Enter The Matrix - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Enter The Matrix - Strategy Guide (Page 02).
As you exit the tunnel Sparks mentions that the car in front of you is being driven by an Agent. Luckily for you there is no fight that ensues. Unluckily for you, you have to try to catch up to the speeding Agent and save Axel. Keep your foot on the ignition and make sure not to veer off into a wall and you should be able to keep a close distance to the Agents car. After some time a cut scene plays that shows Axel regaining consciousness and "distracting" the Agent long enough for you to come to his rescue. As you race off with Axel in hand, you get a call from Niobe asking you to pick her up. Just as she is talking to you, you see the results of some of her handwork come crashing down nearby. -- Sewers -- Mission: Abyss Following the cut scene, you find yourself at the wrong end of a SWAT team attack. Your goal her is to escape the sewers and find a hard line to escape. This next area can be perilous if you fall so stay close to the walls. A note from Sparks tells you that if you accidentally walk off an edge, hit the focus button and turn towards the ledge quickly. With any luck you will grab the edge and pull yourself back up. Also be careful when using your focus when you are running on the narrow ledges. If you accidentally run up a wall do not jump off it, as the jump will send you over the edge to your death. Now that you are ready to go, circle around the perimeter of the chasm and make your way to a ladder. You need to circle around the metal pipe so you can climb the ladder to the top. At the top a SWAT team sniper greets you. Move in for a quick weapon disarm and pick up his sniper rifle. Take aim at the police units that are attacking Ballard on the center fixture in the room. With luck, Ballard has already taken out one cop, but don't rely on that Use the sniper rifle to take down the threat and protect Ballard. From here on in, whenever you come across an ally in the sewers you will see their life bar above yours. Take special care to not let their life bar hit bottom or it will signal lights out for Ghost. Once the threat to Ballard is taken care of, follow the ledge and take the next ladder up to the top of the room. Again, Ballard is under fire and you are there to aid him. Quickly take aim with the sniper rifle and take down the two snipers on top of the metal framework in the middle of the room. Scan the lower catwalks around Ballard and clean up any other SWAT members that may be left over. Mission: Abyss 2 Follow the catwalks to the center pillar and take the ladder down to Ballard's location. As you approach Ballard and the phone, an opposing SWAT team once again waylays you. Luckily Ballard gets out in time, but you have to take cover from the sniper fire. Quickly pull yourself up from the catwalk and take out the cop guarding the phone. Run up to the metal fixture and grab the sniper rifle. Shoulder the rifle and take aim of the two snipers on the same level as you, one to the left, and one to the right. You can then choose to take the safe route or the quick route. If you take the safe route, climb back up the ladder inside the metal fixture and take out the sniper above. If you want to quick route, run backwards on the catwalk towards the phone. When the sniper overhead comes into to view, take up the sniper rifle and take him out before he takes you out. Once this is done pick up the phone and talk to Sparks. Apparently you aren't done yet. Instead of jacking you out, Sparks loads you into a loading program with a selection of weapons to aid you against the SWAT teams in the sewers. He then sends you back in to go to the aid of others who are having a hard time finding a way out of the sewers. Once you are equipped, Sparks sends you back through the phone you just used, this time better armed. Equip the Stun Grenades and take aim at the large fan at the end of the walkway. Toss a grenade at it in order to blow a hole to allow you access. Follow the pathway behind the fan to the next level. Mission: Pumped Follow the arrow to your next objective. You can take a quick look through the grates in the passage to prepare you for the rooms you have to advance through. Unfortunately there are no cops inside these rooms yet, but once you drop down there will be. Continue to the end of the tunnel and jump down from your perch into a larger tunnel. From here on out you will encounter many barrels filled with oil. These barrels can be a quick fix to the SWAT problem, but also be aware that they can have the same effect on you. Whenever you see these barrels, use them to your advantage. If you do not use them to take out a few SWAT units, at least take it out so that they are not used against you when you pass them. Continue down through the next adjoining rooms and sweep up the un- expecting units you encounter. Use the rooms as cover and retreat backwards if you need to. When you have reached the end of the passage, the tunnel leads to the right. Sneak up on the cops in front of you and take them out with a little work. Quickly move to the first person mode and aim at the barrel at the end of the way. Make sure that you are not close enough to be in its blast. Shooting it should