Gladius - Strategy Guide (Page 14)
Below are the cheat codes, hints and help for Gladius - Strategy Guide (Page 14).
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QUARREL IN THE MAW
Badges required: None
Prize: None
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This league consists of four one-on-one point battles, restricted by class.
You only need to complete one of them to beat the league.
SECUTOR CONTEST
Prize: 800D-950D, Poison Axe, Studded Shield
Fee: 800D
Required: Secutor, Lv. 2+
My team: Secutor
Enemies: Secutor
Give your Secutor a Gladiatorial Legend, which has the Supreme Critical
ability. Use Sand Toss if necessary in order to get two turns in a row once in
a while. When you get two turns in a row, use the first turn to run around to
the back of the enemy, then use Surprise Attack on the next turn. If you don't
have two turns in a row, just use Surprise Attack from the front. It will
still do plenty of damage.
MONGREL CHALLENGE
Prize: 800D-950D, Rabbit Pelt, Bone Club
Fee: 800D
Required: Mongrel or Mongrel Shaman
My team: Mongrel
Enemies: Mongrel
Unless you have a Mongrel on your team for some reason, you'll probably want to
skip this battle. If you do have a Mongrel, you can enter. Use Kick and/or
Running Attack to do some decent damage. You should be able to do more than
your enemy, because you can get criticals easier, and you'll probably be a
level higher. Just do this until the time runs out.
MURMILLO FIGHT
Prize: 800D-950D, Copper Campana, Razor Shield
Fee: 800D
Required: Murmillo
My team: Murmillo
Enemies: Murmillo
Throw Shield doesn't work very well against other Murmillos, so stick to combos
and affinity attacks here. Just use Combo Attack 1 five times, then use an
affinity attack or two and some regular attacks until your SP is full again.
Then repeat this process until the time runs out. If the enemy uses Gut
Basher on you, use it back on him, because it will be bad if the enemy gets
more turns than you.
SAMNITE BATTLE
Prize: 800D-950D, Heavy Spear, Digladio
Fee: 800D
Required: Samnite
My team: Samnite
Enemies: Samnite
Stick to using combos and affinity attacks, just like the Murmillo Fight. Use
Combo Attack 1 until you run out of SP, then use affinity attacks and/or
regular attacks until your SP is full. Then repeat this process until the time
runs out.
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That's all the leagues in Cro Beska, so enter the tournament now.
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TOURNAMENT OF PAIN
Prize: 1000D-1500D, Stone Club, Tortoise's Scalp
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This tournament is a three-wave endurance battle. You can take four characters
and are required to take Ursula and Urlan. Take Langston and a Secutor for
your other characters.
FIRST BATTLE (4 enemies)
You can restart this battle until you get the enemies you want. Have Ursula
and Urlan each take out a Light enemy, while Langston takes on a Medium enemy,
if there is one. If there are any Heavy enemies, have your Secutor hit them in
the back with Surprise Attack to bring them down. You should hardly lose any
HP in this battle.
SECOND BATTLE (3 enemies)
There are only three enemies here, so things should be a little easier. Just
remember to use the right weight classes to kill the enemies. Ursula and Urlan
can take the Light enemies, your Secutor can take the Heavy enemies (with
Langston helping, if you want), and Langston can take down the Medium enemies.
Hopefully, you have most of your HP left.
THIRD BATTLE (3 enemies)
This is pretty much the same as the last battle, but probably with different
enemies. Just use the same strategy as before. If Urlan needs to be healed at
the beginning of this round, have him change into an animal and back. You
shouldn't need any healing, though.
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Okay, you're finished in Cro Beska. The only town left in Imperia is Orus,
which is located northeast of Cro Beska. Go there now.
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ORUS {USI9}
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There are quite a few leagues here, so start with whichever you want.
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ASSEMBLY OF IMPERIA
Badges required: None
Prize: 5000D-5050D
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You'll be fighting a wide variety of enemies here, in six battles.
PERGAMENE GIANTS
Prize: 500D-550D
Fee: 300D
Required: Air Affinity
My team: Ursula, Valens, Centurion
Number of enemies: 3
You'll be fighting three Heavy enemies here, so hopefully you have some Lights
or Heavies with Air affinity. I managed to do it with only one Heavy, though.
