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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter G » Gauntlet: Dark Legacy - Strategy Guide (Page 01)

Gauntlet: Dark Legacy - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Gauntlet: Dark Legacy - Strategy Guide (Page 01).

_______________________________
Gauntlet Dark Legacy - XBOX
FAQ/Walkthrough
By: FlaMEzESF (T. Baker)
E-Mail: ESF_FlaMEz@yahoo.com
Version: 1.04
Version Date: 6/05/03
Copyright (c) 2002-03
_______________________________




           _____  ____   _   _  _    _  _____  _      _____  _____
          |  ___||  _ \ | | | ||  \ | ||_   _|| |    |  ___||_   _|
          | | __ | |_| || | | || | \| |  | |  | |    | |__    | |
          | ||_ ||  _  || | | || |\ \ |  | |  | |    |  __|   | |
          | |_| || | | || |_| || | \  |  | |  | |___ | |___   | |
          |_____||_| |_||_____||_|  \_|  |_|  |_____||_____|  |_|

 ____    ____   ____   _   _       _      _____  _____  ____   _____ __   __
|  _ \  |  _ \ |  _ \ | | / |     | |    |  ___||  ___||  _ \ |  ___|\ \ / /
| | \ \ | |_| || |_| || |/ /      | |    | |__  | | __ | |_| || |     \ v /
| |  | ||  _  ||    _||   <       | |    |  __| | ||_ ||  _  || |      | |
| |_/ / | | | || |\ \ | |\ \      | |___ | |___ | |_| || | | || |___   | |
|____/  |_| |_||_| \_\|_| \_|     |_____||_____||_____||_| |_||_____|  |_|
============================================================================
============================================================================





                       _______________________________
                      / __   __  ____   ____  __   __ \
                     /  \ \ / / |    | |    | \ \ / /  \
                    -====\   /==|   /==|    |==\   /====-
                    -====/   \==|   \==|    |==/   \====-
                     \  /_/ \_\ |____| |____| /_/ \_\  /
                      \_______________________________/







===============================
===============================
VERSION HISTORY
===============================
===============================

6/10/02-(V 0.00)- Began FAQ/Walkthrough
8/19/02-(V 1.00)- Initial Version
8/23/02-(V 1.01)- Minor Updates
                    - Added Website Section
                    - Added Version Updates Section
                    - Fixed ASCII Art
9/02/02-(V 1.02)- Minor Updates
                    - Fixed ASCII Art (Yet Again!)
                    - Added another Website
9/14/02-(V 1.03)- Minor Updates
                    - Added a few lists to the Potions Section
                    - Added another Website
6/05/03-(V 1.04)- Minor Updates
                    - Added some more familiars
                    - Fixed a few grammatical errors, etc.


===============================
===============================
BACKGROUND
===============================
===============================

This FAQ/Walkthrough is for the Gauntlet Dark Legacy (GDL) game for XBOX, made
by someone (me) who has bought, played, and beat it. Gauntlet Dark Legacy is a
sequel to Gauntlet Legends for the Nintendo 64 entertainment system, and is
made my Midway Games. This sequel in the Gauntlet series brings the excitement
home on your TV screen and shows off what the XBOX has under its nice shiny
black covering. =) Sit back, relax and watch as a whole new world of terror and
evil unfolds.


===============================
===============================
TABLE OF CONTENTS
===============================
===============================


