Elder Scrolls, The: Morrowind - Strategy Guide (Page 01)
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Elder Scrolls 3: Morrowind
Walkthrough and FAQ V1.5
By Stevmill
Contents:
Section 1 : Forward and Credits
Section 2 : Version Description
Section 3 : Blades Quest
3.1 : Deliver a Package
3.2 : Dwemer Puzzle Box
3.3 : The Skull of Llewle
3.4 : Vivec Interviews
3.5 : Ashlander Informant
3.6 : Urshilaku Camp
3.7 : SixthHouse Base
3.8 : Corprus Cure
3.9 : Lost Prophecies
3.10 : Third Trial
3.11 : Fifth Trial Urshilku
3.12 : Fifth Trial Ahemmusa
3.13 : Fifth Trial Zainab
3.14 : Fifth Trial Erabenimsum
3.15 : Fourth Trial House Redoran
3.16 : Fourth Trial Telvanni House
3.17 : Fourth Trial Hlaalu House
3.18 : The Archcanon and Vivec
3.19 : Ghostgate
3.20 : First Vampire
3.21 : Second Vampire
3.22 : Third Vampire
3.23 : Fourth Vampire and The Keening
3.24 : Fifth Vampire and The Sunder
3.25 : Sixth Vampire
3.26 : Seventh Vampire
3.27 : Dagoth Ur
Section 4 : Fighters Guild Quests
4.1 : The Rats
4.2 : Egg Poachers
4.3 : Trouble at Caldera Mine
4.4 : The Code Book
4.5 : Debt Money
4.6 : Orc Bounty
4.7 : Ald-Ruhn Fighters Guild
4.8 : Neromancers
4.9 : Nerer Beneran The Outlaw
4.10 : Suran Bandits
4.11 : Delivering Flin
4.12 : Sadrith Mora Fighters Guild
4.13 : Dwemer Ruins Of Nchurdamz
4.14 : Dissapla Mine
4.15 : Corprus Stalker And Rels Tenim
4.16 : Sujamma Courier
4.17 : Escort Sondaale of Shimmerene
4.18 : Engaer
4.19 : Pudai Egg Mine And The Golden Eggs
4.20 : Orcs At A Daedric Ruin
4.21 : Verethi Gang
4.22 : Sarano Tomb
4.23 : Decision
4.24 : Option 1 Save the Fighters Guild
4.25 : Option 2 Vivec Fighters Guild
4.26 : Option 2 The Thieves Guild Bosses
4.27 : Option 2 The Theives Guild Master
Section 5 : Guide To Vvardenfell
5.1 : Ascadian Isles
5.2 : The Ashlands
5.3 : Azura's Coast
5.4 : The Bitter Coast
5.5 : The Grazelands
5.6 : Molag Amur
5.7 : Red Mountain
5.8 : West Gash
5.9 : Sheogorad
Section 6 : Seyda Neen Quests and Notes
6.1 : Fargoth's Ring
6.2 : Fargoth's Hiding Place
6.3 : The Dead Taxman
6.4 : Cursed Ring Of Vodunius Nuccius
6.5 : Seyda Neen Travel
6.6 : Seyda Neen Trainers
6.7 : Seyda Neen Merchants
6.8 : Seyda Neen Notes
Section 7 : Pelagiad Quests and Notes
7.1 : Pelagiad Quests
7.2 : Pelagiad Trainers
7.3 : Pelagiad Merchants
7.4 : Pelagiad Notes
Section 8 : Hla Oad Quests And Notes
8.1 : Slave Delivery
8.2 : Hla Oad Travel
8.3 : Hla Oad Trainers
8.4 : Hla Oad Merchants
8.5 : Hla Oad Notes
Section 9 : Gnaar Mok Quests And Notes
9.1 : Breeding Netch
8.2 : Hla Oad Travel
9.3 : Gnaar Mok Trainers
9.4 : Gnaar Mok Merchants
9.5 : Gnaar Mok Notes
Section 10 : General Tips
Section 11 : FAQ
11.1 : How Do I sell High Priced Items?
11.2 : How Do I Use Vampire Dust To Make A Vampire Potion?
11.3 : Can I Join More Than One Guild?
11.4 : Why Do The Ordinators Attack Me?
