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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter E » Elder Scrolls, The: Morrowind - Strategy Guide (Page 05)

Elder Scrolls, The: Morrowind - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Elder Scrolls, The: Morrowind - Strategy Guide (Page 05).

=============================================================================
Section 11: FAQ
=============================================================================

11.1 How Do I sell High Priced Items?
-----------------------------------------------------------------------------

Q- I've read a lot about selling things to a fellow named Creeper. Somebody 
   mentioned that Ordinator's Maces go for about 12k, but I have yet to find 
   anybody with more money than Creeper. I am baffled. I have located 
   Creeper, but he has only 5000 gold. I attempted to sell a Fiend Katana 
   to him, but he said it was too expensive. When I bought a few things from
   him, he still only had 5000 gold. I am ever so baffled! How do I sell 
   expensive things to him without having to sell them for 4000 less than
   they are worth?
A- Try some creative selling, Sell him an expensive item and buy some things
   from him so that you get some items and his 5000 gold. Wait untill the 
   next day, and sell the items you bought back to him for another 5000
   gold. wait another day and repeat the process. And for those that don't
   know, Creeper is a merchant that buys items for full price despite your
   Merchant skill.


11.2 How Do I Use Vampire Dust To Make A Vampire Potion?
-----------------------------------------------------------------------------

Q- What do I do with the vampire dust to become a vampire?
A- As far as anyone can tell, vampire dust does not make you a vampire. At
   least not yet, there might be a further official addon that adds another
   item that has the vampire effect.


11.3 Can I Join More Than One Guild?
-----------------------------------------------------------------------------

Q- Can I join more then one Guild?
A- Yes, you can, but some guilds have quests that conflict with eachother.


11.4 Why Do The Ordinators Attack Me?
-----------------------------------------------------------------------------

Q- I have no bounty on my head, but every ordinator I see attacks me, why?
A- If you have ever equopped a piece of Ordinator armor, the Ordinators feel
   like you have disgraced them, and will from then on attack you on sight. 
   Even if you remove the armor and get rid of it, they will still attack 
   you. The only way to get them to stop is to use a console cheat command.
   These commands are found in the Reader Submitted Tips Section.


11.5 Where Is Creeper, And What Is So Special About Him?
-----------------------------------------------------------------------------

Q- Where can I find Creeper the scamp? And why does everyone tell me to sell
   my stuff to him?
A- Creeper is Located in Caldera, Ghorak Manor, 2nd floor. The thing that 
   makes him special is the fact that he will buy all of your items at full
   value, although you will still need to do some creative selling.


11.6 I Messed Up The Bonebitter Bow Quest, What Do I Do?
-----------------------------------------------------------------------------

Q- I went into the tomb like I was supposed to, but I didn't search the 
   remains of the Ancestor Ghost, then I left the tomb. When I came back, the
   remains are gone, how do I get the bow?
A- I don't know if the bow is gone for good, but if you have the PC version
   of the game, you can enter the console by typing the ~ key, then typing
   the following:

   player->additem bonebiter_bow_unique 1

  
11.7 Where Are The Propolyon Index Stones?
-----------------------------------------------------------------------------

Q- What are the locations of the Propolyon Index Stones?
A- Hlormaren, Dome
   Gnisis, Arvs-Drelen
   Maar Gan, Shrine
   Maelkashishi, Shrine, Forgotten Galleries
   Caldera, Irgola, Pawnbroker
   Tower of Tel Fyr, Hall of Fyr
   Vivec, St. Olms Temple
   Rols Ienith, In the Rotheran, Communal Hut
   Telasero, Lower Level
   Urshilaku Camp, Wise Womans Yurt 

=============================================================================
Section 12: Reader Submitted Notes and Hints
=============================================================================

These are posted as sent to me, I have not verified these.


