Fatal Frame 2: Crimson Butterfly - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Fatal Frame 2: Crimson Butterfly - Strategy Guide (Page 04).
--VILLAGE, TSUCHIHARA FRONT
As soon as you enter this area yet another ghost image will appear.
**********
!!-Vanishing Ghost: WEEPING WOMAN (~200)
This ghost is standing at the door to the Storehouse. She will appear as
soon as you enter the area, and she lingers for a few seconds. Capturing her
should be easy.
**********
After the ghost disappears an item will be left behind near the save lantern.
Pick it up and you'll get the BUTTERFLY DIARY 4 and FLOURITE 2. Before you
continue through the small gate to the back of the Storehouse, you can find a
couple of Vanishing Ghosts in the Osaka House. One of these ghosts, Man Facing
Wall, won't appear if you go to the back of the Storehouse first. To find the
first ghost, go to Osaka house and through the Entrance to the Sunken Fireplace
Room.
--OSAKA, 1F SUNKEN FIREPLACE ROOM
If you have completed the game and obtained the Sense Function, a Vanishing
Ghost will appear.
**********
!!-Vanishing Ghost: PULLED SHADOW (~1800) [Sense Function required.]
This ghost won't appear if it's your first time through the game. To trigger
it, walk slowly towards the hallway across from the Entrance. As you approach,
the ghost will appear. It's lying prone on the floor, protruding a little from
the small closet that's a few steps into the hallway. You'll have to aim down
a little bit to get the ghost in your sights, then take a shot when the Capture
Circle glows blue!
**********
There are no new items here. Proceed to the Family Altar Room.
--OSAKA, 1F FAMILY ALTAR ROOM
The ghost appears as soon as you enter here.
**********
!!-Vanishing Ghost: MAN FACING WALL (~850)
The folklorist appears in this room only if you haven't yet talked to Itsuki
in the Storehouse. He'll be standing right next to you, just switch to the
Finder and shoot!
**********
There IS a secret door in here, but you won't be able to find it until you
return to the Storehouse and talked to the boy through the window in the back.
--VILLAGE, STOREHOUSE BACK
The boy who is trapped in the Storehouse will talk to you and give you a hint
on how to find a secret passage in the Osaka House. You must find this passage
to locate the key that will free Mayu. Before you leave, you can take a
picture of the boy.
**********
!!-Vanishing Ghost: TRAPPED BOY (0)
Like the picture of Confined Mayu you took earlier, this photo is worth no
points. Your Filament stays dark, as does your Capture Circle. You will see a
Lock Circle, so use that to guide your shot. You must take this picture if you
want to complete your Spirit List.
*********
Now you can find the secret door in the Osaka House. Before you do, you can
make an optional trek out to the Cemetery to find a Vanishing Ghost that's
worth a ton of Spirit Points. If you are an avid ghost hunter, then you won't
hesitate to go after this one! If you don't feel like it, though, just enter
the Osaka House.
--VILLAGE, ALL GOD'S CEMETARY
There is a ghost lingering here.
**********
!!-Vanishing Ghost: GRAVE GIRL (~2400)
To find this ghost, simply run along the path among the tombstones. When the
ghost appearance is triggered, you will hear the characteristic heartbeat sound
and see the telltale static. Switch to the Finder and Mio will automatically
aim at this little girl who is peering between a couple of graves. Quickly hit
the shutter before the ghost disappears!
**********
There are no items here, so return to the Osaka House and go inside. You can
find more Hidden and Vanishing Ghosts before you return to the Family Altar
Room to find the secret door. Your first destination should be the Kimono Room.
--OSAKA, 1F KIMONO ROOM
Use the lantern here to SAVE THE GAME. If you completed the game before and
have the Sense Function you can find a Hidden Ghost here.
**********
!!-Hidden Ghost: WOMAN IN BOX (1000) [Sense Function required.]
Approach the open kimono box in the S end of the room and your Filament will
light up. Aim your camera into the box to find the ghost. (Like all hidden
ghosts, you won't actually SEE anything; just take your picture when the
Capture Circle turns blue.) If it's your first time through the game, you
can't capture this ghost.
**********
There's nothing else here, so return to the Fireplace Room and go all the way
down the hall to the Back Room.
--OSAKA, 1F BACK ROOM
If you have obtained the surveyor's BLOODY RING, then there will be a
cutscene ... as you enter the room. Pick up the item from on top of the pile
of cushions to get the ALARM FUNCTION (with THE "ALARM" FUNCTION file and some
TYPE-14 FILM). This item works in conjunction with the Instant Function, so
that during a Fatal Frame moment an alarm will chime in addition to the
blinking red light. If you saw the cutscene you will find another item here;
the BLOODY MEMO and the SARD stone. As soon as you have these items, ghosts
will attack you! [NOTE: If you didn't find the Bloody Ring, you won't see the
cutscene, you won't get the Memo or the Sard, and there will be NO ghost
battle. You can still get the Alarm Function though.]