bring down at least two of the cops in the vicinity. Move in and sweep up the rest. Another unit should emerge from further down the corridor. Quickly disarm them of their weapons and take out any remaining threats. Follow the passage further to the end. There, a small tunnel leads to the left, drop the first SWAT member and his friend who emerges from the tunnel behind them. Following this small tunnel leads you into a much larger complex. The entry shotgun will be your friend in the next section. Emerging from the tunnel into the next passage, you see a cop at the end standing next to a barrel. Focus-dive at him with the shotgun and fire one round. If you miss with the shotgun blast, it should still be enough to blow up the barrel and send the SWAT officer on his way. Around the next corner a cop waits patiently for you to stick your head out. Sidle up to the wall and peak out, when he shows his face blast him with the shotgun. As you enter the area he was guarding, an officer opens fire on you from a walkway above. A shotgun blast should be enough to take him down. Be careful to avoid the barrel in the center of the room. Any of his shots could miss you and hit the barrel instead. Take a left at this intersection and confront yet another guard on the walkway above. Back up and take the passage to your right. It winds around a corner and leads to another small open area. Take out the cop here with either a shotgun blast or by targeting the oil drum next to him. Follow this path until you reach a red ladder. At the top of the ladder you have the task of cleaning up the rest of the police officers in the room. First take the one out to your left if you had not taken him out before. Run to his position to gain cover for a moment. Next, run towards the small overhang with the waist height wall. Press against the wall to duck for cover. Let the SWAT team waist their ammo on the wall while you wait. When they go to reload, force jump from the wall and take out as many as you can with the shotgun. If the barrel you came across before is still there, you can use it to take out one or two of the officers. Another one lies behind the two SWAT members in the small passage they defend. Once the coast is clear, follow the small entrance in front of you to a hole in the floor. Drop down. Follow the path that leads you next to the running water. At the end of the passage you will come to a fenced area with an officer on the other side. Wait for him to turn his back and open fire on him through the fence. Turn to your right and climb up on the table there. An officer should be firing at you from this position. Quickly jump up to the next level and take him out. When you turn the corner where he was, there may still be a few SWAT members on the level below you. Jump down and disarm them for their precious ammo. Moving into the next room, you'll notice a lot of large cylinders. At the moment there are three cops in the room, one at the far end, and two on the stone platforms to your right. Take out the one at the end of the room first and then use the cylinders as cover to take out the remaining cops. Double back to the far end of the room and flip the red switch that is on the machinery. Once this is done it shuts off a steam pipe that was blocking your advancement. This action also sends another squad of cops into the room. Climb up onto the ledge and get the drop on them with a force dive. Three cops should be ahead of you while one may have snuck around behind you with a shotgun. Take them out quickly and move into the next room. There you will find a red ladder leading up to the next level. This is the other side of the large room that you had fought your way into before. The steam that was blocking your advance is still leaking so you cannot move back into that room. If your health is low you can take a moment to regain it slowly or jump up onto the walkway above and pick up a first aid kit. Once you are ready, run to the end of the room towards the hole to end the level. Mission: Ice and Corrupt Again, your mission here is to keep your friends alive. If they die, you loose. Try to do your best to keep the cops attention on you while remaining alive in the process. The good part is that the cops are focusing on Ice and Corrupt so you can sneak up on all of them and take them out silently with a little neck breaking. Once you have cleared the room find the large machinery that is in the center. Climb up on the ledge to the left of the machinery and onto the machinery itself. A few moments later a cut scene takes place where you find out that the machinery had some C4 planted on it. It explodes and collapses into a passage below, taking you along with it. In this room, apparently the cops in front of you did not just notice the machinery that just crashed through the ceiling or that you came with it. Instead of taking them head on, turn right and move down this side passage. You will find some steps that lead to a ladder. At the top of the ladder you will find a small room with a first aid kit and some ammo. Move back down the ladder and take a right. This will bring you back to the room with the cops in it. You are now behind them and should be able to get the drop on them. Take out the cop on top of the cylinder first