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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter E » Elder Scrolls, The: Morrowind - Strategy Guide (Page 02)

Elder Scrolls, The: Morrowind - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Elder Scrolls, The: Morrowind - Strategy Guide (Page 02).

      Ask Sul-Matuul about the third trial again, and he will reply with a 
      riddle. Basically you must gain the moon and star and return it to 
      Nibani. The third trial takes place in the Cavern Incarnate.

      Leave the camp and head east along the coast until you come up to the
      mountains (it is a bit of a hike. I have recieved a few comments that
      these directions are not accurate, but they are, people have not been
      walking far enough, you have to walk about 1/3rd the way across the 
      continent, like I said it is a loooong hike. ;) - If you have the 
      paper map that came with the game, look on the north coast, look where
      the the crappy wasteland area meets up with the Grazelands. On the
      west side of that mountain range is a path, that is the path that 
      leads to the Cavern.), when you get to the mountains there will be a 
      path going south, follow that path (if you see two large spikes of 
      rock (they are huge compared to all the other rocks sticking up from
      the ground, like 3 times the size) flanking the path you are on the 
      right path, if not the path is east of you). Follow this path until 
      you come to the Cavern of the Incarnate. Wait until 6 am or 6 pm, then
      the door will be able to be opened. Walk forward and take the Moon and
      Star, at this point a movie will play and describe the next two trials.
      You may speak with all of the failed Nerevarines and receive all of 
      the various items they give you. (If you have better directions to 
      the Cavern from the Camp, please email them to me, and I will add them
      to the FAQ and give you credit).

      -Bloodrose's alternate diections to the cavern-
      The Cavern of the Incarnate is a lot easier to find if you go west 
      from Tel Vos. Take a boat from Sadrith Mora (teleport from any Mage 
      Guild to the Mage Guild in Sadrith Mora) to Tel Aruhn, then from Tel 
      Aruhn to Tel Mora.
      Alternative boat route - go to Gnisis (Almsivi Intervention from 
      Urshilaku Camp) and walk north to Khuul. Take a boat to Dagon Fel, 
      then a boat to Tel Mora.
      From there, go west until you reach Tel Vos. Continue going due west 
      till you reach the mountains. If you have Levitation (easily gotten 
      from a potion), fly over the mountains and land in the valley. Go 
      south and you'll find the Cavern.
      If you don't have Levitation, follow the mountains north to the coast,
      and then swim around them (if you get back to land and find a 
      Daedric ruin, you've gone too far west). You'll find a valley. Follow
      it south to the Cavern

      Return to Nibani and ask her about the seven trials and she will 
      acknowledge that you have passed the third trial.

      She will also tell you about the Fourth and Fifth Trials. 

      The Fourth Trial is to unite the three Great Houses: Redorian, Hlaalu,
      and Telvanni by having them all pronounce you Hortator. 

      The Fifth Trial is to unite the four Ashlander Tribes: The Urshilaku,
      the Ahemmusa, the Zainab, and the Erabenimsum by pronouncing you 
      Nerevarine.

      You may complete these next two trials in any order you wish, but
      since we are already in an Ashlander camp, we will start with the 
      Fifth Trial first.



3.11 Fifth Trial Urshilku
-----------------------------------------------------------------------------

      Urshilaku - Speak with Sul-Matuul. Ask about being "Urshilaku 
      Nerevarine" then ask about the "need" and "duty". Ask once more about 
      being the Urshilaku Nerevarine. He will name you Nerevarine and give 
      you the Teeth of the Urshilaku to prove that the tribe named you 
      Nerevarine. Leave his yurt and speak with Nibani once more, and ask 
      her about the three remaining tribes so she will mark there locations 
      on your world map.



3.12 Fifth Trial Ahemmusa
-----------------------------------------------------------------------------

      Ahemmusa - To get to this camp, leave the Urshilaku camp to the north 
      and walk to the coast, then follow the coast west to the city of Khuul
      (you may need to swim some of the way). Go to the docks in Khuul and 
      speak with Talmeni Drethan and travel to Dagon Fel. Talk with Haema 
      Farseer on the dock and travel to Tel Mora. Then speak with Tonas 
      Telvani on the dock and travel to Vos. Leave Vos and travel north 
      along the coast until the coast starts to go west (near the underwater
      entrance to Eluba- Addon Grotto). From this point the camp is a short 
      walk southwest.

      Once you are in the camp speak with Sinnammu Mirpal in the Wise 
      Woman's Yurt in the northwest corner of the camp. She wants you to 
      speak with some people before she will speak with you, they 
      are: Kausi, Dutadalk, and Yenammu. Kausi is in her yurt, which is the 
      first yurt on the left of the big tent. Go in and ask her about the 
      "Nerevarine". Next go next-door to Dutadalk's yurt and speak with both 
      Dutadalk and Yenammu about the "Nerevarine". Now that you have spoken 
      with these people, go back to Sinnammu and tell her you wish to be 
      named Nerevarine. Ask her about the "safe place". She now wants you to
      go to Ald Daedroth and make it safe for the ashlander tribe to go, 
      then come back and escort her to Ald Daedroth to prove it is safe. 
      Once this is done she will name you Nerevarine.

