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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter E » Enter The Matrix - Strategy Guide (Page 01)

Enter The Matrix - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Enter The Matrix - Strategy Guide (Page 01).

Enter The Matrix FAQ/Walkthrough
PS2, XB, GC, PC
WRITTEN BY: IRISH (MATT SAJBAN)
COPYRIGHT 2003 BY IRISH, MATT SAJBAN, DARK LEGACY NETWORK
VERSION 2.0


*UPDATES - Hacking Guide, Frequently Asked Questions, Corrections*
=======================================================================
CONTENTS
=======================================================================

1. OUTLINE OF FAQ
2. GAME INFO
3. WALKTHROUGH
3-A GHOST FAQ
3-B NIOBE FAQ
4.HACKING
5.FREQUENTLY ASKED QUESTIONS
6 SECRETS / CODES
7COPYRIGHT
8. Contact Information
 
=======================================================================
OUTLINE OF FAQ
=======================================================================
-The purpose of this FAQ is to layout out an easy to follow walkthrough 
that contains as little spoilers as possible. Storyline elements and 
other plot related information is not covered in this FAQ. Due to the 
fact that the movie and game have parallel stories I felt that it would 
be better to not discuss plot points as it may ruin the movie for 
people who have yet to see it.

-I do not claim to be a professional FAQ writer so I admit some 
inconstancies and grammatical errors in my FAQ. My purpose here is to 
provide information that will help you through some difficult parts of 
the game. This is only the second FAQ I have written in its entirety so 
I hope it suites your needs. 

-This FAQ is written on the normal difficulty level. Events and the 
amount of enemies can be altered depending on the difficulty level you 
select.

-This FAQ is written using the XBOX version of the game. While the 
controls, graphics, and sound may be different for the different 
versions of the game, the game play and scenarios are all the same. 
Despite this fact, there is a slight chance that some of the 
information found in one version may slightly differ for another.
*Note* I have confirmed that the only known differences are the 
extra weapon (MP5x) in the Xbox version, and that the program to 
make the controller rumble      in the GC version is Rumble.exe 
and not Vibration.exe.

=======================================================================
GAME INFO
=======================================================================
Enter the Matrix is a ground breaking title that paves the way for 
movie to game translations. Never before have the movie producers been 
so involved in the creation of a game in its entirety. The game not 
only adds to the already complex story of The Matrix movies, but it 
also provides an entirely unique storyline that follows the paths of 
Ghost and Niobe. While you do not have the powers or the skill to match 
Neo, you do have exception talents and can kick some serious ass while 
you are jacked into The Matrix. 

*Tips to Keep You Running*

- You heal and regain your focus meter with the passing of time. If you 
have just fought in a brutal gunfight with swat team members or have 
just narrowly escaped pursuit of an Agent, take any time you can to 
stay in cover and let your life and focus bars refill. Depending on the 
level of difficulty and the intensity of the combat you are involved in 
your status bars will take a certain amount of time to refill. Make 
sure you get a good idea for how fast your meter will refill and help 
that judge how quickly you should proceed forward

-Focus is key. The focus command in the game lets you delve into the 
powers of The Matrix. When you use the focus meter you will not only 
slow down time, but your senses will become more acute. Your aim will 
improve, you can jump farther, you can run up walls, and you can even 
see bullets as they come at you. This ability is what sets you apart 
from the regular humans that you find yourself pitted against 
throughout the game. Use your focus wisely and do not waste it when it 
is not needed. 

- Agents are feared for a reason. While you may want to stand your 
ground and fight an Agent, do not expect to come out of the fight 
victorious. The best thing to do is knock them down and run away. They 
not only have the same skills and abilities as you, they are better at 
most of them than you. Firing a gun at an Agent at long range is a 
waste of ammo. They can dodge bullets as if they were dodging a falling 
feather. If you have to fight them your only chance is to do it up 
close and with the full use of your focus ability. Throws are a risky 
deal since the Agents are good at countering them. Again, if you have 
to fight an Agent, do so only to knock them down and buy yourself more 
time to run away. If you plan to stay alive for long don't go Agent 
hunting.


- Terms used in this FAQ

-Focus Dive- A focus dive is triggered when your characters visually 
aims at an attacker with a firearm equipped. If you then press the jump 
button in conjunction with the focus button, the player will dive at 
the target in slow motion.

