Fatal Frame 2: Crimson Butterfly - Strategy Guide (Page 01)
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FATAL FRAME 2
CRIMSON BUTTERFLY
STRATEGY GUIDE
(PS2 VERSION)
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Version 1.00
--Spirit List is 100% complete.
--Not all costumes have been unlocked.
By Chozo Abigaba
hogwoodj@yahoo.com
Please feel free to e-mail with corrections or questions.
Copyright December 2003
NOTE: This walkthrough was written for the PLAYSTATION 2 version of Fatal Frame
2.
Thanks to Anjuaria (www.anjuaria.com) for her invaluable help.
Thanks also to Ryu Wong and David Ming for helping me fill out the Spirit List.
CONTENTS:
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I. INTRODUCTORY REMARKS
II. THE CAMERA OBSCURA
A. CONTROLS
B. FINDER MODE
C. FILM
D. SHUTTER MOMENTS & BONUSES
E. UPGRADING YOUR CAMERA
1. BASIC FUNCTIONS
2. POWER-UP LENSES
3. CAMERA EQUIPMENT
III. GHOSTS
IV. GENERAL TIPS & STRATEGY
V. WALKTHROUGH
A. CHAPTER ONE: THE LOST VILLAGE
B. CHAPTER TWO: TWIN SHRINE MAIDENS
C. CHAPTER THREE: THE REPENTANCE
D. CHAPTER FOUR: FORBIDDEN RITUAL
E. CHAPTER FIVE: THE SACRIFICE
F. CHAPTER SIX: THE REMAINING
G. CHAPTER SEVEN: SAE
H. CHAPTER EIGHT: HALF MOON
I. FINAL CHAPTER: CRIMSON BUTTERFLY
J. CHAPTER ZERO: HELLISH ABYSS
VI. BONUS STUFF
A. GALLERY
B. STORY MODE EXTRAS
C. MISSION MODE
D. COMPLETION AWARDS
VII. SPIRIT LIST
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I. INTRODUCTORY REMARKS
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--OVERVIEW
Fatal Frame 2: Crimson Butterfly (FF2 hereafter) is Tecmo's latest
survival-horror masterpiece. This game combines an intriguing storyline,
terrifying setting, and rich battle system to make for a truly scary game
experience. The eerie music and sound effects complement the haunting visuals
perfectly. In short, FF2 is an engrossing, frightening, and fun game that
should hold a proud place among other games of the survival-horror genre and
stands as a very nice successor its predecessor, Fatal Frame.
In FF2, you will control Mio and (to a much lesser extent) her twin sister
Mayu as they become trapped in a haunted village and try to find their way out.
This "Lost Village", properly named All God's Village, was once the home of a
horrible appeasement ritual designed to placate an evil chthonian deity that
dwells deep beneath the ground. In order to prevent earthquakes and other
signs of the gods' disfavor, a ceremony called the Crimson Sacrifice was used.
One day long ago, this ritual went horribly wrong and the entire population of
the village was wiped out. Now the desolate village is haunted by the ghosts
of its citizens and persists in an eternal darkness; any who dare venture into
it are trapped, their souls adding to the panoply of undead that endlessly
stalk the dusty streets... It's a place of evil and horror. This is where Mio
and Mayu find themselves when the game begins. Your sole defense against the
ghosts is the Camera Obscura, a supernatural invention that can, to quote the
inventor, 'take pictures of impossible things'. By taking pictures of ghosts
you will be able to seal them away, which not only protects you from their
baneful touch but can also reveal clues to the history of the village.
Unraveling the mystery of what caused the village to become a haunted derelict
and revealing the true nature of the Crimson Sacrifice ritual is a main part of
the plot in FF2.
--COMPARISONS TO FATAL FRAME 1 (FF1)
If you have played the first Fatal Frame you will find a lot of familiar
similarities in FF2, but there are also very important differences. If you
haven't played Fatal Frame, this section will be of little or no interest to
you.
First, FF2 is much bigger. All God's Village is full of places to
visit...none of them pleasant. The four main buildings are the homes of the
village's four most influential families: Osaka, Kiryu, Tachibana, and
Kurosawa. The Kurosawa Mansion alone is almost as big as Himuro Mansion from
the first game. In addition to these four houses there are several ancillary
locations: a temple, a cemetery, etc. There are lot more open spaces in FF2
than in FF1, which is nice, but inside the houses are plenty of cramped,
claustrophobic rooms that you will have the pleasure of battling ghosts in.
The stories of the two games are very similar: a habitation built on top of a
portal to hell, an appeasement ritual of sacrifice that went horribly wrong,
etc. In both games you control a young and intrepid girl who must face
terrible evil spirits that would reduce most people to a helpless panic. In
both games the main character is motivated by a desire to rescue a sibling that
has been possessed by ghosts. If you liked the story of FF1 and wanted more,
this is a good thing. FF2 is a true sequel in this regard. One of the core
spirits in FF2 is a young girl named Sae; this girl is the twin sister of Yae,
the grandmother of Miku in FF1; this relationship provides a strong link of
continuity between the two games.
