Fable - Strategy Guide (Page 10)
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•Master Greatsword
Damage: 214
Value: 33131
Weight: Heavy
Description: The rarest of all weapons and honored in more tales,
stories and legends than any others. These golden and black swords are
warm to the touch, as if left out in the afternoon sun, and seem to
almost sing as they cut through the air. Like all Old kingdom weapons,
they are unbreakable and deadly.
Augmentation Spaces: 3
Sold At: Heroes' Guild
Knothole Glade
Bowerstone North
Hook Coast
•Legendary Greatsword (Solus Greatsword)
Damage: 314
Value: 69825
Weight: Heavy
Description: The legendary Solus of the mystical Dragonfighters, this
weapon is held in awe by swordmasters and combatanats of Albion alike.
Augmentation Spaces: 3 (Already taken by Sharpening, Health and Flame)
Sold At: Bowerstone North
Ranged Weapons
--------------
Instead of going straight at your opponents, with these weapons you can
hang back and take a slightly slower pace to battles. Of course within
that pace there are two other types. Using the Longbow allows players
to fire off repeated shots, while the Crossbow is much slower and is
better for a few shots with melee attacks in-between.
-Longbows
These are the basic forms of bows.
•Yew Longbow
Damage: 60
Value: 150
Description: The weapon of archers in large armies, a Yew Longbow is
long, resilient and powerful.
Augmentation Spaces: 0
Sold At: Bowerstone South
Darkwod Camp
Oakvale
Twinblade's Camp
•Oak Longbow
Damage: 90
Value 450
Description: Oak is geld to be better than Yew for bows. It's tougher,
provides more power and lasts longer.
Augmentation Spaces: 1
Sold At: Heroes' Guild
Bowerstone South
Oakvale
Twinblade's Camp
•Ebony Longbow
Damage: 130
Value: 1820
Description: The suppleness and strength of ebony make this a very
accurate, powerful weapon.
Augmentation Spaces: 2
Sold At: Heroes' Guild
Bowerstone South
Oakvale
Twinblade's Camp
•Master Longbow
Damage: 180
Value: 23040
Description: The wood's sheen reveals this as a Master weapon. One of
the best.
Augmentation Spaces: 3
Sold At: Heroes' Guild
Knothole Glade
Bowerstone North
Hook Coast
•Legendary Longbow (Skorm's Bow)
Damage: 264
Value: 54720
Description: Fabled weapon of the Overberg, this longbow carries dark
and terrible secrets that seem to propel arrows with a unique power.
Augmentation Spaces: 2 (Already taken by Lightning and Sharpening)
Sold At: Nowhere (Awarded by god Skorm)
-Crossbows
These bows deal out more damage than Longbows, but have a much smaller
rate of fire.
•Yew Crossbow
Damage: 80
Value: 200
Description: The flexibility of yew makes it a food wood for Crossbows
as wall as Longbows.
Augmentation Spaces: 0
Sold At: Heroes' Guild
Bowerstone South
Oakvale
•Oak Crossbow
Damage: 110
Value: 550
Description: Oak Crossbows are heavy devices, sturdy enough for the
toughest battles.
Augmentation Spaces: 1
Sold At: Heroes' Guild
Bowerstone South
Oakvale
•Ebony Crossbow
Damage: 150
Value: 2100
Description: Although hugely powerful, the Ebony Crossbow must be
looked after if its properties are to be retained.
Augmentation Spaces: 2
Sold At: Heroes' Guild
Oakvale
Twinblade's Camp
Knothole Glade
•Master Crossbow
Damage: 200
Value: 25600
Description: Light, strong and very precise, this is a perfect example
of why Master weapons are so good.
Augmentation Spaces: 3
Sold At: Knothole Glade
Bowerstone North
Hook Coast
•Legendary Crossbow (Arken's Crossbow)
Damage: 220
Value: 50160
Description: In the massacre of Olagan, Arken was left for dead among
the rest of the fallen army after it succumbed to a surprise attack. He
put together this crossbow from pieces scattered throughout the
battlefield and used it to hunt down every last one of the ambushers.
Augmentation Spaces: 3 (Already taken by Silver, Flame, and Piercing)
Sold At: Nowhere (Find in Silver Key Chest in Darkwood Marshes)
C. Other Weapons
----------------
These are a few that you won't use much because you probably wouldn't
want to.
