Fight Night: Round 3 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Fight Night: Round 3 - Strategy Guide (Page 02).
Since you will see minimal gains now in your power and speed ratings start working on your defense( this will male your fights even easier). The heavy bag while alternating trainers is the best way to do this. F9.HEAVYWEIGHT and POUND for POUND BELTS Your status now goes up to The Greatest and you only have to more belts to obtain. Now I rate this is as the hardest belt series because not only will you fight the Heavyweight greats(Ali and more importantly Roy Jones Jr.) the created opponents try to pose a threat also. If you have unlocked a pair of trunks that you like( with a 20% bonus in something) then buy them but other than this your money has no use anymore. Another important fact I should point out is that your boxer should be about 32 or 33. His ratings will start to decrease for every fight at about age 36 or 37. Now this is important because all the fights in this series have about 20 or 30 weeks before the fight so if your lucky you will get about 2 fights per year( I retired at 43 with a record of 70-1(70KO's). I lost the fight after my 70th win. MUHAMMAD ALI- Damn this guy is fast!!! Not only will he move around the ring fast his punches are quick and he is hard to hit because he leans just about all the time. His punches also do DAMAGE!! If you fight anything like I do(Use a speed style, throw alot of combos and don't let your opponent get a chance to even breathe) then you will not find this fight fun because Ali will do exactly this and will give you fits in the process. I have noticed a funny paradox in the game. There are two types of Ali that you can fight. They are the same person but they fight totally different. The first time I fought Ali I got the defensive Ali. He didn't throw that many punches but stayed on the defensive the whole fight parrying and blocking alot of my punches( trying to wear you out so in the later rounds you won't have any energy). If he doesn't move towards you aggressively when the fight begins then you will face his defensive style of boxing. If he starts the moving towards you then you have a problem. When he gets into a offensive state of mind he will fight much like you probably have: Forget the later rounds I want a KO now. This is a problem because his combos are really fast and they hurt. In addition to this you won't have room for error because he will parry and make you pay. If you fight him try your best to drop his energy however you can( Haymakers, counter punches). I always use my Frazier Haymaker( SMOKIN' special punch) to his body because this will take a good amount of his energy and slow him down. Whatever style he fights with will be difficult for you. Rewards- Ali Fight Store Package( The Greatest trunks finally!!), Smooth Base style, Judge Jab Punch Style EVANDER HOLYFIELD- As you might have noticed from his boxing style( Balanced, Basic, Classic) this guy fight straight from the textbook. Expect him to try and take you to the later round where he will try to take advantage of the amount of energy you have. I should point out that as usual his punches are strong and will do some damage( although I didn't let him throw that many. Rewards- Holyfield Fight Store Package RIVAL- You will fight one of your created rivals for the Heavyweight belt and as usual use whatever tactics worked the last time and you will be fine. He will be stronger but he shouldn't be any match for you now with your ratings approaching 100% and the equipment you should have on. Rewards- Heavyweight Belt, $1,200,000 MAIN RIVAL- The rival that you fought for Amatuer Belt will be standing in the way of your legendary greatness!! He really isn't as hard as you'd think he should but he should provide a miniscule challenge( if you haven't been breezing through your fights). Same tactics used before. Swing away and block when you have to or when you want to hit him with a haymaker. Easy Victory. Rewards- Pound for Pound Belt, $1,400,000 After you get the Pounf for Pound Belt you will be doing nothing but defending your titles and watching your boxer's ratings decline due to old age. You can retire now if you want or you can see how many wins you can get in your career. I will warn you. If you were mad because you didn't get a challenge getting the belts, try defending your title until your about 43 or 44. It's hard because your opponents will be 10 to 15% better than you are(in every rating) and will be relentless in how they approach you in the