Fable - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Fable - Strategy Guide (Page 01).
Fable FAQ V. 5.0
For Microsoft Xbox
Copyright 2004, Maxx
MaxNardi@gmail.com
CONTENTS
========
I. Version History
II. Introduction
III. Controls
IV. Game Basics
V. Walkthrough
VI. Expressions
VII. Items
VIII. Hairstyles and Tattoos
IX. Armor
X. Weapons
XI. Spells
XII. Shops
XIII. Enemies
IXX. Demon Doors
XX. Silver Key Locations/Silver Key Chests
XXI. Credits
I. VERSION HISTORY
==================
-Version 1.0:
Just started today. It doesn't seem like too big a task
Finished the Introduction and Control Sections
Finished the Game Basics Section
-Version 2.0:
Finished Heroes' Guild and Lookout Point Sections
Finished the Armor Section
Finished the Weapons Section
-Version 3.0:
Finished the Spells Section
Finished the Hairstyles and Tattoo's Section
Finished the Items Section
-Version 4.0:
Finished the Enemies Section
Finished the Walkthrough Section
Finished Silver Key Locations/Silver Key Chests Section
-Version 5.0:
Finished the Shops Section
Finished the Armor Section
Finished the Credits Section
II. INTRODUCTION
================
Let me just say that if you like RPG's, you need to pick up Fable. It's
got everything you could want without bogging you down with crazy
Japanese characters or themes. This game also gives you more freedom to
do what you like with your character instead of going along with what
the game determines. This means that each action you take will have a
reaction on your physical appearance and alignment, both integral parts
to the game play. While it's entirely possible to play though the game
as a neutral character, I suggest playing through it multiple times as
both evil and good characters to get the full experience.
Now for my guide I have made separate lists of important items. Take
for example, the Silver Keys. During the appropriate parts of the guide
I will describe how to get the keys in paragraph form and in a smaller,
more concise list afterwards. On top of that I also have compiled a
list of all the key locations at the end of the guide. For shops, I'll
list all their items and values twice: once during the section of the
FAQ where they first appear and again at the end in the Shops section.
You'll also find lots of information about the enemies in Fable at the
end of the guide.
III. CONTROLS
=============
I think this game would feel right at home on the PC due to the large
number of actions hat get mapped to the controller. But here's the
basic setup.
-Default Mode
Left Analog Stick: Movement
Zoom Bow (Click)
Right Analog Stick: Camera
Expand map (Click)
Control Pad: Use Items/Expressions
Left Shoulder: Target Lock-On
Right Shoulder: Magic/Collect Experience Orbs (Hold)
Back Button: Inventory
Start Button: Pause Screen
Y: Block
X: Attack
B: Run/Flourish
A: Interact
Black: Arm/Sheathe Ranged Weapon
White: Arm/Sheathe Melee Weapon
-Magic Mode (Hold R)
Left Analog Stick: Movement
Zoom Bow (Click)
Right Analog Stick: Camera
Expand map (Click)
Control Pad: Favorite Items
Left Shoulder: Target Lock-On
Right Shoulder: Magic/Collect Experience Orbs (Hold)
Back Button: Inventory
Start Button: Pause Screen
Y: Cycle Spells
X: Cast Spell
B: Cast Spell
A: Cast Spell
Black: Arm/Sheathe Ranged Weapon
White: Arm/Sheathe Melee Weapon
IV. GAME BASICS
===============
Despite still being somewhat of a simple game, Fable still has a number
of basics that need to be explained before one can play the game.
Although I could touch lightly on all the subjects I decided to instead
overload you with information before you get to the actual Walkthrough
part of the guide because this will either get you in touch with the
game or piss you off.
This part of the FAQ is split up into main sections designated by
letters of the alphabet. Within them, any sub-section is bulleted with
a hyphen and any sections with those are bulleted with this little dot
thing: • (which I guess is a circle bullet). Below are a few
miscellaneous basics.
