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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter E » Elder Scrolls, The: Morrowind - Strategy Guide (Page 01)

Elder Scrolls, The: Morrowind - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Elder Scrolls, The: Morrowind - Strategy Guide (Page 01).

                  Elder Scrolls 3: Morrowind
                   Walkthrough and FAQ V1.5
                          By Stevmill



Contents:
        Section 1     : Forward and Credits

        Section 2     : Version Description

        Section 3     : Blades Quest
                3.1   : Deliver a Package
                3.2   : Dwemer Puzzle Box
                3.3   : The Skull of Llewle
                3.4   : Vivec Interviews
                3.5   : Ashlander Informant
                3.6   : Urshilaku Camp
                3.7   : SixthHouse Base
                3.8   : Corprus Cure
                3.9   : Lost Prophecies
                3.10  : Third Trial
                3.11  : Fifth Trial Urshilku
                3.12  : Fifth Trial Ahemmusa
                3.13  : Fifth Trial Zainab
                3.14  : Fifth Trial Erabenimsum
                3.15  : Fourth Trial House Redoran
                3.16  : Fourth Trial Telvanni House
                3.17  : Fourth Trial Hlaalu House
                3.18  : The Archcanon and Vivec
                3.19  : Ghostgate
                3.20  : First Vampire
                3.21  : Second Vampire
                3.22  : Third Vampire
                3.23  : Fourth Vampire and The Keening
                3.24  : Fifth Vampire and The Sunder
                3.25  : Sixth Vampire
                3.26  : Seventh Vampire
                3.27  : Dagoth Ur

        Section 4     : Fighters Guild Quests
                4.1   : The Rats
                4.2   : Egg Poachers
                4.3   : Trouble at Caldera Mine
                4.4   : The Code Book
                4.5   : Debt Money
                4.6   : Orc Bounty
                4.7   : Ald-Ruhn Fighters Guild
                4.8   : Neromancers
                4.9   : Nerer Beneran The Outlaw
                4.10  : Suran Bandits
                4.11  : Delivering Flin
                4.12  : Sadrith Mora Fighters Guild
                4.13  : Dwemer Ruins Of Nchurdamz
                4.14  : Dissapla Mine
                4.15  : Corprus Stalker And Rels Tenim
                4.16  : Sujamma Courier
                4.17  : Escort Sondaale of Shimmerene
                4.18  : Engaer
                4.19  : Pudai Egg Mine And The Golden Eggs
                4.20  : Orcs At A Daedric Ruin
                4.21  : Verethi Gang
                4.22  : Sarano Tomb
                4.23  : Decision
                4.24  : Option 1 Save the Fighters Guild
                4.25  : Option 2 Vivec Fighters Guild
                4.26  : Option 2 The Thieves Guild Bosses
                4.27  : Option 2 The Theives Guild Master

        Section 5     : Guide To Vvardenfell
                5.1   : Ascadian Isles
                5.2   : The Ashlands
                5.3   : Azura's Coast
                5.4   : The Bitter Coast
                5.5   : The Grazelands
                5.6   : Molag Amur
                5.7   : Red Mountain
                5.8   : West Gash
                5.9   : Sheogorad

        Section 6     : Seyda Neen Quests and Notes
                6.1   : Fargoth's Ring
                6.2   : Fargoth's Hiding Place
                6.3   : The Dead Taxman
                6.4   : Cursed Ring Of Vodunius Nuccius
                6.5   : Seyda Neen Travel
                6.6   : Seyda Neen Trainers
                6.7   : Seyda Neen Merchants
                6.8   : Seyda Neen Notes

        Section 7     : Pelagiad Quests and Notes
                7.1   : Pelagiad Quests
                7.2   : Pelagiad Trainers
                7.3   : Pelagiad Merchants
                7.4   : Pelagiad Notes

        Section 8     : Hla Oad Quests And Notes
                8.1   : Slave Delivery
                8.2   : Hla Oad Travel
                8.3   : Hla Oad Trainers
                8.4   : Hla Oad Merchants
                8.5   : Hla Oad Notes 
          
        Section 9     : Gnaar Mok Quests And Notes
                9.1   : Breeding Netch
                8.2   : Hla Oad Travel
                9.3   : Gnaar Mok Trainers
                9.4   : Gnaar Mok Merchants
                9.5   : Gnaar Mok Notes 

