Half-Life 2 - Strategy Guide (Page 04)
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Ah, made it to the mine have you? Excellent. Now, when you reach the Mine Shaft inside the building, you'll have to lower yourself down, jumping from one support beam to the next lowest one, until you reach the bottom. Don't drop all the way down, there are Black Leapers and headcrabs all over the place down there. Stay up high and pick them off one by one before you drop down. Once it's clear, go ahead and drop down. Quickly work your way over to the stairs near a fenced off tunnel. Climb the stairs, and then jump onto the wooden supports to get over the fence. Take out the leaper crabs beneath you, then jump down yourself. Quickly move down the tunnel and jump into the water in the next Mine Shaft. Once in the water, swim forward until a cross brace prevents you from going any further. If you need ammo, there's a trick here - Let the Barnacle grab you. Let it hoist you up to where you can see the ammo, then when you're high enough to make the jump, shoot the Barnacle and land on the ammo. Free stuff. Then, drop back down into the water and jump over the cross brace. When you surface, there will be a mine cart with a Fan Blade motor in it. Pull the lever to send the Mine cart shooting up the ramp, only to fall back down a few seconds later. Don't let it chop you up, but that mine cart will protect you from a number of hidden Zombies that will try to stop you on your way up the hill. Hide in the depressions that the Zombies are using to avoid being hit by the mine cart, and reach the top of the hill. See that up ahead of you? Daylight. Freedom! Ravenholm is behind you. Once you leave the tunnel, heads up - There's a Black Leaper on the lip of the Tunnel's Frame. Kill him, then use the boxes to your right to climb up on to the lip of the tunnel to grab some ammo near the LAMBDA symbol. The Resistance works in mysterious ways, my friend. As you get to the train tracks, turn right, and get ready for a Leaper Zombie who will come bounding down the tops of a few train cars that are parked. Take him out. *Note of Interest: This is your first encounter with the Combine Sniper. Tactics for dealing with them are as follows. Take notes! First overhang you pass down the tracks (After the leaper) is your introduction to the Combine Sniper. You can see the blue laser beam they sweep the area with to find targets. Well, I got news for you. There's a supply crate full of grenades right underneath him. That should be a clue to you. You're gonna lob those grenades into the Sniper's window and take that sucker out. Boom he will go, out the window. Take notes, this tactic will be necessary all the way down the railroad tracks. Watch yourself with the next sniper, he's facing you, so you'll be under fire before you can get a grenade into his window. Watch the Explosive Barrels - He will set them off if you're close to one. I suggest trying to set them off yourself before you get there. In any case, use your SPRINT ability (Shift key) to move between cover and avoid his shots. When he shoots the Log Car, duck down and go to the left side. Just stay under the left side of the car until you reach the other side - Watch out for a Headcrab near the end - then quickly sprint To the left side of the Box Car in front of you. Jump up into the open door, and then take advantage of the hole in the roof to lob a grenade up into Mr. Sniper's little nest. Up ahead you'll find some Combine Soldiers dealing with a Zombie - Take advantage of their momentary distraction to unload a few rounds on them. When you finish mopping up the three soldiers, you'll be the proud owner of a slightly used Pulse Rifle. See the Arsenal chapter if you have any questions about it's operation. I will reiterate that this gun does go through ammo real quick. So be careful. Up ahead and to your left Combine Soldiers will begin firing at you from a junked car yard - Use your new pulse rifle, you'll have plenty of ammo for it during this fire fight. Remember to take advantage of the strategically placed Explosive Barrels - Fire is your ever present Friend. Break inside the building the Combine Soldiers were emerging from and assist the Resistance Infantry members inside. This is the Costal Way Station Alyx wanted you to reach, and the Resistance members here will give you ammo and the Scout Car. Get ready for some rough riding. G) [Chapter Seven: Highway 17] Immediately head for your Scout Car. Hop in, and get ready for an interesting ride. The Crane operator will drop the large magnet down on you, and then proceed to drop you on to the beach below. Unfortunately, the magnet will lose power before she can finish the task and your car will plummet towards the sand, landing upside down. Get out of the car with your USE key, press "G" to take out the Gravity Gun, and then use Primary Fire to flip your car back over. Quickly get back inside and floor it down the beach, away from the docks. Antlion Drones will be everywhere - That's ok, use your Tau Cannon or mow them down, both work equally as well. When you reach the beached Tug Boat, take the path to the right and up