-Taking Quests
This is how the story progresses. After you've completed your training,
you can take quests by picking out Quest Cards from the Map Room in the
Heroes' Guild. Quest Cards designated with silver seals are optional
quests, while Cards designated with gold seals are mandatory, story-
line driven quests.
•Boasts
Taking these allows you to wager a little of your reward money on
completing the quest under certain conditions. The reward for
completing them always outweighs the bet, of course. If you want to
make a boast before going on a quest select the "Take Quest and Boast"
option from the Quest Card screen. This will transport you outside the
Heroes' Guild to a dais. From here you can select which boasts you'd
like to take.
-Morality
One of the core elements of the game. As you progress you can choose to
play the game as either a good or evil character. Your deeds directly
affect your morality. Complete quests and save villagers to become
good. Slay them and steal to become evil. There are also certain
quests, clothes, and items you can use that will sway your alignment
meter in opposite ends. If you follow through on your alignment,
effects will show up. For one, if you're a very good character, people
will cheer you, light will shine down on you, and a halo will form over
your head. But if you're completely evil, people will run from you,
you'll attract flies, red clouds form at your feet, and you grow horns.
-Renown
Slaying enemies, completing quests, and showing off your trophies all
raise you level of Renown. This is how well known you are in Albion.
Get a high enough level and people will whisper you title in awe or
ignore you (if it wasn't high enough).
-Quick Menu
This is brought up by using the Control Pad. It serves as a quicker
alternative to using the inventory menus. The four directions can also
have items or expressions mapped to them.
-Auto-Map
This will always be at the top right corner of your screen, It tells
you your position (white dot with the white cone representing your
direction), people of interest (green dots), enemies (red dots), where
you should be heading next (flashing gold dot), buildings you own
(solid yellow dot), among other things like other buildings and
whatnot. There is also an eye at the top of the Auto-Map that shows you
whether or not you are being watched. When it's closed, no-one is
looking. When it's opened there's a number inside that tells you how
many people are watching you.
Combat
------
You have three choices to go about battling with enemies. They are
Melee attacks, Ranged attacks, and Magic attacks. Of course you can mix
and match the three for personal preference. What kind of experience
you gain depends on what means you used to defeat enemies.
-Meters
At any time, you'll always have two meters at the top-left of the
screen. Your Health Meter is in red and your Mana Meter is in blue. Of
course the Health Meter decreases whenever you take damage and
replenishes whenever you eat food, drink a Healing Potion, or cast a
Healing Spell. The Mana Meter decreases whenever you use magic and is
replenished gradually over time or when you drink a Will Potion.
-Melee Combat
This kind of combat is done either hand-to-hand or with Melee weapons
(drawn with the White Button). Once you have your weapon out (or if you
decided not to use one) lock on to your preferred target by holding the
Left Shoulder Button. Attack with the X Button. Hit it in succession to
do a small combo. Land enough hits and you'll be able to perform a
Flourish Attack (more on that a little further below). Block enemy
attacks with the Y Button. While holding Y you can also roll from side
to side and backwards. Prolonged usage of Melee Combat produces scares
across your character's body, regardless of armor worn. Also, check the
Weapons section for more information on Melee Weapons.
-Ranged Combat
In case you don't care to get up close to your enemies, you can also
use Ranged attacks to defeat them. Do this by arming your Ranged weapon
(press the Black Button), if you have one. Ranged weapons come in the
form of Bows and Crossbows (check the Weapons Section for more
information). Lock on o your target by holding the left Shoulder
Button. Charge your shot by holding the X Button. The longer you hold
it, the farther the arrow will go. If you aim correctly, you can also
score a decapitation without the use of a Flourish Attack.
•Flourish Attacks
These are important to Melee and Ranged attacks. They are rewarded once
you hit several attacks on an enemy without them attacking back.
Applying a Flourish attack by pressing the B button results in your
character delivering a powerful, unblock able attack. The good thing
about these attacks is that they are unlimited, just as long as you
don't miss when performing them and don't take any damage. When an
enemy is stunned, Flourish Attacks can even decapitate them (which the
game nicely keeps a tally for you)!