      To get to Ald Daedroth exit the camp heading north to the coast. Ald 
      Daedroth is on an island directly north of the camp (a looong swim or 
      waterwalk).

      Once you get to the shrine you will watch a Ordinator named Drores 
      Arvel engauge in a little fight, sit back and wait until he wins, then
      approach him and speak with him. Tell him that you have come to "Loot 
      the Shrine" and he will tell you that the Ordinators inside will 
      leave you alone. Enter the door to go into the Outer Shrine and kill 
      the two people that will attack you (One of them has a sword that 
      casts paralyze for 10 seconds, so be careful and be prepared with a 
      couple of cure paralyzation potions). Go straight to the back of the 
      room and through the door into the Inner Shrine. Inside you will find 
      another Ordinator doing battle, leave him alone, but do kill the 
      Golden Saint, and the Dremora Lord in this room. Once this is done you
      may exit the shrine and go back to Sinnammu and get her to follow you 
      back to the shrine. you don't have to worry about her getting attacked
      on the swim to the shrine, as she waterwalks. Take her back to the 
      Inner Shrine and go behind the large statue in the middle of the room.
      She will speak with you and offer to pronounce you Nerevarine of the 
      Ahemmusa Tribe, and give you the Madstone of the Ahemmusa. Now return 
      to the Ahemmusa Camp.



3.13 Fifth Trial Zainab
-----------------------------------------------------------------------------

      Zainab - From the Ahemmusa camp walk southwest to find a path. Follow
      the path southwest, you will walk past the Nerano Ancestral tomb 
      (it will be on the left side "I think") enter the tomb and clear it 
      out, it isn't very big and only has a Greater Bonebiter, two skeletons,
      an ancestral ghost, and Calvario who is a vampire. Make sure you kill 
      the vampire, and exit the tomb. Continue down the path as it wraps 
      around toward the east. When you come to the crossroad take the 
      southeast fork, walk a few steps until you come to another fork in 
      the road, continue on the southeast path. At the next crossroad take 
      the south path, Follow the path until you come to a T, go west then 
      take the south path at the next fork (you can check your world map if 
      you get lost). Keep going south and you will end up in the camp.

      Go to the Wise Woman's Yurt on the east side of the camp, and ask for
      her counsel. She will tell you to talk to the Ashkhan Kaushad. The 
      Ashkhan's yurt is in the middle of the large tent. Speak with him and 
      get your Rep with him up by bribing him. Tell him about the 
      "Nerevarine" and then "tell your story and ask to be named Nerevarine".
      He will scoff at your claims, so ask him to set you a task. He wants 
      you to go to the Nerano Ancestral Tomb and kill a Vampire. Since you 
      have already done that talk to him again and he will acknowledge that 
      you killed the vampire, but before he names you Nerevarine he wants a 
      gift from you..... A Telvanni Wife. Go and speak with Sunnammu to find 
      out about his tastes. She will tell you to go to Tel Aruhn and by a 
      slave from Savile Imayn and pass her off as a Telvanni Bride.

      Tel Aruhn is southeast of the camp, but before we go there we will 
      need to pick up an exquisite shirt, skirt, and shoes. So we will first
      travel northeast to Vos first. Leave the camp to the north and follow 
      the signposts to Vos. Go to the docks and speak with Sedyni Veran to 
      travel to Tel Mora. Got to Eleynan the Clothiers in the south side of 
      town to buy the Exquisite shirt, skirt, and shoes. Return to the dock 
      and speak with Tonas Telvanni to travel to Tel Aruhn. Find Bildren 
      Areleth the Apothecary at the north end of town and buy some Telvanni 
      Bug Musk. Now go and find Savile Imayn. She is in the northwest side 
      of town near the underground entrance. Speak with her and ask for 
      "something special", next talk about "exquisite clothes" and then 
      about "something special" again. Now she wants you to buy some bug 
      musk, but since we already got that, so ask for "something special" 
      again and pay 1200 gold to buy Falura Llervu. Falura is just to the 
      left, speak with her and give her the gifts and have her follow you.

      From Tel Aruhn travel northwest to get to the Zainab camp (you will 
      have to protect her as you swim across the sea). Once you get into 
      Kushad's Yurt, Falura Llervu will ask you if this is her bridegroom, 
      then talk with Kushad about his "Telvanni Bride" and he will pronounce
      you Nerevarine and give you the Thong of Zainab.