        Section 10    : General Tips 

        Section 11    : FAQ
                11.1  : How Do I sell High Priced Items?
                11.2  : How Do I Use Vampire Dust To Make A Vampire Potion?
                11.3  : Can I Join More Than One Guild?
                11.4  : Why Do The Ordinators Attack Me?
                11.5  : Where Is Creeper, And What Is So Special About Him?
                11.6  : I Messed Up The Bonebitter Bow Quest, What Do I Do?
                11.7  : Where Are The Propolyon Index Stones

        Section 12    : Reader Submitted Notes and Hints
                12.1  : WarEagle's Easy Golden Saint Soultrap
                12.2  : Ye Olde Breadbutt's Easy Athletics
                12.3  : Master Alchemy Equipment
                12.4  : Pelagiad Armor Ready To Be Stolen
                12.5  : The Sword of White Woe
                12.6  : Good Loot
                12.7  : The Thieves, The Fighters, And The Codebook
                12.8  : More Good Loot
                12.9  : The Talking Mudcrab
                12.10 : Vampire Info
                12.11 : Ordinator Armor
                12.12 : Azuras Servant Shield
                12.13 : Yagrums Book Of Great Arifacts Locations
                12.14 : Daedric Quests
                12.15 : Xbox Weapon Skill Cheat
                12.16 : Daedric Cressent
                12.17 : Good Souls
                12.18 : Easy Way Over Lava
                12.19 : Daedric Dai Katana
                12.20 : Ebony Armor Set Location
                12.21 : The Wonders Of Sujamma
                12.22 : Stat Training Quirks
                12.23 : Another Stat Training Quirk
                12.24 : Glass Armor Set
                12.25 : Another Permanent Bound Item (Non Bug)
                12.26 : M'Aiq the Liar
                12.27 : Raise A Stat And Make Money 
                12.28 : Death to Ordinators!!!!!!! (Kwik Kash)
                12.29 : Dragonbone Cuirass
                12.30 : Cheaper Constant Effect Enchantment
                12.31 : Another Easy Way To Raise Sneak Skill
                12.32 : Calm The Ordinator
                12.33 : Xbox Enchanting Cheat
                12.34 : Indoril Armour 
                12.35 : High level Conjuration Spells
                              
        Section 13    : Alchemy
                13.1  : Alchemy Equipment
                13.2  : Component List
                13.3  : Cure Potion Recipes
                13.4  : Restore Recipes
                13.5  : Fortify Recipes
                13.6  : Resist Recipes
                13.7  : Shield Recipes
                13.8  : Misc. Helpful Recipes
                13.9  : Drain Recipes
                13.10 : Misc. Harmful Recipes
                13.11 : Two Item Multiple Effect Potions
                13.12 : Reader Submitted recipes

        Section 14    : Books to learn from
                14.1  : Books That Raise Skills
                14.2  : Books That Have Other Effects

        Section 15    : Master Trainer Locations

        Section 16    : Contact Info.

=============================================================================
Section 1: Forward and Credits                               
=============================================================================

Welcome and thank you for reading my second FAQ: Elder Scrolls 3: Morrowind 
"The Walkthrough and FAQ". This is not a complete Walkthrough for every quest
and side quest in the game (at least not yet), but at the moment just the 
main quest needed to finish the game. Later on I will add lists for guild 
quests and misc. quests found throughout the game. This FAQ was written using
the PC version of this game. If there aree any XBox owners that find any 
differences between this version and the XBox version, please let me know so
that I can add the notes for the XBox version.

Following revisions will be a little slower in coming out since I got 
Neverwinter Nights. =) This means Emails might be returned a little slower
than usual. Another good place to get answers is the Gamefaqs.com Morrowind
Message board.

If you like this FAQ, or have something to add you can send me a note to my 
email address found down below in the contact information section. I you 
contribute to this FAQ, I will give you due credit in this section in later 
revisions.

This FAQ is meant to be freely distributed, all I ask is that you send me an
email request to repost my FAQ. (This will also allow me to log your email
address, so I can send you the most updated versions of The FAQ)  

I would like to thank and give credit to the following people:

Credit for the component list of the Alchemy section goes to Tito13KFM 
and Randomer for giving Tito13KFM the inspiration to create the list in 
the first place.

Credit for the reader submitted potion recipes goes to Eevle.

Credit to Cilobaid from the Gamefaqs Morrowind message board for the master
trainer locations.

Credit to furball and JMooney for letting me know how to get Elone to 
admit she trains.

Credit to Jumping Jack and Mark for some of the Seyda Neen notes.

Credit to Digisciple for sending me a possible XBox difference in the 
Urehilaku Camp.

Credit to Karen for informing me about the Breeding Netches being part of
the imperial legion quests.