fight. ------------------------------------------------------------------------------ G.Boxing Styles ------------------------------------------------------------------------------ This section is all about the very style that your boxer will have when you fight. Complete with my description and opinion on them. G1.Base Styles There are 11 Base styles to choose from in total. Each style dictates how fast your punches come out( small differences in speed and power from my experience), how your boxer moves around the ring, and how your boxer stands when he's not throwing a punch. Balanced, Speed and Power are available at the start. BALANCED- Your Boxer moves back and forth a little bit with both his hands at his chest. SPEED- Your Boxer hops back forth with his power hand right below his chin and and his lead hand at his waist. POWER- Much like Balanced style except your Boxer barely moves his feet or hands. SMOOTH- This is Muhammad Ali's Style in which your boxer keeps both his hands at his waist and moves back and forth. This style is fast and your boxer jogs around the ring when he moves. BULLY- Your Boxer moves back and forth a little and stands with his power hand at his chest and his lead hand at his stomach. SLICKSTER- Your Boxer leans back and forth a little with his power hand at his chest and his lead hand by his upper thigh. ELUSIVE- A variation of the speed style( and Roy Jones Jr.'s style) where your boxer's power hand is beside his cheek and his lead hand is moving a circle at his chest level. UPRIGHT- Your Boxer leans back a little and keeps his hands moving in a small circle at chest level. TEXTBOOK- Boxer leans forward and has both hands at chest level. Power hand is a little bit behind lead hand. About same movement as Balanced style. MUMMY- Looks exactly how it sounds. Boxer leans back a little more than upright style and barely moves his hands, just moves his body a tiny bit. WILD- Kind of a taunting style in part because your boxers hands are at his sides and he is leaning forward with a above average amount of body movement back and forth. Power Styles designed to more damage with less movement: Mummy, Power, Wild, Slickster, Bully Speed styles designed more for movement and combos with less power: Elusive, Speed, Smooth Well-Balanced styles( No tilt to movement or power): Balanced, Textbook, Upright My Summary: These styles do little in relation to how you throw your punches(From what I have seen). If you like to throw less punches and do more damage, use one of the power styles. If you like to look pretty by hitting your opponent with 4 or 5 hit combos, use a speed style and if you just feel like using them use a balanced style. It's all on your personal playing style. G2.Punch Styles Now here is where you see the customization really take effect in your boxer. Whereas the base styles basically dictate how your boxer stands, the punch styles dictate how he throws a punch be it fast or slow. There are 8 Punch styles each with different strengths and weaknesses and I will point out the ones I have noticed for each punch style. I will also give each a style a rating on a scale of 1 to 10 with being the best and what I recommend for the easiest time in career mode( Once again these are my opinions). Basic, Fast and slugger are available at start BASIC- This Punch style basically is the all-around punch style. Your punches aren't blazing fast but they aren't slow either. This Style has average power also. You won't rip you opponents face off but you will do considerable damage more than you would if you used a speed style. Once again the punches in this style have an average recovery speed. Strenghts- Good combination of speed and power. With this style your best punches would be your crosses and hooks. These will deliver a good amount of force and will come back fast enough so you won't be left open for long( If one of these is parried, it won't matter your a sitting duck). Weaknesses- None Rating= 8- This is a good overall style primarily because it has no weaknesses and is kind of fast. A 4-punch combo is pretty much the max with this style. FAST- This Punch style is where the fun is at( at least for me). The name of style pretty much tells you what you can expect. Extremely fast punches and probably the combo style in the game. Of course you know power is sacrificed for the speed so your punches won't really be hurting your opponent as much as they would be in a basic or power style. Strenghts- SPEED, SPEED, and more SPEED!! When I say your pucnhes come out fast I mean they come