3.14 Fifth Trial Erabenimsum
-----------------------------------------------------------------------------

      Erabenimsum - Go to Sadrith Mora via a boat ride from Vos, then swim 
      to Tel Fyr in the southwest. When you get to Tel Fyr swim west to the 
      shore of the mainland. Erabenimsum is to the southwest (use your map 
      to help guide the way).

      Go to the wise woman's yurt in the center of the camp and speak with 
      her about the "Nerevarine Prophecies". She wants you to kill Ulath-Pal,
      Ahaz, Ranabi, and Ashu-Ahhe, then convince Han-Ammu to be the next 
      Ashkhan. First take out Ranabi, his yurt is the first on the left in 
      the large tent. Go inside and kill him, then loot his body and take 
      the Robe of Erur-Dan. Now go next-door to Ashu-Ahhe's yurt and kill 
      him, Next go next-door to the Ashkhan's yurt and kill both men inside.
      Loot the bodies and take the War Axe of Airan Ammu from Ulath-Pal, and 
      Saint-Kil's Heart of Fire from the body of Ahaz. Go back and talk with
      the wise woman again, she will ask you to convince Han-Ammu to be the 
      next ashkhan. Han-Ammu is next-door to the Ashkhan's yurt. Speak with 
      him about "want to be ashkhan". Give the robe to Han-Ammu and make a 
      little speech, talk again about "want to be ashkhan" and give the 
      Heart of fire and make another speech, finally speak again about "want 
      to be ashkhan" and give the axe and give another speech. Now ask to be 
      named Nerevarine. Go back and talk with the wise woman about the 
      "Nerevarine Prophecies" then about the "Sizing of the Erabenimsum" 
      and she will give you the magic belt. (note: if you have a high 
      speechcraft or rep with Han-Ammu, you can just give the speech and 
      keep the items.)

      Now you have completed the Fifth Trial, now we are  going to unite 
      the three Dunmer houses to complete the Fourth Trial.



3.15 Fourth Trial House Redoran
-----------------------------------------------------------------------------
      
      House Redoran - Travel to Ald-Ruhn by whatever means you choose. Once 
      there travel to the Manor District (which is the huge building in the 
      north of the city). Enter the Sarethi Mannor, which is on the upper 
      level at the 9 o'clock position. Speak with Athyn Sarethi (the guy in
      the red robe), and ask him about the "Redoran Hortator", then "tell him
      your story and ask to be named". Athyn will ask you to rescue his son 
      before he will vote you as Hortator.
      * If you already belong to House Redoran, you will not have to rescue 
        his son to get Athyn's vote.

      Athyn's son is in the Venim Mannor, which is on the upper level of 
      the Mannor district in the 5 o'clock position. Once you are in the 
      main hall turn right and go into the door marked "right wing". Go down
      the stairs, to your right on a bench is a note and a key, steal the 
      key if your sneak skill is high enough, if your sneaking skill isn't 
      up to par you can just lockpick the door (50th lvl. lock). To the right
      of the staircase is a short hallway with a tapestry hanging at the end.
      Go to the tapestry and look behind it, you will find the door leading
      to the room with Athyn's son. Unlock the door (either with the key or 
      lockpick) and go speak with Varvur Sarethi, Athyn's son, and tell him
      you want to travel together. Once you leave the room with Varvus 
      following you, the guards will attack you. You can choose to run away 
      from the guards or fight and kill them. If you want to kill them, DO 
      NOT KILL BOLVYN. I usually choose to run away as you can usually make
      it to the door with Varvur before they do. Leave the Mannor the same
      way you came in and return to Sarethi Mannor. When you get close 
      enough to Athyn with his son following he will thank you (without 
      having to enter a conversation), once he thanks you speak with him 
      about the "Redoran Hortator" and he will give you his vote.

      For most of the other Redoran councilors all you have to do is ask 
      them and they will give you there vote.

      Miner Arobar - Arobar Mannor is in the Mannor District, upper level, 
      in the 2o'clock position. Enter the manor and walk straight back and
      into the Guard bedrooms, continue straight through into the private 
      bedrooms, turn right and enter the manor bedrooms, go into the bedroom
      on the left Miner Arobar is inside, Speak with him about the "Redoran 
      Hortator" to get his vote.

      Garisa Llethri - Llethri Mannor is in the Mannor District, upper level,
      in the 11 o'clock position. Enter the Mannor and go downstairs and 
      straight through to the manor bedrooms, follow the hallway and enter
      the first door on the right. Garisa is straight ahead. Speak with her
      about the "Redoran Hortator" to get her vote.

      Barara Morvayn -  Barara is in the council Hall located in the Mannor
      District upper level, 12 o'clock position. It is the manor with three
      doors. Enter the manor and walk straight to the back and go through 
      the doors into the Council Hall. Walk downstairs and to the northwest 
      corner, there you will find the door to Morvayn's Quarters. Enter and 
      go to the back room to find Barara. Speak with her about the "Redoran 
      Hortator" to get her vote.