   I) The Story/ Basics/ Controls
      A. The Story	
      B. The Basics
        1) Switches
        2) Elevators/Lifts
        3) Miscellaneous
      C. The Controls
  II) Starting the game
 III) Playing the game
      A. Objectives
      B. Sumner's Hints
      C. Options Screen
      D. Heads Up Display (HUD)
      E. Portals
  IV) Your Character
      A. Battle Strategies
      B. Gaining Levels
   V) Classes
      A. Wizard/ Jackal
      B. Warrior/ Minotaur
      C. Valkyrie/ Falconess
      D. Archer/ Tigress
      E. Sorceress/ Medusa
      F. Dwarf/ Ogre
      G. Knight/ Unicorn
      H. Jester/ Hyena
      I. Sumner	
  VI) Items
      A. Common Items
        1) Potions
        2) Keys
        3) Scrolls
        4) Barrels
      B. Food (Health)
      C. Special Items (Power-ups)
      D. Quest Items
        1) Runestones
        2) Shards
        3) Golden Icons
        4) Legend Items
        5) Crystals
        6) Coins
      E. Treasure
      F. Shopping
      G. Skorne's Special Items	
 VII) Enemies
      A. Regular Enemies
        1) Generators
        2) Ankle Biters
        3) Grunts
        4) Advanced Grunts
        5) Others
           a) Suicide Bombers
           b) Archers and Bomb Throwers
      B. Rare Enemies
        1) Generals
        2) Golems
        3) Gargoyles
        4) Death
      C. Traps
VIII) The Worlds, Bosses, and Walkthrough     	
      A. Upper Tower
        1) Forsaken Province
           a) Fields
           b) Town
           c) Cemetary
           d) Mausoleum
           e) Lich
        2) Mountain Kingdom
           a) Valley
           b) Peak
           c) Cliff
           d) Cave
           e) Cavern
           f) Dragon
      B. West Wing
        1) Castle Stronghold
           a) Courtyard
           b) Dungeon
           c) Barracks
           d) Armory
           e) Treasury
           f) Chimera
        2) Sky Dominion
           a) Spire
           b) Docks
           c) Shipyard
           d) Mothership
           e) Plague Fiend
        3) Forest Realm
           a) Swamps
           b) Roots
           c) Tree
           d) Branches
           e) Spider Queen
      C. East Wing
        1) Desert Land
           a) Ruins
           b) Temple
           c) Pyramid
           d) Tombs
           e) Genie
        2) Ice Domain
           a) Docks
           b) Camp
           c) Mine	
           d) Fissure
           e) Yeti
        3) Dream World
           a) Carnival
           b) Grounds
           c) House
           d) Nightmare
           e) Illusion
           f) Wraith
      D. Lower Tower
        1) Desecrated Temple
           a) Desecrated Temple
           b) Skorne
        2) Underworld
           a) Underworld
           b) True Skorne
        3) Battle Grounds
           a) Trenches
           b) Towers
           c) Fortress
           d) Garm
      E. Bosses
        1) Lich
        2) Dragon
        3) Chimera
        4) Plague Fiend
        5) Spider Queen
        6) Genie
        7) Yeti
        8) Wraith
        9) Skorne
       10) True Skorne
       11) Garm	
  IX) FAQ  (soon to come)
   X) Hints and Codes
  XI) Credits/ Legal Stuff
 XII) Closing


-------------------------------
===============================
I) THE STORY/ BASICS/ CONTROLS
===============================
-------------------------------

Areas

A. The Story
B. The Basics
  1) Switches
  2) Elevators/ Lifts
  3) Miscellaneous
C. The Controls

===============================
A. The Story
===============================

Ok. Here we go. It all starts with two brothers, Sumner and Garm, who are both
very, very powerful mages. Garm is the younger, weaker, jealous one, and Sumner
is the older, stronger, smarter one. Sumner reigned over the eight realms, and
for many years the land prospered under Sumner's guidance. Sumner's Tower had
many portals in each realm so Sumner could travel easily throughout his land.

Garm was tired of living in his brothers footsteps, so he secretly studied the
whereabouts of the mystical thirteen Runestones, that could be used to control
evil demons from the Underworld. After years of study, he found the location of
twelve of the thirteen Runestones, and retrieved them. One day, when Sumner was
traveling the land away from his Tower, Garm used the twelve Runestones to
summon the ancient demon Skorne from the Underworld. Lacking the power from the
thirteenth Runestone, Skorne broke free of Garm's spell. Skorne crushed and
killed Garm and locked his soul away in the Underworld.