-Stick
Damage: 20
Value: 5
Weight: Light
Augmentation Spaces: 0
Sold At: Nowhere (Given at Heroes' Guild and found at Bargate Prison)
-Frying Pan
Damage: 100
Value: 20
Weight: Heavy
Augmentation Spaces: 4
Sold At: Nowhere (Find at end of Hidden Booty Hunt Quest)
-Sword Of Aeons
Damage: 550
Value: 126250
Weight: Light
Description: The eldest of all the weapons. The Sword of Aeons was
bloodforged long before the Old Kingdom. Once unlocked, its power is
the power of all Albion.
Augmentation Spaces: 4 (Already taken by Health, Mana, Experience, and
Sharpening)
Sold At: Nowhere (Defeat Jack of Blades)
XI. SPELLS
==========
And if you don't even like using weapons, you can always turn to your
Will Power. The selection of spells in Fable is diverse and good enough
to suit any magic maniac. That name might seem really stupid, if so
good because that's how I wanted it to sound.
-Good and Evil Spells
Just like the clothes, there are also good and evil spells in Fable.
There is three of each. Good spells include Heal Life, Physical Shield,
and Summon. Evil Spells include Berserk, Drain Life, and Turncoat. For
Good players, they will receive a discount on the experience cost to
upgrade good spells at a number equal to how much their alignment leans
towards Good. But they must also pay an extra cost of that same amount
if they want to upgrade Evil spells. They also will not be able to
achieve the forth level of an Evil spell unless they turn their ways
and become evil themselves. The opposite is also true for Evil players.
-Attack Spells
These are, obviously, the main spells you can use for attacks.
•Enflame
Level 1
Experience: 3500
Damage: 80
Level 2
Experience: 8100
Damage: 180
Level 3
Experience: 22000
Damage: 300
Level 4
Experience: 58000
Damage: 500
Description: Blast the area surrounding the caster with a wave of fire.
Higher levels spread fire across a much larger area, causing much more
devastation.
•Multi Strike
Level 1
Experience: 1200
Damage: 1xHit
Level 2
Experience: 4680
Damage: 2xHit
Level 3
Experience: 15700
Damage: 3xHit
Level 4
Experience: 43500
Damage: 4xHit
Description: This spell imbues the user's blade with the ability to
strike four times with a single blow. Combined with other spells, this
little trick is devastating.
•Lightning
Level 1
Experience: 0
Damage: 18
Level 2
Experience: 5760
Damage: 30
Level 3
Experience: 18200
Damage: 40
Level 4
Experience: 48000
Damage: 60
Description: This spell creates an arc of pure energy which leaps from
the fingertips of the caster to the target. Higher levels can strike
more than one foe at a time.
•Battle Charge
Level 1
Experience: 750
Damage: 100
Level 2
Experience: 5400
Damage: 170
Level 3
Experience: 17500
Damage: 300
Level 4
Experience: 52000
Damage: 500
Description: The Battle Charge propels the caster forward at a great
speed, smashing into anything in his path, and blasting all nearby
aside. Higher levels are much more powerful.
•Fireball
Level 1
Experience: 500
Damage: 80
Level 2
Experience: 4500
Damage: 180
Level 3
Experience: 17800
Damage: 350
Level 4
Experience: 54000
Damage: 700
Description: The Mage's favorite! This creates a ball of fire in the
palm of the caster's hand which flies towards the target when released.
High levels allow the caster to charge up an extremely powerful
fireball that deals a devastating explosive force on impact.
-Physical Spells
These spells increase certain attributes of your character.
•Physical Shield
Level 1
Experience: 900
Damage: ---
Level 2
Experience: 5350
Damage: ---
Level 3
Experience: 17700
Damage: ---
Level 4
Experience: 45500
Damage: ---
Description: Surrounds the caster with a protective sphere of energy
that will absorb all damage at the expense of Mana, until the caster
has no Mana remaining. The shield will be removed if the spell is cast
again. Higher levels allow for absorption of more damages.