      Hlaren Ramoren - Ramnren Mannor is in the Mannor District, upper level,
      in the 7 o'clock position. Enter the manor and walk straight back 
      into the private quarters. Hlaren is in the Bonemold Armor. Speak with 
      him about the "Redoran Hortator" to receive his vote.

      Bolvyn Venim - Venim Mannor is in the Mannor District, upper level, in
      the 5 o'clock position. Walk straight to the back and enter the 
      private quarters. Go down then up the stairs and turn to the left. 
      Bolvyn is in the room straight ahead of you. Bolvyn will not give you 
      his vote for Hortator, instead he wants to meet you in the Arena 
      section of Vivec and engauge you in a duel to the death. He tells you 
      that he will meet you there. Go to the Arena Section of Vivec via 
      Stilt Strider and Gondola ride. When you get off of the Gondola in 
      Arena, walk up the ramp to the upper level and enter the waistworks. 
      Take the northern hallway and then go east or west as there are stairs
      that wrap around going up, follow them and go to the door to the Arena 
      Pit. (before you go in make sure you are ready for a fight, as Bolvyn 
      will attack you as soon as you enter). Enter the door and Bolvyn will 
      attack you (make sure you have plenty of healing spells, scrolls, 
      potions because Bolvyn is strong and well armored). Defeat Bolvyn 
      and loot his body. 

      Return to Ald-Ruhn and speak with Athyn about the "Redoran Hortator" 
      again, this time you will be named Hortator and given a public notice 
      revealing you as an Imperial spy, a note from Archeanon, and the ring 
      of the Hortator.

      Now that we are Hortator of the Redoran House we are off to the 
      Telvanni House



3.16 Fourth Trial Telvanni House
-----------------------------------------------------------------------------

      From Ald-Ruhn take the Silt Strider to Khuul, Then a boat from Khuul 
      to Dagon Fel, then take the boat from Dagon Fel to Tel Mora, Then take
      the boat from Tel Mora to Vos. Leave Vos heading northwest until you
      reach Tel Vos. (for this part of the quest you will need a good amount
      of Levitation scrolls or potions, or a levitation spell).

      Master Aryon - Walk next the entrance to the south tower in Tel Vos,
      but do not enter, instead cast a levitation spell and fly up to the 
      top of the tallest tower. The Entrance to Master Aryons room is facing
      south. Speak with Aryon and tell him why you want to be named Hortator,
      he will give you his vote. You can also talk with him about the other 
      councilors if you want to. When you are finished speaking with him 
      return to Tel Mora.

      Mistress Dratha - When you are back in Tel Mora, walk up the spiral of
      the main tower and enter the door into the "upper tower". Walk up the 
      staircase to your right and follow the hallway, Dratha is at the end 
      of the hall.
      *If your character is a woman, she will give you her vote without a 
       problem.
      *If your character is a man you must use persuasion (bribes, not 
       admiration) to get your rep with her up really high, then "hurl 
       yourself at her feet and beg" before she will give you her vote. 
       Once she gives you her vote she will also give you a Summon Golden 
       Saint Scroll. Leave Tel Mora and take a boat to Tel Aruhn.

      Gothren - When you are in the Tel Aruhn docks go toward Tel Aruhn and 
      go through the underground passage into Tel Aruhn. Levitate to the top
      of the tower and enter the door to the upper tower. Walk up the stairs
      and Gothren is in the back with two Dremora guards. Speak with Gothren
      about being the "Telvanni Hortator" and he will tell you he needs more
      time to decide (no matter how long you wait he will always tell you 
      this, so we have to kill him). keep insulting him until he attacks
      you (If your Rep is down to zero and he has not attacked you, bribe 
      him to get your rep up again then insult him again. Once you kill him
      you will get your money back), Kill him and the Dremora guards (you 
      will need a lot of healing and cure paralysis). Once he is dead leave
      Tel Aruhn and take a boat to Sadrith Mora.

      Master Neloth - Once in Sadrith Mora docks, walk east and you will 
      come to the Tel Naga Tower, levitate to the top and enter the "upper 
      tower" door. Neltoh is straight ahead. Raise your rep with whim to ~70
      and ask him to vote for you as "Telvanni Hortator", he will give you 
      his vote. Leave the tower, and go back to the docks. Take a boat to 
      Tel Branora.