Sensing that something was wrong, Sumner returned to his Tower, only to find
what horrifying things that had happened. The magic portals were being used to
quickly transport Skorne's minions to the lands to bring about destruction.
Using all his strength, Sumner sealed all of the portals shut, and faught back
the demon Skorne. Even with his magnificant power, Skorne was no match for
Sumner and his magical abilities.

Skorne fled to an ancient temple, which he sealed with eight shards. These
eight shards all together created a magical stained glass window that was the
only entrance to his temple. Skorne called forth his eight most powerful
minions and gave each of them a shard. Skorne then sent these minions, along
with their legends of weaker minions, to each realm. He ordered them to guard
their shard with their life.

Sumner was exhausted and didn't have the strength to continue the quest to
defeat Skorne, so with his last of his power, he summoned the strongest hero
from each realm. To these eight heroes, he entrusted the tasks of defeating
Skorne's minions, killing Skorne, banishing him to the Underworld for eternity,
and confronting Garm. The fate of the land is in their hands.

===============================
B. The Basics
===============================

Here I'm going to explain the everyday obvious parts of GDL.

-------------------------------
1. Switches
-------------------------------
There are three kinds of switches. There are switches on the ground, levers on
walls, and targets on walls. Unactivated switches are colored red, and
activated ones are colored green.

To activate a switch on the ground, simply run over it, and you will activate
it.

To activate a levers on walls, stand next to it, and your character will pull
down the lever.

To activate targets, you must shoot them using the (-A-) Button or the (-X-)
Button. Targets look exactly like bullseyes.

-------------------------------
2. Elevators/Lifts
-------------------------------
Elevators and lifts are used to transport someone from one floor to another,
obviously. Many elevators are well hidden so it may take some SERIOUS effort to
find them. Some lifts have multi-colored arrows pointing inward to easily
indicate where you need to stand to activate it. For some elevators/lifts, you
may have to stand on them for a few seconds before they finally activate, so be
patient! Hidden elevators/lifts often lead to an important item or area in a
level, so if you're lucky enough to find one, be on the lookout for a rare or
important item.

-------------------------------
3. Miscellaneous
-------------------------------
If you press the A Button (-A-) you will accept any message and/or proceed to
the next screen.

If you press the B Button (-B-) you will cancel any message and/or retreat to
the previous screen.

If you run over any item, (ex. Treasure, Fire Amulet, Coin) you will pick it
up.

Key Rings contain two to three keys.

You can have no more than nine keys on your keyring and no more than nine
potions on your belt.

You must have a key to open a chest or a locked door.

If you shoot brown barrels, there may be something or someone inside.

If you shoot a green barrel, a small cloud of poison gas will come out, and
won't go away for a while.

If you have a gas mask on, poison gas will be ineffective, and you can freely
walk through poison gas.

If you shoot red barrels, a small explosion will explode from the barrel.

===============================
C. The Controls
===============================

        Button         |  Abbreviation
-----------------------+---------------------------
    Left-Hand Joystick |  (LHJ)
   Right-Hand Joystick |  (RHJ)
 Press Down L-Joystick |  (PLJ)
 Press Down R-Joystick |  (PRJ)
              D-Pad Up |  (DPu)
            D-Pad Down |  (DPd)
            D-Pad Left |  (DPl)
           D-Pad Right |  (DPr)
              A Button |  (-A-)
              X Button |  (-X-)
              B Button |  (-B-)
              Y Button |  (-Y-)
          Black Button |  (BlB)
          White Button |  (WhB)
         Right Trigger |  (RiT)
          Left Trigger |  (LeT)
                 Start |  (Sta)
                  Back |  (Bac)


