Goblin Commander: Unleash The Horde - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Goblin Commander: Unleash The Horde - Strategy Guide (Page 01).
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U N L E A S H T H E H O R D E
Goblin Commander: Unleash the Horde FAQ
Copyright 2003-2004 Patrick Fortune
Table of Contents:
I. Introduction and future plans
II. Story
III. Version History
IV. Game basics
A. Basic controls
B. Resources
C. Managing your troops
V. The Clans
A. Stonekrusher
B. Hellfire
C. Stormbringer
D. Plaguespitter
E. Nighthorde
VI. Structures
VII. Strategies
VIII. Frequently asked Questions (FAQ)
IX. Cheats
X. Help Needed
XI. Legal Crap
XII. Credits
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I. Introduction and Future Plans
-------------------------------------------------------------------------------
Hello there! =) This is my first-ever FAQ (and second-ever contribution) to
GameFaqs. I am NOT, however, new to the gamefaqs community, and I have been
posting on numerous boards for a while. Any tips, suggestions, corrections,
questions, or (constructive) criticism may be sent to me at PJ688@comcast.net.
PLEASE PLEASE PLEASE make the title of your e-mail "Goblin commander" or
something very similar, as I get lots of spam e-mail and having a subject that
sticks out would help me sort through it.
In the future I hope to make a walkthrough for this game. By the time I do,
however, there will probably already be one up on the site. But mine will be
better, damn it! BETTER I SAY!
Note to self: take medication prescribed by doctor.
Anyways, ON WITH THE SHOW!! =)
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II. The Story
-------------------------------------------------------------------------------
Note: If you want the "official" story written by the creators of the game
themselves, read the manual that comes with it. Or, maybe the website has it.
Look in the credits for the website. The following is my version, with a couple
of phrases taken from the book to show important elements of the story.
The great human wizard Fraziel, combining his power with that of the five
moons, created five goblin clans to build his "Great Machine." He promised that
if they succeeded in creating this machine, they would be given power beyond
their imagining.
To guide and protect each clan, Fraziel created a chief, and granted each chief
the power of the moon that created him. These children of the moon were given
the ability to control members of their clan directly, or to meld with the
moonlight and direct the entire clan from above.
Grommel of the stonekrusher clan was first to be born. With the power of the
white moon Froxx, he led his clan deep into the earth to uncover stone and
metals for the Great Machine.
Grax was second to be born unto the world. With his Hellfire clan, and the
powers of the red moon Heelinx, he cleared entire sections of the great Ogriss
forest. With some of this lumber he constructed settlements within the forest,
and the rest he sent to his master to aid with the Great Machine.
Faine was next, and he used the power of the blue moon Trist to study the
phenomenon that is electricity. Aided by his Stormbringer clan, he build great
centers of study atop the frozen peaks, and any knowledge he discovered was
shared with his master, Fraziel, in the hopes of using it in the construction
of the Great Machine.
Syst of the green moon Phoust was next. He and his Plaguespitter clan resided
in the swamps, where they gathered rare plants and studied toxicology. They
used this knowledge to make fierce war upon their enemies and to create fuel
for the Great Machine.
Naxus was last to be created, and Fraziel gave him the power of the purple moon
Farthis. He and his dreadful Nighthorde clan scrounged long-forgotten
battlefields and ruined cities for the remains of ancient wisdom and lore, and
used whatever they could find to benefit themselves.
For a long time, the five clans lived in perfect harmony, each carrying out
their duties to their master to aid in the construction of the machine that he
promised would change them forever.
But then something horrible happened, and Fraziel was quite suddenly dead.
Grommel, who was with his master when it happened, sought the aid of the other
clans to find out what had happened. But, the other clans blamed Grommel for
their master's death, and he was forced to battle them to make them submit.
It is up to you to unite the clans, and unleash the horde upon your enemies!
III. Version History
Version 1.00 (November 20, 2003):
-The first version! YAAAY!
-Set up the FAQ, put in all the basic stuff
-I have unit/upgrade/titan/turret costs for all of Stonekrusher,
almost all of Hellfire, and most of Stormbringer. Currently I am not far
enough in the game to provide the rest, so I'll update it as I progress,
or as I receive information from other players
Version 1.10 (November 23, 2003)
-Finished up with Hellfire and Stormbringer research and unit costs.
-Started on Plaguespitter research and unit costs
-Discovered that you may only have one support unit per type at a time.