Stay together if you can, and kill the enemies one at a time. Use combo
attacks, and Surprise Attack if you have a Secutor. Once the first one or two
enemies are down, things will be easier.
MONGREL BAND
Prize: 500D-550D
Fee: 300D
Required: Medium
My team: Urlan, Valens, Murmillo
Enemies: 3x Mongrel
This will be an easy battle, since you're fighting Mongrels with Medium
characters. Have each person attack one Mongrel with combos or Throw Shield.
They will go down quickly and easily.
CULTUS OCULARIS
Prize: 3000D-3250D
Fee: 800D
Required: Medium
My team: Ursula, Valens, Murmillo
Enemies: 3x Centurion
This is a very difficult battle, and it requires a lot of luck. Have your
characters stay together if they can. If one character is surrounded, he will
be killed quickly. Use combo attacks on one enemy at a time. Hopefully, you
can kill the first one quickly, and things will be easier after that. Just
stay together and kill one enemy at a time, and you have a decent chance of
winning.
BRUTUS ATROX
Prize: 3000D-3250D
Fee: 800D
Required: Heavy
My team: Langston, Centurion, Iaar
Enemies: 4x Legionnaire
Now you can get even for that last battle. Your Heavy characters are more than
a match for the Legionnaires, so just use Roam/Running Attack, followed by
combos until the enemies are dead.
MASTERS OF THE ARCANE
Prize: 5000D-5500D
Fee: 800D
Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner
My team: Centurion, Langston, 2x Secutor
Enemies: 4x Channeler
Your Secutors can kill the Channelers quickly with a Surprise Attack from the
back, so try to do that. Have your Heavy characters use combo attacks on the
Channelers to kill them. Their attacks are fairly weak, so it will be
difficult to lose this battle.
ORCUS DOMINI
Prize: 5000D-5500D
Fee: 800D
Prohibited: Light
My team: Murmillo, Valens, Ursula
Enemies: 2x Secutor
The Secutors here are pretty strong, and they like to use Surprise Attack. So
try to stay together. Take your Medium characters and use Throw Shield and
combo attacks on one Secutor at a time to bring them down fairly quickly and
easily.
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CIVILIS LEAGUE OF ORUS
Badges required: None
Prize: 3000D-3250D
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You'll fight a wide variety of random enemies in this league.
CIVILIS ORUS I
Prize: 500D-550D
Fee: 200D
Prohibited: Summoner, Undead Caster
My team: Valens, Murmillo, 2x Secutor
Number of enemies: 4
Take a look at your enemies before the battle starts, and plan your team
accordingly. Then place them next to the enemies with the right weight classes
and use whatever attack necessary to kill them. Have each character kill one
enemy.
CIVILIS ORUS II
Prize: 500D-550D
Fee: 200D
Prohibited: Summoner, Undead Caster
My team: Ursula, Urlan, Centurion
Number of enemies: 3
This is just like the last battle, but with teams of three. Use the same
strategy to defeat the enemies.
CIVILIS ORUS III
Prize: 500D-550D
Fee: 200D
Prohibited: Summoner, Undead Caster
My team: Langston, Centurion, Secutor
Number of enemies: 5
Since you're outnumbered, you might want to restart the battle until you get
some easy enemies. Your Heavy characters should be able to take two enemies
each, so place them in areas with more enemies. Your other character can just
take one enemy, and help your Heavy characters after that.
CIVILIS ORUS IV
Prize: 500D-550D
Fee: 200D
Prohibited: Summoner, Undead Caster
My team: Urlan, Murmillo
Number of enemies: 3
Once again, take a look at your enemies and plan your team according to their
classes. Since you only have two characters, keep them together and take out
the enemies one at a time. If you get too many hard enemies, just restart the
battle.
CIVILIS ORUS V
Prize: 500D-550D
Fee: 200D
Prohibited: Summoner, Undead Caster
My team: Murmillo
Number of enemies: 1
This is a one-on-one match, so choose a character with a class advantage over
the enemy. Then just use combo attacks until the enemy is defeated.