and then the one on the ground next to him. Turn right and move into this next small room. Use the shotguns to take out the three cops there at close range. If your ammo becomes a problem, quickly disarm them and render them harmless. Follow the small passage where the two cops were positioned and come to a small room. Take out this cop quickly as he is equipped with grenades and not afraid to use them. Climb up the ladder he is next to and be on your way to the next floor. At the top of the ladder you are welcomed by the sound of gunfire and the life bars of both Ice and Corrupt. Take out the small squad of officers in front of you and circle around the center fixture to the left. Around the next corner is a place to climb up onto the upper ledge. Here you will see Ice and Corrupt on a walkway above. Soon after a large contingent of cops will begin to repel from the ceiling. Circle around the center machine work and take them out. Be careful not to fall or the cops will focus their attention on Ice and Corrupt. Continue clearing the upper ledge until you receive the message from Sparks to blow out the anchors on the center machine. Equip the shotgun and go into first person mode. Aim at the three anchors that are attached to the center machine. There are cops that repel from the ceiling, ignore them for the time being since they are an endless supply. Once you have blown the three anchors, the machine will go out of whack and create a large explosion. The blast will open up a hole in the wall for your escape. Quickly run and focus jump into opening to end the level. Mission: Waterway Jump down to the service passage below and quickly run up behind the unsuspecting cop patrolling it. Snap his neck and take his weapon. Continue down the service passage until you come to a cop who is ready for you. Run along the wall to throw off his aim and let off a shot with your shotgun just as you flip off the wall next to him. Turn down the next passage and climb up the ladder. This next area leads you across a small bridge. On the opposite side a small squad of three cops is hiding in the fog of the sewers. Focus dive at them and fire off two shots with your shotgun. This should take out the first two cops and have you close enough to take out the remaining cop with ease. Move forward to a winding stairway that leads you down. Run down the stairs and make sure not to fall over the edge. Follow the passage on the bottom. The next area you come to is a catwalk over a shallow pool of sewage. Drop the two cops that are on the catwalk on continue forward. As you reach the opposite end, Sparks will inform you that it is too dark to continue on. You have to instead pick up the flashlight that fell into the sewage from the cops you just disposed of. Move back across the catwalk and take the ladder down to the bottom. The light will be noticeable at the bottom as it is attached to a MP5 that was dropped by the cops. Pick it up and it will instantly be attached to all your weapons. As soon as you pick it up, a group of cops will emerge on the walkway above. Before they notice you, you may be lucky enough to lob a grenade up onto the catwalk. This may also prove fatal as the grenade may bounce off the catwalk and land in your lap. Either way, move towards the ladder and avoid the grenade that they drop below to stop you. Once it goes off three cops will repel from the walkway and take you into their sites. Mop them up with some quick gun work and climb back up the ladder. If you had previously been able to lob the grenade onto the catwalk, only one police officer will remain in your path, if not then you will have to contend with three officers as you get to the top of the ladder. Quickly knock out the two and force jump to close the distance with the third. Once you are done, move down the passage with your new flashlight to light the way. At the end of this passage you will see a scene that shows some cops moving into position to ambush some of your compatriots. Follow them and get the jump on them first. Take a right out of the passage and stay to the right side of the sewer. Once you see the group at the end, jump off the upper ledge and do a force dive towards the group of police officers. With any luck you should be able to take out about half the group with one single dive. Once you have taken out the cops that put their sites on you, run to the gate at the end and take out any cops that are chasing Wurm. When the coast is clear, pick up any ammo you can and use the available first aid kit if needed. Return the way you came and continue on past the passage you had emerged from. While negotiating the sewers, try to stay to the inside of the turn. The outside does not give you an appropriate camera angle to see what is around each bend. Eventually you will come to a roadblock of cops. Along the next section, there are two cops stationed at every bridge across the sewers. One cop is on the left while another is on the right. Take out as many as you can with force dives and wall runs before your focus runs out. While it may seem tempting to continue pushing forward, retreat and regroup to refill your status bars as needed. The small walls one either side of the walkways are perfect cover for this. When you have taken out the cops