11.5 : Where Is Creeper, And What Is So Special About Him?
11.6 : I Messed Up The Bonebitter Bow Quest, What Do I Do?
11.7 : Where Are The Propolyon Index Stones
Section 12 : Reader Submitted Notes and Hints
12.1 : WarEagle's Easy Golden Saint Soultrap
12.2 : Ye Olde Breadbutt's Easy Athletics
12.3 : Master Alchemy Equipment
12.4 : Pelagiad Armor Ready To Be Stolen
12.5 : The Sword of White Woe
12.6 : Good Loot
12.7 : The Thieves, The Fighters, And The Codebook
12.8 : More Good Loot
12.9 : The Talking Mudcrab
12.10 : Vampire Info
12.11 : Ordinator Armor
12.12 : Azuras Servant Shield
12.13 : Yagrums Book Of Great Arifacts Locations
12.14 : Daedric Quests
12.15 : Xbox Weapon Skill Cheat
12.16 : Daedric Cressent
12.17 : Good Souls
12.18 : Easy Way Over Lava
12.19 : Daedric Dai Katana
12.20 : Ebony Armor Set Location
12.21 : The Wonders Of Sujamma
12.22 : Stat Training Quirks
12.23 : Another Stat Training Quirk
12.24 : Glass Armor Set
12.25 : Another Permanent Bound Item (Non Bug)
12.26 : M'Aiq the Liar
12.27 : Raise A Stat And Make Money
12.28 : Death to Ordinators!!!!!!! (Kwik Kash)
12.29 : Dragonbone Cuirass
12.30 : Cheaper Constant Effect Enchantment
12.31 : Another Easy Way To Raise Sneak Skill
12.32 : Calm The Ordinator
12.33 : Xbox Enchanting Cheat
12.34 : Indoril Armour
12.35 : High level Conjuration Spells
Section 13 : Alchemy
13.1 : Alchemy Equipment
13.2 : Component List
13.3 : Cure Potion Recipes
13.4 : Restore Recipes
13.5 : Fortify Recipes
13.6 : Resist Recipes
13.7 : Shield Recipes
13.8 : Misc. Helpful Recipes
13.9 : Drain Recipes
13.10 : Misc. Harmful Recipes
13.11 : Two Item Multiple Effect Potions
13.12 : Reader Submitted recipes
Section 14 : Books to learn from
14.1 : Books That Raise Skills
14.2 : Books That Have Other Effects
Section 15 : Master Trainer Locations
Section 16 : Contact Info.
=============================================================================
Section 1: Forward and Credits
=============================================================================
Welcome and thank you for reading my second FAQ: Elder Scrolls 3: Morrowind
"The Walkthrough and FAQ". This is not a complete Walkthrough for every quest
and side quest in the game (at least not yet), but at the moment just the
main quest needed to finish the game. Later on I will add lists for guild
quests and misc. quests found throughout the game. This FAQ was written using
the PC version of this game. If there aree any XBox owners that find any
differences between this version and the XBox version, please let me know so
that I can add the notes for the XBox version.
Following revisions will be a little slower in coming out since I got
Neverwinter Nights. =) This means Emails might be returned a little slower
than usual. Another good place to get answers is the Gamefaqs.com Morrowind
Message board.
If you like this FAQ, or have something to add you can send me a note to my
email address found down below in the contact information section. I you
contribute to this FAQ, I will give you due credit in this section in later
revisions.
This FAQ is meant to be freely distributed, all I ask is that you send me an
email request to repost my FAQ. (This will also allow me to log your email
address, so I can send you the most updated versions of The FAQ)
I would like to thank and give credit to the following people:
Credit for the component list of the Alchemy section goes to Tito13KFM
and Randomer for giving Tito13KFM the inspiration to create the list in
the first place.
Credit for the reader submitted potion recipes goes to Eevle.
Credit to Cilobaid from the Gamefaqs Morrowind message board for the master
trainer locations.
Credit to furball and JMooney for letting me know how to get Elone to
admit she trains.
Credit to Jumping Jack and Mark for some of the Seyda Neen notes.
Credit to Digisciple for sending me a possible XBox difference in the
Urehilaku Camp.
Credit to Karen for informing me about the Breeding Netches being part of
the imperial legion quests.
