Fatal Frame 2: Crimson Butterfly - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Fatal Frame 2: Crimson Butterfly - Strategy Guide (Page 03).
--KUROSAWA, 2F COURTYARD STAIRCASE At last, a save point! If you are on your second time through the game you can find a hidden ghost here. ********** !!-Hidden Ghost: UNREQUITED (1000) [Sense Function required] Stand next to the save point, and if you have the Sense Function your Filament will react. To find the ghost, simply aim up at the rooftops and your Capture Circle will turn blue. ********** After saving, go through the door to the next area. --KUROSAWA, 2F GUEST ROOM HALLWAY The first door you see is locked. Just go down the hall and through the door at the end. --KUROSAWA, 2F GUEST ROOM Search the dresser by the door to find TYPE-61 FILM, then check the bookcase in the corner to find the FOLKLORIST 3 book. That's all you can get here, so go through the N door. --KUROSAWA, 2F FLICKERING ROOM This eerie room is lit by a flickering lamp (thus the name). Search the dried flowers hanging on the wall by the door to find HERBAL MEDICINE. More HERBAL MEDICINE is hidden in the dresser at the other end of the room. The door in the NW corner has a lock with a Diamond Stack pattern. Take a picture of the door and you'll see a BLOODY WALL. Remember this place? It was in the hallway where you fought Limbo Man and Limbo Woman. You will have to run past that terrible invincible ghost to get back there. Go back through the Guest Room and Hallway to the Courtyard and SAVE THE GAME (pay no heed to the voices you hear along the way). Then go down the stairs and back into the Great Hall; keep running so you aren't killed by the big ghost; don't try to cut across the center, just stay close to the walls. Go through the W door. --KUROSAWA, 1F DIRT-FLOOR PASSAGEWAY Some vanishing ghosts will appear as you make your way to the door with the bloody handprints. ********** !!-Vanishing Ghost: FLEEING VILLAGER (~600) This guy appears as you round the first corner; he will be right in front of you and quickly turn to run away. You must take your picture very quickly, before he turns and runs, or it won't count. This ghost is hard to capture. ********** Before you go on, switch to the fast Type-61 Film. Another pair of ghosts appears as you approach the branch to the S. ********** !!-Vanishing Ghost: DRAGGER & DRAGGEE (~600) When you near the corner where the hallway branches to the S, this ghost will appear. Before you aim, run forward a few steps so you can see down the hall, then take your shot. If this is your first time through the game, your Capture Circle may not be large enough yet to fit both ghosts in one shot. If you have fast film loaded, you can try taking a picture of one ghost, then the other. Or you can just worry about capturing one of them and concentrate on the next one when you replay the game. This ghost will linger a bit longer than the last one, so you should have time to capture it without too much trouble. ********** When you get to the end of the S branch of the hallway the door there will open for you automatically, as if the spirits were there waiting for you. This can't be good. Go through the door. --KUROSAWA, 1F BLOODSTAINED ROOM You will have a tough battle in this macabre room. First, pick up the item in the middle of the floor; it's the BLAST LENS (along with THE "BLAST" LENS tutorial file and some TYPE-14 FILM). Immediately equip this Lens for use in the upcoming battle. (NOTE: The Blast Lens requires 2 units of Spirit Power. You should have made at least one upgrade to your Accumulation by now; if not, you won't be able to use this Lens!) If you search the dresser in the NW corner you can find HERBAL MEDICINE. When you are ready, take a picture of the swinging door in the NE. The door will slam shut and the battle will immediately begin. ********** !!-Attacking Ghosts: LIMBO MAN & LIMBO WOMAN This is the most difficult battle yet by far, mostly because of the tiny space you have to fight in. Both ghosts will attack you at once. You have fought each of these ghosts separately before so you know their patterns. Limbo Man will bend over when he attacks, so you have to adjust your aim to get the Zero Shot. Limbo Woman can teleport and come at you from behind. You should try to take out Limbo Woman first if you can, but don't forget to keep your eye on Limbo Man and take a Zero Shot on him whenever you get the chance. The Blast Lens is most effective on Limbo Man because he can't teleport, so save it for him. You will probably get grabbed once or twice in this battle; if this happens, run away to the other side of the room and use a healing item. Don't let your health get too low; although you should have a Stone Mirror (which will replenish your health one time if you run out) you will want to conserve this item. ********** Whew! That was a tough fight! When it's over, you will get the DIAMOND STACK KEY. You can go back and unlock the door in the Flickering Room now, but you'll have to run past the invincible ghost once more to get there. --KUROSAWA, 1F DIRT-FLOOR PASSAGEWAY Just outside the Bloodstained Room you will see a blue dot on the floor. Grab it to get the FAINTLY GLOWING CRYSTAL and a valuable SPIRIT ORB. (Don't forget to use these Orbs and upgrade your Camera!!) Go back through the door at the N end of the passage, run past the invincible ghost, and SAVE THE GAME in the 2F Courtyard. Go through the S door and down the hallway to the Guest Room. --KUROSAWA, 2F GUEST ROOM A vanishing ghost will appear when you come back to this room. ********** !!