the hill. Follow the worn road there to a Jump. Hit your SHIFT key to activate the Scout Car's Turbo ability and shoot over the jump. Be careful about using the Turbo - You pretty much lose control of the car for a few seconds. Hang a left after the jump, and then take a right when you see the Road Block signs. Drive up the dirt path there onto the Highway itself. Hang another right and then come to a quick stop at a small, red shed on the left hand side of the Highway. Inside are Medkits, a Battery, and a Contact Grenade. All nice to have. Once you've stocked up, get back in the car and blow through the Road Block signs in front of the tunnel. Don't worry about the dark, just keep driving. Come to a stop as soon as the map loads and you exit the tunnel. The road ahead of you has collapsed. Instead of leaping to your doom, turn to the right and drive down onto the beach. Drive through the Antlion Drones, and up to your first Pounder, next to the House. *Note of Interest: Pounders, while active, will keep Antlion Drones at bay. For the most part. If you leave the immediate vicinity of a Pounder, your safety can't be guaranteed. So be careful when exploring the numerous beach houses. Antlion Drones may sneak up on you. [Beach House #1] If you want to explore this house, leave your car next to the Pounder and head towards the right side of the house (If you're facing the beach). Ignore the front door - it's locked - and instead use the Gravity Gun to clear away the door to the basement. Be careful once you're inside, there are Black Leapers in here - you can see where their mortar shell crashed through the roof. Take them out, and then use the boxes in the basement as a ladder to climb up to the first floor. On the first floor, there will be a Piggy Back Zombie near the Chimney. Back up, and take it out. You'll have to deal with all the Black Leapers that it is carrying, as well. Once those are dead, gather up the supplies and don't forget the Contact Grenade inside the ruined chimney. After you are loaded up, head towards the front of the house, on the first floor, and break the plank that is keeping the front door shut. Then head outside and back to your car. Don't forget to watch for Antlion Drones! Get back in your car, and drive straight through the fences in front of you, or shoot them with your Tau Cannon. Either way, continue down the beach. Stay to the left of the Beached Tug Boat, and head for the second Beach House. It's just past the rock pillar, and there will be another pounder out front. Park your car here. [Beach House #2] There are Combine Soldiers inside this house, so have your gun at the ready. Make sure you enter the house from the right side, or you'll fall into a trap. As you enter the house, one soldier will be to your right looking through a pair of electronic binoculars, one soldier will be to your left in an alcove, out of sight for the moment, and one soldier will be approaching from behind you. Take out the soldier at the Binoculars first, then the one in the alcove, and THEN turn around to face the third soldier barging in behind you. Grab the batteries from the Alcove, and the ammo from each Soldier's gun, then go ahead and look through the binoculars yourself. (Hit your USE key) *Note of Interest: Keep your eyes on the second story of the building you watch through the Binos. Notice anyone familiar? Hmm? Once you're done here, head back to your car and continue up the beach. That Resistance base you just saw through the Binos is your destination. As you're heading to the Resistance base, you'll pass a boat house being checked out by some Combine Soldiers. I usually just blow past those guys, but you could always stop and turn off the Pounder. That would give the Soldiers something else to worry about. (This is not necessary, I just enjoy doing it) Continue to follow the coast. Drive past the docks in front of the Resistance base, then make a slow left following the sea wall. You'll drive past another pounder, and into the relative safety of the Resistance base. A man there will tell you to head down to the basement - Do so. There's a gate blocking the road that won't lift until after you help the Resistance members here fend off a Gunship. So park your car somewhere and head on down to the basement. There, you will be instructed in the use of the RPG. Pay close attention, as these are the exact tactics you will need to use in order to bring down the approaching Gunship. As you fight it, if you run out of ammo, Resistance Infantry will continue to hand you single rockets. Keep up a stream of fire, and weave those rockets! Once the Gunship is down, head back to the basement. Aside from listening to the excuses of the man in the sailor's outfit, the friendly Vortigaunt will charge up your suit for you. So nice, those guys. Once that is finished, go ahead and sweep the area for ammo, medkits, and batteries. Then it's time to mount up. Drive out of the Base through the now open gate, and head for "Lighthouse Point". That's a little ways down the road from you, though. Once through the gate, take the first path to the right that you see. Weave through the rocks until you