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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter E » Enclave - Strategy Guide (Page 01)

Enclave - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Enclave - Strategy Guide (Page 01).

***********************************************************************
*                                                                     *
*             The Complete Enclave Guide  Version 1.0                 *
*                                                                     *
*                            by                                       *
*                                                                     *
*                        Slothrop37                                   *
*                                                                     *
***********************************************************************

*********************************
Version 1.0 completed January 3, 2003
Writer: Slothrop37
Email:  captblicero@yahoo.com
**********************************


*********************************Copyright Notice**********************

I'm not a big fan of intellectual property so you may distribute this 
FAQ in anyway you see fit as long as you stick by two simple rules.  Do 
not change ANY of the content.  If there is a problem contact me at 
captblicero@yahoo.com.  I'll fix it and submit the latest revision.  
Two, leave my name on it.  I wrote it.  That simple.  All content is 
copyright of the original author who goes by the GameFAQs handle, 
Slothrop37.

*************************EndCopyrightNotice****************************




Table of Contents

1.     Introduction
2.     Controls and Gameplay Mechanics
3.     General Gameplay Hints and Tips
4.     Characters
5.     Walkthrough
  5 A. Light Campaign
           1.  Imprisoned
           2.  Protect the Outpost
           3.  Escort Marcus
           4.  Deserted Temple
           Bonus -- Forbidden Atgard
           5.  Divided City
           6.  Outland Wastes
           7.  Ark Amar
           Bonus -- Naglagard
           8.  The Ancestors
           9.  The Sanctuary
           10.  The Underworld
           Bonus -- Hagastrom
           11.  Zurana
           12.  Kam-Zara
           13.  Jasindra
           14.  Vatar 
  5 B. Dark Campaign
           1.  Zurana's Crystal
           2.  Kill Marcus
           3.  Surprise Attack
           4.  Mansion of Dreams
           Bonus -- Tolvfurs
           5.  The Guardian
           6.  The Escape
           7.  The Plateau
           8.  Capture Jasindra
           Bonus -- High Valley
           9.  Outpost Seige
           10.  The Great Wall
           Bonus -- Lexe
           11.  Ungard Mines
           12.  Mordessa
           13.  Celenheim

6.     Acknowledgements



***********************************************************************               
Section 1 - Introduction
***********************************************************************

Enclave is a third person hack and slash adventure in which you play 
through either the Light or Dark Campaign to either set things right in 
the world or bring it under your dark control.  The gameplay is pretty 
straightforward as is the story.  It features a balanced magic and 
battle system so that playing with different characters make the 
strategy vary from character to character.  The real standout feature 
of the game is its graphics which are some of the best on the system.




***********************************************************************                   
Section 2 - Controls and Gameplay Mechanics
***********************************************************************


Left Thumbstick    --   Move
Right Thumbstick   --   Rotate camera
Press L Thumbstick --   Crouch
Press R Thumbstick --   Jump
Left Trigger       --   Use/Zoom (Sniper Arrows only)
Right Trigger      --   Attack
Clear Button       --   N/A
Black Button       --   Change Perspective
Y Button           --   Drink Health
B Button           --   N/A
X Button           --   Equip (torch) / Switch arrows
A Button           --   Switch weapons
Start Button       --   Pause



***********************************************************************
Section 3 -- General Gameplay Hints and Tips
***********************************************************************

When using the Huntress and Druid (Assassin and Sorceress on Dark Side) 
I find it easiest to go into first person mode to clearly see what you  
are aiming at.  For all other characters I find it easier to stay in 
third person mode to make sure you can turn to face the enemy.  
Experience will vary from person to person.

When equipping your character, of course you want the best weapons you 
can buy.  In general, buy the best main weapon you can, then 
accessories (shield or arrows), then health potions, then armor.  Do 
NOT waste your money on the little melee weapons (like the Ceremonial 
dagger).  It takes away from the other things you can buy and is more 
likely to get you hurt than to damage the enemy.

I have recommended at the beginning of each chapter the character that 
I found it most easy to make it through the level with.  Even so, I 
tried to write the walkthrough for the level to reflect a straight 
forward walkthrough and tried to keep the use of specific character 
attacks to a minimum so that you can use any character.  For some 
levels this was not possible.