Credit to WarEagle, Ye Olde Breadbutt, Sam, Scott Kelley, Bojangles, Jesus,
Robin Sequira, Josh Aldrich, Carcanel, DemonicSavior, Demens Ignis, Senaldun,
Alex, Victor, God Magnus, SpaceLord, The Great Gerstacker, Jerome, Blue99BMW,
dogami, shock_ZERO, giznot, MaconBacon, Dave Marchetti, P3ss1m15t and
JABIGDOGS2000 for contributing to the Reader Submission Section.
Credit to Bloodrose from the Gamefaqs fourm for sending in a few alternate
directions to the Cavern of the Incarnate
Credit to LordMagus on the gamefaqs.com message board for helping me fix the
Blunt Weapons Master Trainer.
Credit to Mad Marduk for the Two Item Multiple Effect Potions part of the
Alchemy Section.
Credit to BETHESDA for the guide to Vvardenfell, as it came directly from
the in game scroll.
Thanks go to BETHESDA for making such a great game.
GameFaqs.com and all the people who post on the Morrowind message board
for giving me the inspiration to write this FAQ, and my girlfriend for
letting me spend so much time playing this game.
Well, enough of my rambling, and on to the good stuff....
=============================================================================
Section 2: Version Description
=============================================================================
05-31-02 V1.0: The initial offering
06-08-02 V1.1: Finished the Blades walkthrough, added some reader submissions
Fixed a lot of spelling errors, re-formatted a bunch of stuff.
06-09-02 V1.2: Added some notes on Pelagiad, along with some Misc. book
to notes. Added a few more Seyda Neen notes. Added a little
06-18-02 more to the Cavern of the Incarnate and Dwemer Puzzle box
sections. Added a reader Submission Section. Added a section
for the Fighters Guild Quests. I also added a section for
General Tips and a FAQ section to address some of the more
fequintly asked questions I have been recieving via Email.
06-20-02 V1.3 Was informed that part of section 3.26 got deleted, so I put
to it back in. Added some more reader submitted hints. Finished
06-25-02 the Figters guild quests. Added a reader contribution
for the code book quest, and one for the Urshilaku Camp.
06-29-02 V1.4 Added some more reader submissions. Added a reader submitted
to Seyda Neen note. Fixed spelling of Pelagaid throughout the
07-02-02 FAQ. Added the Guide to Vvardenfell section. Added Hla Oad
and Gnaar Mok sections.
07-04-02 V1.5 Added some more reader submissions (Keep them coming, I will
to keep adding them. If they are for a quest line I will probably
07-10-02 wait untill I write a walkthrough for the whole quest line.)
Added a note to the Gnaar Mok section. Added a note about the
Secretmaster level alchemy equipment. Updated the FAQ section.
Edited the Master Trainer Section a little. Fixed the Blunt
Weapon Master Trainer. Updated the credits section. Added a
new section to the alchemy section: Two Item Multiple Effect
Potions. Added a missed quest in Seyda Neen, and a Seyda Neen
Travel Section. Changed some of the town notes to reflect the
fact that the boxes, berrels, etc.. contain Random loot, and
not nessesaraly the items I had listed.
=============================================================================
Section 3: Blades Quest
=============================================================================
The Blades quests are the quests for the main story line of the game. There
are many more quests throughout the game, but these are the quests that you
need to complete to beat the game. There is no time limit, and you may
complete other quests while doing these quests.
Note: the areas that say you should be promoted in rank are assuming you meet
the skill requirements for the promotion.
3.1 Deliver a Package
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After finishing your character, Socuelus Ergalla in the Census and
Excise Office in Seyda Neen will ask you to deliver a package to a man
named Caius Cosades in a town named Balmora.
Go to the Silt Strider (the giant tick) and pay the operator to take
you to Balmora. Caius is located in a house in the northeast corner of
town on the east side of the river that divides the town.
Upon delivering the package, Caius will induct you into the Blades and
give you 200 gold to equip yourself before giving you your orders.
3.2 Dwemer Puzzle Box
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After getting equipped, return to Caius and ask about your "orders".