**********
!!-Attacking Ghosts: WANDERER (Miyako Sudo) and UNREST IN PIECE (Masumi
Makimura)
You must fight both the surveyor and his girlfriend at the same time. This
is a very hard battle. Both ghosts are very aggressive and they like to
teleport around, ambushing you by charging through the walls. These ghosts
move very fast, especially Masumi. To make things a little easier, equip your
Slow Lens or Stun Lens and use these to give yourself a respite from their
onslaught. You must be able to aim and pan quickly to keep track of these
ghosts and get a shot of them as they rush toward you. After you hit either
ghost with a Zero Shot, it will teleport, usually appearing behind you.
Between shots, run to a better vantage point! This is easier said than done,
however, because this little room doesn't give you a lot of space to maneuver.
If you get grabbed once or twice (and you WILL get grabbed!), don't hesitate to
switch to the menu and use some Herbal Medicine. There's no substitute for
quick reflexes in this battle. Good luck!
**********
After the battle a new entry will appear in Mio's Memo book, MIYAKO'S END.
If you have beaten the game before, there will also be a Hidden Ghost here.
**********
!!-Hidden Ghost: MIYAKO SUDO (1000) [Sense Function required.]
To find the lingering image of this ghost, aim your camera at the old
charcoal brazier in the middle of the room. You can't find this ghost if it's
your first time through the game.
**********
That's all for this room. You will probably want to SAVE THE GAME in the
Kimono Room after that tough battle. After saving, return to the Fireplace
Room and go through the W door to the Big Tatami Room.
--OSAKA, 1F BIG TATAMI ROOM
The only thing in here is a Vanishing Ghost.
**********
!!-Vanishing Ghost: STARING WOMAN (~1600)
To trigger this appearance of Miyako, run around the big mosquito net, then
head back toward the door. The ghost will appear to your right, outside the
window. Turn to face it and then draw your Camera to get the shot. This ghost
persists for a while, so capturing it should be easy.
**********
Return to the Fireplace Room, then go up the stairs to the balcony and
through the door.
--OSAKA, 2F SERVANT'S ROOM/GUEST ROOMS/STUDY
There is a vanishing ghost waiting for you in here.
**********
!!-Vanishing Ghost: PEEKING KID (~1600)
To trigger the ghost's appearance, bear left when you enter and head for the
doorway between the guest rooms. As you approach the door the ghost will
appear (along with the usual heartbeat sound). The kid is above the doorway on
the right side, peering over the rafter at the top of the wall. As soon as the
Filament begins to glow, take out your camera and aim up and to the right to
find him.
**********
Continue through the doorway where you saw the ghost and you'll find a SPIRIT
ORB lying on one of pillows in the corner. There isn't anything else here, so
go back to the Fireplace Room balcony and down the stairs. Return to the
hallway and use the door at the end of the short S branch to return to the
Family Altar Room.
--OSAKA, 1F FAMILY ALTAR ROOM/DELUXE TATAMI ROOM
First check the SW corner of the room to find some TYPE-ZERO FILM lying there
on the ground. Now examine the altar in the NW corner. To unlock the secret
door, you must solve a puzzle. You will see five round discs with colored
flower petals on them; there are four discs arranged in a square, with the
fifth disc in the center. The object is to rotate the discs so that the four
petals on the inner one match the color of the petals on the outer ones at the
points where they are touching. You can only rotate the outer discs, and only
in quarter-turn clockwise steps. The catch is that whenever you rotate one of
these, the INNER disc will also rotate a quarter-turn counter-clockwise! It
sounds a lot more complicated than it really is. You can only make four
rotations before the puzzle resets. Here is the solution:
Upper Left: Rotate 3 times.
Lower Left: Rotate once.
It doesn't matter what order you select them in. After lining up the petals,
a secret door will open in the wall on the right side of the altar. This is
where the key to Mayu's cell is supposedly hidden, so go through the door!
--OSAKA, B1 PASSAGEWAY
When you reach the bottom of the stairs a vanishing ghost will appear.
**********
!!-Vanishing Ghost: SEARCHING BELOW (~500)
As you head through the tunnel at the bottom of the stairs, the ghost appears
ahead of you. He's only visible for a brief moment as he walks past, so
quickly draw your Camera and take your shot as soon as the Filament begins to
react.
