Enter The Matrix - Strategy Guide (Page 03)
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The big thing to remember here is that the cars on the road are just like moving oil drums. Shoot them enough and you have your self a ready-made explosion. Cop cars can be annoying. They are fast and can catch up to you in a moments notice. Fire at their engine blocks to send them skyward. As for the Agents in pursuit, continue to fire at their engine block until their car can't take it anymore. The key to this mission is to hold down the fire button until the nice little screen to save option pops up. Mission: The Truck Just like the previous mission, do not let up on the constant fire. Shoot everything and anything that comes into range. This time you have the freedom of being "Agent free." While the level of cops has increased, the overall difficulty is lower. Just keep focused and don't let anything come within ten feet of your car. You should be just fine. At the end of this mission you will see a very nicely done cut scene and only the second appearance of Neo in the game. - Power Plant - Mission: Reactor Construction You're a man with a mission. Destroy the reactor of the nuclear power plant. Why you're on that mission? Well I guess you'll just have to wait till the end to figure that one out entirely. Ghost will emerge from a hatch in the ventilation shaft. Run down the corridor to the far end. There you will run into your old pal the security guard. There are four of these lightweights in this next room to deal with. Compared to the recent fights you have been having, these guys should be no problem. Mop the floor with them and exit through the rear door. Climb up the ladder in the next area and cross the concrete bridge. Jump down into the next section of the construction and show no mercy to the lone guard. Continue through the open walkway and jump down to the ground below. Sparks will inform you that Niobe is taking sniper fire. Your goal here is to reach the power switch for the lights and allow her to gain the upper hand. As you get to the ground and approach the next area, you'll be met with a surprise. It would appear that your garden-variety security guard has grown a new shotgun attachment. Regardless, they are still easy to take down and now they offer better rewards for doing so. Clean up the four guards in the lower level and climb up onto the concrete fixture on the other side. Flip the green button on the generator to turn of the lights for Niobe. Turn around and make your way up the ladder across the way. Shortly after you will be greeted with a cut scene of a sniper plunging to his death. It would appear that Niobe has gotten the upper hand on the sniper. Continue up the ladder and down the next corridor to meet up with Niobe. After the cut scene you find that your job is to take out four snipes so that Niobe can advance to the power plants core. The four can be easily seen by simply taken a second to notice them in third person view. Once you have them sighted, take them down with some skillful sniper skills. As soon as they are put down, Niobe makes her move. She is not out of the woods yet. Now that she has made her position known, SWAT comes in to take her out. Provide cover fire for her while the SWAT team moves in. Continue picking off the officers until Sparks gives you the all-clear sign to move on. Move to your left and take out the SWAT units that get in your way. Continue climbing and mowing down cops until Sparks tells you to get to a ledge and provide Niobe with cover again. This time it isn't as hard as before. There are only two SWAT officers that are firing at Niobe and with any luck she will take out one of them for you. Continue climbing up the construction until you get to the top. Equip whatever close range gun you prefer and hurdle the two concrete walls. On the other side defeat the two cops that oppose you and continue on until the next level loads. Mission: Reactor Construction 2 Run through the connecting hallways until you come to the entrance of a large room. Do not rush in though. Instead take a moment to pick out the heads of the SWAT team in waiting. Take out your sniper rifle and pick off the first one on the end. This will result in his teammates opening fire on you. Continue inching around the corner and taking out each of them one at a time. When you have taken down the first four, un equip your gun and sprint around the perimeter of the room. There are other SWAT units lying in wait in the room but you can avoid them all together just by running through the opposite entrance of the room. Run through the next hallway and re-equip the sniper rifle before you climb up the piles of wood. This next section is pretty easy if you take your time and take out the SWAT team below the sniper rifle. You can then force jump onto the concrete overhang and continue on till you get to the top of the wooden fixture to the far right of the section. Drop down from the fixture on the inside of the construction to advance to the next section of the stage. This next area can be negotiated just as easily as the last. You can take on the gauntlet of police officers or simply jump to the concrete ledges above and avoid them all