FF2 is more densely packed with ghosts than FF1. You will encounter
vanishing ghosts all over the place. And unlike FF1, you are often faced with
multiple attacking ghosts in FF2; about half of the battles in FF2 involve more
than one ghost.
There are differences in the way the camera works between the two games. In
FF1, the Bonus Functions that you could combine with your camera, such as the
Slow Function and See Function, were severely limited due to the fact that you
had to supply a Spirit Stone every time you wanted to use them, and there were
not a lot of these stones to be found in the game. In FF2 the camera is much
improved by the Power-Up Lens system. These Lenses have the same effect as the
Bonus Functions in FF1, but using them is much easier. The only regrettable
change in camera operation is the absence of a 'turn-around' button; in FF1 you
could press the Triangle Button while looking through the Finder to do a quick
180, but in FF2 this button is used for another purpose. But overall, using
the camera is more flexible and fun than in the first game.
The best improvement made in FF2 is in the quality and variety of the
puzzles. FF1 had some drearily repetitive puzzles, particularly the
sliding-tile locks that were found on several doors. FF2 does a good job of
providing you with a nice array of DIFFERENT puzzles that are more fun than in
the first game.
FF2 also has more secrets than FF1. There are many side quests that you can
undertake to obtain powerful camera upgrades and other things, which makes the
gameplay less linear and predictable.
Overall I would say that FF2, while basically rehashing the formula of its
predecessor, is a definite improvement, with better graphics, puzzles, and
camera control. If you liked FF1 you will probably LOVE FF2. I sure did.
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II. THE CAMERA OBSCURA
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The Camera Obscura is your sole weapon and main tool in FF2. You will use
the Camera to battle ghosts and to reveal hidden clues. At first the Camera is
fairly weak, but as you progress through the game you will be able to obtain
special Lenses and other Equipment that will make the Camera much stronger.
Most of the Camera's functions can also be upgraded by spending Spirit Points,
which I will detail later on in this section.
A. CONTROLS
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--CIRCLE BUTTON: This switches you in and out of Finder Mode, which gives you a
first-person perspective through the viewfinder of the Camera. You must be in
Finder Mode to use the Camera.
--L STICK: Aim. You can switch the up/down axis for aiming from the Options
Menu.
--R STICK: Move. You can move while you are aiming. It's crucial during
battles for you to be able to move and take pictures at the same time.
--X BUTTON: Take a picture. Same as the R1 Button.
--SQUARE BUTTON: Accelerate aim. Press this while moving the L Stick to
quickly change your aim. You will probably end up using this all the time.
--TRIANGLE BUTTON: Use Power-Up Lens. Obviously, you can only use this if you
have a Power-Up Lens equipped, and if you have enough Spirit Power to discharge
the Lens (see Power-Up Lenses, below).
--R1 BUTTON: Take a picture. Same as the X Button.
--L1 BUTTON: Switch Lens. You can only use this button after you have obtained
an item for your Camera (the Switch Function) that allows you to equip multiple
Lenses.
--R2 & L2 BUTTONS: Zoom in and out with the Zoom Function. You will only get
the Zoom Function after you have completed the game.
B. FINDER MODE
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When you are in Finder Mode, there are number of indicators that appear on
the screen. This section provides a breakdown of what it all means.
--CAPTURE CIRCLE: This is the big circle in the middle of the screen. This
circle lights up when you have a ghost in your sights. If you are facing an
attacking ghost, the circle will be red. If you are facing a hidden or
otherwise benign ghost, the circle will turn blue. In either case, if the
circle isn't lit up, your shot will not be effective. You can expand the
radius of this circle by purchasing upgrades.
--SPIRIT WAVE GUAGE: This is the ring of kanji around the Capture Circle. When
you are battling with a ghost, this gauge will progressively light up as you
aim. This process is accompanied by a characteristic buzzing sound. It
basically indicates how much damage your shot will inflict, although many other
factors such as the type of film you are using and the timing of your shot will
also affect damage. When the Spirit Wave Gauge turns bright red, you can take
a Zero Shot (see Shutter Moments below).
--LOCK CIRCLE: This is a smaller, faint circle within the Capture Circle. It
marks the center of a ghost and provides the target at which you should aim.
If the Lock Circle is not within the Capture Circle when you take your shot, it
will have no effect. The closer you can align the Lock Circle with the
crosshair at the center of the screen, the more effective your shot will be.
--HP GUAGE: The amber meter in the upper left corner shows how many HP the
ghost you are battling has. You must have the Measure Function equipped to see
this meter.
--FILAMENT: The Filament is in the top center of the screen, and it glows in
reaction to nearby ghosts. The intensity of the glow increases if you are
facing the ghost, which is useful for tracking ghosts that are hidden behind
walls or other obstacles. The glow also intensifies in reaction to the ghost's
proximity. A red glow indicates an attacking ghost, and a blue glow indicates
a benign ghost.
