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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter G » Ghost Master - Strategy Guide (Page 02)

Ghost Master - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Ghost Master - Strategy Guide (Page 02).

Name: Ghastly - Spectre (Violence)
Epitaph: Everyone in the Astral Realms knows Ghastly - this Spectre was
haunting when you were not even a disturbance in the raw plasm.
Level: Start of Act 1
Abilities: 9. Danse Macabre
           8. Terror Incarnate*
           7. Paralyse*
           6. Spooky Surprise/Terrorise
           5. Dominate*
           4. Dread*
           3. Strange Vision
           2. Fright
           1. Bitter Cold*
Location: -
How to Free: -

Name: Shivers - Phantom (Emotional)
Epitaph: Always in the running for MVP (Most Valuable Phantom), Shivers tends
to be as uneasy around mortals as they are around him.
Level: Start of Act 1
Abilities: 9. TK Storm*
           8. Twister/Scared to Death
           7. Paralyse/Spooky Stack
           6. Aura Reading/Terrorise
           5. Numb*
           4. Taste Aura*
           3. Suspicious Stench
           2. Fright*
           1. Fluster/Lingering Smell
Location: -
How to Free: -

Name: Stonewall - Earth Elemental (Earth)
Epitaph: The grating of tectonic plates, the slow erosion of mountains, and the
inexorable compression of carbon matter conspired to form this inestimably
patient spirit.
Level: Start of Act 1
Abilities: 8. Swallow*
           7. Quake
           6. Arboreal Prison/Trap
           5. Slow*
           4. Twisted Vines
           3. Leak/Creepers
           2. Tremor*
           1. Flower Power
Location: -
How to Free: -

Name: Whirlweird - Poltergeist (Child)
Epitaph: Three times winner of Poltergeist of the Year, Whirlweird is still
best known for his debut professional haunting, the seminal (and very messy)
Pollock's Paint Store Mystery.
Level: Start of Act 1
Abilities: 9. TK Storm*
           8. Flood/Twister
           7. Spooky Stack/Wild & Crazy
           6. Kinesis*
           5. Jinx*
           4. Ice Breath
           3. Blow Fuse*
           2. Tremor
           1. Fool's Errand*
Location: -
How to Free: -

Name: Weatherwitch - Banshee (Thoroughfare)
Epitaph: As owners come to resemble their pets, so do witches come to resemble
their spells. Specialising in weather control, this unhinged banshee soon
became controlled by the weather, and now her mood swings are as temperamental
as the skies.
Level: Haunting 101 (Facepacks & Broomsticks)
Abilities: 9. Cacophony/Typhoon
           8. Siren Song*
           7. Ghostly Apparition/Haunted Hail
           6. Aura Reading/Wail
           5. Thunderclap*
           4. Gusts*
           3. Rain
           2. Fright/Distant Thunder
           1. Fog
Location: Bound to the vacuum cleaner near the downstairs bathroom.
How to Free: Bind Cogjammer to the stereo in the same room and use 'Wild &
Crazy'.

Name: Arclite - Mane (Corpse)
Epitaph: He came to fix the boiler, but he never left. His flickering light
brings as much terror to mortals now as his exorbitant call-outfees did when he
was alive.
Level: The Calamityville Horror (Poultrygeist)
Abilities: 9. Danse Macabre/Nausea
           8. Great Balls of Fire/Scared to Death
           7. Possess*
           6. Human Torch*
           5. Bonfire*
           4. Dread
           3. Roast*
           2. Fright/Stink
           1. Lingering Smell/Sweat
Location: Bound to his corpse next to the bricked-up boiler in the basement.
How to Free: Use 'Tremor' with Stonewall to knock out some pricks in the wall.
Now try to lure a Mortal down there. They will either Break through the wall and
look, or call the Handyman to do it for them. Once that's done, Arclite is free!