together. While it is easy just to advance past them from above, I suggest that you take them out and collect more ammo for later stages of the power plant. Continue on through the construction to yet the next section. This area is a little tricky but manageable if you are prepared. Strafe into this section and take cover behind the pillars. Continue weaving your way in and out of the pillars until you get to the closest one to the SWAT team. Use focus power and make a quick break for the wood stacks beneath their position. When you are on top of the wood you can take your time to heal before making the final push to attack the cops. When you are ready, jump up and quickly disarm the cops and collect their weapons so as the make them defenseless. Once you have put down the four cops, pick up all the available ammo and continue forward. Again you have two options about how you can negotiate the next section. You can either; drop down and take on the units you come across or move above them all and come down behind them. If you want to do the direct route, then just keep your machine guns equipped. If you prefer the alternate route, jump across to the top of the concrete section. Run to the far edge and do a focus jump directly at the wall that is just beyond the roof. If you do it correctly you can come down in the hallway behind the SWAT units and get the jump on a SWAT sniper. Take him out quickly and move on to the next level. Mission: Nuclear Shipping Run around the left side of the building in front of you and take aim of the SWAT sniper. Use your sniper rifle to take him down. He is found on top of the truck at the middle of the parking lot. Move in a little closer now that the cost is clear and take out any threats you see at long range with the sniper rifle. Once you feel the area is secure, move in and head towards the doors near the rear of the dock area. Through these doors you face two choices; speed or kill count. You can easily make it through this room by performing a few focus dives and a few quick weapon disarms. If that is not your style, take is slow and use the cylinders for cover. The sniper rifle is a bonus here, but it may prove to be hard to use in close quarter combat. Either way your target is the silver door at the far end of the room. Through there you move on to the next level. Mission: Transformer Field At the start of this mission, equip the UMP. It has a decent size magazine, you should have a good supply of ammo for it, and there is a whole lot more where that came from. Exiting the door at the end of the hallway leads you into the main transformer conduit. This area is a section that collects most of the power that is directed through the transformer fields. Do a few focus dives to take out the three guards here. When the area is cleared, follow the incline up to the top of the tower. There you will find a handy weapon that will help you later on in the power plant. Now that you have this smoke grenade launcher, another SWAT unit will be right on your heels. They will emerge from a large docking door near where you entered the transformer field. There are only three of them so dispose of them as you wish. Continue on and follow the pointer to your next objective. You should come across three SWAT units within the next section. They are not too hard to take down, just keep on them and continue firing. Once you have reached the end of this large passage, the stage will be over Mission: Transformer Field 2 This mission is either the most boring or the most action packed depending on how you look at it. I personally feel that it is repetitive and drawn out. But hey, I'm here to give you strategy and not my opinion (right?). Instead of giving you an in depth walkthrough for this section I'll give you some advice. -Keep your weapons ready and reloaded at all times -Always use focus when taking a corner -Expect to be ambushed everywhere -Whenever a path branches off from the objective arrow, it normally leads to a police officer and a health pick up -Retreat backwards and not forwards. If you continue moving forward with cops in tow, you will only pull them into more cops -Always regain your life and force meter after taking out a SWAT unit -Remember how import disarms can be Mission: Nuclear Waste Sector The next section is a little more diverse and a decent challenge. Take your time to heal up and take Sparks warning to note. Enter the next room when you are ready. There are three cops stationed in the room. There is one on each side of the center pillar and one on the walkway near the central pillar. Remove them in whatever order you feel comfortable and prepare for an experiment. Take aim of one of the large white containers that are around the room. Make sure you are a safe enough distance away before trying out this experiment. Open fire on one of the tanks and notice the size of the explosion. Just a word of warning, do not hide near these tanks as one explosion can be enough to take you down. On the other hand, you can use these to soften up and decimate entire groups of SWAT. When you are ready, continue on through the next section. This small area contains two cops behind the small white containers. Do not worry these containers are