**********
Now it's item-grabbing time! In the SE corner a STONE MIRROR lies in plain
sight on top of a trunk. Search the other trunk next to it to find some
TYPE-14 FILM. The third trunk in this corner has a hidden PREHNITE stone. Now
head for the chamber on the N side. The item lying on the floor is FILM REEL
7. Now search the kimono box to trigger a cutscene ... and a ghost battle!
**********
!!-Attacking Ghost: THE MOURNER
You'll have a lot of battles with this type of ghost during FF2, so you must
learn and understand its pattern well. This is the spirit of one of the
attendants of the rituals at the Hellish Abyss; its eyes have been sewn shut
because anyone who looks into the Abyss will die or go insane. It's still
blind, even in death. The ghost will stalk around aimlessly; keep it in your
sights and wait for the Shutter Moment. This occurs when the ghost leans
forward and peers around (as best it can), trying to find you. You'll get an
easy opportunity for a Zero Shot. Unfortunately, hitting the ghost will give
away your position, and it will react by striding straight for you, pinwheeling
its arms and trying to grab you. You must abandon your aim after shooting the
ghost and RUN! After lurching after you for a bit, it will stop; take aim
again and wait for the next Shutter Chance. If you don't hit the ghost while
it's peering around, it WILL eventually see you! Don't let this happen! You
can use the Blast Lens to help boost your damage and end the battle faster.
**********
After the battle a RUSTY KEY will be left behind. This is the key you were
looking for! Pick it up and return to the Family Altar Room.
--OSAKA, 1F FAMILY ALTAR ROOM/DELUXE TATAMI ROOM
When you open the door to the hallway, Miyako will attack you!
**********
!!-Attacking Ghost: WANDERER
Wanderer was the first ghost you ever battled in this game, and in this
encounter her pattern is identical. Now, however, you have had a lot of
practice fighting ghosts and you have upgraded your camera. This is an easy
battle. Use the Filament to keep track of Miyako when she teleports; wait for
her to rush you and hit her with a Zero Shot; use your Power-Up Lenses to
inflict heavy damage. You should be able to win easily.
**********
No items appear after the battle. Go back to the Kimono Room to SAVE THE
GAME, then leave Osaka House and return to the Village.
--VILLAGE, OSAKA HOUSE FRONT
Head W along the path. A Vanishing Ghost will appear as you proceed through
the village.
**********
!!-Vanishing Ghost: CRYING GIRL (~1600)
As you walk W along the path this ghost will appear inside the ruined house
on your right. Your Filament won't react, but you will see the usual static
haze...you'll also see the ghost, a girl in a red kimono, inside the house.
Draw your Camera and take aim; your Capture Circle will stay dark but you will
see a Lock Circle targeting the ghost.
**********
After capturing the ghost, go N through the village, across the Whisper
Bridge, and return to Kurosawa Mansion. Go through the side door (your
Flashlight goes out again) and down into the Underground Cellar.
--KUROSAWA, B1 UNDERGROUND CELLAR
You'll be attacked by ghosts in this room.
**********
!!-Attacking Ghosts: THE MOURNER x2
This is the same type of ghost that you fought in the cellar underneath Osaka
House, but this time there are TWO of them. Since you are in a much bigger
room, however, this shouldn't be a problem. Train your Camera on the ghosts
and wait for them to lean forward, giving you a Shutter Moment. Concentrate
your attacks on one ghost at a time. Remember that the ghost will advance on
you when you shoot it, so run away to avoid it's attack after you take your
shot. You've got plenty of room to run around here, so evasion should be easy.
**********
After the battle you can SAVE THE GAME, but you won't find any items. Go
through the door in the NW, up the stairs, and down the hallway to return to
the Cell.
--KUROSAWA, 1F CELL
Use the Rusty Key to unlock the cell...but where is Mayu?? She's gone!
She's scrawled a message into the wall, but it's in Japanese and I'm afraid I
can't tell what it says. Search the table below the message to find MAYU'S
NOTE and a picture of the WHITE-HAIRED BOY. After you grab these items there
will be a cutscene ... and you'll take control of Mayu. (At least the ghosts
have not murdered her!) As before in these scenes, all you can do is follow
the trail of crimson butterflies. After this short scene control will switch
back to Mio. Now what has Mayu gotten herself into? If you listen to Mayu's
Charm, you'll hear a new message hinting at the Connecting Corridor bridging
the Kiryu and Tachibana houses in the center of the village. This will be your
next destination.
Leave the Mansion the same way you came in. Cross the Whisper Bridge and
return to the center of the village.
--VILLAGE, KIRYU-TACHIBANA
After a short cutscene ... that plays when you approach the stairs, you'll
have a chance to capture a Vanishing Ghost.
**********
!!-Vanishing Ghost: CORRIDOR WOMAN (~900)
This is the same ghost that you saw on the Connecting Corridor a little
earlier. If you didn't capture it before, this is you second chance. After
the cutscene, simply switch to the Finder and aim upward at the bridge. [NOTE:
Even if you capture both appearances of this ghost, it only counts as one entry
in your Spirit List.]
**********
Climb the stairs and go up the little ramp in the corner to reach the side
door of Kiryu House. Go through the door.