on the ledges, you will come across another contingent of cops who are waiting for your arrival. Force dive with either the MP5 or the shotgun equipped, and take out the four cops on the lower level. Retreat back for a second and regain your status bars and reload your weapons. Continue on when you are ready and take out the two officers who are perched on both sides of the final bridge. If you took heavy gunfire there is a first aid kit in the alcove to the left of the final bridge. Continue down the pipe to the right and focus jump across the gap. In the split second that the camera angle changes, you will notice four cops below with a health pack at their feet. Keep this in mind. Continue down the tube and jump out the end to finish the level. Mission: Waterway 2 Remembering the group of cops that you just saw, circle around to the left and down the pipe to their position. A few well place shotgun blasts should take out the police officers, or at least send them careening off the side of the platform. Pick up their precious ammo and the first aid kit if needed. Return to the previous passage via the pipe you came in through. Now in another canal system of the sewer, drop down to the lower level and pick up the M16 you find. Continue on down the path and come across yet another SWAT ambush. A force dive coupled with a few shotgun blasts should be enough to take down the group. If there are any still alive mop them up with some good old-fashioned kung fu. Once you are done, climb up from the lower level and proceed through the open door. Follow this tunnel down a long passage and take the right path at the "T" intersection. This will lead you into another pipe network that comes out in a room full of SWAT officers. Dispose of them, making sure not to accidentally fall over the railing and to your death. If you have a sniper rifle, take aim at the two cops below before climbing down the ladder. Also take note that if you shoot the oil drums that they are hiding behind, it may not be enough to kill them. At the bottom of the ladder exit the room and line yourself up just to the right of the plank. In first person mode take out the guard who stands inside the pipe above you. If you are in the mood for some dramatics, you can bounce a grenade off the outside wall and fire him out of the tube like a human rocket. Once he is disposed of, climb up into the tube and advance to the next section. This area can be tricky, not because of the difficulty with handling the guards, but because of the susceptibility of falling to your death. If you have a sniper rifle, take out the two opposing guards who stand on the small overhang across from the pipe. If not a few shotgun blasts should be enough to take them down. As you exit the pipe an energetic police officer will advance on you with a shotgun. Take him out with the sniper rifle or small arms fire. To cross the small ledge, just walk towards it and your character will automatically slide along the edge. A cop will open fire on you while you cross it, but it is only handgun fire and it should do little more then take away 10% of your health. Take him out with the sniper rifle when you get to the other side, or perform a dangerous focus dive across the pipe with a weapon of your choice. This is where things can get messy. While the in game tip for crossing pipes says to just jump up under a pipe to attach to it, Ghost apparently doesn't agree with that idea. Instead you need to take a running jump off the ledge and hope that Ghost decides to grab onto the pipe before sending you to your grave. Cross the pipe and drop down to the open passage beneath you. Cross through the crumbling tunnel (don't worry, it wont break), and wreak havoc on the two cops that await you on the other side. Turn around and take the ladder on the other end to a passage above you. Follow this passage with guns ready and do some nifty wall runs to take out any adversaries you come across. Also be careful of reinforcements coming up behind you. Jump through the pipe at the end and lower yourself down. Mission: Breathing Room The next area leads you to a collection of rooms. Take the only available doorway and be met by a surprise. The police have set up charges that have blown your escape route and they have also snuck up behind you for an ambush. As soon as the explosion occurs, go into focus and dive to your right. With luck, you should be able to take out two officers before you settle on the ground. Get up and Open fire on the SWAT unit across from you. Another police officer should be coming up behind you near where the explosion happened. Take him out and proceed through the open room. Two SWAT units line this room on the opposite sides of metal fences. You have two options; take them out with your guns, or dive into the manhole in the center of the room. This next section of pipes leads you to yet another sewer tunnel. Load up the shotgun and be ready for a big battle. Your target here is a SWAT officer who is equipped with grenades. As you enter the tunnel he will step out from the right side of a stone pillar in front of you. Take him out with a focus dive and land on the opposite side of the pillar. Knock out the swat officers that were covering him and circle back around the pillar. There