harmless. Move in close to the SWAT units and disarm them quickly. Make it a habit now of stopping at each new door and regaining your health before moving on. In the next section you have to take on four officers who are laying in wait for you. Use the explosive containers to your advantage and avoid getting close to them to take away their advantage. Notice the first aid kit in the small room above the main floor. This next area resembles the previous section you were just in. This time though it has less cover and more police officers. Use the cover you have to try to divide and conquer the SWAT members in the room. Take another moment to heal and regain focus before entering the final room of the level. This next room has four SWAT members spread out in a flanking position across the room. There is a large pit that separates you from most of the cops. Defeat the first officer before climbing up to the scaffolding and moving in on the other officers. This is an area that you have to be extra careful that you do not shoot the tanks. Defeat the two cops below the scaffolding and the one on top before exiting the final door in the level. Mission: Nuclear Waste Sector 2 The next room in the waste sector resembles one of the previous rooms. This time though the SWAT team is in better positions waiting for you. For an easy fix to this problem, use the tanks to take out most of the opposition in the room. Mop of the rest and move through to the next staging area. This time around jump up on the first white tanks in the room. As the officers reveal their hiding spots, force dive at them and take out the first two in the room. Get up and perform a few focus dodges to get in close enough to disarm the final officer. Strafe into the next room and take out the cop who is perched on the walkway above to your right. Hurdle the next group of computers and open fire on the officer across the way with a heavy machine gun. As you inch around the next corner, take aim of the explosive containers on the far wall. If done correctly, there should only be one cop left to take down on the walkway across the large gap. Once his threat is removed re-heal before moving on. Use the same tactic in the previous staging room and climb up on top of the first white cylinder. As soon as the officers reveal their positions, perform a force dive at them and soften them up. As soon as you move in close, disarm them and take on the next SWAT member in the room. Run over to the next door and move forward so it opens. Quickly retreat back into the staging room and let one of the officers come in after you. If done right, the doors should close behind him and leave him vulnerable to your attack. Once he is dealt with, move on into the next section. Open fire on the officer above the ladder in front of you and climb up to his position. Strafe left around the next corner to get quick jump on the cops who are on the catwalk across from you. A quick way to take them out is to aim for the explosive cylinders beneath them. Once the room is clear, climb down the ladder and continue forward. Unlike the previous two connecting rooms, this one does not have a white cylinder in the front for you to launch yourself off of. Instead there is an officer who is hiding behind one immediately to the right of you as you enter the room. Instead of going in, guns blazing, lob a few grenades into the room to clear the place up a little. Once you feel it is safe, infiltrate the room and squash any opposition you find. One more room and the level is over. This last room is very tricky if your not prepared. First and foremost, before you enter the room make sure that your status bars are full. Secondly, equip the GP-25. When you are ready, prepare for a quick fight. This is the last stand before you get to the control room. There are four guards who surround you on an upper level walkway. Since you have the GP-25 equipped, make sure that Ghost goes into the animation of aiming at his target before you fire. This is to ensure that you do not fire the grenade at your feet and kill yourself in the process. Also make sure that there is nothing in the way of your target that could potentially put you in the blast radius of the grenade. Lastly, take out the officers on the left by strafing to the right side of the room. Take out the officers on the right side by strafing to the left side of the room. This should ensure that you are not in the blast radius and make this an easy fight. Mission: Core Control Room This mission begins with you taking a vantage point from the control room above the center core. You need to clear the inner core before Niobe can make her move. Take out the three guards around the center tower. One is just to the right of the tower, one is just to the left of the tower, and the third is to the far right near the door. Once these three are down, a SWAT team will infiltrate the control room. Quickly unequip the sniper rifle and turn your attention to the back of the control room. The SWAT team will enter with four units. Use the control panels as a means to soften them up a bit. When you fire on the panels they explode, damaging anyone around them. Take on the four officers and quickly return to the perch above the