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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter F » Fable - Strategy Guide (Page 10)

Fable - Strategy Guide (Page 10)

Below are the cheat codes, hints and help for Fable - Strategy Guide (Page 10).

•Master Greatsword
Damage: 214
Value: 33131
Weight: Heavy
Description: The rarest of all weapons and honored in more tales, 
stories and legends than any others. These golden and black swords are 
warm to the touch, as if left out in the afternoon sun, and seem to 
almost sing as they cut through the air. Like all Old kingdom weapons, 
they are unbreakable and deadly.
Augmentation Spaces: 3
Sold At: Heroes' Guild
         Knothole Glade
         Bowerstone North
         Hook Coast

•Legendary Greatsword (Solus Greatsword)
Damage: 314
Value: 69825
Weight: Heavy
Description: The legendary Solus of the mystical Dragonfighters, this 
weapon is held in awe by swordmasters and combatanats of Albion alike.
Augmentation Spaces: 3 (Already taken by Sharpening, Health and Flame)
Sold At: Bowerstone North

Ranged Weapons
--------------
Instead of going straight at your opponents, with these weapons you can 
hang back and take a slightly slower pace to battles. Of course within 
that pace there are two other types. Using the Longbow allows players 
to fire off repeated shots, while the Crossbow is much slower and is 
better for a few shots with melee attacks in-between.

-Longbows
These are the basic forms of bows.

•Yew Longbow
Damage: 60
Value: 150
Description: The weapon of archers in large armies, a Yew Longbow is 
long, resilient and powerful.
Augmentation Spaces: 0
Sold At: Bowerstone South
         Darkwod Camp
         Oakvale
         Twinblade's Camp

•Oak Longbow
Damage: 90
Value 450
Description: Oak is geld to be better than Yew for bows. It's tougher, 
provides more power and lasts longer.
Augmentation Spaces: 1
Sold At: Heroes' Guild
         Bowerstone South
         Oakvale
         Twinblade's Camp

•Ebony Longbow
Damage: 130
Value: 1820
Description: The suppleness and strength of ebony make this a very 
accurate, powerful weapon.
Augmentation Spaces: 2
Sold At: Heroes' Guild
         Bowerstone South
         Oakvale
         Twinblade's Camp

•Master Longbow
Damage: 180
Value: 23040
Description: The wood's sheen reveals this as a Master weapon. One of 
the best.
Augmentation Spaces: 3
Sold At: Heroes' Guild
         Knothole Glade
         Bowerstone North
         Hook Coast

•Legendary Longbow (Skorm's Bow)
Damage: 264
Value: 54720
Description: Fabled weapon of the Overberg, this longbow carries dark 
and terrible secrets that seem to propel arrows with a unique power.
Augmentation Spaces: 2 (Already taken by Lightning and Sharpening)
Sold At: Nowhere (Awarded by god Skorm)

-Crossbows
These bows deal out more damage than Longbows, but have a much smaller 
rate of fire.

•Yew Crossbow
Damage: 80
Value: 200
Description: The flexibility of yew makes it a food wood for Crossbows 
as wall as Longbows.
Augmentation Spaces: 0
Sold At: Heroes' Guild
         Bowerstone South
         Oakvale

•Oak Crossbow
Damage: 110
Value: 550
Description: Oak Crossbows are heavy devices, sturdy enough for the 
toughest battles.
Augmentation Spaces: 1
Sold At: Heroes' Guild
         Bowerstone South
         Oakvale

•Ebony Crossbow
Damage: 150
Value: 2100
Description: Although hugely powerful, the Ebony Crossbow must be 
looked after if its properties are to be retained.
Augmentation Spaces: 2
Sold At: Heroes' Guild
         Oakvale
         Twinblade's Camp
         Knothole Glade

•Master Crossbow
Damage: 200
Value: 25600
Description: Light, strong and very precise, this is a perfect example 
of why Master weapons are so good.
Augmentation Spaces: 3
Sold At: Knothole Glade
         Bowerstone North
         Hook Coast

•Legendary Crossbow (Arken's Crossbow)
Damage: 220
Value: 50160
Description: In the massacre of Olagan, Arken was left for dead among 
the rest of the fallen army after it succumbed to a surprise attack. He 
put together this crossbow from pieces scattered throughout the 
battlefield and used it to hunt down every last one of the ambushers.
Augmentation Spaces: 3 (Already taken by Silver, Flame, and Piercing)
Sold At: Nowhere (Find in Silver Key Chest in Darkwood Marshes)

