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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter E » Evil Dead: A Fistful Of Boomstick - Strategy Guide (Page 02)

Evil Dead: A Fistful Of Boomstick - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Evil Dead: A Fistful Of Boomstick - Strategy Guide (Page 02).

1.C  Level 3

The Museum
-------------------------



List Update:
---------------
Find Trisha and Eldridge
Find the Kandarian Summoning Stone

Ok first things first. Head straight foward and down the stairs.  You'll be
attacked by some sabertoothed tigers. Kill em and continue. At the foot of the
stairs, take a left and grab the Vase thats sitting there. Continue onward,
until you come across a Deadite cop feasting on a not so deadite cop. Kill him
and grab the Staff pass card and Lighter from the corpse. Go back up the steps
and open the gate with your new card. Once your out hang a right and enter the
closest room to you, go towards the back and open the gate with your card. Go
on down the hall and theres your newest baby, the spraypump! In the far right
hand corner of this room is a health upgrade. Grab it and head to the left side
of the room where a security gaurd awaits you. Talk to him and get the security
pass. List update!

List Update:
--------------
Find the Entrance to Payne's temple

Ok, back to the basement. Once down there, head to your right, go as far as you
can until you have to turn, in this room is a spell "Possess dog" Groovy! head
into the room right by the spell and grab the dynamite and locker key. Hmmmm,
somebody has been busy on their lunch break... lets head back into the main
basement room. Once inside immediately go right and get the other Vase and save
token inside a room. Go back the way you came and make a right, when you reach
the opening go inside and grab the dynamite on the other side of the boxes in
the middle of the room. then head left and notice that the door shuts when you
approach it. Use your "possess dog" spell and take control of the hellhound
thats inside the closed room (The door will open when your a spector). Once
inside hit R1 to explode out of the dog and grab the dynamite, and fuel. Now
you see the big box with the red light on top? Throw a stick of dynamite at it
and watch it blow. Now go back up stairs, and visit your buddy the cop one more
time. Whoops, too late. Well, kill him quick and grab the Incinerary Pistol
rounds to his side.  Now go and find the locker with a picture of a girl on it,
to it's left is a locker you need to use the locker key on. Now you have the
West wing Security pass. But first lets go back to the Main Museum room. TO the
right of the entrance to the basement is a gallery. Go inside and grabe the
save token and head to the biggest picture in there with the two mantles to
each side. USe a vase on either and and grab the Supernatural Divining Device.
Now head upstairs to the east wing. Before you run up the stairs make sure to
grab the Medikit hiding behind the Couches at the foot of the stairs. Go
upstairs. There is a save token as you make your way into the Egypt section of
the east wing, grab it and continue. At the end of the hall is Eldridge. Talk
to him and he'll tell you about the crystals. Go to the back of the room Trish
and Eldridge are in and at the end of the path you'll notice a wall with a huge
crack in it. Throw some dynamite at it and grab the parchment piece that lies
behind it. Leave the room and Chuck a stick of dynamite at the wall adjacent to
the doorway you just left. It will blow open and you can grab a Yellow Crystal
and a save token. Grab em and head back downstairs.

List Update:
---------------
Completed Find Trish and Eldridge

Head into the Colonial area (where your buddy the cop was) and huck a stick of
dynamite at the Door with the big white sticker on it (Right next to the door
you enter through) Your Divining Device will beep to tell you your close. Grab
the Crystal and go Upstairs to the west wing. Once upstairs, huck a stick of
dynamite at the area of wall underneath the Roaring Bear. Grab the crystal and
head into the Volcanic area. When your in there, throw a stick o' dynamite in
the center of the Earth's core display. Grab that crystal and continue on. In
this new room, lies a Spell "Summon" which summons a hell hound that helps you
attack, a mana upgrade, and the Launcher (behind the benches). Grab em and go
back to the "eldridge and Trish" Room. Once in the room, place the crystals in
the door in this order. Red, yellow, blue, green. And WALLAH! Go on in! Once
inside, make a right at the main rooms door and grab a save token, then head on
in. Keep on going, make sure to grab the save token in the middle of the giant
room with staircases on both sides, asend the stair cases (being sure to grab
the medipack on top, inbetween both staircases) and head in the room.

1.D  BOSS FIGHT
----------------
Nathaniel Payne


This boss fight is quite easy.  He has two types of attacks. One he throws a
smoldering rock at you. Two he fires a small ball of energy, which can be
easily dodged. Well, I'm sure you've noticed you have your shovel in hand. Good
thing, cause I don't think you'd be able to knock a rock back at a demon with a
shotgun. Hold Square to ready your shovel and release it when he fires a rock
off to hit him in the face with it. Then avoid the Energy he shoots while
waiting to repeat the process. You should finish him off in 5-6 hits with a
rock.