see the bridge. Head to the left, hugging the cliff until you see a sandbar leading across the water to the Docks. Quickly drive up to the inactive Pounder and TURN IT ON. That will give you some breathing room while you deal with the Combine Soldiers and work your way up to the Crane. I'll meet you there. Alright, you're in the Crane. Two things you want to do. You're going to want to lift your car up to the area with the Large Containers, but first you'll need to knock over the raised bridge, and then clear off the platform. I suggest using the Containers to kill the Combine Soldiers, and then chucking the Containers off onto the beach. Once the bridge is dropped and your car is safely up there, time to head into that building and clear it out. At the far end of it is a control booth that will open a side door, allowing you to drive through the building and out the other side. Unfortunately, there are a few Combine Soldiers between you and it. Get crackin'. Once you've cleared it out and the door is open, drive on through and up the dock on the other side. Drive through the Combine Soldiers blocking your path, into the small warehouse ahead of you, and out through it's window. Drive up the road, and Turbo boost over the bridge - Don't sweat the Gunship just yet. Keep going to the right, until you reach a large pile of burned out cars. Get out of the Scout Car, and begin firing at the Gunship with your RPG. If you run out of rockets (You will) there's a Rocket Ammo Crate in the White Van. Once the Gunship is down, use your Gravity Gun to clear the wrecked cars off of the road, and continue driving. A blue van on your left will have medkits if you're in need, but otherwise keep driving. Once you exit the next tunnel, you'll have your first encounter with Roller Mines. Remember, use your Gravity Gun's secondary fire to grab them, and then chuck them off the cliff. After making it past a few clusters of Roller Mines, you'll come upon a barn and a house. Combine soldiers have laid a trap for you here, so get ready for a fire fight. The Rock outcropping down the road from you will be blown apart, causing it to fall onto the road. Stop here, and begin sweeping the area for soldiers. Be careful, as if you go into the house, more soldiers will flank you and come inside after you. Not to mention the soldiers already in the house. Once you've dealt with them, sweep the area again for medkits and batteries, and then continue on up the road. Don't worry about the downed power lines, they're not live. Up the road just a little ways is another road block. Just sit in the Scout Car and use your Tau Cannon on the Explosive Barrels, and the soldiers. Then Use your Gravity Gun to again clear the cars off the road, and keep going. Stop at the next roadblock and walk over to the little hill. There you will find a dead Resistance member and the Crossbow. Use the Crossbow to take some snipe shots at the Combine Soldiers waiting for you across the way. Then, hop back in your car and drive it up to the shield blocking the road. Get out, and head towards the house the Combine Soldiers just fled to while you were sniping. Circle around the left side of the garage between you and the house, and shoot at the Gas Pumps. This will cause them to catch fire and will take out a number of hidden Combine Soldiers. Then, sweep the area and mop up the survivors. After that, head out behind the house. You will see a Combine Armored Car sitting on a bit of a slope, with two large blocks under it's rear wheels. Use the Gravity Gun to yank those blocks - The car will roll off the cliff, snapping the power line that was connected to the shield. Keep driving, my friend. Once you exit the next tunnel, you will see a number of houses, and a large Combine Drop ship leaving the area. Take this as a warning - That house is crawling with nasties. Aside from the Combine Soldiers there are also two Piggy Back Zombies in this area you need to watch out for. Proceed with caution. Deal with the soldiers as your experience dictates, but when you find the Piggy Back Zombies, try something new - There are Gas Cans littered around the house and in the sheds. Fling one of those at the Piggy Back Zombie and it will burst in to flames, including all the Black Leapers it is carrying. Then just get out of the way while they fry. Easy. Once you've dealt with the Piggy Back Zombie that is on the sea cliff behind the house, drop down onto the cliff yourself. There is a Door in the side of the Support Structure for the Rail Bridge. Go in there. You'll need to work your way to the other side, beneath the bridge, so that you can shut off the power to the Shield on the train tracks, which will then allow you to pass through. We'll start with the under bridge next. Ok. Proceed through the small alcove, pausing to pick up the batteries and Medkits. Exit through the door on your right. Cross the bridge, and exit out through the next alcove. Now, you will see the Bridge's support structure ahead of you, along with a piece of catwalk that has broken off and fallen onto the lattice work. I know you think I'm crazy, but run and jump onto that piece of catwalk. Now, CAREFULLY