      Mistress Therana - After your boat ride to the Tel Branora docks head
      east to the tower. Walk up the spiral walkway and go through the door
      into the "upper tower". Go down the stairs and through the hall on 
      your left, enter the door on your right into Therama's chamber. 
      Levitate up the chute, go down the hall into the room on your left. 
      Hopefully you have a speechcraft of 30, if not find a way to boost it 
      and speak with Therama. Amuse her, then ask for her vote to be 
      "Telvanni Hortator" and she will agree. You can also kill her if you 
      don't have the necessary speeechcraft skill. Leave Tel Branora tower 
      and go back to the docks and travel back to Vivec Foreign Quarter. Walk
      to the Silt Strider and take it to Balmora, then Ald-Ruhn, then 
      Gnisis.

      Master Baladas - When you get to Gnisis walk to Arvs-Drelen, just 
      northwest of the Gnisis Temple. Enter Arvs- Drelen and go straight 
      through the wooden door, turn left and follow the hall, turn left 
      again and the hall will start to go up. Untrap and unlock the door 
      (50th lvl.) and enter. Go to the back of the room and up the stairs,
      Baladas is in the room. Speak with him and get your Rep with him up, 
      then ask for his vote to be "Telvanni Hortator", and he will give you
      his vote. Exit Arvs-Drelen and return to Tel Vos.

      Now that we have all of the votes to be named Telvanni Hortator we 
      need to return to Master Aryon. Speak with him and mention "Telvanni 
      Hortator" again and he will pronounce you Hortator, and give you a 
      robe to prove it.

      Note: If you have any trouble getting any of the councilors to give 
      you there vote, you may kill them. The Telvanni don't seem to mind.
      The Only councilor you can't kill is Master Aryon, as he is the one 
      to finally pronounce you Hortator.



3.17 Fourth Trial Hlaalu House
-----------------------------------------------------------------------------

      Convincing the Hlaalu House to name you Hortator can be costly, you 
      will need about 3000 gold to help you plead your case. The Hlaalu 
      councilors are in and around Vivec, so travel back to Vivec.

      Crassius Curio - Take the gondola from the Foreign Quarter to the 
      Hlaalu section of Vivec. Walk to the top of the canton and enter the 
      Hlaalu Plaza. Enter the Curio manor on the mideast side of the plaza.
      Crassius is in a room downstairs and to the right and back. Speak with
      Crassius, tell him your story, and give him 1000 gold to get his vote 
      for Hortator. Exit the canton and go back to the lowest level.

      Yngling Half-Troll - Take the gondola to the Arena Section of Vivec.
      Walk from the  gondola east, then south across the bridge to the 
      St. Olms Canton. Walk up to the top and enter the Plaza. Enter 
      Yngling's Mannor on the midwest side of the plaza Yngling is behind 
      the door on the left. Tell him your story and pay him off with 2000 
      gold (If you talk to all of the other councilors first, you can kill
      Yngling instead of paying him, but I just paid) to get his vote. 
      Leave the Mannor.

      Dram Bero - Go into the Haunted manor on the southeast corner of the
      plaza. Dram is locked away in the basement behind a locked door 
      (50th lvl.). There are some lockpicks at the bottom of the table in 
      the southwest corner of the room. Pick the lock and enter the 
      basement. Dram is behind the door on the right, past the dining room.
      Talk with him and tell your story to get his vote for Hortator.   

      Orvas Dren - Leave Vivec heading north, and head toward the Dren 
      Plantation (the plantation is directly north of Vivec, use your world
      map to help guide you in case you get lost).Dren's Villa is in the 
      southeast corner of the plantation. Enter the villa, turn left and 
      follow the hallway, turn right and go up the stairs, follow the hall 
      and you will see a desk in front of you. On the desk is a key to the 
      villa and some gold. Back up a few steps and turn right, go up the 
      stairs and Dren will be straight ahead. There are three ways to get
      Dren's vote for Hortator.
      *Persuade him enough to get a 90 rep with him, and tell him you want 
       to protect Morrowind from the EMPIRE (this is the option I choose)
      *Tell him you wish to bring peace to Morrowind, let him attack you, 
       then kill him.
      *Use the key you found on the desk on the basement door, Kill the 
       guards, then open the locked and trapped small chest on the shelves 
       to the left. Inside there is a note (which you will use to blackmail
       Dren, 2 grand soul gems, and some other goodies. Then go and talk to
       Dren and use the note to blackmail him into giving you his vote.

      Nevena - Leave the Dren Plantation on the east road heading north,
      follow the path until you come to a sign post pointing toward Suran.
      Follow the road toward Suran, when you come to  the bridge turn 
      around and you will see Ules Mannor to the south, enter the manor.
      Go all the way upstairs to find Nevena and ask for her vote for 
      Hortator and she will agree. Exit the manor and continue to Suran.

      Velanda - Take the Suran Silt Strider back to Vivec, then take the 
      Foreign Quarter gondola to the Telvanni Canton. Then use the bridge
      to the east to leave Vivic. Continue east until you come to the road
      going north-south. Take this road south, continue until you come to 
      Omari Mannor, enter the manor. Go all the way upstairs to find 
      Velanda, ask for her vote for Hortator and she will agree. Leave the
      manor and retrace your steps back to Vivec.