-Focus Jump- A jump used in conjunction with the focus button

- Focus Dodge- A dodge performed by using the focus button and the 
defense button together. Performs dives, counters, and acrobatic feats.

=======================================================================
- - - - GHOSTS  WALKTHROUGH - - - -
=======================================================================

-- Post Office  --

Mission: CLOSING TIME

You start the game in the lobby of a large city post office. This large 
area is a great place to practice your skills and get acquainted with 
the controls. Note that if you take out your guns in the lobby the 
security will come after you, so it is better to leave that till later. 
Once you are ready to go, proceed past the main desk and into the rear 
of the lobby. Here you will find an elevator. Accessing the elevator 
you will find that it is inoperable at this moment. Sparks suggest 
another way through the post office.

After Sparks relays his message, 2 security guards will emerge from the 
back of the post office and begin to attack you. The security guards 
from the lobby will join into the fight and you will now officially 
have your first fight in the game. These guards are relatively easy so 
take your time to experiment with the controls and see how the focus 
command changes throws, attacks, and counters. Once you have silenced 
the guards, proceed through the door that they emerged from that leads 
to the rear of the post office.

Follow the available path through the rear of the post office (referred 
to as PO from now on). When you come to a security desk, a guard will 
emerge and come after you. Another guard joins him from further down 
the hall. Take these two guards out with ease and collect any weapons 
that they drop. You can give the PO employee a beating if you wish, or 
you can continue on your way through the access door near the carts of 
mail.

Inside this next room you find a health pickup in front of you on a 
desk. Pass through the gap between the desks and sneak up on a security 
guard. This is a great opportunity to use the grab attack for the first 
time. Hitting the action button when you are behind a person accesses 
the grab attack. Put down this guard however you feel and proceed up 
the short stairs in the room. Open the door and proceed through the 
next 2 hallways. Open the door at the end of the second hallway to 
finish the first section.

Mission: Epicenter

At the start of the level you find yourself at the top of a steel 
grated stairway. Make your way down to the ground floor and dispose of 
the guard who impedes your progress. Follow the sound of heavy 
machinery to the far end of the passage. Here you will find a fence 
that you can climb over. After you have scaled the fence, proceed 
through the processing room of the PO. Toy with the PO employees if 
your feeling sadistic, otherwise exit the processing room and turn 
left. You will see two security guards in front of you and the elevator 
you are looking for behind them. Put down the two guards and the third 
one that comes to help them from behind you. You can now either enter 
the elevator and move on to the next level, or explore the rest of the 
mail processing room. Once you are done here, move towards the elevator 
and move on to the second floor

Mission: Unexpected Arrival

As you exit the elevator into the second floor, you run dead on into a 
squad of security guards who are surprised of your appearance. Run to 
the desk just in front of the elevator and load up on the available 
weapons there. Half of the security guard group will stay to fight you 
while the other half will apparently run away. Take out these "heroes" 
and give chase to the security guards who ran away.

Around the next corner you see that they did not run away, but were 
setting up an ambush. A security guard drives a forklift at you while 
the other ones use it for cover. Ignore the forklift and take out the 
security guards who are behind it. Be careful of security guards hiding 
behind crates. They may not make their appearance known until you are 
right on top of them. Once you have disposed of the guards in this 
area, move to the end of the hall and turn the corner.

The guards are apparently either smart or very scared. Around the next 
corner you are ambushed by a group of guards who are taking cover 
behind the boxes of mail. Remove the four guards from the equation and 
continue down to the far end of the storage room. As soon as you come 
to the next corner there are two guards who will begin firing on you 
from behind some more boxes of mail. You can strafe around the boxes 
for cover so you can get in close and put these guards out for a nap. 
Beyond these two guards, three more will attack you from further down 
the next hallway. You can take the time to put them down, or you can 
just run through the steel gate in order to trigger a cut scene.

After the cut scene you find yourself on the top of the shelves holding 
the crates of boxes. Security has fired tear gas into the corridor and 
you have gone sky ward to avoid it. Your object here is to stay on the 
top of the shelves and not to fall down into the tear gas. Take a step 
back and make a running jump using your focus powers onto the air vent 
across from you. Be careful not to end on the right side of the air 
vent or it will collapse and send you falling into the tear gas below. 
If you do fall, simply run back through fenced gate and climb up the 
boxes to the top of the shelves. Either way, when you make your way to 
the top of the opposite shelves, follow it to roof of the next room. 
Jump through the skylight in order to end the level.

