Gladius - Strategy Guide (Page 17)
Below are the cheat codes, hints and help for Gladius - Strategy Guide (Page 17).
2ND WAVE: Summoner, 2x Avatar of Solum
Have your Dervish run towards the Summoner, ignoring any other enemies. Kill
him the way you did in the last round. Have Eiji shoot him from a distance, or
shoot one of the Earth beasts. Have your melee attackers kill one of the
beasts on their side while your Channeler builds up affinity. When the
Summoner is dead, have your Dervish come towards the Channeler for healing if
necessary. When everyone is healed and your Channeler has some affinity left,
kill the last beast with a combo.
3RD WAVE: Summoner, 2x Avatar of Exuro
Once again, have your Dervish run to the Summoner and kill him with Running
Attack and Surprise Attack. Have Eiji help her, or attack one of the Fire
beasts. Have your other characters kill one of the beasts and your Channeler
heal and steal affinity. Make sure your Dervish gets healed if he needs it.
Eiji shouldn't lose any HP, so have her stay where she is. Leave one beast
alive to heal and prepare for the next wave, then kill it.
4TH WAVE: Summoner, 2x Avatar of Maritimus
Just like the last battles, have your Dervish run to the Summoner and kill him
quickly, with Eiji helping. Have your other characters kill one of the Water
beasts while your Channeler steals affinity. Then heal everyone who needs it,
have your Channeler steal more affinity, then kill the last beast.
5TH WAVE: Summoner
There is just one summoner here. Have Eiji start shooting him as soon as the
battle begins, while your other characters run towards him. If he is still
alive after a few shots from Eiji, have a close-range character finish him off.
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After you beat this league, there will be a Summoner in the recruiting office.
You can get him if you want. I personally think Summoners are pretty useless
(aside from their summoning, they only really have one attack). However, there
is an Arcane-only league coming up, so you might want him for that.
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SERIERS SYO
Badges required: None
Prize: Series Syo badge, Quadrelle, Diamond Shield, Body Wrap
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This is a series league, but not an endurance league. You will get a chance to
heal and change your team between battles.
TEAM CHALLENGE
My team: Archer, Dervish, Centurion
Number of enemies: 2 teams of 2
Stay where you are at the start of the battle. If any enemies come your way,
start shooting them with an Archer, then finish them with a combo when they get
close enough. Then wait until the other enemies finish their fight. Then you
can go to where the survivors are and kill them. Also, remember NOT to take
Air affinity characters if there are Dervishes on the battlefield, because you
won't be able to kill them if you do.
TROIKA
My team: Iaar, Langston
Number of enemies: 2 teams of 2
Again, stay where you are when the battle starts. If you're lucky, the enemies
will all fight each other on the other side of the arena, leaving you to deal
with just one or two survivors. Sometimes, though, the enemies will come to
where you are. In that case, just kill one enemy from either team while the
other enemies fight each other. Then finish the winner.
DOUBLE DIP
My team: Dervish, Langston
Number of enemies: 2 teams of 2
Take a look at your enemies before the battle starts, specifically their
affinity. They will probably be mostly Air affinity, so take a Dervish along
if this is the case. Have your other character take out the non-Air affinity
enemies while your Dervish kills the Air affinity enemies.
FLYING SOLO
My team: Samnite
Number of enemies: 2 teams of 1
Your enemies will start out close together, and you'll start on the other end
of the arena. So when the battle starts, the enemies will fight with each
other and leave you alone. Just watch them fight until one of them dies. Then
move in and take care of the winner with a combo or two.
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MYSTICAL KO
Badges required: Open Affinity Phi talisman
Prize: Elephant Axe, Sinan, Desert Turban, Soul's Diadem
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This is another arcane-only league. It's not as bad, though, because you have
access to better arcane characters this time. You should have at least one
Channeler and Taithleach. Also, if you have not already done so, recruit the
Summoner here. There are several Channelers in the recruiting office if you
need them.