      Go back to the Hlaalu Canton and speak with Crassius again about 
      being named "Hlaalu Hortator", He will name you Hortator and give you
      the Belt of the Hortator.

      Congratulations, you have fulfilled the Fourth Trial.



3.18 The Archcanon and Vivec
-----------------------------------------------------------------------------

      Now we have to see Lord Tholer Saryoni, Archpriest of the High Fane.
      Go to the Temple Canton, which is the southernmost canton. Speak with
      Danso Indules atop of the temple in front of the hallway through the
      middle of the canton, tell her you "wish to meet the Archcanon". She
      will tell you that the Archcanon wants to meet you, but you are 
      wanted by the ordinators, so you should avoid them by magic or 
      stealth. (as a side note, I spoke with many ordinators after I was 
      told this, and they did nothing. Might be a little glitch.) 

      Go to the Hall of Wisdom and walk a few paces south of the midpoint 
      of the hallway, walk west toward the door to the Hall of Justice, then
      turn south and go up the stairs. Pick the lock to the High Fanes room 
      (50th lvl.) Go inside and speak with Tholer Saryoni about the 
      "Temple's Doctrine" and agree to meet Vivec. He will give you a key 
      to Vivec's Temple, and a key to his back door (the door whose lock we 
      just picked).

      Leave the Hall of Wisdom and cross the south bridge to go to Vivec's
      Temple, go in and speak with Lord Vivec about business and accept 
      the Wraithgaurd, now ask how to defeat Dagoth Ur and Vivec will give 
      you a detailed plan. When you are Done with Vivec it is time to head 
      to Ghostgate. Leave Vivec and take the Silt Strider to Balmora.



3.19 Ghostgate
-----------------------------------------------------------------------------

      Leave Balmora south, and take the road going east. When you come to 
      the signpost take the road toward Caldera for a few feet then turn 
      east and go uphill. Cross the Old Dwemer Bridge, then turn around and
      go down into the ravine. Follow the Ravine north past the Deadric 
      Shrine. Eventually you will come to Ghostgate. Explore the two towers
      of Dawn and Dusk to stock up on supplies, such as restore health, and
      restore stat potions, Levitation scrolls or potions, and get armor 
      fixed. Make sure you speak with one of the priests or Ordinator about
      the "Red Mountain" to get a map of the mountain, which will update 
      your world map with the temple locations (very helpful for navigating
      since my directions for this area are really vague for this part). 
      When you are done leave the towers and hit the switches to enter the 
      Red Mountain area.



3.20 First Vampire
-----------------------------------------------------------------------------

     Killing this Vampire is optional, but it will make fighting Dagoth Ur
     much easier.

     The First Vampire Dagoth Uthol is in the  Charmara's Breath section of
     the Kogoruhun Cavern, just east of Vemynal. Enter the cavern, and 
     Dagoth Uthol will be right in front of you. The easiest way to kill 
     him is run past him and jump over the lava, turn around and pick him
     off with arrows when he gats stuck in, or at the edge of the lava. 
     Kill him and loot his body. Take the Belt of Heartfire and exit the 
     cavern. (You might have killed him while doing the precursor to the
     Third Trial for Sul-Matuul)



3.21 Second Vampire
-----------------------------------------------------------------------------

    Killing this Vampire is optional, but it will make fighting Dagoth Ur 
    much easier.

    Walk Directly north from Ghostgate, when you reach the Yassu Mine turn
    northwest and follow the path, When you approach the wall turn north, 
    then veer east at the fork. Continue following the path to reach Endusal,
    Enter the Temple. Walk straight through the door, turn left and go 
    through the next door. Dagoth Endus is inside, kill him and take the
    Amulet of Heartrime from his body. Exit Endusal.



3.22 Third Vampire
-----------------------------------------------------------------------------

    Killing this Vampire is optional, but it will make fighting Dagoth Ur
    much easier.

    The Third Vampire is Dagoth Tureynul, and he is located in Tureynulal,
    just northeast of Dagoth Ur's Citadel. Enter Kagrenac's Library in 
    Tureynulal. Dagoth Tureynul is straight ahead, behind a couple of doors.
    Kill him and loot his body for the Amulet of Heartthrum. Leave the 
    Temple.



3.23 Fourth Vampire and The Keening
-----------------------------------------------------------------------------

    The fourth Vampire, Dagoth Ordos, is in the Dwemer Training Academy in
    Odrosal. Enter the Academy, walk straight ahead through the door, and 
    Dagoth Ordos is inside. Kill him and loot his body for the Amulet of 
    Heartfire, and Ordos Key. Leave the room and go down the hall to the 
    left. Unlock the door with Ordos' Key and enter the room. Go up the 
    ladder on the left wall to find the Keening. Exit the Training Hall.