C. Other Weapons
----------------
These are a few that you won't use much because you probably wouldn't 
want to.

-Stick
Damage: 20
Value: 5
Weight: Light
Augmentation Spaces: 0
Sold At: Nowhere (Given at Heroes' Guild and found at Bargate Prison)

-Frying Pan
Damage: 100
Value: 20
Weight: Heavy
Augmentation Spaces: 4
Sold At: Nowhere (Find at end of Hidden Booty Hunt Quest)

-Sword Of Aeons
Damage: 550
Value: 126250
Weight: Light
Description: The eldest of all the weapons. The Sword of Aeons was 
bloodforged long before the Old Kingdom. Once unlocked, its power is 
the power of all Albion.
Augmentation Spaces: 4 (Already taken by Health, Mana, Experience, and 
Sharpening)
Sold At: Nowhere (Defeat Jack of Blades)


XI. SPELLS
==========

And if you don't even like using weapons, you can always turn to your 
Will Power. The selection of spells in Fable is diverse and good enough 
to suit any magic maniac. That name might seem really stupid, if so 
good because that's how I wanted it to sound.

-Good and Evil Spells
Just like the clothes, there are also good and evil spells in Fable. 
There is three of each. Good spells include Heal Life, Physical Shield, 
and Summon. Evil Spells include Berserk, Drain Life, and Turncoat. For 
Good players, they will receive a discount on the experience cost to 
upgrade good spells at a number equal to how much their alignment leans 
towards Good. But they must also pay an extra cost of that same amount 
if they want to upgrade Evil spells. They also will not be able to 
achieve the forth level of an Evil spell unless they turn their ways 
and become evil themselves. The opposite is also true for Evil players.

-Attack Spells
These are, obviously, the main spells you can use for attacks.

•Enflame
Level 1
 Experience: 3500
 Damage: 80
Level 2
 Experience: 8100
 Damage: 180
Level 3
 Experience: 22000
 Damage: 300
Level 4
 Experience: 58000
 Damage: 500
Description: Blast the area surrounding the caster with a wave of fire. 
Higher levels spread fire across a much larger area, causing much more 
devastation.

•Multi Strike
Level 1
 Experience: 1200
 Damage: 1xHit
Level 2
 Experience: 4680
 Damage: 2xHit
Level 3
 Experience: 15700
 Damage: 3xHit
Level 4
 Experience: 43500
 Damage: 4xHit
Description: This spell imbues the user's blade with the ability to 
strike four times with a single blow. Combined with other spells, this 
little trick is devastating.

•Lightning
Level 1
 Experience: 0
 Damage: 18
Level 2
 Experience: 5760
 Damage: 30
Level 3
 Experience: 18200
 Damage: 40
Level 4
 Experience: 48000
 Damage: 60
Description: This spell creates an arc of pure energy which leaps from 
the fingertips of the caster to the target. Higher levels can strike 
more than one foe at a time.

•Battle Charge
Level 1
 Experience: 750
 Damage: 100
Level 2
 Experience: 5400
 Damage: 170
Level 3
 Experience: 17500
 Damage: 300
Level 4
 Experience:  52000
 Damage: 500
Description: The Battle Charge propels the caster forward at a great 
speed, smashing into anything in his path, and blasting all nearby 
aside. Higher levels are much more powerful.

•Fireball
Level 1
 Experience: 500
 Damage: 80
Level 2
 Experience: 4500
 Damage: 180
Level 3
 Experience: 17800
 Damage: 350
Level 4
 Experience: 54000
 Damage: 700
Description: The Mage's favorite! This creates a ball of fire in the 
palm of the caster's hand which flies towards the target when released. 
High levels allow the caster to charge up an extremely powerful 
fireball that deals a devastating explosive force on impact.

-Physical Spells
These spells increase certain attributes of your character.

•Physical Shield
Level 1
 Experience: 900
 Damage: ---
Level 2
 Experience: 5350
 Damage: ---
Level 3
 Experience: 17700
 Damage: ---
Level 4
 Experience: 45500
 Damage: ---
Description: Surrounds the caster with a protective sphere of energy 
that will absorb all damage at the expense of Mana, until the caster 
has no Mana remaining. The shield will be removed if the spell is cast 
again. Higher levels allow for absorption of more damages.