out fast!! If you parry a hook,a 5-punch combo is almost routine. To put the speed in perspective for you, a hook or cross from the fast is the same speed as a straight from the basic style. The recovery speed on these punches is also excellent assuming they aren't parried( speed doesn't matter in this case). Best punches are hooks and crosses. Also put jabs and straights in front of these and watch the hits pile up. Weaknesses- The only weakness I have come to notice in this style if the lack of power behind your punches. Of course this can be improved upon by raising your power rating and wearing equipment to bolster you power. Rating= 9.5- In my eyes the second best style in the game behind the sinister cross style. The loss of power is regrettable but when you see how fast your punches are coming and connecting you will quickly forget about the power. Also if you hit an opponent 300 times in about 4 or 5 rounds( if your aggresive)his face will either be cut or swollen beyond belief. Both of these could lead to a drawn out fight stoppage. Excellent choice for making the game easier. SLUGGER- This style will put your opponent in a world of hurt really quick. The devastating Hooks, crosses, and uppercuts that come from this style are disgusting because they are so strong. Parry a punch and land 3 hook/crosses or 2 hooks and uppercut and watch a 1/8 of that life bar go. Of course all of this power means nothing against a fast opponent because you won't be able to hit them. The powerful blows take a little time to come out and can be countered with a good placement of jabs which can add up little by little. Strengths- Damn are those punches strong!! If your opponent is unlucky enough to have one of his punches parried he will be on the mat real quick, guaranted. The speed of the punches can be countered by not swinging away and waiting for the right shot to rip his head off his shoulders. Weaknesses- Speed. The only weakness this style has. And if your punches are just blocked the recovery is slow because they are just devastating shots. Also the punches take up a little bit more energy than the styles above but when you think about the force behind them, do you really care? Rating= 9- You would think that the style wouldn't be balanced but it is. Not fast by any measurement but enough to catch your opponent sleeping. Also Haymakers in this style are also devastating. It you like to see your opponent cringe at your blows than the Slugger style is for you. The speed really isn't that big of issue but it can become one(Try Fighting Ali with Joe Frazier and you'll see what I am talking about). A Smart speed boxer will annihilate a slugger because they waste alot of energy throwing punches that are missing. HARD STRAIGHTS- As the name of the style says, this sytle will have you rely on those hard straights which are kind of hard. Unfortunately the rest of punches in this style are slow especially the hooks. Average recovery time means that you will be countered quite a little bit because your arm won't come up fast enough to stop the blow. Strengths- If you have advantage in reach over your opponent, this style would be good because the straight has good reach and you can tag your opponent from afar. Weaknesses- Maybe it's just me but I don't like slow combos or slow styles and this style is slow and you should wait for your shot because your not going to be able to get inside and start pounding away not fast enough. Also for the slowdown in the crosses and hooks the power is about the same in the basic mode so use this if you want slower punches and a small raise in power. Rating= 6- This style really doesn't work. You sacrifice some speed for a small boost in power. If possible stay away from this one it will give you a couple of losses in the futute. SINISTER CROSS- From what I have seen when I used this style,Your punches come out just as fast as the Fast punch style. The difference is When you throw your cross it does a little bit more damage( pay attention and you'll see the difference). Between this style and the fast style, they are essentially the same except for difference in power and when you hit your opponent with the cross most of the time they will lose their footing and stumble a little bit. That makes this style better and will make most of your fights really easy. Strengths- Same as the fast style except stronger crosses which make your opponent stumble back. Weaknesses- Also same as fast style though not so much because of the power increase in the cross. Rating= 10- Another fast style