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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter G » Gladius - Strategy Guide (Page 04)

Gladius - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Gladius - Strategy Guide (Page 04).

This battle is a little better, but still kind of hard if you only have 2
characters.  You can keep restarting to get the enemies you are good against,
then start the battle.  Have each character attack one enemy, or stick together
and take them out one at a time.
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After you've done all the league battles you want to do, you can enter the
tournament.

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SYRNA TOURNAMENT
Prize: 5000D-5500D
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SYRNA CHAMPIONSHIP
Prize: 500D-750D
Fee: 500D
My team: Valens, Ludo, Murmillo, Samnite, Secutor
Enemies: 4x Secutor

This is a pretty easy tournament.  Take all the Medium characters you have, and
you'll do fine.  You outnumber them, so have a Medium character each kill one
enemy, and two of your team members can team up against one of them.  Use
combos and Throw Shield and you'll win in no time.
*******************************************************************************

You're done in Syrna now.  The next stop is Cro Beska, which is the town east
of Trikata.

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CRO BESKA                                                                {VLI5}
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You may want to stop at the recruiting center and get a Wolf or a Mongrel if
you have room.  Now, for the leagues.

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IMPERIA UNTAMED
Badges required: Lupus' Master badge
Prize: 800D-1100D, Imperia Untamed badge, Collar of Force
-------------------------------------------------------------------------------

This league introduces some new classes - the Plains Cat, Scarab, Scorpion
Gungnir, Mongrel, and Ogre.  Here is a brief description/strategy for each:

Plains Cat: Fights as a Light character, so use Medium characters against them.
            A lot like a Wolf.

Scarab: A giant beetle, fights as a Heavy character, similar to a Bear.  Has
        some decent long-range attacks, too.

Scorpion: A Light beast that has some very strong attacks like Poison Flick
          and Venom.  Defeat them quickly using Medium or Heavy characters.

Gungnir: A long-range gladiator that uses javelins to attack.  Similar to a
          Peltast.  Can also transform into a Bear.

Mongrel: A Light warrior, similar to a Bandit or Secutor.  Use the same
         strategies to beat them.

Ogre: Very similar to a Samnite.  A very large and Heavy warrior.  Defeat them
      using other Heavy characters or using Surprise Attack from behind them.


TOOTH AND CLAW
Prize: 500D-750D
Fee: 500D
Prohibited: Summoner, Undead Caster
My team: Valens, Ludo, Murmillo
Enemies: 3x Wolf

You've dealt with Wolves before and should be able to handle yourself here.
Attack them using combos and Throw Shield.  Also, take a look at the arena
here.  It has different levels, like a staircase.  Take advantage of this and
attack your enemies from the level above whenever possible.


ACTIVE SUBMISSION
Prize: 1000D-1500D
Fee: 500D
My team: Ludo, Valens, Murmillo, Centurion, Samnite
Enemies: 4x Wolf

Use the same strategies here as the last battle.  Each Medium character should
be able to take on a Wolf by themselves and defeat them pretty quickly.  Have
your other two characters team up and defeat the other one.


FEARSOME PACK
Prize: 1000D-1500D
Fee: 500D
My team: Ludo, Valens, Centurion, Samnite
Enemies: 4 enemies (Plains Cat, Bear, Scarab, Wolf, or Gungnir)

The enemies here are random.  Put someone close to the Gungnir if there is one,
and try to kill him before he can transform into a Bear.  Have a Medium
character use combos from above to take care of the Cats and Wolves.  Have your
Heavy characters bring down the Bears and Scarabs.  Try to get the Scarabs
first, because their attacks are pretty strong.


SWEEPING ATTACK
Prize: 1000D-1500D
Fee: 500D
My team: Ludo, Valens, Murmillo, Centurion, Samnite
Enemies: 3 enemies, (same enemies as above + Mongrel)

The Mongrels are pretty easy.  Valens or Ludo should be able to kill them with
one big combo if they're at lower levels.  Have your Medium characters take
care of them.  As for the other enemies, just kill them the way you did in the
last battle.


THE HUNT
Prize: 1000D-1500D
Fee: 500D
Required: Human
My team: Valens, Ludo, Centurion, Samnite
Enemies: 3x Mongrel, Ogre

The same as the last battle, with the addition of an Ogre.  Have your two Heavy
characters take down the Ogre while Valens and Ludo kill the Mongrels just like
in the last battle.  Just don't get surrounded by Mongrels, because they can
kill you if you let that happen.