Mission: Redirected

You begin this level in a storage room. Turn around and exit into an 
adjoining storage room. Immediately in front of you in the next room is 
a security guard. He is radioing in you position to quickly take him 
down before he can pull out his weapon. On the opposite side of the 
storage room, two security guards will open fire on you. Use the 
shelves as cover, or simply use the focus ability to take them down at 
long range with your guns. As you exit this room, a squad of guards 
will attack you from the opposite side of a large fenced in area. Since 
they are not in your way you can choose to avoid them and run down the 
hallway. When you have passed them, follow the hallway until you come 
to a left turn. A cut scene will take place.

After the cut scene continue down the corridor and enter the glass 
office to the left. You will then be given a prompt that will tell you 
to use your force power to jump through the window. Run at the window 
with the force ability in use and jump at it. Your character should 
jump or perform some sort of tumble and crash through the window. Next, 
run towards the opening at the far end of the room.

When you near the first set of boxes, a security guard will be alerted 
of your presence. Once he is down for the count there are still another 
seven guards to take down in this corridor of boxes. The best way to 
take them down is in two separate groups. The first group of four can 
even be cut in half. The first two will run at you while the other two 
will be behind a row of boxes. Take out these four guards and proceed 
to take on the remaining three in the corridor. Once you are done with 
them, run through the partially opened gate and open the door inside 
the next room.

Here you will find yourself in a group of offices. Move to the end of 
the row of offices and enter the final one on the left. Open the door 
and move into a second section of offices. In this room there are two 
security guards and two regular PO employees. Take down the guards and 
be careful not to lock onto the PO employees in the process. Before you 
exit this room through a door in the back left corner, take note of a 
locked door in the back right corner of the office. This office is 
locked now, but it will serve as a means to escape in a later level.

Open the door in front of the fenced in hallway and move into a small 
storage room. The next room you enter is the power control room for the 
post office. Push the red button to your right to restore power to the 
first floor elevator that was previously out of service. Play with the 
PO employees if you wish and exit the control room through the new door 
at the far end of the control panel. Pass through this small fenced in 
hallway and exit the level through the next door.

Mission: Backtracking

Descend the stairway and take out the lone guard at the bottom. Exit 
through the door to find yourself at the far end of the mail processing 
room. Move back to the front of the mail processing room where you 
originally entered by climbing the fence. On you way you will encounter 
6-7 guards spread out amongst the maze like passages. They are mostly 
encountered alone so there should be no problem taking them on. Once 
you get to the fence, scale it. There are now two security guards at 
the base of the metal grating stairs. Make the long run to their 
position and dispose of them as you see fit. Enter the door at the base 
of the stairs to move on to the next section.

Mission: Got It

The next room is the first floor P.O. box room that is connected to the 
PO lobby (running in circles huh). There are two guards who will stay 
to fight you inside the PO box room while a third one runs to get back 
up. Use the counters and the far wall as cover so you can move closer 
to the two guards. Disarm them and give them a good beating for trying 
to stop you. When you are done, take a second to regain your focus and 
your health before moving back into the bank lobby.

A few guards will remain in the main lobby, so mop them up. Once you 
have cleared up the main lobby the elevator behind the front desk will 
open. Take the elevator to the second floor. Just a little bit more and 
you'll finally have the package.

Now inside the second floor PO box room, move to the far wall and take 
a left. Follow the wall to your right until you reach the last group of 
PO boxes on the left. When you get close enough to the boxes a cut 
scene will take place. After the cut scene the PO box room will be 
filled with tear gas. Make your way back to the elevator and knock down 
any guards who get in your way. If you stay to long in the tear gas you 
risk dieing from the inhalation of the gas. If you make a stand at the 
front of the elevator you can take out any pesky guards and not have to 
worry about the gas's effects. Once you have disposed of the guards in 
the room the elevator will open and you can make your way back to the 
main lobby.

Back in the main lobby you are only a quick sprint from freedom. Run 
back to the front doors and make your escape... unfortunately for you 
the cops have set up a little trap for you. Once you try to open the 
doors the security gates will close and seal you into the front lobby. 
Worse yet, a few units of cops are lying in wait for your arrival. As 
the security gates slam shut, the cops will start to poor into the room 
and open fire on you. 