that makes the game easier if can counter effectively, protect yourself and keep your opponent off balance and at a distance. Also makes it alot easier to just come into the fight and swing away and actually win. LEATHAL UPPERCUTS- Just as the name implies the uppercuts in this style are lethal. The are big and sweeping uppercuts but when they hit they HIT!! Talk about damage. You won't be throwing a lot of jab/straight combos(because they are slow), your hooks are moderately fast but they do damage. If you love to throw uppercuts(this is one of my brothers favorite styles) then you will like this style simply for the damage it will do when you land a devastating uppercut. Strengths- Lethal Uppercuts!! This is the best part of this style. You can also throw the crosses and be happy with the powerful hits you will deliver. Weaknesses- Your jab and your straight are kind of slow but that is about the worst you are going to find in this style. Watch out when you throw your uppercuts though because they can be countered really easy with a quick jab or straight or any fast punch that lands before you connect with the punch. Rating= 9- Like I said before if you like to throw uppercuts you will get them off with a good amount of damage and will also enjoy throwing hooks. As long as you watch yourself when you throw your uppercuts and counter effectively you should eliminate your opponent brutally and easily. HOOK MASTER- As soon as you throw your hook you will see why the style has it's name. Your hook comes out slower than it normally would but the damage done is equivalent to a hook in the slugger style. Your jabs, straights, and crosses are all slower and the recovery time for your punches is fairly slow. Strengths- The Hook... Plain and simple. That is the only benefit in using this style. The Hooks are strong and if you love to cock it back and throw this punch, the damage done by one would make you smile. Weaknesses- Whereas the hook is the strong point of this style, all your other punches suffer in speed and recovery time as a result. As I said before all your other punches( except the Uppercut and haymakers) are slow and do a little more damage than they normally would. Rating= 7- While the hook is one of my favorite punches, I just can't recommend using this style because all your other punches are slow. As usual this is my opinion and if you like to throw slow, moderately damaging punches then you would like this style. JUDGE JAB- Another Fast style( You get from Ali). This is the same as the fast style except your jabs are stronger. All your other punches are just as fast as they were in the fast style and the recovery speed is also the same as the fast style. Strengths- If you love to throw your jab repeatedly the you'll love this style because the jab is a bit slower but it's stronger. Your other punches are still lightning fast and the recovery speed hasn't changed. Weaknesses- As usual with the fast punch styles the power your punches will do is the only disadvantage. With this style also the speed loss in the jab is a minor problem and will slow down you jab/straight combo a little bit. Rating= 9.5- You will rattle your opponent's head with the speed at which these punches will come out and the added power to the jab doesn't hurt either. Of course with the right equipment and training you can increase the amount of damage you do thus getting rid of the style's only weakness. My Summary: Choose wisely because these styles will determine how easy or hard your fights are. Of course the easiest way to win is to use the style that you are most comfortable with. Experiment to find out which style you like because chances are you won't agree with everything I have written in this FAQ. G3.Block Styles The Best offense is a good defense. It may be a cliche but man is it true. The good folks at EA decided to add a different block style to the classic block style and these are the Cross and the Philly Shell defensive styles. Each is different in how much damage you take when you block a punch and also how fast you counter. Below I will explain the strengths and weaknesses of each style and also how each looks. Classic is available from the start. CLASSIC- The basic blocking style in which your boxers gloves are covering his face. His left arm is in front of his left breast and his right arm is in front of his right breast. The middle of his stomach is unguarded. Strenghts- Well Balanced Blocking style. Will take little or no damage from blocking punches. Weaknesses- Has a slower counter speed but