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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter F » Fable - Strategy Guide (Page 05)

Fable - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Fable - Strategy Guide (Page 05).

Bowerstone Jail
---------------
Here is where you'll first run into the Minions. Fighting these 
monsters with melee attacks is possible, but difficult. They are very 
prone to blocking, so you'll have to use spells like Slow Time or 
Assassin Strike to get around their defense. The easiest way to kill 
them is to use ranged will attacks or a bow with the Multi-Arrow spell. 
You will also notice the guards in the area. If you can keep them from 
being killed by the Minions and heal them with your Heal Life spell, 
they will help you out later on when you get outnumbered. Or, kill them 
all if you don't care.

The blue Minions are the ones who will sit back and hurl magical 
attacks at you. Run around the red melee fighting Minions and try to 
take out the blue ones first. There's only one way to go, so continue 
on north, cutting down any Minions you see.

There are some items in this area, too. Right outside the gates to the 
right is a cell that has barrels with recovery items in them. There is 
a chest with a Piercing Augmentation in it across the bridge. There is 
also a second chest further down the path with an Ebony Longbow inside.

Windmill Hill
-------------
There is a gold marker on you auto-map when you enter this area. It 
shows which blue Minion is responsible for the barrier blocking your 
path to the Gibbet Woods. To expel that barrier all you have to do is 
chase down the Minion who made it and kill it. Not that you weren't 
going to do that, anyway.

As for items, there is a Trader Style Moustache card on the scarecrow 
to your left as you enter, and across from it is a small pond with a 
Wedding Ring at the bottom. Near the farm house is a small field with a 
Silver Key buried in the dirt surrounded by flowers.

Inside the windmill are barrels with potions in them, one of them being 
an Ages of Might Potion. On the roof is a Resurrection Phial. As soon 
as you leave the windmill, though, another one of the Assassins will 
attack you. Go around the side of the windmill to find another mound 
where you can dig up a Silver Key and find a chest containing Treasure 
Clue 6.

-Silver Key #17
Location: Windmill Hill
Method: Dig out of dirt
There is a small farm house in the west section of this area. Go into 
the small fields next to it and dig in the flower-lined patch of dirt 
to get this key.

-Silver Key #18
Location: Windmill Hill
Method: Dig out of dirt
Behind the windmill is another noticeable mound of dirt which you can 
dig this key out of.

Gibbet Woods
------------
When you enter this area one of the Minions will summon a Rock Troll to 
slow you down. Dispatch it and make sure the guards following you, if 
there are any, are in good health by healing them. You won't be able to 
progress to the left, but you can continue right and gain more guard 
allies if you help them fight off the attackers. Continue on this path 
until you reach the next area.

Prison Path
-----------
This is where the Minions have taken the Archaeologist. So your task 
now is to kill all Minions in sight and make sure that the 
Archaeologist gets out alive. You're going to be timed for this part, 
so waste no time in using flourish attacks or healing the guards, just 
push straight forward until you reach the docks. Eight more Minions 
will appear, so you use your melee weapons and attacks to destroy them 
and save the Archaeologist.

On your way back, be sure to break all the barrels you find to find 
potions and an Emerald. In a chest on the pier is a Silver Augmentation 
and you can expect to be ambushed by another assassin here.

Headsman's Hill
---------------
The left path in the Gibbet Woods leads you to this desolate area.

-Execution Tree/Execution Tree Rescue Side Quests
Location: Headman's Hill
Reward: 4600 Gold, 400 Renown
Available Boasts:

•Execute Version
1. No Protection
   Do the quest naked
   Wager: 400
   Reward: 1000
2. Without A Scratch
   Take no damage
   Wager: 500
   Reward: 1500
3. Fist Fighter
   Use no weapons or offensive magic
   Wager: 500
   Reward: 1500
4. Protect Guards
   Ensure no guards are killed
   Wager: 500
   Reward: 1500