         Button        |    Action
-----------------------+---------------------------
    Left-Hand Joystick |  Moves Character
   Right-Hand Joystick |  Look
 Press Down L-Joystick |  N/A
 Press Down R-Joystick |  N/A
              D-Pad Up |  Brings up Item List
            D-Pad Down |  Exits Item List
            D-Pad Left |  Cycles through Item List
           D-Pad Right |  Cycles through Item List
              A Button |  Quick Attack
              X Button |  Slow Attack
              B Button |  Guard
              Y Button |  Use Potion
          Black Button |  MultiPlayer Combo
          White Button |  MultiPlayer Combo
         Right Trigger |  Strafe
          Left Trigger |  Charge
                 Start |  Brings up Options Screen
                  Back |  N/A


         Button        |     Combo
-----------------------+---------------------------
Hold (-B-) press (-A-) |  Turbo Attack
            Hold (-Y-) |  Throw Potion
      Double tap (-Y-) |  Potion Shield


-------------------------------
===============================
II) STARTING THE GAME
===============================
-------------------------------

Areas

===============================

Once you start up your game, and select "Start" at the main screen, you'll
enter a screen that has four columns. Press start on your controller, and
depending on which port your controller is in, you'll see the texts "New" and
"Load" in the center of your column. If you wish to start a whole new game,
select "New". If you wish to continue a current game, select "Load".

-If you selected "New", your column will go to a screen that has the class of
the character, the stats of the character, and a picture of the character. (See
the Character Section for more details) Cycle through the eight different types
of characters by pressing the (LHJ) left or right.  To cycle through the colors
for each class, press up or down on the (LHJ). When you have found the right
class and color that you wish to use in your journey, press the A button, and
you can begin naming your character. Press up or down on the (LHJ) to scroll
through the letters and numbers to create a name for your character.  Once you
have created the name you wish to use, press the A button. If you did not enter
any name, and immediately pressed the A button, your name will be TRAVIS... For
some odd reason... After you press the A button, you will hear a deep voice say
"Welcome [your color] [your class]!" (ex. "Welcome Yellow Valkyrie!") After
that, you will be transported to Sumner's Tower.

-If you selected "Load", your column will show the names of currently saved
games on your XBOX Hard Disk. Select your name, and your column will show the
class of your character, the stats of your character, a picture of your
character, and the name of your character. Meanwhile, you hear a deep voice say
"Welcome back [your color] [your class]!" (ex. "Welcome back Red Archer!")
After that, you will be transported to Sumner's Tower.


If you selected "Options" at the main screen, there are four options you can
chooses from: Audio, Game Options, Compass, and Controls.

-If you want to adjust the Audio features, select Audio. Here you will be able
to increase and decrease the sound and music levels. You can also switch which
sound you use, Stereo or Mono.

-If you want to play around with GDL's gameplay features, select Game Options.
Here you can select the difficulty of your enemies, and toggle the friendly
fire. (hehehe =)) You can select three different types of friendly fire:
Normal, the default setting, means that friendly fire is OFF. No harm can be
dont to players by other players. Shots Stun Other Players means that when a
player shoots another player, the player that got shot will freeze for a
moment. Shots Hurt Other Players means that when a player shoots another
player, it hurts them, and causes damage. In other words this means that
friendly fire is ON.

-If you want to toggle the Compass in the lower left hand corner on and off,
select Compass, and select it on or off.

-If you want to see the Controls, select Controls. Here you can select the
style of Controls. You can also toggle the Auto Aim and Auto Attack on and off.
And, you can select the intensity of rumbling your controller will do.


-------------------------------
===============================
III) PLAYING THE GAME
===============================
-------------------------------