--KIRYU, 1F SLIDING SCREEN ROOM
You can step through the door into the Projector Room and view Film Reel 7 if
you like. Then go up the stairs and through the door at the top to the
Connecting Corridor.
--KIRYU, 2F CONNECTING CORRIDOR
Try to open the door on the other side of the corridor; it's locked. You'll
have to find another way in. As you turn to leave, a ghost will attack you.
**********
!!-Attacking Ghost: BROKEN NECK WOMAN
If you didn't have a random battle with this ghost earlier in Chapter Two,
this will be your first battle with this ghost. She appears behind you as you
head back into Kiryu House. Like most ghosts, you should take aim and wait for
her to approach and take a Zero Shot when she starts her attack. The Capture
Circle will go dark as she walks toward you, then will suddenly light up
(indicating a Shutter Moment) when she gets really close and begins her attack.
When this ghost lunges for you, she stoops down quite a bit, so you must track
downward to keep her in your sights. After taking your shot, back away (or run
to the other side of the corridor, if you're already backed up as far as you
can go) before taking aim again. The ghost will keep coming for you in the
same pattern. Use of the Blast Lens will make things easier.
**********
No items are left behind. Go back through the N door into Kiryu House.
--KIRYU, 2F SLIDING SCREEN ROOM
After you come through the door, DO NOT MOVE. A Vanishing Ghost is about to
appear.
**********
!!-Vanishing Ghost: MAN IN STUDY (~800)
This ghost appears after a short delay when you return from the Connecting
Corridor. Don't move after you come through the door or you won't be able to
get a good shot. The ghost will appear on Mio's left, in front of the little
table on the other side of the paper screen. When your Filament begins to
glow, turn and aim through the holes in the screen to see the ghost. You might
have to adjust your position with the R Stick to get a good line of sight
through the holes. If you are ready for this ghost, capturing him shouldn't be
a problem
**********
When the ghost disappears, an item will be left behind. It's the FOLKLORIST
5 book and the LAZULITE 1 stone. Finding these times will cause a new entry,
A PASSAGEWAY, to appear in the Memo book. It seems there is an underground
passage connecting Kiryu House to Tachibana House; since the Connecting
Corridor is locked, you will have to find this passage if you want to follow
Mayu. Go back down the stairs and return to the Village road. Go S along the
road, then turn to the W at the intersection to find another entrance to Kiryu
House.
--VILLAGE, KIRYU HOUSE FRONT
A Vanishing Ghost appears as you walk past the house.
**********
!!-Vanishing Ghost: ENTERING MAN (~850)
This ghost appears directly ahead of you, and seems to be walking through a
big door into the Kiryu House. Quickly draw the Camera as soon as you see the
Filament begin to glow so you can capture him before he disappears through the
door.
**********
Use the lantern here to SAVE THE GAME, then go examine the door that you just
saw the ghost walk into. It's sealed shut by a powerful spirit. Use the
Camera to photograph the door and you will see a picture of a WELL. You should
remember this place, it's at the E end of the road by the Storehouse. Before
you go there, run around to the W side of Kiryu House to find a Hidden Ghost.
--VILLAGE, KIRYU HOUSE BACK
To find the Hidden Ghost here, head for the Twin Deity Monument where you
found part of the Twin Key earlier.
**********
!!-Hidden Ghost: MAN IN SHADOWS (1000)
This ghost is hidden at the place where the road bends to the W, behind the
Twin Deity Monument. Your Filament will begin to react as you approach the
spot. Take out your Camera and aim into the woods behind the statue to find
him. Your Capture Circle will turn blue when you aim at the right spot.
**********
Now go all the way to the E end of the road, to the Well beside the
Storehouse.
--VILLAGE, TSUCHIHARA FRONT
Your Filament will begin to glow as you approach the well. Use your Camera
to photograph it and you will see a picture of FACE IN THE WELL. The door to
Kiryu House is now unsealed. Go back W along the road, SAVE THE GAME at the
lantern, and go through the door. This marks the end of Chapter Five.
F. CHAPTER SIX: THE REMAINING
*****************************
Your objective during Chapter Six is to find and open the entrance to the
hidden tunnel (the 'Earth Bridge') that leads to the Tachibana House. You will
not be able to leave Kiryu House during this chapter. [NOTE: By this point you
should have been able to upgrade all the Basic Functions of your Camera to
Level 3. This advantage will be crucial in the upcoming battles.]
--KIRYU, 1F ENTRANCE
A Vanishing Ghost appears as soon as you enter the room.
**********
!!-Vanishing Ghosts: DAZED GIRL and DAZED DOLL (~1000)
There are TWO ghosts that appear at the same time. You will find many double
ghost appearances as you explore Kiryu House. These shots count as two
distinct entries in your Spirit List, but you will have to get both ghosts in
one shot for them to count. As you enter, your Filament will begin to glow.