•Berserk
Level 1
Experience: 1600
Damage: 25%
Level 2
Experience: 6210
Damage: 50%
Level 3
Experience: 20500
Damage: 75%
Level 4
Experience: 51000
Damage: 100%
Description: This spells sends the caster into a hulking frenzy,
increasing speed and strength, while conversely decreasing reason and
civilized manners. Higher levels allow the caster to become even more
powerful, and to maintain this state for longer.
•Assassin Rush
Level 1
Experience: 400
Damage: ---
Level 2
Experience: 2700
Damage: ---
Level 3
Experience: 8100
Damage: ---
Level 4
Experience: 20000
Damage: --
Description: This spell propels the caster through space in the blink
of an eye. If a victim is targeted, the spell enables the caster to
move behind this unfortunate instantaneously. Higher levels propel the
caster even further!
•Heal Life
Level 1
Experience: 2300
Damage: ---
Level 2
Experience: 5850
Damage: ---
Level 3
Experience: 15900
Damage: ---
Level 4
Experience: 49000
Damage: ---
Description: This allows the caster to trade in his magical energy for
health. Health can also be passed on to non-hostile entities in the
vicinity. Higher levels provide more health with each use. Only the
virtuous can master this spell.
•Ghost Sword
Level 1
Experience: 2500
Damage: ---
Level 2
Experience: 6300
Damage: ---
Level 3
Experience: 17200
Damage: ---
Level 4
Experience: 51500
Damage: ---
Description: Summons one ethereal blade per level from the netherworld
to d battle on behalf of the caster,
•Multi Arrow
Level 1
Experience: 1000
Arrows: 3
Level 2
Experience: 5140
Arrows: 4
Level 3
Experience: 19500
Damage: 6
Level 4
Experience: 47000
Damage: 7
Description: Once this spell is cast, each arrow fired is magically
transformed into a multitude of lethal projectiles, causing much
greater damage. Higher levels generate even more arrows.
-Surround Spells
These spells affect enemies (and sometimes allies) within a surrounding
area of the caster.
•Force Push
Level 1
Experience: 600
Damage: ---
Level 2
Experience: 3600
Damage: ---
Level 3
Experience: 12600
Damage: ---
Level 4
Experience: 40000
Damage: ---
Description: This spell creates a powerful blast of energy which
radiates out from the caster, sending nearby enemies sprawling. Useful
when greatly outnumbered. Higher levels of the spell create a more
damaging force.
•Slow Time
Level 1
Experience: 2000
Damage: ---
Level 2
Experience: 6580
Damage: ---
Level 3
Experience: 18800
Damage: ---
Level 4
Experience: 47500
Damage: ---
Description: This spells affects the very fabric of time itself:
slowing everything around you to a crawl while leaving the user or
caster immune. Higher levels allow the caster to maintain this state
for longer, and bring the world nearly to a standstill.
•Turncoat
Level 1
Experience: 3200
Damage: --
Level 2
Experience: 6500
Damage: ---
Level 3
Experience: 16000
Damage: ---
Level 4
Experience: 45000
Damage: --
Description: This insidious spell manipulates the enemy's mind whilst
the caster is close enough, gradually turning the target into an
unwitting ally. Higher levels allow control of the victim's mind for
longer.
•Drain Life
Level 1
Experience: 2800
Damage: 20
Level 2
Experience: 6750
Damage: 40
Level 3
Experience: 16500
Damage: 60
Level 4
Experience: 44000
Damage: 80
Description: A singularly unpleasant spell, Drain Life allows the
caster to heal himself by sapping the life force of his enemies. Higher
levels can drain more from the victim with each use. Only the evil can
master this spell.
•Summon
Level 1
Experience: 1800
Damage: ---
Level 2
Experience: 5030
Damage: ---
Level 3
Experience: 14400
Damage: ---
Level 4
Experience: 45000
Damage: ---
Description: Summon wrenches a creature's soul from the netherworld to
help the caster. If this creature kills another, it is replaced by the
soul of the newly fallen victim. Higher levels allow the caster to keep
the creature summoned for longer.
XII. SHOPS
==========
The information for the shops below can also be found within the
walkthrough, but this is a reprint of the whole list for easier
searching. Remember, I can only provide a list of values since the
prices vary.
Heroes' Guild
-------------
There are two locations within the heroes' Guild where you can buy
items. The Heroes' Guild Shop is one (located in the right wing behind
the Map Room), and the Tavern is the other (located straight back
behind the map Room).
