and begin sweeping the 
	area for soldiers.  Be careful, as if you go into the house, more soldiers
	will flank you and come inside after you.  Not to mention the soldiers already
	in the house.

	Once you've dealt with them, sweep the area again for medkits and batteries,
	and then continue on up the road.  Don't worry about the downed power lines,
	they're not live.  Up the road just a little ways is another road block.  
	Just sit in the Scout Car and use your Tau Cannon on the Explosive Barrels,
	and the soldiers.  Then Use your Gravity Gun to again clear the cars off the
	road, and keep going.

	Stop at the next roadblock and walk over to the little hill.  There you will
	find a dead Resistance member and the Crossbow.  Use the Crossbow to take 
	some snipe shots at the Combine Soldiers waiting for you across the way.  Then,
	hop back in your car and drive it up to the shield blocking the road.  Get out,
	and head towards the house the Combine Soldiers just fled to while you were
	sniping.  Circle around the left side of the garage between you and the house,
	and shoot at the Gas Pumps.  This will cause them to catch fire and will take
	out a number of hidden Combine Soldiers.  Then, sweep the area and mop up the 
	survivors.  After that, head out behind the house.  You will see
	a Combine Armored Car sitting on a bit of a slope, with two large blocks under
	it's rear wheels.  Use the Gravity Gun to yank those blocks - The car will
	roll off the cliff, snapping the power line that was connected to the shield.
	Keep driving, my friend.

	Once you exit the next tunnel, you will see a number of houses, and a large
	Combine Drop ship leaving the area.  Take this as a warning - That house is 
	crawling with nasties.  Aside from the Combine Soldiers there are also two
	Piggy Back Zombies in this area you need to watch out for.  Proceed with 
	caution.

	Deal with the soldiers as your experience dictates, but when you find the
	Piggy Back Zombies, try something new - There are Gas Cans littered around
	the house and in the sheds.  Fling one of those at the Piggy Back Zombie
	and it will burst in to flames, including all the Black Leapers it is 
	carrying.  Then just get out of the way while they fry.  Easy.  Once 
	you've dealt with the Piggy Back Zombie that is on the sea cliff behind the
	house, drop down onto the cliff yourself.  There is a Door in the side of 
	the Support Structure for the Rail Bridge.  Go in there.  You'll need to
	work your way to the other side, beneath the bridge, so that you can shut 
	off the power to the Shield on the train tracks, which will then allow
	you to pass through.  We'll start with the under bridge next.

	Ok.  Proceed through the small alcove, pausing to pick up the batteries 
	and Medkits.  Exit through the door on your right.  Cross the bridge,
	and exit out through the next alcove.  Now, you will see the Bridge's
	support structure ahead of you, along with a piece of catwalk that has
	broken off and fallen onto the lattice work.  I know you think I'm 
	crazy, but run and jump onto that piece of catwalk.  Now, CAREFULLY
	walk across the support beams.  Make sure to watch out for the Barnacle
	to your left - Take him out.

	In the Guard House ahead of you are some medkits, rockets, and a Headcrab.
	You're going to need those rockets on your way back, as a Gunship will
	pop up, but we'll deal with him when we get there.  In the meantime,
	continue across the frame work.

	The Bridge should start to shake about now, don't panic - It's just a 
	train.  If you're unsure of your footing, wait for it to pass before
	continuing.  No need to rush yet.  You'll have to make a little bit of a
	leap at the bottom of the support arch, but you can do it.  Try to land
	on the Catwalk.  Or you'll plummet to your squishy death.  Anyway, climb
	up the ladder to the next Guard House.

	You'll be attacked here, by a pair of Combine soldiers to your right as 
	you exit the Guard House.  Take them out, along with the Barnacle above 
	you.  Then, and this may be difficult, jump to the next support beam from
	the Guard House platform.  Two more Headcrabs are waiting for you in the
	next Guard House - Try tossing a grenade in there first.  Anyway, as
	you continue along the support beams, it gets a little steep, so try 
	jumping for the Ladder when it looks like you can't go any further.  Then
	climb on up.  Don't climb the stairs inside just yet, keep going across
	the walkway.