•Berserk
Level 1
 Experience: 1600
 Damage: 25%
Level 2
 Experience: 6210
 Damage: 50%
Level 3
 Experience: 20500
 Damage: 75%
Level 4
 Experience: 51000
 Damage: 100%
Description: This spells sends the caster into a hulking frenzy, 
increasing speed and strength, while conversely decreasing reason and 
civilized manners. Higher levels allow the caster to become even more 
powerful, and to maintain this state for longer.

•Assassin Rush
Level 1
 Experience: 400
 Damage: ---
Level 2
 Experience: 2700
 Damage: ---
Level 3
 Experience: 8100
 Damage: ---
Level 4
 Experience: 20000
 Damage: --
Description: This spell propels the caster through space in the blink 
of an eye. If a victim is targeted, the spell enables the caster to 
move behind this unfortunate instantaneously. Higher levels propel the 
caster even further!

•Heal Life
Level 1
 Experience: 2300
 Damage: ---
Level 2
 Experience: 5850
 Damage: ---
Level 3
 Experience: 15900
 Damage: ---
Level 4
 Experience: 49000
 Damage: ---
Description: This allows the caster to trade in his magical energy for 
health. Health can also be passed on to non-hostile entities in the 
vicinity. Higher levels provide more health with each use. Only the 
virtuous can master this spell.

•Ghost Sword
Level 1
 Experience: 2500
 Damage: ---
Level 2
 Experience: 6300
 Damage: ---
Level 3
 Experience: 17200
 Damage: ---
Level 4
 Experience: 51500
 Damage: ---
Description: Summons one ethereal blade per level from the netherworld 
to d battle on behalf of the caster,

•Multi Arrow
Level 1
 Experience: 1000
 Arrows: 3
Level 2
 Experience: 5140
 Arrows: 4
Level 3
 Experience: 19500
 Damage: 6
Level 4
 Experience: 47000
 Damage: 7
Description: Once this spell is cast, each arrow fired is magically 
transformed into a multitude of lethal projectiles, causing much 
greater damage. Higher levels generate even more arrows.

-Surround Spells
These spells affect enemies (and sometimes allies) within a surrounding 
area of the caster.

•Force Push
Level 1
 Experience: 600
 Damage: ---
Level 2
 Experience: 3600
 Damage: ---
Level 3
 Experience: 12600
 Damage: ---
Level 4
 Experience: 40000
 Damage: ---
Description: This spell creates a powerful blast of energy which 
radiates out from the caster, sending nearby enemies sprawling. Useful 
when greatly outnumbered. Higher levels of the spell create a more 
damaging force.

•Slow Time
Level 1
 Experience: 2000
 Damage: ---
Level 2
 Experience: 6580
 Damage: ---
Level 3
 Experience: 18800
 Damage: ---
Level 4
 Experience: 47500
 Damage: ---
Description: This spells affects the very fabric of time itself: 
slowing everything around you to a crawl while leaving the user or 
caster immune. Higher levels allow the caster to maintain this state 
for longer, and bring the world nearly to a standstill.

•Turncoat
Level 1
 Experience: 3200
 Damage: --
Level 2
 Experience: 6500
 Damage: ---
Level 3
 Experience: 16000
 Damage: ---
Level 4
 Experience: 45000
 Damage: --
Description: This insidious spell manipulates the enemy's mind whilst 
the caster is close enough, gradually turning the target into an 
unwitting ally. Higher levels allow control of the victim's mind for 
longer.

•Drain Life
Level 1
 Experience: 2800
 Damage: 20
Level 2
 Experience: 6750
 Damage: 40
Level 3
 Experience: 16500
 Damage: 60
Level 4
 Experience: 44000
 Damage: 80
Description: A singularly unpleasant spell, Drain Life allows the 
caster to heal himself by sapping the life force of his enemies. Higher 
levels can drain more from the victim with each use. Only the evil can 
master this spell.

•Summon
Level 1
 Experience: 1800
 Damage: ---
Level 2
 Experience: 5030
 Damage: ---
Level 3
 Experience: 14400
 Damage: ---
Level 4
 Experience: 45000
 Damage: ---
Description: Summon wrenches a creature's soul from the netherworld to 
help the caster. If this creature kills another, it is replaced by the 
soul of the newly fallen victim. Higher levels allow the caster to keep 
the creature summoned for longer.

XII. SHOPS
==========

The information for the shops below can also be found within the 
walkthrough, but this is a reprint of the whole list for easier 
searching. Remember, I can only provide a list of values since the 
prices vary.

Heroes' Guild
-------------
There are two locations within the heroes' Guild where you can buy 
items. The Heroes' Guild Shop is one (located in the right wing behind 
the Map Room), and the Tavern is the other (located straight back 
behind the map Room).