•Rescue Version
1. No Protection
   Do the quest naked
   Wager: 400
   Reward: 1000
2. Without A Scratch
   Take no damage
   Wager: 500
   Reward: 1500
3. Fist Fighter
   Use no weapons or offensive magic
   Wager: 500
   Reward: 1500
4. Protect Bandits
   Ensure no bandits are killed
   Wager: 500
   Reward: 1500

•Execute Version (Good): In the good version you'll need to stay right 
at the captured bandit's side. The other bandits will attack from 
either high up or come straight at you. Slow Time helps, but make sure 
you don't use any magic that could potentially hurt or kill the 
captured bandit or guards.
•Rescue Version (Evil): in this one all you have to do is get to 
Headsman's Hill and kill the executioner. You have 3:45 to do this. 
Protecting your fellow bandits or killing all the guards is entirely up 
to you.

-Lady Grey's Invitational Side Quest
Location: Bowerstone North
Reward: 15000 Gold, Katana Hiryu
So after you've completed the Arena challenge, you will be able to 
visit Lady Grey in Bowerstone North. If you are successful in courting 
her you may get to marry her, the benefits of which I will discuss 
later.

The first thing you'll need to do is talk to the lady in the northwest 
part of town. She'll clue you in on a certain gift that you could buy 
Lady Grey. So go the store in Bowerstone North and buy a Black Rose. 
This is the only store in Albion that sells them, and since Lady Grey 
is evil herself, she is the only woman in Albion who enjoys them.

Next she'll demand that you buy a house. Why? I don't know. All you 
have to do is buy a vacant house anywhere. If you already own any 
number of houses already, sell one of them and buy it right back.

The third step is performing a heroic deed. She'll tell you to retrieve 
her necklace. On your auto-map you will see a few green dots pop up. 
Talk to each person represented by a green dot to gain information 
about the necklace. You'll learn that it is in Oakvale. Head there and 
enter the Memorial Graveyard again. There will be two grave robbers 
here. Hold down the left analog stick to sneak quietly up to the stone 
wall where they are talking. You'll overhear their conversation. In 
doing so you'll learn exactly where the necklace is. Incase you're 
lazy; it's between two boats on the west beach in Oakvale. When you 
find the two boats a Spade icon won't appear. So you'll have to just 
keep using the Spade through your inventory to find the right spot. 
Once you get the necklace, take it back to Lady Grey to get your next 
order.

You'll have to meet Thunder at Bowerstone Prison, where he will 
challenge you to a duel at Headsman's Hill. Go back to the Gibbet Woods 
and take the left path to enter Headsman's Hill again. You'll need to 
fight Thunder in the same way you fought Twinblade. Don't bother trying 
to block his attacks too much, just get behind him by either rolling or 
using the Assassin Rush spell.

After doing a certain amount of damage the two of you will fall down a 
hill and land on a smaller piece of land to continue the fight. Keep 
wailing on his back to make him run into a nearby cave. Enter the cave 
after him and simply beat his ass. Not much of a strategy for this, 
just keep doing what you've been doing before.

Once he's defeated, you'll earn Thunder's Helmet trophy and a 15-key 
Silver Chest in the cave, containing a Mana Augmentation. There's also 
a small pond outside the cave where you can fish out a Silver Key the 
nearby Demon Door opens only when it sees you have defeated a Hero. So 
beating Thunder will cause it to open, leading you back to the Gibbet 
Woods.

-Silver Key #19
Location: Headsman's Hill
Method: Fish out of pond
After falling down the hill during the battle with Thunder, you'll see 
a cave entrance and a small pond near it. After you've beaten Thunder 
enough to make him seek refuge in the cave, use your rod to fish the 
key out of the little pond nearby.

-Silver Key Chest #6
Location: Cave in Headsman's Hill
Requirement: 15 Silver Keys
Reward: Mana Augmentation

With Thunder defeated, Lady Grey should agree to marry you. You won't 
need a ring for this, and you'll get a sweet dowry of 15000 Gold. 
You'll also be able to get inside Bowerstone Manor. In Lady Grey's 
bedroom you'll find a Silver Key on her bed and a 15-key Silver Key 
Chest. Also with Lady Grey now as your wife, you can claim your prize 
at the Demon Door at the Grey House (check back in the Grey House area 
of the guide for the details).