A note - most of the arcane enemies here will be wearing Holy Miters. If
a character with a Holy Miter dies, they will be revived at half HP. So you're
going to have to kill these enemies 1.5 times each. Since you don't have
access to Holy Miters in shops, it would be a good idea to kill an enemy that's
wearing one, wait for him to die, and collect the treasure chests he drops.
Hopefully, it will contain a Holy Miter. Try to collect a few for your Arcane
characters, because the ability to revive once per battle is very nice.
BAREBONES
Prize: 500D-1500D
Required: Arcane
My team: Taithleach, Summoner, Channeler
Enemies: 3x Undead Summoner
Start out by having Taithleach use Darkness from Life and your Summoner use
Summon Power. If the enemies get the first turn, have your Channeler steal
affinity from one of them. Then have Taithleach summon a skeleton and your
Summoner summon a Scarab (if you can already summon a Scorpion, do so). Then
have Taithleach use one of his affinity attacks and your Summoner use Far
Strike while your Channeler casts spells (preferable Ice Storm and Sleet to
freeze the enemies). Ignore any summoned skeletons, just kill the Undead
Summoners one at a time. If you need to, you can have Taithleach attack with
Death's Head to kill one of them.
BURNING FLAME
Prize: 400D-1150D, Naboot, Light Wrap
Required: Arcane
My team: Taithleach, Summoner, 2x Channeler
Number of enemies: 4
The enemies in this battle are random, but consist of various arcane classes.
Have your Summoners build up affinity at the beginning of the battle. Have
your Channelers steal some from the enemies when possible. Summon a skeleton
and a Scarab (or Scorpion, if you can). They will probably be able to kill an
enemy and take some damage in your place. Use your spells and Far Strike on
the enemies, one at a time. If you have to, use Death's Head to kill an enemy
or two.
HIGH FLYING
Prize: 400D-1200D, Asaya
Required: Arcane
My team: Taithleach, Summoner, 2x Channeler
Number of enemies: 2
This battle will give you an opportunity to get an excellent weapon, the
Executioner's Sword. This is a sword for the Centurion, Samnite, and Ogre that
will cause instant death if you get a critical hit. Sometimes there will be a
Samnite in this battle. At higher levels (around Lv. 17), they will carry an
Executioner's Sword (you can tell that they have the Executioner's Sword by
looking at it, it has a rectangular blade with no point). If you are at a high
enough level that the Samnites will have this sword, keep restarting the battle
until you see a Samnite that has one. Then start the battle.
If there is a Samnite with the Executioner's Sword, you'll need to bring him
down quickly before he kills you in one hit. Have Taithleach hit him with
Death's Head to kill him. Then wait for the Samnite to disappear and leave a
chest. Collect the chest, and hopefully you'll get the Executioner's Sword.
Then kill the other enemy with Death's Head or with summons and spells.
OPEN KO
Prize: 300D-1250D, Heavy Robes, Short Del, Shoum, Crystal Ball
Required: Arcane
My team: Channeler, Summoner
Number of enemies: 3 teams of 2
You can do this battle two ways, the cheap way or the real way. If you want to
do it the cheap way, start out in the corner. Then teleport or walk quickly to
the very far corner, away from the enemies. Wait for your enemies to all kill
each other while you accumulate affinity. If will take a while, but there will
eventually be one or two enemies left. When that happens, teleport over to
where they are and kill them by summoning or casting spells.
If you want to do it the real way, start out by gathering affinity, then wait
for the near enemies to come to you. Have your Channeler cast a spell while
your Summoner calls a Scarab. Kill the enemies near you this way. Remember
that you'll have to kill them twice thanks to the Holy Miter. Then wait for
the other enemies to finish fighting and kill the winner. You might need to
have your Channeler heal if you use this method.