Draw your Camera and aim at the wall ahead of you and to the right. You will
see two persons on the other side of the torn paper partition. Each one has
it's own Lock Circle. Adjust your aim so that both Lock Circles are within
your Capture Circle, then take the shot. Only one name will appear below the
photograph, but if you look in the Photo menu you will see that both ghosts
were recorded. These ghosts linger for a few seconds, so you should have ample
time to aim and get a good shot.
**********
There are no items here. Go down the short hall to the E and through the
door, into the room where you saw the two ghosts.
--KIRYU, 1F HANGING DOLL ROOM
There will be another double Vanishing Ghost as you enter here.
**********
!!-Vanishing Ghosts: FLEEING TWIN and FLEEING DOLL (~2000)
The two ghosts appear as you take your first steps into the room. They
appear in front of you and run across the room toward the door on the opposite
side. Don't run to far into the room or you'll be too close when they appear
and it will be difficult to get both spirits in one shot. If you're close to
the S wall you should be able to fit both Lock Circles within your Capture
Circle. Since these are children, you'll have to aim down a little bit.
**********
Now you can search for items. There's HERBAL MEDICINE glowing on top of the
chest of drawers. Search the cabinet next to the dresser to find TYPE-14 FILM.
That's all, so go through the door in the NW.
--KIRYU, 1F TATAMI ROOM HALLWAY
Another chance to capture the twin girls occurs when you come through the
door.
**********
!!-Vanishing Ghosts: VANISHING DOLL and VANISHING TWIN (~1500)
The ghosts appear as you walk a couple of paces down the hall. They will be
ahead of you, running away. This appearance is basically just like the last
one. Quickly draw your camera, aim down a little bit, and try to get both Lock
Circles within your Capture Circle. If you aim quickly it's not too hard.
**********
This area of the house has a number of rooms with open doorways. Don't worry
about the closed doors on your left for now. In the Regular Tatami Room, to
your right, you will find some TYPE-61 FILM glowing in the NW corner. In the
Deluxe Tatami Room, at the N end of the hallway, you will find some HERBAL
MEDICINE. After collecting these items, head through the door at the NE end of
the hallway.
--KIRYU, 1F TWINS' ROOM
Search the first dresser you see as you enter the room to find some TYPE-90
FILM. Along the N wall is a dresser with an open drawer; search there to find
some HERBAL MEDICINE. Now try to open the NW door to trigger another
appearance of the twin girls.
**********
!!-Vanishing Ghosts: SITTING TWIN and SITTING DOLL (~1200)
These ghosts appear when you try and open the door. They are stationary this
time, appearing in front of the covered mirrors on the other side of the room.
Simply turn around, draw your Camera, and take a shot!
**********
After the ghosts disappear, an item is left behind. It's the VIOLET DIARY 2
and a BLUE CRYSTAL. After collecting these, go through the NW door.
--KIRYU, 1F HALLWAY OF CONTRASTS
There is a cutscene ... when you enter the hallway, and then you must battle
the twin ghosts!
**********
!!-Attacking Ghosts: TWIN'S SPIRIT and TWIN'S DOLL
The hardest part about this battle is the fact that you have to conduct it in
a narrow hallway, which means that a lot of the time the girls will be hidden
inside the walls. While there are two ghosts, only one of them actually has
any HP. The ghosts will hang back and attack almost reluctantly; when the
attack comes it's pretty slow. All you have to do is watch for the ghost to
start walking toward you. When it begins to get close, there will be a nice
Shutter Moment, so hit the ghost with a Zero Shot. If you hit the 'doll'
ghost, it will be knocked backward but you won't cause any damage. If you hit
the 'real' ghost, then you will see the damage subtracted from its HP. How can
you tell them apart? There's only one difference, as far as I can tell: when
the 'doll' ghost closes in to attack it will raise its hands up, while the
'real' ghost does not. But by the time you see this, it's too late to do much
about it except take a Zero Shot to knock the ghost backward. Whenever you hit
one of the ghosts, it will teleport, so use the Filament to keep track of them
as they move around. When you start the battle, the 'real' ghost will be on
your left; this will help with your first shot, but after they start
teleporting you'll just have to take your shots whenever you can and hope you
hit the real one. When you defeat the 'real' ghost, both of them will
disappear. Fortunately, the Twin's Spirit has low stamina, and you should be
able to win with two good Zero Shots.
**********
Now you can explore the hallway. First go W and into the little alcove
behind the blue curtain. You'll find FILM REEL 4 lying on the ground. There's
a Vanishing Ghost that you can find here, too.
**********
!!-Vanishing Ghost: PEEPING CHILD (~3000)
To trigger the ghost appearance, switch to the Finder and aim out the window.