are three officers remaining and a few oil barrels to help you get the job done. Be careful of the sniper in the fenced off room to the rear of the other police officers. When you are done, pick up the sniper rifle and the health pack if you need it. Continue up the stairs and into the next area of the sewers. At the top of the stairs you will hear the SWAT team preparing for your arrival. Pop you head up at the top of the stairs and let them open fire on you. Quickly run back into the stairway and ready yourself with the first person view. As the cops approach at the top of the stairs, take them out one at a time. When you have taken out the two or three who took the bait, continue through the next passage. You'll come under fire from a sniper down the way. Push forward and keep him pinned down with machine gun fire. Once you are close enough you can disarm him and gain some more precious sniper rifle ammo. At the end of this path two police officers will try to get the jump on you. Take them out quickly with two easy shotgun blasts to the chest and move through the passage to the right. This next passage is similar in appearance as the last one. Have a grenade ready and lob it at the SWAT team that repels from the ceiling. Use the focus in conjunction with the throw to improve your aim. If the grenade misses or you prefer another option, advance on them with a shotgun and take them out at close range. After that you again have two options. There are two cops down the end of the passage that have you out flanked. You can either get to an angle where you can take them out with the sniper rifle, one at a time, or you can climb up onto the duct work and get the drop on them from above. Either way, proceed into the next room with caution. As you round the next corner you are fired upon by a group of SWAT below you. Force dive into the center of the group and take as many out as possible. Mop up the rest and pick up the first aid kit if you need it. Climb up onto the machinery at the far end of the room and continue onward. At the next bridge, force dive down the corridor to your left. There are four officers waiting for you there with guns ready. Lay waste to them and climb through the two holes in the floor to exit to the next level. Mission: Malachi and Bane You start this level at the end of a drainage pipe that leads into a large room. Before running over the red walkway in front of you, take out the sniper rifle and take a head count in the room. There are two cops below you and a sniper just above you to the right. First take out one of the cops below you, and then take out the sniper across the way. Finally focus your aim on the final cop before crossing the bridge. Climb the ladder and run over to the fallen sniper if you need the ammo. Turn around and run back to the opposite side of the piping and follow the ledge along the perimeter of the room. Around the next corner you will come in close to a SWAT team sniper. Take him out before he can pump you full of metal. Quickly set your focus on a sniper on the far end of the room. Take him down before jumping onto the pipe that goes across the room. As you are traversing the pipe, two cops will come along the platform below you. Quickly equip the sniper rifle and go into first person mode. This will hang your character upside down on the pipe and allow you to take out the cops before they notice you. When they are down for the count, drop down to the platform on the end. Take the ladder down to the lower level. You can double back to the first section of the lower floor and collect any ammo that you feel you need. You will need to contend with two more police officers, but they are no problem when you equip the sniper rifle. Continue back to the far end of the room and drop down into the canal. Run up into the blocked off drainage pipe to get some M16 ammo. Continue along the lower level and force jump up onto the large open pipe in the middle of the room. Follow this pipe and drop down into another section of the sewers below. Before you take a step out of this small room, make sure your focus and health meters are 100%. When your ready advance into the room with your weapon of choice. This section is set up a little differently than the previous sections. The passage is lined with pillars that not only block your view, but also provide cover for the SWAT team hiding behind them. Storm into the room and force dive at the first cop you see. Before you land on the ground at the end of your jump, you should already have another officer in your field of vision to attack. Keep sweeping this small room to clear it before advancing down the next corridor. At this time, if you have any grenades, use them on the officers that are hiding in the small alcoves of the next passage. If not, advance on them and take out the two cops that are grouped together first. Before he has a chance to fully react, take out the last cop in the corridor and move on. You'll come to yet another small room that resembles the one you just had a shoot out in. Take a quick left and force dive at the first cop you see. There should be three officers lined up in a row. Take down the first two quickly and be careful of the last. The final officer in the room has a sniper rifle. Take him head