SSIMA'S REVENGE
Prize: 350D-3350D, Ruby Earrings
Required: Arcane
My team: Taithleach, Summoner, 2x Channeler
Enemies: Channeler and 3 other enemies
You will be fighting Ssima the Channeler again. Like the first time you fought
here in Yuset, you only need to kill her to win the battle. The other enemies
will be powerful enemies like Yetis and Cyclopes, so don't even bother with
them. Summon a skeleton and Scarab to distract the other enemies while your
Channelers teleport near Ssima. Just don't get hit by a Tornado statue. Have
your Channelers steal someone's affinity. Then repeatedly use Ice Storm or
Sleet on Ssima to freeze her. You can also use affinity attacks. Just keep up
the attack on Ssima and only Ssima and you'll win. You can also kill her with
Taithleach's Death's Head, but you won't get any EXP.
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Now you can enter the tournament.
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MIRAGE TOURNAMENT
Prize: 1500D-16500D, Mirage badge, Sapara, Shank, Oiled Pelt, Shisa Vika
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This is a series tournament. You'll fight the battles separately, but you have
to fight them one after the other.
Also, keep an eye out for Samnites with Executioner's Swords. If you see one,
make sure you bring Taithleach so he can kill the Samnite with Death's Head.
Then wait for him to drop a chest, hopefully containing an Executioner's Sword.
FIRE AND ICE KYO
My team: Iaar, Ursula
Number of enemies: 2
Take a look at your enemies and form your team accordingly. Make sure you use
the right weight class for each enemy, and just use combos to defeat them.
You can go to where they are, or wait for them to come to you. Just be sure to
avoid the statues. If you can, try to get an enemy next to a statue to deal
damage or freeze them.
BLEEDING HEARTS
My team: Taithleach, Langston
Number of enemies: 2
This is pretty much the same as the last battle. Pick the right weight classes
and then kill your enemies with combos. Try to use the statues to your
advantage by luring your enemies in front of them.
MOTION SICKNESS
My team: Archer, Dervish
Number of enemies: 2
Again, take a look at your enemies and choose your team accordingly. Then kill
your enemies with the appropriate characters and skills. Avoid the statues.
SIGHT FOR SORE EYES
My team: Samnite, Centurion
Enemies: Ludo, 2x Cyclops
Wow, look at how strong Ludo got with all that Dark affinity! Thankfully, you
don't have to use Valens in this battle, so take your two strongest Heavy
characters. Don't take Langston or Iaar, because their defense is too low.
Take a Centurion and/or Samnite instead, because they have shields. First,
concentrate on bringing down Ludo. I was able to kill him with one Running
Attack and one Combo Attack 3. Just make sure you get critical hits on all
your attacks and he'll go down quickly, despite his ridiculously high HP.
Then kill the Cyclopes, one at a time. Surround one of them and use combos to
kill him quickly. Repeat for the last Cyclops. This battle looks much harder
than it actually is.
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The next town, which is the only other town in the Expanse, is Qaa Rah. To get
there, just follow the road from Akar An all the way to the west.
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QAA RAH {SE2}
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There are only two leagues available at first. Do the Treasure Trove league
first to get the talisman from it.
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TREASURE TROVE
Badges required: Mirage
Prize: 1500D, Treasure Trove talisman
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This consists of 4 battles. There is a treasure chest in each of the battles,
sometimes containing a good item.
MONGREL MASH
Prohibited: Summoner, Undead Caster
My team: Dervish, Centurion, Channeler, Valens
Number of enemies: 4
You will be fighting on the bridge that connects the outer area to the island
in the middle. The bridge is only one square wide, so you'll have to either
wait the enemy to come off the bridge into the open, or send a strong character
to beat him one-on-one. If you are using a Channeler, have her teleport onto
the treasure chest, which contains a Voodoo Doll (an accessory that raises
Dark affinity by 10). Then have her teleport back out to safety. Kill the
enemies one at a time when they come across the bridge, or cross the bridge
yourself and fight them on the island.
QUARRY BREAK
Prohibited: Summoner, Undead Caster
My team: Dervish, Centurion, Channeler, Ursula
Number of enemies: 4
This is pretty much the same as the last battle. Take out the first enemy on
the bridge, then either wait for the others to come, or cross the bridge and
kill them over there. If you want, grab the chest, which contains a Hoeroa.
