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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter E » Evil Dead: Regeneration - Strategy Guide

Evil Dead: Regeneration - Strategy Guide

Below are the cheat codes, hints and help for Evil Dead: Regeneration - Strategy Guide.

Evil Dead: Regeneration

Playstation 2

Written by:  Michael L. Donovan
E Mail:  theunknownzfighter@hotmail.com


This FAQ will be done in sections, and I have done the more
important parts first for now.  Each day should have an update
for the other areas that need to be finished.



September 17th:  Wrote up outline for FAQ.  Did the Necronomicon
Page Locations, and the Health/Rage Locations.  Sections 

September 18th:  Did sections II, III, and IV.



Section I:  Introduction

Section II:  Controls

Section III:  Special moves

Section IV:  Weapons/Items

Section V:  Background of previous Evil Dead games

Section VI:  Level 1- Cabin

Section VII:  Level 2- Sunny Meadows

Section VIII:  Level 3- The Cemetery

Section IX:  Level 4- The catacombs

Section X:  Level 5- The Woods

Section XI:  Level 6- Forsaken Mines

Section XII:  Level 7- The Shipyard

Section XIII:  Level 8- Swamp

Section XIV:  Level 9- Port Turnham

Section XV:  Level 10- The Temple

Section XVI:  Necronomicon Page Locations

Section XVII:  Health/Rage Locations

Section XVIII:  Final Thoughts





Section I:  Introduction

Since I have enjoyed the Evil Dead movies and the video games, I 
decided to write up a quick and somewhat easy to follow FAQ for 
this game.  Since there are a few parts that can be tricky, I hope 
that this guide can help you to understand where certain items are, 
or how to get past some of the more challenging sections.

This is my second FAQ attempt, so it won't be flashy or very long.  
Just something for you to quickly look over and to hopefully find 
a solution to whatever problem that you have on the game.  Thank 
you for reading this, and I hope you enjoy the game.

Intro from the booklet-

"Ashly J. Williams never believed in true evil...Until that night
at the cabin in the woods.  That's where he and his friends found
the Necronomicon Ex Mortis, the Book of the Dead.

The book awakened a dark, infectious evil.  It got into Ash's hand
and turned it against him, so he cut it off.  It got to the others,
too, twisting them into something less than human, forcing Ash to
butcher them to survive.

Unable to provide a believable explanation for the killings, Ash
has since been confined at Sunny Meadows Asylum for the criminally
insane under the watchful eyes of the fiendish Dr. Vladimir
Reinhard.  But his luck begins to change when Sally, his determined
lawyer, finds evidence in Dr. Reinhard's office that proves Ash is
not insane.

Meanwhile Dr. Reinhard is conducting secret experiments on Sam, one
of the Asylum's inmates, to infuse him with the power of the book
while keeping his soul intact.  Confident with his success, Reinhard
performs the experiment on himself.  However, things go awry and the
evil overtakes Reinhard, the inmates of the Asylum, and the very
building itself.  And it won't stop there.

Now Dr. Reinhard has vanished, along with the Necronomicon - and
Sally.  All that stands between the unsuspecting world and
unimaginable evil are Ash, with his trusty chainsaw and shotgun,
and Sam, a half-sized, half-Deadite hell bent on revenge.  Together
they set out to rescue Sally and to close the book on the Evil Dead
once and for all."




Section II:  Controls

Left Analog Stick- Move Ash or Sam in the desired direction.

Right Analog Stick- Move the camera left, right, up and down
(can be inverted in the options menu).

X Button- Execute a jump.

Circle Button- Use Ash's prosthetic weapon (Chainsaw, Harpoon Gun,
Flamethrower).  Sam's punch.

Square Button- Use Ash's firearms (Pistol, Shotgun, Bomb-Lance).
Sam throws spirit stun.

Triangle Button- Perform action (appropriate to situation).
Perform finishing move on stunned Deadite.