After a second or two, the ghost will appear, suddenly looming up and staring
at you right through the window. It's very startling. But also very easy, and
worth a ton of points! The ghost won't appear unless you switch to the Finder
first.
**********
Now go to the E end of the hall and turn S. Go through the first door that
you see, on your left.
--KIRYU, 1F DOLL ROOM
The item on the doll shelf is the DOLL MAKER NOTE 3. Grab it, then examine
the big dolls at the W end of the room. These dolls are connected to a
mechanism that will allow you to enter the tunnel leading to Tachibana House,
but you can't use it yet because some parts are missing; namely, the head and
both arms. That's nice, someone's torn them off. Take a picture of the
headless doll and you'll see the FAMILY ALTAR. This is where you must go next.
Leave the room, and go all the way around to the SW end of hallway; unlock the
door there and go through.
--KIRYU, 1F STAIRCASE-HALLWAY
Hooray, a save point! There are no items here, just go through the door at
the bottom of the stairs to return to the Tatami Room Hallway. Step around the
corner to the S and open the first door that you see, in the W wall.
--KIRYU, 1F FAMILY ALTAR ROOM
Before you start grabbing items, head for the SW corner to find a Vanishing
Ghost.
**********
!!-Vanishing Ghost: HIDDEN MAN (0)
Why this ghost is worth zero points is anybody's guess. To find him,
approach the altar. Your Filament will begin to react and you will hear the
ghost's voice. If you look carefully you'll notice there is a hole in the S
wall by the altar. Aim your camera through this hole and you'll be able to see
the ghost in the next room.
**********
When the ghost disappears you'll hear the door of the next room open. You'll
be able to go in there now. But first, check for items. The VIOLET DIARY 1 is
on the altar. Search the little table in the SE corner to find HERBAL
MEDICINE. That's all, now return to the Tatami Room Hallway and go S, then
through the next door in the W wall to enter the room where you just saw the
ghost.
--KIRYU, 1F SEALED ROOM
This is where the Doll Maker must have had his workshop. Search the shelves
with all the dangling arms and legs to find some TYPE-14 FILM. Now check the
table; you'll find DOLL MAKER NOTE 4 and a DOLOMITE stone. Picking up these
items triggers another Vanishing Ghost appearance.
**********
!!-Vanishing Ghost: DOOMED GIRL (~1000)
When you pick up the items from the table this ghost appears. It will be
standing right behind you and very close to you, but it won't move. You should
not move either, or else you will dispel the ghost. Draw your camera, then
quickly turn and aim downward to capture her before she disappears.
**********
According the note you just found, the doll parts are hidden in some boxes
somewhere in the house. Your next job is to search for these parts. Return to
the Tatami Room Hallway, then go N and W back into the Staircase-Hallway.
--KIRYU, 1F STAIRCASE-HALLWAY
The Twin ghosts will attack you again when you enter this room.
**********
!!-Attacking Ghosts: TWIN'S SPIRIT and TWIN'S DOLL
This is your second battle with the twin girls. They will attack in the same
pattern; hanging back for a while, then slowly closing in to grab you. You
have a little more room than you did in your first battle, but not much. As
before, your Filament will be invaluable in helping you keep track of the
ghosts as they hide behind the walls. When you see a ghost walking toward you,
take aim and wait for the Shutter Moment; don't worry if it's the 'real' ghost
or the 'doll' ghost, just take your shots whenever you can. Their stamina is
still low, so you should be able to win after two Zero Shots against the 'real'
girl.
**********
After the battle, SAVE THE GAME and then go upstairs to find the first piece
of the doll.
--KIRYU, 2F STAIRCASE-HALLWAY
Go down the hallway at the top of the stairs. Look down the branch on your
right and you'll see the hallway has caved in and is blocked with fallen
timbers. You'll also be able to find a Hidden Ghost.
**********
!!-Hidden Ghost: PINNED DOWN (1000)
To find the ghost, aim your Camera into the fallen wreckage in the blocked
hallway. Take your shot when the Capture Circle turns blue; you must be
standing fairly close to the fallen beams for the ghost to register.
**********
After capturing the ghost, go up the short flight of steps into the next room.
--KIRYU, 2F RAISED TATAMI ROOM
Approach the shrouded figure sitting in the middle of this room and your
Filament will begin to react.
**********
!!-Hidden Ghost: SHIVERING WOMAN (1000)
Aim at the blanketed figure sitting in the center of the room. Your Capture
Circle will turn blue. Take a shot. Easy!!
**********
After capturing the ghost, aim into the SW corner of the room and you'll see
an item lying there on the ground. It's a SPIRIT ORB. Search the shelves in
the opposite corner to find SACRED WATER. That's everything here, so continue
through the door to the N.