-Silver Key #20
Location: Lady Grey's Bedroom
Method: Pick it up off the bed
This one isn't so hard. Just search the bed to find this key.

-Silver Key Chest #7
Location: Lady Grey's Bedroom
Requirement: 15 Silver Keys
Reward: Katana Hiryu

Lychfield Graveyard
-------------------
Take the path through the Gibbet Woods to get to Headsman's Hill. Then 
head north to enter Lychfield Graveyard, the site of your next 
mandatory quest. First there is a Flame Augmentation a chest in the 
area. Talk to the Demon Door in this area and head over to the grave 
keeper's hut. Then talk to the man himself to start your quest.

-Mandatory Quest #15 - The Graveyard Path
Location: Lychfield Graveyard
Reward: 1500 Gold, 200 Renown, Undead Hand Trophy

The first thing you'll need to do is collect the four pieces of 
Nostro's Armor. You'll also need to take care of any Undead in your 
path, because if you let the grave keeper go out in front he'll end up 
getting himself killed. There will be a gold dot on your auto-map, 
pointing you towards the crypt. This is where you'll lean more from 
Nostro and then learn the locations of his pieces of armor.

Nostro's Helmet is right in the grave keeper's house. It's on his 
shelf. There's also an Ages of Skill Potion in his cabinet. A little 
west of his little house is a grave that hold's Nostro's Sword. There 
will be green bubbles floating over which grave it's in. Use your Spade 
to dig it up. Nostro's Shield can be fished out of the river with the 
yellow bubbles, and Nostro's Armor is in one of the crypts marked on 
your auto-map with a green dot. Take them all back to Nostro's Crypt to 
get the Demon Door to open for you.

But before you go in, take a few minutes to collect some items that are 
scattered throughout the graveyard. There are three Silver Keys all 
together. In the fenced-off area to the right of the entrance are 
Karian Wing and Howl Tattoo cards that can be dug up from the graves 
there.

-Silver Key #21
Location: Lychfield Graveyard
Method: Find in mausoleum
Towards the south section of the graveyard is a mausoleum that you can 
enter to find this key.

-Silver Key #22
Location: Lychfield Graveyard
Method: Dig out of grave
Right outside the mausoleum you found the 21st key in, you can dig the 
22nd out of one of the graves nearby.

-Silver Key #23
Location: Lychfield Graveyard
Method: Fish out of water
There is a small stream to the west of the grave keeper's shack that 
you can fish this key out of using your fishing rod.

Old Graveyard Path
------------------
Through the Demon Door entrance will be this area. Be prepared for a 
nonstop attack by the Undead here. Fortunately they're laughably weak 
to Fire-Augmented weapons or spells. So equip any kind of those and lay 
waste to them while you push your way forward, the only possible route.

Near the end is a large door that will only open once you kill the 
Undead General nearby. There is also a chest near the door that holds a 
Silver Augmentation.

Circle Of The Dead
------------------
Step into the stone circle here to be attacked again by a large number 
of Undead. You can only attack them while they are inside the ring, so 
stay in the center and wait for them to come to you.

Just keep killing all that come to you until three Undead Lieutenants 
appear. As you can probably guess, you're supposed to kill all of them, 
too. One you do this the quest will be completed.

-Silver Key Chest #8
Location: Circle of the Dead
Requirement: 10 Silver Keys
Reward: Piercing Augmentation

You can grab that nearby chest, but that's pretty much all you can do 
here now.

There's a door that leads to the Underground Chamber ahead, but make 
sure al of your business is taken care of before entering it. Once you 
do you'll be thrust into another quest.

Underground Chamber
-------------------

Mandatory Quest #16 - Rescue Scarlet Rose
Location: Torture Chamber
Reward: ---

In the center of this area is a large, water-filled pit with an enemy 
in the middle. Of course, it is submerged, so you won't have to face it 
until later. Continue forward into the Underground Tunnel.