inner core to provide Niobe with cover. Niobe is now inside the core and she has a life bar just above yours. Remember that if she dies, you loose, and her life bar does not refill. Take out the three guards who have her pinned down. One to the far right near the door, one to the right of the center tower, and one below him just right of the center tower. Once they are taken down another SWAT team will enter the control room. Lay waste to them just as you did the last SWAT team. Conserve your focus so that you have some to use to help your aiming when covering Niobe. Once this team is down you will have to return to the window and give Niobe more cover. This time there are two officers firing on Niobe. One is just to the left of the center tower, and another is just below him. Once they are dealt with, yet another SWAT team will enter the control room. The previous times that the SWAT team had entered the control room, I suggested that you take them head on not because it was easier, but because you needed the ammo they dropped. Now that you have enough, you can take aim with your sniper rifle from your current location and pick off the last SWAT team with ease. Mission: Core Control 2 Move into the secondary room of the control room. There you will come across another SWAT team. Quickly take them down and be careful of the tear gas they may have. Once they are disposed of, regain your health and move to the bottom level of the control room. Here you must take on yet another SWAT team. This team is unmistakably easy for a reason. Once you have taken out this team, an Agent runs down the stairs and takes you into his sights. This is the big day you've waited for, take on an Agent and prove that you have what it takes. Well, first off, firing your gun at the Agent will do little more then to just shoot at air. Instead close the distance between you so that he does not fire at you with his gun and you can get close enough to attack with your melee attacks. Soon after taking the fight to him, you will realize that even if you are landing most of your attacks, they do not appear to be doing much damage to the Agent. Sparks suggest that you knock him into one of the sparking servers that line the room. If one is not damaged, pull out your weapon and open fire on one. This will result in the server erupting in sparks. Quickly circle around the Agent and send him flying into the server to electrocute him and put him out of commission. - Tea House - Mission: Tea House Time yet again for another one on one fight. Your opponent here is The Oracle's guardian, Seraph. He has challenged you to a fight to "test your resolve", as he puts it. Handle this fight in the same way that you handled the fight with Trinity and Cujo. Use your focus button and do not let up with your attacks. Make sure to conserve focus power when you manage to knock Seraph to the ground. This is an all out battle so do not hesitate to deplete your focus meter entirely. Once you have depleted the focus meter, dance around Seraph by using the counter button. You should be able to spin away from most of Seraph's attacks long enough for you to regain your focus meter. The counter button is your friend in this fight. If you have been practicing your timing then you should be able to counter every throw and a few regular attacks he throws at you. Not only will this save you some focus points, but it will also make you feel really cool in the process. For an added challenge, try to finish this fight with only using counters. It is tough but doable. Once you have depleted Ghost's life meter to below 25% he will stop the fight. Just like Ballard said when he fought Seraph earlier in the game "You just stopped because you were about to get your ass whooped" An interesting note here is that if you happen to loose to Seraph in your fight, the story will actually skip ahead to the final chapter. In the process, you will skip the next chapter that involves a midnight stroll through china town with a few hundred Agent Smith clones in tow. I suggest that you reset the game and challenge Seraph again until you are able to defeat him. The choice is yours, but on your first play through you should experience the entire story of the game. - Skyscraper - Mission: Vertigo Time to put on your running shoes. After the last cut scene, you find yourself inside a skyscraper that is under construction. An interesting twist in the story has you being pursued by a gaggle of Agent Smith clones. While you may be feeling a little confident about fighting an Agent after your last encounter, do not get any ideas here. Agents are tough, but Smith is tougher. Almost your entire weapon disarms will be countered, and most of your attacks will be blocked or dodged. Smith also has the regular habit of an Agent to carry a high caliber handgun in his breast pocket. For most of the next few levels, you will be dodging and receiving gunfire from this delightful weapon. Just remember these words of advice " Run, Run, Run, Run, Run, Jump, Run, Dodge, Run, Run, Side Step, and Climb." If for whatever reason you feel that the words "shoot" or "firearm" should be used to describe your actions, then you have obviously adopted the wrong strategy for this