--KIRYU, 2F STAIRWAY ROOM
This area of the house is maze-like and confusing. Your Filament will begin
to glow as you enter here, and you'll hear a heartbeat sound. Go down the
hallway and loop around to the right to find a little dead-end that serves as a
storeroom. The ghost of the little girl, Azami, is standing in here in front
of a kimono box! Use your Camera to photograph her and you'll get the DOLL'S
RIGHT ARM and the DOLL MAKER NOTE 2. [NOTE: This photograph is worth points,
but it does NOT count on your Spirit List.] One down, two to go! Descend the
short staircase nearby and unlock the door at the end of the hall; this
connects up with a part of Kiryu house that you have been to before. Don't go
through the door, though. Turn around head back toward the door in the S,
where you came in, to find a Hidden Ghost.
**********
!!-Hidden Ghost: CORNER WOMAN (1000)
In the S branch of the hallway you will see some wooden bars in the wall,
with a room beyond. As you approach the bars, your Filament will faintly glow.
Stand at the N end of the bars and aim through into the next room; you will
want to angle your aim somewhat to the SW. Take your shot when the Capture
Circle turns blue.
*********
Now head for the red lantern and SAVE THE GAME. When you're ready, descend
the staircase to return to the first floor.
--KIRYU, 1F CLOCK HALL
As you go downstairs there is a cutscene ... and you'll have to battle a new
type of ghost when you get to the bottom.
**********
!!-Attacking Ghost: FALLEN WOMAN
This ghost is very easy to fight, if you know her pattern. The poor
creature's arm and legs seem to be broken, so all she can do is sort of squirm
toward you and try to grab your ankles. Switch to Finder Mode when you get to
the bottom of the stairs and aim down as far as you can. Wait for the ghost to
slither close. When you see her start to swing her arms up over her head,
that's the Shutter Chance! Hit her with a nice Zero Shot. After shooting the
ghost she will melt into the floor and vanish. Quit Finder Mode and start
running, because the ghost is going to drop from the sky like a screaming
sandbag and try to land on you. If you are running, then she will miss and
crash painfully to the ground; turn around, take aim, and wait for her to
wriggle toward you just like before. Sometimes this ghost can slither pretty
fast, so be ready to take your shot as soon as she begins raising her arms.
**********
After the battle, pick up the FILM REEL 3 that's lying near the staircase.
Next, search the grandfather clock to find a SPODUMENE. Unlock the SE door and
go through. You'll be back in the Tatami Room hallway. Using your map as a
guide, head S and W along the hall and back into the Staircase-Hallway (where
you can SAVE THE GAME), then go through the N door back to the Hallway of
Contrasts. [NOTE: You might have a random encounter with the Twin's Spirit and
Twin's Doll along the way.]
--KIRYU, 1F HALLWAY OF CONTRASTS
Your Filament will begin reacting as soon as you enter the hallway. Just
ahead is a door on the W wall. Open it to reveal a closet; Azami's ghost is
waiting here for you. Photograph her and you'll get the DOLL'S HEAD and DOLL
MAKER NOTE 1. Ok, there's one piece left. Go all the way around the other end
of the hall, past the Doll Room, and through the door at the very end. This
door leads to the Projector Room, where you can watch the new Film Reels that
you have gathered if you like. When you're done, go through the E door.
--KIRYU, 1F SLIDING SCREEN ROOM
The Filament reacts very strongly as you enter this place. Enter the little
closet area next to the door to find a third incarnation of Azami. Photograph
her and you'll get the DOLL'S LEFT ARM and VIOLET DIARY 3. You now have all
the parts mentioned in the Doll Maker's Notes. Go back through the Projector
Room to the Doll Room.
--KIRYU, 1F DOLL ROOM
Approach the dismembered doll and Mio will reattach the missing parts. Hm,
the darn thing still doesn't work!! If you examine it again, you'll see a
message mentioning Design Plans. Well, now you have to go look for these
plans. They are in the Sealed Room, where you saw the Doll Maker's ghost
earlier. Use your map to find a route back to this room.
--KIRYU, 1F SEALED ROOM
Approach the burnt pile of ashes in the NW corner. Your Filament will start
to glow. Take a photo of the ashes here to receive a picture of FACING TWINS,
as well as some CHARRED NOTES and DESIGN PLANS. According to these documents,
you must first activate the doll statue by 'opening its eyes', then use the two
buttons to rotate the dolls so that they are facing each other. Leave this
room, then go through the S-most door in the hallway and return to the Hanging
Doll Room.
--KIRYU, 1F HANGING DOLL ROOM
The Doll Maker will attack when you enter this room.
**********
!!-Attacking Ghost: DOLL MAKER
This poor ghost isn't much of a fighter. He will teleport around from time
to time, and will spend much of the battle just standing there looking at you.