Name: Maxine Factor - Apparition (Murder)
Epitaph: Maxine, a vendor of cosmetics in life, is one of many entities to find
relief in undeath - she was overjoyed to discover that ectoplasm doesn't
wrinkle.
Level: The Calamityville Horror (Poultrygeist)
Abilities: 8. Terror Incarnate/Frozen Stiff!
           7. Ghostly Apparition/Obsession
           6. Spooky Surprise*
           5. Fascinate
           4. Ice Breath
           3. Strange Vision*
           2. Intrigue*
           1. Bitter Cold*
Location: Bound to the makeup kit in the boarded up room in the attic.
How to Free: Use 'Rattle Chains' and 'Obsession' to get a man to rip down the
boards, then keep using them until a woman comes up to use the makeup kit.

Name: Static - Wraith (Electrical, Murder)
Epitaph: Static never chose to be an electrician in life, instead following his
aptitudes wherever they would take him. He continues to go with the flow after
his death, enjoying un-life as it comes.
Level: The Calamityville Horror (Poultrygeist)
Abilities: 8. Scared to Death/Terror Incarnate
           7. Ghostly Apparition*
           6. Sparkstorm*
           5. Numb
           4. Dread/Strange Behaviour
           3. Strange Vision*
           2. Spark*
           1. Bitter Cold/Cut Lights
Location: Bound to his corpse, which is stuck in one of the chimneys.
How to Free: The easiest way is to use 'Tremor' on the roof with Stonewall and
then 'Kinesis' downstairs with Boo. You can also use 'Bitter Cold' with Ghastly
until a Mortal lights a fire, then get one of them into the smoky room. They
should call a Handyman and he will free Static.

Name: Lucky - Gremlin (Electrical)
Epitaph: Lucky found that frat boys are a useful source of food, and so decided
to become an Alpha Tau, sadly, their electrical repair skills were wanting,
leading to Lucky's electrocution by their warm but malfunctioning pinball table.
Level: Weird Seance
Abilities: 8. Luckstorm*
           7. Wild & Crazy
           6. Charm*
           5. Jinx
           4. Strange Behaviour*
           3. Blow Fuse/Wild Geese
           2. Spark
           1. Cut Lights*
Location: Bound to the pinball machine
How to Free: Use Static's 'Sparkstorm' in the same room. Simple.

Name: Terroreyes - Apparition (Murder)
Epitaph: Mortal children play a gruesome game at Halloween, passing objects to
one another blindfold. Peeled grapes become a dead man's eyes. Well, children
these are a dead man's eyes.
Level: Weird Seance
Abilities: 8. Terror Incarnate/Frozen Stiff
           7. Ghostly Apparition*
           6. Icy Touch*
           5. Fascinate*
           4. Ice Breath*
           3. Hidden Maze/Strange Vision
           2. Intrigue
           1. Bitter Cold
Location: Bound to his jar, next to the window.
How to Free: Have Aether use 'Shattering Song' outside the window.

Name: Wendel - Spook (Inside)
Epitaph: As might be expected of a ghost who considers teen comedy movies to be
art, Wendel intends to have some fun with newfound intangibility.
Level: Weird Seance
Abilities: 6. Chase*
           5. Jinx/Thunderclap
           4. Hide & Seek/Insane Invitation
           3. Laughter*
           2. Brief Scare*
           1. Footsteps*
Location: Upstairs, bound to a bed.
How to Free: Wake up the leader and then scare him away.

Name: Moonscream - Banshee (Thoroughfare)
Epitaph: Professional haunters pride themselves on their reserve and
impartiality, but Moonscream truly is fair in all things. Admittedly, this is
because she hates all things with equal passion but full marks for effort, all
the same.
Level: Summoners not Included (The Blair Wisp Project)
Abilities: 9. Cacophony*
           8. Scared to Death/Shattering Song
           7. Ghostly Apparition/Paralyse
           6. Spooky Surprise*
           5. Shriek*
           4. Dread/Insane Invitation
           3. Strange Vision*
           2. Gather Winds/Shattered Nerves
           1. Fluster*
Location: Bound to her grave in the basement.
How to Free: Use 'Strange Vision' or 'Spooky Surprise' to make the Professor see
her.

Name: Raindancer - Water Elemental (Water)
Epitaph: Raindancer enjoys playing with mortals by dressing in rainbows and
leading them on fruitless quests for gold.
Level: Summoners not Included
Abilities: 8. Flood*
           7. Haunted Hail*
           6. Gore
           5. Thunderclap
           4. Hailstones
           3. Rain*
           2. Distant Thunder*
           1. Fog
Location: Bound to the toilet in the outhouse.
How to Free: Use 'Tremor' with Stonewall to destroy the beehive outside. Then
just wait until someone flushes the toilet.