	Soldiers will be waiting for you, ahead of you in the room and also on
	catwalks to your right.  Take 'em out.  If you get corned by a grenade,
	you can use your Gravity Gun to fling it away (If you're quick).
	Make your way through the room, watching for the Soldiers on your left
	as you enter.  Go around the fence, and outside again, this time on
	the catwalk the soldiers were using just a moment ago.  Climb up the
	ladder, and have the Shotgun ready.  There will be a soldier to your
	left as you enter, and several more to your right.  After you dispatch
	them, take the door to your right and climb up the stairs.

	Take out the Soldiers - Yes, you can shoot through the Force Field -
	and then use your Gravity Gun to pull the large Plug on the left side
	of the force field.  From there, quickly use the chargers on the wall.
	Once you're fully loaded, go to the far right corner of the room and
	press the button - this will deactivate the Shields on the railroad.
	Don't celebrate yet - Alarms will sound, and a Gunship will make a 
	strafing run on the room you're standing in.  MOVE.  You need to 
	retrace your steps, back to the Rocket Ammo crate at the middle of
	the support beams.  This will give you enough ammo to take out that
	Gunship, but you have to get there first.  

	As you work your way back, two more soldiers will be waiting for you.
	Take them out.  Then run across the walkway.  The Gunship will cause
	the left side of the room you're facing to collapse, which makes now
	a perfect time to take those stairs I told you to ignore earlier.

	Take the Catwalk on the left, making sure to jump the small gap in it
	and duck into the Guard house.  Try firing a few Rockets at the 
	Gunship when you have a chance.  But carefully follow the broken 
	pieces of the catwalk down to the middle platform.  Climb your way
	back up to the Guard House - And here's the Ammo Crate.  Take that
	Gunship out!  

	Once it's down, you can easily work your way back across the bridge.
	Now, one word of warning - If you didn't take out that Piggy Back
	Zombie on the sea cliff like I told you, he'll be waiting for you.

	Once you make it back to the other side of the bridge, quickly exit
	through the door and get back to your car.  There will be Zombies and
	Antlion Drones fighting each other on the path, and the Antlions will
	continue to come, so I suggest you fight on the run.  Get back to your
	car, and drive up on to the train tracks.  You will hear a train 
	coming towards you - Hit the Turbo and get ready to steer left as 
'	soon as you have a gap in the Rail Cars.  It will be close, but you
	can make it!  Alternatively you can just back up when you hear the
	train coming and wait for it to pass, but where's the fun in that!

	PHEW!  Ok.  Continue down the sandy path once you get past the train
	tracks, drive up the concrete ramp and into the tunnel.  


H)	[Chapter Eight: Sand traps]

	Drive into the dark tunnel.  You'll notice a Zombie that walks out 
	from behind an over turned truck.  Mow him down with the Tau Cannon.
	Now.  Get out, and get ready for a bit of a battle.  Ahead of you is
	a giant pile of bombed out cars.  And there are Zombies EVERYWHERE.
	Mostly standard Zombies, but a few Leapers in there as well.  Proceed
	with caution.

	To your right is a vent leading into a locked room.  A few Headcrabs
	are prowling around inside, but there's also a Medkit and a Battery
	so it's worth the trouble.  Once you're done, use the Gravity Gun to
	move the large cabinet blocking the door, and get ready to fight!

	There are at least three Leapers that I was able to count, and a good
	number of Standard Zombies.  Once they're dead (You should do a sweep
	to make sure), use the Gravity Gun to clear out the cars blocking your
	path.  Then hop back in the Scout Car and keep moving.

	If you hadn't already guessed from the title of this chapter, you're 
	going to have a lot more "Traps" to deal with.
	
	Once you exit the tunnel, there will be boxes and a Car blocking your
	path.  Ignore them, and veer to the right, taking the dirt path instead.