on or use the pillars as cover so you can get in close. Once he is down, advance through the next section of piping to your next level. Mission: Malachi and Bane 2 This mission starts with the sound of sniper fire. Quickly climb up the ladder to your left and equip the sniper rifle. At the top, take out the sniper at close range and then set your aim on the one across the way. Quickly go into first person view with the sniper rifle and take out the two cops that are attacking Malachi on the bridge. Once these cops are down, the real battle starts. You now have to protect Malachi, Bane, and Ballard on the center walkway from the advancement of the SWAT team. There are three points to focus on. The far right piping, the boxes to the left end of the walkway, and the bridge that leads to the north wall near the center of the walkway. Sweep these three areas and take out any cops you can with the sniper rifle. Use your focus ability to slow down the action and improve your aim. Remember that if one of the rebels dies on the walkway, the mission starts over. Once you have cleared the room, an Agent will appear and send you running. Unfortunately for you he corners you in a dead end. Fortunately for you the key maker opens up a secret door in the wall and helps you escape. - The Chateau - Mission: Great Hall After your discussion with the key maker, and the rude interruption from the brothers Cain and Abel, you find yourself in a chateau that belongs to a man by the name of The Merovingian. You can take your time and view the great hall or just push on through the door to your left. At the end of this hallway you will automatically break a chair and pick up a sharpened piece of wood from the pile. Proceed into the next hall and take on the lone adversary who is playing the piano. After a short time you will realize that you are not fighting normal humans here. Actually it would appear that you are fighting something that isn't human. In order to defeat these new enemies you have to your newfound wooden stake and stab them in the heart. Continue through the next hallway to the next level. This section of the game from here on out can be a challenge or a breeze. Since the main amount of fighting that you are going to be involved in is hand-to-hand, you can avoid fights all together. This section of the game is split up into many short missions that are sometimes as small as one room. If you're not in the mood to fight you can just make it to the next objective and leave your enemies in the dust. On the other hand, if you stay and fight you will notice that you cannot rely on firearms as much as you have come to in the past. Instead it is better to take on these enemies with hand-to-hand combat. Continue pummeling them until they begin to stagger, then move in for the kill. Ghost will perform an automatic attack with the stake to put the bad guy down for good. Apparently you have come across a group of Vampires who are remnants of a previous version of The Matrix. Most of them have now held up in the castle that you now find yourself in. Be a friend, reach out and touch someone. Namely with your fists. Mission: West Wing This next area takes you through a grand dining room. Run through the large doors on the far end of the room into the kitchen. Knock down the first attacker before setting your focus on the one with the shotgun. Once you have disarmed him of his weapon, dispose of the enemies as you see fit. Take the back entrance out of the kitchen and make your way into the pool hall. As soon as you enter the room, you are shot at from your right side. Quickly dodge around the counter and disarm your assailant. Two more attackers will enter the room at this point. Go medieval on all their butts and show them who is the boss. Exit the room through the elevator. Mission: Atrium As you exit the elevator take the door at the right end of the room. Follow the next hallway until you come to a large atrium. As soon as you enter the atrium a vampire opens fire on you. Use your focus and strafe around vampire, slowly getting closer. As soon as you are close enough to move in, perform a few focus dodges and disarm the beast. Commence the butt kicking. His compatriot will try to sneak up on you from behind. Take out one and then move on to the other. When you are done, exit the opposite end of the atrium. Take this next hallway to a small library. Take down the vampire who emerges from the secret passage or simply run into the passage to end the mission. Mission: Secret Passage Good carpentry is so hard to find these days. As you head for the white door in front of you, the old floor will give out and send you falling to yet another secret passage. Run to the end of this passage and make your way up the wall using the wood planks as a ladder. At the top an angry vampire will break through the wall and come after you. If you want to have some fun with him, try knocking him off the ledge that you just climbed up from. When you are done with him, climb the next section of planks and jump into the attic. When you fall into the attic you will knock over a pot of oil and start a fire. A few vamps will join you in the now burning room to keep you company. Stay clear of the perimeter of the room if you don't want to risk catching on