-Vanishing Ghost: TURNS HEAD (~600) The folklorist's ghost will appear by the bookcase in the corner when you enter. Take a picture of him as he turns to look at you. ********** When the ghost vanishes, an item will be left behind. You will see a cutscene when you pick it up ... and you will get the FOLKLORIST 4 book. Also, Mio will make new entries in the Memo book: SECRET SITE and FOLKLORIST. Also, your Lost Village memo will be updated to become the ALL GOD'S VILLAGE memo. When you've checked out all this stuff, go through the N door back to the Flickering Room. --KUROSAWA, 2F FLICKERING ROOM As you head for the locked door a ghost will appear on the floor. It won't move or do anything and you can't capture it ... yet. Just unlock the door and go to the next room. --KUROSAWA, 2F DOLL STAND ROOM There is a cutscene as you enter ... and you will finally be reunited with Mayu! You have made it to the end of Chapter Three! D. CHAPTER FOUR: FORBIDDEN RITUAL ********************************* Your goal during Chapter Four is try and find a way to escape from Kurosawa Mansion. --KUROSAWA, 2F DOLL STAND ROOM Check the place where you found Mayu. You will get BUTTERFLY DIARY 1 and a picture of WARPED TWINS. There are some shelves decorated with dolls here; that's nice, some of the their heads have been broken off. Your Filament will react when you approach this shelf; use your camera photograph it and in your picture the dolls will have been rearranged. Hm... All you can do for now is return to the Flickering Room. --KUROSAWA, 2F FLICKERING ROOM As you cross the room the ghost you saw earlier will reappear, but this time she will attack you. ********** !!-Attacking Ghost: WOMAN IN BOX You have fought this ghost before. Run past her when she appears so that when the battle starts you are behind her. Having Mayu with you actually makes the battles easier because the ghosts will often attack her instead of you, making it easy to get a Zero Shot. Mayu seems to have a LOT of health, so don't worry if the ghost manages to grab her (but try not to let this happen). Woman in Box attacks with the same pattern as before. When she is slumped over you can't hurt her. Keep a steady aim on her and wait for the Shutter Moment. Sometimes she will stand up and make rush for you (or Mayu); you should be able to hit her easily as she closes in. You will probably use four Zero Shots to end this battle. ********** After the battle you will get the TWIN DOLL HEADS. Creepy. Take these heads back to the Doll Shelf Room. --KUROSAWA, 1F DOLL STAND ROOM If you check the doll shelf now, you can insert the heads that you found into the headless dolls. This activates a puzzle. The object is to rearrange the dolls so that the two red ones are on the wooden platforms in the center of the top shelf. Basically this works like a sliding-block puzzle. There is one empty position on the shelf, and if you select a doll adjacent to the empty spot it will move there. You have 60 seconds to complete this puzzle, but you can retry it as many times as you like. It's a fairly simple puzzle, but I will describe the solution. First, arrange the dolls in lower left corner so that the two red dolls are adjacent and you have an empty space in the second column. Now you can march the dolls up the second column, sort of like a conveyor belt, until they are at the top. Simple, right? If you are totally stuck and can't figure this one out... ----- The dolls are basically arranged in a 4 x 4 grid. You can only move the dolls that have heads, so some of the positions on the grid are unusable. Let's number the positions, like so: X 2 3 X The positions marked X have headless dolls that you can't move. X 6 7 8 The red dolls start a positions 13 & 15. 9 10 11 X You must get the red dolls into positions 2 & 3. 13 14 15 16 Position 11 is empty when you start the puzzle. To solve, select the dolls in this order: 10, 14, 13 (now the red dolls are adjacent), 9, 10, 14, 15, 11, 7, 6, 10, 14, 15, 11, 7, 3, 2, 6, 10, 11, 7, 3, 2, 6. ----- When you have solved the puzzle, a secret drawer will open and you will get the BUTTERFLY KEY. This opens a door way back in the entrance hall of the mansion, so that will be your next destination. Before you leave this room, though, you can find a hidden ghost. ********** !!