more often than not won't matter unless you parry alot of jabs. CROSS- One of the new blocking styles in Fight Night Round 3. This has your boxer covering the upper part of his chest and his face but his entire stomach is unguarded. Strengths- With this style you will take less damage from blocking your face. Weaknesses- You will take more damage from blows to your body an also your countering speed is a little faster than the classic style. PHILLY SHELL- The other new Blocking style and also the best looking. Your boxer's power hand is just above his left shoulder and his lead hand is covering the bottom of his stomach. Strengths- With this style you will be able to counter easily and strike off that counter just as fast. Weaknesses- You will take more damage from blocking punches in this style than you would if you were using the other two. G4. My Boxer Setup These are my two most commonly used setups. Base Style- Elusive Bully/Smooth(Depends on how I feel) Punch Style- Sinister Cross Lethal Uppercuts Block Style- Philly Shell Philly Shell Against boxers using a speed style I use my Elusive/Sinister Cross setup because I can match their speed and do more damage then I take. I also have alot of fun because I know how to parry so I usually end fights in the first round by TKO(Unless I have to go to the 4th round or go the distance for a special contract). Against Boxers using power styles I use the Bully,Smooth/Lethal Uppercuts combo because the punches are slower and easier to parry and counterpunch. Also I just love hitting my opponent with two big uppercuts and watching him stumble on each one. I should note however that I spent alot of time learning how to parry. If you don't know how to parry effectively then don't use this setup because just blocking the big punches won't give you a big opening(it'll be there for about a second). You must know how to parry to use this combo or any power style effectively because you can't just swing away and watch your opponent back up. If you do know how to parry then you will have alot of fun with this setup, I guarantee it. Also I would recommend the smooth base style because your boxer moves faster which makes it easier to move(not lean) out of the way and counter. ------------------------------------------------------------------------------ H.Training ------------------------------------------------------------------------------ Training is an important part of your career mode for several reasons, the most important being that it increases your boxer's ratings. There are three training mini-games that you can complete to raise your stats( You can only choose one per training session) and you can also do sparring which is like a free boxcing mode in which you can pratice your offense and defense. There are some differences from Fight Night Round 2 and the most notably is when you do one training mini-game(such as weightlifting) certain stats will increase( such as power and stamina) but others( such as speed and agility) will decrease by 1%. This forces you to balance out your training so your boxer becomes well-rounded and not one-dimensional(which will make the later fights much harder than they already are). Again you can hire power and speed trainers but this time they increase the rating gains for their specialties (Power will go up an additional 2% or speed will go up additional 2%) instead of just lowering the point totals. Also after winning the Burger King Trophy, You can hire the BK mascot( the king) as a trainer and he will increase the ratings gain for heart. Lastly the target mitts have been taken out of the game. The most amount of points you can gain from training( by reaching the point total for maximum benefit) starts at 8 points and goes down each time you do the training to a minimum of 1 point, while the most you can lose is 1 point. You can do the mini-games yourself or you can do auto-training. Read on to see the explaination for both. H1.Auto-Training I don't know why they added this feature in the game because chances you will almost never use this feature. All auto-training does is skip the mini-game and give you half the maximum amount of points. This isn't recommended at all becaue you won't get the most out of your training and your boxer will be weak if you use this all the time. The only benefit I can think of for auto-training is the time it will save you towards the end of your career when it won't make sense doing the mini-games because you will only get 1 point anyway. Overall don't use this method unless you are feeling