12.1 WarEagle's Easy Golden Saint Soultrap
----------------------------------------------------------------------------

While playing Morrowind I spoke SoulTrap on nearly everthing because I
wanted to see what happens. By doing this I found a way how you can trap  
Golden Saints Soul very easy. The only thing you need is a Scroll of Summon 
Golden Saint. Please don't ask where I had it from, but I found two of them 
in my backpack. Summon the scroll and then cast SoulTrap on the Golden Saint.
Although it's an summoned beeing, you trap it's soul when it dies. This also 
works with the other summon-spells I've tried. By dooing this, you can easily
get many souls for enchanting.

     WarEagle


12.2 Ye Olde Breadbutt's Easy Athletics
-----------------------------------------------------------------------------

This is halfway between a cheat and just really cheap play, but it 
works.

Swimming is supposed to be the fastest way to raise athletics, right? 
so go to Balmora hop in the river and swim in deep enough water that you're
definatly swiming and not just walking. Swim directly into one of the bridge
columns so that you're at a right angle to the columns flat side and still
swimming but not going anywhere. if you aim yourself properly, you should
just be able to hold down the forward key/button and swim indefinatly. I
play Morrowind on the Xbox, so I used a rubber band to hold the analog stick
forward, but I'm sure you can use something weighted to hold down the
appropriate PC key. anyway, get this set up and SAVE your game. then you can
go make a sandwich, watch a movie or whatever while your charecter builds up
that athletic skill. I actually watched a movie and went to bed. when I got
up the next morning, my athletic skill had raised from 28 to 46. Not the
most amazing change, but I didn't have to wait for it to happen. Also and
obviously, it's important to save before doing this, your char. could slip
off of the column and run out into a monster or off of a clif  or you slip
and dive and stay down and drown, computer/Xbox crashes...

anyway, VERY cheap play but it works.

-Ye Olde Breadbutt


12.3 Master Alchemy Equipment
-----------------------------------------------------------------------------

There are master-level of all the alchemical tools in the caldera mage's 
guild.  They are up a twisting staircase through a wood door.  there is no 
one there to see you take the stuff.

-sam
 

12.4 Pelagiad Armor Ready To Be Stolen
-----------------------------------------------------------------------------

In pelagiad fort, there is a table with plate mail armor and chain mail on
it, right behind the orc smith and near a patrolling guard.  when the smith
turns away and the guard is walking the other way, you can quietly take all
the stuff except the imperial broadsword (i dont know why, but they'll 
always see you take it).  but don't sell it to the orc, she'll reconize it 
and call the guard.

-sam

My Note: You can steal any shopkeepers inventory, but if the merchant was
set to have unlimited inventory of an item, and you steal it, it will no 
longer be unlimited.


12.5 The Sword of White Woe
-----------------------------------------------------------------------------

...In Balmora, i found this super sword. I found the same sword in Suran, 
but the one in Balmora is really easy to get. In the East Guard tower (i 
think it's east....but it's the only building named a guard tower in Balmora)
on the top floor is a guard who won't move. There is a bed, closet and on 
top of the closet is this sword called the White Woe sword. I mean it may 
not seem all that impressive, but seeing as I got it pretty soon in the game
(and i'm not that far in the game either due to just working on guild quests
more), it's a kick ass sword to me. The way to get it is right before you go
up the last set of steps, go into first person view, then become invisible 
(whether you have the spell or potion), and work quickly. Go right behind 
the guard use the crosshairs to target the sword. Grab it and run down the 
steps and the guard won't even know the sword is gone.

-JABIGDODS2000 


12.6 Good Loot
-----------------------------------------------------------------------------

Not sure if you are including notable items or not, but after you kill Dagoth
Gares (section 3.7 in your faq), look behind (not in) one of the trough-like
things in his room.  You will find a most excellent set of bracers. One 
boosts strength by 20 (continual!), the other agility.  Plus they have an
armor factor of over 100.