When not in combat, the B button, when held, allows you character to
run.
-Magic Combat
As with any good RPG, Fable is full of spells to use instead of
actually attacking your opponent with a weapon. Unless, of course, your
weapon IS YOUR MIND!!! You start off with a Level 1 Lightning Spell,
which will serve you well. After you accumulate enough points you can
upgrade and pick new spells to caste. During combat, hold the Right
Shoulder Button to initiate the Magic Mode on the controller. The jewel
buttons now no longer deal with interacting, attacking, and flourish
attacks, but instead cast spells. Instead of blocking, the Y Button
cycles through your available spells (assuming you have more than
three). When you do this, each of the other three jewel buttons will be
assigned a different spell. It can be a bit cumbersome if you have lots
of spells to choose from, so you can also assign favorite spells to the
control pad. Prolonged use of Magic Combat gradually turns your
character's eyes lighter and produces strange skin tones (which can
begin to look like tattoos of their own. If you want to know just what
kind of spells you can use, check the Spells Section.
•Combat Multiplier
This is very important to how you level up. As you inflict damage on
your enemies, the Multiplier increases. When you are not fighting or
take a hit, it decreases. The higher you get the Multiplier, the higher
the experience left in the enemies wake.
•Experience Orbs
Battle experience is distributed in the form of these orbs. Each enemy
drops them when defeated, and by collecting them you gain experience in
any of the stats you used during battle.
Experience Points
-----------------
These are how you level up in the game. Collect enough and head back to
the Heroes' Guild and step onto the Experience Spending Platform to
gain new attributes and spells. What levels you can increase all depend
on what types of experience points you gathered.
•General Experience Points
These are the core points you receive for defeating enemies. They can
be spent on any skill when upgrading
•Strength Experience Points
These are rewarded when you use Melee attacks during battle. They can
be spent on Strength upgrades, which include Physique, Health, and
Toughness.
•Skill Experience Points
These are rewarded when you use Ranged attacks during battle. They can
be spent on Skill upgrades, which include Speed, Accuracy, and Guile.
•Will Experience Points
These are rewarded when you use Magic attacks during battle. They can
be spent on Will upgrades, which include Physical Spells, Attack
Spells, Surround Spells, and Magic Power.
Towns & Villages
----------------
As you would expect, there are quite a few of these in Fable. And get
this; they have NPC's in them! In the towns you can buy items,
participate in mini-games, interact with NPC's, and buy buildings.
-Buying Items
Although I have an Item Section, they do not list prices, only values.
This is because the prices vary according to the shop's stock and your
Guile level. You also just can't sell anything to anyone you find. Most
traders will only buy items they have an interest in selling in
addition to a few items they want that they'll pay more for. You can
also make a profit yourself by buying things cheap from one trader and
selling them for inflated prices to another who doesn't have those
items. But you won't make too much money if the item you're selling is
already in stock. As you increase your Guile level, prices will
decrease and the profit margin will get higher at somewhere around 3.5
percent per rank.
-Interaction With NPC's (Non-Player Characters)
Most RPG's have you talk to NPC's during your time playing. Actually,
no, almost all RPG's have you talk to NPC's during your time playing.
Fable takes this process further by allowing you to start relationships
with pretty much any NPC, and also giving you the choice to kill pretty
much any NPC.
•Expressions
Besides talking, expressions are how your character interacts with
NPC's. There are also special expressions dealing with your level of
Renown and Morality. The more Renown you become, the more special
expressions are rewarded. The Morality expressions deal with how good
or evil you've become. Check out the Expressions section for
information on each one.
•Attractiveness
This stat determines how attractive you are to the opposite (and
sometimes same) sex. If you're good looking enough, people will fall in
love with you, which makes it easier to get a spouse. If you're not
attractive, chances are they'll laugh at you. Alter this stat by
purchasing new haircuts, facial hair, clothes, and tattoos (Check the
Items Section).
•Scariness
This basically determines how fast people are going to run away from
you. Wear some bad-ass clothes, get a wicked haircut and even more bad-
ass tattoos and people will be pretty scared (or just dress like some
sort of cult member).