lazy and really don't want to play the mini-game(although you will miss out on points). H2.Combo Dummy Ratings increased= Speed, Agility, Chin, Body Ratings Decreased= Power, Stamina, Heart, Cuts The concept of this game is pretty simple. In front of your boxer is a combo dummy with four different areas for you to hit( Left Face, Left Body, Right Face, Right Body). Sounds pretty simple right? Wrong. What makes this mini-game challenging is it's like playing simon says. The game will show you which zones on the dummy to hit and you must repeat the sequence. What makes this even harder is the more combos you get right the faster the game shows the sequences and this means less time for you to see and memorize the combo. If you have bad memory this will undoubtedly be the hardest mini-game for you to complete with the maximum benefit. Best Strategy: The Only meaningful advice I can give you is to pay close attention to the dummy and ONLY throw Jabs and Straights. DO NOT throw crosses hooks, uppercuts or haymakers because these punches take more time to execute and you will need all of the 60 seconds you are given in case you screw up and the sequence starts over again. H3.Heavy Bag Ratings Increased= Chin, Body, Heart, Cuts Ratings Decreased= Power, Speed, Agility, Stamina Really simple Mini-game and the easiest training game to complete. In front of you is the Heavy Bag just sitting there. You can either hit the High part of the bag or the low part of the bag. The game will tell you which area to throw your punches to by showing you a row of X'S. Just Throw your puches where the X's are and you get a easy increase for your ratings. Best Strategy: They only give you 60 seconds for mini-game but trust me, that is more than enough. If you want to rack up the most amount of points in the shortest time just use continuos Jab, Straight combos. This is the fastest combo in the game and will really rack up those points quick. If you don't like this method or you want it to mix it up, all puches will work(except haymakers, they are too slow) as long as they are thrown in a smooth and continuos motion. H4.Weightlifting Ratings Increased= Power, Stamina, Heart, Cuts Ratings Decreased= Speed, Agility, Chin, Body This Mini-game can be easy or hard, depending on how well you can control the analog sticks. Your Boxer stands in-between two weightlifting machines and the bell rings telling you to begin. The object of this game is to raise the weight(represented in blue) into the red zone. The mini-game gets harder because the better you do the smaller the red zone gets and the more precise you have to be in controlling the analog. Also you alternate lifting the weights with your hands( So it's Left weight, Right weight and so on). The farther you get not only does the red zone shrink, the weight becomes heavier to your boxer and he raises the weight more slowly making it even harder to get the blue bar inside the red. Best Strategy: Around about 6 total reps( L,R,L,R,L,R) you will notice your boxer lift the weight slower. At this time you have to be precise in letting go of the analog because although the starts out raising the weight slower it goes up faster which makes the target harder to get inside. Let go of the analog stick a little before you reach the target, because although you let go of the analog the meter will still raise a little before going back down (Damn Momentum). When you play the mini-game my tip will become clear( it's a little hard to simulate the meters and such using plain text) and getting those ratings boosts' will be easy!! H5.Sparring This is basically a practice mode for you try out all your and to get familiar with moving around the ring and working on your offense or defense. Of course you have a boxer in the ring with you but really dosen't do anything except throw a punch every like 3 seconds or so( You can change what you want him to do by pausing the game and cycling through the menu. You can also choose a training mini-game after you finish sparring. Best strategy: If you are going to mix up your fighting style alot during the course of you career, I suggest you come here first to learn the mechanics of the style you are using. For puching styles learn the weaknesses and strengths of each style( Which punches are fast or slow, or have good or bad recovery times). For Blocking styles learn how to utilize each style( or the style that you will be using) to it's fullest potential( Learning how to parry punches, seeing how much damage you will take from blocking). Overall you should