Credit to WarEagle, Ye Olde Breadbutt, Sam, Scott Kelley, Bojangles, Jesus,
Robin Sequira, Josh Aldrich, Carcanel, DemonicSavior, Demens Ignis, Senaldun,
Alex, Victor, God Magnus, SpaceLord, The Great Gerstacker, Jerome, Blue99BMW,
dogami, shock_ZERO, giznot, MaconBacon, Dave Marchetti, P3ss1m15t and 
JABIGDOGS2000 for contributing to the Reader Submission Section.

Credit to Bloodrose from the Gamefaqs fourm for sending in a few alternate
directions to the Cavern of the Incarnate

Credit to LordMagus on the gamefaqs.com message board for helping me fix the
Blunt Weapons Master Trainer.

Credit to Mad Marduk for the Two Item Multiple Effect Potions part of the
Alchemy Section.

Credit to BETHESDA for the guide to Vvardenfell, as it came directly from 
the in game scroll.

Thanks go to BETHESDA for making such a great game.
GameFaqs.com and all the people who post on the Morrowind message board 
for giving me the inspiration to write this FAQ, and my girlfriend for 
letting me spend so much time playing this game. 

Well, enough of my rambling, and on to the good stuff....



=============================================================================
Section 2: Version Description
=============================================================================

05-31-02 V1.0: The initial offering

06-08-02 V1.1: Finished the Blades walkthrough, added some reader submissions
               Fixed a lot of spelling errors, re-formatted a bunch of stuff.

06-09-02 V1.2: Added some notes on Pelagiad, along with some Misc. book 
   to          notes. Added a few more Seyda Neen notes. Added a little
06-18-02       more to the Cavern of the Incarnate and Dwemer Puzzle box 
               sections. Added a reader Submission Section. Added a section
               for the Fighters Guild Quests. I also added a section for
               General Tips and a FAQ section to address some of the more
               fequintly asked questions I have been recieving via Email.

06-20-02 V1.3  Was informed that part of section 3.26 got deleted, so I put 
   to          it back in. Added some more reader submitted hints. Finished
06-25-02       the Figters guild quests. Added a reader contribution
               for the code book quest, and one for the Urshilaku Camp.

06-29-02 V1.4  Added some more reader submissions. Added a reader submitted 
   to          Seyda Neen note. Fixed spelling of Pelagaid throughout the 
07-02-02       FAQ. Added the Guide to Vvardenfell section. Added Hla Oad
               and Gnaar Mok sections.

07-04-02 V1.5  Added some more reader submissions (Keep them coming, I will 
   to          keep adding them. If they are for a quest line I will probably
07-10-02       wait untill I write a walkthrough for the whole quest line.)
               Added a note to the Gnaar Mok section. Added a note about the
               Secretmaster level alchemy equipment. Updated the FAQ section.
               Edited the Master Trainer Section a little. Fixed the Blunt
               Weapon Master Trainer. Updated the credits section. Added a 
               new section to the alchemy section: Two Item Multiple Effect 
               Potions. Added a missed quest in Seyda Neen, and a Seyda Neen
               Travel Section. Changed some of the town notes to reflect the
               fact that the boxes, berrels, etc.. contain Random loot, and 
               not nessesaraly the items I had listed.

=============================================================================
Section 3: Blades Quest
=============================================================================

The Blades quests are the quests for the main story line of the game. There 
are many more quests throughout the game, but these are the quests that you 
need to complete to beat the game. There is no time limit, and you may 
complete other quests while doing these quests. 

Note: the areas that say you should be promoted in rank are assuming you meet
the skill requirements for the promotion. 


3.1 Deliver a Package
-----------------------------------------------------------------------------

       After finishing your character, Socuelus Ergalla in the Census and 
       Excise Office in Seyda Neen will ask you to deliver a package to a man
       named Caius Cosades in a town named Balmora. 

       Go to the Silt Strider (the giant tick) and pay the operator to take 
       you to Balmora. Caius is located in a house in the northeast corner of
       town on the east side of the river that divides the town. 

       Upon delivering the package, Caius will induct you into the Blades and
       give you 200 gold to equip yourself before giving you your orders.



3.2 Dwemer Puzzle Box
-----------------------------------------------------------------------------

      After getting equipped, return to Caius and ask about your "orders". 
      Caius will mention that he needs information from a man named Hasphat 
      Antabolis in the Balmora Fighters Guild. Caius will also mention that 
      you will most likely need to do a favor for Hasphat before he will tell
      you anything. Before you go, Caius will give you access to any books in
      his house.