-Scott Kelley



12.7 The Thieves, The Fighters, And The Codebook
-----------------------------------------------------------------------------

This is a bit lengthy, and if the Fighter's Guild isn't your thing, 
then it shouldn't be a problem.  Also, there is a bit of a Thieves' Guild 
spoiler in this tip as well, but here goes.  When I did this quest, I ended
up joining the Thieves' Guild and not getting the code book at all. I soon 
found out that my abilities for my character were actually better suited for
a thief then a fighter, so I progressed through all of the Thieves' Guild 
missions.  
*Spoiler* After a few days of playing, I arrived at the last leg of the 
Thieves' Guild quests, with Gentleman Jim Stacey in Vivec. He starts asking 
you to bribe the heads of the Fighter's Guild so they can protect the 
Thieves' Guild. One of the people you bribe is Fire-Eye, the head of the 
Balmora Fighter's Guild. After you bribe her with a certain sacred relic, 
she pledges to aid the Thieves' Guild -- thus she doesn't request you 
to do any jobs against the Thieves' Guild, and omits the quest for the code 
book. Then you can ask her for the next job, because she called the one for 
the code-book a sucess even though you didn't finish it!  This is a great 
solution to the quest if the Fighter's Guild isn't really your "thing" 
and you want to get stronger before you do the higher Fighter's Guild 
quests, because the Thieves' Guild quests are not real combat related.

-Bojangles


12.8 More Good Loot
-----------------------------------------------------------------------------

Another random thing, If you want to find some of the craziest armor in 
the game go to Tel Fyr in the upper study and look for a level 100 
locked cabinet that is also trapped. Open it and find some Insane light 
armor that gives 60% resit magika as a constant effect. Just in 
reference at that point glass armor had 93 armor rating and this armor 
had 147... It's that good...

-Jesus


12.9 The Talking Mudcrab
-----------------------------------------------------------------------------

There's a talking Muscrab with 10K on an island just southeast of Mzahnch
northeast of Vivec, east of Ald Sotha, north of Bal Fel southeast of Suran.

My Note: I have heard that this crab will buy anything, and you can barter
with it to raise your merchant skill.

-Robin Sequira


12.10 Vampire Info
-----------------------------------------------------------------------------

There are three clans. Berne, Aunde, and Quarra. to become a vampire,
fight one, dont kill it, and become diseased. Rest three days and you will
belong to the clan of whatever vampire bit you. 20 point boossts to strength,
speed and willpower and 30 point boosts to sneak, athletetics, acrobatics,
hand to hand, unarmored, mysticism, illususion, and destruction. Each clan
also gives a 20 point boost to skills according to the clan. Very awesome. 
You can do quests for the clans you joined, the mages guld and house 
telvanni only, anyone else will attack you. Oh all three clans are enemies
to the others.

To cure Vampirism in those three days before you become a vampire you can 
use a common cure to cure it and still be able to become one again. But 
after the final cure you cant become a vampire again.go to Bal Ur. It's 
located north of the mountains of Suran. Talk to the man in the shrine then
to the statue. Bal gives you a quest. Complete the quest and the vampirism 
will be gone for good.

My note: I have read that if you are in the sunlight you take a low level 
of constant damage. Not verified.

-Josh Aldrich


12.11 Ordinator Armor
-----------------------------------------------------------------------------

Don't wear ordinator armor in front of ordinators. They will attack you 
from that point on even if you take it off.
 
-Josh Aldrich


12.12 Azuras Servant Shield
-----------------------------------------------------------------------------

In Tel Vos in the northeastern tower behind a hidden door there is a 
trap door go down use invisibility or kill the dremora and take the Azuras 
Servant Shield. Its Daedric and enchanted.

-Josh Aldrich


12.13 Yagrums Book Of Great Arifacts Locations
-----------------------------------------------------------------------------

Bloodworm helm: Owner Crazy Batou found in Maren Ancestral Tomb west 
of Erabenimsun Ashlander Camp.

Bow of Shadows: In the Venim Ancestral Tomb north of Zianab Ashlander 
Camp.

Cuirass of Saviors Hide: In a locked closet in the Hall of Fyr in Tel 
Fyr Tower.

Daedric Scourge: In a chest in the Hall of Fyr.

Denstagmer's Ring: In a trapped cremation urn marked D. Bryant in 
lowest chamber of the Falas Ancestral Tomb east of Gnisis.