***********************************************************************
Section 4 -- Characters
***********************************************************************

**************
Light Campaign
**************

Knight -- Default starting character.  Good with shields, axes, mauls, 
swords, etc.  Can also use crossbow as back-up weapon.  Good character 
for beginning levels, but not as tough as Halfling.

Huntress -- Uses bows as her primary attack.  Can carry a small dagger 
as a back-up weapon.  Good for open levels where you can get a good 
deal of distance between you and your target.  Not so good for the 
later levels where the areas are tighter. Earned in Chapter 2.

Druid -- Uses various staffs, some of which are extremely powerful 
(Psionic Domination and Darkness of Despair).  Good character for many 
of the later levels.  Earned in Chapter 4.

Halfling -- An improved version of the Knight who uses the same weapons 
but seems to have more health and a stronger attack.  You'll want to 
use her all the time by the end of the game.  Earned in Chapter 5.

Engineer -- He can use various weapons and also has the ability to use 
bombs to take out the enemies from a distance for large amounts of 
damage.  Earned in Chapter 6.

Wizard -- Pretty much the same character as the Druid.  His attacks 
seem to do more damage, but he also seems to have a lot less health 
than the Druid and is hence an inferior character to play with.  Earned 
in Chapter 9.

Earth Golem -- Earned by completing the Light Campaign once through.  
He uses his hands as his only weapon and is somewhat powerful, but 
without any defensive mechanisms I still prefer the Halfling.

9320 Battle Droid -- Earned for collecting all the gold in the Light 
Campaign.  Has a rocket launcher that does enormous amounts of damage 
and has nearly unlimited hit points.  The primary point of this 
character seems to be go back through old levels that you hated and 
blast everyone to pieces.


*************
Dark Campaign
*************

Assassin -- Default character.  Same as Huntress

Beserker -- Same as Knight.  Earned in Chapter 2.

Sorceress -- Same as Druid.  Earned in Chapter 3.

Goblin -- Same as Halfling.  Earned in Chapter 4.

Bombardier -- Same as Engineer.  Earned in Chapter 6.

Lich -- Same as Wizard.  Earned in Chapter 9.

Stone Gnome -- Earned for completing the Dark Campaign once.  Same as 
Earth Golem.

Feticia -- Earned for collecting all the gold in the Dark Campaign.  
Same as Battle Droid 9320.




***********************************************************************
Section 5 -- Walkthrough
***********************************************************************

**************************
5 A.  Light Campaign
**************************

**********************
Chapter I - Imprisoned
**********************

Preferred Character:  Knight (default)

After the cutscene head through the hole in the grating and left.  Pick 
up sword and head left up stairs.  Be careful of all the falling stones 
caused by the Dreg'Atar attack.  Generally if you hear stones begin to 
fall run forward from your current position.  At the top of the stairs 
you'll get the torch.  Head back down the stairs and to the far end of 
the main room where the lever is.  When you get near the lever some 
blocks will fall revealing gold up in the wall.  Pull the lever and hop 
on the metal arm that grabs the door.  Ride it up and hop over to the 
gold (10/50).  Go into the tunnel you opened.  Press X to use the torch 
and press the left thumbstick to crouch.  Follow the tunnel until you 
come to a three way intersection with a ladder hanging down.  Proceed 
straight to the next three way intersection.  Head around left or right 
and take the ladder up to collect the gold (20/50).  Return to where 
the ladder was hanging down and jump up to climb out of the tunnel.  At 
the top grab the shield and kill the Snotling.  Press the press on the 
wall to raise the gate.  Kill the Snotling and avoid the broken grating 
in the floor.  Take the hallway around to the right and you'll find 
gold at the bottom of the stairs (25/50).  Head back and a hole has 
opened in the wall thanks to some drunken goblins.  Jump through and 
kill them, one of whom drops gold (30/50).  Pick up the health potion 
and head slowly through the door.  Go slow to avoid the falling barrel, 
exploding wall and the bomb the Snotling throws.  At the top of the 
stairs, before you enter the door, turn around and follow the thin 
ledge running along the wall.  Follow it back to get more gold (40/50).  
Now head through the door.  Kill the three Snotlings in here one of 
whom is guarding a pot of gold (45/50) and drops gold when you kill him 
(50/50).  Pick up the Rusty Key in the back room and head through the 
locked door where you'll meet the Huntress.