Name: Whisperwind - Air Elemental (Air, Outside)
Epitaph: Unlike many elemental, Whisperwind is a subtle spirit, foregoing
ostentatious shows of power in favour of minor flights of fancy and small acts
of mischief.
Level: Summoners not Included
Abilities: 8. Shattering Song/Siren Song
           7. Whisper*
           6. Wail
           5. Tempest*
           4. Insane Invitation*
           3. Howl/Laughter
           2. Distant Thunder*
           1. Footsteps/Moan
Location: Bound to the dream-catcher next to the bicycle.
How to Free: Have Aether use 'Shattering Song' to break the dream-catcher.

Name: Buck - Horde (Inside, Outside)
Epitaph: Old Man Carter faithful hound refused to let death separate him from
his mortal friend. Similarly, Buck's generous cargo of fleas refused to let
death separate them from his matted fur.
Level: Start of Act 2
Abilities: 6. Chase*
           5. Swarm Strike
           4. Dense Swarm*
           3. Creepers
           2. Scattered Swarm*
           1. Flower Power
Location: -
How to Free: -

Name: Hypnos - Sandman (Sleeping)
Epitaph: Not every ghost was once flesh and blood. Hypnos used to be a dream
until the dreamer died whilst sleeping.
Level: Start of Act 2
Abilities: 10. Expose Fears
           9. Psychotic Rage
           8. Dream Demon*
           7. Sleepwalk*
           6. Aura Reading
           5. Sleep*
           4. Delusion*
           3. Dreamthief
           2. Shattered Nerves
           1. Uncover Fear*
Location: -
How to Free: -

Name: Quiver - Spook (Inside)
Epitaph: Quiver is terrified of anything and everything, including itself - but
in the same way that it takes a thief to catch a thief, sometimes it takes the
scared to scare.
Level: Start of Act 2
Abilities: 6. Gore/Spooky Surprise
           5. Jinx*
           4. Insane Invitation*
           3. Strange Vision/Wild Geese
           2. Tremor*
           1. Fool's Errand*
Location: -
How to Free: -

Name: Banzai (Secret) - Earth Elemental (Earth)
Epitaph: This spirit of bonsai has been nurtured for centuries by generations
of Japanese gardeners. He is a philosophical elemental, undaunted by tasks of
any size.
Level: The Unusual Suspects (Ghostbreakers)
Abilities: 8. Swallow
           7. Quake*
           6. Trap*
           5. Slow
           4. Twisted Vines*
           3. Creepers*
           2. Tremor
           1. Flower Power
Location: Hidden in the banzai tree in the lobby.
How to Free: Bind Stonewall to the plant. (In Ghostbreakers just disable the
ESD).

Name: Blue Murder - Apparition (Murder)
Epitaph: A fan of over-the-top cop movie heroes such as McClane and Riggs, Blue
was disappointed to find that she died rather easily when shot with a lethal
weapon.
Level: The Unusual Suspects (Ghostbreakers)
Abilities: 8. Terror Incarnate*
           7. Obsession*
           6. Spooky Surprise*
           5. Fascinate
           4. Ice Breath
           3. Hidden Maze*
           2. Intrigue
           1. Bitter Cold*
Location: In the basement morgue, bound to her body.
How to Free: Scare away the evidence room guard and use whatever powers you have
to get Detective Norman Franz into the evidence room. Then get him into Blue
Murder's room and she will scare him off. (In Ghostbreakers just disable the
ESD)

Name: Electrospasm - Wraith (Electrical, Murder)
Epitaph: The part of Electrospasm which was once Harold Smears, murderer, was
all but burned from him upon the electric chair. All that's left is a polite,
apologetic spirit of punishment.
Level: The Unusual Suspects (Ghostbreakers)
Abilities: 8. Surge*
           7. Paralyse/Wild & Crazy
           6. Spooky Surprise*
           5. Numb
           4. Strange Behaviour*
           3. Blow Fuse/Strange Vision
           2. Spark*
           1. Bitter Cold/Cut Lights
Location: In the basement room next to the staircase.
How to Free: 'Flood' the room and have Electrospasm use 'Spark'. (In
Ghostbreakers just disable the ESD)