Caius will mention that he needs information from a man named Hasphat
Antabolis in the Balmora Fighters Guild. Caius will also mention that
you will most likely need to do a favor for Hasphat before he will tell
you anything. Before you go, Caius will give you access to any books in
his house.
To get to the Fighters Guild, cross the northernmost bridge to the west
side of town, go up the first flight of stairs and turn south before
you get to the second flight. The Fighters Guild is on the left, and
Hasphat is downstairs in the lower level. Once you speak with Hasphat
you will find out that he will be happy to give up the information....
For a price. He requests you to retrieve a Dwemer Puzzle Box from a
ruin named Arkngthand.
To get to Arkngthand, head south out of town past the Silt Strider
port, then cross the bridges east over the Odai River. At the sign
post, head north towards Caldera. Immediately on the right you will see
a signpost for Molag Mar, turn right and head uphill on an old road to
cross an ancient Dwemer Bridge over Foyada Mamaca (note that a wizard
will attack you the first time you cross this bridge, he will summon a
skeleton, defeat the wizard and both will disappear). The entrance is
on the east side of the foyada, south of the bridge. Turn a crank on a
pipe nearby to open the door.
To find the cube, follow the rocks on the side of the wall all the way
to the bottom floor of the room. There will be rocks in front of you,
climb them until you are on the second floor on the west side of the
cavern. Go through the door into the "Cells of Hollow Hand" (If you
follow the above directions you should end up in the Cells of Hollow
Hand near the begining of the dungeon, not deep within the dungeon).
Defeat the guy inside, his name is Boss Citra (if he is not in the
room, then you are in the wrong room.), the Puzzle Box is on the
bottom shelf to the left of the door (as you enter, right if you are
facing the door. I assure you that the box is in this room on one of
the shelves, It is the size of a rubics cube. If you can't find it,
check every shelf). Grab the box and backtrack out of the dungeon.
Return the box to Hasphat in Balmora.
Note: Please read and follow the directions above before writing me
asking where the box is. Thank you.
Hasphat will take the box and give you some notes to take back to
Caius.
3.3 The Skull of Llewle
-----------------------------------------------------------------------------
Caius will ask you to speak with Sharn gra-Muzgb in the Balmora Mages
Guild and get some additional information. Again you will need to do a
favor before the info will be given. The Mages Guild is one door south
of the Fighters Guild. Sharn Gra-Muzgob is the Orc Wizard downstairs
and to the left in the lower level of the Mage Guild
Sharn will ask you to retrieve the skull of Llewle Andrano from the
Andrano Ancestral Tomb. If you ask about the tomb, Sharn will give you
a Fireblade, 2 scrolls of Taldam's Scorcher, and 2 scrolls of Vitality.
The tomb is south of Pelagiad, just off the road, just before you
reach the fork in the road that goes southwest towards Seyda Neen and
southeast to Vivec.
To find the skull, go down the stairs, then follow the hallway on the
left until you come to a room with 2 skeletons. There is a door in the
hallway on the other side of the room. Go through the door and follow
the hallway down. The skull is in a room on the right side behind the
door. Grab the skull and return to Sharn in Balmora. Give him the skull
and ask about "Nerevarine" and Sharn will give you some notes to take
back to Caius.
Upon returning the notes to Caius you will be promoted to Blades
Apprentice and you will be given a few scrolls.
3.4 Vivec Interviews
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Sleep on night, and you will have a strange dream. Go back and talk
with Caius and get your next orders. There are 3 more people that he
wants you to interview.
Addhiranirr - a khajiit Thieves Guild member in the St. Olms section in
Vivec,
Huleeya - an argonian in the Morag Tong member in the Black Shalk Bar
located in the lower waistworks of the Foreign Quarter section of
Vivec,
and Mehra Milo - a temple priestace in the library of the Hall of
wisdom and Justice in Vivec (she has copper hair and eyes). Caius will
give you a parchment with this info and 200 gold to aid you in your
journey.
Take the Silt Strider to Vivec. When you get there you will be near the
Foreign Quarter, so the first person to interview will be Huleeya.