Updated the FAQ accordingly =)
-Became experienced with Stormbringer and provided my opinion in the "My
Opinion" sections of their units
Version 2.00 (November 27, 2003)
-HAPPY THANKSGIVING! =)
-The guide FINALLY got posted on GamFaqs. It looked very neat and organized
in Microsoft Word, but it came out very ugly on GameFaqs. I've fixed it
and I will be using Notepad from now on.
-Finished up almost all of Plaguespitter research and recruitment costs,
and put in most of Nighthorde's costs.
Version 2.01 (December 4, 2003)
-Very minor updates
Version 2.50 (January 2, 2004)
-HAPPY NEW YEAR! =) Yeah, it's a day late but, oh well.
-Added another tip to the "Managing your Troops" section
-Added a list of runes and their functions (thanks to MadMonk!)
Version 2.55 (January 5, 2004)
-I recieved the first submitted strategy today (yay!) and made a strategy
section for it.
Version 2.55b(January 9, 2004)
-Updates so minor they dont even merit one full hundredth of a version =)
Version 2.70 (January 24, 2004)
-I've been getting e-mails asking about cheats a lot lately. I've added a
cheats section to help folks out. Also, I've added a new questiong to the
Frequently Asked Questions section, detailing how to recieve help for a
particular mission.
Version 2.71 (February 2, 2004)
-Added an ASCII title to the top of the FAQ (thanks to Perfect Light!!!)
Version 2.72 (February 22, 2004)
-Added some more tips to the Managing your Troops section (thanks to Justin Rasnic)
IV. Game Basics
-------------------------------A. Basic controls------------------------------
In this ENTIRE document, the following will be my abbreviations for buttons:
S -> the square button
T -> the triangle button
C -> the circle button
The others (start, X, L1, R2, etc.) are pretty self-explanatory. Ok, so here
are the controls:
Left analog stick: used to move the cursor, or the unit or titan you are in
control of.
Right analog stick: zoom in/out. When in control of a unit or titan, used to
rotate the camera as well.
X, S, C: Used to direct the clan associated with the button. For example, lets
say S was assigned to the Hellfire clan, and X was assigned to Stonekrusher.
Press S on the ground to make the entire Hellfire clan move there. Press it on
a structure, enemy, or on debris to make the entire clan attack that object.
Press it over one of your own buildings to make the entire clan defend it. If
you want both clans to do the same thing on the same target, you have to press
S and then X (or vice-versa) on that target.
X: Press when inside a damaged clanshrine or hall of the titans to repair it.
Press when the cursor is over a moongate that you control to teleport to it.
T: When the cursor is over a destroyed building, it rebuilds it, for a cost of
gold. When the cursor is over a defense structure (also called a "turret"), it
destroys it (you DO NOT get your resources back). When over an already-
constructed clanshrine, hall of the titans, alchemist's shop, or observatory,
it allows you to enter that building. When over a unit, it allows you to take
control of that unit, which automatically makes the entire clan follow that
unit. When over a titan, it takes control of the titan (controls unique to
each titan are listen in "The Clans").
When in control of a unit or titan, hold L1 and double-tap a clan button to
make that clan follow you. Multiple clans may follow you at once.
R2: Uses item in the right inventory slot
L2: Uses item in the left inventory slot
Directional pad:
Right: Shows mission objectives
Down: Takes the camera to the last ping
Up: cycles through home markers
NOTE: Hold L1 and press Up to set home markers
Left: Access help screen
--------------------------------B. Resources----------------------------------
To purchase upgrades, create units, repair or rebuild structures, make
turrets, or buy items from observatories and alchemists, you need resources.
There are only two resources in the game:
1. Souls
How to acquire:
-kill units
-find and destroy a cache
-find and take over a soul fountain
-The Nighthorde's witch doctor can steal them
How it's used:
-Creating units
-Some units require souls to be unlocked
-Some turrets require souls to be built
-Purchasing items
2. Gold
How to acquire:
-Destroy enemy buildings
-Destroy debris (type of debris depends on the
area you are in)
How it's used:
-Mostly for upgrading
-Unlocking new units requires mostly gold
-Purchasing items
-Repairing and rebuilding your buildings
-----------------------------C. Managing your troops---------------------------
These are a few assorted tips on how to carry out a battle successfully:
-Destroy every single piece of debris you come across as soon as possible and
BUY UPGRADES. 10 goblins with level 3 armor are MUCH MUCH MUCH harder to kill
than goblins with none, and the sooner you get these upgrades, the easier the
mission becomes. Even after you have all upgrades, keep destroying debris. You
never know when you will need to replace a destroyed turret or titan, and some
goblins cost gold as well.