Name: Fingers - Phantom (Emotional)
Epitaph: Fingers always imagined life to be like music, with death as the end
of the song. He was pleasantly surprised, therefore, to find that death is in
fact a coda.
Level: Deadfellas
Abilities: 9. Nausea/TK Storm
           8. Unearthly Calm*
           7. Spooky Stack*
           6. Aura Reading*
           5. Numb/Queasy
           4. Dread*
           3. Suspicious Stench
           2. Tremor*
           1. Lingering Smell/Fluster
Location: Chained to the piano in the music room near the top of the ship.
How to Free: Get the Cook (Jude Klous) to go up to the music room. Use 'Fool's
Errand' to get him up there and then use 'Rattle Chains' to get him in there.

Name: Flash Jordan - Mane (Corpse)
Epitaph: This reporter's single-minded quest for the Pulitzer Prize led to her
obsessive investigation of a certain mob boss. She was increasing his paranoia
quite effectively until a poor choice of hiding place led to her accidental
cremation.
Level: Deadfellas
Abilities: 9. Gushing Blood/Nausea
           8. Flood/Scared to Death
           7. Possess*
           6. Terrorise*
           5. Queasy*
           4. Dread
           3. Suspicious Stench*
           2. Fright/Stink
           1. Sweat*
Location: Bound to the urn in the Don's room.
How to Free: Break the urn with 'Quake' or 'Hailstones' and wait for her to
Possess the first Mortal that comes by.

Name: Knuckles Malone - Spectre (Violence)
Epitaph: Mobster ghosts aren't exactly rare, but Knuckles presents a level of
professionalism that's a cut above the rest. He doesn't put a severed horse's
head in an enemies bed - he uses his own.
Level: Deadfellas
Abilities: 9. Danse Macabre
           8. Scared to Death*
           7. Possess*
           6. Terrorise*
           5. Dominate/Numb
           4. Ice Breath*
           3. Strange Vision*
           2. Fright
           1. Bitter Cold
Location: Bound to the roulette table near the music room.
How to Free: Bind Lucky to the wheel and use 'Luckstorm'. Someone should come
and play eventually and win. Every so often refresh 'Luckstorm'.

Name: Wavemaster - Water Elemental (Water)
Epitaph: The multitudinous life forms that crawl and proliferate upon land are
mere echoes of the legacy of Wavemaster's kind.
Level: Deadfellas
Abilities: 8. Flood
           7. Seeping Blood/Haunted Hail
           6. Gore
           5. Thunderclap*
           4. Hailstones*
           3. Leak/Rain
           2. Distant Thunder*
           1. Fog*
Location: In the bottom level of the ship.
How to Free: Use 'Rattle Chains' to draw someone down there and then use 'Leak'.
Make sure you watch the movie fully as the game sometimes glitches.

Name: Firetail - Fire Elemental (Electrical, Fire)
Epitaph: Salamanders are inscrutable spirits which tend to treat all entities a
s equals beneath them, mortals included. But even the most unflappable spirit
can be frustrated by bad manners.
Level: Facepacks & Broomsticks
Abilities: 8. Great Balls of Fire/Surge
           7. Inferno/Wild & Crazy
           6. Human Torch*
           5. Bonfire*
           4. Strange Behaviour
           3. Roast*
           2. Spark
           1. Sweat/Cut Lights
Location: In the basement, bound to the witches' circle.
How to Free: Bind the 3 other types of elementals to the circle.

Name: Hogwash - Gremlin (Electrical)
Epitaph: Frequent flooding gave this groundhog his love of body surfing but an
errant speedboat robbed him of his life. He enjoys putting machines out of
action.
Level: Facepacks & Broomsticks
Abilities: 8. Surge*
           7. Wild & Crazy
           6. Blackout*
           5. Jinx
           4. Strange Behaviour
           3. Blow Fuse*
           2. Spark
           1. Fools Errand/Cut Lights
Location: In the pumpkin on the back porch.
How to Free: Get either the guy with the headphones or an 'Ethereal Gift' onto
the porch and have no ghost bound to it.