-Hidden Ghost: DOLL STAND SHADOW (1000) You can only find this ghost after you have solved the Doll Stand puzzle. Aim your camera to the shadows on the right side of the doll stand to find it. ********** After collecting this ghost, go back through the Flickering Room to the Guest Room. --KUROSAWA, 2F GUEST ROOM A new item has appeared here on the table; the KUROSAWA HOUSE MAP and the FOLKLORIST 6 book. The map seems to show the way to an exit, but it's not much use now. If you are replaying the game and have the Sense Function, there are also two ghosts you can find here. You can't find these ghosts if it's your first time through the game. ********** !!-Vanishing Ghost: HANGING HAND (~400) [Sense Function required] This ghost is not on a timer, but if you get too close it will disappear. It's easy to spot; a pale, naked arm hanging out of the big round window. Don't approach it, just take out the camera and shoot it! ********** After capturing Hanging Hand, remain in Finder Mode and move toward the round window to find another ghost. ********** !!-Vanishing Ghost: NO ESCAPE (~1200) [Sense Function required] When you approach the window after capturing the dangling arm, an image of Limbo Woman will suddenly drop upside-down from the ceiling! She will hang there in front of the window for a second before she disappears. If you are already in Finder Mode this will be an easy capture. ********** Now head out the NE door into the hallway. --KUROSAWA, 2F GUEST ROOM HALLWAY A vanishing ghost will appear as you go down the hall. ********** !!-Vanishing Ghost: TALKING MAN (~800) As you round the corner on the hallway a ghost will appear in front of you. This one is easy, just switch to the camera and take a shot. ********** Continue on to the Courtyard. --KUROSAWA, 2F COURTYARD STAIRCASE Use the lantern to SAVE THE GAME, then head down the stairs to trigger a vanishing ghost appearance. ********** !!-Vanishing Ghost: CALLING MAN (~900) When you reach the first landing, a ghost will appear behind you at the top of the stairs. Quickly turn around and switch to the Finder. Mio will automatically aim up at the ghost. Don't worry if Mayu is in the shot, she won't spoil it. ********** After capturing the ghost, go down the stairs to the first floor. --KUROSAWA, 1F COURTYARD STAIRCASE There is a hidden ghost here that you can find. ********** !!-Hidden Ghost: GARDEN WOMAN (1000) When you get to the bottom of the stairs, your filament will react as you near the door. Draw out your camera and aim into the garden, near the stone lantern, to find this ghost. ********** Before going through the door, run to the NE end of the walkway and search the alcove there. The dirty cloth covering the dragon statue here is gone and you will be able to find a new piece of equipment for your camera, the EVADE FUNCTION (along with THE "EVADE" FUNTION tutorial file and some TYPE-14 FILM.) This nifty device will allow you to escape a ghost's grasp by using the flash on your camera if you mash the X Button when you are attacked. It doesn't always work, but when it does you will escape without taking any damage. Nice! Now go through the door and back into the Great Hall --KUROSAWA, 1F GREAT HALL There will be a cutscene when you enter ... and it will be safe to walk around here now; the invincible spirit is gone. The room is now splattered with bloodstains, yikes. There is a door in the NW corner that you haven't been through yet, so go there now. --KUROSAWA, 1F STOREROOM If you captured all four images of the surveyor, Masumi Makimura, earlier in Chapter Two and received the Village Report 5, then there will be a vanishing ghost and an item in this closet. ********** !!-Vanishing Ghost: EXHAUSTED MAN (~1200) He is slumped against the E wall, just take out your camera and photograph him before he vanishes. ********** After the ghost disappears you will find a BLOODY RING. You'll find out what this is for later, just carry it with you for now. Return to the Great Hall and exit through the W door. --KUROSAWA, 1F DIRT-FLOOR PASSAGEWAY When you enter the passage you will be attacked by Limbo Man. ********** !!