SUMMONER'S GWA
Prohibited: Summoner, Undead Caster
My team: Channeler, Centurion, Iaar, Langston
Enemies: 2x Summoner
Ignore any summoned monsters, just go for the Summoners. Kill them one at a
time, starting on the bridge. Then kill the one on the island. The chest
contains a Ringed Diadem, which isn't that great, but get it if you want.
THE MORGUE
Prohibited: Summoner, Undead Caster
My team: Centurion, Langston, Iaar, Channeler
Number of enemies: 4
You will be fighting Dark enemies this time. If you want, teleport and grab
the chest, which contains a Death Mask. Kill the enemy on the bridge first.
Then either wait and kill the other enemies on the bridge, or cross over and
take care of them there.
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BARN BURNER
Badges required: Treasure Trove talisman
Prize: 3000D-16000D, Barn Burner badge, Hooked Ridge Helm, Leather Bikini,
Bazo, Medal of Stature
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You will only be allowed to use Fire affinity characters in this league. If
you don't have any good Fire characters, you'll need to re-equip some good
characters with Fire weapons.
OPEN BARN BURNER
Prize: 700D-1900D, Bronze Gear, Lorica Segmentata
Required: Fire Affinity
My team: Centurion, Samnite, Eiji
Number of enemies: 3 teams of 3
Start your team in the far corner. If you're lucky, the enemies will leave you
alone and just concentrate on killing each other. If you want, have an Archer
snipe at some of the enemies with Long Shot to speed things up. When only one
team remains, keep shooting them with Long Shot while your other characters
move towards them and take them out with Running Attack/Roam or combos.
PHOENIX FLAMES
Prize: Scarab Beetle
Required: Fire Affinity
My team: Centurion, Samnite, Ursula, Dervish
Enemies: 2x Summoner
Place 2 characters near each Summoner. When the battle starts, have each
person use a combo on the Summoner. Ignore any summoned beasts. Just use
combos until the Summoners die. Keep in mind that they'll revive with half of
their HP if they're wearing Holy Miters.
RED EYE NYA
Prize: 750D-2000D, Quadrelle
Required: Fire Affinity
My team: Centurion, Samnite, Dervish, Gwazi
Enemies: 4x Cyclops
You will be in a line opposite your enemies. Have each person move forward, so
everyone is in front of a Cyclops. Have them use their most powerful attacks,
like Surprise Attack or combos. The Cyclopes don't really have any powerful
attacks, so you should have no trouble beating them. The only annoyance is
Glower, which will inflict Fear. It's still not much of a problem, though.
TOASTED ROACHES
Prize: 650D-1900D, Quartz
Required: Fire Affinity
My team: Eiji, Ursula, Samnite, Dervish, Centurion
Number of enemies: 5
You will be fighting five bugs here. Have an Archer or two stand towards the
back of the island and attack the enemies with Long Shot. You should be able
to kill a couple of them like this. Have your other characters move off the
island into the main area. Attack the bugs with combos to kill them quickly.
Your attacks won't do as much damage as they should, because the bugs have Fire
defense and all your characters are Fire characters. Still, just keep on
attacking with combos to kill the bugs one at a time.
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INSECT ZE
Badges required: Treasure Trove talisman
Prize: 2000D-17000D, Moonstone, Quartz
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Ah, the infamous Insect Ze league. This league is one of the hardest in the
game, if not the hardest. You will have to fight 5 waves of bugs (Scorpions
and Scarabs). They are not easy opponents by any means, especially Scorpions,
which can kill you in two or three hits. Not only will you have to fight 5
continuous waves of them, but their numbers will increase each wave; you'll end
up fighting 7 of them in the last wave.
First, I'll give a rundown of Scarabs and Scorpions and their attacks:
Scarab - Weaker than the Scorpion, but still pretty strong. They have very
high HP and decent attack power. They can attack from medium-range using
Fiery Spittle and Poison Spittle. They have a pretty strong attack called
Carapace Ram, which can also knock you down. They also have a couple of poison
attacks. Your strongest Heavy characters will probably be able to kill them
in one or two combos, though, despite their high HP.