Eleidon's Ward: Mounted on a wall in Ibar-Dad west of the Urshilaku 
Ashlander Camp.

Fang of Haynekhtnamet: Found in the Shrine of Pitted Dreams in the 
Sixth House base in Mamaea north of the stronghold Berandas.

Fists of Randagulf: Both are in souls rattle the innermost recess of 
the Sixth House base Ilunibi.

Masque of Clavicus Vile: In possession of Sorkvild the Raven who is in 
a tower east of Dagon Fel. You can pick-pocket it.

The Mentor's Ring:  In Samarys Ancestral Tomb southeast of Hla Oad in 
an urn marked Lord Brinne.

The Ring of Phynaster: In the Senim Ancestral Tomb southeast of Dagon 
Fel.

Staff of Hasedoki: In possession of Koffutto Gilgar in Gimothran 
Ancestral Tomb in mountains south of the stronghold Falensarano.

Vampiric Ring: On the skeletal wizard who rules the Velothi dome in Ald 
Redaynia in western Sheogorad.

-Josh Aldrich


12.14 Daedric Quests
-----------------------------------------------------------------------------

There are seven of them at certain shrines:azuras, boethiah(under water 
west of hla oad), malacath, mehrunes dagon, mephala(sensitive matters 
in the morag tong), molag bal,sheogorath(under st delyn in vivec). 
allgive you good items. i know that azura gives you a soul gem that is both 
huge and reusable. boetiah gives you a golden sword, mephala the ring 
of kajitt, and sheogorath gives you the spear of bitter mercy.

-Josh Aldrich


12.15 Xbox Weapon Skill Cheat
-----------------------------------------------------------------------------

I don't know if you know about this trick but i thought i'd send it to 
you. It's for the XBox version of Morrowind.

First, You need to bind a weapon, nothing else will work but a weapon. 
I used Bound Longsword. Equip the weapon, Hold X+L trigger+R Trigger for a 
while.  The L and R Trigger buttons have to be pressed at the same time. If 
Done correctly You should here the sound of your weapon switch but it won't. 
The skill for the type of weapon, (i.e. Long Blade, Axe) will increase 
rapidly. I'm am a lvl 6 imperial with a lvl 197 Long Blade Skill. I Never 
paid a single gold piece in training. This trick is AWESOME! 

-Carcanel
-DemonicSavior


12.16 Daedric Cressent
-----------------------------------------------------------------------------

There is a hidden boss like person, Dregas Volar, who, if you beat 
him, gets you his weapon the daedric crescent. Go to Tel Fyr. Levitate up 
to Fyr's chamber get the key on his table (he wont fight you). Don't kill 
the corprus people. Go down into the corprusarium and turn left at the 
first intersection you will see a lockk 100 chest. Open it to get the 
678 key. Head back the way you came and keep straight. You will come to a 
pool on the right, dive in to open the 2nd chest. Get the 738 key, 
backtrack and go through the gate on your left. In the shallow pool is the 
third chest and the 802 key. Head back to the first chest but turn left. 
The left corner is where the 4th chest is. Go back to the onyx hall and 
at the golden door turn right. behind the pillar is the 1008 key.now go 
to the bowels of the corium through the door straight infront. Keep 
going to the 1092 key. Go back up to Fyrs chamber and open the small chest 
on the bookshelf to get 50 dwemer coins, 1155 key and that amulet.
To fight Volar equip the amulet and choose yes. He can paralyze you, 
blind you and over encumber you, or just stand there and take a 
beating.

-Josh Aldrich


12.17 Good Souls
-----------------------------------------------------------------------------
Only ascended sleepers and golden saints can give you constant effect 
when enchanting items.

-Josh Aldrich


12.18 Easy Way Over Lava
-----------------------------------------------------------------------------

Try making stepping stones over lava with books.

-Josh Aldrich


12.19 Daedric Dai Katana
-----------------------------------------------------------------------------

In an egg mine north of molag mar( go towards mt. ass.)is a daedric dai 
katana worth 120000 gold. Its on the dead hero over some rocks to the 
right.