CIVILIS ORUS VI
Prize: 500D-550D
Fee: 200D
Prohibited: Summoner, Undead Caster
My team: Langston, Centurion
Number of enemies: 4
You're outnumbered here, so take your two strongest characters. You'll have to
fight two enemies with each character. Focus on one of them at a time, and you
should be okay. It takes a little luck to get enemies that you have a class
advantage over, but you should be okay no matter what enemies you have.
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FURY & FLAME LEAGUE
Badges required: Lupus' Master badge, Imperia Untamed badge
Prize: 1000D-1500D
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You'll be fighting various monsters and beasts in this league, such as Satyrs,
Undead Legionnaires and Summoners, Minotaurs, and Cyclopes. Cyclopes are
Heavy enemies, but they're not as strong as most Heavies. They will go down
easily if you use Surprise Attack, or just hit them with combo attacks from a
Heavy character.
EMBERS OF EXURO
Prize: 5000D-5050D
Fee: 1000D
Prohibited: Light
My team: Centurion, Langston, Iaar
Number of enemies: 1
You're only fighting one enemy here. If you're lucky, it will be a Satyr, but
you should have no trouble no matter what enemy you get. Just hit him with
combos from all of your characters, and he will go down quickly.
BEASTLY FLAME
Prize: 5000D-5050D
Fee: 1000D
Required: Beast
My team: Bear
Number of enemies: 1
This is like the last battle, but you are restricted to beasts only. Since you
probably only have one or two, it's best to restart this battle until you're
fighting a Satyr. Then you can just use combos or skills on him and he'll go
down easily.
ADVERSARY'S PYRE
Prize: 5000D-5500D
Fee: 1000D
Prohibited: Air Affinity
My team: Langston, Murmillo, 2x Secutor
Enemies: 2x Cyclops, Satyr
Have your Secutors use Surprise Attack on the Cyclopes to kill them easily.
Have a Medium character attack the Satyr with Throw Shield or combos. You can
have your fourth character attack the Cyclopes to get them in a position for
your Secutors to use Surprise Attack.
ENTRANT'S FERVOR
Prize: 5000D-5500D
Fee: 1000D
Prohibited: Water Affinity
My team: Langston, Murmillo, 2x Secutor
Enemies: 2x Cyclops, Satyr
This is exactly the same as the last battle, but this time you can't use Water
affinity characters. Just use the same strategy as last time to win.
CURSE OF MISCREATION
Prize: 5000D-5700D
Fee: 1000D
Prohibited: Summoner, Undead Caster
My team: Centurion, Langston
Enemies: Minotaur
You'll be fighting one Minotaur, so take two Heavy characters (remember,
Surprise Attack won't work on Minotaurs). Just hammer away with combo attacks,
and he should go down in two rounds or so. Watch out for Rampage, which will
either break your shield in one hit, or do massive damage to your character.
It has low accuracy, though.
DEVOURING ELEMENT
Prize: 5000D-5700D
Fee: 1000D
Prohibited: Air Affinity
My team: Centurion, Langston, Iaar
Enemies: 2x Minotaur
Focus on one Minotaur at a time, and use combos to bring him down, just like in
the last battle. Ignore the second Minotaur until the first one is dead. Then
kill the second one with combos as well.
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FIRES OF JUSTICE
Badges required: Hammer of Justice badge, Justice of Syrna badge
Prize: 5000D-5500D
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You'll be fighting nothing but Bandits in this league. There are some tricky
battle requirements, though.
AB INITIO
Prize: 500D-750D
Fee: 350D
Required: 3 Heavy
Prohibited: Summoner, Undead Caster
My team: Centurion, Langston, Iaar, Murmillo
Enemies: 3x Bandit
Take one Medium character, who can easily kill a Bandit alone. Langston can
also kill one with a good combo, so have your other two Heavy characters team
up and take down the last one.
CORAM NON JUDICE
Prize: 500D-750D
Fee: 350D
Prohibited: Summoner, Undead Caster
My team: Ursula, Urlan, Valens, Murmillo
Enemies: 2x Bandit
This is an easy battle. Just take all of your Medium characters, and you can
make short work of the Bandits with a few combos.