walk across the support beams. Make sure to watch out for the Barnacle to your left - Take him out. In the Guard House ahead of you are some medkits, rockets, and a Headcrab. You're going to need those rockets on your way back, as a Gunship will pop up, but we'll deal with him when we get there. In the meantime, continue across the frame work. The Bridge should start to shake about now, don't panic - It's just a train. If you're unsure of your footing, wait for it to pass before continuing. No need to rush yet. You'll have to make a little bit of a leap at the bottom of the support arch, but you can do it. Try to land on the Catwalk. Or you'll plummet to your squishy death. Anyway, climb up the ladder to the next Guard House. You'll be attacked here, by a pair of Combine soldiers to your right as you exit the Guard House. Take them out, along with the Barnacle above you. Then, and this may be difficult, jump to the next support beam from the Guard House platform. Two more Headcrabs are waiting for you in the next Guard House - Try tossing a grenade in there first. Anyway, as you continue along the support beams, it gets a little steep, so try jumping for the Ladder when it looks like you can't go any further. Then climb on up. Don't climb the stairs inside just yet, keep going across the walkway. Soldiers will be waiting for you, ahead of you in the room and also on catwalks to your right. Take 'em out. If you get corned by a grenade, you can use your Gravity Gun to fling it away (If you're quick). Make your way through the room, watching for the Soldiers on your left as you enter. Go around the fence, and outside again, this time on the catwalk the soldiers were using just a moment ago. Climb up the ladder, and have the Shotgun ready. There will be a soldier to your left as you enter, and several more to your right. After you dispatch them, take the door to your right and climb up the stairs. Take out the Soldiers - Yes, you can shoot through the Force Field - and then use your Gravity Gun to pull the large Plug on the left side of the force field. From there, quickly use the chargers on the wall. Once you're fully loaded, go to the far right corner of the room and press the button - this will deactivate the Shields on the railroad. Don't celebrate yet - Alarms will sound, and a Gunship will make a strafing run on the room you're standing in. MOVE. You need to retrace your steps, back to the Rocket Ammo crate at the middle of the support beams. This will give you enough ammo to take out that Gunship, but you have to get there first. As you work your way back, two more soldiers will be waiting for you. Take them out. Then run across the walkway. The Gunship will cause the left side of the room you're facing to collapse, which makes now a perfect time to take those stairs I told you to ignore earlier. Take the Catwalk on the left, making sure to jump the small gap in it and duck into the Guard house. Try firing a few Rockets at the Gunship when you have a chance. But carefully follow the broken pieces of the catwalk down to the middle platform. Climb your way back up to the Guard House - And here's the Ammo Crate. Take that Gunship out! Once it's down, you can easily work your way back across the bridge. Now, one word of warning - If you didn't take out that Piggy Back Zombie on the sea cliff like I told you, he'll be waiting for you. Once you make it back to the other side of the bridge, quickly exit through the door and get back to your car. There will be Zombies and Antlion Drones fighting each other on the path, and the Antlions will continue to come, so I suggest you fight on the run. Get back to your car, and drive up on to the train tracks. You will hear a train coming towards you - Hit the Turbo and get ready to steer left as ' soon as you have a gap in the Rail Cars. It will be close, but you can make it! Alternatively you can just back up when you hear the train coming and wait for it to pass, but where's the fun in that! PHEW! Ok. Continue down the sandy path once you get past the train tracks, drive up the concrete ramp and into the tunnel. H) [Chapter Eight: Sand traps] Drive into the dark tunnel. You'll notice a Zombie that walks out from behind an over turned truck. Mow him down with the Tau Cannon. Now. Get out, and get ready for a bit of a battle. Ahead of you is a giant pile of bombed out cars. And there are Zombies EVERYWHERE. Mostly standard Zombies, but a few Leapers in there as well. Proceed with caution. To your right is a vent leading into a locked room. A few Headcrabs are prowling around inside, but there's also a Medkit and a Battery so it's worth the trouble. Once you're done, use the Gravity Gun to move the large cabinet blocking the door, and get ready to fight! There are at least three Leapers that I was able to count, and a good number of Standard Zombies. Once they're dead (You should do a sweep to make sure), use the Gravity Gun to clear out the cars blocking your path. Then hop back in the Scout Car and keep moving. If you hadn't already guessed from the title of this chapter, you're going to have a lot more "Traps" to deal with. Once you exit the