L1 Button- Block

R1 Button- Press and hold for manual targeting mode.  Use right
analog stick to change targets in this mode.

L2 Button- Press to change firearm.  End Sam possession.

R2 Button- Press to switch prosthetic weapon.

R3 Button- Press to center the camera behind Ash, when in an
area that allows the camera to follow behind Ash.

D Pad Up Button- Press up to kick Sam.  Press and hold to channel
Ash's inner Evil into Sam and kick him, detonating him on impact.

D Pad down Button-  Press down to temporarily turn into Evil Ash.

Press again to return to normal.

Start Button- Pauses the game and brings up the pause menu.

Select Button- Pauses the game and brings up the abilities screen.




Section III:  Special Moves

These combos can be done while the Chainsaw is equipped.

Triple Slash-                  Circle, Circle, Circle

Power Blow-                    Circle (Press and Hold)

Jump Slash-                    X, Circle

Chainsaw Chop-                 Circle, Circle, X

"Tooth & Lead" Attack-         Circle, Circle, Square

Chainsaw Finisher-             Circle, Circle, (Pause)
                               Circle, Circle, Circle

Boomstick Finisher-            Circle, Circle, (Pause)
			       Circle, Circle, Square

Overhead Finisher-             Circle, Circle, (Pause)
			       Circle, Circle, X

Whirling Attack-               L1 + Circle

Counter Attack-                L1 + Circle (Immediately following
                                             enemy melee attack)

Dodge & Launch-                R1 + X + Left Analog Stick, Circle

Hang'Em High-                  Circle (Press and Hold), Square

Beat Down-                     Circle

FINISHING MOVES-               When a Deadite is low on health, as
                               indicated by greenish vapor escaping
                               from it, Ash can finish it off by
                               pressing the (Triangle) button when
                               standing in close proximity.  Ash
                               will perform a variety of finishing
                               moves automatically, depending on
                               the type or position of the enemy
                               he is attacking.




Section IV:  Weapons/Items

Firearms-

.45 Automatic

Ash obtains a semi-automatic pistol from a fallen Sunny Meadows
security guard.  It has a high rate of fire and good range, but
Deadites can survive a lot of hits from this gun.

Sawed-Off 12 Guage (Boomstick)

Ash's trusty sawed-off 12 gauge double-barreled shotgun packs a
powerful punch, but loses accuracy with increased range, and has
a longer reload time than the pistol.

Bomb-Lance

A relic of the golden days of whaling, the Bomb-Lance fires an
explosive lance with a timed fuse, which sticks into enemies and
explodes.  Although it has a long reload time, it will finish many
enemies with one shot.  It is also used to blast through damaged
walls or objects.


Prosthetic-

Chainsaw

A custom prosthetic fitting keeps this sturdy chainsaw firmly
attached to Ash's right arm.  The chainsaw is ideal for close-
quarters Deadite slaying, as well as smashing crates and wooden
obstacles.

Harpoon Gun

Fires a spike attached to a long cable which impales and reels in
enemies for Ash to launch off, or to shoot with a left hand weapon.

Flamethrower

This weapon emits a stream of fire at enemies - or Sam.  Ash moves
slowly while using this weapon and must use it sparingly as it will
overheat with continued use.



Items-

Life essence

Dropped by defeated enemies and certain objects in the environment,
Life essence refills a portion of Ash's health.  Life essence
automatically seeks Ash when he is nearby.

Evil essence

Also dropped by defeated enemies and objects in the environment,
Evil essence feeds Ash's inner Evil.  Like Life essence, Evil
essence automatically seeks Ash when he is nearby.

Life bar upgrade platform

To increase Ash's life bar capacity as well as fill it, locate
and activate the red sacred symbols placed in the worlds.

Inner evil bar upgrade platform

To increase Ash's Inner Evil capacity, locate and activate the
orange sacred symbols placed in the worlds.

Sam possession platform

To take possession of Sam, locate and activate the blue sacred
symbols placed in the worlds.