-Attacking Ghost: LIMBO MAN This battle is much like your earlier encounter with this ghost that you had here during Chapter Three. There are two important differences, though. First, Limbo Man has a lot more HP. Second, Mayu is with you. When the battle starts, run away so that Mayu is between you and the ghost. Then take aim and wait for Limbo Man to go after your sister. It's cruel to use her as bait like this, but when he attacks her you should be able to get a Zero Shot quite easily. Since Limbo Man has more health than before you will probably need six or seven good Zero Shots to win. ********** After the battle a SPIRIT ORB will be left behind. Grab it and go through the door at the E end of the passage to the Antechamber. There's nothing new here, so take the NE door back to the Entrance. --KUROSAWA, 1F ENTRANCE There are three Vanishing Ghosts that can appear in this room. Of the three, Curtain Shadow will always appear. The other two ghosts, Hopes for Ritual and Behind Cloth, are mutually exclusive however. If you trigger Hopes for Ritual, Behind Cloth will not appear, and vice versa. You will have to choose which ghost to capture now, and then get the other one the next time you play the game. If you want to capture Hopes for Ritual, then use the Butterfly Key to open the locked door before you do anything else. If you want to capture Behind Cloth, then don't unlock the door yet and head to the S end of the room first. ********** !!-Vanishing Ghost: HOPES FOR RITUAL (~650) As soon as you try using the key to unlock the door at the N end of the hallway this ghost will appear. Quickly turn to your right so you are facing down the hall, then switch to the Finder and shoot before he disappears. He doesn't stay long, so you must act fast! ********** Head S along the hall to trigger the next ghost. This ghost always appears. ********** !!-Vanishing Ghost: CURTAIN SHADOW (~750) It will appear when you are about halfway down the hallway. Your filament will not glow at all; you will know to take out your camera when the screen becomes hazy with static. Aim straight ahead at the curtain and you will see someone walking by on the other side. Your Capture Circle will NOT turn blue, but you will see a Lock Circle targeting the ghost. ********** If you didn't capture Hopes for Ritual, you can make Behind Cloth appear by trying to open the front door of the mansion. As noted above, if you trigger this ghost than Hopes for Ritual won't materialize. ********** !!-Vanishing Ghost: BEHIND CLOTH (~800) Before you try the door, wait for Mayu to catch up with you. If she walks through the area where the ghost appears she can obstruct your shot. The ghost will appear directly behind you, so immediately after checking the door turn around and start aiming. ********** There are no items here, so go back to the N end of the hallway and use the Butterfly Key to open the locked door on the right. --KUROSAWA, 1F STORAGE ROOM There is a door in the S end of the room. Approach this door to trigger a ghost appearance. ********** !!-Vanishing Ghost: CHILD AT DOOR (~600) As you near the S door it will suddenly open! A child's ghost will peek through the door. Even if all you can see is his hand, you should still be able to get a valid photo. Just aim at the door when it opens and wait for the Capture Circle to turn blue. ********** You will see an item in the other room beyond the open door, but don't go after it just yet. If you examine the front of the clock you will find some SACRED WATER. Then search the dresser to find HERBAL MEDICINE. If you look up at the ceiling you will see an item stuck up there among some broken planks. How can you get it? Go upstairs to get a closer look. --KUROSAWA, 2F PARTITION SCREEN ROOM As you walk past the screens a ghost will appear. ********** !!-Vanishing Ghost: PEEKING CHILD (~800) This ghost will appear on your left, between two of the screens. He's crouched down, looking through a hole in the floor. You'll have to aim downward to capture him, but since he lingers for a second or two this one should be easy to get. ********** Examine the place where the ghost appeared and you will see a hole in the floor. There's the item that you saw stuck in the ceiling of the Storage Room, but you still can't get it quite yet. Before you go back downstairs, search the box between two partitions to find some TYPE-14 FILM. At the top of the stairs is a dresser; search it thoroughly to find the CEREMONY MASTER'S NOTE 3. Now go back downstairs. [NOTE: There is a door at the S end of this room; it's unlocked, but we'll return and explore it later.] --KUROSAWA, 1F STORAGE ROOM As you come down the stairs a child's ball will fall through the hole in the ceiling. Did the ghost drop this?? Pick up the CRIMSON BALL and go back upstairs. --KUROSAWA, 2F PARTITION SCREEN ROOM Go back to the hole in the floor and examine it. Mio will drop the ball through the hole, dislodging the item that was stuck there. Now you can go back downstairs and see what it is! --KUROSAWA, 1F STORAGE ROOM It's a key, the DIAMOND LINK KEY. Hm, you haven't seen a door with this lock on it yet. To find the door, head through the open door in the S. [NOTE: There are some vanishing ghosts in the next area that are VERY difficult to capture. If you are determined to capture all the ghosts (a laudable goal!), you will be wise to make a trek back to the Courtyard Staircase and SAVE THE GAME so that you can have another chance at capturing these ghosts if you fail on the first try.] --KUROSAWA, 1F CLOTH HALLWAY This hallway is hung with tattered banners. The first vanishing ghost will appear as soon as you enter. ********** !!