-Josh Aldrich


12.20 Ebony Armor Set Location
-----------------------------------------------------------------------------

The daedric ruins which I BELIEVE are southwest of Khuul have an area called 
the "Sunken Vaults", in which a guy whose name and existence are completely 
meaningless lives. He happens to have all of the ebony armor pieces except 
the helmet, and although he can summon daedroths and has a daedric war axe, 
if you can buy around 10-15 jugs of sujamma and get three hits off, then 
he'll die, and you'll get a full suit of ebony armor and the axe.

-Demens Ignis 


12.21 The Wonders Of Sujamma
-----------------------------------------------------------------------------

Sujamma can be consumed in huge quantities with negligible side effects 
(only temporary loss of int., sometimes minor draining effects), allowing 
ANY character to kill just about anything at any level (think of the effects 
of around 300-700 strength with nearly ANY weapon)

-Demens Ignis 


12.22 Stat Training Quirks
-----------------------------------------------------------------------------

If you wear the boots of blinding speed and have a major or minor skill 
based on speed, then you can increase it to the maximum level with a master 
trainer, and then, since the masters don't have a limit to how high a level 
they can train you (or something like that), and since your speed attribute 
will not prevent it from being trained further, you can constantly train it 
ten points with the master. The result? The skill will always stay at 100, 
but since your speed is more than 100, you can gain levels infinitely this 
way WITHOUT going to jail. This works with any item which enhances stats 
permanently (or with a temporary stat-enhancer, if you talk to them during 
the effect's duration, but you'll need to reapply the effect before every 
session).

-Demens Ignis 


12.23 Another Stat Training Quirk
-----------------------------------------------------------------------------

The female trainer in one of the rooms at the top of the stairs in the Lucky 
Lockup in Balmora is able to train your shortblade skill to 100.....and then 
some.  If shortblade is one of your major or minor skills when you continue 
to train past 100 your skill will not go up but you will get the skill 
points counted toward your level.  If you have enough money, you could 
theoretically max out all your stats, hp, etc.  It will cost a ton of money 
to train but it is worth it for leveling if you advanced all your other 
major and minors to 100 and still have some stats below 100.

-Senaldun


12.24 Glass Armor Set
-----------------------------------------------------------------------------

if you're a theif...a great place to go is the ghostgate tower of dusk(on 
left when facing ghostgate from south) go in there and find the guy who does
blacksmithing, when i was there i was only on level three or four, i found 
an entire set of glass armor stuff...each of which are worth a few thousand 
bucks a piece, so you could sell'em for cash, or you could wear'em like i am,
considering the armor rating on them is upper 70's to late 80's...i know the
glass towershield i stole was a whopping 99 in armor class, when i wear the
entire set my armor class is just about 90, before i stole that i had stuff
on that was only armor rating of 10...so it was very helpful, the dude also 
has a glass jinkblade(shortsword) which has 200 paralyze charges, or a glass 
sword(longsword) and that's a sweet weapon as well 

-Alex 


12.25 Another Permanent Bound Item (Non Bug)
-----------------------------------------------------------------------------

I got a permanent bound axe by enchanting a ring with a bound axe spell, 
with constant effect, it was about 11,000 septims, and I wasn't even on good
standards with the enchanter. You need a golden saint, which I got from a 
scroll. 

-Victor


12.26 M'Aiq the Liar
-----------------------------------------------------------------------------

This is cool. Another surreal Morrowind character. In between Dragon 
Fel and Ald Daedroth (SE of DF, NW of AD) is a tiny island. Actually, it's 
more of a large rock. It's off the mainland where Dragon Fel is. On it is a 
Khajiit (and a chair and a fishing pole), M'Aiq the Liar. You can ask him 
about many things, inlcuding the talking mudcrab, rope climbing, multiplayer,
and nudity. But be sure to ask about the Shrine of Boethial.