********************************
Chapter II - Protect the Outpost
********************************

Preferred Character:  Knight (default)

Head down the stairs to pick up the Crossbow and some arrows.  Through 
the door and kill the Snotlings in the courtyard, one of which drops 
gold (5/100).  In the center of the courtyard is a door you can't get 
through.  Head around to the far side of it and get more gold (10/100), 
then head over to the cannon by the tree.  Pull the left trigger to sit 
at the cannon, then aim at the door and pull the right trigger to shoot 
it down.  Proceed through and get the gold (15/100).  Stand back and 
let the Orc blow the door up, then kill him to get more gold (20/100).  
Kill the enemies in here and get the gold behind some boxes to the left 
(30/100).  Head out the door to the right and collect the gold under 
the stairs (35/100) and at the top of the stairs (45/100).  Now back to 
the last room and take the door to the left.  Hop over the table and 
get the gold in the back corner (50/100) before heading through the 
next door, grabbing the gold (60/100) and killing the three Orcs, two 
of which drop gold (70/100).  Follow the hallway through the door and 
get the gold under the stairs (80/100).  On the third landing is a 
Snotling that drops gold (85/100) and there's a crate with a pot behind 
it (90/100).  Keep heading up the stairs and you find the last gold at 
the top (100/100).  Up the final flight of stairs and through the door 
you'll see an Orc lower the gate.  Wait for him to drop down, kill him 
and take the key.  Use the key to exit the room then head all the way 
down the stairs to where you killed the Orcs that dropped gold.  A door 
is now open, but be careful as an Orce will use a battering ram to 
knock the door down.  Kill him, equip the crossbow and start picking 
off enemies.  You will be able to tell when you are aimed at one 
because the cursor will go from green to red.  If you are charged keep 
shooting at the enemy and run backwards while continuing to shoot the 
enemy.  Kill all the enemies and the level ends.



***************************
Chapter III - Escort Marcus
***************************

Preferred Character:  Huntress

Just before Marcus, to the right, behind some crates is the first pot 
of gold (5/150).  Walk up to Marcus and follow him.  Kill the Orc that 
attacks, then enter the door he opens.  On the second floor check the 
balcony for gold (15/150) and kill the sleeping guard to find the 
Account Ledger.  Follow Marcus and kill the enemies in the courtyard.  
Head straight and enter the building to your right.  Kill the Orc and 
destroy the stairs to find three pots of gold (30/150).  Use the crates 
to hop up and get the health potion, then exit and hop over the cart 
blocking the stairs down.  You'll find gold by the water (40/150).  
Head back to the courtyard and enter the blacksmith shop where a 
Snotling on the roof and an Orc both drop gold (50/150).  Climb the 
ladder inside the shop and find more gold (60/150) and a health potion.  
Back down and follow Marcus around to a locked door.  Head to the left 
and take the curved stairs down to the water.  Before entering the 
water you'll find a pot of gold to your right (65/150).  Enter the 
water and to the right you'll find more gold (75/150).  Back up the 
curved stairs and take the first left to find a door you can enter.  Up 
the stair, kill the Orc guarding the gold (85/150) and then out on the 
opening and up the ladder.  To the right, across a plank, is a sapphire 
(135/150).  To the left around the roof and into the attic.  The trap 
door pops open.  Kill the Orcs, one of whom drops gold (140/150) and 
get the bold in the bottom of the house (150/150).  Open the door for 
Marcus, follow him, kill the final Nightcrawler and exit the level.


****************************
Chapter IV - Deserted Temple
****************************

Preferred Character:  Huntress

Kill the Snotling in the courtyard then head around to the right side 
and use the window as protection to shoot the three enemies inside.  
Enter the temple and you'll need to solve the puzzle to proceed.  
There's a set of tiles in a rectangular pattern and then some more in a 
triangle shape above those.  You want to set on the ones in the 
triangular pattern to lower the ones in the rectangular.  The pattern 
order (as denoted by the colors on the rectangular blocks) is:  green, 
purple, yellow, purple, yellow, purple, black, green, red, red, green, 
purple.  You can tell if you are doing it right because the blocks 
should begin to lower.