-Vanishing Ghost: FADING CHILD (~400) This kid appears just in front of you and runs down the hallway. You have only a split-second to take out the camera and capture him before the banner obscures him. This one is pretty hard, but there's another even harder ghost appearance coming up soon. ********** There is TYPE-14 FILM lying nearby in the corner. Grab it and continue down the hallway. You'll see a pair of double doors on the left, but they are locked. When you pass by these doors another vanishing ghost will appear. ********** !!-Vanishing Ghost: CUT-IN CHILD (~600) Ok, they don't get any harder than this. The ghost runs very fast across the hallway. He will emerge from the right-hand or S wall and run through the N wall. To capture this ghost, you must be in Finder Mode when it appears because you won't even have time to draw your camera before it is gone. Switch to the Finder when you reach the double doors. Stand against the N wall and aim DOWN at the bottom part of the S wall. Using the R Stick, slowly begin moving E, always hugging the N wall, and with your finger hovering over the shutter button. You will hear a heartbeat just before the ghost appears; it will come flying out of the S wall and run right through you in the blink of an eye. To insure that you get a good shot, watch the Capture Circle and be ready to take your shot when it turns blue. This one is very very hard, so good luck! ********** You can't open the double doors right now, so to the W end of the hallway. Use the Diamond Link key to unlock the door here and go through. --KUROSAWA, 1F WAREHOUSE A vanishing ghost will appear as soon as you enter. ********** !!-Vanishing Ghost: WAREHOUSE CHECKER (~500) After you enter the room, the ghost will appear and go through the nearby doors on your right (that's MIO'S right). This one moves slowly, so it should be easy for you to capture it as it goes through the doorway. ********** There are no items here. Follow the ghost through the doorway; another ghost will appear when you step through. --KUROSAWA, 1F CELL ********** !!-Vanishing Ghost: CAPTIVE MAN (~750) This ghost appears inside the cell. To capture him, draw out your camera and aim through the wooden bars. You might have to maneuver a little bit with the R Stick to get a clean shot; don't hit the shutter until the Capture Circle turns blue! ********** After capturing the ghost, check the cell door and you will see that it is fastened with two padlocks. One lock has a 'Light' symbol and the other has a 'Shadow' symbol. Your next job is to find the keys for these locks so you can enter the cell. Nearby on the ground is the FOLKLORIST 8 book. When you read this book, Mio will make a Memo book entry about THE CAVE. Now let's search for the two keys. Return to the Warehouse and go N down the hallway. --KUROSAWA, 1F WAREHOUSE HALLWAY As you enter the hall you will see a dark nook on the right. Search among the urns there to find TYPE-61 FILM. As you continue down the hallway to the N, a vanishing ghost will appear. ********** !!-Vanishing Ghost: CLINGING SHADOW (~800) This ghost is a little different than the other vanishers. When you leave the dark nook and go N down the hallway, Mayu will lag behind (as usual). When she emerges from the nook, the ghost will come out and grab at her (there's a short cutscene when this happens...). Turn around and take a picture of the ghost while it's wrestling with Mayu. This ghost only appears if Mayu is lagging behind, so if it doesn't show, go back to the S end of the hall, then run N and try again. ********** Now go to the end of the hallway and through the door at the bottom of the stairs. --KUROSAWA, UNDERGROUND CELLAR There is a save point in here; but before you can use it you must defeat a hostile ghost. ********** !!-Attacking Ghost: VIELED PRIEST This ghost will appear many times in the course of the game. The Veiled Priest has a variety of attacks, but all of them can be interrupted with a Zero Shot. Keep your camera trained on the ghost, using the Filament to track him if he disappears behind a wall. When the ghost raises his staff, he's about to attack; this is when the Shutter Moment will occur. His simplest attack is to approach you and try to hit you with the staff. But he can also use his staff to launch a ranged attack; this can be a group of blue wisps or a floating skull. Whatever the attack form, the ghost must pause and raise his staff first, so watch for this and be ready to spoil the attack with a Zero Shot. If you can't spoil the attack, stop aiming and run; the wisps and floating skulls will disappear after chasing you around for a little bit. Fortunately the