...Okay, he might be really hard to find, so I'll give that one away 
for those who want to find it. "You seek the shrine that is no longer 
there? ... Looks to the seas to the West... take a deep breath and search". 
Remember that woman is Sedya Neen who said her cousin saw a city in the water
near Gnaar Mok? According to my journal, though, it's closer to Hla Oad.

-God Magnus


12.27 Raise A Stat And Make Money
-----------------------------------------------------------------------------

To raise athletics and make good money fairly easily ..swim around Seyda Neen
and look for kollops! They have a chance to hold a pearl! 100 gold per pearl 
and all that swimming will raise your athletics quickly!
 
-SpaceLord


12.28 Death to Ordinators!!!!!!! (Kwik Kash)
-----------------------------------------------------------------------------

In the foreign quarter plaza there are 2 spots where nobody can touch you. 
They are behind 2 flower things and it forms a right angle.  jump behind it
and whip out your bow and arrow.  shoot the ordinator.  sometimes the game 
glitches and the ordinator comes running towards you and goes straight 
through the wall.  just resist arest and jump to the other side.  anyway 
when he doesent go through the wall which is most of the time, just whip out
your sword, axe, staff whatever and hack away.  he will eventually die.  
take all his crap and use the mages guild to warp to caldera.  go outside 
and drop al your stolen stuff.  pay your bounty of 40 (yes its still 40 i 
dont know why) after you do that pick everything up and go sel it to the 
Scamp, Creeper.  This is real easy to do if youre low level too.  I did it
when I was level 1.  Yes 1.

-The Great Gerstacker


12.29 Dragonbone Cuirass
-----------------------------------------------------------------------------

Southwest of Vivec on one of the small islands there is a place called Mudan
grotto, swimming through the grotto will bring you to Mudan: Lost Dwemer
Checkpoint, once inside, you must continuie swimming to reach the Mudan 
vault, which is protected by a steam guardian.  Deafeat it and open the 
closet to get the Dragonbone cuirass, heavy armor with a 330+ AR and
a 100% resist fire.  Make sure to bring along a scroll of ekash's lock 
splitter and some potions of water breathing, it will be a long swim and the
door to the vault is level 100 and trapped.

-Jerome


12.30 Cheaper Constant Effect Enchantment
-----------------------------------------------------------------------------

when you enchant an item with a constant effect, instead of making the 
magnitude go from 30-30 for example, you can make it go from 1-59....that 
way you can just keep equiping the item until you get something close to the
59, thus increasing the power dramatically.  Be warned however that this can
take a very long time because you have to equip the item, check the effect,
then if you don't like it, unequip then equip, etc.  Just keep doing this
until you get a high number and don't take off the item after that point.  
Hope that wasn't too confusing.  

-Blue99BMW


12.31 Another Easy Way To Raise Sneak Skill
-----------------------------------------------------------------------------

Go into one of the bodies of water around the first town. You will get 
attacked by some fish.  (I can't remember exactly what their name is.)  
Walk barely out of the water far enough so the fish isn't attacking you and 
put your character in sneak mode.  It will flicker in and out of sneak mode.
Try to find a spot of land where you are surrounded by rocks or trees so you
don't get attacked by mudcrabs or anything else.  

Save your game and go do something else for a while.  When you come back your
stealth skill will have increased drastically.  I went from a 40 in stealth
to 100 in about 6 hours.

-dogami 


12.32 Calm The Ordinator
-----------------------------------------------------------------------------

To calm the ordinators type the following into the console.
--
"ordinator stationary"->SetFight 30
"ordinator wander"->SetFight 30
"ordinator wander_hp"->SetFight 30
"ordinator_high fane"->SetFight 30
"ordinator_wander_hvault"->SetFight 30
"ordinator_wander_tvault"->SetFight 30
--
circumstances:
 -must be typed exactly as above
 -must be in Vivec <-(My note: I don't think this is true)
 -must not be in the sight of an Ordinator
 -must not be in combat

-shock_ZERO and giznot


12.33 Xbox Enchanting Cheat
-----------------------------------------------------------------------------

I have found out a way to cheat on the game Morrowind for the Xbox. It allows
you to enchant items with a very low grade soul. First you must have a Golden
Saint (or something higher, i am not that far in the game). On the enchant 
item screen, choose an item and select the golden saint.  Then change the 
effect to either constant effect or cast when strikes. Now change the gem to
a lesser soul gem, as long as you never change the effect it will stay as 
constant effect allowing you to enchant many items with a constant effect 
with only one Golden Saint.