COngrats, you move on to






2.A   Level 4

Coloniel Dearborn
-------------------------

****After falling from the heavens, and a beautiful landing, you find yourself
standing in fron of Eldridge and a horde of demons. Whoops, time to kill some
deadites.  Hack away as you see fit, but eventually take off to your right. As
you go up the path grab the Medikit and continue forth. Once you reach an area
with many tree stumps in it, grab the shotgunshells that are in there and make
your way to exit you didnt come in through, there should be a right or left
hand turn, go left grab the medikit that's over there and turn around and head
that way. There should be a house that's on fire. Make your way past the house
and somewhere down the road there will be an outcove with a Medikit, a save
token, and a box of shotgun shells... oh yeah and a whole slew of Deadites.
Take em out, and claim your prizes and continue down the road. You'll notice
that you've come full circle and your back at the place you started. Only
difference is now there are three men standing there. Talk to the one in the
middle and you'll see he seems to know you. Well looks like you got a relative.
List Update!

****The opening part of this level can be completed faster by just killing all
the deadites taht come rushing at you. AFter you kill them all, three men will
appear on the left side of the level, you can conitune from there.

Credit to alkaholick247@msn.com for the info.

List Update:
-------------
Find Eldridge
Get back into Town


Head back to that burning house we were at a moment ago. There should be a man
standing in front of it now.  Save him and he'll give you his ring (silver).
You can then give him your bikers tin ring in return, which he appreciates and
he then gives you his own moonshine. Since Ash isn't thirsty he'll just use it
as Molotov Cocktails. Go back to where you started this level, and head the way
you were facing when you first landed. There should be a vortex there and now
you have it's death in your hands. Use the ring on it and head into town. Once
through the vortex, take a left and grab the save token and medikit that are
over by the first two houses. Make a right where the moutain ends and there
will be a bunch of houses. Behind the far house to your left is a Sickle. Stick
to the mountain that should be on your left and you'll wind up behind the
farthest house to your north, behind it is some shot gun shells. Once out from
behind those houses you should see a barn. To the left of the barn is a boarded
up fence, cut through it and grab the Mana upgrade that's hiding back there.
Then head up the hill that you should be facing upon your exit. Once up the
hill grab the medikit thats right in front of you and head to your left and
make a quick right. Make another right and go grab the shotgun shells behind
that group of people that are just standing around (Its at the streets end).
Head back the way you came and make a right.  Theres a man standing by a house
over there, talk to him and keep following the road. YOu should notice a large
mansion at this point, go to its far right side and check out the hedges, there
is a Deadite with knives for hands back there, kill him and claim the piece of
spell scroll. Now head across the way and go talk to the preist in the church.
List Update!

List update:
---------------
Completed Get back into Town
get into the Graveyard

Once your out of the churcn make a right and once you reach a line of houses,
go to your left and you'll see a smith anvil. Head in there and you'll meet
your distant relative. Go talk to him. He gives you a Hand cannon and a List
update!

List Update:
--------------
Find weapon parts for the Blacksmith.

Well, remember the barn? Well head back there. There is a Deadite standing in
front of it who gives you a billy jar. Get it and bring it back to the Smithy.
Once you get back, the Smithy blows the head off some deadite. It drops another
Spell scroll piece. He takes your Billy Jar and your shotty and makes you an
auto shotty. 8 rounds, no reload. and He gives you the bolt cutters and a flame
thrower! WOOT! While your at the Smithy's place, go grab the save token that's
on the left side of the house. The head back out and to your left. Once you
reach the end of the road, make a right and a quick left. Down a ways are a
bunch of people standing around and another Medikit. Grab it and slaughter the
Deadites that appear. Once thats taken care of, head back to the Church and
talk to the Preist. He gives you another piece of the spell scroll. Now head
back to the barn and cut the padlock with your boltcutters. There's some
different types of shotgun shells, and a piece of scrap metal. Back to the
Smithy. He's not there but there is a stone floating, grab it and notice your
List Update!