--FATAL FRAME INDICATOR: If you have the Instant Function equipped, then a red
light underneath the Filament will flash when a Fatal Frame moment occurs. If
you have the Alarm Function equipped, then the indicator will chime in addition
to flashing.
--FILM COUNTER: In the upper right corner is a display showing what type of
film you have loaded and how many shots you have remaining. The row of dots
underneath this display shows the reloading time after you have taken a shot.
--HEALTH METER: The vertical blue meter in the lower right corner shows Mio's
remaining health.
--POWER-UP LENS: The currently equipped Power-Up Lens will be displayed in the
lower left corner. If you can equip multiple lenses (with the Switch
Function), your alternate lenses will be displayed above the one currently
active. If you have multiple Lenses equipped, you can switch them with the L1
Button.
--SPIRIT POWER STOCK METER: Whenever you attack a ghost, the damage you inflict
is absorbed by your camera. The amount of damage absorbed is indicated by this
meter, which is in the lower left corner. When the meter is full, your stocked
Spirit Power will increase by one.
--SPIRIT POWER: The number of units of Spirit Power that you have absorbed is
displayed in the lower left corner as a row of glowing dots. At first, you can
only stock one unit of Spirit Power, but by purchasing upgrades you can
increase this amount to four units. Spirit Power is used to activate the
Power-Up Lenses.
C. FILM
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There are several types of film that you can load into your Camera Obscura.
The type of film that you have loaded determines the base damage that your
shots will inflict. The different films also vary in their loading times. The
weakest type, Type-07 Film, is always available in unlimited quantity, so you
will never be completely out of film. The other types of film, however, are
limited and you must find boxes of them to replenish your supply. The
strongest films are rare, so conserve them for the toughest battles.
--TYPE-07 FILM: The weakest film. Slow loading time. You never run out of
this kind of film.
--TYPE-14 FILM: Weak film. Slow loading time. Fairly common film; you will
find boxes of this all over the place.
--TYPE-61 FILM: Good film. Fast loading time. Uncommon to find early in the
game, but still not all that rare.
--TYPE-90 FILM: Strong film. Fast loading time. Rare film that you won't find
very much of.
--TYPE-ZERO FILM: Strongest film. Very slow loading time. This film is very
rare; you will only find a few shots worth of this film during the game. Save
it for the final boss.
D. SHUTTER MOMENTS & BONUSES
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When you are fighting ghosts, there are several factors that can influence
your damage and your score. Naturally, the more damage you inflict, the higher
your score will be. After you have taken a picture, the ghost HP Meter in the
upper left will display the damage inflicted. Immediately after that, your
score and any bonuses you have earned will also be displayed in blue in the
upper left corner. Most of these bonuses can stack together; this is the key
to earning a very high score. In this section I provide a list of the various
bonuses you can get, and what you must do to get them.
--ZERO SHOT: This is the most fundamental bonus that you can get. To get this
bonus, you must hit the ghost during a "shutter moment", which occurs when the
ghost is attacking you or is otherwise particularly vulnerable. Identifying a
Shutter Moment is easy: your Spirit Wave Gauge will turn bright red, and your
camera will zoom in a little bit. Also, the buzzing sound your camera makes
when you are charging a shot will become louder and higher in pitch. If you
take a picture during this brief moment, you will earn the Zero Shot, which
will basically inflict double damage and will also stun the ghost and push it
away from you. Hitting ghosts with a Zero Shot is your primary strategy during
battles; normal shots are quite weak and are practically a waste of film.
--FATAL FRAME: During a Shutter Moment, there will be a split second within
that time when the ghost becomes even MORE vulnerable. This tiny moment is
called a 'Fatal Frame', and you can earn a big damage bonus my making your shot
at this time. You can only detect a Fatal Frame moment if you have the Instant
Function or Alarm Function equipped on your camera. The Instant Function will
cause a red light underneath the Filament to blink when a Fatal Frame occurs.
The Alarm Function will add a chiming sound to the blinking light. If you take
a picture during a Fatal Frame, the ghost will be severely damaged and knocked
back, just like during a Zero Shot. The main difference with a Fatal Frame,
however, is that the ghost will REMAIN VULNERABLE, and you will be able to make
an immediate follow-up shot for another Fatal Frame! (See Combo Shot below.)
--COMBO x2, x3: When you have hit a ghost with a Fatal Frame, the ghost will be
badly damaged and knocked back. Furthermore, the ghost will still be
vulnerable, and you can immediately follow up your shot with another one,
assuming that you haven't knocked the ghost back through a wall or other
obstacle. This is called a Combo Shot. Combo Shots are worth a lot of points,
especially if you use the Blast Lens or Zero Lens to augment them.
--SPECIAL SHOT: If you hit with the Zero Lens or the Blast Lens, you will get
the Special Shot bonus for causing extra damage.