Underground Tunnel
------------------
Again you'll be mobbed by the Undead here. Your progress will even be 
held back until you defeat a number of them in some areas. There is a 
barrel with an Ages of the Will potion in this area as well as a chest 
at the end of the north pathway (the one that leads to a dead end) that 
contains a Resurrection Phial. As you continue in the east tunnel 
you'll be attacked by progressively harder foes until you reach the 
door that leads to the Cliffside Path.

Cliffside Path
--------------
This area doesn't have a lot of enemies, so it's something of a nice 
break. To the north is a little hill, where a chest containing a 
Lighting Augmentation sits, as well as a patch of dirt where a Silver 
Key is buried.

There is a small island in the center of the small pond in this area. 
On that little island is a Sharpening Augmentation, but as soon as you 
open the chest that contains it you'll be attacked by the Undead.

In the south area are some Dark Chainmail Leggings, as well as a chest 
containing a Resurrection Phial. That chest is a little south of the 
door to the next area. As soon as you try to enter the next area, 
you'll be attacked again by a group of Undead, so be prepared.

-Silver Key #24
Location: Cliffside Path
Method: Dig out of ground
Past the entrance to the Underground Tunnel there is a spot in the dirt 
that you can dig this key out of.

Underground Passage
-------------------
This is a good area to sneak around and snipe out the guards using a 
bow and decked out in Assassin Gear (if you have it). You won't be able 
to avoid them completely, but you can definitely take them out before 
they can reach you.

Take the left path, the one that leads to a dead end to find a 
Resurrection Phial in a chest along with two Health Potions on a desk. 
The large room at the end holds a whole bunch of potions. Other than 
them, there is an Ages of Might Potion, Dark Leather Shirt, and an 
Obsidian Katana.

There are lots of guards here, so you can take them out from a safe 
distance away or run right at them. Beyond the door at the top of the 
stairs is the room where your mother is being kept. But trying to lead 
her out gets you captured.

Bargate Prison Courtyard
------------------------
Now you'll only have one chance per year to escape incarceration. This 
chance comes in the form of the warden's yearly footrace. Your best is 
to just sprint as fast as you can to the end of the track. There is a 
shortcut available if you need it. Right before entering one of the 
corridors the guard points to you'll be able to turn down and run 
across a catwalk that will cut off a big section of the race.

Winning the race will gain you the opportunity to listen to one of the 
warden's poems. When you are in his room, wait until he turns his back 
to you and begins to recite one of his works. Slowly creep behind him 
and inspect the glittering piece of paper on the wall. On it is the 
combination you nee to unlock the books on his desk. Unlock the books 
on his desk to get the Prison Cell Key. There is also a Somrune Tattoo 
card on his bookcase.

Use the key to unlock your cell after you've been locked in again. You 
can also unlock all of the other inmates' cells so that they can aid 
you later on. Make your way into the courtyard to see a yellow icon 
show up on your auto-map. This will lead you to the Torture Chamber, 
but you can't free your mother without all of your weapons you've 
assembled. Head left and go up the stairs to the second level. On your 
way, Cell Block Two and Three hold a few items. In Cell Block Two you 
can find a Small Moustache Card, and in Cell Block Three you can find 
Plate Boots and a Health Potion.

Enter the Guard Barracks on the second floor to find a full suit of 
Guard Clothes and a bag containing all of your items. The bookcases in 
this room hold a Harion Shoulder and Arm Tattoo Cards. In a barrel near 
the door is an Ages of Might Potion. Head into the Torture Chamber once 
you're ready to help your mother escape.

-Mandatory Quest #17 - Prison Escape
Location: Torture Chamber
Reward: Kraken's Tooth Trophy

Now with her behind her, make your way back to the Underground Chamber. 
But this time you must make sure to protect your mother from the guards 
who will swarm around you.

Once you make it back to the Underground Chamber, you will be attacked 
by the Kraken. Avoid its tentacles and strike them when they miss you. 
Once you have dealt enough damage to the tentacles, pull out a ranged 
weapon and prepare to get a chance to attack the head. The Kraken head 
has an energy beam attack, so avoid it and fire away. Once you have 
battered the head around enough, the tentacles will reappear.