-MaconBacon


12.34 Indoril Armour
-----------------------------------------------------------------------------

I found a great way to get a set of Indoril Armour and 2 ebony pauldrons and
an ebony shield. First go into the tower of Dawn at Ghostgate. Then Go 
downstairs and enter a door with some chests. Sneak and steal some indoril 
pauldrons and helm. Next go into the room with and ordinator and a key to the
vault. DO NOT TALK TO THE ORDINATOR. Wait till he leaves the room or sneak
and take the key. Enter the door and talk to the ordinator in that room. He
will attack you. Kill him. Its no crime but you get his full set of armour 
to sell or wear, plus the ebony stuff on the table and whatever else is in 
the room. Dont worry if you dont have a high sneak skill. Mine is 5 and i 
could do it.

-Dave Marchetti


12.35 High level Conjuration Spells
-----------------------------------------------------------------------------

An easy place to get great conjuration spells is in Tel Branora. To get 
there take a boat from Ebonheart or Vivec. Once there, ask around to find 
where the Telvanni councilor is. You need to levitate to Upper Tower About 
half way up the strange spiraling thing. Once there, go into her chambers 
and levitate up. One of the people there will teach you almost every high 
level conjuration spell. They have Summon Dremora, Hunger, and even GOLDEN 
SAINT.
*spoiler*For easy trapping of Golden Saints, make a spell after buying the 
summon where the duration is equal to 10 or 15 seconds and just make sure you
have a Grand Soul Gem handy.

-P3ss1m15t


=============================================================================
Section 13: Alchemy
=============================================================================

13.1 Alchemy Equipment
-----------------------------------------------------------------------------

There are 4 types of equipment that are used in creating Alchemy potions.
(Descriptions are from the manual)
1: Mortar and Pestle - Required to mix a potion, and determines the 
                       initial potion strength. 
2: Retort            - Increases the magnitude and duration of all 
                       positive effects in a potion.
3: Alembic           - Decreases the magnitude and duration of all 
                       negative effects in a potion.
4: Calcaiator        - Increases the magnitude and duration of all 
                       effects in a potion
Not: you only need the Mortar and pestle, the other items just 
increase the effectiveness of the potion.

There are also different levels of Quality of these items, they are:
1: Apprentice
2: Journeyman
3: Master
4: Grandmaster
5: SecretMaster ( I don't think this is avail. in the game, but it is listed
                  because it is in the editor.)
The higher the quality of the apparatus the more it effects the 
outcome of your potion.

The format for the Equipment is as follows:

--Equipment Name--
Wt=weight each   V=value each  Q=Quality

*Mortar and Pestle*


--Apprentice's Mortar and Pestle--
Wt=5 V=100 Q=0.5

--Journeyman's Mortar and Pestle--
Wt=4 V=400 Q=1

--Master's Mortar and Pestle--
Wt=3 V=2400 Q=1.2

--Grandmaster's Mortar and Pestle--
Wt=2 V=4000 Q=1.5

--SecretMaster's Mortar and Pestle--
Wt=1 V=6000 Q=5


*Retort*


--Apprentice's Retort--
Wt=8 V=20 Q=0.5

--Journeyman's Retort--
Wt=6 V=80 Q=1

--Master's Retort--
Wt=4 V=480 Q=1.2

--Grandmaster's Retort--
Wt=3 V=1600 Q=1.5

--SecretMaster's Retort--
Wt=2 V=100 Q=2


*Alembic* 
Note: Skooma pipes work as an Alembic apparatus

--Tsiya's Skooma pipe--
Wt=2 V=30 Q=0.15

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