•Getting Married
When you first think about it, there doesn't seem to be much point in
getting married other than the fact you get to have sex. And for the
most part you're right. To actually get married, you first have to find
someone attracted to you. You'll know if they are or not judging by the
heart hovering over their hearts. The bigger it is, the more attracted
they are to you. Get it to enlarge by talking to them, buying them
gifts, and flirting with them (one of the renown-awarded expressions).
Once you get the relationship to a high enough level, the heart will
become transparent for a few moments. This means that the NPC is ready
to get married. Now before you do that you need to buy a ring and a
house. Weddings Rings are available in Bowerstone South early in the
game, and also in Oakvale, Knothole Glade, and Hook Coast later on.
There are also fake Wedding Rings for sale, but don't bother buying
them to try to save money. Give the ring to the NPC to see their heart
turn yellow. They should then ask you to marry them. Once you do, the
heart will be replaced with a golden ring (which means they have THE
ONE RING!!). Your spouse will sleep in your home, as can you. When
you're both at home, if you talk and flirt enough your spouse will ask
about going to bed. What follows is a black screen with moaning noises.
You just had sex. And in case you wanted to know, the game keeps track
of how many times you do it. You can also get married several times, as
long as they're in different cities. If you can keep all your spouses
happy (by buying them gifts and talking to them), everything will be
fine but if you abuse or neglect one of them, you may be divorced. But
then you can sell your house or rent it out, so screw them.
•Killing NPC's
Who hasn't wanted to just kill every character you see on screen? Well
in this game you can, just as long as it's in a town that allows
weapons and if you don't mind having the guards on your ass. Besides
being evil, there is an advantage to killing. If you kill a shop owner,
you can then purchase their shop (although they are very expensive) and
rent it out to a new owner. You can do the same with house. Kill all
who live there and you can then buy the house to live in or rent out.
Another thing to know is how often they're re-spawn. Regular villagers
will re-spawn after a few game-days. Guards, after attacked, while re-
spawn infinitely while you're inside a town. Mercenaries will almost
never re-spawn, especially if you sacrificed them to Skorm.
-Buying Buildings
As I said before, killing every inhabitant of a shop or house will
cause it to be put up for sale. You can then buy these buildings and
either live in them as a marital home (if they're homes), or rent them
out. If you aren't married there's no real reason to keep them as
marital homes, so the best bet is to rent them out. You can also put a
little extra money into them to furnish them nicely to make a bigger
profit. If you buy a shop, be prepared to lose a lot of money. Shops
are expensive but if you rent them out you can collect the rent money
outside and get an owner's discount. Also, at any time you can sell any
building back for the same amount you bought it for. Just keep in mind
that you if go around and kill a group of people at once and others
catch wind of it, they will scream and run from you whenever you come
back into the village. And if the town you want to buy houses in
doesn't allow weapons, simply find the owners and get them to follow
you outside where you can kill them and return to the town to buy their
buildings.
-Crime
Go ahead, steal those items. Hey, you see that guy, go kill him. Just
be aware that if a guard sees you or an alarm is sounded, they'll hound
you for the fines. And if you didn't know what the fines are, here's a
list.
•Brandishing A Weapon
Fine: 40 Gold
Not every town allows you to wield your weapons freely. Whip them out
in front of civilians and guards were it's not prohibited and be
charged with a fine.
•Vandalism
Fine: 250 Gold
Just in case you didn't like the look of that door, barrel, or window,
you can always put your fist through them. Just try to do it when no-
one's around.
•Burglary
Fine: 750 Gold
If you're in a shop or home and you know nobody is looking (check the
eye on your Auto-Map) go ahead and root through their cabinets,
bookcases, and drawers. It's a small evil act, but you might find good
or rare stuff.
•Assault
Fine: 500 Gold
Just go up and hit somebody to face this charge.
