Fable - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Fable - Strategy Guide (Page 03).
Cave Side Chamber ---------------- In the first room you pass you'll find (besides a bunch of Hobbes) a lone bandit near a cage. If you kill all of the Hobbes he'll offer to follow you and fight by your side. He won't be much help, though. But if you took the Sacrifice Innocent boast you'll need this guy for a later part of the quest. Cave Larder ----------- In this next room you'll find even more Hobbes just waiting for you to smash them. There's also a 5-key Silver Chest that holds a Will Master's Elixir. -Silver Key Chest #2 Location: Cave Larder Requirement: 5 Silver Keys Reward: Will Master's Elixir Main Chamber ------------ Your Bandit follower (if you took him with you) might not make it very far in this part of the caves, so tell him to hang back near the door. Then go ahead and take out all Hobbes like you would in any other section of the caves. Your rewards in this room are 1000 Gold and a Flame Augmentation. Moonlit Tunnel -------------- There are enemies in this section so you can lead your Bandit through the tunnel without worry. Focus Chamber ------------- In here you'll find the missing boy. The Nymph holding him captive will let you have him if you can replace him as an offering. If you choose to lead the Bandit into this room, you can give him to the Nymph and take the boy. This will give you a big evil bonus and fulfill the Sacrifice Innocent boast (if you took it). You could also refuse to switch sacrifices. Either way you'll have to fight the Nymph. She will summon Hobbes to battle for her, so do your best to take them out first before firing at the Nymph with arrows or spells. Once she is defeated you can find a Silver Key buried in the dirt surrounded by mushrooms in the north side of the chamber. -Silver Key #8 Location: Hobbe Caves/Focus Chamber Method: Dig out of ground Find the ring of mushrooms in the north area of the room and dig in the center to uncover the Silver Key. Once your path's clear, head outside of the cave with the boy (and perhaps the bandit, as well) in toe. Watch yourself, though, as there will be even more Hobbes than before ready to take you out. Protect the kid at all costs; because the quest will be over if he dies. If you make it out with all of your followers alive, the Bandit will demand his share of the profits. Feel free to do with him as you wish. Take the boy back to his grandmother at the Rose Cottage to get your rewards, which are 5500 Gold, 400 Renown, and the Hobbe's Head trophy. Darkwood Entrance ----------------- To progress any further into the world of Albion on foot, you'll have to pass through Darkwood. But before you can do even that, you must complete a quest. -Mandatory Quest #7 - Trader Escort Quest Location: Greatwood Caves Reward: 2000 Gold, 500 Renown, Trader's Feather Trophy Available Boasts: 1. No Protection Do the quest naked Wager: 200 Reward: 400 2. Without A Scratch Take no damage Wager: 200 Reward: 1000 3. Protect Traders All traders must survive Wager: 100 Reward: 400 After accepting this Quest Card at the Heroes' Guild, meet the two traders at the entrance to Darkwood Entrance at Greatwood Caves. They will follow you through and you must insure that they do not die during your trek or else you will fail the quest. Once you are on your way, a third trader will approach you. He'll ask to join your party, but the risk is that he was attacked by a Balverine, and because of that he may or may not be a were-Balverine. If you let him join you'll get a good bonus; tell him to leave you'll get an evil bonus. Whether you take him or not, continue towards the next area. On your way you will notice a path going off the beaten track. This path leads to a chest with a Resurrection Phil. Before you enter the next area, leave your traders here because if they follow you through, they'll get killed by the upcoming Balverines. Darkwood Marshes ---------------- As I said before, there will be Balverines in this part of Darkwood. Be sure to dodge their attacks if you want to combat them with your melee skills. Otherwise cast a spell like Slow Time to maneuver behind them easily. You could also take the safe route and keep your distance from them while attacking them with spells or arrows. -Demon Door #4 Location: Darkwood Marshes Method: Defeat the summoned Hobbes Reward: Will User's Dark Robes This is