When finished step on the glowing square in the middle to open the door 
and free the Druid from the cross.  Head to the left and kill the 
Assassin in the rafters, then down the stairs.  Take the gold from the 
corner, shelf and chest (15/200) and pick up the cube on the floor.  
Return to the cross where the Druid was and up the stairs to use the 
cube in the wall.  Kill the Orc and Beserker for gold (25/200) and 
enter the healing waters for more gold and a key (30/200).  Jump over 
the crates to the left of the water to find more gold hidden behind 
them (40/200).  Across the bridge, head left and kill the Assassin for 
gold (45/200) then head right to kill the Orc at the bottom of the 
stairs for gold (50/200).  Grab the gold under the stairs (55/200) and 
open the trunk next to it to get a map to Forbidden Atgard.  Head 
around the corner and you'll find three skeletons by a casket.  Do NOT 
attack the skeletons, just open the trunks and the casket to collect a 
bunch of gold and two sapphires (190/200).  If you attack the 
skeletons, the trap goes off and you'll have to try to hop your way up 
and out.  Either way head around the final corner and you'll find a 
chest with the last gold (200/200).  Now run your way all the way back 
to Marcus.  I would only kill the enemies you have to as they are quite 
difficult and their death is not necessary to completing the level.  
Just get back to Marcus.


************************
Bonus - Forbidden Atgard
************************

At this point you should be able to complete the Easy and Medium 
difficulty settings of Atgard with the Huntress equipped with a 
Crossbow and Armor.  Come back later with the Halfling and a decent 
weapon to finish off the Hard difficulty setting.


************************
Chapter V - Divided City
************************

Preferred Character:  Druid with Midwinter and Astral staffs.

Kill the Orc that charges you and take his gold (5/250).  Head to the 
left to push the cart to blow up the bridge.  Then head down to collect 
the gold (15/250).  To the right kill the Orc Deathcrafter then behind 
the tower for more gold (25/250).  To the right is a Halfling.  Ignore 
her for now and head down the alleyway.  At the end check behind the 
crates for gold (30/250).  Then head back to the Halfling and kill the 
Orc that attacks her.  You have to be quick or she will die.  I suggest 
keeping the Astral staff pointed where he comes crashing out of and 
blast away as soon as you see him.  When the Orc is dead check the area 
he came out of for some health then follow the Halfling back to the 
castle.  Enter the door she opens and head up the stairs to find some 
gold at the top (40/250).  Head through the dining room and across the 
series of bridges.  Kill the Orc Deathcrafter and down the stairs.  you 
can shoot the stairs on the second landing to find gold (50/250).  At 
the bottom head straight to get the gold (55/250) and watch the Orc 
fall to his death.  Note the emerald on the other side, we'll get this 
later.  Head back , past the staircase, around the corner and out the 
door.  Kill in Assassin in the house directly across from you and then 
enter to take the gold (60/250).  

Head down the stairs and take the right path around the alleyway to 
where an Orc sets off a bomb.  Check the gaping hole in the right wall 
for a sapphire and a pot of gold (115/250).  Use the beam to cross the 
Divide and head down the alleyway.  One of the Orcs drops gold 
(120/250).  At the top of the stairs enter the door to grab the gold 
off the crate (125/250).  Use the slanted beam to get up and get the 
gold and health in the rafters (130/250).  Peek around the busted door 
and you'll see the emerald.  You do NOT have to jump here.  Just keep 
peeking around the corner and pushing straight and do the same on the 
way back (230/250).  Go out the door you came in and take your first 
right.  Down in the water is more gold (235/250) and if you follow the 
alleyway back to the Divide you'll find five gold on each side 
(245/250).  Head back across the water and enter the final courtyard.  
Quickly kill the Snotling with the Astral staff then concentrate on the 
Brute.  Head up to the cannon area to use the chain to keep him back.  
If he gets up there hop out and keep blasting him with the Astral 
Staff.  He drops gold when he's dead (250/250) and you can head out the 
door.


***************************
Chapter VI - Outland Wastes
***************************

Preferred Character:  Druid with Astral and Midwinter staffs.