	The house you find is not a good house.  There are soldiers there burning
	the bodies of what you can only assume were innocent civilians.  Take 
	out the two Combine Foot Soldiers.  My advice is to keep going, but if 
	you HAVE to explore the house, I'll take you inside.

	You can climb inside the house through a hole in the rear, but I warn you.
	The only thing you're going to find at the top is a Crossbow and a whole
	mess of Roller Mines.  Well.  If you set off the trap, just use your
	Gravity Gun to deal with them.  Get back in your car and keep moving.

	Just up the road is a real Combine Road Block.  Get out and use your 
	Crossbow to snipe the only visible soldier on the tower, then proceed
	on foot.

	Roller Mines and a few Combine Soldiers wait for you, but it's nothing
	major.  A Medical Console is on the backside of the left tower, if you
	need the health.  Once you're done, drive yourself through the roadblock
	SLOWLY - There are pop up ramps that could flip you if you're going too
	fast.

	Once you're through, continue up the road, making sure to veer left to
	avoid a gap in the road.  Continue on up towards the Windmill.  When
	you reach the two trucks blocking the road, get out.  Head into the 
	small encampment on foot, and get ready for Drop ships and Roller Mines.
	One of the Drop ships will be carrying Soldiers, while the other will 
	weave it's way across the road and drop two Roller Mines.  Use your
	Gravity Gun to deal with the mines, and duck inside the large red 
	house to avoid the other Drop ship's machine gun fire.  Once they both 
	leave, you are free to engage the Soldiers.  

	When the soldiers are dealt with, you'll need to gather up a few Car
	Batteries to power the Gate blocking the road.  There's one battery
	already on the rack, and one more in the room.  There are three more
	batteries scattered around.  One is on top of the Windmill, one is
	under the hood of a blue car, and one is under the Bathtub.
	
	Grab them with your use key and drop them into the battery slots. 
	Then, return to your Scout Car and drive over the Mossy Rock to 
	bypass the trucks, then keep going on up the road.

	Up ahead is Lighthouse point.  This is where you say goodbye to the
	car.  Park it in the garage as the Resistance member instructs you,
	then get ready to help defend the Lighthouse from Drop ships and 
	Gun ships.  Deal with each Drop ship as it comes - Don't bother trying
	to shoot them down, just deal with the Soldiers they unload.  When
	the drop ship lands at the Lighthouse, that's your cue to start 
	heading in that direction.  A Gunship will be coming next, and you'll
	need the Rocket Crate at the top of the Lighthouse to deal with it.

	As soon as the last soldier is down, the Gunship will come.  Head for
	the Lighthouse - The door is on the right side.  Climb up the spiral
	staircase, but be careful near the windows.  The Gunship will fire in 
	through the glass if it's facing the same window you're passing by.

	The Rocket Crate is on the landing just below the top of the Lighthouse.
	once you've filled up on rockets, climb to the roof, and circle around 
	the "light" to fire at the Gunship.  Retreat back down to the landing
	as needed for Rockets.

	Once the Gunship is down, the Medic who had spoken with you earlier 
	will climb the Lighthouse to talk to you.  Follow him down to the 
	basement, where he will open the door to the hidden cliff path.  It's
	a bit hairy out there, but if you hug the wall and make smart jumps
	you'll do fine.  A soldier may pop up over the edge to shoot at you,
	but that only happened to me once.  What will be guaranteed to happen
	is that a Drop ship will make a show of flying slowly past you -
	with the Scout Car firmly in it's claws.  Bastards stole your wheels.

	Continue through the small rock alcove, and out the other side.  Take
	it slow now.  You're in Antlion territory once again.  Up ahead you'll
	find a resistance member and someone named Laslo.  Well, say goodbye to
	Laslo - He makes the mistake of moving while on the sand.  Antlions
	pop up and rip him to shreds - Take them out before they notice you as
	well.  Once that's over the man will lament over his fallen friend, and
	urge you to continue on to the Vortigaunt Camp.  He elects to stay 
	behind, to do something.  I can only imagine what it is...