      To get to the Fighters Guild, cross the northernmost bridge to the west
      side of town, go up the first flight of stairs and turn south before 
      you get to the second flight. The Fighters Guild is on the left, and 
      Hasphat is downstairs in the lower level. Once you speak with Hasphat 
      you will find out that he will be happy to give up the information....
      For a price. He requests you to retrieve a Dwemer Puzzle Box from a 
      ruin named Arkngthand.

      To get to Arkngthand, head south out of town past the Silt Strider 
      port, then cross the bridges east over the Odai River. At the sign 
      post, head north towards Caldera. Immediately on the right you will see
      a signpost for Molag Mar, turn right and head uphill on an old road to 
      cross an ancient Dwemer Bridge over Foyada Mamaca (note that a wizard 
      will attack you the first time you cross this bridge, he will summon a 
      skeleton, defeat the wizard and both will disappear). The entrance is 
      on the east side of the foyada, south of the bridge. Turn a crank on a 
      pipe nearby to open the door.

      To find the cube, follow the rocks on the side of the wall all the way 
      to the bottom floor of the room. There will be rocks in front of you,
      climb them until you are on the second floor on the west side of the 
      cavern. Go through the door into the "Cells of Hollow Hand" (If you 
      follow the above directions you should end up in the Cells of Hollow 
      Hand near the begining of the dungeon, not deep within the dungeon). 
      Defeat the guy inside, his name is Boss Citra  (if he is not in the 
      room, then you are in the wrong room.), the Puzzle Box is on the 
      bottom shelf to the left of the door (as you enter, right if you are 
      facing the door. I assure you that the box is in this room on one of 
      the shelves, It is the size of a rubics cube. If you can't find it, 
      check every shelf). Grab the box and backtrack out of the dungeon. 
      Return the box to Hasphat in Balmora.

      Note: Please read and follow the directions above before writing me 
      asking where the box is. Thank you.     

      Hasphat will take the box and give you some notes to take back to 
      Caius.



3.3 The Skull of Llewle
-----------------------------------------------------------------------------

      Caius will ask you to speak with Sharn gra-Muzgb in the Balmora Mages 
      Guild and get some additional information. Again you will need to do a 
      favor before the info will be given. The Mages Guild is one door south 
      of the Fighters Guild. Sharn Gra-Muzgob is the Orc Wizard downstairs 
      and to the left in the lower level of the Mage Guild

      Sharn will ask you to retrieve the skull of Llewle Andrano from the 
      Andrano Ancestral Tomb. If you ask about the tomb, Sharn will give you
      a Fireblade, 2 scrolls of Taldam's Scorcher, and 2 scrolls of Vitality.

      The tomb is south of Pelagiad, just off the road, just before you 
      reach the fork in the road that goes southwest towards Seyda Neen and 
      southeast to Vivec.

      To find the skull, go down the stairs, then follow the hallway on the 
      left until you come to a room with 2 skeletons. There is a door in the 
      hallway on the other side of the room. Go through the door and follow 
      the hallway down. The skull is in a room on the right side behind the 
      door. Grab the skull and return to Sharn in Balmora. Give him the skull
      and ask about "Nerevarine" and Sharn will give you some notes to take 
      back to Caius.

      Upon returning the notes to Caius you will be promoted to Blades
      Apprentice and you will be given a few scrolls.



3.4 Vivec Interviews
-----------------------------------------------------------------------------

      Sleep on night, and you will have a strange dream. Go back and talk 
      with Caius and get your next orders. There are 3 more people that he 
      wants you to interview. 
      Addhiranirr - a khajiit Thieves Guild member in the St. Olms section in
      Vivec, 
      Huleeya - an argonian in the Morag Tong member in the Black Shalk Bar 
      located in the lower waistworks of the Foreign Quarter section of 
      Vivec, 
      and Mehra Milo - a temple priestace in the library of the Hall of 
      wisdom and Justice in Vivec (she has copper hair and eyes). Caius will 
      give you a parchment with this info and 200 gold to aid you in your 
      journey.

      Take the Silt Strider to Vivec. When you get there you will be near the
      Foreign Quarter, so the first person to interview will be Huleeya. 