-As soon as you are able, get a support unit. One (or possibly more) from each
clan should be with you at all times. And DON'T forget to upgrade your support
unit's abilities in the clanshrine.
-Don't be afraid to use turrets if the situation demands it. If you are off
collecting resources or securing an area, but enemies are still coming at your
base from a different direction, protect it with 2 or 3 turrets and one clan.
If you have to go to a place that can only be accessed by warping (via
moongates), leave a titan behind, as well.
-USE TITANS. They can wreak massive damage upon your enemy. Take control of it
and have your troops follow you, then go whack some baddies =)
-When you get access to a new clan, see to your defenses and then explore the
clanshrine a bit. Learn the strengths and weaknesses of your new goblins and
plan accordingly. Also remember that you cannot get all five of the goblin
types on the first mission you have that clan. Check for new units each mission
until the clanshrine is full.
-If you come upon an enemy turret, USUALLY (but NOT always) it is best to
ignore enemy units and take out the turret first. If there is a titan, take
that out, then the turrets, then the units. This is much easier if you have all
your upgrades.
-Use a clan's strength to your advantage. For example, early on you may want to
use Stonekrusher Pitbosses to do the heavy meleeing while Hellfire bombardiers
and hunters are blasting the enemy to bits.
-Find and use runes! They can wreak havoc on your enemy or provide benifits to
your army. MadMonk sends his list of the symbols on the runes and the
runes' functions:
"Rune list:
Heart- Heal (pointless with drummer)
Eye- lets u see things in the area of use (I never use this cause usually u
don't know where to look
Wavy lines- earthquake (damages units)
Flames- fire (obviously flame that hurts units)
Rain cloud- Acid Rain (not very useful)
Red marking- Slows opponents (good for running away or stopping enemy
reinforcements)
Lightning- (another pretty much basic rune almost the same thing as Fire)
Shield- (......... I think you can figure this one out)
Blue star- Freezes enemy units (so much better than Slow)
Saw- Shoots all these little throwing star looking things at enemies( this
is no doubt my favorite rune, it looks so cool and its more useful than
Fire and Lighting because it spreads out)
Red swirl- Soul Drain( Hurts units and steals souls)
This is my first entry to a FAQ so I hope u use this!"
-Pay attention to the mini-map and the pings that appear on it.
Blips (small squares on the mini-map):
-Green = Friendly unit/structure
-Red = Enemy unit/structure
-Yellow = gold
-Blue = soul fountain/soul cache
Pings (rotating, circular symbols on the mini-map):
-Green = You have captured a structure
-Yellow = The enemy is attacking one of your units/structures
-Red = The enemy has captured/destroyed one of your structures
-Use the help screen if you are new and don't know what a certain object is or
how to use it. To do this, place you cursor over the object and press Left on
the control pad.
-Justin Rasnic sends in a couple tips of his own:
" -Destroy as many enemy clanshrines as you can. This will slow or stop the
continuous attacks on your base. This makes completing any mission much
easier, as you dont have to keep spending souls on goblins to defend your
base or the gold to repair and rebuild structures.
-If you have to defend a base with multiple entries and you don't have
enough clans to guard all of them, have your available clans patrol a path
from on entry to the other. I found this a good strategy on the level
where you control the plaguespitter, hellfire, and nighthorde clans and
you have to destroy parts of the great machine untill it explodes. "
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V. The Clans
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The five clans, Stonekrusher, Hellfire, Stormbringer, Plaguespitter, and
Nighthorde, each have 5 unique goblins (four combat and one support), a turret,
and a titan. The following sections will list those units and give details on
each.
Cost to unlock = the amount of resources it takes to unlock a unit. A unit must
be unlocked once at the beginning of each level before it can be recruited.
NOTE: "N/A" listed in this category means you never have to unlock the unit;
you always start with the ability to recruit it.
Cost to recruit = the amount of resources needed to create one of this unit.
Combat = Damage done
Toughness = How much damage can be sustained
Attack = Type of weapon/attack used
Bonuses = Certain advantages of the unit
NOTE: I, like the manual, will use "Poor", "Average," "Good," and "Excellent"
to rate combat and toughness. Excellent > Good > Average > Poor.
Furthermore, each clan has an overall strength against another clan, and an
overall weakness versus another. I will provide these strengths and weaknesses
as well.
--------------------------------A. Stonekrusher--------------------------------
The stonekrusher clan was made by Fraziel to collect stone and precious metal
for the great machine. It is strongest against the Nighthorde clan, and weakest
against the Stormbringers.