Name: Tricia - Fetch (Mirror)
Epitaph: This hapless cheerleader died from an overly ambitious pyramid
formation, but still remains optimistic about life life.
Level: Facepacks & Broomsticks
Abilities: 9. Trojan Gift/Psychotic Rage
           8. Loathsome Aspect
           7. Clone*
           6. Macabre Reflection*
           5. Mania
           4. Ethereal Gift*
           3. Twist Reflection*
           2. Shattered Nerves
           1. Fluster
Location: Bound to the mirror in the upstairs bathroom.
How to Free: Get Blair Whelchel to enter the bathroom. You can use 'Rattle
Chains' or 'Fool's Errand'.

Name: Hard Boiled - Poltergeist (Child)
Epitaph: Never underestimate the malevolence of chickens. This gestalt entity's
long term goal is to revenge itself on the mysterious mortal known only as 'the
Colonel'.
Level: Poultrygeist
Abilities: 9. Gushing Blood*
           8. Twister/Frozen Stiff!
           7. Seeping Blood*
           6. Gore*
           5. Jinx
           4. Ice Breath
           3. Wild Geese*
           2. Tremor
           1. Bitter Cold*
Location: Bound to the little girl.
How to Free: Scare off everyone.

Name: Brigit - Banshee (Thoroughfare)
Epitaph: For half her life, Brigit cared only to be married. Jilted at the
alter by her lecherous fiancé, she spent the rest of that life stoking her
hatred for womanising men. Her self appointed role as a ghost is not hard to
guess.
Level: Phantom of the Operating Room
Abilities: 9. Voice on the Wind*
           8. Terror Incarnate/Scared to Death
           7. Phobia*
           6. Wail*
           5. Numb/Thunderclap
           4. Insane Invitation*
           3. Strange Vision*
           2. Gather*
           1. Fog/Fluster
Location: In the basement, bound to her corpse.
How to Free: Use whatever you can to get Dr. Seth Greenwood in there. 'Rattle
Chains', 'Fool's Errand', 'Hidden Maze', 'Obsession' or whatever. When he
arrives then use 'Spooky Surprise' or something similar with Brigit. Another way
is to scare off all the nurses in the building except the one in the basement.
He then goes down there to make a pass at her.

Name: Harriet - Trickster (Child, Outside)
Epitaph: Harriet is a pookah, that rare form of spirit which has a genuine love
of mortals. She is vaguely confused as to why her friends tend to end up in a
white, padded room, but doesn't let it bother her.
Level: Phantom of the Operating Room
Abilities: 10. Abhorrent Aspect*
           9. Trojan Gift
           8. Loathsome Aspect/Luckstorm
           7. Shapeshifter*
           6. Charm*
           5. Fascinate/Jinx
           4. Ethereal Gift*
           3. Wild Geese/Creepers
           2. Intrigue
           1. Flower Power*
Location: Bound to a kid in a ward on the second floor.
How to Free: Scare the only other kid off so he drops the bunny and eventually
someone should pick up the toy and return it to the kid.

Name: Daydreamer - Sandman (Sleeping)
Epitaph: It doesn't pay for and anaesthetist to be distracted when preparing
chloroform, as Daydreamer found out during his heart attack. Then this Sandman
sleeps, it takes a particularly loud noise to wake him.
Level: Phantom of the Operating Room (What Lies Over the Cuckoo's Nest)
Abilities: 10. Expose Fears*
           9. Psychotic Rage
           8. Unearthly Calm*
           7. Sleepwalk*
           6. Aura Reading
           5. Sleep*
           4. Delusion/Taste Aura
           3. Dreamthief*
           2. Shattered Nerves
           1. Fluster/Uncover Fear
Location: Bound to an operating table on the second floor.
How to Free: Either use 'Cacophony' with Moonscream or create thunder.

Name: Blair Wisp - Wisp (Outside)
Epitaph: Wisps experience pleasurable sensation when gazed upon by mortals, and
as such are very hard to sneak up on. They can, however, be incapacitated by a
really hard stare.
Level: The Blair Wisp Project
Abilities: 5. Hypnotic Image*
           4. Delusion
           3. Strange Vision*
           2. Intrigue/Shattered Nerves
           1. Fluster*
Location: On the island in the center of the level.
How to Free: See the level strategy.