Once you have defeated it and are back to safety with your mother, she 
will reward you with 40,000 Experience Points.

-The Bounty Hunt Side Quest
Location: Greatwood
Reward: 5400 Gold, 400 Renown, Treasure Clue 1
Available Boasts:

1. No Protection
    Method: Do the quest naked
    Wager: 600
    Reward: 1500
 2. Without a Scratch
    Method: Take no damage
    Wager: 500
    Reward: 2500
 3. Perform Quickly
    Method: Complete the quest within the time limit
    Wager: 1000
    Reward: 2200
 4. Behead Leader
    Method: Decapitate the bandit leader
    Wager: 600
    Reward: 2000

This quest may appear before you have to go to Bargate Prison, but I 
added it afterwards as to not interrupt the story too much. Head back 
to the Heroes' Guild to take up this quest. Then head to Greatwood to 
be told to go to Fisher Creek. On your way there you'll be attacked by 
a lot of tough bandits, so be prepared. These guys are a lot more 
aggressive than the normal type of bandit. After finding the brother at 
Fisher Creek, head to Greatwood Lake. The bandit leader will be 
standing at the end of the broken bridge with the trader's sister. But 
get too close and he'll kill her. So take out any loose bandits in the 
area then shoot him right in the face with an arrow. After he is dead 
the sister will give you the long-awaited Treasure Clue 1.

Hook Coast
----------
Once your mother has been freed, you should be able to take on the 
Gateway to Hook Coast Quest.

-Mandatory Quest #18: Gateway To Hook Coast
Location: Darkwood Weir
Reward: 4200 Gold, 500 Renown
Warp to Barrow Fields after you have accepted the quest and head north 
to Darkwood Weir. Here you will find the Ancient Cullis Gate, where the 
quest officially starts. To activate the Cullis Gate, you need to fill 
up the energy bar that shows up by killing all of the Undead that swarm 
around it. Be quick about it as well, since the bar does slowly fade. 
Once you have filled the bar you will be able to walk into the Cullis 
gate and be warped to Hook Coast.

Once there, head northwest to an abbey. It's decrepit and the door is 
blocked by a magical barriers. Once you have found this, teleport back 
to the Heroes' Guild and speak to Maze. You will need to grab the 
Arban's Thaumaturgica off of Maze's desk to complete this small quest.

After this you will be sent on another quest but make sure you complete 
any unfinished side quests before you undertake the latest quest, 
because you won't be able to go back and do them later.

-Silver Key Chest #9
Location: Hook Coast Lighthouse
Requirement: 15 Silver Keys
Reward: Murren Greataxe

-Silver Key #25
Location: Hook Coast
Method: Retrieve from cabinet
Kick in the door of the lighthouse and search the cabinet on the ground 
floor to find this key.

Here's the list of shops in Hook Coast.

-Hook Coast Item Shop
Check out this place for any items you might need.

•Items - Potion
 1. Health Potion: 80
 2. Will Potion: 70
 3. Resurrection phial: 500
•Items - Gifts
 1. Perfume: 120
 2. Chocolates: 10
 3. Wedding Ring: 900
 4. Emerald: 700
 5. Sapphire: 550
 6. Jet: 450
•Items- Produce
 1. Apple Pie: 15
 2. Fish (Blue): 18
 3. Carrot: 6
 4. Red Meat: 14
 5. Grain Sack: 25
 6. Flour Sack: 35
•Items - Other
 1. Fishing Rod: 50
 2. Spade: 200
 3. "The Sock Method": 200
 4. "Making Friends": 200
 5. "Eyes Of A Killer": 200
 6. "The Ugly Guide": 200
 7. "Windbreaker Rule Book": 200
 8. "You Are Not A Bad person": 200
•Wanted
 1. Health Potion: 80
 2. Red Rose: 20
 3. Green Apple: 4
 4. Fish: 12
 5. Carrot: 6

-Hook Coast Weapon Shop
This place is good; you can buy every Master weapon as well as a bunch 
of rare Augmentations.