probably one of the easiest Demon Doors to open. The only problem you may run into is if you try to open it while you're leading the traders through Darkwood. If you do that there's a chance they'll get slapped around. So it would be a safe bet to leave them in a far enough away area and then accept the Door's challenge. Defeat all the Hobbes it summoned to gain access to the Darkwood Sanctum, where you will find a chest containing a full set of Will User's Dark Robes. There is also a chest containing a Jet further down the path. Once you get to the small pond near the end, be careful of the exploding mushrooms. You can shoot the ones in your way with arrows or use the Lightning Spell to destroy them all, since it auto-targets. After they are clear bring your traders to this pond and leave them there while you deal with the enemies in the next area. Darkwood Lake ------------- You shouldn't bring the traders with you through this area the first time because the bandits hiding will make quick work of them. Find all the bandits and kill them before bringing the traders through here. On you way through you can collect some items. There are chest containing Leather Boots and 250 Gold. In the south you will find a vertical- standing rock with a hole at the top. Fire an arrow into this hole to get a Silver Key -Silver Key #9 Location: Darkwood Lake Method: Shot out of rock The south area of this section of Darkwood has a rock standing straight up. Firing an arrow into the hole at the top knocks lose the ninth Silver Key. -Silver Key Chest #3 Location: Darkwood Lake Requirement: 15 Silver Keys Reward: Arken's Crossbow You won't have enough keys to open that chest later, but you can come back to it. Darkwood Camp ------------- This area is safe to bring the traders through because there are no enemies, only traders. Stop here for awhile to stock up on items. -Darkwood Camp Traders The three traders here all offer different goods. •Armor - Hands 1. Dark Villager Gloves: 24 2. Dark Plate Gauntlets: 2020 3. Leather Gauntlets: 127 4. Dark Leather Gauntlets: 144 •Armor - Torso 1. Dark Villager Shirt: 92 2. Assassin Shirt: 540 3. Leather Chest Piece: 507 4. Dark Leather Chest Piece: 535 •Armor - Legs 1. Dark Villager Trousers: 80 2. Leather Leggings: 443 3. Dark Leather Leggings: 460 •Armor - Feet 1. Dark Villager Boots: 12 2. Leather Boots: 63 3. Dark Leather Boots: 69 4. Guard Boots: 52 •Weapons - Melee 1. Iron Katana: 163 2. Iron Axe: 125 3. Iron Greatsword: 238 4. Steel Longsword: 450 5. Steel Katana: 488 6. Steel Cleaver: 413 7. Steel Axe: 375 8. Steel Mace: 338 9. Steel Pickhammer: 300 10. Steel Greathammer: 673 11. Steel Greataxe: 600 12. Obsidian Clever: 2145 13. Obsidian Axe: 1950 14. Obsidian Pickhammer: 1360 15. Master Greataxe: 27900 •Weapons - Ranged 1. Yew Longbow: 150 2. Yew Crossbow: 200 3. Oak Longbow: 450 4. Oak Crossbow: 550 5. Ebony Longbow: 1820 6. Ebony Crossbow: 2100 •Items - Other 1. Flame Augmentation: 1450 •Items - Potions 1. Health Potion: 80 2. Will Potion: 70 3. Resurrection Phial: 500 •Items - Gifts 1. Fake Wedding Ring: 200 2. Emerald: 700 3. Jet: 450 •Items - Produce 1. Green Apple: 4 2. Apple Pie: 15 3. Fish (Orange): 12 4. Red Meat: 14 5. Crunchy Chick: 35 6. Beer Keg: 46 •Wanted 1. Green Apple: 4 2. Fish (Orange): 12 3. Fish (Blue): 18 4. Moonfish: 160 5. Cider Crate: 52 Besides those items for sale, there is also a Steel Axe and Resurrection Phial found in the chests in the area, and a Will Potion and a Dark Vortex tattoo found in the barrels. There is also a blackjack table here, but you can only win more Gold. The Chapel Of Skorm ------------------- This area isn't necessary for this quest but you can come back later and visit. In the chapel here you an offer up people following you to the evil god Skorm. This will give you, over time, and in addition to evil points, bonus and items. How much evil you gain depends on what kind of sacrifice you make. The freelance adventures you can find in some towns are easy to get to the chapel because they can warp with you. Otherwise you'll have to safely lead normal people here from Oakvale or Barrow Fields. If you sacrifice enough people you will be rewarded by having your age decreased by ten years, offer up even more to get the previously unattainable title of Necromancer. But if you sacrifice even more people, and at the right time (roughly 6:00 AM on the clock in the corner of your Auto-Map), you