tunnel, there will be boxes and a Car blocking your path. Ignore them, and veer to the right, taking the dirt path instead. The house you find is not a good house. There are soldiers there burning the bodies of what you can only assume were innocent civilians. Take out the two Combine Foot Soldiers. My advice is to keep going, but if you HAVE to explore the house, I'll take you inside. You can climb inside the house through a hole in the rear, but I warn you. The only thing you're going to find at the top is a Crossbow and a whole mess of Roller Mines. Well. If you set off the trap, just use your Gravity Gun to deal with them. Get back in your car and keep moving. Just up the road is a real Combine Road Block. Get out and use your Crossbow to snipe the only visible soldier on the tower, then proceed on foot. Roller Mines and a few Combine Soldiers wait for you, but it's nothing major. A Medical Console is on the backside of the left tower, if you need the health. Once you're done, drive yourself through the roadblock SLOWLY - There are pop up ramps that could flip you if you're going too fast. Once you're through, continue up the road, making sure to veer left to avoid a gap in the road. Continue on up towards the Windmill. When you reach the two trucks blocking the road, get out. Head into the small encampment on foot, and get ready for Drop ships and Roller Mines. One of the Drop ships will be carrying Soldiers, while the other will weave it's way across the road and drop two Roller Mines. Use your Gravity Gun to deal with the mines, and duck inside the large red house to avoid the other Drop ship's machine gun fire. Once they both leave, you are free to engage the Soldiers. When the soldiers are dealt with, you'll need to gather up a few Car Batteries to power the Gate blocking the road. There's one battery already on the rack, and one more in the room. There are three more batteries scattered around. One is on top of the Windmill, one is under the hood of a blue car, and one is under the Bathtub. Grab them with your use key and drop them into the battery slots. Then, return to your Scout Car and drive over the Mossy Rock to bypass the trucks, then keep going on up the road. Up ahead is Lighthouse point. This is where you say goodbye to the car. Park it in the garage as the Resistance member instructs you, then get ready to help defend the Lighthouse from Drop ships and Gun ships. Deal with each Drop ship as it comes - Don't bother trying to shoot them down, just deal with the Soldiers they unload. When the drop ship lands at the Lighthouse, that's your cue to start heading in that direction. A Gunship will be coming next, and you'll need the Rocket Crate at the top of the Lighthouse to deal with it. As soon as the last soldier is down, the Gunship will come. Head for the Lighthouse - The door is on the right side. Climb up the spiral staircase, but be careful near the windows. The Gunship will fire in through the glass if it's facing the same window you're passing by. The Rocket Crate is on the landing just below the top of the Lighthouse. once you've filled up on rockets, climb to the roof, and circle around the "light" to fire at the Gunship. Retreat back down to the landing as needed for Rockets. Once the Gunship is down, the Medic who had spoken with you earlier will climb the Lighthouse to talk to you. Follow him down to the basement, where he will open the door to the hidden cliff path. It's a bit hairy out there, but if you hug the wall and make smart jumps you'll do fine. A soldier may pop up over the edge to shoot at you, but that only happened to me once. What will be guaranteed to happen is that a Drop ship will make a show of flying slowly past you - with the Scout Car firmly in it's claws. Bastards stole your wheels. Continue through the small rock alcove, and out the other side. Take it slow now. You're in Antlion territory once again. Up ahead you'll find a resistance member and someone named Laslo. Well, say goodbye to Laslo - He makes the mistake of moving while on the sand. Antlions pop up and rip him to shreds - Take them out before they notice you as well. Once that's over the man will lament over his fallen friend, and urge you to continue on to the Vortigaunt Camp. He elects to stay behind, to do something. I can only imagine what it is... Now, rule of the day is: Stay on the rocks, or boxes, or whatever you happen to be climbing on. If you fall onto the sand, the Antlion Drones will swarm up to attack you. If that does happen, getting back to solid ground should be priority number one. The longer you're on the sand, the more attention you'll attract. Once you're on solid ground, you can take out the Antlions and stop new ones from popping up. I will offer advice about how to get past certain points, but really, with the Gravity Gun and your brain, there's a multitude of solutions. For now, just keep on the rocks. You may pass supply crates sitting on the sand - Don't just go for them. Use your gravity gun to bring them in close, and then just drop them at your feet and use the Crowbar to open them. This ensures that the contents don't go flying back out on to the sand. Any