Be smart; don't try to take them all out at once. Your best course of 
action is to move around the perimeter of the room and take out the 
guards as they show themselves. Since many of these cops are very well 
armed, target the ones with the shotguns and MP5's first. Not only will 
this silence a potentially lethal enemy, but also it will gain you a 
strong weapon in the process. Continue making sweeps around the room 
until the room is cleared. Note that you can take refuge in the 
bathroom area to regain focus and especially health.

Once you have taken down the last of the cops, you will be directed to 
a new waypoint. The door next to the service desk is now open. Go 
through it to access a previously visited section of the PO. Continue 
through the back hallways and make your way to the processing room.

Mission: Big Distraction

You ever get that feeling that someone's help isn't as welcome as they 
expect it to be? Well apparently Niobe has set up a distraction at the 
expense of your escape. After the cut scene you will find that a few 
large explosions have rocked the rear of the PO. Sparks suggest that 
you make your way through the rubble and back through the offices on 
the second floor.

Descend the stairs and make your way around the fallen catwalk. The 
fence that had previously slowed your progress is now ripped in two. 
Continue through the hole. As you make your way further into the 
processing room you will come across two scared PO employees. Let them 
run away as there is a group of police officers behind them. Show them 
what they are messing with and move on. Continue through the wrecked 
processing room and take out the security officers around every corner. 
Apparently these guys do not get the idea that it is a good time to 
leave. Once you have finally made your way to the rear of the 
processing room, take the rear stairs up to the second floor.

Mission: Breakout

Almost there, just a little more and you will leave the Post Office in 
your dust. Move back through the control room and take notice of the 
two cops foolish enough to follow you. In the next room there are two 
security guards hiding among the shelves of supplies. Move in for some 
hand to hand combat and weapon disarms. Once you are ready be prepared 
to make a run for it. Once you open the next-door two security guards 
from the other side of the fenced in hallway attack you. Take them down 
and move back through the offices. Instead of turning right and into a 
group of police officers, take a left and duck into the lone office at 
the end of the room. Once you open the door you will trigger a cut 
scene that leaves you some-what questioning Sparks' methods. Bring on 
the car chase...

Mission: Get to the Hard Line

This mission is just a simple point and shoot mission. Niobe handles 
the driving so it is your duty to keep her path open. The cop cars that 
come after you are not of the variety you see on late night cop chase 
TV shows. They are willing to ram you, shoot at you, and pull other 
dirty tricks to stop you. Pull some dirty tricks of your own and use 
the other cars on the road as four-wheel bombs. Notice that the cars 
weakness is the engine block. Riddle it with a few rounds of your MP5 
and they should be a pile of smoldering metal in no time. Once you have 
made your way over the bridge the level will end.

Mission: Answer the Phone

After a thrilling chase scene through some back alleys, you find 
yourself on a rooftop. You are only a few rooftops from a hard line and 
your flight to freedom. Make your way towards the rooftop with the 
radio tower. Take note that falling from the rooftops is an unhappy 
experience, given that it means that you have to start the level over 
again. Climb the ladder to the rooftop with the radio tower and meet an 
unwelcome visitor.

This is where you learn what it means to "run like hell." An Agent has 
you in his sites and you don't want to wait around to see what he has 
in store for you. From the rooftop you start from, move towards the 
next building and jump onto the ladder there. Continue your way across 
the next rooftop. If you want to run faster you can unequip any guns 
you have so that your character can focus on running.

Once you have made your way onto the next rooftop you will be warned of 
an Agents transmission into a persons body by its tell tale electricity 
sound. Avoid the Agents gunfire by running around the outside of the 
brick pillar and jump onto the next rooftop. Here two cops that emerge 
from a rooftop doorway will greet you. You don't have to worry about 
the pursuit of an Agent at the moment so you can take out some 
aggression on the two. Continue on your way by running up and down the 
familiar looking metal shingle roofing.