will be rewarded with Skorm's Bow. Ancient Cullis Gate ------------------- There's a big, inactive Cullis Gate, but you'll be able to use it later on in the game. As you did before, leave your trades a safe distance away while you deal with the enemies in this part of Darkwood. You can also find a Resurrection Phial in a chest and a Silver Key in the water near the last bridge. -Silver Key #10 Location: Ancient Cullis Gate Method: Fished out of water Go to the bridge on the west side of the Ancient Cullis Gate and fish in the ripples to find this Silver Key. Darkwood Weir ------------- If you took the third trader with you on your trek, he'll probably turn into a Balverine in this area. Make sure you finish him off before he can attack the other two traders. Further down the path you'll encounter an Earth Troll. Dodge the clumps of earth it throws at you and fire back with spells or arrows. If you follow the river running through the middle of Darkwood Weir, you will find a chest containing a Lightning Augmentation and a barrel with a Golden Carrot inside. Barrow Fields ------------- Once you have stepped into this area with at least one trader intact, you will have completed the quest! At this point you will be given a new quest card and you can continue on to Oakvale, but you will want to stop a while in Barrow Fields to check out the items for sale. -Barrow Fields Traders Visit each one of these traders to get some items. •Weapons - Melee 1. Steel Longsword: 450 2. Steel Katana: 488 3. Steel Cleaver: 413 4. Obsidian Cleaver: 2145 5. Obsidian Axe: 1950 6. Obsidian Pickhammer: 1560 •Weapons - Ranged 1. Oak Longbow: 450 2. Oak Crossbow: 550 •Items - Gifts 1. Perfume: 120 2. Red Rose: 20 3. Chocolates: 10 •Items - Produce 1. Green Apple: 4 2. Apple Pie: 15 3. Fish (Orange): 12 4. Tofu: 40 •Wanted 1. Beer Keg: 46 2. Cider Crate: 52 There are items to get for free, too. There is a rock-lined path of dirt in the camp, dig there with your Spade to find a Golden Carrot. There's also a Health Potion in one of the scarecrows in the area. You can fish 500 Gold out of the river near the camp, a Moonfish in the waters in the south, and a Coron Night Tattoo out of the water east of the bridge leading to the camp. There are also some ruins in the south that have a chest that houses a Sapphire. -Demon Door #5 Location: Barrow Fields Method: Gain weight Reward: Will Master's Elixir Find this Demon Door in the south of Barrow Fields to be told that you need to be fat to enter. So you know what that means: go and eat lots of hocks of Red Meat and Apple Pies. You should eat until you can't possibly get any fatter in order to gain access to the Old Kingdom Spring. Inside you'll find a Will Master's Elixir. And don't worry if you don't want to be fat, you can always lose all your weight by remaining active in the game. The Grey House -------------- You might as well stop by this area now, although it's not required. But you're nearby, so why not? As you could guess from the name, this building was the home of Lady Grey as a child. Outside the house itself are a few valuable items. Beside the house stands a scarecrow, search it to find a Tallin Clan Arm Tattoo Card. Also, to the north of the area, is a Demon Door next to a small pond, fish in this pond to get a Silver Key. -Demon Door #6 Location: The Grey House Method: Marry Lady Grey Reward: Ronok The Axe The Demon Door at the north end of the path at the Grey House will only open for one who has a "posh wife with a title." This means that no ordinary wife will do. You'll need to marry Lady Grey to get this door to grant you access to the Lost Garden. Once you have married her return here to claim your prize. -Silver Key #11 Location: The Grey House Method: Fished out of water Go to the pond near the Demon Door in this area and fish this key out of the ripples you see in the water. Once you checked out the inside, head into the house to be ambushed by legions of Undead Soldiers. They are strong, but slow enough for you to be able to duck behind the, for some free shot opportunities. Keep in mind that these enemies are also very vulnerable to fire spells/attacks. If you kill the leader of the undead (it's the most powerful one) the rest will crumble and leave you alone. The doors to the cellar outside will also open. Before you go down there stop to get some items in the house. In a chest you will find a Ruby, the