Huleeya - To get to the lower waistworks, take one of the four ramps up
to the next level of the canton, and enter one of the doors labeled
Lower Waistworks. The Black Shalk is in the middle hallway on the east
side. Huleeya is the only Argonian in the place. When you speak with
him, he will mention that he wants to go to his friends bookstore, but
some troublesome fools are preventing him. Ask him about each topic
and you will learn that his friend’s bookstore is Jobasha's Rare Books,
but you need to persuade the troublesome fools to let him go. Talk to
one of the fools and use bribes (or admiration if you are the opposite
sex) to get a good rep with them, then ask about the filthy lizard. If
they say "they don't care" then you have done your job. Talk once again
to Huleeya. He wants you to escort him to the bookstore. Jobasha's
Bookstore is in the middle hallway on the west side of the Lower
Waistworks. Once inside, talk to him about the Nerevarine Cult, and he
will give you some notes to take to Caius.
Next we look for Addhirnirr. Leave the Lower Waistworks and go back
downstairs and cross the bridge to the south to get to the Redoran
canton. Now walk across the east bridge to the Arena canton, once again
cross the south bridge to the St. Olms canton. Once there you will need
to go to either the east or west side of the canton to go up to the
Waistwork level and enter. Next go downstairs and into the Canal Works.
Go down the stairs and you will see a trap door to the St. Olms
Underworks and enter. Addhiranirr is on the northeast side of the
canals. Talk to her and she will mention that she is in a little spot
of trouble. Ask her about the Census and Excise Agent. She wants you to
make this person go away before she will give up any info. The taxman
is upstairs in the St. Olms Waistworks near where you came in. His name
is Duvianus Platorius and he is on the north side. Talk to him and lie
to him, saying "she went to the mainland". Now go back and talk to
Addhiranirr. Ask Addhiranirr about the Sixth House Cult. She will give
you all the information that she knows. Since you are done with
Addhiranirr you should leave and return to the outside of the St. Olms
canton.
Now for the last interview.... Mehra Milo. Head to the southwest corner
and cross the bridge to the Temple canton. Enter the Hall of Wisdom
straight ahead. Go down the hallway about half way (next to an
Ordinator) , there are two ramps to your left and right that lead to
the Library. Mehra is the woman with copper hair and eyes, talk with
her and she will want to talk to you at the back of the Library.
Follow her and talk with her again. Ask her about the Nerevarine Cult
and the book "Progress of Truth". She tells you to get a copy of
"Progress of Truth" for Caius. There is a copy on the top shelf in
the southwest corner of the library, if you can steal it. If your
thieving skills are not up to par, you can buy (or steal) a copy from
Jobasha's Rare Bookstore in the Foreign Quarter.
Return to Caius. Upon talking with him you will be promoted to
Journeyman of the Blades. You will also get 200 gold.
3.5 Ashlander Informant
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Caius will tell you that you are in need of an Ashlander Informant, and
someone by the name of Hassour Zainsubani fits the bill. Caius tells
you that Hassour likes gifts, so Caius gives you 100 gold to get him a
little something.
Take the Silt Strider to Ald-Ruhn. Hassour Zainsubani is in the
Ald Kkar Inn. The inn is in the northwest corner of the city next to
the Council Club. To find Hassour, go up the stairs to the bar, on the
right side of the bar is a staircase down. Go downstairs and Hassour is
in the back of the room.
Talk to Hassour about business. Ask about "Gift giving customs"
(the other two options will offend him and lower your Rep), next ask
about a "thoughtful gift" and if your speechcraft skill is good enough
he will take your earnest thought and effort as an acceptable gift. If
your skill is not high enough, he will ask you to find him a book of
poetry, if this is the case you can go to the local book store in
the market district of Ald'Ruhn. You'll find several, there is
Ashlander Hymns and some other books with 'Songs' in the title of it,
if you've got the money buy all three if you want but you can just buy
Ashlander Hymns. Return to Hassour and give him the book. Ask about
the "Ashlanders", and he will give you some notes to take back to
Caius.
Return to Caius and show him the notes. You will be promoted to Blades
Finder, and told what was in the package that you delivered to Caius.
He says that the Emperor feels that you might be the one to fulfill the
Nerevarine prophecies. He will give you a decoded copy of the package
and 200 gold.
3.6 Urshilaku Camp
-----------------------------------------------------------------------------
Caius now wants you to go to the Urshilaku Camp to speak with some
Ashlanders named Sul-Matuul and Nibani Maesa.