At the edge of the rooftop jump through the open gap of the adjacent 
derelict building. Crash through the half broken boards and down two 
flights to the floor of the building. A cop waits behind you with his 
gun ready so be prepared. Run through the winding hallways of the 
building and jump to the next building. Climb up the ladder for another 
unhappy surprise. You may have thought that the Agent forgot about you, 
but just like an elephant, an Agent never forgets. As you climb on the 
roof of the building you see him fall to the rooftop of the building in 
front of you. Instead of taking him head on, run through the doorway to 
your left and jump across the gap into the hole in the next building. 
Two cops converge on you as you land in the empty room. Take them out 
quickly as the Agent is hot on your tail this time. Quickly climb up 
the stairs and jump to the next rooftop. You're almost home free. Climb 
the next ladder and jump down to the next rooftop. Look familiar? 
Quickly climb up the ladder to end the level. You finally make it to 
the hard line and jack out of The Matrix. Good job, you just survived 
your first encounter with an Agent.

-- Airport  --
Mission: Concourse

Your next adventure into The Matrix leads you to an airport terminal. 
As fate has it, it turns out that some of your rebel compatriots are in 
some trouble and need your help. From the offset of the level you find 
yourself just before the metal detector check point. Before you lay 
waste of the security detail, listen to their account of the attack. 
Once they are done have some fun. Before you alert them of your intent, 
sneak up behind one of them and choke the guard out to get the jump on 
him. Take out the two remaining guards and move towards the airports 
concourse. Around the next corner you come across a lone security 
officer coming to his colleagues aid. Put him to sleep and advance into 
the concourse.

Apparently you are being expected. As you enter the concourse you come 
across a unit of security guards. They are only equipped with the 
standard issue hand guns, but they have you outflanked. Do a few focus 
dives and flips to keep you "bullet hole free." if you happen to get a 
few bumps and scratches, you can search the check in counter and take 
the health pack there. 

At the far end at this section of the concourse, a guard sees you 
advancing and lets his fear known with a few choice words. Take down 
the scared guard and pick up the flash bangs he drops. Since the 
hallway to the next section of the concourse is sealed, take a detour 
through the nearby bathroom. Pick up the MP5 that you come across just 
before you enter the bathroom. At the opposite end of the bathroom, a 
few swat team members breach the room and open fire on you. Advance on 
them and fire off a few bullets at them while they are still standing 
in the doorway. Once you are close enough, disarm them of their weapons 
in order to pick up some better guns and more ammo.

Through a small hallway you find yet another bathroom. This one has a 
similar set up as the last one, but now it has two small passages on 
the perimeter of the room. Use these passages to sneak up on the two 
guards who casually stroll into the bathroom. Advance on them quickly 
and take them by surprise. They have MP5's equipped so be careful. Take 
their weapons from them if you can to even the playing field. You will 
need as many MP5 rounds as you can get so collect them as you can and 
conserve them.

The next section of the concourse again has a group of SWAT members 
waiting for your arrival. Use your focus to its fullest extent and 
divide and conquer. These guards are easily put down with little 
resistance. Move to the far end of the concourse and down the hallway. 
Enter the door at the end to end the level.

Mission: North Point

You are now inside the customs office. From the next room over you can 
hear a group of guards discussing what is going on in the airport. 
Listen if you want to or go in with guns blazing. Remember to conserve 
your MP5 ammo so equip the handguns. The key here is to stop the guards 
before they can pick up the MP5 machine guns from the racks on the 
wall. If one of them happens to get one before you can take him down, 
quickly disarm him to avoid any unnecessary damage. Once you are done, 
pick up the stun grenades and move to the front of the customs office. 
Equip the stun grenades and toss one at the glass at the front of the 
office. If the grenade bounces off the ceiling and comes back towards 
you, retreat into the previous room for cover. If you want to increase 
your accuracy use focus while you are throwing the grenade.

Once the grenade blows out the front windows, you can make your way 
back into the concourse. Equip the flash bangs from before. A group of 
security guards are hiding behind a baggage cart, waiting your arrival. 
Get the jump at them by throwing the flash bang at the baggage cart. 
Once it goes off, quickly converge on them and take them out before 
they have a chance to get back on their feet. 

In the next section of the concourse, a group of SWAT members will dive 
out of a ticket office window. Before they can draw their weapons, take 
them down and turn your attention to the two SWAT members who emerge 
from the boarding passages. Once this area is clear take some time to 
do inventory on your weapons and regain your health, you'll need it.