free standing items can also be snagged with the Gravity Gun, it has a fairly long range for small objects. (Batteries, Medkits, etc.) You will have to start using trash to make jumps between rocks. Don't get too excited. All you have to do is pick up the pallets or boxes, or aluminum siding, and then use secondary fire on the Gravity Gun to GENTLY DROP IT. Don't use primary fire, that will send the item in question FLYING away from you. You may have to use multiple pieces of garbage to make a sort of moving bridge. Stand on one piece and move the other two, dropping them in front of you and then repeating the process. At one point you will jump from a Rock pillar to a smaller rock that is a little bit further then you might think you can make. Crouch Jump in order to ensure that you get the distance you need. When you reach the part with the ruined bridge, it's another seesaw puzzle. Grab the Box that is weighing down the end of the seesaw, and place it on the opposite end. This will give you the lift you need to reach the rock ledge and continue on. You'll have to run and jump, as the seesaw will dip despite the weight of the box, but you CAN make it. I know there are a lot of items to your right, after you clear the seesaw, but it's all there to tempt you. If you really want to go get them, just use the "Moving Bridge" suggestion I made earlier. It will take time, but you can either go to, or drag with the Gravity Gun, all the items lying around. I recommend the Gravity Gun... When you get past those temptations, you will find a very long wooden plank beneath some metal garbage. Move the metal garbage, and pick up the plank. It's long enough to be used as a bridge to many of the houses that you can currently see, it all depends on how you pick it up. Lay it flat on the ground, then go to either end of it and use the Gravity Gun. This will let you extend it out as far as it can go, and will make an excellent bridge. Use it. In fact, if used properly, the bridge plank will get you all the way to the portable Generator. It's the large orange thing on a trailer? Yea. You're going to want to turn that on. It will power a Pounder farther down the beach, something you'll need to make it on to the ridge. Well, you won't NEED it to make it to the ridge, but it makes things easier. That way, if you make a mistake near the ridge face, you have some breathing room. Now, you're probably maxed out on health, suit energy, and ammo right now, so do yourself a favor and don't risk it for the stack of Supply Crates near the Pounder. It is, once again, there to tempt you. But you don't need it. Again - If you can keep the Bridge Plank with you, seriously useful. But don't forget that you may need to do another moving bridge, and the Bridge Plank alone won't allow for that. You may want to drag some more trash with you. Once you reach the closest rock to the Ridge, use the plank to get yourself out a little ways and then grab the two Metal Doors and the Wooden Pallet off to your right. Use these three items (Leave the Bridge Plank behind) to build a moving bridge. Then just aim yourself for the lowest rock near the Ridge. Once you get on top of the Ridge, prepare for a battle. You'll have to drop into a small canyon on the other side, and this is where you will have your first battle with an Antlion Warrior. These guys are tough. Use the Explosive Barrels scattered around the ground to your advantage - Either shoot them when the Warrior is near them, or fling them at the Warrior with your Gravity Gun. Then use your RPG, Pulse Rifle, Magnum, Shotgun, Machine Gun, et. al. Just kill it. Remember to keep moving, and that you CAN lure the Warrior into a wall when it charges, just make sure you get out of the way and he'll smash in to it. You'll also have to deal with a number of Antlion Drones, but if you use your Shotgun on them, they'll be no trouble. Once the Warrior is dead, a Vortigaunt will appear. He will come to you, and then show you why he's there - He's come to harvest Pheremone Glands from the Warrior. You might also call it "Bug Bait" In any case, pick up the one he zaps out of the Warrior, and then follow him to the Vortigaunt camp. Here you will find a number of interesting folks - Just talk to them - and the Vortigaunt harvester will instruct you in the ways of commanding Antlion Drones. Don't worry about ammo for the Pheremone Glands - They're a tool, and thus you have an infinite supply of them. Learn these tactics well. The Antlions from here on in will be your helpers (Except for a few Warriors, but that's later). With these new allies, you will be able to breach the defenses of Nova Prospekt, and liberate Eli Vance. Once you have shown the Vortigaunt your mad Antlion Cowboy skills, he will allow you to take your new friends through the caves and on to Nova Prospekt. As you work your way out of the cave and down the beach, shut off each of the large Pounders you come across. This will alert the guards, but you want your new friends to have a trouble free journey. With the Pounders off, Antlion Drones will continue to follow you and attack the Combine Soldiers. After you pass the second Pounder