Scorpion - A very powerful opponent, capable of killing you in a couple of
hits. The attack you really want to watch out for is Poison Flick, which can
attack from several squares away and does massive damage and can inflict
Poison. They also have a close-range attack called Venom, which also does huge
damage. Then they have some weaker attacks like a Running Attack move and
Precision Attack. Kill them as quickly as you can with combos, and don't be
at a distance at a straight line from them, because they will hit you with
Poison Flick.
Now, the basic strategy for the Insect Ze league. This league is going to be
impossible without healing. You must have a Channeler to make it past even the
first couple rounds. And you must learn Ameliorate. Enliven just doesn't
restore enough HP to be of any use in this league. In addition to your
Channeler, take your three strongest Heavy units. Centurions and Samnites are
best because they have higher defense; however, their shields will be destroyed
after the first couple of rounds. Make sure they are equipped with a weapon
that has at least 10 affinity, and equip them with an accessory to boost the
affinity charge (over 20 is ideal). You're going to need lots of affinity for
your Channeler. Also, equip your Channeler with a Holy Miter. She probably
won't get hit any, but give her a Holy Miter just to be safe.
Also, you can use Valens in this battle if you got Munio's Gear in Ononhaar.
He'll be able to constantly give your Channeler affinity since his gauge will
fill up in one hit. He'll also be able to block the bugs' attacks pretty
easily.
Now, for the placement. The bottom-left corner will usually just have one
Scorpion in it. So don't put your strongest character down there. Also, don't
place them right in the corner, because you'll get Poison Flicked right off the
bat. Put them a few squares away from the bottom corner. The bottom-right
corner will have one or two bugs in it. Put someone that has high attack
there, like Langston. The other place you need someone is the top area. Put
your strongest character there, like a Centurion. And make sure they have high
Defense, or they will die easily. There will be more bugs up there in the
later waves. Place your Channeler right in the middle. No bugs will be able
to reach her there.
My team: Centurion (top), Langston (bottom-right), Samnite (bottom-left),
Channeler
1ST WAVE: 3 enemies
Have everyone use Running Attack to get to the enemies. That should take off
quite a bit of HP (Langston might even be able to kill his bug). On the next
turn, use combos to kill the bugs. Just make sure you leave a Scarab alive
(NOT a Scorpion, they are too strong). You can freeze it with your Channeler
if you want, but you can just use Defend to keep if from hurting you too much.
You should have a lot of affinity from combo attacks, so have your Channeler
steal some. Have her heal anyone that needs it. If they are below 2/3 HP,
heal them with Enliven or Ameliorate. If they are below 1/2, use Ameliorate.
Have your Channeler get some more affinity for the next wave, then kill the
Scarab.
2ND WAVE: 4 enemies
Use the same strategy as the last battle. This time, there will be one more
bug near the top, so have everyone kill their first one with Running Attack or
Roam, followed by a combo. Leave the last Scarab alive while your Channeler
collects affinity and heals anyone that needs it. Then kill the last Scarab.
3RD WAVE: 5 enemies
It's getting harder. There are two bugs in the top and the bottom-right now.
Use Running Attack to get to them (hopefully, Langston will kill his). Then
use combos to finish the first bug. Then kill the 4th bug with a combo, but
leave a Scarab alive. Have your Channeler steal affinity, then use Ameliorate
on anyone who needs it. Try to enter the next battle with almost full HP and
almost full affinity on your Channeler. Then kill the Scarab with a combo.
4TH WAVE: 6 enemies
It's starting to get tough now. There will probably be 3 bugs on the top now,
one on the island. Kill the first bugs with Running Attack and a combo if
necessary. If anyone gets 5 affinity points, have your Channeler steal some of
it so you can keep accumulating affinity. Kill all the bugs on the bottom with
combos, but leave a Scarab alive at the top. Then collect affinity and heal
whoever is low on HP. The next wave is the last one, so make sure everyone
goes into it with near-full HP. Your Channeler should also have 4 affinity
points so she can heal someone mid-battle in the next wave.