      Huleeya - To get to the lower waistworks, take one of the four ramps up
      to the next level of the canton, and enter one of the doors labeled 
      Lower Waistworks. The Black Shalk is in the middle hallway on the east 
      side. Huleeya is the only Argonian in the place. When you speak with 
      him, he will mention that he wants to go to his friends bookstore, but 
      some troublesome fools are preventing him. Ask him about each topic 
      and you will learn that his friend’s bookstore is Jobasha's Rare Books,
      but you need to persuade the troublesome fools to let him go. Talk to 
      one of the fools and use bribes (or admiration if you are the opposite
      sex) to get a good rep with them, then ask about the filthy lizard. If 
      they say "they don't care" then you have done your job. Talk once again
      to Huleeya. He wants you to escort him to the bookstore. Jobasha's 
      Bookstore is in the middle hallway on the west side of the Lower 
      Waistworks. Once inside, talk to him about the Nerevarine Cult, and he 
      will give you some notes to take to Caius.

      Next we look for Addhirnirr. Leave the Lower Waistworks and go back 
      downstairs and cross the bridge to the south to get to the Redoran 
      canton. Now walk across the east bridge to the Arena canton, once again
      cross the south bridge to the St. Olms canton. Once there you will need
      to go to either the east or west side of the canton to go up to the
      Waistwork level and enter. Next go downstairs and into the Canal Works.
      Go down the stairs and you will see a trap door to the St. Olms 
      Underworks and enter. Addhiranirr is on the northeast side of the 
      canals. Talk to her and she will mention that she is in a little spot 
      of trouble. Ask her about the Census and Excise Agent. She wants you to
      make this person go away before she will give up any info. The taxman 
      is upstairs in the St. Olms Waistworks near where you came in. His name
      is Duvianus Platorius and he is on the north side. Talk to him and lie 
      to him, saying "she went to the mainland". Now go back and talk to 
      Addhiranirr. Ask Addhiranirr about the Sixth House Cult. She will give 
      you all the information that she knows. Since you are done with 
      Addhiranirr you should leave and return to the outside of the St. Olms 
      canton.

      Now for the last interview.... Mehra Milo. Head to the southwest corner
      and cross the bridge to the Temple canton. Enter the Hall of Wisdom 
      straight ahead. Go down the hallway about half way (next to an 
      Ordinator) , there are two ramps to your left and right that lead to 
      the Library. Mehra is the woman with copper hair and eyes, talk with
      her and she will want to talk to you at the back of the Library. 
      Follow her and talk with her again. Ask her about the Nerevarine Cult
      and the book "Progress of Truth". She tells you to get a copy of 
      "Progress of Truth" for Caius. There is a copy on the top shelf in 
      the southwest corner of the library, if you can steal it. If your 
      thieving skills are not up to par, you can buy (or steal) a copy from
      Jobasha's Rare Bookstore in the Foreign Quarter.

      Return to Caius. Upon talking with him you will be promoted to 
      Journeyman of the Blades. You will also get 200 gold.



3.5 Ashlander Informant
-----------------------------------------------------------------------------

      Caius will tell you that you are in need of an Ashlander Informant, and
      someone by the name of Hassour Zainsubani fits the bill. Caius tells 
      you that Hassour likes gifts, so Caius gives you 100 gold to get him a 
      little something.
 
      Take the Silt Strider to Ald-Ruhn. Hassour Zainsubani is in the 
      Ald Kkar Inn. The inn is in the northwest corner of the city next to 
      the Council Club. To find Hassour, go up the stairs to the bar, on the 
      right side of the bar is a staircase down. Go downstairs and Hassour is
      in the back of the room.

      Talk to Hassour about business. Ask about "Gift giving customs" 
      (the other two options will offend him and lower your Rep), next ask 
      about a "thoughtful gift" and if your speechcraft skill is good enough
      he will take your earnest thought and effort as an acceptable gift. If
      your skill is not high enough, he will ask you to find him a book of
      poetry, if this is the case you can go to the local book store in
      the market district of Ald'Ruhn. You'll find several, there is 
      Ashlander Hymns and some other books with 'Songs' in the title of it,
      if you've got the money buy all three if you want but you can just buy
      Ashlander Hymns. Return to Hassour and give him the book. Ask about 
      the "Ashlanders", and he will give you some notes to take back to 
      Caius.

      Return to Caius and show him the notes. You will be promoted to Blades
      Finder, and told what was in the package that you delivered to Caius. 
      He says that the Emperor feels that you might be the one to fulfill the
      Nerevarine prophecies. He will give you a decoded copy of the package 
      and 200 gold.



3.6 Urshilaku Camp
-----------------------------------------------------------------------------

      Caius now wants you to go to the Urshilaku Camp to speak with some 
      Ashlanders named Sul-Matuul and Nibani Maesa.