--CORE SHOT: A Core Shot is very accurate. If you can line up the Lock Circle
precisely with the crosshair in the middle of the screen when you take your
shot, you will earn this bonus.
--CLOSE SHOT: This bonus is granted when the ghost is very close to you when
you take your shot.
--JUST KILL: If your shot inflicts damage that is barely in excess of the
ghost's current HP, you will gain this bonus for 'just (barely) killing' the
ghost.
--DOUBLE SHOT/DOUBLE KILL, TRIPLE SHOT/TRIPLE KILL, etc.: You often find
yourself battling multiple ghosts in FF2. If you can hit or kill more than one
ghost in one shot, you will get a bonus on your score for that shot.
E. UPGRADING YOUR CAMERA
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When you first obtain the Camera Obscura, it is fairly weak. As you play
through the game, you will find lots of opportunities to make the Camera
stronger. There are three main ways in which you can improve the camera: 1)
Purchasing upgrades with Spirit Points, 2) Adding Power-Up Lenses, and 3)
Adding extra Equipment.
1. BASIC FUNCTIONS
There are three basic parameters that determine the power of your Camera:
Range, Accumulation, and Sensitivity. Each of these aspects can be improved
from Level 0, the starting level, up to Level 3, the maximum. In order to
raise these levels two things are required: Spirit Orbs and Spirit Points.
Spirit Orbs are items that you will find hidden throughout the game; sometimes
they are left behind when you defeat a ghost. Spirit Points are earned every
time you photograph a ghost. If you look at the Upgrade screen in the Camera
menu, you will see a grid corresponding to the three Basic Functions and the
three levels of improvement you can make. To raise the level, you must insert
a Spirit Orb in the slot for the level and function you want to improve. The
inert Spirit Orb will be inserted into the grid. Then, to activate the
upgrade, you must spend the listed amount of Spirit Points. When you do this,
the Spirit Orb will light up and the upgrade is complete. Even if you have
thousands of Spirit Points, you can't upgrade the Camera unless you have Spirit
Orbs to insert into the grid; similarly, inserted Spirit Orbs have no effect
unless you spend Spirit Points to activate them. The effects and costs of
improving your Basic Functions are listed below:
--RANGE: Upgrading your Range will increase the size of the Capture Circle.
LEVEL 1: 6000 Points
LEVEL 2: 20000 Points
LEVEL 3: 30000 Points
--ACCUMULATION: This parameter determines how much Spirit Power your camera can
hold. Spirit Power is used to activate Power-Up Lenses. At Level 0 your
Camera can hold 1 unit of Spirit Power. With each upgrade, this amount is
increased by one, up to a maximum of 4 units at Level 3.
LEVEL 1: 4000 Points
LEVEL 2: 10000 Points
LEVEL 3: 21000 Points
--SENSITIVITY: This parameter affects the distance at which your Camera will be
able to detect ghosts, and also affects the basic exorcismal power of your
Camera. As you increase the level of your Sensitivity you will be able to take
photographs of ghosts that are farther away, and your shots will do more damage.
LEVEL 1: 7000 Points
LEVEL 2: 24000 Points
LEVEL 3: 38000 Points
2. POWER-UP LENSES
There are nine different Power-Up Lenses that you can add to your Camera. At
first, you can only equip one Lens at a time, but after you find the Switch
Function you can increase this to three Lenses. (Switch between Lenses in
Finder Mode with the L1 Button.) In order to use a Lens, you must have Spirit
Power accumulated in your Camera; Spirit Power is absorbed every time you take
a picture of a ghost that causes damage. The amount of Spirit Power used
depends on the Lens. If you have enough Spirit Power, you use the equipped by
pressing the Triangle Button. One nice thing about the Lens system is that if
you miss with your shot, your Spirit Power will not be wasted. Some ghosts,
however, can resist the effects of a Power-Up Lens, in which case the Spirit
Points are lost.
Each Lens can be upgraded just like the Basic Functions can. They start out
at Level 0 and can be improved up to Level 3. Making these upgrades requires
Spirit Orbs and Spirit Points, exactly like the Basic Functions. Improving the
Lenses will make them stronger, but won't affect the amount of Spirit Power
that they use.
--SLOW LENS: Uses 1 unit of Spirit Power. When you hit with this Lens, the
ghost will turn purple and it's movement will be slowed down by about half for
a little while. This makes scoring a Zero Shot or Fatal Frame a lot easier,
because Shutter Chances will be longer. Upgrading this Lens increases the
duration that the effect lasts. You find this Lens in the Osaka house at the
beginning of Chapter Two.
LEVEL 1: 8000 Points
LEVEL 2: 17000 Points
LEVEL 3: 28000 Points
--STUN LENS: Uses 2 units of Spirit Power. When you hit with this Lens, the
ghost will sometimes freeze in place, unable to move; it will turn green when
this happens. Upgrading this Lens increases the effect's duration. During
Chapter Two, you will find this Lens in the Kiryu House, 2F Sliding Screen Room.