fire. Not after to long, the fire will cause an explosion and create your escape from the attic. Jump through the hole to end the level. Mission: Secret Passage 2 Jump across onto the balcony in front of you. Pick up the health if you need it and move onto the next balcony. A vamp will drop from above you for a challenge. Wipe the floor with him and take on the next attacker on the next balcony. Continue on through the open door you find. Inside you will need to be careful because this enemy comes equipped with a UMP. Quickly close the distance between you and him and take his gun away. Show him what he gets for playing with firearms and move on down the hall. The next room that you come to has two vampires. The first one will try to distract you while the other one will fire at you with a UMP. Take him down first and disarm him. You can use this weapon to soften them up but you still need to use the old-fashioned "steak through the heart" routine to put them down for good. Move along the corridor to the next room. Again, you are attacked by two enemies, but this time the do not have firearms. Relieve them of their lives and continue moving through the chateau. In this final room you can simply pass the two remaining vampires and run out the open doorway to end the level. Mission: Merovingian's Office Run down the stairs and through the open doorway. In the next room a lonely vampire will come crashing through the door, eager to play with you. Show him your "You're dead now" trick and enter Merovingian's office. Pick up the phone and talk to Sparks. Ghost will automatically pick up the old fashioned crossbow from the table as well. When you are done talking to Sparks another vampire will burst into the room looking for some actions. Guess these guys don't know how to knock. Conserve the crossbow for an up coming boss battle. Remove the vampire from the equation and through the previously locked door he opened. In the next room a vampire who feels that kicking a door in is an acceptable way of opening them once again greets you. *On a side note, The Merovingian must spend a small fortune each week just replaces broken doors and locks in his chateau* Anyway, silliness aside, show this one who's boss and move on down the hall. The next room you enter is an older style theatre. Since no movie is currently playing, go up to search the projector to see what is wrong. Just as you go to search the projector the projection engineer shows himself from behind the movie screen. Show him your distaste for a movie theatre without a movie. Just as you put the projection engineer out of his misery, the usher comes in to check everyone for their ticket stubs. Seeing how you broke into the movie illegally, he feels that the best punishment in order is death. Try reasoning with him, and if that doesn't work, show him what the after life must be like. Enter the doors that they had left open and exit through the backdoor to exit the level. *Sorry, I got bored of saying "take them out" or "take them down" so I decided to have fun with this last paragraph. Moving along...* Mission: Garage Hallway This level starts with a vampire taunting you. Quickly run up behind him and stab him through his back to shut him up. His friend will then emerge, not so pleased with your action. Give him a similar butt kicking and exit through the last door on the right to end this quick mission. Mission: Return to the Great Hall This is perhaps the most pointless "level" in the entire game. Simply take three steps and enter the open door in front of you to exit the level. If somehow you got lost on the way, Sparks will give you the brilliant advice "Try the open door." Don't hurt yourself on this one kids, its a roller coaster. Mission: The Dungeon After an "interesting" encounter with Persephone, you will find yourself in the Dungeon of the chateau. This level bares a stark resemblance to what I would image Martha Stewart's basement would look like. Follow the path open to you until you reach an old wine cellar. The gate that comes crashing down behind you does well to letting you know that you are expected. Two vampires will emerge from the far end of the cellar and try to stop your progress. Remind them why you are called "The biggest, most badest, MOFO on the planet." Well, they don't call you that yet, but give them a beating so bad that they will start to. Once these drones are dealt with, take a second to refill your focus and life bar before jumping down into the pit of the next room. This next room is where The Merovingian puts on his doll shows. Either that or he hosts his fights to the death. It is one of those, I forget. From the looks of your opponent in the center of the pit, it would appear that the doll show theory is out. The name of your new friend is Cujo. Just like the dog that liked the taste of human flesh, this Cujo is equally evil. Take an all out approach to this one. Throw on your focus and don't stop attacking. Cujo has better strength and speed then just about any opponent you've faced so far (expect of course if you avoided my advice and took on an Agent early on in the game). Just continue to be relentless and don't stop even if your focus meter gives out. Eventually Cujo will perform a counter attack that won't hurt you but it