-The Heroes' Guild Shop
•Armor - Hands
 1. Villager Gloves: 21
 2. Assassin Gloves: 135
 3. Plate Gauntlets: 1980
 4. Leather Gauntlets: 127
 5. Chainmail Gauntlets: 742
•Armor - Upper Body
 1. Villager Shirt:  84
 2. Leather Chest Piece: 507
•Armor - Lower Body
 1. Villager Trousers: 74
 2. Plate Leggings: 6930
 3. Leather Leggings: 443
 4. Chainmail Leggings: 2596
•Armor - Feet
 1. Villager Boots: 11
 2. Plate Boots: 990
 3. Will User's Boots: 74
 4. Leather Boots: 63
 5. Chainmail Boots: 371
•Weapons - Melee
 1. Iron Katana: 163
 2. Iron Cleaver: 138
 3. Iron Axe: 125
 4. Iron Mace: 113
 5. Iron Pickhammer: 100
 6. Iron Greathammer: 225
 7. Iron Greataxe: 200
 8. Iron Greatsword: 238
 9. Iron Greatmace: 213
 10. Steel Axe: 375
 11. Steel Mace: 338
 12. Steel Pickhammer: 300
 13. Obsidian Longsword: 2340
 14. Obsidian Mace: 1755
 15. Obsidian Greatmace: 3315
 16. Master Longsword: 20925
 17. Master Greatsword: 33131
 18. Master Greatmace: 29644
•Weapons - Ranged
 1. Yew Crossbow: 200
 2. Oak Longbow: 450
 3. Oak Crossbow: 550
 4. Ebony Longbow: 1820
 5. Ebony Crossbow: 2100
 6. Master Longbow: 23040
•Items - Potions
 1. Health Potion: 80
 2. Will Potion: 70
 3. Resurrection Phial: 500
•Items - Gifts
 1. Chocolates: 10
•Items - Produce
 1. Apple Pie: 15
 2. Red Meat: 14
 3. Grain Sack: 25
 4. Flour Sack:  35
 5. Green Apple: 4
 6. Fish (Orange): 12
 7. Carrot: 6
•Wanted
 1. Resurrection Phial: 500
 2. Cooking Apple: 300

-The Heroes' Guild Tavern
•Items - Gifts
 1. Chocolates: 10
•Items - Produce
 1. Green Apple: 4
 2. Red Meat: 14
 3. Apple Pie: 15
 4. Beer: 10
 5. Beer Keg: 46
 6. Cider Case: 52

Lookout Point
-------------
There is only one "store" (if you can call it that) where you can 
purchase goods at Lookout Point.

-Lookout Point Title Vendor
•Titles
 1. Maleficus: 600
 2. Assassin: 280
 3. Avatar: 1000
 4. Liberator: 600
 5. Druid: 200
 6. Ranger: 260
 7. Runemaster: 450
 8. Hood: 200
 9. Sabre: 250
 10. Piemaster: 100
 11. Chicken Chaser: 40
 12. Arseface: 60

Bowerstone South
----------------
There are a few stores in the first town you visit, and they have a 
good selection.

-Bowerstone South Item Shop
•Items - Potions
 1. Health Potion: 80
 2. Will Potion: 70
 3. Resurrection Phial: 500
•Items - Gifts
 1. Perfrume: 120
 2. Red Rose: 20
 3. Chocolates: 10
 4. Wedding Ring: 900
 5. Fake Wedding Ring: 200
•Items - Other
 1. Fishing Rod: 50
 2. Spade: 200
•Wanted
 1. Wedding Ring: 900
 2. Fishing Rod: 50

-Bowerstone South Clothing Shop
•Armor - Head
 1. Chainmail Helmet: 742
•Armor - Hands
 1. Villager Gloves: 21
 2. Plate Gauntlets: 1980
 3. Leather Gauntlets: 127
 4. Bright Leather Gauntlets: 150
 5. Dark Leather Gauntlets: 144
 6. Chainmail Gauntlets: 742
 7. Dress Gloves: 13
•Armor - Torso
 1. Villager Shirt: 84
 2. Plate Chest Piece: 7920
 3. Leather Chest Piece: 507
 4. Bright Leather Chest Piece: 545
 5. Dark Leather Chest Piece: 535
 6. Chainmail Shirt: 2967
 7. Upper Dress: 50
•Armor - Kegs
 1. Villager Trousers: 74
 2. Plate Leggings: 6930
 3. Leather Leggings: 443
 4. Bright Leather Leggings: 465
 5. Dark Leather Leggings: 460
 6. Chainmail Leggings: 2596
 7. Lower Dress: 44
•Armor - Feet
 1. Villager Boots: 11
 2. Assassin Boots: 68
 3. Plate Boots: 990
 4. Leather Boots: 63
 5. Bright Leather Boots: 70
 6. Dark Leather Bots: 69
 7. Chainmail Boots: 371