To get to the Urshilaku Camp, take the Silt Strider to Ald-Rhun, then
take a Silt Strider to Maar Gan. Leave Maar Gan due east, then take a
trail north to the Foyada Bani-Dad. Follow the Foyada northwest to the
sea. A shipwreck at the sea mouth of the ravine is a landmark. Swim
east through the ruins of Assurnabitashpi Shrine. Avoid the Daedra
here, as they are powerful and aggressive. Urshilaku Camp lies east
of the ruins, inland in a low hollow.
When you get to the Urshilaku Camp you must speak with any of the
wandering Ashlanders. Choose to "talk" with one then discuss the
"Nerevarine Prophecies" Tell them that "you fulfill the prophecies, and
wish to speak with Sul-Matuul and Nibani Maesa". They will send you to
Zabamund to decide if there is truth to what you say. Zabamund's Yurt
is the second Yurt from the right in the Large tent containing multiple
Yurts to the south. Speak with Zabamund about the "Nerevarine
Prophecies" and offer to pay a 200 gold tribute, and he will direct
you to the Ashkhan's Yurt to speak with Sul-Matuul.
Note: Reader Digisciple sent in the following:
I own Morrowind for the Xbox and I noticed a difference from your
walkthrough. When you first get to the Urshilaku camp, I had to bribe
the snot out of one of them (any will work) before they would even
talk to me. I think I spent around 300 or so before they would talk
about the Nereveraine
The Ashkhan's Yurt is next door to the south. Speak with Sul-Matuul
about the prophecies, next ask about the initiation rite. Sul-Matuul
wants you to retrieve a family heirloom.... Sul-Senipul's Bonebiter Bow
from the Urshilaku Burial Caverns, before he will let you speak with
the wisewoman, Nibani Maesa.
The burial ground lies south- southeast of the camp. A north-facing
door in a little hill halfway between the camp and the slopes of the
Red Mountains. The easiest way to find the Burialground id to go north
to the water, then turn east. At a rock carin (a little pile of rocks
that looks like a pile of dog crap) on the beach, turn and walk
directly south until you find the door to the cavern.
To find the bow once you are in the burialgrounds keep moving south and
go through the door. Follow the cave until you come to a large chamber
filled with water, then turn south and go through the door into the
Laterus Burial Chamber. Navigate your way up the stone spiral to the
top and through the door into the Juno Burial Chamber. At the end of
this chamber is a ghost, which you must kill. After you kill the ghost,
search it's remains to find the bow. Now backtrack out of the Cavern
and return to Sul-Matuul. Upon returning and showing the bow to
Sul-matuul, you will be initiated into the tribe, be named "Clanfriend
of the Ashlanders", you will also be allowed to keep the bow. Since
you are now part of the tribe, you will be allowed to see Nibani Maesa.
Nibani Maesa is located in the northernmost Yurt, called the Wise
Woman’s Yurt. Speak with her about the prophecies, you may then ask
many questions to find out much history about the prophecies, but all
you have to ask is if "you pass the test". She will tell you that
you are not the Nerevarine, but you could be. She asks you to find a
book called "The Lost Prophecies" and return it to her. She will give
you to books to read, "The Seven Visions" and "The Stranger".
For the time being, you have done enough to please Caius, so return
and speak with him. Caius will send word to Mehra Milo to look for the
"Lost Prophecies", and will give you a task to keep you busy until he
gets an answer.
3.7 SixthHouse Base
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Caius wants you to go to Fort Buckmoth and speak with Champion Raesa
Pullia and find out about a SixthHouse Base. Once she tells you where
it is, Caius wants you to go there and kill Dagoth Gares and return a
full report. Before you go, Caius will give you 400 gold to get
equipped.
Fort Buckmoth is a short walk south from the southern gate of Ald-Rhun.
Once you are at the fort, enter the door to the interior and Raesa
Pullia is straight ahead. Raesa tells you that a trooper came back from
the SixthHouse Base with Corprus disease and died, but not before he
talked about a cavern near Gnaar Mok called "Ilunibi", that is the
SixthHouse Base. Gnaar Mok locals might have a better idea of where the
cavern is.