A DANGEROUS SPORT
Prize: 1000D-1500D
Fee: 500D
Required: Human
My team: Valens, Ludo, Murmillo
Enemies: 4x Wolf, Plains Cat

This battle is pretty hard.  Make sure your Murmillo is on a higher level when
the battle starts.  If he uses Throw Shield from above, it will probably kill
a Wolf or Cat in one (critical) hit.  So your Murmillo should be able to kill
2 or 3 enemies with Throw Shield.  Just have Valens and Ludo use big combo
attacks from above to take care of the rest.  Once again, don't get surrounded
or they might kill you.
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MONGREL SIEGE
Badges required: Imperia Untamed badge
Prize: 4500D-5000D, Mongrel Butcher badge
-------------------------------------------------------------------------------

In this league, you will fight nothing but Mongrels and a few Ogres.  This is
a really easy league because the enemies are sometimes at very low levels, and
it's a great way to make some fast money (up to 6400D per fight).


MONGREL SIEGE I
Prize: 5500D-6400D
Fee: 500D
Prohibited: Summoner, Undead Caster
My team: Valens, Ludo, Murmillo, Samnite
Enemies: 4x Mongrel

Two of the Mongrels will be at higher levels and two will be at lower levels.
Have your Murmillo use Throw Shield to kill one instantly.  Have your Samnite
go after a low-level one.  Then have Valens and Ludo combo the other two to
death.


MONGREL SIEGE II
Prize: 5500D-6400D
Fee: 500D
Prohibited: Summoner, Undead Caster
My team: Valens, Ludo, Murmillo
Enemies: 4x Mongrel

This is just like the last battle, but you have one less character.  Take all
your Medium characters and kill the Mongrels like you did in the last battle.


MONGREL SIEGE III
Prize: 5500D-6400D
Fee: 500D
Required: Valens, 1 Light, 1 Heavy
My team: Valens, Secutor, Centurion
Enemies: 3x Mongrel, Ogre

Valens should be able to kill two of the Mongrels by himself.  Have your Light
character go after a low-level one.  Your Heavy character should attack the
Ogre, and Valens can help him after he kills the Mongrels.


MONGREL SIEGE IV
Prize: 5500D-6400D
Fee: 500D
Required: 1 of each Affinity
My team: Valens, Murmillo, Centurion, Samnite
Enemies: 4x Mongrel

It helps if you have at least 2 Medium characters for this fight.  You can buy
affinity weapons from the shop here if you need to change a character's
affinity.  Take care of the Mongrels as usual - Valens/Ludo use combos,
Murmillo use Throw Shield, and other characters just attack normally.


MONGREL SIEGE V
Prize: 5500D-6400D
Fee: 500D
Prohibited: Summoner, Undead Caster
My team: Valens, Ludo, Centurion, Samnite
Enemies: 3x Mongrel, 2x Ogre

Take out the Mongrels quickly the way you've been doing.  They are all at Lv.
5, but you should still be able to kill them in one or two turns.  While your
Medium characters are killing the Mongrels, have your Heavy characters attack
the Ogres.  Your Medium characters can help them after the Mongrels are dead.

* * * * * * * * * * * * * * * * * *SIDEQUEST* * * * * * * * * * * * * * * * * *
After this battle, you can talk to the shopkeeper here and ask him about any
interesting battles.  He will tell you of one that takes place 7 days after
you talk to him.  He says you will be fighting Minotaurs and Satyrs.  Remember
to come back to Cro Beska in 7 days for this fight.  You'll probably be in the
next town by then, so make sure you remember.  Also, make sure you have an
empty slot for another character.  When you come back in 7 days, there will be
another league available with the battle "The Mythic Invasion".  In it, you
will have to fight 2 Satyrs and 2 Minotaurs.  It doesn't matter if they kill
the citizens, just fight them.  Satyrs are Light enemies, but they have a few
strong attacks.  Minotaurs are Heavy characters, and they are very strong.
Watch out for Rampage, which can kill you in one hit.  When you win, you'll
get some money, a Scorched Skull Cap, and a Bull Ring.  One of the Satyrs or
Minotaurs will also offer to join you.  I would go with the Minotaur, so if the
Satyr offers to join, reset and try again until you get the Minotaur, Langston.
He is very powerful, and you'll use him a lot.  Also note that he is at a
higher level than you are, so he can join your team at Lv. 6 even though the
level cap is 5.