•Weapons - Melee
 1. Master Longsword: 20925
 2. Master Katana: 22669
 3. Master Cleaver: 19181
 4. Master Axe: 17438
 5. Master Mace: 15694
 4. Master Pickhammer: 13950
 5. Master Greathammer: 31388
 6. Master Greataxe: 27900
 7. Master Greatsword: 33131
 8. Master Greatmace: 29644
•Weapons - Ranged
 1. Master Longbow: 23040
 2. Master Crossbow: 25600
•Items - Other
 1. Sharpening Augmentation: 2600
 2. Piercing Augmentation: 2100
 3. Silver Augmentation: 1650
 4. Lightning Augmentation: 1550
 5. Experience Augmentation: 50000
 6. Mana Augmentation: 45000
•Wanted
 1. Flame Augmentation: 1450
 2. Health Augmentation: 45000
•Armor - Head
 1. Guard Hat: 105
•Armor - Hands
 1. Villager Gloves: 21
 2. Bright Villager Gloves: 25
 3. Plate Gauntlets: 1980
 4. Dark Plate Gauntlets: 2020
 5. Will User's Gloves: 148
 6. Dark Will User's Gloves: 155
•Armor - Torso
 1. Villager Shirt: 84
 2. Bright Villager Shirt: 96
 3. Plate Chest Piece: 7920
 4. Dark Plate Chest Piece: 8010
 5. Will User's Upper Robe: 593
 6. Dark Will User's Upper Robe: 630
•Armor - Legs
 1. Villager Trousers: 74
 2. Plate Leggings: 6930
 3. Dark Plate Leggings: 7020
 4. Will User's Lower Robe: 519
 5. Will User's Dark Lower Robe: 530
•Armor - Feet
 1. Villager Boots: 11
 2. Bright Villager Boots: 12
 3. Dark Villager Boots: 12
 4. Plate Boots: 990
 5. Dark Plate Boots: 1020
 6. Will User's Boots: 74
 7. Will User's Dark Boots: 80

-The Bandit Spy Extraction Side Quest
Location: Bowerstone Jail
Reward: Sharpening Augmentation, Trader's Head Trophy
Available Boasts:

1. No Protection
    Method: Do the quest naked
    Wager: 400
    Reward: 1000
 2. Without a Scratch
    Method: Take no damage
    Wager: 400
    Reward: 1600
 3. Fist Fighter
    Method: Use no weapons or offensive magic
    Wager: 400
    Reward: 1100
 4. Guard Massacre
    Method: Kill all the guards
    Wager: 500
    Reward: 1000
 5. Trader Massacre
    Method: Kill all the traders
    Wager: 500
    Reward: 1200
 6. Pacifist
    Method: Kill no one
    Wager: 500
    Reward: 1400
 7. Solo Mission
    Method: Hire no bandit allies
    Wager: 400
    Reward: 800

This is basically an evil quest, since most of the available boasts 
will boost your evil rating. After you accept the quest, head through 
the north gate at Bowerstone North to meet Tanya. She'll send you up 
ahead where you can hire a few bandits to fight beside you for 100 Gold 
each.

Up ahead at Windmill Hill is the trader you need to track. If you want 
to do this quest the easy way, find the trader but don't talk to him 
until you've killed every guard and trader around him. That way, when 
they learn he's a spy, they won't be able to attack him since they'll 
be dead. After you speak to the trader lead him back south to 
Bowerstone Jail to complete the quest.

-Mandatory Quest #19: Return To Hook Quest
Location: Hook Coast
Reward: 16000 Gold, 1500 Renown

Once you accept the task of returning to Hook Coast, be prepared for 
the number of Screamers that have taken over the town. These enemies 
are resistant to physical attacks, so it would help if you had some 
magic abilities. Otherwise you can use weapons with Flame or Lighting 
augmentations.

Soon Maze himself will reveal himself to you and challenge you to a 
fight. If you're into magic using, Assassin Rush is a good spell in 
this scenario. This way you'll be able to get him behind him quickly 
and wail on his back.