level. There are dozens upon dozens of Smith coming after you, and if you are lucky you can take out two or three. So just heed my advice and get moving. This level starts you in front of an elevator inside a skyscraper. Quickly turn to your left and make your way through the construction. Seconds later an Agent Smith will emerge from the elevator and open fire on you. Ignore him and move further through the construction. In front of you, you will see an opening in the hallway; make your way for this opening. As you approach it a Smith will break through the wall. Once again, ignore him and continue moving forward. In this section you have to climb up on the piles of lumber and jump into the next room. Navigate your way around the framework and into the next room. At the next corner, make a left and you will be met with a Smith closing on you. Instead of taking him head on, focus dive through the window next to you and enter the door. At the top of this flight of stairs, you can take a moment to catch your breath and refill your status meters. Once you are ready, move out onto the outer scaffolding surrounding the building. Run down the scaffolding and around the next corner. Ignore the Smith that opens fire on you from inside the next room (I hope that this is becoming a habit for you). Follow the scaffolding around the perimeter of this room and onto the next section. At the next corner you will see a wooden sign that reads "Caution." Instead of making a right here, run at the sign and focus jump through it. Hold the focus button down the entire time in order to make it to the next section of scaffolding. This will save you some time and just look cool in the process. Further ahead a Smith will fall from above you and collapse the plank you are on. Now on the scaffolding below you, quickly jump into the room to your right and through the window on the other side. Traverse this next section of turns and down the next slope. From here on out, you just have to keep following the scaffolding and avoiding any contact with the Smiths. Be careful not to get into hand-to-hand combat here as it can lead to you getting knocked off the side of your building and to your death. Once you have completed this obstacle course you will come to the end of an upward slope and make an automatic jump into the office in front of you. Inside a Smith will open fire on you from a neighboring room. Break through the two large doors in front of you and to the opposite end of the meeting room. As you run, Smith will fire at you through the sheet rock walls. Continue dodging his bullets. Eventually Smith will make his way to the far end of the room and barge through the wall. Run at him and focus dodge past him. Hurry and dash to the elevator behind him in the next room to finish the level. - China Town - Mission: Smiths Trap You now find yourself in China Town (to Sparks surprise). Unfortunately you are far from being out of the woods. Run through the door in front of you. In this room you will find a group of women using sewing machines. Ignore them since a Smith will emerge shortly from the room you just came from. Follow the objective arrow down the stairs on onto the street below. Take a quick right, avoiding the Smiths down the street to your left. Follow this next section of alleys until you come to an intersection. While the arrow tells you to go straight, take a left at Wo Ping Avenue to avoid having to backtrack and be cornered by a Smith. Move through this next section of streets with hopefully few encounters from any Smiths. Following the objective arrow, you will eventually come to a white door. Run through it and on to the alley in front of you. Take a right out of this door and into two waiting Smiths. Trust your objective arrow and keep moving forward. On your right a door should swing open and a scared on looker will be behind it. Run around the scared man and onto the alley ahead of you. In the alley, run up the stairs and onto to the roof of this building. You should have a few Smiths in tow so keep moving forward and dive off the end of the building to end the level. Mission: On Foot This level has two routes, a short one and a long one. If you want to go ahead with the regular layout of the level, jump off the roof and down to the left. Follow the objective arrows to the end of the level. If you want a quick end to the level, jump off the roof to the right and run to the end of this street. You will have to avoid a few cops and a Smith, but can potentially save a lot of headaches and game overs. At the end of the street, climb up the fire escape to your left and into the building above, move through the doors in the room above to end the level. If you wish to have fun and have a fetish with being chased, jump down to the left and follow the levels objective arrows. As you jump down on the street, a few cops and a Smith will begin firing on you from behind. Go into focus and keep running forward. You may encounter a cop or two in front of you, ignore them and keep moving forward towards the arrows direction. You will eventually come to a back alley and a flight of stairs that leads down. Take these stairs to a small passage that goes below some buildings. In this passage, hold down