•Murder
Fine: 2000 Gold
Not only is this the most expensive fine to pay (since it's tied to the
worst crime) you'll also get kicked out of town afterwards. Look above
in the Kill NPC's and Buying Buildings parts to see the advantages of
this, but be careful to do it when no guards are present.
Those listed above are just the standard crimes. There are two
additional ones that you can only commit when your Guile level is
higher.
•Steal
Fine: 750 Gold
This is different from Burglary because this one involves stealing shop
display items off counters. Check the Developing Your Character Section
for more about the Steal option.
•Lockpicking
Fine: 200 Gold
Another crime related to your Guile level. Make sure your back is
covered and no=-one is around when you try to pick a lock, which is a
quite alternative to just bashing the door down.
Once you get caught committing a crime, a guard will come running. When
they find you they will ask for the money. They may take a while to
reach you if you were out of the way, so sometimes you'll have a chance
to run away and escape the region. If you commit serious crimes and
escape, there is a ten limit period during which you cannot return to
the region without having the guards chase you. After those ten minutes
are up, you are forgiven and you can renter safely. If you don't feel
like running or paying the fine, say no to their request for the money
to have them attack you. Kill them if you like, but another one will
only spawn in their place within seconds. This is a never-ending cycle
so your best bet is to not attack them.
Developing Your Character
-------------------------
Everybody starts off as the same 18-year-old dude. But how you develop
your character through physical appearance and skills can be different
for each player. Here are the basics around it.
-Physical Appearance
You start off the same, but through different hairstyles, tattoos, and
clothes each player can have a different character. Get haircuts and
facial hair alterations from the barber at Bowerstone South or
wandering barbers. Tattoos can be given by the tattooist at the tattoo
Shop in Knothole Glade or, again, by wandering tattooists.
•Aging
Each time you level up at the Heroes' Guild, you age by 0.7 years. You
start at 18 and stop at 65. This is only a cosmetic feature, and has no
effect on your attributes or attractiveness, so you can still safely
mack it as an old man.
•Weight Gaining
If you eat too much while your health bar is full, that food has to go
somewhere. So, rather quickly, you can go from Slim to Obese by just
Apple Pie s and Red Meat Hocks alone. If you want to lose weight,
simply being active in the game for around two hours without eating any
more will trim the fat.
-Skills
This is very important to the game. Each player can also have a
different barrage of spells and strengths. You can favor one style of
combat and level it up with all your experience points (see "B.
Experience Points"). Once you've got enough to level up, your Guild
Seal (located on-screen on the down direction on the control pad) will
glow green. Head back to the Heroes' Guild and step onto the Experience
Spending Platform to be taken to a series of menus used to level up
your character.
•Strength
Go into this submenu to see what stats regarding Strength you can level
up.
1. Physique
This involves how much muscle your character has. It will show
physically (you'll develop muscles) and allow you to lift heavy objects
(like the heavy weapons after you have at least Level 3). It will also
increase the damage you deal by 10%. But it is also the most expensive
skill to upgrade.
Level 1: 500 Experience Points
Level 2: 1200 Experience Points
Level 3: 3000 Experience Points
Level 4: 9000 Experience Points
Level 5: 24000 Experience Points
Level 6: 45000 Experience Points
Level 7: 86000 Experience Points
2. Health:
This involves how long your health meter is. There's not much else to
say about it.
Level 1: 400 Experience Points
Level 2: 1000 Experience Points
Level 3: 2500 Experience Points
Level 4: 6000 Experience Points
Level 5: 13500 Experience Points
Level 6: 28000 Experience Points
Level 7: 58000 Experience Points
3. Toughness
This involves how fast your health bar is depleted. With each upgrade,
damage is reduced by 7%. Along with Health, it's a good skill to have
for all players, not just a good one for ones who prefer melee combat
like Physique.
Level 1: 350 Experience Points
Level 2: 900 Experience Points
Level 3: 1800 Experience Points
Level 4: 4800 Experience Points
Level 5: 9000 Experience Points
Level 6: 19000 Experience Points
Level 7: 38000 Experience Points
•Skill
This submenu deals with experience gained from Ranged combat.