Note: If you don't want to restart the battle to get Langston, here's an easier
way.  Enter the battle with a full school.  After the battle, go out to the
world map, expel someone, and save your game.  Then go into Cro Beska and one
of the characters will join you.  If it's not Langston, reset and try again.
This way, you only have to do the battle one time.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Now, for the other leagues.

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CONDEMNED HOPE
Badges required: Hammer of Justice, Justice of Syrna
Prize: None
-------------------------------------------------------------------------------

In this league, you have to fight the enemies off, and you can also break open
the barrels in the arena to free Bandit prisoners.  Once they are freed, they
will break open the other barrels and fight on your side.  However, you don't
have to free them in order to win.

These battles have either all Mongrels or all Mongrels and an Ogre.


CAPTIVE TRIAL
Prize: None
Fee: 800D
Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner
My team: Valens, Ludo, Murmillo
Number of enemies: 2

There are 2 barrels with prisoners in them if you want to break them open.  If
not, just kill the enemies using the normal method.  You may want to restart
the battle until you get all Mongrels instead of a Mongrel and an Ogre.


FREE THE PRISONERS
Prize: None
Fee: 800D
Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner
My team: Valens, Ludo, Murmillo
Number of enemies: 3

Again, you might want to restart until you get all Mongrel enemies.  Then
either go around and break all the barrels open and free the prisoners, or just
skip the prisoners and kill the enemies.  There are 4 barrels this time.


EMANCIPATION
Prize: None
Fee: 800D
Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner
My team: Valens, Ludo, Murmillo, Samnite
Number of enemies: 4

Now there are 5 barrels you can break open if you want.  If not, just go after
all the Mongrels as usual.


FIGHT FOR THE OPPRESSED
Prize: None
Fee: 800D
Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner
My team: Ludo, Murmillo
Number of enemies: 4

Only two barrels this time.  You can break them open if you need help defeating
the enemies, but you'll probably have an easier time just killing the enemies.
You can restart until you get all Mongrels if you don't want to deal with an
Ogre.  Combos, Throw Shield, and affinity attacks will bring down your enemies
very quickly.


LIBERATION
Prize: None
Fee: 800D
Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner
My team: Valens, Ludo, Murmillo
Number of enemies: 2 (Mongrel, Ogre, Wolf, or Plains Cat)

If you want, you can break the 4 barrels around the arena and free the
prisoners.  Or just stick together and defeat the enemies.  There are only two,
so it should be pretty easy.
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QUARREL IN THE MAW
Badges required: None
Prize: None
-------------------------------------------------------------------------------

This league consists of 4 one-on-one point battles.  In a point battle, the
goal is to do as much damage as possible in the allotted time.  You get a point
for every HP of damage you deal to your opponent, and your opponent gets points
for damaging you.  Whoever gets the most points at the end of the time limit
wins.  Also, your HP does not decrease in these battles.

Note that you only have to win one of these battles to win the league, so it's
okay if you don't have a certain class.  However, you should try to do all of
them because they give you some good equipment (even though you can't equip
most of it yet).


SECUTOR CONTEST
Prize: 800D-950D, Poison Axe, Studded Shield
Fee: 800D
Required: Secutor (above Lv. 2)
My team: Secutor
Enemies: Secutor

Your enemy is a level lower than you are, so you have the advantage.  Just make
sure you have the best weapon and armor you can.  Start off with a Running
Attack.  Your enemy has weaker attacks, so he won't get as many points,
especially if you get critical hits every time.  You may want to use Sand Toss
to lower his speed and get more turns in.  Just keep using Running Attack or
Surprise Attack for 3 minutes and you will win by a huge margin.


MONGREL CHALLENGE
Prize: 800D-950D, Dried Bones, Wooden Bludgeon
Fee: 800D
Required: Mongrel or Mongrel Shaman
My team: Mongrel
Enemies: Mongrel

You can recruit a Lv. 5 Mongrel from the recruiting center here if you don't
have one yet.  This is pretty much the same as the Secutor battle.  Start out
with a Running Attack.  Then alternate between Running Attack and a regular
attack (Running Attack costs 2 skill points for a Mongrel).  Do this for 3
minutes and you will win.


MURMILLO FIGHT
Prize: 800D-950D, Throwing Hoplite, Copper Campana
Fee: 800D
Required: Murmillo
My team: Murmillo
Enemies: Murmillo

This one might be a little closer match than the last two, but it's still easy
if you have a Lv. 5 Murmillo.  If the enemy Murmillo uses Gut Basher, be sure
to use Gut Basher on him in return, because you can't afford to lose any turns.
You can use Throw Shield, but I found it best to just keep attacking and
getting critical hits.  Use Gut Basher every once in a while to lower the
enemy's speed.  Do this for 3 minutes to win.