3.24 Fifth Vampire and The Sunder 
-----------------------------------------------------------------------------

    The next Vampire is Dagoth Vemyn located in Vemynal, which is northeast
    of Dagoth Ur's Citadel. Enter the outer Fortress and turn right, follow
    the hall around and turn down the first hallway on your right. Continue
    straight ahead and into the Hall of Torque. Turn right and follow the 
    hall and turn into the first door on the right. Follow the stairs down 
    and go through two sets of doors. Dagoth Vemyn is in this room, kill him
    and loot his body for The Sunder and the Amulet of Heartheal. Exit the 
    Dungeon.



3.25 Sixth Vampire
-----------------------------------------------------------------------------

    Killing this Vampire is optional, but it will make fighting Dagoth Ur
    much easier.

    The sixth vampire, Dagoth Araynys, is not in the Red Mountains, he is 
    located near Berandas, which is southeast of Gnisis. You can get there by
    casting Almsivi Intervention which should place you in Ald-Ruhn, then 
    taking a silt strider to Gnisis. Swim across the river to the southeast,
    continue going southeast until you come to Berandas (use your world map
    to help guide you). Now travel east, the place you are looking for is 
    called Mamaca, Sanctum of Awakening, this cavern faces east and is before
    the Dusharian Shrine. Enter and walk straight ahead into the Sanctum of 
    Black Hope. Turn right after going through the door and follow the hall, 
    when you get to the locked door, go past and turn right again. Follow 
    the path and Dagoth Araynys will be ahead, Kill him and loot his body 
    for the Soul Ring. Leave the cavern and return to the Red Mountains.



3.26 Seventh Vampire
-----------------------------------------------------------------------------

    
    The best way to approach Dagoth Ur's Citidel (which is directly north of
    Ghostgate) is from the north. Drop down into the crater and you will see
    a door with a steel bubble around it (it looks like the door to the 
    Dwemer Dungoen where you found the Puzzle Box), south of this door is a 
    pipe with a crank on it, turn the crank to open the door, quickly return 
    north and enter the door into the Citidel. Go down the stairs and 
    through the door, walk around the hole in the floor and go through the 
    door ahead. Jump down the hole in the floor and continue straight ahead 
    into the inner facility. Go down the stairs and through the door on the
    right, continue straight through two doors, then turn right, before the
    third door. Go through the door on the right and go down the stairs and
    through the door into the lower facility. Dagoth Gilvoth is straight 
    ahead, kill him and loot his body for the Blood Ring. Continue straight
    and stand in front of the door to the Facility cavern.

    Continue to section 3.27...

3.27 Dagoth Ur
-----------------------------------------------------------------------------
    
    ...Continued from section 3.26

    Dagoth Ur is behind this door, so rest up, and fortify yourself whit as 
    much magic, potions, and magic items as you want. Enter the door. Dagoth
    Ur is standing there. Speak with him. If you do not posses the 
    Wraithsguard, The Keening, and The Sunder, Dagoth Ur will not fight you,
    if you do have all these items, end your conversation with Dagoth Ur and 
    Kill him. When you defeat him he will just disappear and the door to 
    Akulakhan's Chamber will open. As you walk to the door heal yourself 
    again and prepare for another fight. In the entrance of the door there
    is a Heart Ring on the floor. Before you enter the door, equip the 
    Wraithguard, then the Sunder. You must equip in this order or you will 
    take damage. Also equip a levitate or slowfall spell or potion. once 
    this is done, enter the chamber and immediately cast levitate or 
    slowfall. Forget the enemies around and fly (if levitating) or run and 
    jump (if you are using slowfall) toward the giant robot straight ahead.
    Jump or fly off the ledge and land on the bridge below. Run up to the 
    heart and hit it once with The Sunder. Switch weapons to the Keening, 
    and strike the heart five times. Once you do this all of the enemies 
    will disappear. Run across the bridge then turn around to watch the
    robot blow up and crumble. Follow the ledge around the cavern until you
    are back where you started. Turn the crank on a pipe near the ledge to
    open the door back to the Facility Cavern, and then go through the door.
    As you try to leave the Facility cavern you will meet Azura, and the 
    ending movie will play. When the movie is over Azura will give you a 
    ring. Exit Dagoth Ur's Citadel and the sky will clear.

    The world is safe from Dagoth Ur and his evil plans, but the game still
    continues. You can still go and finish (or start) any remaining quests.



=============================================================================
Section 4: Fighters Guild Quests
=============================================================================

    Go to Balmora via the Silt Strider, go down the ramp and go west, turn 
    north after the Lucky Lockup. The Fighters Guild is the Last building on
    the right. Enter and go up stairs and speak with Eydis Fire-Eye who is 
    the Guild steward, and ask about joining the Fighters Guild. Once you 
    have joined, you can ask for your first set of orders.