LEVEL 1: 8000 Points
LEVEL 2: 19000 Points
LEVEL 3: 30000 Points
--SEE LENS: Uses 1 unit of Spirit Power. This Lens makes the spirit easier to
see, so that a ghost who likes to turn invisible or flicker out of sight is
easier to find. When you raise the level of this Lens, its duration is
extended; furthermore, a directional mark will appear around the Capture Circle
to show you where to turn to find the ghost.
LEVEL 1: 8000 Points
LEVEL 2: 18000 Points
LEVEL 3: 29000 Points
--TRACK LENS: Uses 2 units of Spirit Power. When you activate this Lens, the
viewfinder will automatically follow the ghost that you are fighting. This is
a much nicer effect than the See Lens, but it costs more Spirit Points.
Upgrading the level will make the duration of the Tracking effect last longer.
You will obtain this Lens when you clear the game in Easy or Normal Mode.
LEVEL 1: 30000 Points
LEVEL 2: 44000 Points
LEVEL 3: 55000 Points
--STOP LENS: Uses 3 units of Spirit Power. This lens is a stronger version of
the Stun Lens. When you hit a ghost with it, it will be completely frozen in
place. Upgrading this lens will increase the duration of the effect. You will
receive this lens when you complete the game in Hard Mode.
LEVEL 1: 35000 Points
LEVEL 2: 50000 Points
LEVEL 3: 65000 Points
--BLAST LENS: Uses 2 units of Spirit Power. This Lens increases the power of
your Camera, allowing you to inflict extra damage. When you hit with this Lens
the ghost will be knocked back (as during a Zero Shot) even if it is not during
a Shutter Chance. When you raise the level of this Lens the damage bonus that
it gives you is increased. Also, upgrading to Level 1 or higher will cause the
ghost to be blasted back in slow motion (Slow Blast Back).
LEVEL 1: 10000 Points
LEVEL 2: 20000 Points
LEVEL 3: 30000 Points
--ZERO LENS: Uses 3 units of Spirit Power. It allows you to take shots that
cause a lot of damage. This shot will also knock the ghost back, even if you
don't use it during a Shutter Chance. It's stronger than the Blast Lens, but
on the other hand you must accumulate more Spirit Power to use it. Upgrading
this Lens will increase the damage bonus. You'll find the Zero Lens in the
Tachibana House during Chapter 7.
LEVEL 1: 12000 Points
LEVEL 2: 25000 Points
LEVEL 3: 34000 Points
--CRUSH LENS: Uses 4 units of Spirit Power. This mother of all Lenses will
destroy most ghosts in one shot if you use it during a Shutter Moment. If you
don't use it during a Shutter Moment, it won't work as well. Upgrade the level
of this lens to increase its exorcismal potency. When the lens reaches Level
3, it will be effective during any shot, not just a Shutter Moment (but using
this Lens during a Shutter Moment will always work best). You will receive
this lens after beating the game in Hard Mode.
LEVEL 1: 45000 Points
LEVEL 2: 70000 Points
LEVEL 3: 90000 Points
--SERIAL LENS: Uses 1 unit of Spirit Power. This Lens is especially designed
for use when it's NOT a Shutter Moment. For ghosts that are only vulnerable
during a Shutter Moment, like Woman in Box, this lens is pretty much useless.
For other ghosts, like Mr. Kurosawa, this lens is very effective. It boosts
damage, like the Blast, Zero & Crush Lenses, but since it only requires 1 unit
of Spirit Power, you can use it in rapid-fire succession to really dish out
some pain. For instance, if you have 4 units charged, you can hit a ghost with
Lens 4 times in a row, without waiting for it to 'Blast Back'. You will
receive this Lens after you have found 100% of the ghosts on your Spirit List.
LEVEL 1: 45000 Points
LEVEL 2: 70000 Points
LEVEL 3: 90000 Points
3. CAMERA EQUIPMENT
There are eight different pieces of Equipment you can add to the Camera.
Unlike the Lenses, the Equipment is automatically added to your camera and is
always active. Camera Equipment cannot be upgraded with Spirit Points. You
will find some of the Equipment as you play through FF2, while other Equipment
has to be unlocked by completing the game.
--INSTANT: This enables a red light underneath the Filament that flashes during
a Fatal Frame moment. You will find this during Chapter Three in the Kurosawa
Mansion, 1F Antechamber.
--EVADE: When you have this equipped you can escape from a ghost that is about
to grab you by using the flash on your Camera. If you hit the X Button at the
right moment when you are attacked you can escape without taking any damage.
During Chapter Four you will find this item in an alcove in Kurosawa Mansion,
1F Courtyard.
--SAVE: This piece of equipment allows you to absorb a lot more Spirit Power
when you take a damaging picture of a ghost. You will get this after battling
the three ghost children in Osaka House during Chapter 8.
--SENSE: This allows your filament to react to ghosts that were previously
invisible. You will be able to find more ghosts this way. You get this after
you have beaten the game in Easy or Normal Mode.