	Now, rule of the day is: Stay on the rocks, or boxes, or whatever you
	happen to be climbing on.  If you fall onto the sand, the Antlion Drones
	will swarm up to attack you.  If that does happen, getting back to solid
	ground should be priority number one.  The longer you're on the sand, the
	more attention you'll attract.  Once you're on solid ground, you can take
	out the Antlions and stop new ones from popping up.  I will offer advice
	about how to get past certain points, but really, with the Gravity Gun
	and your brain, there's a multitude of solutions.  

	For now, just keep on the rocks.  You may pass supply crates sitting on 
	the sand - Don't just go for them.  Use your gravity gun to bring them in
	close, and then just drop them at your feet and use the Crowbar to open
	them.  This ensures that the contents don't go flying back out on to the
	sand.  Any free standing items can also be snagged with the Gravity Gun,
	it has a fairly long range for small objects.  (Batteries, Medkits, etc.)

	You will have to start using trash to make jumps between rocks.  Don't 
	get too excited.  All you have to do is pick up the pallets or boxes, 
	or aluminum siding, and then use secondary fire on the Gravity Gun 
	to GENTLY DROP IT.  Don't use primary fire, that will send the item 
	in question FLYING away from you.  You may have to use multiple pieces
	of garbage to make a sort of moving bridge.  Stand on one piece and move
	the other two, dropping them in front of you and then repeating the process.

	At one point you will jump from a Rock pillar to a smaller rock that is
	a little bit further then you might think you can make.  Crouch Jump in
	order to ensure that you get the distance you need.  

	When you reach the part with the ruined bridge, it's another seesaw
	puzzle.  Grab the Box that is weighing down the end of the seesaw,
	and place it on the opposite end.  This will give you the lift you 
	need to reach the rock ledge and continue on.  You'll have to run
	and jump, as the seesaw will dip despite the weight of the box, but
	you CAN make it.

	I know there are a lot of items to your right, after you clear the
	seesaw, but it's all there to tempt you.  If you really want to
	go get them, just use the "Moving Bridge" suggestion I made earlier.
	It will take time, but you can either go to, or drag with the Gravity
	Gun, all the items lying around.  I recommend the Gravity Gun...

	When you get past those temptations, you will find a very long wooden
	plank beneath some metal garbage.  Move the metal garbage, and pick up
	the plank.  It's long enough to be used as a bridge to many of the 
	houses that you can currently see, it all depends on how you pick it up.
	Lay it flat on the ground, then go to either end of it and use the 
	Gravity Gun.  This will let you extend it out as far as it can go, and 
	will make an excellent bridge.  Use it.  In fact, if used properly,
	the bridge plank will get you all the way to the portable Generator.
	It's the large orange thing on a trailer?  Yea.  You're going to want
	to turn that on.  It will power a Pounder farther down the beach, 
	something you'll need to make it on to the ridge.

	Well, you won't NEED it to make it to the ridge, but it makes things
	easier.  That way, if you make a mistake near the ridge face, you
	have some breathing room.  Now, you're probably maxed out on 
	health, suit energy, and ammo right now, so do yourself a favor
	and don't risk it for the stack of Supply Crates near the Pounder.
	It is, once again, there to tempt you.  But you don't need it.

	Again - If you can keep the Bridge Plank with you, seriously useful.
	But don't forget that you may need to do another moving bridge, and
	the Bridge Plank alone won't allow for that.  You may want to drag 
	some more trash with you.  Once you reach the closest rock to the 
	Ridge, use the plank to get yourself out a little ways and then grab
	the two Metal Doors and the Wooden Pallet off to your right.  Use
	these three items (Leave the Bridge Plank behind) to build a moving
	bridge.  Then just aim yourself for the lowest rock near the Ridge.