5TH WAVE: 7 enemies
This is it, the last wave. Start off with a Running Attack. Then use a combo
on the next round to finish the first bug. Use a 3 or 4 hit combo to kill the
second bug. There will be a lot of bugs at the top, so your character up there
will need to be healed. Try to keep him alive as long as you can. Don't worry
about leaving any bugs alive this time, just kill them all. Heal when
necessary, and use combos on the bugs until they are all dead.
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Whew, that was tough. But it pays off, because you get a huge amount of EXP,
and you will now be able to recruit Scorpions and Scarabs in the recruiting
office here. I suggest you get at least one Scorpion, and maybe a Scarab if
you have room.
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LEVIATHAN
Badges required: Treasure Trove talisman
Prize: 500D-15000D, Leviathan badge, Dalima, Poison Barb Shield, Jeweled
Diadem, Turtlebone Armor
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This league is limited to Water affinity characters only. So if you don't have
any good Water characters, you'll need to equip some of your strong characters
with Water affinity weapons. Also, Scorpions are Water by default, so take off
any affinity accessory on your Scorpion if you want to use it.
HEAVYWEIGHT MYA
Prize: 2000D
Required: Water Affinity
My team: Minotaur, Archer, Secutor, Scorpion, Summoner
Enemies: 2x Yeti, 2x Samnite, Cyclops
Since all of the enemies are pretty strong, you shouldn't split everyone up; go
after the enemies on or two at a time. Have Heavy characters use combos on the
enemies. Then have a Dervish or Secutor sneak behind them and use Surprise
Attack to kill them. If you're using a Scorpion, have him use Venom and/or
Poison Flick. Just concentrate on one enemy at a time and you'll do fine.
LIQUID SWORDS ZYA
Prize: 2000D
Required: Water Affinity
My team: Minotaur, Centurion, Scorpion, Murmillo, Eiji
Enemies: Centurion, 2x Legionnaire, 2x Murmillo
Concentrate on the Centurion first. Have a Light character use Surprise Attack
from behind and maybe one more attack to bring him down. Then have your Heavy
characters take care of the Legionnaires and Murmillos. One combo from a Heavy
character will probably kill one of them. Have your other characters help if
you want.
MYSTICS PO
Prize: 2000D
Required: Water Affinity
My team: Centurion, Samnite, Langston, Secutor
Number of enemies: 1 team of 4, 1 team of 2
There will by one team of Arcane enemies and one team of Ogres. You will want
to keep the teams even, so kill two Arcanes and then one Ogre. The Ogres will
probably kill an Arcane or two. Use combos to kill an Arcane enemy. Use
combos and Surprise Attack to kill the Ogres. Just make sure there aren't two
Ogres at the end for you to have to deal with.
OASIS VAGRANTS
Prize: 2000D
Required: Water Affinity
My team: Centurion, Samnite, Langston
Number of enemies: 2 teams of 3, 1 team of 1
Take care of the lone enemy first to get him out of the way. Then wait and see
what the other enemies do. They will probably stay on the other side and fight
each other. If one of them comes your way, surround and kill him. Just wait
for the enemies to finish fighting, while killing any that come near you, then
finish off the survivors.
ONE ON ONE DU
Prize: 2000D
Required: Water Affinity, Lv. 16
My team: Scorpion
Number of enemies: 3 teams of 1
Hopefully, you have a strong Lv. 16 character in your school. If not, you
might just want to skip this battle. You will all start out together in the
center island. Focus on killing a strong enemy first; the other enemies will
probably help you. Then kill the enemy that has the least HP left, and it will
be down to just one enemy. Use a combo or two to kill him.
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CASH MONEY GWA
Badges required: None
Prize: None
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The only reason you need to do this battle is for money and a little EXP.
There are no prizes, and it doesn't give you a cup, so you can just skip it
if you have enough money. It consists of battles with 4 teams. In addition to
defeating your enemies, you will want to collect treasure chests, which contain
money. Even though the fees are high, you will probably gain money if you get
enough chests.