-Bowerstone South Tavern
•Items - Potions
 1. Health Potion: 80
 2. Will Potion: 70
•Items - Gifts
 1. Chocolates: 10
•Items - Produce
 1. Green Apple: 4
 2. Apple Pie: 15
 3. Fish (Orange): 12
 4. Carrot: 6
 5. Red Meat: 14
 6. Grain Sack: 25
 7. Flour Sack: 35
 8. Beer Keg: 46
 9. Beer 10
 10. Cider Crate: 52
•Wanted
 1. Fish (Orange): 12
 2. Fish (Blue): 18

-Bowerstone South Blacksmith
•Weapons - Melee
 1. Iron Longsword: 150
 2. Iron Katana: 163
 3. Iron Cleaver: 138
 4. Iron Axe: 125
 5. Iron Mace: 113
 6. Iron Pickhammer: 100
 7. Iron Greathammer: 225
 8. Iron Greataxe: 200
 9. Iron Greatsword: 238
 10. Iron Greatmace: 213
 11. Steel Longsword: 450
 12. Steel Axe: 375
 13. Steel Mace: 338
 14. Steel Pickhammer: 300
 15. Obsidian Cleaver: 2145
 16. Obsidian Pickhammer: 1560
 17. Obsidian Greatsword: 3705
 18. Master Axe: 17438
 19. Master Pickhammer: 13950
•Weapons - Ranged
 1. Yew Longbow: 150
 2. Yew Crossbow: 200
 3. Oak Longbow: 450
 4. Oak Crossbow: 550
 5. Ebony Longbow: 1820
•Wanted: Iron Longsword: 150

Darkwood Camp
-------------
Another area that doesn't necessarily have a "store" but you can still 
purchase goods here.

-Darkwood Camp Traders
•Armor - Hands
 1. Dark Villager Gloves: 24
 2. Dark Plate Gauntlets: 2020
 3. Leather Gauntlets: 127
 4. Dark Leather Gauntlets: 144
•Armor - Torso
 1. Dark Villager Shirt: 92
 2. Assassin Shirt: 540
 3. Leather Chest Piece: 507
 4. Dark Leather Chest Piece: 535
•Armor - Legs
 1. Dark Villager Trousers: 80
 2. Leather Leggings: 443
 3. Dark Leather Leggings: 460
•Armor - Feet
 1. Dark Villager Boots: 12
 2. Leather Boots: 63
 3. Dark Leather Boots: 69
 4. Guard Boots: 52
•Weapons - Melee
 1. Iron Katana: 163
 2. Iron Axe: 125
 3. Iron Greatsword: 238
 4. Steel Longsword: 450
 5. Steel Katana: 488
 6. Steel Cleaver: 413
 7. Steel Axe: 375
 8. Steel Mace: 338
 9. Steel Pickhammer: 300
 10. Steel Greathammer: 673
 11. Steel Greataxe: 600
 12. Obsidian Clever: 2145
 13. Obsidian Axe: 1950
 14. Obsidian Pickhammer: 1360
 15. Master Greataxe: 27900
•Weapons - Ranged
 1. Yew Longbow: 150
 2. Yew Crossbow: 200
 3. Oak Longbow: 450
 4. Oak Crossbow: 550
 5. Ebony Longbow: 1820
 6. Ebony Crossbow: 2100
•Items - Other
 1. Flame Augmentation: 1450
•Items - Potions
 1. Health Potion: 80
 2. Will Potion: 70
 3. Resurrection Phial: 500
•Items - Gifts
 1. Fake Wedding Ring: 200
 2. Emerald: 700
 3. Jet: 450
•Items - Produce
 1. Green Apple: 4
 2. Apple Pie: 15
 3. Fish (Orange): 12
 4. Red Meat: 14
 5. Crunchy Chick: 35
 6. Beer Keg: 46
•Wanted
 1. Green Apple: 4
 2. Fish (Orange): 12
 3. Fish (Blue): 18
 4. Moonfish: 160
 5. Cider Crate: 52

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