cupboard holds an Ages of Skill Potion, and a Dusty Notebook and Tallin Clan Leg Tattoo Card in the bookcases. The second floor has a Normal Beard Hairstyle Card, Ages of the Will Potion, and a Silver Key Chest. -Silver Key Chest #4 Location: The Grey House Requirement: 10 Silver Keys Reward: Sharpening Augmentation Grey House Cellar ----------------- There are no enemies here, just barrels, a chest holding a Will Master's Elixir, and a corpse. Search the corpse to find a Scrawled Parchment. Read that and the Dusty Notebook you found in the house to learn some disturbing things about Lady Grey and her sibling. Not only is she "posh with a title," but as it turns out she's also a murderer. Oakvale ------- Your hometown has rebuilt itself since you were taken awhile after the fire. There are two shops and plenty of buildings to purchase, if you're okay with killing the current owners. -Mandatory Quest #8 - Maze's New Information Quest Location: Oakvale Reward: --- All you really need to do for this quest is walk into Oakvale for the first time and meet up with Maze. Afterwards he will direct you back to the guild, but free to ignore that obligation for now. -Oakvale Item Shop This shop caries a good supply of Weddings Ring, in case you're looking to get married and Bowerstone South doesn't get restocked enough. •Items - Potions 1. Health Potion: 70 2. Will Potion: 70 3. Resurrection Phial: 500 •Items - Gifts 1. Perfume: 120 2. Red Rose: 20 3. Chocolates: 10 4. Wedding Ring: 900 5. Emerald: 700 6. Ruby: 600 •Items - Produce 1. Green Apple: 4 2. Apple Pie: 15 3. Fish (Orange): 12 4. Carrot: 6 5. Red Meat: 14 6. Tofu: 40 7. Grain Sack: 25 8. Flour Sack: 35 9. Cider Crate: 52 •Items - Other 1. Fishing Rod: 50 2. Spade: 200 3. "The Sock Method": 200 4. "Making Friends": 200 5. "Windbreaker Rule Book": 200 6. "You Are Not A Bad Person": 200 •Wanted 1. Diamond: 800 2. Ruby: 600 3. Sapphire: 550 4. Jet: 450 5. Tofu: 40 -Oakvale Weapons/Armor Shop Right across from the Items Shop, this store carries a good range of weapons and armor. •Weapons - Melee 1. Iron Longsword: 150 2. Iron Katana: 163 3. Iron Pickhammer: 100 4. Iron Greathammer: 225 5. Iron Greatsword: 238 6. Iron Greatmace: 213 7. Steel Longsword: 450 8. Steel Katana: 488 9. Steel Cleaver: 413 10. Steel Axe: 375 11. Steel Mace: 338 12. Steel Pickhammer: 300 13. Steel Greathammer: 675 14. Steel Greataxe: 600 15. Steel Greatsword: 713 16. Steel Greatmace: 638 17. Obsidian Longsowrd: 2340 18. Obsidian Katana: 2535 19. Obsidian Cleaver: 2145 20. Obsidian Axe: 1950 21. Obsidian Mace: 1755 22. Obsidian Pickhammer: 1560 23. Obsidian Greataxe: 3120 24. Obsidian Greatsword: 3705 •Weapons - Ranged 1. Yew Longbow: 150 2. Yew Crossbow: 200 3. Oak Longbow: 450 4. Oak Crossbow: 550 5. Ebony Longbow: 1820 6. Ebony Crossbow: 2100 •Wanted 1. Sharpening Augmentation: 2600 2. Piercing Augmentation: 2100 3. Silver Augmentation: 1650 4. Flame Augmentation: 1450 5. Lightning Augmentation: 1550 •Armor - Head 1. Chainmail Helmet: 742 2. Bright Chainmail Helmet: 790 •Armor - Hands 1. Villager Gloves: 21 2. Bright Villager Gloves: 25 3. Plate Gauntlets: 1980 4. Will User's Gloves: 148 5. Leather Gauntlets: 127 6. Bright Leather Gauntlets: 150 7. Chainmail Gauntlets: 742 8. Bright Chainmail Gauntlets: 780 9. Dress Gloves: 13 10. Bright Dress Gloves: 15 •Armor - Torso 1. Villager Shirt: 84 2. Bright Villager Shirt: 96 3. Plate Chest Piece: 7920 4. Will User's Upper Robe: 593 5. Leather Chest Piece: 507 6. Bright Leather Chest Piece: 545 7. Chainmail Shirt: 2967 8. Bright Chainmail Shirt: 3070 9. Upper Dress: 50 10. Bright Upper Dress: 54 •Armor- Legs 1. Villager Trousers: 74 2. Bright Villager Trousers: 82 3. Plate Leggings: 6930 4. Will User's Lower Robes: 519 5. Leather Leggings: 443 6. Bright Leather Leggings: 465 7. Chainmail Leggings: 2596 8. Bright Chainmail Leggings: 2650 9. Lower Dress: 44 10. Bright Lower Dress: 50 •Armor - Feet 1. Villager Boots: 11 2. Bright Villager Boots: 12 3. Plate Boots: 990 4. Will User's Boots: 74 5. Leather Boots: 63 6. Bright Leather Boots: 70 7. Chainmail Boots: 371 8. Bright Chainmail Boots: 395 Those are all the items you can buy at Oakvale. But there are also some you can get for free. There are Assassin Boots in a chest on the west beach, an Oak Crossbow in a small building on the east beach, a Resurrection Phial inside a chest in a small garden in the eastern part of the town, and a chest containing 