you'll have your first opportunity to send your Antlion Drones into battle. Do so! If you run out of Drones, just chuck a Pheremone Gland (Pheropod, Bug Bait, etc) on the ground and new Drones will leap to your aid. At the Third pounder, don't go straight for it - Instead, hug the left wall and work your way up the hill to the Bunker. Have your Antlions kill the Nova Prospekt guards, then go into the bunker and shut off the alarm yourself. This will cause several soldiers to come out of hiding down by the Pounder on the beach. You can either try to mow them down with the Bunker's machine gun, or send your Antlions after them. Either way, as soon as they are dead, head down the beach and shut off the pounder. Once that Pounder is down, head up the beach. You'll need to run between rocks for cover now, as you won't be able to reach the Cliff Bunkers just yet. From behind the first rock you see, chuck a Pheremone Gland into the waiting group of Soldiers. Some of your Antlions won't make it, but enough should get through the machine gun fire to take out those soldiers. Then make a made dash (Use SHIFT) to the next rock. After you're under cover for a few seconds, and your Auxiliary power has recharged, make a Dash for the Log on the beach. Turn to face the way it's pointing, and head up the small hill there. This will get you to the Bunkers you just passed. Use your Antlions to clear the path of Soldiers for you - There's plenty more where they came from. Once that Bunker is cleared out, exit out of it and go into the fortified entry way in the mountain ahead of you. There will be a few Man Hacks, but your Antlion army will make short work of them. Soldiers will appear, but have your Antlions attack them. If the Drones go down, just throw more Pheremone Glands - New Drones will appear. Be mindful of the Explosive Barrels, however. Move through the enclosure, and out the other side. You will now have access to the Bunkers that were farther up the beach. Use your Antlions as cover, and rush in. Once the Soldiers have been dispatched, take a look with your Zoom function up the beach - There's a Drop ship hovering near what looks like a doorway. Push on to investigate. The Drop ship takes off - Wonder what that was about - And a swarm of Soldiers head your way. Take them out, you should know how by now. Once that's dealt with, continue along the ridge. You'll need to go out near the Ocean, along a narrow path. Climb up the log protruding from the ground and use that as your jumping point across the water. Your Antlions probably won't make it - They can't swim - so you're on your own for the moment. You'll see a camp fire and a few "Dead" zombies up ahead, along with a broken lift boat. Shoot the Gas Can in between the Zombies to light them on fire, and then wait for them to die. Then, break the two wooden beams holding up the awning they were sleeping under. It's actually a ramp, now. As soon as you climb the ramp and go around the bend, Soldiers will be shooting at you from up above. Well, you're close enough to the beach again, time to call in the Antlions. Lob a Pheremone Gland up to the bastards and watch as your own private Special Forces Unit descends on them from the night. Mwahahaha... Once your Antlions have secured the platforms, head towards a ladder on the other side of the Drain Pipes. Climb on up! You'll have to jump from the first platform to another path on the cliff face. You can make it. It's the one with the dead body and the two supply crates. Follow that to another jump, and then throw a Pheremone Gland at the Soldier above you. See how your Antlions are climbing up? Follow them. You'll get ambushed by a Leaper Zombie (Bet you thought you'd never see them again), use your shotgun. Then go into the Drainage Pipe he just came out of. Follow the winding pipe beneath the prison - Don't worry about the little bit of water, your Antlions can handle a puddle. Then when you get to the room with the ladder, well. You can call more. Climb up and QUICKLY throw a Pheremone Gland at the nearest Guard Tower. Swarms of Antlions will fly over the walls and attack the two Soldiers up there. Repeat as needed for the other towers. This is your finest hour! ... With the Antlions. Once you get past the guard towers, continue up the stairs and look to your left. A small lounge is filled with three soldiers. They're indoors, so you'll have to shoot through the windows to take them out. Inside are a Medical Console and Charger Station. Things you probably need right now, especially with that Gunship behind you. No, really. It's there. Quickly drain the chargers and then continue through the prison yard, you're gonna have to find a Rocket Crate. Fight your way up the terraces to the Rocket Crate, taking time to use your Antlions on the Soldiers. Once you take out the Gunship... another one appears! Repeat procedure! You'll probably be hurting by now, so take a chance to retrace your steps and pick up any Medkits and Batteries you can find. Ouch. Two in a row. There are a number of Medkits in the immediate area, including one in the dumpster. Once you've done that, look for the Hole in the prison wall. It's