List Update:
-------------
Completed Find weapon parts for the Blacksmith
Find the Blacksmith

Ok, with stone in hand, head to the graveyard that's located behind the church
and cut the padlock with your boltcutters (Theres a save token to the right of
the gate behind a tombstone outside of the graveyard). Head in and head to your
right. Inside the hedges are some shotgun shells. grab em and go left. Once the
open space ends make a right and you'll see a very large set of tombstones. Go
up to the biggest one and you'll get a "?" "A true soul must embrace death if
he is to travel beyond the grave". Hmmmm, wonder what that means... Give up?
Ok, "posses deadite" may come in handy here. Go find yourself a Deadite, take
control of him and walk on through the Grave. Follow the road and make your
only right you can make. You'll be confronted by a Deadite with Knives for
hands. Kill it and claim the 4th spell scroll piece. Then the horde of deadites
surrounding you attack. I used my lighting spell and killed them all as soon as
they got close. Once they're all dead, head to the Mine and cut your way in.
There's some shotgun shells and a medikit in there. Grab em and go back the way
you came, but make a right. Go to the end and grab the Save token and medikit
that are there, but beware the Deadites that attack. Once you got all that, go
back to the graveyard and make a left to the second set of large tombstones
(There will be a save token to your right tucked in the corner of some hedges).
Use your stone you got from the Smithys house in the hole and make your way in.
Once you open it, there is a spell scroll right in front of you. Get it and it
gives you the "Reign of Fire" Spell. Head on down the path, there will be a
medikit in a large opening on your way, grab it and press on. Hey, Look it's
Eldridge! Say hi to him. List Update!


List Update:
-------------
Completed find Eldridge
completed Find Blacksmith
Find the Five spell pieces for Eldridge


Now head back to the Graveyard. There will be a Deadite with Knive hands,
waiting by the exit of the graveyard, kill him and get the 5th piece. Back to
Eldridge. List Update!

List update:
--------------
Completed find the five spell pieces for Eldridge

Im warning you right now, After Eldridge hops into the vortex DO NOT MOVE
FORWARD. YOU WILL DIE INSTANTLY!!!!!!
Instead turn around and kill the Knived Deadite that comes at you and grab the
"Possess Gaurdian" spell from him. Use the spell, take control of the Gaurdian
and kill the other, then burst out of the possessed one and talk to the Smithy.
You'll give him your Scrap metal and then hop into the Vortex. Congrats!!!
Level 5 for you.





2.B Level 5

Civil War Dearborn
-------------------------
Since this Dearborn is so similar to the other, Im not going to go into to much
detail as to how to get to the Landmarks (IE. the Church)



After another A+ landing, Ash finds himself infront of a Large fort. Once you
gain control of Ash, go talk to the union soldier thats standing near the forts
door. List Update!

List Update:
------------------
Get Inside Fort
Find an Army

To the right and left of the Fort are the Items listed below.

To the right (in the field) are a Mana and health upgrade along with a sword
which replaces your sickle. There's also a box of explosive shotgun shells
hidden behind the tower.

To the left a molotov cocktail, a medipak, and handcannon grape shot are behind
the left tower.

Grab all that stuff and then head into the forrest using the path that you
landed on as you dropped from the heavens. You'll walk up on a barricade. Use
either your dynamite or molotov cocktail to blow it to hell, and then make your
way through. A funny cut scene with the some southern soldiers happens as you
cross. After the cut scene head over to the blacksmiths house (to your right)
and grab the save token thats hiding behind it. Then make your way to the
church and talk to the Priest. List Update!

List Update:
--------------
Return survivors to the church


 Leave the church and make a right, then another right when you can, and then
another right. Down at the end of this street are three survivors. Escort them
to the church, slaughtering the deadites on the way. Bring them back to the
church and you get a piece of parchment. This gives you the "Possess Slavelord"
spell. Leave the church and make a left, then a left, then another left. When
you get to the end of the street there are two southern soldiers standing
gaurd, talk to them and you learn that you need to show them Identification.
Well, show them where you work with your S-Mart name badge and they'll let you
through. Once you go through, go and talk to the General (He's the older one in
the center). Once your done talking to him, go behind the Largest tent in the
back and grab a save token. When you spoke to the General, he asked you for
proof now your gonna give it to him. List Update!

List Update:
-------------
completed Find an Army
Completed Return Survivors to the church
Take a Deadite to the Confederate Camp.

Well do just like it says, go get a deadite to chase you all the way into the
camp. Then speak to the General (There's a Deadite right out of the camp
boundries). List Update!

List Update:
-------------
Completed Take a Deadite to the Confederate Camp
Convince the Unionists to fight.