	Once you get on top of the Ridge, prepare for a battle.  You'll have
	to drop into a small canyon on the other side, and this is where you
	will have your first battle with an Antlion Warrior.  These guys are
	tough.  Use the Explosive Barrels scattered around the ground to your
	advantage - Either shoot them when the Warrior is near them, or fling
	them at the Warrior with your Gravity Gun.  Then use your RPG, Pulse
	Rifle, Magnum, Shotgun, Machine Gun, et. al.  Just kill it.  

	Remember to keep moving, and that you CAN lure the Warrior into a wall
	when it charges, just make sure you get out of the way and he'll smash
	in to it.  You'll also have to deal with a number of Antlion Drones, 
	but if you use your Shotgun on them, they'll be no trouble.  Once the
	Warrior is dead, a Vortigaunt will appear.  He will come to you, and
	then show you why he's there - He's come to harvest Pheremone Glands
	from the Warrior.  You might also call it "Bug Bait"

	In any case, pick up the one he zaps out of the Warrior, and then follow
	him to the Vortigaunt camp.  Here you will find a number of interesting
	folks - Just talk to them - and the Vortigaunt harvester will instruct
	you in the ways of commanding Antlion Drones.  Don't worry about ammo
	for the Pheremone Glands - They're a tool, and thus you have an infinite
	supply of them.  Learn these tactics well.  The Antlions from here on 
	in will be your helpers (Except for a few Warriors, but that's later).

	With these new allies, you will be able to breach the defenses of 
	Nova Prospekt, and liberate Eli Vance.  Once you have shown the 
	Vortigaunt your mad Antlion Cowboy skills, he will allow you to take
	your new friends through the caves and on to Nova Prospekt.

	As you work your way out of the cave and down the beach, shut off each
	of the large Pounders you come across.  This will alert the guards, but
	you want your new friends to have a trouble free journey.  With the 
	Pounders off, Antlion Drones will continue to follow you and attack the
	Combine Soldiers.

	After you pass the second Pounder you'll have your first opportunity to
	send your Antlion Drones into battle.  Do so!  If you run out of Drones,
	just chuck a Pheremone Gland (Pheropod, Bug Bait, etc) on the ground and
	new Drones will leap to your aid.  

	At the Third pounder, don't go straight for it - Instead, hug the left
	wall and work your way up the hill to the Bunker.  Have your Antlions
	kill the Nova Prospekt guards, then go into the bunker and shut off the
	alarm yourself.  This will cause several soldiers to come out of hiding
	down by the Pounder on the beach.  You can either try to mow them down
	with the Bunker's machine gun, or send your Antlions after them.  Either
	way, as soon as they are dead, head down the beach and shut off the
	pounder.

	Once that Pounder is down, head up the beach.  You'll need to run between
	rocks for cover now, as you won't be able to reach the Cliff Bunkers just
	yet.  From behind the first rock you see, chuck a Pheremone Gland into the
	waiting group of Soldiers.  Some of your Antlions won't make it, but enough
	should get through the machine gun fire to take out those soldiers.  Then 
	make a made dash (Use SHIFT) to the next rock.  After you're under cover 
	for a few seconds, and your Auxiliary power has recharged, make a Dash for
	the Log on the beach.  Turn to face the way it's pointing, and head up the
	small hill there.  This will get you to the Bunkers you just passed.  Use 
	your Antlions to clear the path of Soldiers for you - There's plenty more 
	where they came from.  Once that Bunker is cleared out, exit out of it and
	go into the fortified entry way in the mountain ahead of you.

	There will be a few Man Hacks, but your Antlion army will make short work
	of them.  Soldiers will appear, but have your Antlions attack them.
	If the Drones go down, just throw more Pheremone Glands - New Drones will
	appear.  Be mindful of the Explosive Barrels, however.  Move through the
	enclosure, and out the other side.  You will now have access to the Bunkers
	that were farther up the beach.  Use your Antlions as cover, and rush in.
	Once the Soldiers have been dispatched, take a look with your Zoom function
	up the beach - There's a Drop ship hovering near what looks like a doorway.
	Push on to investigate.