Areas

A. Objectives
B. Sumner's Hints
C. Options Screen
D. Heads Up Display (HUD)
E. Portals

===============================
A. Objectives
===============================

You may think that a game like GDL has no objective, except to kill anything in
your way, but it does. =) The whole point of the game is to go around to each
realm and kill the boss to get their shard. Along the way you find different
colored crystals to open other realms. Also, you keep an eye out for those
mystical Runestones. If you see one in a level, don't make it your life's
pursuit to get it, you won't need it until later. If you don't get it when you
exit a level, don't worry about it. You can always come back. You can also find
rare Items of Legend to help you defeat those bosses to get the shards easier.
Also, you must find Golden Icons to open up other parts of Sumner's Tower. Once
you have killed all eight bosses (with or without the Items of Legend) of the
eight realms, the magical stained glass window will be restored. Stand in the
light, and you will arrive in Skorne's Desecrated Temple, where you battle
Skorne for the first time. Once you beat him, you must go back and retrieve the
twelve Runestones. Once done, you can enter the circle of Runestones in front
of Sumner's pedestal in Sumner's Tower, and you will be transported to the
Underworld to defeat Skorne, yet again. Once you beat him, the Battle Grounds
Realm will be open. Conquer that special Realm, and defeat Garm. After that,
your conquest will be over, and you have beaten Gauntlet Dark Legacy.

Tough task? Nah. Not with me by your side at least. =) Good Luck, and Good
Huntin'.

===============================
B. Sumner's Hints
===============================

Once you reach Sumner's Tower, you start right in front of Sumner, and he'll
start talking about God knows what. Anyways, if you go up and stand next to him
for about two seconds, a menu will pop up. The options here are: General Hints,
Guardians, Items Of Legend, and Runestones.

-If you select General Hints, Sumner will tell you general every day hints,
like "Kill Archers and Bomb Throwers first" or "Don't eat poison fruit". The
obvious.

-If you select Guardians, Sumner will tell you about an enemy boss and how to
beat him. (Usually which Item of Legend to use)

-If you select Items of Legend, Sumner will tell you about an Item of Legend,
where its located, and the boss its used against.

-If you select Runestones, Sumner will tell you about the next Runestone to be
found, what Realm its in, and what level its in.

===============================
C. Options Screen
===============================

At any time during the game, except while playing a level, you can press (Sta),
and a menu will pop up. These are the options: Settings, Manage Character,
Shop, Inventory, and Quit Game.


-If you select Settings, you will see the options Audio, Compass, and Controls.
	
If you want to adjust the Audio features, select Audio. Here you will be able
to increase and decrease the sound and music levels. You can also switch which
sound you use, Stereo or Mono.

If you want to toggle the Compass in the lower left hand corner on and off,
select Compass, and select it on or off.

If you want to see the Controls, select Controls. Here you can select the style
of Controls. You can also toggle the Auto Aim and Auto Attack on and off. And,
you can select the intensity of rumbling your controller will do.


-If you select Manage Character, you will return to the four column screen, and
you will see the options Save, Change, Load, Quit, and Done
	
If you want to save your game, select Save, and you will save your game to the
XBOX Hard Disk.

If you want to change your character in any way, (Color, Class, etc.) Go to
Manage Character. Here you can change your color and class. If you change your
class to ANY different one, will start a whole new game, and begin at level
one. If you only change your color, you will not start a new game.

If you want to load a previously saved game, select Load. You will then enter a
list of saved games, labeled by the character's name. Select one, and you will
begin back in Sumner's Tower.

If you want to totally quit your game, and go back to the main screen at the
beginning of the game, select Quit Game, and you will do so. This will not
automatically save your game.

If you select Done, you will return back to Sumner's Tower.


-If you select Shop, you will return to the four column screen and start
shopping. Use (DPu) and (DPd) to scroll through all the items, and press (-A-)
to buy it. See Shopping in the Items Section for more details.


-If you select Inventory, you will return to the four column screen, and in
your column, you will see how many crystals you have for each of the eight
realms, how many shards you have from the eight realms, the number of Golden
Icons you have, and any Items of Legend that you may have. Once you're done,
press (-A-) and you will return to Sumner's Tower.


-If you select Quit Game, you will totally quit your game, and return to the
main screen at the beginning of the game. This will not automatically save your
game.