Mission: North Point 2

Now you've gone and done it, you got the attention of a swat team 
helicopter. Just as in the first movie, this one comes with a chain gun 
attached. Start the level by running to the wall either to the left or 
the right of the windows. Take cover here for a second as the 
helicopter riddles the room with machine gun fire. Once it is done 
firing it will pull a 180 and move back across the windows. Now that 
the helicopter is turned in the opposite direction, so is the chain 
gun, and thus it is safe to open fire on the helicopter. With the MP5 
equipped, hop out from behind the wall and open fire. Make sure to use 
your focus as you fire on the helicopter. As your stream of fire 
crosses the frame of the window, hold your fire for a second. Even 
though you may only fire a few bullets into the frame if you continue 
firing, it will be a waste of very important bullets. Once the 
helicopter has circled out of site, or you have run out of bullets, 
quickly run to the wall on the right side of the windows. 

Equip the stun grenades and lob one at the bench on the far wall. A few 
second's later four swat members will repel from the roof through the 
skylight. If you timed it just right they will repel right into a 
grenade blast. If the blast does not kill them it should at least knock 
them off their feet. Quickly converge on them and disarm them of their 
MP5's. If you have to use gunfire to subdue the cops use the handguns. 
The MP5 ammo is precious and in short supply to waste on these cops. 
Once you have defeated the four cops the swat helicopter will circle 
back around and open fire on you again. Hide behind one of the walls, 
rinse and repeat the strategy above and you should have no problem. If 
however you are painfully low on life and focus after taking out a 
group of swat team members, take the time when the helicopter is circle 
around to heal instead. If you cannot destroy the helicopter in that 
given pass, four more guards will fall from the skylight and you could 
find yourself in a jam.

Once the helicopter is down for the count the doors that had previously 
sealed you in open. Quickly advanced forward through the opening and 
take down a squad of three SWAT members. If you can get close enough 
without alerting them of your presence you should have an easy time 
disarming them and taking them out with hand to hand combat. Take a 
quick second to catch your breath and your status meters before moving 
on.

Through the next section of the concourse you will see a gift shop. As 
you enter one end of the gift shop a squad of 7-8 swat team members 
will infiltrate the gift shop from the opposite end. You have a few 
strategies available to you here. You can retreat for cover in the 
previous section of the concourse and let two or three of the swat team 
members come to you. On the other end of it you can do some focus dives 
with an MP5 equipped and take your chances against the entire squad. 
Lastly you can soften up the attackers with a few well-placed grenades. 
However you feel suited to take out the threat just remember there is a 
first aid pick up on the first counter inside the gift shop. Once you 
have reasserted your authority over the SWAT team head to the stairs on 
the opposite end of the gift shop to end the level.

Mission: Monorail

This short section can be tricky if you don't come in prepared. The 
level starts with a few swat members opening fire on you from a walkway 
above the monorail. When you run towards the walkway they are on you 
will discover that it is locked down and you cannot advance. Be quick 
not to wait here for long since you are in full view of the SWAT team 
and they have itchy trigger fingers. Instead, double back to the first 
walkway across from the one they are stationed in. Now that you have 
seen that their walkway is locked this one will open. Just as it does 
two SWAT members emerge from the other side of the gate. Use some 
handgun fire to soften them up before you disarm them and strip them of 
their weapons. Continue down the long walkway and notice that Soren has 
taken out the threat on the opposite walkway. A little farther down the 
path Soren will warn you to watch out. Two SWAT units drop from the top 
of the walkway in front of you. Soren may put a few bullets into them 
before they land so conserve the ammo and take them out the old 
fashioned way.

Run to the end of the walkway and follow the turn to the right. One 
SWAT member will come at you with three more shortly behind. If you can 
manage to get in close enough without receiving too much damage, you 
can take out these guards with ease. If they out flank you however you 
are better off just taking them down with some MP5 or shotgun fire. 
Continue down the stairs when you are done and into the large building 
at the end of the walkway to end the level.