on the same terrace as the Rocket Crate. You'll need to find a barrel or a crate to stand on to get inside. Once inside, look for the large red Wheels - Those are gas valves, and will shut off the gas feeding the fires blocking your way. The wall will collapse behind you once you're a few meters in, cutting you off from your Antlions. For now. You'll see them again. I) [Chapter Nine: Nova Prospekt] You may notice the two chargers in the room across from you on the upper floor - Tough, you can't use them yet. Jump down to the lower level and enter the lit prison cell on your right. There's a hole in the wall you can crawl through, just watch out for the Headcrab. Once you're through, you'll hear a lot of radio chatter. Try to ignore it for a second, and instead walk out of the small office and check out the bars blocking your path. Use your Gravity Gun to knock over the Tripod Sentry turret on the other side, which will allow your Antlion buddies to continue to stream into the prison. It's nice to have friends on the inside. Keep moving. Repeat this procedure as needed, whenever you find a Sentry Turret. Your Antlion compadres will be appreciative. Once you've climbed the stairs and knocked over the next Sentry Turret, you can finally get at those chargers you saw earlier. Use 'em. *Note of Interest: If you use the video screen in the room with the chargers, you may notice it has many channels. If you switch to channel three, you can see the G-Man for a bit. Interesting. (Aaron Chong) You'll climb another flight of stairs, and then come into a hallway. At the end of which, you'll see a pair of Tripod Sentry turrets. Deal with them in a moment. First, use the Gravity Gun to shoot off the door of the room in front of you and grab the supplies inside. Now go knock over the turrets. Enter the door that they were protecting. Don't fret over the water, but do Be careful about the Barnacles down here. I trust you know how to deal with them by now. So do it. As you exit this area and climb up out of the pit, be careful. Some glass will fall down on you from a skylight up above. If you're inquisitive and decide to shoot out the glass, you'll be rewarded with four Super Leaper headcrabs. Enjoy. Once you dealt with the pests, keep moving. In the next area, drop down to the second floor, and move to take out the Sentry Gun. Use a grenade, they're plentiful. And then take out the second sentry, to your left, with another grenade. Simple. Take note that you can use your crowbar on the boarded up window to your right to get at some supplies. Nifty. After that, climb the stairs and take a right. Trust me, there's a hallway there. You'll get a Contact Grenade and a Headcrab in the next room. Bash through those crates and keep moving. You may notice the room to your right is pretty much trashed, with bodies strewn everywhere. Take that as a warning. There's no if's about it - Jump down into that room as soon as you can, and get ready to fight another Antlion Warrior. Use your tactics from the previous encounter. On a good note, the walls here are so close together that he will ram them quite often, giving you some breathing room. Go into the room the Warrior came out of, and locate the double doors at the far end of the room. Smash or move all the trash blocking the door, and then move on through. At this point, some of your Antlion buddies will rejoin you. Viva la Resistance! (Or something like that) Turrets, Soldiers, and Man Hacks are up ahead. Deal with them at your discretion. You won't be able to go through the far Barred Door - instead, head to your left. And keep using your Antlions! They're handy! At the far end of the hallway you end up facing, you'll find a Vortigaunt being tortured in a chair. Use one of your guns to shoot the plug powering the shield, and give some last words to the poor soul. After that, open the door inside the cell, shoot the Soldier, and pull the lever with the red light. It will turn green, and you can now proceed through the Barred Door just outside the office. Do so. At the top of the stairs is a control room. Have your Antlions go in first, then follow behind guns blazing. Once the Soldiers inside have had it, go to the window and press the Red Button. This will open the Barred Door that you can see through the window. Time to head that direction. Once you pass through, you'll see a force field up ahead. Have your Antlions distract the turrets and Soldiers. You, on the other hand, need to use the Gravity Gun to move a section of fence blocking a Grate. Crawl through this vent to get around the Shield. First, though, you'll have to get past a giant fan. Use the Gravity gun to pick up a piece of trash, like the Cinder Block, and then walk it into the fan - don't throw it. This will cause the fan to come to a violent halt. Crawl between the blades quickly and keep moving. Once through, shoot or use your Gravity Gun to pull the plug powering the Shield, which will allow your Antlions through. Don't forget to disable the Sentry Guns to your left! Your Antlions will get chewed up otherwise. After that, continue to your right.
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