--MEASURE: This enables the HP Meter in Finder Mode. Without it, you can't
tell how many HP the attacking ghosts have. Find this in the Osaka house at
the beginning of Chapter Two.
--SWITCH: If you have this, you can equip up to three Power-Up Lenses at one
time. You can then switch Lenses during battle by pressing the L1 Button.
Found in the Kiryu House, 1F Hanging Doll Room, during Chapter Six.
--ALARM: Your Camera will make a chiming sound during a Fatal Frame moment.
This equipment works in conjunction with your Instant Function. You'll find
this during Chapter Five in the Back Room of Osaka House.
--ZOOM: With this equipped you can zoom in with the L2 Button and zoom put with
the R2 Button. You get this after you have beaten the game in Easy or Normal
Mode.
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III. GHOSTS
*************
This section describes the various kinds of ghost encounters that occur in
FF2 and provides strategies for coping with ghost battles. In FF2 you will
encounter many different types of ghosts. They can be grouped into three
general types: Hidden Ghosts, Vanishing Ghosts, and Attacking Ghosts. All the
ghosts that you can capture in FF2 will be pointed out in the walkthrough.
Some Hidden and Vanishing Ghosts will only appear if you have completed the
game once and obtained the Sense Function; this means that it's impossible to
capture all the ghosts in your first time through the game. You can also look
at the Spirit List at the end of this file to monitor your progress in
capturing the ghosts.
--HIDDEN GHOSTS: These ghosts are stationary and can be quite hard to find.
You will know a Hidden Ghost is near by a blue glow from your Filament.
Usually this type of ghost is completely invisible, or only discernable as a
faint shimmer. Even in Finder Mode the ghost will not be visible, and you must
use the Filament to home in on the ghost's location. When you have
successfully targeted the ghost your Capture Circle will glow blue. When you
take a picture, the ghost will appear in the photograph. Though they are hard
to find, these ghosts won't vanish if you can't locate them right away. Hidden
Ghosts are always worth 1000 Spirit Points. Each Hidden Ghost that you capture
counts as a separate entry in your Spirit List.
--VANISHING GHOSTS: These ghosts can be very hard to capture, because they only
appear for a short time and then are gone forever. You must have quick
reflexes to capture a Vanishing Ghost. Each appearance is triggered by you,
either by moving into a certain area or by picking up an item; these triggers
are specific to each chapter, so if you don't set off the trigger then you
probably won't be able to go back and do it later. When the ghost appears,
your Filament will glow blue, the screen will become obscured with a static
haze, and you will hear a heartbeat. This is the time to quickly switch to
Finder Mode and take a picture of the ghost before it disappears!
Unfortunately, if you don't get a shot of the ghost before it vanishes, you
will never get another chance in that game. Ever. So if you really want to
capture every ghost in the game, you must be prepared to quit and restore your
game if you miss a Vanishing Ghost and want to try again. I will point out
each Vanishing Ghost appearance in the walkthrough. The amount of Points you
get for capturing these ghosts is highly variable, and depends both on the
particular ghost and how quickly and precisely you shoot it. Each separate
Vanishing Ghost appearance counts as a distinct entry in your Spirit List.
--ATTACKING GHOSTS: Attacking ghosts are your main obstacles in FF2. Each type
of ghost has its own pattern of attack, and you must understand these patterns
in order to battle effectively. You'll know an attacking ghost is near because
your filament will glow red, and the music will usually change to a more
dramatic mode. Some of these encounters are pre-set and you must defeat the
ghost or ghosts in order to advance in the game. Other encounters occur
randomly as you are exploring; these battles are optional and you can escape
the ghost by running away. When a random ghost battle occurs, it will be with
one of the following types of ghost: Man in Dark/Woman in Dark, Villagers
(Seeker, Pole Bearer and Sickle Bearer), Broken Neck Woman, Veiled Priests, or
Limbo Man/Limbo Woman. Random encounters can be very dangerous, so if you are
low on health or film it is always best to run and save your resources for the
unavoidable encounters. On the other hand, battling random ghosts is a great
way to earn extra Spirit Points for upgrading your camera, so you must decide
whether or not you want to pursue these encounters depending on how confident
you are in your capturing skills. I will give strategies for fighting each
type of ghost in the walkthrough. Each type of ghost counts as a separate
entry in the Spirit List.
*****************************
IV. GENERAL TIPS & STRATEGY
*****************************
Before you start playing FF2, I recommend that you visit the Options Menu
from the Title Screen. This menu is only available from the Title Screen, so
if you want to change the options during the game you'll have to find a save
point and quit. You will probably want to change the controller settings to 3D
MODE. In 2D Mode, the default, you move Mio by pressing in the direction you
want her to go relative to the screen. To make her move 'up' the screen, press
up on the controller, etc. This is a big disadvantage in FF2, where you have
no control over the camera perspective in Field Mode; you will find Mio veering
off whenever the perspective changes. If you switch to 3D Mode, you can
eliminate this annoyance. In Subjective Mode, pressing up on the stick causes
Mio to move forward in the direction she is facing; angling to the left or
right makes Mio turn to her left or right; and pressing down causes Mio to
about-face. This is very useful when you are running from a ghost and want to
quickly turn and take a shot. Another nice thing about 3D Mode is that you can
run forward by pressing the Square Button, and then simply use the L Stick to
steer. Veteran players of other survival-horror games like Resident Evil or
Silent Hill will be quite used to the Subjective Mode style of control.