Head to where the barn is, that is the Union camp. To the left of the barn is
that boarded up fence again, so go ahead and chop through it and grab the many
bullets boxes that are back there (8 I think). Also grab the Ammo boxes that
are inside the barn itself. Then go and speak to the General of the Union Army
(He's standing by a flagpoll), who bears a striking resemblance to you. He
tells you that your buddy the blacksmith has left you a gift. List Update!

List Update:
-------------
Find the Blacksmiths gift

Well, head to the Blacksmiths house and in the same place the save token was,
lies the Gatling gun! Grab it and go talk to the Union Army General again. List
update!

List Update:
-------------
Completed Find the Blacksmiths gift.
Close all the Vortexs in town

Head over to the graveyard behind the church and go to the right most large
tombstone area (The exit of level 4) There will be 4 bricks of silver lying
there. Now let's close those pesky Vortexes. First one is by the entrance of
the graveyard, in the hedged area (Theres also a save token in there). Close it
and head right after you get out of the church yard. Then make two more rights
and close that Vortex. Then go back to the church but keep walking past it.
Once your past the church, make two lefts and close that portal (This one is by
the COnfederat base). You should be able to see the last Vortex in the sky. Go
and close it. It's on your way to the Union Army base. Once it's close go talk
to the Union General. List Update!

List Update:
-------------
Completed close all the Vortexes in town.
Completed Convice Unionists to fight

Now go storm the Fort. Don't bother with the Deadites unless they are in your
way, just go straight for the fort doors.(You may have to take out the
SlaveLords) Oh look it's Eldridge. List Update!

List Update:
-------------
Kill Eldridge

Once Eldridge takes off, Kill any Deadites in the fort and grab the Bar of
Silver that's laying in the far left corner of the fort. Then use it on the
Vortex thats blocking the door on the right. Once through, kill any deadites
that are in this area of the fort, and then head up the ramp to your right.
Pick up the 4 boxes of gatling rounds that are on the path and keep on
trucking. Once through the doorway make a quick left and grab the bar of silver
thats laying by a cannon. Then head back into the last area of Fort and get rid
of that Vortex that's blocking the door. Go in and it's the next BOSS FIGHT!



2.C BOSS FIGHT
Eldridge
-------------------

This is also a fairly easy fight.
He has three types of attacks. One is a blue fire ball which is easily avoided.
Second, is a tail swing if he gets to close. Thrid, is a charge attack that can
be avoided easily at a distance.

Just run around while keeping your distance, and shoot a barrel that Eldridge
gets close to. When it explodes (theres a 1 second delay) it will knock him
over and leaves him open to attack. Shoot a barrel, hope it knocks him over and
then lay into him. I used the gatling gun to shoot him when he was flipped.
Worked well for me. After he takes some damage, he will begin to charge you. As
long as you have your distance, it is easily avoidable. If he misses a charge
and hits a wall, he flips and you can shoot him. Repeat the normal process and
Eldridge will fall. When he does, jump into the Vortex and your on level 6!

**** You may also use your chainsaw to do a large amount of damage to  Eldridge
while he's on his back. Run up to him, swing once, and run away. Repeat. This
will save you Ammo. Thanks to Andrew Bado @  for this
info.

Congrats.






3.A  Level 6

Evil Dearborn
----------------------

Ash once again falls from the sky, and lands back in lovely Ol' Dearborn. List
Update!

List Update:
-------------
Find Trish
Find any survivors

Hey, wait a minute everythings destroyed! Ah crap, more Deadites. Just when you
thought it was over right? Oh well, head to the left side of the church and
grab the save token thats up by the elevated street. Then turn around and head
down the street that's adjacent to the church. Make a right at the end and talk
to the group of people that are hiding in a busted up house. List Update!

List Update:
-------------
Completed Find any Survivors
Free the Prisoners
Find the Weapons Cache

The survivors give you a new spell "Seismic wave". Once your done there, head
back to where you first landed and hang a left. Go into the tunnel and dispatch
any and all Deadites (You need the Mana) and head to the only doorway in the
place. A cut scene will take over showing a Slavelord exiting out of a door.
The type of door that he came out of can only be opened by Slavelords, so you
can probably guess what we're gonna do. Kill some more Warriors if you must to
get enough mana, and then possess that Slavelord (try to do it sort of close to
the door). Once he's possessed bring him to the door and it will open, but
before you leave his body, run to your right all the way to a door thats
similar to the one you just opened. Once that's open kill the Slavelords that
are inside this room and get the cell key that the 2nd Slavelord drops. Once
that's done, go back in the first door you opened and free the prisoners. List
Update!