DE LEGE LATA
Prize: 2000D-2500D
Fee: 350D
Required: 3 Light, 1 Heavy
My team: 2x Secutor, Bandit, Langston
Enemies: 3x Bandit
Have your Secutors use Surprise Attack on the enemies' backs for an easy kill.
Since Bandits are so fast, you won't be able to run around behind them, so have
another character attack the
IN TERROREM
Prize: 2000D-2500D
Fee: 350D
Required: Fire Affinity
My team: Murmillo, Valens
Enemies: 3x Bandit
If you need Fire affinity weapons for your Medium characters, the shop here in
Orus sells plenty of them. Just take two Medium characters, and take the
Bandits down using Throw Shield and/or combos.
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THE ONSLAUGHT
Badges required: Badge of Perpetuity, Gift of Perseverance
Prize: None
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This league can be pretty tough. It's an endurance battle with three waves,
and you cannot take your Channeler for healing. There will be four Archers in
unreachable places, sniping at your team and the enemy team. They can do quite
a bit of damage and really be a nuisance, but they can also attack the enemies
and do a lot of damage to them. I used a team of Urlan, a Murmillo, a Secutor,
a Centurion, and Langston.
FIRST WAVE (3 enemies)
Place your characters along the back wall, as far away from the Archers in the
middle as you can. If the other enemies are closer to the Archers, they will
probably shoot them instead. If the Archers shoot you too much in this battle,
just restart it. The enemies will approach you, hopefully being shot in the
process. When they get to you, quickly kill them with combo attacks from the
right weight class character so the Archers won't shoot you when you get close
to the enemies.
SECOND WAVE (3 enemies)
This is the same as the last battle. The Archers might shoot at you, but try
to get in a spot where they can't see you, or the enemies are in a better spot
for shooting. When the enemies reach you, quickly finish them off with combo
attacks.
THIRD WAVE (3 enemies)
Again, get where the Archers will shoot the enemies instead of you. With a
little luck, they will just be shooting the enemies, and you can finish them
off when they reach you.
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Now that you're done with the leagues here in Orus, you can enter the last
tournament in Imperia.
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CONTEST OF ORUS
Prize: None
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EXURO'S THREAT
Prize: 3000D-3500D
Fee: 3000D
Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner
Required: Ursula
My team: Ursula, Secutor, Langston, Centurion, Iaar
Enemies: 3x Minotaur
Have your Heavy characters stay together; they will be your main attacking
force. You start out close to the center rock where there are some Archers,
so stay at the base of the crates, where they can't see you. They'll shoot the
Minotaurs as the approach you. Have your Heavy characters attack one or two
Minotaurs at a time, but make sure they stay together. Use combo attacks, and
nothing else, to bring them down quickly. Once one of them dies, just repeat
the process for the next one until they are all down.
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Now you're finished with every town in Imperia, so it's time for the Imperia
Regional Championship. It's in Syrna, so go over there now.
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SYRNA (CHAMPIONSHIP) {USI10}
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Enter the championship here.
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IMPERIAL CHAMPIONSHIP
Badges required: Glory of Imperia, Honor of the Valkyrie, Gift of Perseverance
Prize: 5000D-7500D
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This is another very easy championship. There are two battles this time.
GRAND IMPERIA
Prize: 5000D-7500D
Fee: 5000D
Required: Ursula, Urlan
My team: Ursula, Urlan, Centurion, Langston, 2x Secutor
Enemies: Centurion, Peltast, Legionnaire, Channeler
Place one of your Secutors behind the Centurion. Use Surprise Attack on the
first turn, and it will hopefully kill him. You may need two hits to bring him
down, though. Langston can easily kill the Legionnaire. A Running Attack and
maybe one regular attack will do the trick. Ursula and Urlan can go after the
Peltast and bring him down with combos. Your other Secutor can kill the
Channeler with Surprise Attack.
SINISTER FORCES
Prize: 5000D-7500D
Fee: 5000D
Required: Ursula, Urlan
My team: Ursula, Urlan, 2x Secutor, Centurion, Langston
Enemies: Mongrel, Ogre, Minotaur
Either Ursula or Urlan can easily kill the Mongrel with a quick combo. Have a
Secutor go after the Ogre and kill him with a Surprise Attack from behind. The
rest of your characters can focus on taking down the Minotaur. Combos will
work best, and remember that Surprise Attack won't work. Since you outnumber
the enemies so greatly, you will have no problem at all.