the strafe button as you run forward, when you get to the corner push the direction button in conjunction with the strafe button in order to make two quick turns through this hallway. At the opposite end of the passage, you will run up a flight of stairs. In front of you stand two police officers and a squad car. Quickly disarm the officers and take the firearm that is in the trunk of their car. Do not stick around to finish them off as a Smith is not far behind you. Continue following the objective arrow forward. The next turn leads you through a back alley, through a small room, and onto the next street. Take a quick right. You will run into two cops and shortly there after, an Agent smith. Instead of fighting, focus jump over the cops and continue to focus jump down this street to dodge their gunfire. Run through the door at the end of the street and turn right. Traverse this shop and come out the door on the opposite end. A Smith will smash through the store window next to you as you exit the door. Run past him and down the street. Take the next right and run down a street of scared pedestrians. At the end of this street you will see the truck, where you started the level out on top of, to your right. If you had decided to have just turned right at the start of the level, you would have avoided all of this running. Either way, turn left at this T intersection and to the end of the street. Run up the fire escape to the building on the left side of the dead end. Burst through the doors in the room above to exit to the next level. Mission: Hard Line Pursuit Run down the stairs in front of you. When you come to the first turn, you can make the turn or fall down the hole in the floor to the ground level. You will take some damage in the fall, but avoid a Smith. Make your choice and kick the door in to get to the street. Make a right out of the building and then a quick left on the street ahead. Avoid the cop and run down the long street in front of you. You will encounter another cop around a small curve in the road. Use your focus to deliver a quick punch kick combo and leave him on the ground long enough for you to make your getaway. This next corner leads to some bad news. The hard line that you were running to has just been blown sky high in front of you. Advance down the street towards the SWAT team set up in front of you. Do not bother with shooting at the cops. Keep running at them and eventually their SWAT vehicle will explode behind them, killing them in the process. Pick up the first aid kit if you were caught in the blast and climb up the ladder next to the vehicle. At the top of this ladder you will find a grenade launcher on the roof. It can be used to slow down Smith, but it won't keep him down for good. Run to the end of the roof and focus jump past the Smith who climbs up to greet you. Hit the street running and make your way to the end. Take a left and keep running forward to avoid the Smith on the roof to your left. At the end of the alley, make a slight right hand turn and run down the side of the canal. Do not turn to face the Smith behind you. If you do happen to get into a fight and get knocked into the water, it will be lights out. Run to the end of the building to your right and focus jump on to the top of the boxes that are next to the fence. Run through this next section, Smith free, to exit to the next level. Mission: The Virus Spreads You are almost home free. Keep your chin up, and your feet moving. Run up the flight of stairs to the butchery on the second floor. Run towards the elderly couple and the door behind them. Just as you are about to run past them, go into to focus and run to the end of the room. This should let you run right under the Smith who comes crashing down from the sky roof above. Exit the door and make a right. Run across the rooftop and focus jump off the end. Make sure to land on dry ground. Keep running and jump over the short wall in front of you. Take this next street to its far end. Run down the small alley to your left and take another left when you come to the waterfront. Follow the canal until you come to an open door to your left. Run in and take the exit on the opposite end of this room. Follow the objective arrow to the street in front of you. Take a right when you get to the street and avoid the Smith to your left. If you have some spare ammo you want to use, run down the street backwards and fire at Smith to keep him busy while you make your get away. At the end of this street, take the door on the left to exit the level. Mission: The Church Your last sanctuary could not come from a more welcoming place. You have one more group of rooftops to cross before you can get to the hard line and jack out. Start the level by running up the stairs. Climb this series of stairwells, making sure to stay one step ahead of the Smith who is coming up behind you. At the top, run to the far wall and take a left, make another quick left and around the corner. Climb this last set of stairs to the roof. Make a quick right and then focus jump to the rooftop ahead of you. Run around the left side of the building and focus jump again to the next rooftop. Take either side of this rooftop and then focus jump from the top of this