Liste Update:
--------------
Completed Free the prisoners
Find the Deadite Queen

Once the Prisoners are free, talk to the "Red Neck" prisoner and he'll give you
a wrench. Then check inside one of the cells to find a save token and The
Leecher. Once that is done, use the Wrench on the gate controls to open the
gate, and go straight ahead towards the tunnel entrance. Open up the gate with
your wrench and kill all the dogs that come at you. Once you kill the dogs,
there is a Slavelord waiting behind a giant pillar. Possess him and open the
door to your right (it was by the fire pit to the far right side of the room.
Once that doors open head up the path and open a second door that will be on
the left wall. Bust out of the Slavelord and grab the "Dispel Runic lock"
spell. Then go back and go in the other door you opened. You found the weapons
Cache. Kill all the Gaurdians and then collect all of the Bullets and the
Diamond blade chainsaw. Now leave the weapons cache and head to the fenced area
thats on the ramp that led you into this room. You can now cut it open with
your new chainsaw. So do that and watch the cut scene that happens as you walk
through. Now head into that room, dispatch all the Warriors ,Grab the Weird
Occult thing and get out. Head to your left go through the doorway that has an
orange glow to it, and head left up the pathway. Go all the way down out of the
orange room (this large room has many fenced areas you can cut through to get
some ammo, save tokens and medikits) and into a bluish/green room where there
is a fence you can cut on the left hand side. Inside that fence is your
"Possess Warrior" Spell.


**** at this point if you'd like to:  head back the way you came. There is a
door with large spikes above it at the top of the pathway that you just came
up. That tells you that you need a warrior to open these doors. Possess one and
go in there to grab some ammo, a save token and a medikit. This isnt required
but if you need the stuff go get it. Beware of the two slave lords inside. If
don't want this stuff, just continue on.


Grab it and to your left should be another sewer path. Open the gate with the
wrench and possess a warrior to get in the door. Kill all the warriors and grab
the 2nd Weird Occult thing and head out and to your left. Once through the
doorway, you'll notice these weird totem things with a hole in it. That's where
youll be putting the weird Occult things, if you want to, Drop off the green
one in the first hole, and the blue one in the last hole. once thats done, head
through the exit and possess a warrior. Then head to the left side of the room
which has a door that holds the 3rd Occult thing. Before we go running to the
Totems, lets get you a new weapon. Once your out of the weird occult things
room head to your left. Theres a save token behind a pillar, then leave out of
the door thats near you. Find a warrior to possess and take a quick right after
you get out of the doorway. Theres a spiked door to open and inside it lies the
Exsanguinator (replaces your leecher) Theres also a save token in here. Now go
back to the Totem room and place the red occult thing in the middle totem. Once
the bridge lowers, stand on the emblem in the middle of the bridge and use the
"Dispel Runic Lock" Spell and the door will open. Grab the save token and enter
the doorway.
Prepare for the last boss.


3.B  Last Boss

Thrisha
--------------
Come on, you had to have seen it coming. Anyway, This is a very easy fight. She
has two types of attacks. One is a green burp that is easily avoided (just keep
moving) and one is a sesmic wave that kncks you down.  Lock on and just run
around her until she opens her mouth (theres a certain animation where she
lifts her head and makes a noise) and throw a stick of dynamite in her mouth.
Repeat this 5 times and she's done.

Congrats, you've finished the game. Enjoy the ending and look for my Arcade
mode FAQ coming soon!




4.0
FAQ
-------------

Ok, well after being berratted with over 100 emails and countless Instant
Messages, I am adding a FAQ.



1.  "The Strength spell doesn't work. You'd better fix your walkthrough."

Ok, first off, the spell does work. But in order for you to use it YOU HAVE TO
FIND IT!!!!!! Please, PLEASE stop asking me why this doesnt work.
-----------------------------------------------------

2. "How do I defeat Nathayle Payne?"

You start the boss fight with a shovel in your hand for a reason...use it!
Reffer to the walkthrough for the answer.
---------------------------------------------------------------

3. "How do I...?" or "Where do I...?"

Please people reffer to my walkthrough. I spent a lot of time on it and
everything (I hope) is in there. Take your time and read it. I think I made it
easy enough to read that the normal everyday person can look at it and find
exactly what theyre looking for.
------------------------------------------------------------------------------------

More will be added as I become frustrated with questions.




5.0
Thanks
-----------
Thank you to everyone who emailed me for permission or compliments. It is much
appreciated and I enjoyed writing this for you very much so.
I look foward to writing the Arcade Mode FAQ. Thanks again.














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