      To get to the Urshilaku Camp, take the Silt Strider to Ald-Rhun, then 
      take a Silt Strider to Maar Gan. Leave Maar Gan due east, then take a 
      trail north to the Foyada Bani-Dad. Follow the Foyada northwest to the 
      sea. A shipwreck at the sea mouth of the ravine is a landmark. Swim 
      east through the ruins of Assurnabitashpi Shrine. Avoid the Daedra 
      here, as they are powerful and aggressive. Urshilaku Camp lies east 
      of the ruins, inland in a low hollow.

      When you get to the Urshilaku Camp you must speak with any of the 
      wandering Ashlanders. Choose to "talk" with one then discuss the 
      "Nerevarine Prophecies" Tell them that "you fulfill the prophecies, and
      wish to speak with Sul-Matuul and Nibani Maesa". They will send you to 
      Zabamund to decide if there is truth to what you say. Zabamund's Yurt 
      is the second Yurt from the right in the Large tent containing multiple
      Yurts to the south. Speak with Zabamund about the "Nerevarine 
      Prophecies" and offer to pay a 200 gold tribute, and he will direct 
      you to the Ashkhan's Yurt to speak with Sul-Matuul.

      Note: Reader Digisciple sent in the following:
      I own Morrowind for the Xbox and I noticed a difference from your 
      walkthrough. When you first get to the Urshilaku camp, I had to bribe
      the snot out of one of them (any will work) before they would even 
      talk to me.  I think I spent around 300 or so before they would talk
      about the Nereveraine

      The Ashkhan's Yurt is next door to the south. Speak with Sul-Matuul 
      about the prophecies, next ask about the initiation rite. Sul-Matuul 
      wants you to retrieve a family heirloom.... Sul-Senipul's Bonebiter Bow
      from the Urshilaku Burial Caverns, before he will let you speak with 
      the wisewoman, Nibani Maesa.

      The burial ground lies south- southeast of the camp. A north-facing 
      door in a little hill halfway between the camp and the slopes of the 
      Red Mountains. The easiest way to find the Burialground id to go north
      to the water, then turn east. At a rock carin (a little pile of rocks
      that looks like a pile of dog crap) on the beach, turn and walk 
      directly south until you find the door to the cavern.

      To find the bow once you are in the burialgrounds keep moving south and
      go through the door. Follow the cave until you come to a large chamber
      filled with water, then turn south and go through the door into the 
      Laterus Burial Chamber. Navigate your way up the stone spiral to the 
      top and through the door into the Juno Burial Chamber. At the end of
      this chamber is a ghost, which you must kill. After you kill the ghost,
      search it's remains to find the bow. Now backtrack out of the Cavern 
      and return to Sul-Matuul. Upon returning and showing the bow to 
      Sul-matuul, you will be initiated into the tribe, be named "Clanfriend 
      of the Ashlanders", you will also be allowed to keep the bow. Since 
      you are now part of the tribe, you will be allowed to see Nibani Maesa.

      Nibani Maesa is located in the northernmost Yurt, called the Wise 
      Woman’s Yurt. Speak with her about the prophecies, you may then ask 
      many questions to find out much history about the prophecies, but all 
      you have to ask is if "you pass the test". She will tell you that 
      you are not the Nerevarine, but you could be. She asks you to find a 
      book called "The Lost Prophecies" and return it to her. She will give 
      you to books to read, "The Seven Visions" and "The Stranger". 

      For the time being, you have done enough to please Caius, so return 
      and speak with him. Caius will send word to Mehra Milo to look for the 
      "Lost Prophecies", and will give you a task to keep you busy until he 
      gets an answer.



3.7 SixthHouse Base
-----------------------------------------------------------------------------

      Caius wants you to go to Fort Buckmoth and speak with Champion Raesa 
      Pullia and find out about a SixthHouse Base. Once she tells you where 
      it is, Caius wants you to go there and kill Dagoth Gares and return a 
      full report. Before you go, Caius will give you 400 gold to get
      equipped.

      Fort Buckmoth is a short walk south from the southern gate of Ald-Rhun.
      Once you are at the fort, enter the door to the interior and Raesa 
      Pullia is straight ahead. Raesa tells you that a trooper came back from
      the SixthHouse Base with Corprus disease and died, but not before he 
      talked about a cavern near Gnaar Mok called "Ilunibi", that is the 
      SixthHouse Base. Gnaar Mok locals might have a better idea of where the
      cavern is.