SAMNITE BATTLE
Prize: 800D-950D, Metal Suit, Scutum
Fee: 800D
Required: Samnite
My team: Samnite
Enemies: Samnite

Start out my passing, so your enemy will come within range and you will get the
first attack.  Use regular attacks, and an occasional combo if your Samnite
learned a combo attack.  When you get enough affinity built up, use a Level 1
or 2 affinity attack to deal a lot of damage.  The enemy's attacks are much
weaker than yours, and a lot of times you will block them, so just attack him
for 3 minutes to win.
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Now you're ready for the tournament.

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CRO BESKA TOURNAMENT
Prize: 1000D-1500D, Stone Club, Tortoise's Scalp
-------------------------------------------------------------------------------

This time the tournament is 3 battles, back-to-back.  However, it's pretty
easy because your enemies are all around Lv. 3.


MONGREL'S MAW TOURNAMENT
Prize: 2000D-2500D
Fee: 5000D
My team: Valens, Ludo, Murmillo, Samnite

You can encounter just about every enemy you've come across so far, and one new
one - the Dervish.  These are Light characters, so take them out the same way
you would a Bandit or Secutor.

First Battle: 3 enemies
Prize: 1500D-1800D

You will fight 3 random enemies here.  You should know how to deal with each
type of enemy by now.  You outnumber your enemies here, and their levels are
pretty low, so you should be able to win without losing very much HP.

Second Battle: 3 enemies
Prize: 1500D-1800D

This fight is the same as the last.  3 random, low-leveled enemies.  Try to
take them out while losing as little HP as possible.

Third Battle: 3 enemies (Mongrels and Ogres) 

Do this fight just like you have all the other Mongrel and Ogre battles.  Have
the Medium characters go after the Mongrels and your Heavy character take on
the Ogre.
*******************************************************************************

After the tournament, you're done with Cro Beska, and it's time to head off to
the last town in Imperia, Orus.  It's located just to the north of Cro Beska.

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ORUS                                                                     {VLI6}
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Buy some Fire equipment in the shop if you want, then start on the leagues.

*******************************************************************************
ASSEMBLY OF IMPERIA
Badges required: None
Prize: 2500D-3000D
-------------------------------------------------------------------------------


PERGAMENE GIANTS
Prize: 500D-550D
Fee: 300D
Required: Air Affinity
My team: Valens, Centurion, Samnite
Enemies: 3 enemies (mix of Centurions and Samnites)

If you need any Air affinity weapons, they can be bought at Cro Beska.  I would
recommend taking Heavy characters in this battle if possible.  First, take a
look at the arena.  There are pits of lava in places, and an elevated area in
the middle and on each side.  Take advantage of those.  Make your way around
to your enemies.  I would recommend staying together and taking your enemies
out one at a time if possible.  Also, try to get on top of one of the higher
areas if you can.  This will increase the damage given and decrease the damage
taken.  Also, there is a chest on the ledge in the middle.  You can get it if
you want.  It contains a Contubernium.


MONGREL BAND
Prize: 500D-550D
Fee: 300D
Required: Medium
My team: Valens, Ludo, Murmillo
Enemies: 3x Mongrel

More Mongrels.  Deal with them the same way you did in Cro Beska.  Have each of
your characters go after one of them.  Use long combos and Throw Shield to take
them out quickly.


CULTUS OCULARIS
Prize: 3000D-3250D
Fee: 800D
Required: Medium
My team: Valens, Ludo, Murmillo
Enemies: 3x Centurion

This battle can be a little tough because you're facing 3 Heavy opponents.  It
is very important that you do NOT let yourself get surrounded.  Centurions have
a Group Attack ability, and if they use it, you will die, fast.  Start out by
getting one or two characters up on the rock in the middle.  Then surround one
of the Centurions and attack him until he dies.  Use your strongest attacks.
After you kill the first one, it will be easier.  I would recommend getting all
your characters to the top ledge of the rock and attacking the other two
Centurions from above.  Keep using combos and Throw Shield, which is very
effective from above, and they will go down.


BRUTUS ATROX
Prize: 3000D-3250D
Fee: 800D
Required: Heavy
My team: 2x Centurion, Samnite
Enemies: 4x Legionnaire

Since your characters are all Heavy, they should be able to dispatch the
Legionnaires easily.  There will be two pairs of them.  Take out the pair
closest to you quickly, before the other ones get to you.  Use Spear Attack if
you still have a spear equipped, or combos and/or affinity attacks.  Repeat
for the other two.