Save game platform

To save game progress, locate and activate the greenish-yellow
sacred symbols placed in the worlds.

Necronomicon Pages

To unlock bonus content, locate the lost pages of the
Necronomicon hidden throughout the environment.




Section V:  Background of previous Evil Dead games

Section VI:  Level 1- Cabin

Section VII:  Level 2- Sunny Meadows

Section VIII:  Level 3- The Cemetery

Section IX:  Level 4- The catacombs

Section X:  Level 5- The Woods

Section XI:  Level 6- Forsaken Mines

Section XII:  Level 7- The Shipyard

Section XIII:  Level 8- Swamp

Section XIV:  Level 9- Port Turnham

Section XV:  Level 10- The Temple



Section XVI:  Necronomicon Page Locations

I'll have these listed in each level section, but if you are just
wondering where they are separately, then you can look here.

Necronomicon Pages 01-03 Sunny Meadows
Necronomicon Pages 04-05 The Cemetery
Necronomicon Pages 06-07 The Catacombs
Necronomicon Pages 08-09 The Woods
Necronomicon Pages 10-11 Forsaken Mines
Necronomicon Pages 12-14 The Shipyard
Necronomicon Pages 15-16 Swamp
Necronomicon Pages 17-18 Port Turnham
Necronomicon Pages 19-20 The Temple

Sunny Meadows:

Necronomicon Page 1- In the beginning of the level, you'll see a 
room with a glass window to it.  The scroll is shown here, but you
can't get to it yet.  Take the hallway down to where a guard will 
lose his gun.  Kill the Deadite and backtrack to the room where 
you started in.  Shoot the glass and climb into the room.

Necronomicon Page 2- In the room where all the furniture is 
attacking you, the bathroom on the left (when facing all three 
doors) has the scroll.  It's the last stall on the left 
(also the biggest).

Necronomicon Page 3- After you solve the puzzle in the Doctor's
office, follow the stairs into the basement.  The first room on
your right has the page.  It should also have two boxes inside.

The Cemetery:

Necronomicon Page 4- When you reach the first group of skeletons
and the door is opened up from the spirit guard, there is an
opening in the fence to the left.  Go through the opening and turn
left.  Follow the creek to the page.

Necronomicon Page 5- As you walk along, you'll hear some loud
noises and Ash will say "What the Hell?"  There should be a blocked
door with tree branches over it and a creek to the left.  Follow
the short creek to number five.


The Catacombs:

Necronomicon Page 6- When you possess Sam, take the path that leads
to a stream of water.  You'll die here, but just make sure that
you hit the page before you get killed.

Necronomicon Page 7- After you use Sam to open another gate, jump
back to the area that is blocked off with 2X4's.  As soon as you
enter this room, the page is at your right.  It's right before
the second boss.

The Woods:

Necronomicon Page 8- Once you get the harpoon, backtrack to the
house on the hill.  Near the bridge that you couldn't activate
earlier.  The house has a barrel with a toobox sitting on top of
it close by.

Necronomicon Page 9- After you use Sam to push the boulder out
of the way, follow the path over the bridge.  You'll have to climb
up on a few boxes to reach the roof of the building, then you'll
be able to see the bridge that needs to come down.  At the end
of the path, you'll see a spot to jump down.  You should also see
a single cart on a small track.  Move the cart, and the page will
show up.

Forsaken Mines:

Necronomicon Page 10- On your right, as soon as the mine level
begins is a single cart.  Move it with your harpoon and the page
is yours.

Necronomicon Page 11- In the mine with the Methane, once you reach
the soul egg, to the left is the eleventh page.  You can also get
this while you are using Sam, to activate the fan.

The Shipyard:

Necronomicon Page 12- After you open the boat with the Boom-Lance,
the series of fat exploding creatures is next.  The two trailers
that open with one creature in each one (on the sides) will be the
end of the creatures.  Facing the other trailers, it's on the left
hand side.  Go inside the trailer to see it.