-The Heroes' Guild Shop
•Armor - Hands
1. Villager Gloves: 21
2. Assassin Gloves: 135
3. Plate Gauntlets: 1980
4. Leather Gauntlets: 127
5. Chainmail Gauntlets: 742
•Armor - Upper Body
1. Villager Shirt: 84
2. Leather Chest Piece: 507
•Armor - Lower Body
1. Villager Trousers: 74
2. Plate Leggings: 6930
3. Leather Leggings: 443
4. Chainmail Leggings: 2596
•Armor - Feet
1. Villager Boots: 11
2. Plate Boots: 990
3. Will User's Boots: 74
4. Leather Boots: 63
5. Chainmail Boots: 371
•Weapons - Melee
1. Iron Katana: 163
2. Iron Cleaver: 138
3. Iron Axe: 125
4. Iron Mace: 113
5. Iron Pickhammer: 100
6. Iron Greathammer: 225
7. Iron Greataxe: 200
8. Iron Greatsword: 238
9. Iron Greatmace: 213
10. Steel Axe: 375
11. Steel Mace: 338
12. Steel Pickhammer: 300
13. Obsidian Longsword: 2340
14. Obsidian Mace: 1755
15. Obsidian Greatmace: 3315
16. Master Longsword: 20925
17. Master Greatsword: 33131
18. Master Greatmace: 29644
•Weapons - Ranged
1. Yew Crossbow: 200
2. Oak Longbow: 450
3. Oak Crossbow: 550
4. Ebony Longbow: 1820
5. Ebony Crossbow: 2100
6. Master Longbow: 23040
•Items - Potions
1. Health Potion: 80
2. Will Potion: 70
3. Resurrection Phial: 500
•Items - Gifts
1. Chocolates: 10
•Items - Produce
1. Apple Pie: 15
2. Red Meat: 14
3. Grain Sack: 25
4. Flour Sack: 35
5. Green Apple: 4
6. Fish (Orange): 12
7. Carrot: 6
•Wanted
1. Resurrection Phial: 500
2. Cooking Apple: 300
-The Heroes' Guild Tavern
•Items - Gifts
1. Chocolates: 10
•Items - Produce
1. Green Apple: 4
2. Red Meat: 14
3. Apple Pie: 15
4. Beer: 10
5. Beer Keg: 46
6. Cider Case: 52
Lookout Point
-------------
There is only one "store" (if you can call it that) where you can
purchase goods at Lookout Point.
-Lookout Point Title Vendor
•Titles
1. Maleficus: 600
2. Assassin: 280
3. Avatar: 1000
4. Liberator: 600
5. Druid: 200
6. Ranger: 260
7. Runemaster: 450
8. Hood: 200
9. Sabre: 250
10. Piemaster: 100
11. Chicken Chaser: 40
12. Arseface: 60
Bowerstone South
----------------
There are a few stores in the first town you visit, and they have a
good selection.