Name: Sparkle - Fire Elemental (Electrical, Fire)
Epitaph: Like most fire elementals, Sparkle has an insatiable appetite. He
travelled extensively in his youth, and has fond memories of London due to his
participation in the Pudding Lane buffet of 1666.
Level: The Blair Wisp Project
Abilities: 8. Great Balls of Fire/Surge
           7. Inferno*
           6. Human Torch/Sparkstorm
           5. Bonfire
           4. Strange Behaviour*
           3. Blow Fuse*
           2. Spark
           1. Cut Lights*
Location: Bound to the burned out campfire to the right.
How to Free: Make an 'Ethereal Gift' with Harriet and then use 'Bonfire' with
Firetail.

Name: (Old Man) Carter - Spectre (Violence)
Epitaph: Old Man Carter is a compulsive teller of tales of his life, of the
determination and business acumen that led him from the gutter to glory. He can
expect to be respected but avoided be others ghosts.
Level: Start of Act 3
Abilities: 9.Danse Macabre*
           8. Frozen Stiff!*
           7. Phobia/Possess
           6. Terrorise*
           5. Dominate/Numb
           4. Dread*
           3. Strange Vision*
           2. Fright
           1. Bitter Cold
Location: -
How to Free: -

Name: Lady Rose - Fetch (Mirror)
Epitaph: A mysterious, cultured Fetch, Lady Rose believes in etiquette above
all else, and so politely refuses to reveal the details of her sordid past.
Level: Start of Act 3
Abilities: 9. Trojan Gift*
           8. Loathsome Aspect
           7. Clone*
           6. Macabre Reflection
           5. Mania
           4. Thing in the Mirror*
           3. Twist Reflection*
           2. Shattered Nerves
           1. Fluster
Location: -
How to Free: -

Name: The Painter - Phantom (Emotional)
Epitaph: If genius and insanity are two sides of the same canvas, it's a mercy
that the Painter never created a self-portrait. People didn't want to hang his
paintings so the Painter hung himself.
Level: Start of Act 3
Abilities: 9. Nausea*
           8. Twister*
           7. Phobia/Spooky Stack
           6. Chocking Odour/Kinesis
           5. Numb/Queasy
           4. Taste Aura*
           3. Suspicious Stench
           2. Stink*
           1. Lingering Smell/Fluster
Location: -
How to Free: -

Name: Black Crow - Wight (Corpse, Earth)
Epitaph: Death is what you make of it. Black Crow, still filled with sorrow at
the murder of his people and the misuse of the land by the invaders from across
the sea, continues to walk a trail of tears.
Level: Spooky Hollow
Abilities: 10. Buried Alive*
           9. Nausea/Danse Macabre
           8. Scared to Death/Swallow
           7. Possess*
           6. Choking Odour*
           5. Queasy/Slow
           4. Dread*
           3. Rain*
           2. Stink/Tremor
           1. Fog*
Location: In the shack at the bottom of the level.
How to Free: Just use as many wind abilities as you can near the shack.

Name: Dragoon - Headless Horseman (Thoroughfare)
Epitaph: During the rime of the civil war, a mercenary dragoon ravaged the
area. Killed by a band of farmers, they blew off his head with a musket.
Level: Spooky Hollow
Abilities: 10. Deadly Pursuit*
           9. Psychotic Rage
           8. Terror Incarnate/Great Balls of Fire
           7. Phobia*
           6. Chase*
           5. Bonfire/Mania
           4. Dread*
           3. Roast/Strange Vision
           2. Brief Scare*
           1. Fluster/Sweat
Location: Running through the level.
How to Free: See level description.

Name: Scarecrow - Horde (Outside)
Epitaph: There is strength in numbers. Here a murder of crows gathers to take
revenge upon its persecutors, assuming the face of its ultimate terror to do so.
Level: Spooky Hollow
Abilities: 6. Legion*
           5. Swarm Strike*
           4. Dense Swarm/Twisted Vines
           3. Creepers
           2. Brief Scare*
           1. Flower Power
Location: In a field at the left of the level.
How to Free: Use Harriet to make an 'Ethereal Gift', then have Hard-Boiled use
'Seeping Blood' or 'Gushing Blood'.