rooftop, down onto the next one. If you have some focus to waste, use it and take the time to notice all the Smiths swarming around you from the sides. Keep pushing forward and traverse the small rooms that line the next two rooftops. Jump across the small plank and burst through the red door at the end. Run through the next room and make your way up the stairway at the end. If you happen to run down this flight of stairs, you'll be met with two unhappy Agent Smiths. At the top of the stairs, run across the rooftop and do not stop to let your pursuers to catch up. Run to the end and up the stairs to end the level. Watch the cut scene and catch your breath, you just survived another day in The Matrix. - Onboard the Logos - Mission: Tunnels of the real This next level is generally one long tube ride. You are in the real world, inside The Logos. Your job is to man the guns and to hold off the Sentinel army that is advancing on your rear. You have the ability here to change your perspective from the front and the back of the Logos. The radar on the top of the screen will warn you of the proximity of the sentinels on either side of the ship. Make sure you take them out before they can get to close and damage the ships hull. The rest of the strategy stays the same for the next two levels. As Niobe is piloting the ship, you have control of the guns. Instead of actively aiming the guns at the sentinels that approach, simply center the gun and let down a constant stream of fire. The swerving flight patterns of the sentinels will sweep them back and forth across your line of fire, eventually destroying them. The only time you should manually aim is when the sentinels move in and reveal their pincers to damage the ships hull. Just keep your finger on the trigger and keep switching between the forward and rear guns to finish out this level Mission: The Rabbit Hole Continue with the same strategy through the rest of this level as well. Eventually, the sentinels will launch a guided bomb at The Logos. This weapon is very deadly. If it manages to hit the ship then you are done for. To keep it out of range, continually shoot at it with the gun. Unlike the sentinels, you will have to manually aim at the bomb and even lead your fire in order to hit it. Eventually your steady fire will knock it so far back that it is out of sight. Keep the gun firing just in case, and wait for the final cinema to play. Enjoy the preview trailer for the next Matrix movie. ======================================================================= - - - - NIOBES WALKTHROUGH - - - - ======================================================================= - Post Office - Mission: Closing Time If this is the first character you picked to play as, take your time in the main lobby to get a feel for the game. Test out your focus abilities and get a good feel for all the buttons. If you have already completed Ghost's missions, you should have a perfect understanding of the buttons and the game play. When you are ready, run into the first floor P.O. box room on your right. Sparks will inform you that this is not the right P.O. box room. The one you are looking for is on the second floor of the Post Office. Make your way back into the main lobby and pass the front desk. You will find an elevator that should lead you to the second floor P.O. box room. Pushing the button on the elevator shows you that the elevator is inoperable at this moment. Sparks suggests another route. Once the cut scene is over, an ensemble of security guards will attack you. If you are quick enough, you can slip in the door that the security guard comes out of from the security office to the left of the elevator. This will send you onto the next level. If you cannot make it into the door in time, beat up any security guards who get in your way and run into the women's bathroom. Climb the maintenance ladder into the air vent. Exit to next level. Mission: Behind the Scenes Depending on if you went through the security door, or through the air vent, you will start this level at two different points in the men's locker room. The two Post Office employees will warn a security guard of your presence. Knock out the guard and punish the PO employees for getting you in trouble. Once you are done playing in the men's locker room, take the rear door into the next hallway. These next two PO employees will call for a security guard if you alarm them in any way. If you walk through the next section, you should be fine, otherwise take out the security guard who emerges from the end of the hallway. Take the last door on the right into the mail forwarding room. Here, two PO employees will cry out for help and duck for cover. Dispose of the two guards who emerge to stop you. Follow the objective arrow into the next room and remove the two security guards that you come across. Move on into the next section and take note of the metal shutter door on your right. Remove any security guards you run into until you reach a dead end with an office window. Focus dive through the window and into the office. Push the button on the wall to open the door of the metal shutter door. Backtrack and go through the now open door. Fight the two security guards who attack you and