      To get to Gnaar Mok from Ald-Rhun, take the Balmora Road west, At the 
      Gnisis-Balmora-Ald-Rhun signpost go south, then immediately west on a 
      side road to Drulene Falen's Cottage. Then head cross-country west to 
      the coast, with the Dunmer stronghold at Andasreth as a landmark. When 
      you hit the coast, turn south. Gnaar Mok is an island off the coast 
      with a plank bridge connecting it to the mainland. Ilunibi is a little 
      island on the north side of Gnaar Mok.

      Once inside Ilunibi, walk straight ahead until the fork in the road, 
      turn left and go through the door into Tainted Marrow. Continue 
      straight past the crossroads until you reach the door into Marowak's 
      Spine. Walk to the crossroad and turn right and go through the door 
      into Blackened Heart.  Follow the cavern and turn Left at the 
      crossroad, and left again at the next crossroad, continue straight 
      until you reach a door to Souls Rattle. Go through the door and 
      continue to the second set  of crossroads, and Dagoth Gares will come
      out to meet you. After you kill him, you will get corprus (there is 
      nothing you can do about this, it will happen no matter what). Loot 
      his body. Now that you have killed Dagoth, you are finished here. 
      Return to Balmora.

      Once you talk with Caius, you will be promoted to Blades Traveler. 



3.8 Corprus Cure
-----------------------------------------------------------------------------

      Caius tells you that he has a lead on a Corprus cure. Divayth Fyr, an 
      ancient Telvanni wizard, runs a Corprusarium. Caius will give you a 
      Dwemer Artifact, 1000 gold, and a few levitation potions before he 
      sends you on your way.

      To get to Tel Fyr, go to the Balmora Mage Guild and use the Guild Guide
      to travel to Sadrith Mora (actually Wolverine Hall), walk outside of 
      the building, swim southwest until you see a large tower. You will 
      need levitation potions or spells in the tower, because there are no 
      stairs. The entrance to the tower is on the north side at water level. 
      Enter the tower via the door marked Onynx Hall, turn to the right 
      before you enter the room ahead of you, and follow the hall upstairs 
      and through the door into the Hall of Fyr. Walk forward a few steps and
      look up. Use one of the levitation spells or potions to get up to the 
      next level and go north to find Divayth Fyr. Talk with Divayth and 
      offer the Dwemer piece as a gift. Ask about the "divine disease" and 
      "corprus disease". He will mention that corprus makes you immune to 
      disease......Just like the Nerevarine. Tell him that "you may fulfill
      the prophecy", and he will send you to the Corprusarium to retrieve 
      some boots from Yagrum Bagarn, and return them to him, before he will 
      give you a potion that might cure you of your corprus disease.

      To get to the Corprusarium you must go back to the Onynx Hall, follow 
      the hallway downstairs until you come to a crossroad, turn right and 
      the door to the Corprusarium is in the back of that room. DO NOT attack
      anyone in the corprusarium. Enter the Corprusarium and turn left at the
      crossroad, follow the hall and turn right at the next crossroad and go 
      through to door into the Corprusairum Bowles. Turn left at the next 
      crossroads and follow the path. Yagrum Bagarn will be the guy with the 
      spider legs. Talk with him to get the boots.

      Return the boots and Divayth Fyr will give you the potion on one 
      condition, that you take the potion in front of him. Do so and you will
      no longer have any symptoms of Corprus, but retain all of the 
      immunities that corprus provided.

      Return to Caius in Balmora via the mage guide in Wolverine Hall near 
      Sadrith Mora. Upon returning you will be promoted to Blades Operative 
      and receive 750 gold, magic black pants, magic black shirt, and Caius' 
      Ring. Caius is giving you all of this stuff because he has been 
      recalled to the Imperial City. He is leaving you in charge, and with 
      full access to his house. He will give you one more set of instructions
      before he leaves.



3.9 Lost Prophecies
-----------------------------------------------------------------------------

      Now that you no longer have corprus, you need to finis finding the Lost
      Prophecies. Caius tells you to go and talk with Mehra Miro back in 
      Vivec City. She is being watched, so you might have to find her private
      quarters. She will leave you a message under the codeword "Amaya". Once
      you have the prophecies, take them back to Nibani Maesa. From that 
      point on you will be following Nibani's direction in fulfilling the 
      prophecy.