Another change that many players will prefer is to switch the up/down axis
during Finder Mode, so that pressing UP on the stick causes the camera to pan
DOWN. Veteran players of 1st-person games will probably be the most
comfortable with this set-up.
There is no safe place in the Lost Village. In any room, at any time, random
ghosts can attack you. They can even attack you in a room with a Save Point.
If you spend too much time standing around, you are much more likely to
encounter random ghosts. If you have lots of film and are confident in your
skills, this isn't a big deal; random ghost encounters can be a good way to get
Spirit Points. But if you are low on supplies, you will want to avoid the
random ghosts at all costs. Remember that you can run from random encounters
if you don't want to fight; the ghosts will probably chase you for a room or
two, but then they will give up and go away. If you ever have to set down the
controller for any reason, be sure to pause the game unless you want to come
back and find that Mio has been taken by ghosts!
When you begin upgrading your camera, you must give careful thought to what
Functions or Lenses you want to improve. I recommend increasing the Basic
Functions first, especially your Range and Accumulation. You won't find enough
Spirit Orbs in one pass through the game to upgrade everything to maximum
level; there are 22 Orbs total to be found compared with 24 potential slots for
them to fill (36 slots after you finish the game and obtain the bonus Lenses).
Since maxing out all the Basic Functions is essential, you will have to choose
which Lenses you want to improve and which ones you want to neglect. The See
Lens and the Stun Lens are probably the least useful, so I would recommend
upgrading the other Lenses first.
****************
V. WALKTHROUGH
****************
This walkthrough will take you through FF2 step by step. To follow my
directions you will need to make extensive use of the in-game map, which you
can see by pressing Select. The names of locations that I direct you to are
taken from this map. There are a lot of optional areas that you can visit to
find Hidden Ghosts or pick up extra items. I will point out all of these side
treks, so that if you follow the walkthrough completely you can find every
ghost and item in the game. If you just want get through the game as quickly
as possible, you can skip these optional sections; but if you don't take some
time to gather extra items and Spirit Points, you will find it much more
difficult to upgrade your Camera and defeat the tougher ghosts.
The story of FF2 unfolds over the course of nine Chapters, so I have broken
the Walkthrough into nine sections. At the start of each section is a summary
describing your main goals for that Chapter. I won't describe the cutscenes
that you see in detail, but I will indicate when they occur by using an
ellipsis (...) so that you will know you are in the right place.
A. CHAPTER ONE: THE LOST VILLAGE
********************************
Your goal during Chapter One is to enter the village and explore the first
house you find, the Osaka House. There you will find the Camera Obscura and
Flashlight, and you will also find your first ghosts, especially the
'Wanderer', Miyako Sudo.
--VILLAGE, MISONO HILL
After the opening cutscene ... you will take control of Mio at the bottom of
a path leading uphill into the forest. Run up the path to see another cutscene
... and find your sister Mayu. The LOST VILLAGE entry will appear in Mio's
Memo book. [Note: If this is your 2nd time or more through the game, the
Camera will be in your inventory now.] Mayu will be following you at this
point. Since she has a game leg, she can't run as fast you and will complain
if you leave her behind; whenever you enter a new area, though, she will
automatically catch up with you.
Now you can begin exploring. The Red Lantern in the SW is a Save Point; use
it to SAVE THE GAME. The path you entered from is completely gone, but there
are two other paths you can take down into the village. The W path leads to
the All God's Bridge. If you go down this path, Mio will refuse to cross the
bridge without a light. The E path leads into the village proper; this is the
way you should go.
As you head down the E path you will see a glowing ball lying on the ground;
this is FF2's standard 'icon' for any item that you can pick up. As you
approach it you will automatically collect the BLACK BAG, which contains the
NEWS CLIPPING, SMALL NEWS CLIPPING, and a photo of a COUPLE. You can look at
all this stuff in the File Menu. Continue down the path after you get these
items. As you approach the village you will see a ghost walking by in the
distance. (NOTE: This ghost does not count as an entry in your Spirit List.)
When you reach the end of the path there will be a cutscene ... and Mio and
Mayu will automatically enter the Osaka House.
--OSAKA HOUSE, 1F ENTRANCE
There are several vanishing ghosts that appear in this house before you get
the Camera Obscura. The only way to capture these ghosts is during your 2nd or
more time through the game, when you will have the Camera right from the start.
The first ghost appears as you move through the entrance.