Mission: Revolving Restaurant

Sparks informs you that you have to take a detour through the 
restaurant to get to the terminal where Soren and his crew are. Your 
detour once again leads you into another SWAT ambush. (Thanks Sparks) 
The set up of the restaurant is a lot like a pyramid. You have tables 
that line the outer perimeter of the restaurant and then a large spiral 
fixture in the middle with a bar on top. The best method of attack is 
to go to the SWAT team and not let them come to you. While this is 
seldom the case, they can corner or out flank you in this environment 
so it is best to keep moving. When you are climbing the stairs it is 
best to strafe when you get close to the next level of stairs. If you 
are focusing on the stairs in front of you and not behind you, you can 
potentially take a shotgun blast to the back of the head, and no one 
wants a shotgun blast to the back of the head. Continue circling up and 
down the spiral fixture until the cops are swept up. If you are 
struggling at any time there is a first aid kid at the base of the 
stairs in a small room. Now that you have cleared the restaurant you 
are free to climb up on the piano and wait for the ladder to circle 
around. Do not try to jump to the ladder, as it is unreachable. Instead 
wait on the piano and a cut scene will take place that shows Ghost 
automatically climbing the ladder.

Mission: Terminal
 
Ghost descends from the ventilation shaft into yet another section of 
the airport terminal. The large two-story room you are in is locked 
down so you have to stay and create some attention to get the SWAT team 
to take notice and send in more units. A SWAT unit stands at the top of 
the escalator across from you while three more are guarding the bottom 
floor. Take out the one at the top of the escalator before focusing on 
the rest. You can perform a focus dive with the MP5 equipped from the 
second floor. The long fall to the first floor should give you enough 
time to aim at and take out the SWAT units there. 

Once this squad is down another will infiltrate the room from the 
second floor where you started the level. Instead of taking them head 
on, hide behind one of the pillars across from the escalator. Give them 
time to come down the escalators and move in to attack you. Once they 
are within range jump from behind the pillar and use a few focus dives 
to neutralize them. Now that this squad is down it is time for the last 
one to infiltrate the room. The last squad will come in through the 
large door across from the escalator. This is the door you wanted open 
so their attack is more helpful then harmful. Again, a few focus dives 
should be good enough to take out the remaining SWAT units.

Moving through the newly opened door you will hear a SWAT team captain 
ordering his men to lay in wait for your arrival. Open either one of 
the large doors and access the main entrance to the airport terminal. 
This area is the largest one you have encountered in the game thus far 
so you may feel a little lost at first. As you proceed into the 
terminal entrance, you realize that the big ambush is little more then 
two SWAT team members hiding behind pillars. There is a decent amount 
of space between them so take down the closest one with hand-to-hand 
combat and the other with small arms fire. Once your done proceed to 
the far end of the room where another SWAT unit has most likely made 
themselves known by taking a few shots at you. Luckily since they are 
so far away their aim is not perfect. Be careful though since you have 
a lot of ground to cover and every step closer to them makes their 
shots that much more accurate. If you are having trouble getting close 
enough to take them out at close range, simply perform a focus dive or 
a focus jump to close the gap. If you are at long range it can be a 
waste to perform simple focus dodges as they eat up focus but do not 
cover a large distance.

After you have cleared the lower level, move towards the escalators at 
the end of the way. Equip a shotgun if you have it and let your focus 
meter fill back up. At the top of the escalator stand two SWAT units 
with sniper rifles. If you take your time getting up the escalator, or 
you don't move in quickly they can take you out very easily. A focus 
dive should get you up the escalator with no problem and give you 
enough time to take out one of the snipers with the shotgun. Now that 
you are at the top of the escalator you can take out the other sniper 
with another shotgun blast or disarm him and have some fun.

You are now the happy owner of a sniper rifle. Take a second to get a 
feel for the aiming and zoom feature. Once you feel comfortable enough, 
move along the second story balcony to the far end of the terminal. A 
few SWAT units have laid in wait for you on the second floor behind 
many of the large pillars. A focus dive should help take them out or at 
least close the distance between you and them. If you run out of focus, 
equip the mp5 and fire at the SWAT member's location. Even if they 
aren't open for a shot, the constant fire you lay down should keep them 
in cover long enough for you to get close and take them out with some 
hand to hand. Continue taking out any necessary threats until you reach 
the far end of the Terminal and meet up with Binary.

Mission: Control Tower

Your almost done with the Airport missions, but don't unbuckle your 
seat belt yet, the hardest parts are still to come. After a short cut 
scene where Soren tells you about Axel's predicament, you find yourself 
at the top of the airport control tower. A SWAT sniper is reporting 
that he is in position and ready to open fire. Take his advice. Move 
into position and open fire on him. Equip the sniper rifle and take aim 
at the SWAT team that is keeping Soren and Binary pinned down. While 
there are a large amount of SWAT units on the roof of the adjacent 
building, focus your attacks on the ones who are on the stairway. This 
will then allow Soren and Binary to move into position. Once they have 
moved on you can take out a few SWAT units on the roof at your leisure. 
They do respawn however so your better off moving on with the mission. 