To get to Gnaar Mok from Ald-Rhun, take the Balmora Road west, At the
Gnisis-Balmora-Ald-Rhun signpost go south, then immediately west on a
side road to Drulene Falen's Cottage. Then head cross-country west to
the coast, with the Dunmer stronghold at Andasreth as a landmark. When
you hit the coast, turn south. Gnaar Mok is an island off the coast
with a plank bridge connecting it to the mainland. Ilunibi is a little
island on the north side of Gnaar Mok.
Once inside Ilunibi, walk straight ahead until the fork in the road,
turn left and go through the door into Tainted Marrow. Continue
straight past the crossroads until you reach the door into Marowak's
Spine. Walk to the crossroad and turn right and go through the door
into Blackened Heart. Follow the cavern and turn Left at the
crossroad, and left again at the next crossroad, continue straight
until you reach a door to Souls Rattle. Go through the door and
continue to the second set of crossroads, and Dagoth Gares will come
out to meet you. After you kill him, you will get corprus (there is
nothing you can do about this, it will happen no matter what). Loot
his body. Now that you have killed Dagoth, you are finished here.
Return to Balmora.
Once you talk with Caius, you will be promoted to Blades Traveler.
3.8 Corprus Cure
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Caius tells you that he has a lead on a Corprus cure. Divayth Fyr, an
ancient Telvanni wizard, runs a Corprusarium. Caius will give you a
Dwemer Artifact, 1000 gold, and a few levitation potions before he
sends you on your way.
To get to Tel Fyr, go to the Balmora Mage Guild and use the Guild Guide
to travel to Sadrith Mora (actually Wolverine Hall), walk outside of
the building, swim southwest until you see a large tower. You will
need levitation potions or spells in the tower, because there are no
stairs. The entrance to the tower is on the north side at water level.
Enter the tower via the door marked Onynx Hall, turn to the right
before you enter the room ahead of you, and follow the hall upstairs
and through the door into the Hall of Fyr. Walk forward a few steps and
look up. Use one of the levitation spells or potions to get up to the
next level and go north to find Divayth Fyr. Talk with Divayth and
offer the Dwemer piece as a gift. Ask about the "divine disease" and
"corprus disease". He will mention that corprus makes you immune to
disease......Just like the Nerevarine. Tell him that "you may fulfill
the prophecy", and he will send you to the Corprusarium to retrieve
some boots from Yagrum Bagarn, and return them to him, before he will
give you a potion that might cure you of your corprus disease.
To get to the Corprusarium you must go back to the Onynx Hall, follow
the hallway downstairs until you come to a crossroad, turn right and
the door to the Corprusarium is in the back of that room. DO NOT attack
anyone in the corprusarium. Enter the Corprusarium and turn left at the
crossroad, follow the hall and turn right at the next crossroad and go
through to door into the Corprusairum Bowles. Turn left at the next
crossroads and follow the path. Yagrum Bagarn will be the guy with the
spider legs. Talk with him to get the boots.
Return the boots and Divayth Fyr will give you the potion on one
condition, that you take the potion in front of him. Do so and you will
no longer have any symptoms of Corprus, but retain all of the
immunities that corprus provided.
Return to Caius in Balmora via the mage guide in Wolverine Hall near
Sadrith Mora. Upon returning you will be promoted to Blades Operative
and receive 750 gold, magic black pants, magic black shirt, and Caius'
Ring. Caius is giving you all of this stuff because he has been
recalled to the Imperial City. He is leaving you in charge, and with
full access to his house. He will give you one more set of instructions
before he leaves.
3.9 Lost Prophecies
-----------------------------------------------------------------------------
Now that you no longer have corprus, you need to finis finding the Lost
Prophecies. Caius tells you to go and talk with Mehra Miro back in
Vivec City. She is being watched, so you might have to find her private
quarters. She will leave you a message under the codeword "Amaya". Once
you have the prophecies, take them back to Nibani Maesa. From that
point on you will be following Nibani's direction in fulfilling the
prophecy.
Take the Silt Strider back to Vivec, then go to the Hall of Wisdom.