	The Drop ship takes off - Wonder what that was about - And a swarm of 
	Soldiers head your way.  Take them out, you should know how by now.  Once 
	that's dealt with, continue along the ridge.  You'll need to go out near 
	the Ocean, along a narrow path.  Climb up the log protruding from the ground
	and use that as your jumping point across the water.  Your Antlions probably
	won't make it - They can't swim - so you're on your own for the moment.
	You'll see a camp fire and a few "Dead" zombies up ahead, along with a broken
	lift boat.  Shoot the Gas Can in between the Zombies to light them on fire, and
	then wait for them to die.  Then, break the two wooden beams holding up the
	awning they were sleeping under.  It's actually a ramp, now.

	As soon as you climb the ramp and go around the bend, Soldiers will be
	shooting at you from up above.  Well, you're close enough to the beach again,
	time to call in the Antlions.  Lob a Pheremone Gland up to the bastards and 
	watch as your own private Special Forces Unit descends on them from the night.
	Mwahahaha...

	Once your Antlions have secured the platforms, head towards a ladder on the
	other side of the Drain Pipes.  Climb on up!  You'll have to jump from the
	first platform to another path on the cliff face.  You can make it.  It's
	the one with the dead body and the two supply crates.  Follow that to another
	jump, and then throw a Pheremone Gland at the Soldier above you.  See how your
	Antlions are climbing up?  Follow them.  You'll get ambushed by a Leaper Zombie
	(Bet you thought you'd never see them again), use your shotgun.  Then go into
	the Drainage Pipe he just came out of.  Follow the winding pipe beneath the
	prison - Don't worry about the little bit of water, your Antlions can handle
	a puddle.  Then when you get to the room with the ladder, well.  You can 
	call more.  Climb up and QUICKLY throw a Pheremone Gland at the nearest Guard
	Tower.  Swarms of Antlions will fly over the walls and attack the two Soldiers
	up there.  Repeat as needed for the other towers.  This is your finest hour!

	... With the Antlions.

	Once you get past the guard towers, continue up the stairs and look to your
	left.  A small lounge is filled with three soldiers.  They're indoors, so 
	you'll have to shoot through the windows to take them out.  Inside are
	a Medical Console and Charger Station.  Things you probably need right now,
	especially with that Gunship behind you.  No, really.  It's there.  Quickly
	drain the chargers and then continue through the prison yard, you're gonna
	have to find a Rocket Crate.  Fight your way up the terraces to the Rocket
	Crate, taking time to use your Antlions on the Soldiers.  Once you take out
	the Gunship... another one appears!  Repeat procedure!

	You'll probably be hurting by now, so take a chance to retrace your steps 
	and pick up any Medkits and Batteries you can find.  Ouch.  Two in a row.
	There are a number of Medkits in the immediate area, including one in
	the dumpster.  Once you've done that, look for the Hole in the prison wall.
	It's on the same terrace as the Rocket Crate.  You'll need to find a barrel
	or a crate to stand on to get inside.

	Once inside, look for the large red Wheels - Those are gas valves, and will
	shut off the gas feeding the fires blocking your way.  The wall will 
	collapse behind you once you're a few meters in, cutting you off from your
	Antlions.  For now.  You'll see them again.


I)	[Chapter Nine: Nova Prospekt]

	You may notice the two chargers in the room across from you on the upper 
	floor - Tough, you can't use them yet.  Jump down to the lower level and
	enter the lit prison cell on your right.  There's a hole in the wall you
	can crawl through, just watch out for the Headcrab.

	Once you're through, you'll hear a lot of radio chatter.  Try to ignore 
	it for a second, and instead walk out of the small office and check out
	the bars blocking your path.  Use your Gravity Gun to knock over the 
	Tripod Sentry turret on the other side, which will allow your Antlion
	buddies to continue to stream into the prison.  It's nice to have friends
	on the inside.  Keep moving.