Turn your attention to the stairs below you. You should have heard some 
radio chatter that a team is ready to converge on your position. Equip 
the MP5 and make your way down the stairs. Since the stairway creates 
an awkward angle, use the first person mode to target any SWAT members 
you come across. If that is creating a problem, focus jumping down the 
stairs is just as easy. Once the opposition is down, move onto the 
outer scaffolding and take out any remaining SWAT units you come 
across. Make sure to pick up the SG-552 from one of the fallen SWAT 
team members; it is crucial to your next battle. Once you have taken 
out the necessary units, move back up the stairs for an unwelcome visit 
from a not so friendly Agent.

Mission: Control Tower 2

At the start of the mission your goal here is to take out the front 
tire of an airplane before it takes off. If the sniper rifle is not 
equipped, notice that you can equip while the animation of the airplane 
is running. Once you have control of Ghost again, shoulder the sniper 
rifle and take aim at the airplane at the far end of the tarmac. It 
starts off momentarily stopped, so this is your best chance to take out 
the tire. In a few seconds it starts moving down the runway and your 
chances for an easy shot are gone. If you are having trouble shooting 
out the tire start firing madly. Even though Ghost is supposed to be a 
calm and cool master of firearms, forget that for a moment and realize 
that quantity or quality can be just as effective.

Once the planes front tire is shot out the plane is rendered 
ineffective. Unfortunately for you that does not mean that Axel is out 
of the woods. As Ghost watches the plane through his sniper scope he 
sees an Agent step out of the plane. The Agent is not so happy that you 
have stopped his flight, and he transmits himself to another body to 
take you head on. Unluckily for you, you soon realize that the Agent 
has transferred himself to a body of a pilot in another SWAT 
Helicopter. Unlike the previously helicopter this one has a chain gun 
on the front. If you have the SG-552 from the previous SWAT encounter, 
then this fight should be a whole lot easier. If not, expect to duke it 
out for a while.

The helicopter will lower itself into your view right in front of you. 
Immediately hit the focus button and the strafe button. Start firing at 
the helicopter as you strafe to the pillars on either side of the 
control room. Shortly after the Agent will lift the helicopter out of 
sight and reposition himself somewhere else around the tower. Use the 
pillar as cover and wait for him to return to the position you first 
encountered him at. Again, use the focus and strafe buttons in 
conjunction to riddle the helicopter with bullets while avoiding the 
stream of gunfire that is coming your way. Shortly after the helicopter 
will go down, but not before the Agent tries to take you with it. Dive 
into the open hatch in the floor with Binary and escape the ensuing 
explosion from the crashed helicopter. Although you just took out an 
Agent, you receive the unhappy news that Axel is still captive and they 
have him on another airplane.

Mission: Aqueduct.

Despite what the manual may lead you to believe, Ghost does in fact 
have a driving mission in his portion of the game. At the start of the 
mission you commandeer a SWAT team SUV and head off in pursuit of the 
airplane that has Axel. Unlucky for you, the airplane has an excess 
amount of steel crates that they decide can be put to use to slowing 
you down. A note here is that even though it would appear that you have 
to keep the airplane in sight, you can actually speed ahead of it and 
leave it in your tracks.  The main thing here though is to keep moving 
at top speed while avoiding any unnecessary bumps in the road. Hitting 
a speed bump at 90 mph can lead to some crazy jumps that leave you out 
of control of the vehicle.

Continue chasing the plane, being extra careful not to hit the steel 
crates or to careen into an electrical tower. Eventually you will come 
to a construction site. Before you reach the apparently dead end, 
notice the path that leads along the left side of the construction 
site. Take this path and continue on your way. Up the next ramp, take 
the left side of the road that slopes down. This will lead you through 
a short tunnel and into an obstacle course of sorts for the SUV. The 
next section has a few hills and ramps of dirt that you have to 
navigate before you can move back onto more solid ground. Be careful to 
not take a hill at full speed or you may send yourself crashing into a 
telephone pole or similar object. Once you come to the 90-degree turn, 
take it and move your way through a small tunnel. 

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