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Now you can leave Imperia for the Windward Steppes. Make sure you've recruited
everyone you want (you will probably want a Channeler, and definitely a
Centurion).
Also, you should have quite a bit of money by now. If you want, you can go to
Caltha and buy some equipment there. Even though the level requirements for it
are high, it's actually based on tier, so you can equip it as soon as you reach
the next region. I'd recommend buying helmets for everyone, and some shields
too. You probably won't be able to afford the armor. I'd suggest buying some
weapons here too, like a Thrusting Axe for your Medium characters, a Gavel for
your Centurion, and a Declamatio for Langston. Also, buy a Harpe for each of
your Secutors. It has a Supreme Critical ability, which will make your
Secutors even more deadly than they already are. If you need extra money, sell
some of your old equipment.
When you're sure you're ready to move on, enter and exit a town and tell Usus
you want to go on to the Windward Steppes.
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WINDWARD STEPPES {WSPI}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From here up until the final battles, the walkthrough for Valens and Ursula is
the same. There will be some minor differences between the two, but the
battles are all the same.
Usus will take you to Yuset to get your talisman. Valens and Ursula will also
have new outfits here.
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YUSET {WS1}
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The league officer here will tell you that you need an Archer in order to get
the talisman here. So you'll leave the league office, and there will be a cut
scene. You'll meet Eiji the Archer, and she will join your school. Now, you
can go back and get your talisman.
Before entering any battles, stop at the shop here. Now, you probably have a
ton of old equipment from all the leagues in Nordagh, and you can sell it here.
I sold almost all of my old stuff and ended up with over 900,000D. Then you'll
be able to afford anything you want to buy. Definitely upgrade everyone's
weapons and helmets. Get new shields, too. Some of the armor is pretty
expensive, so you might just want to buy armor for the ones who will gain the
most HP from it. Once you're done shopping, enter the league office. You can
stop at the recruiting center, too, if you want. You'll find some new
recruitable classes like Ogres and Archers. Recruit whoever you want. When
you're ready, enter the talisman league.
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ARCHER NYA
Badges required: None
Prize: 100D-1000D, Archer Nya Talisman, Flaming Bow, Tono
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There are 3 battles in this league - one against Archers, one against Peltasts,
and one against Gungnirs.
ARCHERS KE
Prize: 1000D-1500D, War Hero
Required: Eiji
Prohibited: Summoner, Undead Caster
My team: Eiji, Centurion, Urlan, Gungnir
Enemies: 4x Archer
First, familiarize yourself with the arena here. It's pretty big, and there
are raised areas that are ideal for Archers, Gungnirs, and Peltasts. The
Archers are located on the hills in front of you. Have Eiji use Long Shot on
the Archers from long distance. Have a Gungnir or Peltast use Long Throw if
you want. For your other characters, have them climb up to where the Archers
are and attack them at close range.
Also, you will start to see enemies drop treasure chests here when they
disappear. You can collect them for items and money if you want.
IMPERIA PELTASTS HYO
Prize: 1200D-1800D, Ansuz
Required: Eiji
Prohibited: Summoner, Undead Caster
My team: Eiji, Gungnir, Langston, Samnite, Centurion
Enemies: 3x Archer, 2x Murmillo
Place your Heavy characters as close to the Murmillos as possible. You should
be able to kill them very easily. Deal with the Peltasts the same as you did
the Archers - have Eiji and another long-range character attack them with Long
Shot, and have your other characters climb up to attack them.
NORDAGH GUNGNIR JU
Prize: 1500D-2300D, Master's Belt
Required: Eiji
Prohibited: Summoner, Undead Caster
My team: Eiji, Gungnir, Murmillo, Ursula, Centurion, Samnite
Enemies: 3x Gungnir, 3x Beast
There will be 3 Gungnirs and 3 beast enemies here. The beasts can include all
that you've seen up to this point, and possibly a couple of new ones: the
Scorpion and Dark Wolf:
Scorpion - A Light beast. Has some regular attacks/skills and some Poison
attacks. Have a Medium character attack them quickly, because they can do some
serious damage.