continue to follow the objective arrow. This next section has a hallway and a small office room to the left of it. Beat up the security guard in front of you and do the same to the one that emerges from the back of the office. Move to the far end of the office and out the back door way to the next hallway. Take the final door on the right into another section of offices. Traverse the offices and take out any security that may show up. Take the final door on the right into the hallway. Take this hallway around the corner and dispose of the security guard who opposes you. Open the final door on the right in order to move onto the next section. Mission: Epicenter Climb the fence in front of you and enter the mail processing room. Run to the end of the passage in front of you and make a right. You may come across one or two guards before you finally come out into the next open area of the processing room. Two guards should be in front of you guarding an elevator door. Be careful of back up security guards who will come up behind you. Remove any opposition you find and enter the elevator to exit to the next level. Mission: Unexpected Arrival As you exit the elevator into the second floor, you run dead on into a squad of security guards who are surprised of your appearance. Run to the desk just in front of the elevator and load up on the available weapons there. Half of the security guard group will stay to fight you while the other half will apparently run away. Take out these "heroes" and give chase to the security guards who ran away. Around the next corner you see that they did not run away, but were setting up an ambush. A security guard drives a forklift at you while the other ones use it for cover. Ignore the forklift and take out the security guards who are behind it. Be careful of security guards hiding behind crates. They may not make their appearance known until you are right on top of them. Once you have disposed of the guards in this area, move to the end of the hall and turn the corner. The guards are apparently either smart or very scared. Around the next corner you are ambushed by a group of guards who are taking cover behind the boxes of mail. Remove the four guards from the equation and continue down to the far end of the storage room. As soon as you come to the next corner there are two guards who will begin firing on you from behind some more boxes of mail. You can strafe around the boxes for cover so you can get in close and put these guards out for a nap. Beyond these two guards, three more will attack you from further down the next hallway. You can take the time to put them down, or you can just run through the steel gate in order to trigger a cut scene. After the cut scene you find yourself on the top of the shelves holding the crates of boxes. Security has fired tear gas into the corridor and you have gone sky ward to avoid it. Your object here is to stay on the top of the shelves and not to fall down into the tear gas. Take a step back and make a running jump using your focus powers onto the air vent across from you. Be careful not to end on the right side of the air vent or it will collapse and send you falling into the tear gas below. If you do fall, simply run back through fenced gate and climb up the boxes to the top of the shelves. Either way, when you make your way to the top of the opposite shelves, follow it to roof of the next room. Jump through the skylight in order to end the level. Mission: Redirected You begin this level in a storage room. Turn around and exit into an adjoining storage room. Immediately in front of you in the next room is a security guard. He is radioing in you position to quickly take him down before he can pull out his weapon. On the opposite side of the storage room, two security guards will open fire on you. Use the shelves as cover, or simply use the focus ability to take them down at long range with your guns. As you exit this room, a squad of guards will attack you from the opposite side of a large fenced in area. Since they are not in your way you can choose to avoid them and run down the hallway. When you have passed them, follow the hallway until you come to a left turn. A cut scene will take place. After the cut scene continue down the corridor and enter the glass office to the left. You will then be given a prompt that will tell you to use your force power to jump through the window. Run at the window with the force ability in use and jump at it. Your character should jump or perform some sort of tumble and crash through the window. Next, run towards the opening at the far end of the room. When you near the first set of boxes, a security guard will be alerted of your presence. Once he is down for the count there are still another seven guards to take down in this corridor of boxes. The best way to take them down is in two separate groups. The first group of four can even be cut in half. The first two will run at you while the other two will be behind a row of boxes. Take out these four guards and proceed to take on the remaining three in the corridor. Once you are done with them, run through the partially opened gate and open the door inside the next room.
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