      Take the Silt Strider back to Vivec, then go to the Hall of Wisdom. 
      Go midway down the hall, then take a few steps south and go down the 
      hall to the right. Make a U-turn and go up the stairs, turn right, and 
      Mehra's door is the last door on the right.  Pick the 20th level lock 
      on the door and enter. The note is on the dresser. The note tells you 
      that she went to see the Inquisitor in the Ministry of Truth. Meet her 
      there and bring a couple of Divine Intervention Scrolls. (if you don't 
      have 2, you can get them from Janad Maulinie at the Mage Guild in the 
      northwest corner of the very top of the Foreign Quarter). Before you go
      to the Ministry of Truth, grab the  levitation potions on the dresser.

      The Ministry of Truth is the floating rock above the Temple Canton. Use
      a levitation potion and fly up to it. Speak with Alvela Saram, and tell
      him that you are going to visit someone, and he will give you his key 
      and tell you where Mehra is. Go all the way around and in the back door
      into The Ministry of Truth. Once in you will have to sneak around, 
      because if you are spotted the sentries will sound the alarm and you 
      will be attacked. At the first crossroad turn left or right and follow 
      the path up and around, the door to the prison keep is directly ahead.
      Go through the door, you will be spotted right away (I don't know what 
      the penalty for killing the guard is, so I just avoided them), run past
      the guards and unlock the southern most holding cell. Mehra is inside. 
      Talk with her and tell her you brought the scrolls. She will take one. 
      She wants you to meet her in Holamayan. She tells you talk to a woman 
      named Blatta Hatera on the east docks of Ebonheart and tell her "you 
      want to go fishing" and you will be taken to Holamayn. She will meet 
      you when you get there. When you get there you will be able to get the 
      "Lost Prophecies"  from Master Gilvas Barelo. Speak with Vevrana Aryon,
      a monk at the dock to find the entrance to Holamayn.

      Use the Divine Intervention scroll to take you to Ebonheart. Go to the 
      east docks, Blatta Hatera is on the northern dock. Tell her you want to
      go fishing, then travel to the Azura's Coast Region. Vevrana Aryon will
      be straight ahead. Vevrana will tell you how to get to the monastery 
      and tell you that she can send  you back to Vivec when you are ready. 
      To get to the monastery follow the path uphill until you come to the 
      foot of the monastery. Wait until 6 am or 6 pm, and the monastery will
      open up for you. Once inside, take the stairs to the right down, you 
      will find Mhera and Master Barelo in the room. Speak with master Barelo
      about the "Lost Prophecies" and he will give them to you. He will also 
      give you "The Seven Curses" and "Kagrenae's Tools".

      Return to Nibani Maesa in the Urshilaku Camp. Speak with her, and she
      will tell you to return in a while, so she can think about what you 
      have told her.



3.10 Third Trial
-----------------------------------------------------------------------------

      Talk with Nibani again and ask her about "her judgment". She will tell
      you that you have passed the first and second trials. She sends you to 
      Sul-Matuul to learn of the third trial, and return to her after it has 
      been completed.

      Speak with Sul-Matuul and ask about the third trial. Before he will 
      tell you what the third trial is he wants you to prove yourself and 
      bring back three tokens from Kogoruhn: some corprus weepings, a cup 
      with the mark of the house of Dagoth, and the shadow shield.

      To get to Kogoruhn, walk south out of camp until you come to a path 
      going east-west to the foot of the mountains, follow this path east. 
      Walk past Falasmaryon (it will be on your right), follow the path 
      around the bend until the path forms a T, take the east path and 
      Kogoruhn will be on your left. Enter the Dome of Pollock's Eye on the 
      south east corner of Kogoruhn. Defeat the Dagoth Girer inside. You will
      find a Dagoth cup on one of the tables, along with some Corprus 
      Weepings under an urn directly across from the door. Exit and go to the
      door marked Hall of Phisto and enter. Turn left and follow the hall 
      until you see stairs leading to the door to the Hall of Maki. 
      Go through the door and walk straight, through the wooden door and into
      the large chamber, take the left walkway down and through the wooden 
      door. Turn north and go through the door, go down to the lower level 
      and continue north to the locked door into Nabith Waterway. Take the 
      left side walkway around until you come to the tube on the left, and 
      go into the tunnel and follow it until you come to the room, go around
      the room and through the door into Charma's Breath (in this chamber is 
      a Vampire named Dagoth Uthol. You will have to kill him later in the 
      quest, or you can kill him now if you want to. If you decide to kill 
      him, loot his body and take the Belt of Heartfire). Follow the path 
      around until the crossroads, turn right and go through the door marked
      Bleading Heart. Go forward and turn right at the crossroads, continue 
      forward until you come to the next crossroad and turn right again. The
      Shadow shield is straight ahead. Grab it and return to Sul-Matuul. (

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