You could also engage him in ranged combat. Stand far enough away from 
him and he'll begin to lob magic spells at you, which you would respond 
with ranged magic attacks or arrows.

The more damage you do to Maze, the farther into town he will run. This 
will leave you open to Screamer attacks while you chase him. In the 
end, he'll end up at the lighthouse, where you will need to bash down 
the door and attack him with melee attacks because of the small 
interior.

Also, at this point in the game you may find yourself under attack from 
the fifth and final Assassin. He usually shows up after you have come 
close to the large bell in Hook Coast. Killing him, assuming you have 
also defeated the previous four, will complete the Assassin Attacks 
side quest. Your reward for killing him will be the final treasure 
clue, Treasure Clue 3.

As for that treasure itself, following all of the clues will lead you 
to Orchard Farm. Once there you will need to dig in the dirt between 
the barn and the large tree to uncover a hidden weapon: the Frying Pan. 
The fact that it has four augmentation slots is one of its advantages.

-Mandatory Quest #20: Try to Stop Jack Of Blades
Location: Everywhere
Reward: 5500 Gold, 100 Renown

After talking to the Guildmaster, you will be ordered to warp to all of 
the Focus Sites around Albion (you'll be told where each one is). Every 
place you go you will see guards, Heroes' Guild trainees and a few 
other Heroes you have met in your quests locked in combat with Jack of 
Blade's minions. Since they will be doing much of the fighting, feel 
free to rush past any enemies and get to the Focus Sites to stop Jack.

-Mandatory Quest #21: Battle Jack of Blades
Location: Chamber of Fate
Reward: 26000 Gold, 20000 Renown

Now Jack has set the Guild on fire and has run into the Chamber of 
Fate. Follow him in and defeat his minions before gaining a chance to 
battle him directly. At first you will get a chance to fight him with 
melee attacks. He is good at blocking, so save the Flourishes you 
earned from killing the Minions and use them on him. He can fire 
lighting from his sword, so be ready to roll under it and attack.

After you do enough damage to him on the ground he will begin to fly 
around the room. He has a few ranged attacks that cause lots of damage, 
and most of them are impossible to block. But the good news is you can 
hide behind the large rocks in the room and charge your magic or bow 
and wait until he has finished attacking. Then just step out and fire 
away at him. After you have done more damage he will summon more 
Minions to attack you. It is in your best interest to take them out 
from behind the safety of the rock.

After you have defeated Jack you will be given a choice to keep the 
Sword of Aeons or not. Then you will see one of four endings, which 
depend on your morality and choice of what to do with the sword. Watch 
the credits and you'll be able to continue playing the game with your 
current character. If you skipped them you wouldn't be able to do this.

And there you go, you just completed Fable. I hope you enjoyed it like 
I did. I guess you could say it was lacking in a few areas, but that's 
mostly if you listen to Peter M.'s hype. If you play the game with no 
expectations, you'll be really surprised.


VI. EXPRESSIONS
===============
Here are all the details involving all of the expressions used to 
communicate in the game.

Social Expressions
------------------
These expressions can either make friends or unmake them.

-Fart
Description: Better out than in? Only if you want to be repulsive. 
Exposing one's flatulence in public won't win you any friends.

-Belch
Description: Burping. It's there if you want it. But don't expect 
anyone to find it attractive.

-Giggle
Description: You won't earn much Heroic respect by tittering like a 
schoolgirl all day long, but at least you'll be happy.

-Follow
Description: Invite someone to join you as a Follower. Some will, some 
won't. With renown, you'll find it easier to convince people to join 
you, and you'll be able to amass a large party. All people following 
you have the Follow icon above their head.

-Wait
Description: Tell a member of your party to stop following. Useful to 
avoid leading them into danger or if you grow tired of their dog-like 
behavior.

Renown Expressions
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Expressions acquired through Renown increases can be either attractive 
or scary. Use your power and status as you see fit.

-Flirt
Description: Embark on a career as a heartbreaker with some choice 
pick-up lines. But try not to bore those you are attempting to woe - a 
bit of variety never hurt anyone.

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