**********
!!-Vanishing Ghost: WAITING WOMAN (~600) [Replay only]
This is the first of many appearances by Miyako Sudo. She will materialize
on the other side of the bars to your left as you step into the room. Take a
shot of her through the bars before she disappears.
**********
There are no items in this room, so leave through the W door.
--OSAKA HOUSE, 1F SUNKEN FIREPLACE ROOM
There is a long cutscene when you enter this room ... and then you are free
to look around. If you step over to the ruined fireplace you will see the
WOMAN'S NOTEBOOK 1. These fragments all belong to Miyako Sudo, and we will be
finding a lot of fragments of this notebook here in the Osaka House. After
getting this item, use the E door to enter the Kimono Room.
--OSAKA HOUSE, 1F KIMONO ROOM
There is a lantern you can use here to SAVE THE GAME. Next to the lantern,
on the small table, is the WOMAN'S NOTEBOOK 2. Enter the closet in the S of
the room and search the dresser there to find some SACRED WATER. That's all
that's here now, so go back to the Fireplace Room and go through the W door.
--OSAKA HOUSE, 1F BIG TATAMI ROOM
A vanishing ghost will appear as soon as you step into this room.
**********
!!-Vanishing Ghost: ATRIUM WOMAN (~400) [Replay only]
If this is your first time playing FF2, you won't be able to capture this
ghost. The moment that Mio is through the door, draw your camera and aim to
the left through the window into the atrium and you will see Miyako slowly
walking by. There will be a very short moment when your Capture Circle will
turn blue; quickly hit the shutter to take a picture of her. Be careful not to
take your picture too early; you must wait for the Capture Circle to turn blue
before taking your shot or it won't count.
**********
After the ghost vanishes you can look around. Search the kimono box next to
the door to find HERBAL MEDICINE. You can duck under the rope that's
supporting the mosquito net to search the bed on the other side and you will
find the WOMAN'S NOTEBOOK 4. That's all you can do here for now, so go back to
the Fireplace Room and go down the hallway to the W.
--OSAKA HOUSE, 1F DIRT-FLOOR HALLWAY
As you proceed down the hall Miyako's ghost will appear yet again.
**********
!!-Vanishing Ghost: WALKS INSIDE (~450) [Replay only]
Once again, if this is your first time through the game you can't capture any
ghosts yet. Miyako will appear at the far corner of the hallway as you pass
the stairs. Quickly draw your camera to get a shot of her before she
disappears around the corner.
**********
The door at the end of the short S branch of the hall is locked, so just
follow the ghost down the hallway and go through the door at the far end.
--OSAKA HOUSE, 1F BACK ROOM
There is only one thing to find here, the WOMAN'S NOTEBOOK 3, which you will
see lying in the corner behind the screen. After you get this item, return to
the hallway and head back the way you came.
--OSAKA HOUSE, 1F DIRT-FLOOR HALLWAY
As you head back toward the Fireplace Room you will see Miyako's ghost yet
again.
**********
!!-Vanishing Ghost: VANISHES AT ALTAR (~450) [Replay only]
This is the last ghost you won't be able to capture if it's your first time
through the game. She will appear after you round the corner and start heading
E; she will be going down the short S branch of the hall that you passed
earlier. Draw your Camera as soon as you see the static haze and hear the
heartbeat that indicate the presence of a vanishing ghost, and quickly take
your picture before she disappears down the side hall.
**********
If you follow Miyako down the short side hall to the door that was locked
before, you will discover that it is now open. [NOTE: If you try to go
anywhere else in the house first (back to the Save Point, for instance), Mayu
will not follow you. Instead, she will stay by the newly unlocked door. When
you return to the hallway you will see a short cutscene.] Go through the door
into the next room.
--OSAKA HOUSE, 1F FAMILY ALTAR ROOM/DELUXE TATAMI ROOM
As you enter the Altar Room you will see an item on the table in front of
you; pick it up to receive the FLASHLIGHT and the book CAMERA OBSCURA POINTERS;
there will then be a cutscene ... and you will get the CAMERA OBSCURA, which
includes a supply of TYPE-14 FILM, and a tutorial file, BASIC CAMERA OPERATION;
additionally, Mio will make THE CAMERA OBSCURA entry in the Memo book. All
right! Now you can start capturing some ghosts! Just before you go through
the open door into the Tatami Room, search the ransacked dresser between the
table and the open door to find the WOMAN'S NOTEBOOK 5. This notebook scrap
hints at a secret door somewhere in this room, but you won't be able to find
anything just yet. In the Tatami Room you will see some HERBAL MEDICINE
shining in the little nook in the corner. When you open the door to return to
the Dirt Hallway, there will be a cutscene ... and the door will be sealed.
Use your Camera to take a picture of the Door Woman (Miyako) and unseal the
door. You will receive a photo of the WARPED FACE LADY. [NOTE: When you
capture a ghost that is sealing a door, it doesn't count on your Spirit List.]
After another cutscene ... you will be free to leave the room. Return to the
hallway and take the stairs up to the second floor.
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