    Note: the areas that say you should be promoted in rank are assuming you
    meet the skill requirements for the promotion. 

4.1 The Rats
-----------------------------------------------------------------------------

    For your first set of orders you will get to play exterminator. You are
    asked to get rid of the rats that have infested Drarayne Thelas' house. 
    Her house is along the river on the east side. Go there and speak with 
    Drarayne about the rats. She will tell you that the rats have taken over
    the storeroom upstairs and she will give you a key. Before you go 
    upstairs to kill the rats, there is a rat behind a closed door in this 
    room, kill it, then go upstairs and kill all of the remaining rats. Go 
    back downstairs and speak with Drarayns about the "cave rats", she will 
    give you 100 gold.

    Return to the Fighters Guild and speak with Fire-Eye about the rats. Ask 
    about advancement to be pronunced Fighters Guild Apprentice. Now ask for 
    your next orders.


4.2 Egg Poachers
-----------------------------------------------------------------------------

    Fire-Eye wants you to go to the Shulk Egg Mine and Kill Sevilo Othan and 
    Daynila Valas, a couple of people that have been charged as being egg 
    poachers.

    Shulk Egg Mine is southwest of Balmora, on the west bank of the river. 
    Leave Balmora and follow the river south, when you see the suspension 
    bridge crossing the river, turn west and you will find the mine.

    Enter the mine and follow the cave all the way, untill you find the door
    to the "Queens Lair" Enter the door and go west following the cave. 
    Somewhere along the line, Sevilo and daynila will attack you, kill them 
    and return to the Fighters Guild to speak with Fire-Eye.

    Speak with Fire-Eye about the poachers to recieve 100 gold and four 
    potions of restore fatigue. Ask about advancement to be pronounced 
    Fighters Guild Journeyman. Get your next set of orders.


4.3 Trouble at Caldera Mine
-----------------------------------------------------------------------------

    Four Telvanni agents are causing touble in the Calders Mines. They are 
    Alynu Aralen, Sathasu Nerothren, Fothyna Herothran, and Alveleg. Kill 
    them and reurn.

    To get to the mine, exit the Fighters Guild, go south one door and enter
    the mages guild. Go downstairs and speak with Masalinie Merian the mage 
    guide to travel to Caldera. You will be transported to the Caldera Mages 
    Guild. Leave the town from the northwest gate and follow the path untill
    you come to the signpost (near the naked guy). At the signpost take the 
    southern path, then at the next split, take the southeast path. Before 
    you get to the bridge to the Caldera Mining Post, turn to face northwest
    and you should see a cave enterance with someone standing guard. Talk to
    the person standing guard (Alveleg) about the Telvanni agents, once you
    do, he will attack you, Kill him and enter the cave "Ashanammu". Follow
    the cave untill you come to three people standing around, these are the
    remaining agents. Speak with on about the Telvanni Agents to get them to
    attack, then kill them all.

    Return to the Fighters Guild and speak with Fire-Eye about the agents 
    and you will get 400 gold for your troubles. Ask about your next orders.


4.4 The Code Book
-----------------------------------------------------------------------------

    Fire-Eye wants you to retrieve a code book from Sottilde at the SouthWall
    Cornerclub. The cornerclub is in the southeast corner of town on the east
    side of the river. Go there and enter the club. Speak with Sottilde about
    the codebook, and if you have a good enough rep with her, she will hand 
    the book over, use persuasion if needed.

    Note: If you belong to both the Thieves Guild and the Fighters Guild at 
    the same time when you attempt this mission, Sottilde will not give you 
    the book at all. In this case you must taunt her untill she attacks you,
    then kill her and take the book. When you do this you will be booted from
    the Thieves Guild. To rejoin the Thieves Guild you must pay 1000 gold.

    Note: Reader Bojangles sent in a tip for when you are in both guilds.
    After a few days of playing, I arrived at the last leg of the Thieves'
    Guild quests, with Gentleman Jim Stacey in Vivec. He starts asking you 
    to bribe the heads of the Fighter's Guild so they can protect the
    Thieves' Guild.  One of the people you bribe is Fire-Eye, the head of 
    the Balmora Fighter's Guild.  After you bribe her with a certain sacred
    relic, she pledges to aid the Thieves' Guild -- thus she doesn't request
    you to do any jobs against the Thieves' Guild, and omits the quest for
    the code book. Then you can ask her for the next job, because she called 
    the one for the code-book a sucess even though you didn't finish it!
    This is a great solution to the quest if the Fighter's Guild isn't 
    really your "thing" and you want to get stronger before you do the 
    higher Fighter's Guild quests, because the Thieves' Guild quests are not
    real combat related.

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