Head across the bridge and check to the left for gold (15/300).  An Orc 
and a Snotling come out the gate.  The Orc is worth gold (20/300).  
Through the gate and a platform to the left had gold (30/300) and 
continue down the hill to the right for more gold (45/300).  Shoot the 
crossbeams of the watchtower to knock it down and collect the gold 
(50/300).  Head straight and you'll be ambushed.  Kill the attackers 
and then head up the rock outcroppings on BOTH sides to collect gold 
off each body (60/200).  Follow the rock path through the lava to the 
fortress gate.  As soon as you enter the fortress, hop up on the roof 
to the right; this should make you immune from most attacks.  Kill all 
the enemies in the area and collect the gold off their bodies.  Five 
enemies in all will drop gold (three Snotlings, an Orc and an Orc 
Deathcrafter) (85/300) and there is gold at the end of the bridge on 
the house you hopped to (95/300).  Once all the enemies are dead head 
up the hill.  An Orc jumps out of the house at you.  His death nets 
more gold (100/300).  Up the ramp and there's gold in the first room 
(110/300), more gold around the corner on shelves (120/300), one 
Snotling drops gold (125/300), then up the ladder where there's more 
gold on the floor and the Deathcrafter attacking the Engineer drops 
more (135/300).  Follow the Engineer out of the house, but at the 
bottom of the ramp take a right.  Kill the enemies and an Orc drop gold 
(140/300), then climb up the ladder  and get the gold on top (155/300).

Now follow the Engineer back to the bridge mechanism.  As you head up 
the path boulder come rolling.  Stay on the right side of the path for 
the first two and cross to the left side for the second two, all the 
while moving up the slope.  At the top is another gate.  Kill the 
Deathcrafter for gold (160/300) and knock the tower down (165/300).  
Continue down the path, kill the Goblin who drops gold (170/300) then 
enter the house.  Crouch under the anvil for the emerald (270/300) and 
grab the gold on the shelves (280/300) and the Frost Sword in the 
corner.  Head out of the house and over to the gates with the flame 
swords on them.  Now that you have the Frost Sword the gates will open.  
Above each gate is ten gold so hop up on the curved portals and use the 
sword gates to run and jump to the gold on each one (300/300).  For the 
final battle you'll want to use the gate nearest the house.  Head 
through and you'll see a huge flame giant.  There are scales here in 
the center path.  If you walk over them it will take a portion of your 
gold and if you die fighting you will restart here.  If you are going 
for 100% this is a waste of time as if you die you lose the gold and 
you'll just have to do it all over again.  If you aren't going for 100% 
completion then this is a good idea.

Killing the boss is a rather trivial matter once you know what to do.  
He'll throw the little Lava Gnomes at you.  Hit them once with the 
Frost Sword to freeze them, then line them up with the boss and use the 
Frost Sword to knock them back at him.  Do this about six to ten times 
and he'll become frozen himself.  When he stops moving completely 
simply go over to him and whack him a few times with the Frost Sword to 
finish him off.


**********************
Chapter VII - Ark Amar
**********************

Preferred Character:  Huntress (need Sniper Arrows)

Talk to the Goblin in the ship, then head up the ladder and down the 
plank.  Kill the Goblin by the lighthouse and head around the thin edge 
of the lighthouse to the secret backdoor.  Inside you'll find 15 gold, 
a ruby and the map to Naglagard (165/350).  Back around the ledge and 
up into the lighthouse.  In the first room, behind the crates is gold 
(175/350).  Up the ladders and find gold by the ladder to the roof 
(185/350) and on the roof itself (205/350).  Head all the way back down 
out of the lighthouse and start across the bridge.  Use the Sniper 
Arrows as you make your way down the bridge, and as if it needs to be 
said anymore, always go for the head shot.  The Snotling in the camping 
group has gold (210/350) and there is some at the top of the crates 
before you enter the town (215/350).  As you continue along the pier 
into the town a Goblin with gold hops out (220/350).  Around the corner 
and take the stairs down to the water for more gold (230/350).  Heading 
into town, take the stairs to the balcony to grab the gold (235/350) 
and then the balcony collapses.  Continue around the corner and 
straight ahead at the end of the pier are an Orc Deathcrafter and a 
Brute camping by the fire.  Snipe them and the Brute drops gold 
(240/350).  By the fire, peek around the corner and snipe the Sorceress 
walking along by the water.  Head down the stairs to the crates by the 
water for more gold in the crates (250/350) and then go collect the 
sapphire that the Sorceress dropped (300/350).  At the end of the pier 
you are on, behind a crate is more gold (305/350) and down the alleyway 
between the buildings (by where the Sorceress was) is a partially 
opened crate.  If you hop on the top of it the top comes off and 
there's gold inside (315/350).  Head up the stairs and up the ladder 
into the building.  Take the right bridge and hop up the crates for 
more gold (325/350) then take the other bridge and hop up the crates to 
get the gold (330/350).  Enter the door at the bottom of the crates and 
down the hallway to find a key and gold (340/350).  Out the door and 
back up the stairs where the balcony collapsed earlier.  Use the key on 
the door inside to find the Logbook.  Now head to the beginning of the 
level.