will give him enough time to gain the high ground. After Cujo has performed this move, he will jump up onto the upper edge of the pit and fire at you with a shotgun. Avoid his aim by moving closer to the edge of the pit he is closest to. Cujo will now sick his dogs on you. Not literally, but you will have to fight three regular goons before Cujo will hop back into the fray. Remember to keep your back to the wall nearest to Cujo. If you venture out into the middle of the pit he will fire at you with the shotgun. Let the three vampires come to you and dispose of them quickly. Once Cujo jumps back down into the pit, continue your relentless assault on him. Eventually you will drain his life away to zero. Just like any other vampire though, Cujo must be taken out with a steak to the heart. You can use the crossbow to aid in the process or you can perform a simple leg sweep to set you up for the dead. Once he is done for, climb out of the pit and exit through the hole he entered from. Mission: Cain and Abel While you are not the typical "Knight in Shining Armor" you are just about to save the damsel in distress. Follow the dungeon tunnels until you come to a cut scene. Open the door and pick up Niobe. Now is the time to get her out of there. Make a break for it. As you exit the torture room, you come across Cain and Abel. They apparently don't like that you are taking their prisoner away. Convince them to let the both of you go. The problem is that both Cain and Abel do not appear to be staying down for the count. Sparks suggest that you knock them into the prisoner's cells. Take his advice and knock each of them into the bars of a prisoner's cell. The prisoners will then grab their captors and hold them while you make a break for it. Before long, Ghost throws down a grenade to keep them from chasing after you. After the cut scene with the key maker, you head into the garage and right into trouble. Mission: Twins In Pursuit It would appear that you have picked up two new friends. They are both very interested in playing a little game of "hide the bullet" with you. While some people may have different ways of playing the game, their way entails shooting a lot of bullets at you from a moving car. This mission puts you in the passenger's seat (window), providing cover for Niobe and yourself as you escape to freedom. Unlike the previous car chase, your goal here is to free up a path in front of you instead of focusing on your pursuers. The highway you find yourself on is narrow and congested with cars. Keep a steady eye on the road in front of you. If you feel that a car is going to get in your way and slow you down, take it out of the equation. You can also use this strategy to slow down the twins. Take out a car that is in front of them to create a momentary flaming roadblock. Keep at it, switching between clearing a path and keeping the twins off your back and you should be able to get through the mission. In the end I will admit that this is perhaps the hardest and most poorly designed missions in the game. Niobe apparently forgets how to drive, and the twins are undefeatable. This level ends up relying more on luck rather then skill and preparation. While I do not suggest you use any codes on your first play through, I would understand the use of the infinite life cheat just this once. - Zen Garden - Mission: Trinity and Ghost Take some time to relax, contemplate, and kick some Trinity butt. Both Ghost and Trinity have a relationship going way back. It would seem that both of them expect different things from this relationship. While they refer to each other as brother and sister, it is not a bloodline relationship. They were "born" on the same day in the meaning that they were freed from their tubes on the same date. But enough about birth dates and the creepy thought that Ghost could be in love with his real sister, you're in for the fight of your life. Just like Cujo before her, Trinity is now the hardest opponent that you have faced in the game thus far. Think of this as "Agent Training" since the fight with Trinity resembles the struggles you face when fighting an Agent. She is fast, strong, and she can counter many of your moves. When you view it closer, the fight with Trinity is not that hard. You need to keep at it and constantly use the counter button to spin around behind Trinity. Keep your finger on the counter button and use it to counter any of her throws. Whatever the outcome, this battle is for bragging rights only. If you win or loose, the story goes on with little difference. - The Freeway - Mission: Chase Morpheus After a group of lengthy cut scenes, and some interesting plot twists (Smith anyone?), you are asked to contact the crew of the Nebuchadnezzar. After you jack in and give a quick call to Link, the new operator on the Nebuchadnezzar, you are told to follow the sirens to find Morpheus. Unlike the previous car chase this one is less tricky, but more (how do you say?) Agenty. Your goal here is to catch up to Morpheus on the highway and find out why they have not checked in with Zion. It would appear that he is busy at the moment, fighting a few Agents and being chased by a large contingent of police. Make your way through the chaos and get to Morpheus.
| « Previous Page | Next Page » |