Name: Stormtalon (Secret) - Thunder Spirit (Electrical, Outside)
Epitaph: Prince of elementals, Stormtalon is as glorious to mortals as they are
banal to him. He is scornful of their petty attempts to emulate his power, and
fights Progress wherever it rears its ugly head.
Level: Spooky Hollow
Abilities: 9. Typhoon*
           8. Surge*
           7. Haunted Hail/Wild & Crazy
           6. Blackout*
           5. Tempest*
           4. Hailstones
           3. Rain*
           2. Distant Thunder
           1. Fog/Cut Lights
Location: Hidden in a tree in the middle of the river.
How to Free: Use 'Gusts', 'Rain' and 'Thunder' together to create a storm and
summon Stormtalon.

Name: Windwalker - Wendigo (Outside)
Epitaph: Windwalker's frosty attentions are guaranteed to make the hairs on the
back of a mortal's neck stand on end, freeze, then break right off.
Level: Ghostbreakers
Abilities: 10. Frostbite*
           9. Cacophony/Voice on the Wind
           8. Frozen Stiff!/Scared to Death
           7. Paralyse/Whisper
           6. Icy Touch*
           5. Mania/Numb
           4. Delusion/Gusts
           3. Howl*
           2. Gather Winds*
           1. Bitter Cold*
Location: Trapped by the ESD system.
How to Free: Disable the ESD as written in the level guide.

Name: Wisakejak - Trickster (Child, Outside)
Epitaph: Stories have been told of Wisakejak for as long as stories have been
told. He once sold an ocean to a vain prince, including a three-year warranty
against fire and theft.
Level: Full Mortal Jacket
Abilities: 10. Abhorrent Aspect
           9. Trojan Gift*
           8. Loathsome Aspect*
           7. Shapeshifter*
           6. Arboreal Prison*
           5. Fascinate/Jinx
           4. Ethereal Gift/Twisted Vines
           3. Wild Geese/Creepers
           2. Intrigue*
           1. Fool's Errand/Flower Power
Location: Stuck in the Leader's room, bound to a totem pole.
How to Free: Use Wisakejak's 'Trojan Gift' and then bind Arclite to it and use
'Bonfire'.

Name: Darkling - Shadow (Murder)
Epitaph: A creature formed from the sticky darkness that gathers in the
forgotten corners of the human soul, the Darkling has been trapped in a
netherworld for centuries, and now knows only hunger.
Level: What Lies Over the Cuckoo's Nest
Abilities: 10. Frostbite/Expose Fears
           9. Psychotic Rage*
           8. Frozen Stiff!*
           7. Obsession*
           6. Terrorise*
           5. Mania*
           4. Ice Breath*
           3. Hidden Maze
           2. Shattered Nerves*
           1. Bitter Cold/Fluster
Location: Top Floor of the Hospital.
How to Free: See the level guide. NOTE: Do not level up any missing abilities as
you will never gain access to them.

------------
6.0- Credits
------------
Me - For having the patients to write this guide.
Sick Puppies - For making such an amazing game.

------------------
6.1- Contributions
------------------
Jonathon (krazykid010@excite.com)- sent in a strategy for Full Mortal Jacket.
Anonymous (jesus13@knac.com)- sent in another tip for Full Mortals Jacket

--------------------
7.0- Version History
--------------------
0.1	- Wrote up to Weird Seance
0.2	- Wrote up to The Unusual Suspects
0.3	- Wrote up to Phantom of the Operating Room
0.4	- Wrote up to The Blair Wisp Project
0.5	- Wrote up to Ghostbreakers
0.6	- Wrote up to Full Mortal Jacket
0.7	- Finished Main Walkthrough
0.8	- Half Finished List of Ghosts
0.9	- Finished List of Ghosts
1.0   - Finished Guide
1.1 - Added the haunters' epitaphs.
1.2 - Fixed some spelling errors, and added 2 Strategies for Full Mortals Jacket

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