This part irritates a lot of people.  There are two Orcs that start 
lobbing cannonballs at you and blowing the path up.  Here's the easiest 
way to defeat this.  Walk VERY slowly and if you hear a cannonball 
coming STOP immediately.  The areas that the cannonballs hit are the 
same every time and I guarantee that if you stop as soon as you hear 
the screaming coming across the sky you'll won't get hit.  As you make 
your way back the cannonballs also blow up some crates revealing gold 
(345/350) and one of the Orcs shooting at you also has gold (350/350).  
When you make it safely back go into the ship and give the Logbook to 
the captain.


*****************
Bonus - Naglagard
*****************

You are manning a cannon trying to kill the attackers.  The maximum 
amount of gold available here is 1000 pieces for killing 100 enemies.  
Even if you kill more than 100 enemies you will still only get 1000 
pieces.

The easiest way to do this challenge is to set a Y height that you are 
comfortable with that allows you to cover most of the paths that the 
attackers come from and then just concentrate on swinging the cannon to 
the left and right.  This tactic will get you through the first 50 to 
70 attackers, then they just come streaming out.  Remember it is always 
better to shoot in front of the attackers to blow them back and to make 
sure to kill the Orcs as soon as you see them as they will sometimes 
take two cannon shots to kill.

When the third attacker reaches the castle the challenge is over.  Try 
to get all 1000 gold pieces before you continue as it will allow you to 
buy better weapons and armor sooner and make the coming challenges much 
easier.


****************************
Chapter VIII - The Ancestors
****************************

Preferred Charcter:  Huntress

As you come down the pier two enemies attack, both of whom drop gold 
(10/400).  Check behind the rock for gold (15/400), then head toward 
the gate.  On the right side, behind a rock, is gold (20/400) along 
with a Goblin Warrior that drops gold (25/400).  Enter the courtyard 
and check behind the rocks to the left for more gold (40/400) before 
talking to the guards and entering the palace.  Head to the right and 
enter the door and into the pool of water to start the challenge.  
After defeating the Nightcrawlers in the first wave grab the sapphire 
(90/400), after the footman grab the gold (95/400) and after the 
commander grab the two sapphires, the emerald and THEN the key 
(295/400).  Use the key to exit the Arena and head up the steps.  At 
the top of the steps, before going through the door, go to the left or 
right side and follow the ledge all the way around to get four pots of 
gold (315/400) and be sure to hop down and get the pot of gold on top 
of the banner to the Arena (320/400).  Go back to the top of the steps, 
out of the door, across the coutryard and into the room with Alecto.

After Alecto's speech head back into the courtyard to kill the enemies, 
two of whom drop gold (330/400), then back into the castle and down the 
steps where another enemy drops gold (335/400).  At the bottom of the 
steps take the door to the right and kill the three enemies here all of 
whom drop gold (350/400).  Note the machine spewing gas, you'll need to 
return.  Head up the hill and kill all the enemies here and pick up the 
gold among the pillars (360/400).  From the pillars head through the 
door to the left, kill the Orc Destroyer for gold (365/400), take the 
left door and you'll see the airship.  Head along the path and take the 
door on the right.  Kill the Orc (370/400).  If at this point you are 
short of 370 gold check the courtyards around Alecto's throneroom as 
enemies are not always in the same place and tend to run around a bit.  
When you have the 370 head through the door to the left of where I said 
to kill the Orc.  You enter a large courtyard and Goblins begin to 
paraglide in.  Kill all the enemies and three of them will drop gold 
(385/400).  Head right and through the door to kill the last enemies to 
get the last gold (400/400) and the gas canister.  Take the canister 
back to the machine spewing gas and fill it up.  Then head up the ramp 
to the airship and hop in to end the level.