use this training alot depending on if your going to change your fighting style frequently throughtout your career. Even if you don't, really useful for learning your most devastating combos(I know you don't want to experiment during a real fight, do you?) and becoming the best boxer you can possibly be. ------------------------------------------------------------------------------ I.Real-Life Boxers ------------------------------------------------------------------------------ This section is a index for all the real boxers in the game. Please keep in mind that these may not be perfect because I haven't fought all of them in my career mode and I had to fight with each of the boxers and watch the movement to determine what style they were using. Boxer Name Base Style Punch Style Block Style Muhammad Ali- Smooth Judge Jab Classic Joe Frazier- Bully Hook Master Cross Evander Holyfield- Balanced Basic Classic Roy Jones Jr.- Elusive Sinister Cross Classic James Toney- Slickster Slugger Philly Shell Clavin Brock- Upright Basic Classic Floyd Patterson- Power Slugger Cross Jeff Lacy- Bully Basic Classic Bernard Hopkins- Balanced Slugger Classic Jake Lamotta- Bully Basic Cross Ray Leonard- Speed Fast Classic Ray Robinson- Smooth Basic Philly Shell Jermaine Taylor- Balanced Fast Philly Shell Winky Wright- Upright Hard Straights Classic Oscar De La Hoya- Textbook Fast Classic Marvin Hagler- Bully Slugger Cross Roberto Duran- Balanced Lethal Uppercuts Cross Arturo Gatti- Textbook Basic Classic Ricky Hatton- Bully Slugger Classic Micky Ward- Bully Slugger Classic Diego Corrales- Upright Fast Classic Juan Lazcano- Power Slugger Classic Vincente Escobedo- Balanced Basic Classic Jesus Chavez- Textbook Basic Cross Manny Pacquiao- Power Fast Classic Erik Morales- Balanced Sinister Cross Classic Marco A. Barrera- Textbook Slugger Classic ------------------------------------------------------------------------------ J.Fight Store Inventory ------------------------------------------------------------------------------ This is the listing of all the items in the fight store. J1.Trunks Solid 1-7= No Ratings Boost Warthog 1= Power 5% Warthog 2= Heart 15% Warthog 3= Chin 10% Howitzer 1= Power 5% Howitzer 2= Heart 15% Howitzer 3= Chin 10% Broadsword 1= Power 5% Broadsword 2= Heart 15% Broadsword 3= Chin 10% Hornet 1= Power 5% Hornet 2= Heart 15% Hornet 3= Chin 10% Full Auto 1= Power 5% Full Auto 2= Heart 15% Full Auto 3= Chin 10% Mustang 1= Power 5% Mustang 2= Heart 15% Mustang 3= Chin 10% Double Edged 1= Power 10% Double Edged 2= Chin 15% Double Edged 3= Chin 10% Drawers 1= Power 10% Drawers 2= Chin 15% Drawers 3= Chin 10% Tiger 1= Chin 15% Tiger 2= Chin 15% Fancy Corner 1= Speed 5% Fancy Corner 2= Stamina 10% Fancy Corner 3= Heart 10% Get Lost 1= Speed 5% Get Lost 2= Stamina 10% Get Lost 3= Power 10% Powers of 3= Speed 5% Powers of 33= Stamina 10% Powers of 333= Power 10% Dingos 1= Stamina 10% Dingos 2= Power 10% Argyle Love 1= Stamina 5% Argyle Love 2= Stamina 10% Hey Cowboy 1= Stamina 5% Hey Cowboy 2= Stamina 10% Hey Cowboy 3= Power 15% All Stars 1= Speed 10% All Stars 2= Stamina 10% All Stars 3= Power 15% The Hurricane 1= Stamina 5% The Hurricane 2= Stamina 10% The Hurricnae 3= Power 15% Twisted 1= Stamina 5% Twisted 2= Stamina 10% Twisted 3= Power 10% Ghostly 1= Stamina 5% Ghostly 2= Stamina 10% Full Throttle= Power 10% Hawaiian Fun= Cuts 10% Flame Job 1= Power 10% Flame Job 2= Stamina 10% Flame Job 3= Cuts 10% Captain Camo 1= Stamina 5% Captain Camo 2= Stamina 10% Captain Camo 3= Cuts 10% Big Money= Cuts 5% Stars N Stripes= Cuts 5% Aloha 1= Cuts 5% Aloha 2= Speed 15% Aloha 3= Cuts 15% The Cheetah 1= Speed 5% The Cheetah 2= Speed 15% Holyman 1= Speed 5% Holyman 2= Speed 15% The Panther= Stamina 15% The Vandal= Stamina 15% Memphis Bell 1= Heart 5% Memphis Bell 2= Speed 15% Memphis Bell 3= Speed 15% Assassin= Chin 20% The Axe= Chin 20% Samurai= Chin 20% The Patriot= Chin 20% Harps= Cuts 10% Spitfire 1= Heart 5% Spitfire 2= Speed 10% Spitfire 3= Speed 15% Atomic Smash 1= Heart 5% Atomic Smash 2= Speed 10% Atomic Smash 3= Speed 10% Golden Eagle= Cuts 10% Pucker Up= Stamina 15% Headhunter 1= Heart 5% Headhunter 2= Speed 10% Headhunter 3= Stamina 15% King's Crown= Heart 5% The Dragon 1= Heart 5% The Dragon 2= Heart 10% Kid Lightning 1= Chin 5% Kid Lightning 2= Power 10% Kid Lightning 3= Stamina 15% Leone 1= Chin 5% Leone 2= Power 10% Pollo Diablo 1= Chin 5% Pollo Diablo 2= Speed 10% Pollo Diablo 3= Stamina 15% Emperor 1= Chin 5% Emperor 2= Chin 10% Emperor 3= Stamina 15% Big Boy Boa 1= Chin 5% Big Boy Boa 2= Speed 10% Big