-Bowerstone South Item Shop
•Items - Potions
1. Health Potion: 80
2. Will Potion: 70
3. Resurrection Phial: 500
•Items - Gifts
1. Perfrume: 120
2. Red Rose: 20
3. Chocolates: 10
4. Wedding Ring: 900
5. Fake Wedding Ring: 200
•Items - Other
1. Fishing Rod: 50
2. Spade: 200
•Wanted
1. Wedding Ring: 900
2. Fishing Rod: 50
-Bowerstone South Clothing Shop
•Armor - Head
1. Chainmail Helmet: 742
•Armor - Hands
1. Villager Gloves: 21
2. Plate Gauntlets: 1980
3. Leather Gauntlets: 127
4. Bright Leather Gauntlets: 150
5. Dark Leather Gauntlets: 144
6. Chainmail Gauntlets: 742
7. Dress Gloves: 13
•Armor - Torso
1. Villager Shirt: 84
2. Plate Chest Piece: 7920
3. Leather Chest Piece: 507
4. Bright Leather Chest Piece: 545
5. Dark Leather Chest Piece: 535
6. Chainmail Shirt: 2967
7. Upper Dress: 50
•Armor - Kegs
1. Villager Trousers: 74
2. Plate Leggings: 6930
3. Leather Leggings: 443
4. Bright Leather Leggings: 465
5. Dark Leather Leggings: 460
6. Chainmail Leggings: 2596
7. Lower Dress: 44
•Armor - Feet
1. Villager Boots: 11
2. Assassin Boots: 68
3. Plate Boots: 990
4. Leather Boots: 63
5. Bright Leather Boots: 70
6. Dark Leather Bots: 69
7. Chainmail Boots: 371
-Bowerstone South Tavern
•Items - Potions
1. Health Potion: 80
2. Will Potion: 70
•Items - Gifts
1. Chocolates: 10
•Items - Produce
1. Green Apple: 4
2. Apple Pie: 15
3. Fish (Orange): 12
4. Carrot: 6
5. Red Meat: 14
6. Grain Sack: 25
7. Flour Sack: 35
8. Beer Keg: 46
9. Beer 10
10. Cider Crate: 52
•Wanted
1. Fish (Orange): 12
2. Fish (Blue): 18
-Bowerstone South Blacksmith
•Weapons - Melee
1. Iron Longsword: 150
2. Iron Katana: 163
3. Iron Cleaver: 138
4. Iron Axe: 125
5. Iron Mace: 113
6. Iron Pickhammer: 100
7. Iron Greathammer: 225
8. Iron Greataxe: 200
9. Iron Greatsword: 238
10. Iron Greatmace: 213
11. Steel Longsword: 450
12. Steel Axe: 375
13. Steel Mace: 338
14. Steel Pickhammer: 300
15. Obsidian Cleaver: 2145
16. Obsidian Pickhammer: 1560
17. Obsidian Greatsword: 3705
18. Master Axe: 17438
19. Master Pickhammer: 13950
•Weapons - Ranged
1. Yew Longbow: 150
2. Yew Crossbow: 200
3. Oak Longbow: 450
4. Oak Crossbow: 550
5. Ebony Longbow: 1820
•Wanted: Iron Longsword: 150
Darkwood Camp
-------------
Another area that doesn't necessarily have a "store" but you can still
purchase goods here.
-Darkwood Camp Traders
•Armor - Hands
1. Dark Villager Gloves: 24
2. Dark Plate Gauntlets: 2020
3. Leather Gauntlets: 127
4. Dark Leather Gauntlets: 144
•Armor - Torso
1. Dark Villager Shirt: 92
2. Assassin Shirt: 540
3. Leather Chest Piece: 507
4. Dark Leather Chest Piece: 535
•Armor - Legs
1. Dark Villager Trousers: 80
2. Leather Leggings: 443
3. Dark Leather Leggings: 460
•Armor - Feet
1. Dark Villager Boots: 12
2. Leather Boots: 63
3. Dark Leather Boots: 69
4. Guard Boots: 52
•Weapons - Melee
1. Iron Katana: 163
2. Iron Axe: 125
3. Iron Greatsword: 238
4. Steel Longsword: 450
5. Steel Katana: 488
6. Steel Cleaver: 413
7. Steel Axe: 375
8. Steel Mace: 338
9. Steel Pickhammer: 300
10. Steel Greathammer: 673
11. Steel Greataxe: 600
12. Obsidian Clever: 2145
13. Obsidian Axe: 1950
14. Obsidian Pickhammer: 1360
15. Master Greataxe: 27900
•Weapons - Ranged
1. Yew Longbow: 150
2. Yew Crossbow: 200
3. Oak Longbow: 450
4. Oak Crossbow: 550
5. Ebony Longbow: 1820
6. Ebony Crossbow: 2100
•Items - Other
1. Flame Augmentation: 1450
•Items - Potions
1. Health Potion: 80
2. Will Potion: 70
3. Resurrection Phial: 500
•Items - Gifts
1. Fake Wedding Ring: 200
2. Emerald: 700
3. Jet: 450
•Items - Produce
1. Green Apple: 4
2. Apple Pie: 15
3. Fish (Orange): 12
4. Red Meat: 14
5. Crunchy Chick: 35
6. Beer Keg: 46
•Wanted
1. Green Apple: 4
2. Fish (Orange): 12
3. Fish (Blue): 18
4. Moonfish: 160
5. Cider Crate: 52
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