**************************
Chapter IX - The Sanctuary
**************************

Preferred Character:  Halfling with best Axe

Walk down the pier and enter the building to the right.  Kill the 
sleeping Orc and grab the gold (10/450) and the key.  Head to the 
building to the left.  Follow the ledge around the building to the left 
and retrieve a sapphire by the water wheel (60/450).  Enter the 
building and pull the lever to lower the cage.  Enter the cage, ride it 
down, and exit.  Kill the skeletons to lower the barrier.  Follow the 
path until you find the descending staircase.  Down the staircase is 
some useless machinery we can't use yet so continue on straight ahead.  
Grab the gold under the ascending staircase (70/450).  As you try to 
ascend the next staircase, it collapses.  Grab the gold in the side 
room (80/450) then use the barrels and cupboard to hop up to the area 
the staircase was leading to.  There's gold behind the table (90/450) 
then enter the next room and up the ramp.  Follow the path until you 
come to a T.  Take the right fork and you go down a ramp into water. 
Hop into the water and swim to the room under the staircase for a ruby 
and a pot of gold (245/450).  Return and take the left fork.  Follow 
the path down the ladder and around.  Grab the gold (250/450) and pull 
both levers.  Now return to the useless machinery from before.  On the 
way back you'll have to fight the Lich that's been bugging you.  Use 
the axe to kill the skeletons and then make short work on the Lich.  
When you get back to the machinery look above it and see on the diamond 
on the shelf on the right.  Turn the right wheel and swim up to the 
diamond (450/450) then swim down to the left wheel and use it to drain 
the water.  Now return up the stairs and pull the wheel in the hall.  
This opens the passage to Zale.  In order to not kill him don't pull 
the four obvious switches, but instead pull the switch hidden under the 
staircase.


**************************
Chapter X - The Underworld
**************************

Preferred Character:  Halfing with the best Axe

Pull the lever in front of you and walk over to the platform to ride it 
down.  Pick up the gold at the end of the bridge (15/500), the follow 
the rock ledge around to the left to get more gold and a key (35/500).  
Head deeper down the path and at the first turn grab the gold in the 
niche (50/500).  Continue downward.  Kill the first Lich for a sapphire 
(100/500).  Make sure to use your shield to protect you from the bats 
that she sends at you.  Once she is dead some rocks should tumble 
behind you.  Use them to hop up to a rock ledge and follow it around to 
an emerald (200/500) and a trunk with a map to Hagastrom.  Look down 
and back and you'll see a health potion.  Hop down to it.  Now look 
forward and you should see two pots of gold on top of the metal 
archways.  Get these (210/500) and continue down the path.  Across the 
bridge, kill the next Lich and check the right side rock ledge for more 
gold (220/500).  Go down the stairs and before crossing across the 
bridge get the gold on the ledge to the left (230/500).  Continue 
across the metal bridges until you get to the room with the two pots of 
gold (grab them 240/500) and head up the ramp and around to the right.  
In the first little room with the two skeletons look out the window 
straight in front of you and hop out to the rock ledge.  Follow it up 
and hop on top of the cage to get the sapphire (290/500).  Hop down to 
the second level bridge and get the diamond in the room behind you 
(490/500).  Go back to the room where the two pots of gold were and 
grab the pot of gold over by the lift (495/500).

This is another annoying instant death trap. Hop on the lift in front 
of you and then hop on the next lift falling in front of you and then 
quickly hop to the rocks by the exit door to avoid falling in the lava.  
Miss, get mad, repeat.  When you do succeed, grab the gold (500/500), 
exit out the door, chop the Hellbone to bits and enter the mouth.


******************
Bonus -- Hagastrom
******************

By far the most difficult survival challenge of either campaign.  At 
this point you should be able to complete the Easy and Medium settings 
with the Halfling with the current best available shield and axe.  What 
makes the Hard difficulty setting so bad are the Sorceresses with the 
poison staffs.  My best suggestion is to hide around corners and wait 
for them to come around and quickly kill them.  Have plenty of health 
potions so you can drink them.  I wouldn't recommend doing the Hard 
setting until after you've completed the quest so you have the best 
equipment and most money.