ranged attacks don't cause much damage. Sometimes the Veiled Priest will swoop quickly from side to side; use the Square Button to accelerate your aim so that you can keep up with him, because when he reaches the end of his swoop there will be a brief Shutter Moment. Use these moments to your advantage! This ghost can teleport as well, so if your Filament goes dark, quickly pan around to find his new location. If you can adapt to this ghost's patterns he shouldn't be too hard; the ghost has a fair amount of HP, and you will probably need five or six Zero Shots to win. You can make things easier by using the Blast Lens. ********** After the battle a SPIRIT ORB will be left behind. Grab it, then use the lantern to SAVE THE GAME. At the stop of the stairs near the save lantern is a locked door marked with a Hammer symbol; this door leads outside...but you can't open it yet. First you must open the locked cell. Return to the Warehouse and take the E door back to the Cloth Hallway. --KUROSAWA, 1F CLOTH HALLWAY A vanishing ghost will appear in this hall. ********** !!-Vanishing Ghost: RITUAL PUSHER (~700) The ghost appears as you approach the double doors. He lingers for a while before walking through the doors. This one is pretty easy to capture. ********** Follow the ghost through the doors, which are now unlocked. --KUROSAWA, 1F FAMILY ALTAR ROOM The Veiled Priest will attack you again when you enter the room. ********** !!-Attacking Ghost: VEILED PRIEST Use the same strategy as you did in the Underground Cellar. Wait for the ghost to raise his staff in preparation to attack and hit him with the Zero Shot. The Blast Lens will help boost your damage, so don't hesitate to use it. This battle is pretty much exactly the same as the one you just had. ********** After the battle you will find CEREMONY MASTER'S NOTE 1 in front of the altar. If you head into the NE alcove you will barely see an item glowing among the lamps, near the floor; it is CEREMONY MASTER'S NOTE 4. Finally, you can find HERBAL MEDICINE at the end of the opposite alcove, in the NW. There are lots of stairs leading out of this room, going both up AND down. Each path will lead you to one of the keys that you need to unlock the cell. Let's start by going down the stairs in the SE corner and through the door at the bottom. --KUROSAWA, 1F CONNECTING CORRIDOR At the end of a short passage are stairs leading back up. A pair of walkways leads to the N, each ending in a door. Go down the E walkway and you'll see there are panels in the floor in front of each doorway. To unlock the doors, both panels must be depressed at the same time, so Mayu will stay behind while you run back and go down the other walkway and stand on the other panel. The doors will unlock and Mio and Mayu will automatically go through into the next room. --KUROSAWA, 1F LATTICE ROOM A ghost appears as soon as you enter. ********** !!-Vanishing Ghost: WAITING PRIEST (~900) This stationary ghost appears nearby the moment that you enter the room, so simply switch to the Finder and take his picture! ********** You can then use the lantern here to SAVE THE GAME. In the place where the ghost appeared you will find the SHADOW KEY. All right! There's one key left to find. Before going back, go through the double doors to the N. --KUROSAWA, 1F ROPE TEMPLE This ominous room has a locked door opposite from where you entered marked with a Butterfly design. You won't find this key for quite a while. If you check the altar in the center of the room you will find CEREMONY MASTER'S NOTE 5. There's nothing else here, so head back the way you came. Use the W passage to return to the Family Altar Room and fill out your map. --KUROSAWA, 1F FAMILY ALTAR ROOM Just inside the door, at the bottom of the W stairs, you will find some SPIRIT WATER. A new item has appeared in front of the double doors; it's a GLOWING RED CRYSTAL and a SPIRIT ORB. Don't go through the doors yet, first go UP the stairs in the SW corner. --KUROSAWA, 2F MEDITATION ROOM There's an item on the floor here; grab it to get the SEE LENS (along with THE "SEE" LENS tutorial file and some TYPE-14 FILM). When you hit a ghost with this lens, it will light up and be easier to track. The item on the little altar is the BUTTERFLY DIARY 3. You'll also notice a panel on the floor here similar to the ones in the Connecting Corridor. It unlocks the door in the W wall. Lead Mayu over the panel and she will stand there so you can go through the door. --KUROSAWA, 2F MASTER'S ROOM You will be in a tiny closet that looks into the Master's Room through a wooden lattice. Approach the lattice to trigger a vanishing ghost appearance. ********** !!