MASTERS OF THE ARCANE
Prize: 5000D-5500D
Fee: 800D
Prohibited: Arcane, Support - Amazon, Archer, Channeler, Summoner
My team: Valens, Ludo, Murmillo, Langston
Enemies: 4x Channeler

If you talked to the shop owner in Cro Beska (see the sidequest section in Cro
Beska), you might have gotten Langston by now.  If not, it's okay, but try to
get him soon because he's very strong and will help you a lot.

There are 4 Channelers here, and their levels vary a lot.  There will most
likely be 2 strong ones and two weaker ones.  Go after the stronger ones first.
The weaker ones will be on the other side of the arena to start with, anyway.
They just use the normal skills - Steal Affinity, Fire Cloud, Sleet, and
Tornado.  Tornado is annoying, but at least it doesn't do any damage.  Try to
get up close to them, because then they will attack you physically, and they're
weak physically.  Use your combos and skills, and take advantage of the rock
ledges.  If you have Langston, Rampage is very strong.  Just make sure you
check the accuracy of it to make sure it can hit, and use it from the back
or from above if you can.  Otherwise, combos and regular attacks are effective.


ORCUS DOMINI
Prize: 5000D-5500D
Fee: 800D
Prohibited: Light
My team: Valens, Ludo, Murmillo
Enemies: 2 enemies (either 2 Secutor or a Secutor and a Samnite)

The enemies here are very strong and can kill you quickly.  The Secutors use
Surprise Attack a lot, which does a lot of damage usually.  Also, they can use
Sand Toss to lower your speed and get even more turns than usual.  You might
want to restart until you get a Secutor and a Samnite, then take Langston to
defeat the Samnite.  Use your Medium characters to kill the Secutors, one at a
time.  And stand on the rock in the middle if you can.
*******************************************************************************

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CIVILIS LEAGUE OF ORUS
Badges required: None
Prize: 1500D-1650D
-------------------------------------------------------------------------------

In this league, the enemies are chosen at random.  You will find just about
every type of enemy you've encountered so far.


CIVILIS ORUS I
Prize: 500D-550D
Fee: 200D
Prohibited: Summoner, Undead Caster
My team: Valens, Ludo, Murmillo, Langston
Number of enemies: 4

I can't really give any specific strategy here since the enemies are completely
random, but you should know what to do.  Take a look at your enemies and keep
them in mind when choosing a party.  Place your characters effectively, and
use the rocks to your advantage.


CIVILIS ORUS II
Prize: 500D-550D
Fee: 200D
Prohibited: Summoner, Undead Caster
My team: Valens, Ludo, Murmillo
Number of enemies: 3

This battle is just like the previous one, except there are only 3 members on
each team.  Stick together to take out more powerful enemies like Samnites, and
split up to take care of enemies like Mongrels and Bandits.  Make sure you use
the right weight classes against each enemy.


CIVILIS ORUS III
Prize: 500D-550D
Fee: 200D
Prohibited: Summoner, Undead Caster
My team: Valens, Ludo, Langston
Number of enemies: 5

You are outnumbered here by quite a bit, so you might want to restart and try
to get some easy enemies.  If you got Langston from the Cro Beska sidequest,
which I strongly recommend you do, now would be a great time to put him to use.
Since you're outnumbered, stay close together and let your enemies come to you.
Then surround them and kill them one at a time.


CIVILIS ORUS IV
Prize: 500D-550D
Fee: 200D
Prohibited: Summoner, Undead Caster
My team: Valens, Ludo
Number of enemies: 3

You're outnumbered by one in this battle, and the enemies are at a little
higher level this time.  Try to get some weaker enemies like a Mongrel if you
want to make things easier.  Again, stick together and kill your enemies one at
a time, and try not to get surrounded.


CIVILIS ORUS V
Prize: 500D-550D
Fee: 200D
Prohibited: Summoner, Undead Caster
My team: Langston
Number of enemies: 1

This is a one-on-one match, so pick your strongest gladiator and make sure you
get an enemy that he is effective against.  Use the rocks to get a height
advantage if you can.  Use combos and affinity attacks and/or skills such as
Throw Shield or Rampage.