*******************
Chapter XI - Zurana
*******************

Preferred Character:  Halfling

Get the gold from the ledge on the right (15/550) and head down the 
path to the main room.  At the center collect the three pots of gold 
(30/550) and pull the lever which summons Zurana.  There's a wheel in 
front of you, AS SOON as Zurana reaches for you pull the lever to 
release blast of steam and move out of her way.  It will probably take 
you a couple of time to get the timing right, but once you hit her with 
a blast she should rear back and collapse.  Head to the left of where 
you are and hop up on the barrels, then use the pistons to ride your 
way to the platform up above.  Once on the ledge, grab the ruby 
(180/550).  Walk around the platform to get the diamond and gold on the 
other side (390/550).  Go down the center walkway and collect the ruby 
(540/550) and forward to collect the gold (550/550) and kill the 
Hellbone for the staff.  Equip the staff (the "A" button) and when 
Zurana stands up and starts to shake the cage, shoot her.  After a few 
shots a mirror image appears that you control.  Simply walk over and 
start swinging.  Just keep swinging and you'll win.



**********************
Chapter XII - Kam-Zara
**********************

Preferred Character: Druid (Darkness of Despair and Psionic Domination)

By far the most difficult and frustrating level due to the lethal 
nature of the Sorceresses on the level.  Don't worry, one day you'll 
get to control them and can laugh at how easily your enemies fall 
before you.  For now, however....

Kill the enemies on the landing above you and collect the gold 
(10/600), then head down the stairs, killing enemies as you go 
(15/600).  Zale tells you that you need three key pieces to proceed.  
Head around to the left side and kill the two patrolling Orc guards on 
the ground, both of whom drop gold (25/600).  The building farthest up 
on the left side has a window in the back you can bust out to kill the 
Orc setting a bomb trap and the Orc above.  As you enter a Lich appears 
that you'll need to kill.  She drop gold (30/600).  Head up the ladder 
and collect the gold and the first part of the key (40/600).  Head out 
the door and to your left is a ladder onto the roof.  Climb the ladder 
and a Sorceress appears.  Immediately hop down and let her come to you.  
Use the Psionic Domination to make short work of her.  Climb back up on 
the roof and up the short ladder.  On the other side of the roof are 
two gold pots in a niche (50/600).  A couple rooftops over is a 
sapphire by a smokestack that you'll need to kill another Sorceress to 
get to (100/600).  Once you've collected that, head into the stone 
castle and you'll come to a T.  

To the left an Orc knocks down a door and charges you.  Kill him for 
the gold (105/600), then shoot out the boards behind him to reveal a 
secret area with gold, health and a diamond (310/600).  Head to the 
right and an Orc will push some barrels down on you; avoid them.  He is 
guarding the lever to the gate and a pot of gold (315/600).  Continue 
around through the opened gate (watch the walls and floor for spikes).  
Kill the Orcs (325/600) and sorceresses.  enter the door with the 
spikes that lock you in,  Kill the three Orcs and collect the pots of 
gold behind the crates (335/600) BEFORE picking up the second piece of 
key.  Kill the Lich that appears and throw the lever to lower the main 
gate.  Jump down into the water and follow the passageway all the way 
to the end to collect lots of gold and an emerald (475/600).  You can 
now either jump across the lava river (for the brave and foolish) or 
swim back up to the room, use the crates to get out of the room and 
walk out the front door.  Either way you'll find yourself in front of 
the castle.  Continue forward down the wooden staircase, killing the 
first Orc (480/600).  Around the first turn is an emerald you need to 
jump over to.  Miss. Fall in the lava.  Scream.  Throw the controller.  
Try again.  Once you succeed (580/600) continue down the ramp.  As you 
continue you'll find another ledge you need to hop to to collect the 
gold (595/600).  At the bottom head through the portal to collect the 
third key piece.  Head all the way back to where you left Zale, killing 
enemies as necessary.  Give him the three pieces and follow him inside.  
Kill the Lich for the last gold (600/600) and follow him back out.

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