-Vanishing Ghost: SPEAKING MAN (~600) This ghost stays for a while so he should be easy to capture. To see him, run all the way up to the lattice and aim through it to the right. You might have to maneuver with the R Stick to get a good angle. When the Capture Circle turns blue, take your shot. ********** Don't leave before the ghost finishes speaking. When he's done you will hear the sound of something opening in the room on the other side of the lattice. That's all you can do here. Don't forget to grab the BUTTERFLY DIARY 2 that's on the floor before you leave. To find the room that you saw, return to the Family Altar Room and back out into the Cloth Hallway. Go W to the Storage Room and up the stairs, through the door by the place where you dropped the Crimson Ball. --KUROSAWA, 2F MASTER'S ROOM The Veiled Priest will probably attack you again as you enter here. This battle doesn't always happen. ********** !!-Attacking Ghost: VEILED PRIEST Use the same tactics that have in your last two battles with this guy. Wait for him to attack, then blast him with a Zero Shot. Heck, why not use the Blast Lens and really make it hurt. If he goes after Mayu, so much the better; it makes getting a Zero Shot even easier. You should be able to defeat him with little trouble. ********** After you defeat the priest he will leave behind a SPIRIT ORB. On the cushion behind the pillar in the center of the room is the CEREMONY MASTER'S NOTE 2. The door in the NW corner leads back into the Guest Room hallway that you were in earlier; go ahead and unlock it, but don't go through. Now check around the sides of the pillar. You will find five books: CRIMSON WING TOME, TABOO TOME, TWIN TOME, DISASTER TOME, and RITUAL TOME. Each book has a word highlighted in red. Got all five books? Then check the sixth side of the pillar, where you see the statue. This is the panel that opened when you were behind the lattice earlier. There are five slots here for you to put the five books that you found in. Use the Circle Button to read the note over the five slots; it has five words highlighted in red too, matching the five words from the books. You must put the books in the slots in the same order as the five words on the note. Simple! The order is: 1 >> CRIMSON WING TOME 2 >> TABOO TOME 3 >> TWIN TOME 4 >> DISASTER TOME 5 >> RITUAL TOME When you have placed all five books, you will receive the LIGHT KEY. Sweet! Now you have both keys to the cell. Return to the Partition Screen Room (through the N door). --KUROSAWA, 2F PARTITION SCREEN ROOM A Man in Dark will attack as you proceed through this room. ********** !!-Attacking Ghost: MAN IN DARK As you reach the top of the stairs the ghost will appear behind you, near the hole in the floor that you dropped the Crimson Ball through. Because of the many partitions, you might have to maneuver a bit with the R Stick to get a good line of sight. Otherwise you should have no problem dealing with this weak ghost. ********** The ghost leaves behind no items. Go downstairs and head down the Cloth Hallway. --KUROSAWA, 1F CLOTH HALLWAY Man in Dark comes for you again in this hallway. ********** !!-Attacking Ghost: MAN IN DARK The ghost will appear as you near the end of the hallway. This battle is complicated by the fact that the many tattered banners hanging down in your face can obstruct your shots. When the ghost appears, don't switch to the camera right away. Take a few steps toward the ghost to bait him into chasing after you, then run back to the area by the double doors, where there are no banners. Wait for the ghost to come to you and let him have it! ********** Again, no items are left after this battle. Just go through the Warehouse Room and back to the Cell. --KUROSAWA, 1F CELL Use the Light and Shadow Keys to unlock the cell door. The first thing to do in here is head for the bookshelves in the corner to trigger a ghost appearance. ********** !!-Vanishing Ghost: RITUAL RESEARCHER (~550) This ghost appears in the little nook formed by bookshelves in the corner. Run into the nook to capture him. ********** Search the place where the ghost appeared and you will find the HAMMER KEY and the OSAKA HOUSE MAP. Continue searching the shelves along the S wall to find the books FOLKLORIST 9 and FOLKLORIST 10. Finding these books prompts Mio to make some new entries in the Memo book: TWIN SHRINE MAIDENS, THE HELLISH ABYSS, and ONE REMAINED. Before leaving the cell, look by the door to find some TYPE-90 FILM. As you make your way out, there will be a cutscene ... and Mayu will become trapped! Great. On this happy note, the Chapter comes to a close. E. CHAPTER FIVE: THE SACRIFICE ****************************** Your goal is to find a key to the cell that Mayu is trapped in. According to the map that you found, the key is located all the way back in the Osaka House. Sheet! Fortunately, you now have the Hammer Key, which will allow you to leave the Kurosawa Mansion. --KUROSAWA, 1F WAREHOUSE Before you leave, you can take a picture of your imprisoned sister. ********** !!