Go midway down the hall, then take a few steps south and go down the
hall to the right. Make a U-turn and go up the stairs, turn right, and
Mehra's door is the last door on the right. Pick the 20th level lock
on the door and enter. The note is on the dresser. The note tells you
that she went to see the Inquisitor in the Ministry of Truth. Meet her
there and bring a couple of Divine Intervention Scrolls. (if you don't
have 2, you can get them from Janad Maulinie at the Mage Guild in the
northwest corner of the very top of the Foreign Quarter). Before you go
to the Ministry of Truth, grab the levitation potions on the dresser.
The Ministry of Truth is the floating rock above the Temple Canton. Use
a levitation potion and fly up to it. Speak with Alvela Saram, and tell
him that you are going to visit someone, and he will give you his key
and tell you where Mehra is. Go all the way around and in the back door
into The Ministry of Truth. Once in you will have to sneak around,
because if you are spotted the sentries will sound the alarm and you
will be attacked. At the first crossroad turn left or right and follow
the path up and around, the door to the prison keep is directly ahead.
Go through the door, you will be spotted right away (I don't know what
the penalty for killing the guard is, so I just avoided them), run past
the guards and unlock the southern most holding cell. Mehra is inside.
Talk with her and tell her you brought the scrolls. She will take one.
She wants you to meet her in Holamayan. She tells you talk to a woman
named Blatta Hatera on the east docks of Ebonheart and tell her "you
want to go fishing" and you will be taken to Holamayn. She will meet
you when you get there. When you get there you will be able to get the
"Lost Prophecies" from Master Gilvas Barelo. Speak with Vevrana Aryon,
a monk at the dock to find the entrance to Holamayn.
Use the Divine Intervention scroll to take you to Ebonheart. Go to the
east docks, Blatta Hatera is on the northern dock. Tell her you want to
go fishing, then travel to the Azura's Coast Region. Vevrana Aryon will
be straight ahead. Vevrana will tell you how to get to the monastery
and tell you that she can send you back to Vivec when you are ready.
To get to the monastery follow the path uphill until you come to the
foot of the monastery. Wait until 6 am or 6 pm, and the monastery will
open up for you. Once inside, take the stairs to the right down, you
will find Mhera and Master Barelo in the room. Speak with master Barelo
about the "Lost Prophecies" and he will give them to you. He will also
give you "The Seven Curses" and "Kagrenae's Tools".
Return to Nibani Maesa in the Urshilaku Camp. Speak with her, and she
will tell you to return in a while, so she can think about what you
have told her.
3.10 Third Trial
-----------------------------------------------------------------------------
Talk with Nibani again and ask her about "her judgment". She will tell
you that you have passed the first and second trials. She sends you to
Sul-Matuul to learn of the third trial, and return to her after it has
been completed.
Speak with Sul-Matuul and ask about the third trial. Before he will
tell you what the third trial is he wants you to prove yourself and
bring back three tokens from Kogoruhn: some corprus weepings, a cup
with the mark of the house of Dagoth, and the shadow shield.
To get to Kogoruhn, walk south out of camp until you come to a path
going east-west to the foot of the mountains, follow this path east.
Walk past Falasmaryon (it will be on your right), follow the path
around the bend until the path forms a T, take the east path and
Kogoruhn will be on your left. Enter the Dome of Pollock's Eye on the
south east corner of Kogoruhn. Defeat the Dagoth Girer inside. You will
find a Dagoth cup on one of the tables, along with some Corprus
Weepings under an urn directly across from the door. Exit and go to the
door marked Hall of Phisto and enter. Turn left and follow the hall
until you see stairs leading to the door to the Hall of Maki.
Go through the door and walk straight, through the wooden door and into
the large chamber, take the left walkway down and through the wooden
door. Turn north and go through the door, go down to the lower level
and continue north to the locked door into Nabith Waterway. Take the
left side walkway around until you come to the tube on the left, and
go into the tunnel and follow it until you come to the room, go around
the room and through the door into Charma's Breath (in this chamber is
a Vampire named Dagoth Uthol. You will have to kill him later in the
quest, or you can kill him now if you want to. If you decide to kill
him, loot his body and take the Belt of Heartfire). Follow the path
around until the crossroads, turn right and go through the door marked
Bleading Heart. Go forward and turn right at the crossroads, continue
forward until you come to the next crossroad and turn right again. The
Shadow shield is straight ahead. Grab it and return to Sul-Matuul. (
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