CIVILIS ORUS VI
Prize: 500D-550D
Fee: 200D
Prohibited: Summoner, Undead Caster
My team: Valens, Ludo
Number of enemies: 4

Pretty much the same as Civilus Orus IV, but with one more enemy.  So it's
important that you choose effective characters for dealing with your enemies.
A bunch of Ogres or Samnites is bad, so try to get some weaker enemies.  Stick
together and try to take them out one at a time, instead of splitting up and
getting surrounded.
*******************************************************************************

*******************************************************************************
FURY & FLAME LEAGUE
Badges required: Lupus' Master badge, Imperia Untamed badge
Prize: 1000D-1500D
-------------------------------------------------------------------------------

You will be introduced to some new enemies in this league.  Here is a basic
description of each:

Cyclops: A Heavy gladiator.  Can inflict some good damage with Punch and other
         physical attacks.  Can also inflict Fear, which makes you Pass every
         turn, and he has a low-accuracy instant death attack.  However, his
         HP/Defense seems a little lower than other Heavy characters.

Satyr: You should have already fought some of these at the Cro Beska sidequest.
       They are Light characters, so Medium characters are best for defeating
       them.  They have a few attacks that can inflict quite a bit of damage,
       and they have an attack that raises their crowd meter.

Undead Legionnaire: Similar to a Legionnaire, but has some different attacks
                    that can inflict various status effects.  A Medium
                    character, so use Heavy characters to defeat them.
                    Rampage works well if you can get it to hit.

Minotaur: You've already fought a few of these.  They are Heavy gladiators, and
          they have some very strong attacks.  Rampage can kill you in one hit
          or break your shield in one hit.  To defeat them, surround them and
          use combos and all your strongest attacks.



EMBERS OF EXURO
Prize: 5000D-5500D
Fee: 1000D
Prohibited: Light
My team: Valens, Samnite, Langston
Enemies: 1 enemy (Cyclops/Satyr/Undead Legionnaire)

Here you will fight one enemy: A Cyclops, Satyr, or Undead Legionnaire.  See
the section above for descriptions of each.  Whatever enemy you're fighting,
surround them and just use your strongest attacks.  Since you outnumber the
enemy, it will be pretty easy.


BEASTLY FLAME
Prize: 5000D-5500D
Fee: 1000D
Required: Beast
Team: 1-4 beasts
Enemies: Minotaur

You can only use beasts here, and the only beast you have available now is a
Wolf.  So if you don't have 3 or 4 Wolves in your team, you might just want to
skip this battle.  If you do have Wolves, use the basic strategy for dealing
with Minotaurs - surround them and use all of your strongest attacks.  If he
uses Rampage and it hits, it will probably kill you, so be careful.


ADVERSARY'S PYRE
Prize: 5000D-5500D
Fee: 1000D
Prohibited: Air Affinity
My team: Ludo, Murmillo, Langston, Channeler
Enemies: 2x Cyclops, Satyr

If all your good characters are Air affinity, you might want to give them
another weapon for this battle.  First, take care of the Satyr.  He should go
down rather quickly if you use a big combo on him.  Then kill the Cyclopes
(yes, that is the plural of Cyclops) one at a time.  Surround them and use
your strongest attacks, and try to get up on the rock in the middle.


ENTRANT'S FERVOR
Prize: 5000D-5500D
Fee: 1000D
Prohibited: Water Affinity
My team: Valens, Ludo, Centurion, Samnite
Enemies: 2x Cyclops, Satyr

This battle is exactly like the last one, except Water is prohibited this time.
So use the same strategy as in the last battle.


CURSE OF MISCREATION
Prize: 5000D-5700D
Fee: 1000D
Prohibited: Summoner, Undead Caster
My team: Valens, Langston
Enemies: Minotaur

You're fighting one Minotaur in this battle.  He can use Rampage, so be aware
that he can kill your Medium and Light characters in one hit.  Have your own
Minotaur use Rampage on him, and have your other character use his biggest
combo attack.  Use the rock in the middle if you want.


DEVOURING ELEMENT
Prize: 5000D-5700D
Fee: 1000D
Prohibited: 1 Air Affinity, 1 Water Affinity, 1 Summoner/Undead Caster
My team: Centurion, Samnite, Langston
Enemies: 2x Minotaur

I would recommend using only Heavy characters in this battle to avoid being
killed by Rampage.  Take care of the Minotaurs one at a time by surrounding
them and using the strongest attacks you have.  Again, you can stand on the
rock to do more damage.
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FIRES OF JUSTICE
Badges required: Hammer of Justice badge, Justice of Syrna badge
Prize: 25000D-3000D
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