===============================
D. Heads Up Display (HUD)
===============================

At the very bottom is your Heads Up Display, or HUD. Your HUD provides
necessary information about your character. There are four sections in the HUD.
(One for each possible player) Depending on which port your controller is in,
your HUD information will be in a section of the HUD. (If your controller is in
port 3, your HUD information will be in the third slot from the left. If your
controller is in port 2, your HUD information will be in the second slot from
the left, etc.) In your section, you will see lots of information regarding
your character. The background color of your section of the HUD will vary
depending on the color of your character. (If the color of your character is
green, the background of your section of the HUD will be green, likewise with
blue, yellow, and red.)

The name of your character will be right in the middle in all bold and
capitolized text. Above that is your Turbo Meter. When your Turbo Meter is
full, the whole bar will be red and flashing pink. When your Turbo Meter is
showing any red at all, your Turbo Meter is half-full. Above your Turbo Meter
are your Runestones. One little gray square with a colored dot in the middle
above your Turbo Meter resembles one Runestone. If you have the 13th Runestone,
it will be directly to the left of your character's name, between your keys,
and your Gold. To the left of your Turbo Meter are your keys. You can have up
to nine keys at any given time. To the right of your Turbo Meter are your
Potions. You can have up to nine potions at any given time. Inbetween the name
of your character and your Turbo Meter is your Experience Level. Every time you
gain an Experience Level, a scroll will appear over your character in the
actual game, saying "level [your new experience level]  experience." (ex. level
65 experience)  Also, a deep voice says "[your color] [your class] has gained a
level." (ex. "Blue Knight has gained a level.") At the lower left part of your
section of the HUD, is your Treasure. Picking up Treasure increases this
amount, and buying items at the shop decreases it. At the lower right part of
your section of the HUD, is your Health. Eating or buying Food increases this
amount, and being attacked by enemies or eating Poison Food will decrease this
amount.

Whenever you pick up any item, a picture of the item you picked up will slide
up from the bottom of your section of the HUD, and cover it. After a second or
two, it will go away, and your original HUD display will be restored.

===============================
E. Portals
===============================

Portals are the little round things that you see in each Realm in Sumner's
Tower. These circular pads transport you to different parts of the land.
Portals that are in a certain Realm in Sumner's Tower will transport you to a
Level that corresponds with the Realm that you're in. For example, If you're in
the Forest Realm, when you enter a portal, you're obviously going to enter a
level that has something to do with the Forest Realm.

Active Portals are constantly glowing. The Portal used to exit a level is
always glowing, as well as the first Portal in a Realm in Sumner's Tower. When
your character stands on an active Portal, a big beam will emerge from the
Portal, and ascend towards the sky. After a few seconds, your character will
turn white, and minimize in a spiral motion, and enter the Portal. Once a level
is completed, the next level in the Realm in Sumner's Tower will be activated.
Inactive Portals don't glow. They just sit there, waiting to be activated.
Obviously, inactive Portals aren't accessible.

-------------------------------
===============================
IV) YOUR CHARACTER
===============================
-------------------------------

Areas

A. Battle Strategies
B. Gaining Levels

===============================
A. Battle Strategies
===============================

When in battle, always look for a way to destroy the enemy generators. This
will prevent the creation of more enemies for you to kill. But, if you're
trying to gain levels, what you might want to do is let them spawn enemies so
you can kill them and get experience from them, especially if these enemies are
advanced grunts. You'll get TONS of experience from these guys, plus it will be
even easier if you have a Familiar along your side.

Strafing is probably the best strategy that I know of. You can easily evade
enemies, while at the same time, killing them. To strafe, press and hold (RiT)
and on the (LHJ) move in the direction you want to go. You will walk one way,
and face another. This is especially effective on bosses. When bosses throw
some kind of item at you, you can easily and swiftly evade the attack, and at
the same time, kill the boss. For example, the Yeti likes to throw little ice
chunks at you. Mastering the strafing technique can easily solve that problem.
The Yeti does chuck the chunks of ice pretty fast, but you should have enough
time to evade them.