Clan-chief: Grommel
Moon: White moon Froxx
Goblins:
1. Miner: Basic melee unit
Cost to unlock: N/A
Cost to recruit: 6 souls
Combat: Average
Toughness: Good
Attack: Blunt
Bonuses: -Armor vs. Piercing
-Excellent vs. Structures
My opinion: The miner is good to use only when you have a
very limited supply of souls, or in the early game when it's
the only melee unit you have access to. The damage versus
buildings is nice, but it's best to use better melee units
for this clan, and then use the ranged attacks of other clans
to take out buildings.
2. Rock Thrower: Basic range unit
Cost to unlock: N/A
Cost to recruit: 8 souls
Combat: Good
Toughness: Average
Attack: Blunt
Bonus: Chance to knock a unit back (not including titans)
My opinion: Only use this unit when the stonekrusher clan is
all you have. After you get hellfire, which is MADE for
ranged combat, start training only melee stonekrushers.
3. Lugger: Melee unit
Cost to unlock: 30 gold
Cost to recruit: 10 souls
Combat: Good
Toughness: Good
Attack: Blunt
Bonus: Chance to stun the target
My opinion: The pitboss is much better, and not much more
expensive.
4. Pitboss: Melee unit
Cost to unlock: 40 gold
Cost to recruit: 14 souls
Combat: Excellent
Toughness: Excellent
Attack: Blunt
Bonus: Chance to kill target instantly
My opinion: The pitboss is the best tank of the clans,
besides Nighthorde. The chance to kill instantly is a good
enough reason to get these guys, not even looking at their
other stats. Fully upgraded and in large groups, these guys
wreak havoc and are tough to kill. Team up 10 upgraded
Pitbosses with some upgraded ranged units from another clan,
and you have a very powerful force.
5. Drummer: Support unit
Cost to unlock: 50 gold
Cost to recruit: 12 souls
Combat: None
Toughness: Excellent
Attack: None
Bonus: Heals nearby units
My opinion: Never leave home without him. A fully upgraded
drummer can heal your entire army after a battle in only a
few seconds.
Upgrades:
1. Damage:
-First level: 20 gold
-Second level: 60 gold
-Third level: 150 gold
2. Armor:
-First level: 30 gold
-Second level: 50 gold
-Third level: 150 gold
3. Healing (Drummer):
-First level: 40 gold
-Second level: 80 gold
-Third level: 140 gold
Stonekrusher turret: Rock lobber
Cost: 40 gold
Description: Throws big ol' boulders at the enemy. How fun!
Stonekrusher titan: Stone Ogre
Cost: 140 souls
Description: The ogres lost a war with the Goblins and now
they serve them eternally.
Unique controls:
X: Swing your club forward to bash the enemy
C: Swing your club around to knock the enemy around
S: Pick up and eat a small creature to restore health.
Note: If there are no enemy units around when you
press this button, and one of your own units
is in front of you, YOU WILL EAT THAT UNIT.
You have been warned.
---------------------------------B. Hellfire-----------------------------------
Fraziel brought forth the Hellfire clan to harvest lumber for his Great
Machine. Hellfire is strongest against Plaguespitter and weakest against
Nighthorde.
Clan-chief: Grax
Moon: Red moon Heelinx
Goblins:
1. Lumberjack: Basic melee unit
Cost to unlock: N/A
Cost to recruit: 7 souls
Combat: Good
Toughness: Good
Attack: Slashing
Bonus: Armor vs. Slashing damage
My opinion: Worthless, worthless, worthless. NEVER use this
guy. Not even to save resources (the archer costs the same
amount). The Hellfire clan was built for ranged warfare. Leave
the melee to another clan.
2. Archer: Basic ranged unit
Cost to unlock: N/A
Cost to recruit: 7 souls
Combat: Good
Toughness: Poor
Attack: Piercing
Bonus: Armor vs. Piercing damage
My opinion: Only use him when you have just gotten Hellfire and
you only have the first two units, or when you need to save
resources. Upgraded, it is still relatively powerful, but get
hunters and bombardiers over these if you can.
3. Hunter: Ranged unit
Cost to unlock: 30 souls, 20 gold
Cost to recruit: 12 souls
Combat: Excellent
Toughness: Poor
Attack: Piercing
Bonus: Chance to kill target instantly
My opinion: These are excellent units. Take some of these along
for combat, along with a few bombardiers to take out buildings (I
usually take 6 hunters, 3 bombardiers, and a scout).
4. Bombardier: Ranged unit
Cost to unlock: 45 souls, 25 gold
Cost to recruit: 12 souls
Combat: Good
Toughness: Average
Attack: Piercing
Bonuses: -Area damage (splash)
-Excellent vs. Structures
My opinion: Always take a few of these along to take out the
buildings. The splash damage helps as well. See "My Opinion"
for the hunter for a recommendation on how many to bring.