-Vanishing Ghost: CONFINED MAYU (0) Ok, technically it's not a vanishing ghost. Throughout FF2 you will have chances to take pictures of Mayu that count toward completing your Spirit List. Usually, these pictures aren't worth any points (but compare the picture "2nd Floor Mayu" that you took during Chapter Three; that one WAS worth points). Mayu does not cause your Filament to react, nor will you Capture Circle light up when you aim at her. If you don't take this picture now you won't get another chance later; thus I classify it as a vanishing ghost. Just snap her through the window of the cell, using the Lock Circle as a guide. ********** If you want to complete your spirit list, and IF it is your second or more time through the game, you should now take a trip back through the mansion to the 1F Storeroom to find a hidden ghost (the Storeroom is that tiny room where you found the Bloody Ring NW of the Grand Hall; use your map to trace a path back there.) If you haven't beaten the game yet and don't have the Sense Function, you WILL NOT be able to find this ghost. [NOTE: If you return to the Family Altar Room you will have a battle with a new type of ghosts: the Children Playing Tag. This encounter is completely optional and you won't get any items for it. There are other chances to fight these ghosts later on, so I recommend skipping the battle for now. But if you feel like stocking up on more Spirit Points, then by all means go ahead and fight them!] --KUROSAWA, 1F STOREROOM (Optional) ********** !!-Hidden Ghost: MASUMI MAKIMURA (1000) [Sense Function required] It's the lingering spirit of the geological surveyor. This ghost is in the back of the storeroom; you'll have to aim down a little bit to get your Capture Circle to turn blue. ********** Return to the 1F Warehouse, go down the stairs, and through the door to the Underground Cellar. --KUROSAWA, UNDERGROUND CELLAR You must survive a ghost battle to pass through this room. ********** !!-Attacking Ghost: WOMAN IN BOX The ghost will emerge from the well... You have fought this ghost before and should be able to get an easy win. Just keep aiming and wait for the Shutter Moment. When the ghost charges you, you should have plenty of time to hit it with a Zero Shot. ********** After the battle a SPIRIT ORB will be left behind, near the well. Now is a good time to SAVE THE GAME! Then head upstairs and use the Hammer Key to unlock the door. --KUROSAWA, 1F GROUNDS As you leave the mansion your flashlight will begin working again. What a relief! Whenever you return here, however, it will go out again. Now head through the village and make your way to the Osaka House. You encounter several vanishing ghosts on the way. [NOTE: As you pass by the Whisper Bridge, you may have random battles with Sunken Woman; these battles are not guaranteed.] --VILLAGE, KIRYU-TACHIBANA A vanishing ghost appears as you proceed through the town. ********** !!-Vanishing Ghost: CORRIDOR WOMAN (~1100) As you climb the steps, this ghost will appear in the breezeway between the 2nd floors of the Kiryu and Tachibana houses. When the ghost appears your filament won't react, but you will see a static haze blurring the screen. The breezeway is directly over the stairs, so don't try to aim from there or all you will be able to see is the underside of the corridor. When the ghost appears, don't stop running until you get to the wall ahead of you; then, very quickly turn and aim upward at the breezeway. The ghost will be almost all the way across, but you should still see a Lock Circle. Use this to guide your shot, because your Capture Circle will NOT turn blue. You'll know if your shot was successful if the ghost's name appears below the picture (as usual). If you missed, then don't worry; unlike every other vanishing ghost in the game there is another and easier chance to capture this ghost a little later on. ********** Continue along the path. --VILLAGE, OSAKA-TACHIBANA As you round the corner to head E along the road another vanishing ghost appears. ********** !!-Vanishing Ghost: LURED WOMAN (~200) The ghost appears on the road as you emerge from between the Kiryu and Tachibana houses. It's to the E, and a good distance ahead of you. Simply switch to the Finder and shoot when you hear the heartbeat and chimes; even though the ghost is pretty far away, you should be able to get a good shot easily. ********** After capturing this ghost, keep heading E. Another ghost appearance is about to occur. --VILLAGE, OSAKA HOUSE FRONT ********** !!-Vanishing Ghost: STOREHOUSE BOUND (~200) The ghost appears as you approach the branch leading off to the S. It's a very straightforward capture; just switch to the Finder when the ghost appears. It will be directly ahead of you. ********** Don't make for the Osaka House just yet. Instead, keep going E to the Storehouse at the end of the road.
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