Necronomicon Page 13- In the third soul egg location, after you
clear the room of creatures, climb the boxes and head outside.
Before going towards the soul egg, examine the side of the house
for the page.  There is a walkway to the side of the house.

Necronomicon Page 14- In the second soul egg area, before you
fight the big creature, the page is on the side.  It's between
two trailers that are pulled by trucks/rigs.

Swamp:

Necronomicon Page 15- When you take control of Sam and ride the
large creature around like a horse, make sure you run over the
first pile of garbage in the water to your left.  The page is
hidden here.

Necronomicon Page 16- Once you get to the room with the wheel that
opens one door and closes the other, you'll see several doors that
can be opened with the Boom-Lance.  It is near the right side, 
around the corner.  You can see it from the first room, through
a pipe.

Port Turnham:

Necronomicon Page 17- After you fight the Deadites on the roof,
in an alleyway on the right hand side is a box.  Destroy the box
for the page.

Necronomicon Page 18- Behind the house with the third soul egg is
the page.  This is the house that Sam has to unlock the door on.

The Temple:

Necronomicon Page 19- As soon as the level starts, go to Ash's
right and follow the path to the page.

Necronomicon Page 20- After the arena fighting, take the stairs up
but don't leave the arena.  Walk around the outer rim walkway of 
the arena and on the opposite side of where you started from the
page will be there.



Section XVII:  Health/Rage Locations

Not every level has one of these, but I'll just list each location.

Cabin:           NONE
Sunny Meadows:   NONE
The Cemetery:    1 Health
The Catacombs:   1 Health
The Woods:       1 Rage
Forsaken Mines:  1 Health, 1 Rage
The Shipyard:    1 Rage
Swamp:           1 Health
Port Turnham:    1 Rage
The Temple:      NONE



The Cemetery- After you clear the area with the Deadites on the
ground and the two on the roof, you should see a door that is
blocked with some tree branches.  To the right of that doorway is
a path that leads to the cave that Sam was in for the large
creature mini-level riding part.  Cut open the branches and 
activate the platform by standing on it.

The Catacombs- After the part where Sam opens the gate (when you
control him), go to this spot and follow the path.  To your left
should be some stairs going down to a larger room (don't go here
yet, or you won't be able to get the health increase).  To your
right should be the health platform.

The Woods- Once you get the harpoon, one of the bridges near the
mining camp looking town has a rage platform.

Forsaken Mines- Right after your first save point, you'll see a
path blocked with 2X4's on your right.  A single cart will be
seen to your left, and once you move this cart with your harpoon
a health platform will appear.

In the large room where Peepers is located at, the track running
from left to right (when facing Peepers) that is high in the air
has the rage platform at its end (the right side).  Smash the box
to see it.

The Shipyard- After you leave the boat and fight the large
creature, you'll see a ladder by the side farthest away from 
where the creature was.  To the right is a trailer that can be
shot at so a hole is made.  Go inside the trailer and head to the
left side and open it.  Follow the path and destroy the boxes for
the rage platform.

Swamp- In the area with all the doors that can be blown open with
the Boom-Lance, climb the ladder and hop across the broken bridge
to a spot with some boxes.  Break the boxes to uncover the health
platform.

Port Turnham- After you use Sam to ride the large creature and
explode the gas tank, and after you kill the creatures that look
like the one from the swamp pit in Army of Darkness, you'll see
a section of road covered with water and has electricity running
through it.  To the right is an alleyway and a ladder to climb
to the roof of the building.  The roof has the rage platform on it.




Section XVIII:  Final Thoughts

This game was fun to play, even though it is very short.  My first
time playing it was only about six hours long.  My second time was
faster, being a little under five hours.  But I can honestly say
that if you enjoy the Evil Dead movies and video games, that this
will be a title that you'll play over and over again.


Thank you for reading this FAQ, and if you have noticed any errors or 
would like to add something to it, please feel free to E Mail me about 
it.  My E Mail address is:

theunknownzfighter@hotmail.com