Boy Boa 3= Stamina 15% Bulldog 1= Heart 10% Bulldog 2= Speed 10% X-Treme= Cuts 15% Sleepy Time= Cuts 15% Ace 1= Heart 10% Ace 2= Heart 10% The Beast 1= Chin 15% The Beast 2= Heart 15% Zen 1= Chin 15% Zen 2= Heart 15% Zen 3= Cuts 15% Barrera= Heart 15% Beat Barrera in career mode The Bronx Bull= Power 15% Beat Lamotta in career mode Chico= Stamina 15% Beat Corrales in in career mode Destroyer= Stamina 15% Beat Pacquiao in career mode El Terrible= Stamina 15% Beat Morales in career mode Executioner= Stamina 20% Beat Hopkins in career mode The Greatest= Stamina 20% Beat Ali in career mode Hands of Stone= Speed 15% Beat Duran in career mode The Hitman= Stamina 20% Beat Hatton in career mode Irish= Stamina 20% Beat Ward in career mode Jones Jr.= Speed 15% Beat Jones Jr in career mode Lazcano= Heart 15% Beat Lazcano in career mode Left Hook= Stamina 20% Beat Lacy in career mode Leonard= Stamina 15% Beat Leonard in career mode Lights Out= Power 20% Beat Toney in career mode The Real Deal= Power 20% Beat Holyfield in career mode Robinson= Heart 20% Beat Robinson in career mode Smokin= Power 20% Beat Frazier in career mode Taylor= Power 20% Beat Taylor in career mode Thunder= Heart 20% Beat Gatti in career mode Winky= Stamina 20% Beat Wright in career mode Escobedo= Chin 10% Beat Escobedo in career mode Brock= Body 10% Beat Brock in career mode Golden Boy= Agility 10% Beat De La Hoya in career mode Marvelous= Speed 20% Beat Hagler in career mode Patterson= Power 5% Beat Patterson in career mode Chavez= Power 5% Beat Chavez in in career mode The King= Body 10% Beat Rey Mo in career mode Goliath= Body 5% Big E= Body 10% Dodge 1= Cuts 15% Win Dodge Trophy Dodge 2= Cuts 15% Win Dodge Trophy Dodge 3= Body 15% Win Dodge Trophy EA Sports 1= Cuts 10% Win EA Sports Package EA Sports 2= Cuts 10% Win EA Sports Package EA Sports 3= Cuts 10% Win EA Sports Package Everlast= Cuts 10% Win Everlast Trophy Everlast 2= Cuts 10% Win Everlast Trophy Everlast 3= Cuts 10% Win Everlast Trophy Under Armour 1= Cuts 20% Win Under Armour Trophy Under Armour 2= Cuts 20% Win Under Armour Trophy Under Armour 3= Cuts 20% Win Under Armour Trophy J2.Gloves Basic Gloves(Red, Blue)= No ratings boost Pro Gloves 1= Agility 5% Pro Gloves 2= Body 10% Pro Gloves 3= Speed 20% Pro Gloves 4= Agility 10% Pro Gloves 5= Power 15% Pro Gloves 6= Body 15% Pro Gloves 7= Agility 15% Pro Gloves 8= Agility 15% Pro Gloves 9= Agility 20% Pro Gloves 10= Agility 20% V Gloves 1= Agility 15% V Gloves 2= Body 15% V Gloves 3= Agility 15% V Gloves 4= Agility 20% Dodge 1= Heart 10% Win Dodge Trophy Dodge 2= Cuts 15% Win Dodge Trophy Dodge 3= Speed 20% Win Dodge Trophy Under Armour 1= Power 10% Win Under Armour Trophy Under Armour 2= Power 10% Win Under Armour Trophy Under Armour 3= Speed 10% Win Under Armour Trophy J3.Shoes Lo-Tops 1-6= No ratings boost Lo-Pros 1= Agility 5% Lo-Pros 2= Heart 10% Lo-Pros 3= Speed 20% Lo-Pros 4= Speed 20% Lo-Pros 5= Speed 20% EA Lo-Pros 1= Agility 10% Win EA Sports Trophy EA Lo-Pros 2= Agility 10% Win EA Sports Trophy EA Lo-Pros 3= Agility 10% Win EA Sports Trophy EA Lo-Pros 4= Agility 10% Win EA Sports Trophy EA Lo-Pros 5= Body 20% Win EA Sports Trophy EA Lo-Top= Speed 10% Win EA Sports Trophy Everlast Lo-Top= Agility 15% Win Everlast Trophy Dodge Lo-Top 1= Body 10% Win Dodge Trophy Under Armour Lo-Top 1= Heart 10% Win Under Armour Trophy Mid- Tops 1= No ratings boost Mid- Tops 2= No ratings boost Mid- Tops 3= No ratings boost Mid- Tops 4= No ratings boost Mid- Tops 5= No ratings boost Mid-Pros 1= Heart 10% Mid-Pros 2= Agility 5% Mid-Pros 3= Power 15% Mid-Pros 4= Cuts 15% Mid-Pros 5= Agility 10% EA Mid-Top= Power 10% Win EA Sports Trophy Everlast Mid-Top= Heart 10% Win Everlast Trophy Dodge Mid-Top 1= Cuts 15% Win Dodge Trophy Under Armour Mid-Top 1= Chin 10% Win Under Armour Trophy Hi-Tops 1= No ratings boost Hi-Tops 2= No ratings boost Hi-Tops 3= No ratings boost Hi-Tops 4= No ratings boost Hi-Tops 5= No ratings boost Hi-Pros 1= Agility 5% Hi-Pros 2= Agility 5% Hi-Pros 3= Heart 10% Hi-Pros 4= Heart 10% Hi-Pros 5= Agility 15% EA Hi-Pros 1= Agility 10% Win EA Sports Trophy EA Hi-Pros 2= Power 15% Win EA Sports Trophy EA Hi-Pros 3= Power 15% Win EA Sports Trophy EA Hi-Pros 4= Agility 15 Win EA Sports Trophy EA Hi-Pros 5= Agility 15% Win EA Sports Trophy EA Hi-Pros 6= Agility 20% Win EA Sports Trophy EA Hi-Top 1= Power 10% Win EA Sports Trophy Everlast Hi-Top 1= Cuts 5% Win Everlast Trophy Dodge Hi-Top 1= Body 10% Win Dodge Trophy Under Armour Hi-Top 1= Agility 5% Win Under Armour Trophy
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