5. Scout: Support Unit
Cost to unlock: 60 souls, 30 gold
Cost to recruit: 10 souls
Combat: None
Toughness: Good
Attack: None
Bonuses: Increases range of vision
My opinion: Not the best support unit. I have found that my
units attack enemies whom I wish to avoid when I have a scout
with me. However, it may be useful in certain situations.
Upgrades:
1. Damage:
-First level: 40 gold
-Second level: 90 gold
-Third level: 140 gold
2. Range:
-First level: 30 gold
-Second level: 60 gold
-Third level: 80 gold
3. Vision (Scout):
-First level: 50 gold
-Second level: 80 gold
-Third level: 100 gold
Hellfire turret: Lens Cannon
Cost: 10 souls, 35 gold
Description: Two lenses made from sap use light to blast the
baddies to bits.
Hellfire titan: Warpigpult
Cost: 90 souls, 25 gold
Description: These war pigs were once very docile creatures,
but were corrupted when the Hellfire clan captured
them and put catapults on their backs.
Unique controls:
Right analog stick: Rotate the catapult
Hold and press X/pull back and release right analog stick:
Fire the catapult
S: Switch between Rock and Fire ammo.
---------------------------------C. Stormbringer-------------------------------
Fraziel created the Stormbringer clan to harness the power of electricity for
his Great Machine. Stormbringer is strongest against stonekrusher and weakest
against Plaguespitter.
Clan-chief: Faine
Moon: Blue moon Trist
Goblins:
1. Acolyte: Basic melee unit
Cost to unlock: N/A
Cost to recruit: 7 souls
Combat: Average
Toughness: Average
Attack: Blunt
Bonus: Chance to knock back the target
My opinion: Just as worthless as the Hellfire's lumberjack.
Leave the melee to clans like Stonekrusher.
2. Conjurer: Basic ranged unit
Cost to unlock: N/A
Cost to recruit: 7 souls
Combat: Average
Toughness: Average
Attack: Piercing
Bonuses: -Armor vs. Blunt
-Chance to stun the target
My Opinion: I actually prefer this unit over the Pyro Mage,
but it's still not as good as the Ice mage.
3. Pyro Mage: Short-Ranged unit
Cost to unlock: 30 souls, 20 gold
Cost to recruit: 9 souls
Combat: Good
Toughness: Average
Attack: Fire
Bonuses: -Area damage (splash damage)
-Excellent vs. Structure
My Opinion: This unit gets killed way too easily because of its
short range. Sure, it's good versus structures, but you can get
Hellfire bombardiers, Stonekrusher miners, or anything else
Excellent vs. Structures for that, and they will last longer.
The Bombardiers are too far back to get hit much, and the
miners can have their armor upgraded. The Pyro mages have
neither of those advantages.
4. Ice mage: Ranged unit
Cost to unlock: 30 souls, 20 gold
Cost to recruit: 9 souls
Combat: Good
Toughness: Excellent
Attack: Ice
Bonus: -Chance to freeze the target
My opinion: The Ice mage is much better than the Pyro Mage,
simply because it has a longer range, with pretty much the same
attack power (Ice mages don't get splash damage, however). Plus,
they can freeze a target, rendering them helpless. =)
5. Wind mage: Support unit
Cost to unlock: 120 souls, 10 gold
Cost to recruit: 11 souls
Combat: None
Toughness: Good
Attack: None
Bonus: Armor bonus to friendly units
My Opinion: The crazy amount of souls needed for this is
entirely worth it. Even with no upgrades your units are tougher
to kill, and with the level 3 shield they are near-unstoppable
=)
Upgrades:
1. Damage:
-First level: 40 gold
-Second level: 80 gold
-Third level: 120 gold
2. Health:
-First level: 10 souls, 30 gold
-Second level: 10 souls, 70 gold
-Third level: 10 souls, 110 gold
3. Shield (Wind mage):
-First level: 10 souls, 30 gold
-Second level: 10 souls, 70 gold
-Third level: 10 souls, 110 gold
Stormbringer turret: Tesla coil
Cost: 20 souls, 30 gold
Description: Metal tower with a sphere on top that blasts
enemies with an electrical charge.
Stormbringer titan: Lightning Elemental
Cost: 80 souls, 30 gold
Description: Made of metal rods that have been animated by the
Stormbringer clan, these creatures mindlessly
destroy all of their enemies with fearsome
electrical attacks.
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