Dark Wolf - A Light beast with Dark affinity. Has similar attacks to a Wolf,
but can also teleport, use poison attacks, and steal everyone's affinity on the
battlefield. Kill them the same way you would a Wolf.
Have Eiji and a Peltast/Gungnir attacking the Gungnirs. Have one or two
characters climb up to attack them at close range. Have your other characters
deal with the beasts. Use the strategies above for Scorpions and Dark Wolves
and the usual method to kill the other types of beasts.
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After you complete this battle, you'll be awarded your Talisman for the
Steppes. You can now participate in the other league battles. You will have
to do the King of the Hill Ke league next.
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KING OF THE HILL KE
Badges required: Archer Nya Talisman
Prize: 5000D-15000D, Sligi, Weighted Mallet, Beast's Shield, Worn Attic
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This league consists of 5 King of the Hill battles. However, they are slightly
different from the ones on Nordagh. There is not one top spot that you are
trying to hold. Instead, there are two large 4x4 square platforms. If you
stand anywhere on either platform, it counts as a point. So you'll want to get
all of your team members on the platforms and stay there for the whole battle.
You'll have to start out with the Featherweight Threat battle before the other
battles and leagues open up.
FEATHERWEIGHT THREAT
Prize: 2500D
Required: Eiji, Urlan, Ursula, Valens
My team: Eiji, Urlan, Ursula, Valens
Enemies: 2 teams - 4x Bandit and 4x Secutor
Place your team in an L-shape on the map. When the battle starts, quickly move
all of your characters toward the nearest platform. They probably won't all
make it on, but some of them should. Then you can move the characters to
different places on the platform so your whole team can fit on. Do not get off
the platforms to attack the enemy; stay where you are. If you need to open up
a spot, just kill an enemy with combos and their body will disappear. Then you
can move into their spot. So try to get everyone on the platform and stay
there.
HILLTOPPER RYWIGO
Prize: 2500D
Prohibited: Summoner, Undead Caster
My team: Urlan, Iaar, Centurion, Langston
Enemies: 2 teams of 2 ranged characters and 2 Medium characters
Again, place your team in an L-shape, then move quickly onto the platforms.
You can use long-distance attacks like Roam and Running Attack to extend your
range and get on the platform faster. Once you're on, you can kill the enemies
or just use Defend until the time is up.
HILLTOPPER CHI
Prize: 2500D
Prohibited: Summoner, Undead Caster
My team: Samnite, Urlan, Langston, Centurion
Enemies: 2 teams of 4x Beast
You will encounter just about every type of beast enemy here. Just use the
same method as before to get all your characters on the platform. Then use
Defend until the battle ends.
OPEN THRONE GYO
Prize: 2500D
Prohibited: Summoner, Undead Caster
My team: Samnite, Urlan, Plains Cat, Centurion
Number of enemies: 2 teams of 4
The enemies are random in this battle. Have some faster characters move onto
the platforms, then have them move forward to clear a space for the slower
characters. Once everyone is on, use Defend until the time is up.
MOVING MOUNTAINS
Prize: 2500D
Prohibited: Summoner, Undead Caster
My team: 2x Samnite, Centurion, Langston
Enemies: 2 teams of 4 Heavy characters
Use the same method to get on top of the platforms. A lot of times, the enemy
will be one square away from the platform, so you can use Running Attack or
Roam to get on top of the platform. When all you characters are on, you can
just Defend until the time is up.
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BEAST ZA
Badges required: Archer Nya Talisman
Prize: 250D-2750D, Leather Collar, Jade, Silken Collar
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In this league, you are required to use only beasts, except for one shape
shifter like Urlan, a Gungnir, or a Barbarian. If you do not have the required
characters, go to the recruiting office. You'll need at least 1 beast, but
having 3 would make things much easier. I would suggest a Bear, a Wolf, and a
Plains Cat. You might not find all of them in the recruiting office in Yuset,
so you might want to go to the world map and look at the recruits in the other
towns. You will most likely find higher-leveled beasts there.
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