	Repeat this procedure as needed, whenever you find a Sentry Turret.
	Your Antlion compadres will be appreciative.

	Once you've climbed the stairs and knocked over the next Sentry Turret, 
	you can finally get at those chargers you saw earlier.  Use 'em.

*Note of Interest:  If you use the video screen in the room with the chargers,
			you may notice it has many channels.  If you switch
			to channel three, you can see the G-Man for a bit.
			Interesting.  (Aaron Chong)

	You'll climb another flight of stairs, and then come into a hallway.  At the
	end of which, you'll see a pair of Tripod Sentry turrets.  Deal with them
	in a moment.  First, use the Gravity Gun to shoot off the door of the room
	in front of you and grab the supplies inside.  Now go knock over the turrets.

	Enter the door that they were protecting.  Don't fret over the water, but do
	Be careful about the Barnacles down here.  I trust you know how to deal with 
	them by now.  So do it.

	As you exit this area and climb up out of the pit, be careful.  Some glass will
	fall down on you from a skylight up above.  If you're inquisitive and decide
	to shoot out the glass, you'll be rewarded with four Super Leaper headcrabs.
	Enjoy.  Once you dealt with the pests, keep moving.

	In the next area, drop down to the second floor, and move to take out the 
	Sentry Gun.  Use a grenade, they're plentiful.  And then take out the second 
	sentry, to your left, with another grenade.  Simple.  Take note that you can 
	use your crowbar on the boarded up window to your right to get at some 
	supplies.  Nifty. After that, climb the stairs and take a right.  Trust me, 
	there's a hallway there.

	You'll get a Contact Grenade and a Headcrab in the next room.  Bash through 
	those crates and keep moving.  You may notice the room to your right is 
	pretty much trashed, with bodies strewn everywhere.  Take that as a warning.

	There's no if's about it - Jump down into that room as soon as you can, and 
	get ready to fight another Antlion Warrior.  Use your tactics from the 
	previous encounter.  On a good note, the walls here are so close together 
	that he will ram them quite often, giving you some breathing room.

	Go into the room the Warrior came out of, and locate the double doors at the
	far end of the room.  Smash or move all the trash blocking the door, and then
	move on through.  At this point, some of your Antlion buddies will rejoin you.
	Viva la Resistance!  (Or something like that)

	Turrets, Soldiers, and Man Hacks are up ahead.  Deal with them at your 
	discretion.  You won't be able to go through the far Barred Door - instead, 
	head to your left.  And keep using your Antlions!  They're handy!  

	At the far end of the hallway you end up facing, you'll find a Vortigaunt 
	being tortured in a chair.  Use one of your guns to shoot the plug powering 
	the shield, and give some last words to the poor soul.  After that, open the 
	door inside the cell, shoot the Soldier, and pull the lever with the red 
	light.  It will turn green, and you can now proceed through the Barred Door 
	just outside the office.  Do so.  At the top of the stairs is a control room.  
	Have your Antlions go in first, then follow behind guns blazing.  Once the 
	Soldiers inside have had it, go to the window and press the Red Button.  
	This will open the Barred Door that you can see through the window.  Time to 
	head that direction.

	Once you pass through, you'll see a force field up ahead.  Have your 
	Antlions distract the turrets and Soldiers.  You, on the other hand, need 
	to use the Gravity Gun to move a section of fence blocking a Grate.  Crawl 
	through this vent to get around the Shield.  First, though, you'll have to 
	get past a giant fan.  Use the Gravity gun to pick up a piece of trash, like 
	the Cinder Block, and then walk it into the fan - don't throw it.  This will 
	cause the fan to come to a violent halt.  Crawl between the blades quickly 
	and keep moving.  Once through, shoot or use your Gravity Gun to pull the 
	plug powering the Shield, which will allow your Antlions through.  Don't 
	forget to disable the Sentry Guns to your left!  Your Antlions will get 
	chewed up otherwise.  After that, continue to your right.

« Previous PageNext Page »