If you haven't mastered the strafing technique yet, you can always Guard.
Guarding against bosses is very helpful. Since bosses' attacks inflict VERY
much damage, making those attacks almost ineffective by guarding, is a very
beneficial strategy. Guarding is one of the easiest strategies to master, so it
won't be a tough task to get used to it. Using this technique can save
thousands of Gold. When you finish off a boss, they give out a pretty hefty
ransom, along with a Shard. Most likely, you'll use most of that money buying
health. If you master the guarding technique, it may take a little longer to
kill the Boss, but the Boss wouldn't have inflicted that much damage, so you
can use the money that you would be spending on health, to spend on more
important things like Attribute Points, or Special Items.

When you're not facing a boss, strafing is still an effective strategy. Run
side to side firing in the direction of an enemy, and you'll end up killing a
whole bunch more enemies. The enemies will try to follow you back and forth,
therefore making it take longer for them to walk to you, giving you more time
to kill them. Think about it: If you just sit there and fire at the enemies,
the enemies will only have to walk in a straight line towards you. If you
strafe from side to side, the enemies will walk back and forth trying to catch
you, and end up walking in a zig-zag pattern, therefore taking longer to reach
you to try to kill you, and it will give you more time to kill them.

When you have enemies coming straight for you from their generators, the
obvious thing to do, is to kill them, before they grow too large in numbers.
There are multiple ways to do so, and i'm going to state them in order of which
you should do first, to which you should do last. First is your Turbo Attack.
If you've got it full and flashing pink, use it, and point it in the direction
of the enemies' generators. If you only have a half-full Turbo Meter DON'T USE
IT! That would definitely be wasting valuable Turbo Energy. What you'll want to
do if you don't have a full Turbo Meter is throw a Potion. Throw a Potion
inbetween the enemy closest to you, and the enemies' generators. If your Magic
is strong enough, it will most likely kill all enemies in your way, along with
their generators. If you do not have a full Turbo Meter, and you have no
Potions, just start hacking away at them. If you're above level 30, this will
be a relatively easy task. Your Familiar will pack quite a punch at the
enemies. If you don't feel like wasting a Potion, or your Turbo Energy, just
start hacking away at them. You'll still kill them very easily. Another way to
do this is to Charge at them. This will very easily kill your enemies,
especially if your character is a Warrior, Minotaur, Dwarf, or Ogre.

When you have enemies on all sides, attacking you rapidly, you obviously want
to make them stop killing you, and the only way to do so is to kill them. There
are multiple ways to do so, and i'm going to state them in order of which you
should do first, to which you should do last. First is definitely your Turbo
Attack. If you've got it full and flashing pink, use it, and point it in the
direction of the enemies' generators. If you only have it half-full use it, and
at least wipe out the guys around you, then you can run for safety. If your
Turbo Meter is totally drained, then resort to Magic. If you have a potion or
two use it to at least kill the weaker enemies and knock down the strong ones.
Once everybody is dead, or knocked down, run for safety. Or, you can use your
Potion as a shield and plow your way through your enemies into a safer area. If
your Turbo Meter is empty, and you have no potions, try this: Start attacking
using (-A-), then start attacking using (-X-). If done correctly, your
character will do some kind of combo, and kill all foes nearby. The only
character I have used, and done this with, is the Knight. The Knight will kneel
down and little spines will come out all around him. I call this the Shock
Circle. The color of the Shock Circle will depend upon the color of your
character. If it didn't work, try it again. You'll get it sooner or later. This
combo is almost exactly like using your half-full Turbo Attack. Once you master
this combo, your chances of dying in a situation like that will start to become
VERY slim.

Using this strategy is also very effective against Golems and Generals. Going
right up to them and using this technique will make them MUCH easier to kill.
Only two or three of these combo attacks will KILL them. It takes around 15
regular attacks to do so, so if you're in a time rush, this is the technique to
use. When your character uses this technique, it will most likely knock down
the enemy General or Golem, giving you some extra time to give them a good few
extra whacks.

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