1. Speed
This obviously refers to how fast you can dish out attacks. It also
pertains to how fast you reload your ranged weapons.
Level 1: 350 Experience Points
Level 2: 800 Experience Points
Level 3: 1800 Experience Points
Level 4: 4600 Experience Points
Level 5: 8700 Experience Points
Level 6: 21400 Experience Points
Level 7: 42000 Experience Points
2. Accuracy: This involves how accurate your attacks are.
This one is specifically for Rangers. It deals with how often your
arrows hit targets and how much damage they do.
Level 1: 400 Experience Points
Level 2: 1100 Experience Points
Level 3: 2900 Experience Points
Level 4: 8000 Experience Points
Level 5: 20500 Experience Points
Level 6: 39000 Experience Points
Level 7: 81000 Experience Points
3. Guile
This involves your level of craftiness. With each upgrade, you get a
3.5% discount while buying item's. Level this up more to receive the
Steal (Level 3) and Picklock (Level 6) skills. To steal countertop
items, wait until no-one is using, then hold down on the control pad. A
meter will pop up, and when it fills you will have stolen the item.
More expensive items take longer to steal than cheap ones, so be
careful. Picking locks works much in the same way.
Level 1: 350 Experience Points
Level 2: 900 Experience Points
Level 3: 2200 Experience Points
Level 4: 5000 Experience Points
Level 5: 10500 Experience Points
Level 6: 27400 Experience Points
Level 7: 52000 Experience Points
•Will
These submenus let you pick what spells you can cast.
1. Physical Spells:
These spells deal with personal boosts and effects.
See Spell Section for more
2. Attack Spell
These spells, well, attack targets.
See Spell Section for more.
3. Surround Spells
These have an effect on you, your surrounding area, and any other
characters in it.
See Spell Section for more.
4. Magic Power
This increases the size of your Mana Meter.
Level 1: 500 Experience Points
Level 2: 1200 Experience Points
Level 3: 2800 Experience Points
Level 4: 6200 Experience Points
Level 5: 11500 Experience Points
Level 6: 25000 Experience Points
Level 7: 54000 Experience Points
V. WALKTHROUGH
==============
Oakvale
-------
This here is your hometown. You'll be able to explore it shortly after
starting the game.
-Mandatory Quest #1 - Birthday Gift
Location: Oakvale
Reward: 0 Gold, 0 Renown
After watching the intro, talk to your father to be reminded that you
need to buy a birthday gift for you sister, Theresa. The only gift
available to you is the box of Chocolates, sold by the local trader
outside the tavern. They cost 3 Gold, and currently you have none.
Lucky for you, though, your father has promised to give you 1 Gold for
each good deed you do. So set off and start exploring the town to find
deeds, or just read about them all here.
In total there are four opportunities for good or evil deeds in
Oakvale. Whenever you do an evil deed, the guards will know about it
immediately and you can expect to get a lecture from them. They can go
to hell, though, since they can't do anything to stop you.
-Guarding the Farmer's Stock
In southwest Oakvale is a farmer who needs to go to the bathroom but
needs someone to watch his barrels for him. If you agree to do it,
stand near his crates.
•Good: Stand there diligently and ignore the little kid that tries to
get you to break the barrels to get the goods yourself (all you'll find
is 1 Gold and two Giant Beetles).
•Evil: Punch the little kid in the face, then go do what he says and
smash all the barrels.
-Extramarital Affairs
At the very east of Oakville is a man cheating on his wife behind his
house. Walk up to him to have him bribe you into keeping quite about
it.
•Good: Refuse to take his money then go find his wife standing outside
one of the buildings in the central part of town.
•Evil: Take the man's money and keep quiet about it.
Notes: you can also take his bribe and then go inform his wife anyway
to get rewarded both Good and Evil Points.
-Run-In with a Bully
Now all the way to the west of town are two boys. One is holding a
Teddy Bear while the other is demanding that he relinquish the bear.