250 Gold behind the house where that cheating man lived when you were younger. You can also find yourself a Balverine Skull tattoo if you dig at one of the barns in the southern section. Other tattoos available to you are a Firis Head Tattoo Card in the tavern and a Spiral Dementia in the house all the way in the west. But since this is the first town you will have visited that allows you to wield weapons, you can also just go through and kill everybody to empty our some property. Then, if you can afford them, but the empty buildings and shops, wait a few days for the NPC's to re-spawn and collect your money. Of course if you just kill everybody out in the open the new NPC's will scream and run from you, but at least you can get their money. -Coin Golf Mini-Game Make sure you take part in this mini-game (found in the tavern) if you want to collect all the Hero Dolls. Here's a quick rundown of all the stages of the mini-game. •Hole 1: Bank a high powered shot off the glass in front of you line yourself up right with the marker. •Hole 2: If you bounce the coin off the mug to the right of the pitcher you should be able to aim it clearly at the spot. •Hole 3: All the way on the left is a wine glass. Aim the coin right at the very right edge to get a high-powered shot to bounce off just right. •Hole 4: Fire it off at the wine glass to your right and take another wine glass ricochet after that if the first one landed you in the right spot. If you can win the game under par you'll get the Whisper Hero Doll. -Fist Fighters Gang: Round 2 Location: Oakvale Reward: 450 Gold, 100 Renown, Fist Fight Level 2 Passed If you've beaten the gang members at Bowerstone South Quay, be prepared for a considerable step up in competition here. There are more gang members to go through, and these ones know enough to utilize their blocking ability. But with precision and timing you should be able to beat them all, just keep in mind that you can still whack them around outside of the ring as long as you don't spend too much time there. -The Ghost Pirate Reward: 100 Gold, 150 Renown In the southeast section of the town you will meet a ghost standing near a barn on the shore. Talk to him to have him ask you to dig up his treasure and give it to his wife. His treasure is left of the pier on the east beach, and his wife is the woman standing on the east beach, looking out to sea. •Good: Give her the 500 gold and return to the pirate to learn where he buried an Obsidian Greataxe and a Silver Key in the Memorial Garden. •Evil: Keep the 500 gold but dig up the treasure anyway. Memorial Garden --------------- You'll want to make a stop in this area to dig up a good number of items. Go to the northwest section to dig up a Carrot, Health Potion, and 500 Gold. You can also dig near the base of the axe-wielding statue to unearth the rest of the Ghost Pirate's treasure: an Obsidian Greataxe and a Silver Key. -Silver Key #12 Location: The Memorial Garden Method: Dig from base of statue After completing the Ghost Pirate Side Quest, find the statue in the Memorial Garden holding an axe and dig at its base to claim you prize. The Clifftop Path ----------------- In the south area of Oakvale on the west beach is a cave that leads you to this new area. -Mandatory Quest #9 - Find The Bandit Seeress Location: Clifftop Path Reward: 4500 Gold, 1000 Renown, Bandit Seal Trophy Available Boasts: 1. Without A Scratch Take no damage Wager: 500 Reward: 3000 2. Spare Bandits Don't kill a single bandit Wager: 400 Reward: 1200 3. Bandit Blood Kill at least 24 bandits Wager: 200 Reward: 400 Accept this Quest Card as you would any other and return to Oakvale and make you way through the cave on the west beach to get to the Clifftop Path. There will be three bandits here, and you are to reach the gate at the end of the path without being spotted. If you're playing as a Hero with good ranged or magic abilities, you should be able to eliminate all three guards from a safe distance away. Try to attack them with melee combat and they'll alert the others. But if you're unable to kill them without being seen, take the stealth route. Use the boulders and trees in the area to hide behind as you creep (by holding down the left analog stick) past the guards and each the gate. There are also some barrels along the way that hold a Harion Shoulder Tattoo (which I think is really cool) and a Health Potion. Abandoned Road -------------- When you reach this area you'll be down with sneaking around. Instead, you'll need to collect a full set of bandit gear to pass as one of them at the gates to Twinblade's Camp. The articles of clothing are inside the chests you find along this road. Just be careful of all the bandits in this area. In melee combat they can gang up on you and cause quite a few problems. The first five chests you come across will have the clothes you need. The sixth will have a Resurrection Phial inside. There are also barrels that have an Ages of the Will Potion, an Ages of the Skill Potion, a Will Potion, a Health Potion, and 250 Gold inside. -Demon Door #7 Location: Abandoned Road Method: Dress up in three sets of clothes Reward: The Dollmaster's Mace This Demon Door has lost some of his vision, but still wants to see his old friends again, who are the gallant knight, the evil mage, and the rascally bandit. You'll already have collected the bandit gear from the chests on the road. So this means you'll have to get the full set of Will User's Dark Robes from the Demon Door in Darkwood Marshes, and a full set of Bright Plate Armor. At this point in the game you won't have this, but later one you'll be able to buy it from the Arena, Knothole Glade, and wandering traders in the Greatwood Area. Come back when you have all of these clothes and model each outfit for the door to gain access to the Bitter Shrine, where you can collect the Dollmaster's Mace. Twinblade's Camp ---------------- Showing up at the gates dressed in full bandit gear will convince the guard that you're one of them. He'll then let you in and you can stop and rest for awhile in the camp. The main thing you're after here is a Bandit Camp Pass. There's two ways you can get it: you can pay the bandit hiding behind a tree 1000 Gold for it (or you could also kill him), or you can win the Spot The Addition Mini-Game and receive the pass as a prize. As far as loose items go, there is a Health Potion and 250 Gold in the barrels underneath the pub tent, and several items on the others side of the small pond in this area. Here you can find an Ages of the Will Potion, a Health Potion, and 500 Gold inside the chests and barrels. There is also a Silver Key buried here that you can dig up. -Silver Key #13 Location: Twinblade's Camp Method: Dig out of the ground Walk across the small pond in the camp and dig in the center of the small piece of land (it's in the southwest corner) to get this key. -Twinblade Traders Go up to all these of these traders to find out what goods they offer •Weapons - Melee 1. Iron Greataxe: 200 2. Iron Greatsword: 238 3. Steel Longsword: 450 4. Steel Cleaver: 413 5. Steel Axe: 375 6. Steel Greatsword: 713 7. Steel Greatmace: 638 8. Obsidian Longsword: 2340 9. Obsidian Katana: 2535 10. Obsidian Cleaver: 2145 11. Obsidian Axe: 1950 12. Obsidian Mace: 1755 13. Obsidian Pickhammer: 1560 14. Obsidian Greathammer: 3510 15. Obsidian Greataxe: 3120 16. Obsidian Greatsword: 3705 17. Obsidian Greatmace: 3315 •Weapons - Ranged 1. Yew Longbow: 150 2. Oak Longbow: 450 3. Ebony Longbow: 1820 4. Ebony Crossbow: 2100 •Armor - Head 1. Dark Chainmail Helmet: 780 •Armor - Hands 1. Dark Villager Gloves: 24 2. Assassin Gloves: 135 3. Dark Plate Gauntlets: 2020 4. Dark Leather Gauntlets: 144 5. Guard Gloves: 105 6. Dark Chainmail Gauntlets: 770 •Armor - Torso 1. Dark Villager Shirt: 92 2. Assassin Shirt: 540 3. Dark Plate Chest Piece: 7920 4. Dark Leather Chest Piece: 593 5. Dark Chainmail Shirt: 507 •Armor - Legs 1. Dark Villager Trousers: 80 2. Assassin Trousers: 473 3. Dark Plate Leggings: 8010 4. Dark Leather Leggings: 535 5. Dark Chainmail Leggings: 3050 •Armor - Feet 1. Dark Villager Boots: 12 2. Assassin Boots: 68 3. Dark Plate Boots: 1020 4. Dark Leather Boots: 69 5. Dark Chainmail Boots: 390 •Items - Potions 1. Health Potion: 80 2. Will Potion: 70 3. Resurrection phial: 500 •Items - Gifts 1. Red Rose: 20 2. Chocolates: 10 3. Fake Wedding Ring: 200 4. Jet: 450 •Items - Produce 1. Green Apple: 4 2. Apple Pie: 15 3. Fish: 12 4. Red Meat: 14 5. Crunchy Chick: 35 6. Grain Sack: 25 7. Beer Keg: 46 8. Cider Crate: 52 •Items - Other 1. Flame Augmentation: 1450 2. Fishing Rod: 50 3. Spade: 200 4. "Eyes Of A Killer": 200 5. "The Ugly Guide": 200 6. "Windbreaker Rule Book": 200 • Wanted 1. Fish (Orange): 12 2. Fish (Blue): 18 3. Cider Crate: 52 4. Fishing Rod: 50
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