BREAK THE BANK OPEN
Fee: 60,000D
My team: Langston, Centurion, Urlan
Number of enemies: 3 teams of 3
Start out by grabbing all the chests near you. Then wait for some enemies to
come to you. The enemy teams will probably split up, and you'll end up
fighting two or three enemies from different teams. Just use combos to kill
them when they get to you. When the other enemies finish fighting, go around
and pick up any chests you want, then finish off the other enemies.
BULK OF HULK
Fee: 45,000D
Required: Heavy
My team: Samnite, Centurion, Langston
Number of enemies: 3 teams of 3
Fight this battle just like the last one. Pick up nearby chests, then kill the
enemies that come to you. Try to kill them one at a time by surrounding them
since they are all Heavy enemies. Wait for the others to finish fighting, grab
any other chests you want, then kill the last enemies.
ELEMENTALS PO
Fee: 35,000D
Required: Arcane
My team: Channeler, Summoner, Taithleach
Number of enemies: 3 teams of 3
Have your Channeler teleport around to the chests. Have Taithleach and your
Summoner gather affinity, then summon something. Taithleach can kill the
nearby enemies using Death's Head if you don't want to bother with spells and
summons. Have your Channeler steal affinity from an enemy, then attack with
Fire Tempest for big damage. Just remember to kill off the enemies' teams
evenly, so they can still attack each other. When there is only one team left,
kill them with summons, spells, or Death's Head.
LIGHTWEIGHTS
Prize: 20,000D-30,000D
Fee: 20,000D
Required: Light
My team: 2x Dervish, Secutor
Number of enemies: 3 teams of 3
Once again, grab the nearby chests and kill the nearby enemies using Surprise
Attack repeatedly. When all the nearby enemies are dead, wait for the other
ones to fight. When there is only one team left, kill them the same way you
did the others.
RANGED COMBAT
Fee: 25,000D
Required: Support
My team: Eiji, Archer, Gungnir
Number of enemies: 3 teams of 3
Use Long Shot and Long Throw to take care of the closer enemies, one at a time.
Also, collect any chests you can. Then wait for the other enemies to fight.
You can hit them with Long Shot if you want to speed things up. Then take care
of the remaining enemies with Long Throw and Long Shot.
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After this league, you're done with all the leagues in Qaa Rah for now. Enter
the tournament.
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ENDLESS HORIZONS
Prize: 6000D-30,000D, Endless Horizons badge
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This tournament consists of 6 one-on-one battles. Most of them are pretty
easy.
BERSERKER SHI
Prize: Liberation
My team: Urlan
Enemies: Berserker
He might use Rage, but he's still kind of weak. Run forward and attack him
once. Then use combos until he dies. You shouldn't have any trouble.
CYCLOPS ZU
Prize: Turtlebone Armor
My team: Centurion
Enemies: Cyclops
Once again, run forward and attack him. Then use combos until he dies. The
only thing you need to watch out for is Glower, which inflicts Fear. This will
cause you to lose a turn or two, so equip something that protects against Fear
if you have it.
DERVISH RO
Prize: Veiled Sikke
My team: Ursula
Enemies: Dervish
Make sure you don't take an Air affinity character for this battle. The
Dervish will probably get the first turn, so use a combo on your turn. If that
doesn't kill him, use another combo on your next turn.
SAMNITE TSO
Prize: Vicious Blade
My team: Centurion
Enemies: Samnite
This battle is a little harder. Go with a Heavy character, because you won't
be able to get behind the Samnite and use Surprise Attack if you take a Light
character. Just run up and attack him on the first turn. Then use combos on
your next turns until he dies.
SUMMONER KWA
Prize: Eye of the Gods
My team: Langston
Enemies: Summoner
Take a strong offensive character, like Langston. When the battle starts, run
up and attack him. Ignore any beasts he summons. Then use a combo to kill
him. Remember that he will revive if he has a Holy Miter, so you will need to
use another combo on the next turn to kill him for good.
UNDEAD CASTER WO
Prize: Interment Robes
My team: Iaar
Enemies: Undead Summoner
Again, run up and attack him, then use combos on him until he dies. Ignore any
summoned skeletons. You can probably win in 2 or 3 turns.
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