•Good: Scare off the bully by whacking him around. You will be rewarded
with the Teddy Bear
•Evil: Beat the boy to get the bear yourself. Then beat the bully. Hell
just beat everybody.
-Rosie Reunion
As it turns out, that Teddy Bear's name is Rosie and she belongs to a
little girl near the farmer in the southwest. It's also time to change
Rosie's stuffing.
•Good: Return the bear to the little girl
•Evil: Give the bear to the bully
After every good deed, return to your father to receive 1 Gold. Once
you've saved up enough to buy the Chocolates, buy them from the trader
and find your sister, who is to the north of town. Give her the gift
and watch the cut scene that follows.
If you don't care to watch it, here's a little description: I hope you
enjoyed you stay in Oakvale because it's gone. Yeah, the whole thing.
While you're talking to your sister, bandits burst in and burn
everything. They kill your father and take your mother. Head back to
your burning home to meet a man named Maze who will bring you to the
Heroes' Guild.
Heroes' Guild
-------------
This is your new home and your new roommate is a girl named Whisper.
Check out all the bookcases to find a Kryndon Tattoo upstairs and a
total of thirteen books. Read the books by going into your inventory
and selecting the Logbook submenu. Then scroll down to books and red
the ones you found. Then head outside and follow the gold icon on your
Auto-Map to find the Melee Combat Ring with the Guild Master standing
nearby.
He'll send you inside to fight a dummy. Hit it seven times and he'll
give you a Stick to equip as a weapon. Hit it more times until the
training is over and the Guild Master sends you out on your first
Quest, to kill the Beetles in the Guild Woods.
-Silver Key Chest #10
Location: Heroes' Guild
Requirement: 20 Silver Keys
Reward: Murren Greathammer
Don't worry about that chest, you won't be able to open it until much
later in the game.
Guild Woods
-----------
In this small area you will defeat a number of Beetles and, later on,
bandits.
-Mandatory Quest #2 - Melee Combat Quest
Location: Guild Woods
Reward: 20 Gold, 30 Renown
Follow the icons to the Guild Woods and pick off all the weak Beetles
with your new Stick (they're the red dots on your Auto-Map). Once
you've eradicated them all, head back to the Guild Master to start your
Apprentice Training.
Once you get the Fishing Rod from Fisher Creek later on, come abck here
to get the fourth Silver Key
-Silver Key #4
Location: Guild Woods
Method: Fish at the ripples in the stream
The ripples in bodies of water indicate that special items can be
fished out from there. Repeatedly use your Fishing Rod at the ripples
here until you pull up the forth Silver Key.
Now, head back to the Guild Master.
-Mandatory Quest #3 - Guild Training
Location: Heroes' Guild
Reward: 0 Gold, 0 Renown
This is basically more combat training. After you complete each test,
speak to the apprentice wearing black to do the test once more, but
this time you'll be graded for your performance. Get a high enough
grade and you'll receive a special item.
The first test is Melee Combat. Return to the Guild master standing
outside the ring to receive an Iron Longsword. Follow the Guild
master's instructions through the first few drills consisting of basic
attacks and blocking. Once you have completed the training and the
Guild Master has moved on, return to the combat ring to speak to the
black-robed apprentice to receive a grade. Achieve an A+ in his test to
win yourself the Iron Katana.
The second stage of Apprentice Training is in Ranged Combat (or Skill
usage). Meet the Guild Master beside an archery range. Speak to him to
receive a Yew Longbow. Your first test is against stationary targets;
your second is against moving targets. Complete the Guild Master's
tests to be able to move on. To receive a grade on this test, the
apprentice requires you to get a set number of points. To do this, make
sure you aim for the dummy farthest in the back - they're worth the
most points. Get an A+ in his test to receive a Yew Crossbow.
The final test is in Will usage. Find the Guild Master on the small
island to the south. This is an easy test to pass since the dummies
regenerate quickly. After you have passed his test make sure you use
select "Play with Whisper" to be able to redo the test for a score. Get
an A+ and win a Will Potion and a Resurrection Phial.
| Next Page » |