Use the Filament to keep track of him when he teleports. His main attack is to
animate the dolls lying on the floor and send them after you. You can't hurt
these dolls with your camera. To ward off this attack, you must photograph the
Doll Maker, which will cause the dolls to drop lifeless to the ground. When he
begins the attack, he often teleports first and then becomes only dimly
visible, making it hard for you to spot him. Fortunately, he never hides
behind a wall during this attack and you should be able to locate him with the
Finder. Your See Lens will help during this battle. While animating the dolls
he is often vulnerable to a Zero Shot (but not always). Whether you get a
Shutter Chance or not you MUST shoot, because it is the only way to stop the
dolls. Sometimes, but not often, the Doll Maker will rush you in a
conventional grab attack; you should be able to interrupt this attack with a
Zero Shot. All in all the Doll Maker is not too hard; if his dolls start
wearing you down, don't forget to use some Herbal Medicine.
**********
After the battle you will get the GLASS EYES and the DOLL MAKER NOTE 5. Mio
will also make a new Memo entry, TWIN DOLL. The item on the ground is the
SWITCH FUNCTION (with THE "SWITCH" FUNCTION tutorial file and some TYPE-14
FILM) and a SPIRIT ORB. The nifty Switch Function allows you to equip up to 3
Lenses at one time, and switch between them in Finder Mode with the L1 Button.
Finally you are ready to activate the dolls in the Doll Room. Return there now.
--KIRYU, 1F DOLL ROOM
First, check the doll on the right and Mio will insert the Glass Eyes. Now
you can use the two buttons on the panel behind the dolls to rotate them so
that they are facing each other. If you look at the Design Plans you found
earlier, you'll see an explanation of what each button does. The dolls rotate
like hands on a clock. Right now each doll is at 6:00. To make them face each
other, the L doll must move to 3:00 and the R doll must move to 9:00. Each
button rotates the two dolls in different ways:
R BUTTON: Right doll 1.5 hours forward.
Left doll 1.5 hours forward.
L BUTTON: Right doll 1.5 hours backward.
Left doll 3 hours backward.
You must solve the puzzle in fewer than six moves; if you try rotating the
dolls more than six times, the puzzle will reset. The solution:
R BUTTON: Press 2 times.
L BUTTON: Press 4 times.
Hooray, at last you can use the Earth Bridge to get into the Tachibana house
... after you fight the twin girls, that is!
**********
!!-Attacking Ghosts: TWIN'S SPIRIT and TWIN'S DOLL
The ghosts appear on the pedestals right next to you. Quickly turn to the L
and shoot the 'real' ghost before you are grabbed. After that the ghosts will
teleport, and you'll have to use the Finder to locate them. Stay in the center
of the room to avoid an ambush through the walls. Just use the same tactics
that you have used with these ghosts before; wait for the Shutter Moment that
occurs as the ghosts close in, then hit with a Zero Shot (and hope you were
aiming at the 'real' ghost). Twin's Spirit has a little more stamina than she
did in the previous fights, so you will need to hit with three or four good
shots to win. But since you're in a slightly more open space than, say, the
Hallway of Contrasts, it shouldn't be too hard.
**********
After the battle you will get a PALE PURPLE CRYSTAL. Also, the cabinet
behind the dolls will open, revealing a ladder going down into darkness. Well,
you know what you must do... climb down the ladder.
--KIRYU, B1 PASSAGEWAY
You'll see a cave-in blocking the path to the W. If you search among the
boulders you can find a DIMLY GLOWING CRYSTAL; using the Finder will help you
see where the item is. Head E down the passage to trigger a cutscene ... and
end the Chapter.
G. CHAPTER SEVEN: SAE
*********************
Great, you've dropped your Camera and your Flashlight back in the tunnel.
Your goal during this Chapter is, first, to get these items back, and second,
to find your sister Mayu.
--TACHIBANA, 1F LARGE STOREROOM
The entrance to the Earth Bridge seals shut behind you, so you'll have to
find another way to go back and get your Camera and Flashlight. SAVE THE GAME
here, then search the covered boxes nearby to find a hidden SPIRIT ORB. Next
to the door HERBAL MEDICINE is lying on the floor. After grabbing the items,
go through the door.
--TACHIBANA, 1F HALLWAY OF CONTRASTS
Sae will appear when you enter the Hallway. You don't have a Camera so you
can't fight her; furthermore, one touch from Sae is lethal (just like the
Kusabi you had to run from back in Kurosawa Mansion). All you can do is run
away; ignore all the side areas for now and go through the door all the way at
the other end of the Hallway.
--TACHIBANA, 1F STAIRCASE-HALLWAY
Search along the big cart that's stored here to find some HERBAL MEDICINE.
Be sure to SAVE THE GAME, then go upstairs.
--TACHIBANA, 2F STAIRCASE-HALLWAY
A cutscene ... plays when you get to the top of the stairs. Sae is still
coming for you. Turn and run away, and Mio will automatically go through a
side door into the next area.
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