FAIL
FAIL
Hot Girls
Party Girls
FAIL
FAIL
Condom Fashion
Streetcar Accident
Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter E » Ed, Edd n Eddy: The Mis-Edventures - Strategy Guide (Page 02)

Ed, Edd n Eddy: The Mis-Edventures - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Ed, Edd n Eddy: The Mis-Edventures - Strategy Guide (Page 02).

Nothing here...


Part 2 Main Objective: Create a diversion by smashing the pinatas. (Normal)

Current Objective: Use Trampol-Edd to smash open the pinatas. (Normal)

Before you begin smashing the pinatas, look in one of the corners for the
Scam's sandbox for Ed to dig in. Also, three of the same objects in this area
hold three Coins each. When you're done with those two jobs, go break each
pinata. One of them is near the sandbox, another near a tree, and the other is
near the table stands on a high platform. While in Trampol-Edd formation,
press A to jump higher. This breaks the pinata. The first pinata releases
three cats. The second contains the final Jawbreaker. Third releases some big
coins. These you can't collect. A cutscene shows Jimmy surprised by what's
happened to his pinatas. While Edd is smacking one of the pinatas, the Kanker
Sisters get released and the Eds run away.

Four Jawbreakers, an Easter Egg, and a Costume Piece should be with you right
now.

Current Objective: Shoot the beehives and pinatas when the Kankers stop near
them. (Normal)

You could consider this a boss battle. Lee and May Kanker pop up from the
ground to throw kisses at you while Marie runs here and there. Throwing a
water balloon at Lee or May Kanker will only stun them and force them to go
back inside, only to appear in a different spot to attack again. To defeat
them, you need to shoot the beehives and pinatas, but it will only affect the
Kanker Sisters if Marie Kanker is under an object you shoot down. Hit Marie
two times with objects to force them to move to another location. The bees
chase the Kankers in the cutscenes. The Kanker Sisters move to the entrance to
the sewers after Round 1. Then they move to the pool after Round 2. They give
up after you hit Marie a total of six times. The Kanker Sisters run away with
the bees right behind them. Chances are you'll lose a life in the Third Round,
so don't worry about that. You'll start right off in what Round you lost in.
You should have completed 25% of the game after this.

You need not check anything off here.

------------------------------------------------------------------------------

Scam 3: It must be something I Ed

------------------------------------------------------------------------------

Part 1 Main Objective: Get to the Candy Store fast for free Jawbreakers. 
(Normal)

Ok, you need not rush this Scam, otherwise you'll miss out on some
valuables. Though you use the Eds' abilites a lot more often here, the theme
goes to Eddy this time. Note: The song in this Scam is similar to the one used 
in the Cul-de-sac. 

Before you find a way to the next yard, head into an overhang to
get some Coins. Then, get rid of the Rats and Red Squirrels and grab more
coins next to some trash cans. Use Batter-Ed on a strange looking object
(looks like a billboard) to break it apart. Eddy then realizes they're in the
wrong yard and wants to get out fast. Edd inspects the mess Ed made. He
notices a narrow wooden board sitting diagonally over a fence to the next yard
and mentions that they need to form a sort of "tower" to make it to the end of
the board. Use the Tower of Eddy to go up the plank. Meanwhile, you should be
hearing crying...sounds like Jimmy is having a tough time.

Nothing here.

Current Objective: Return all of Jimmy's dolls to the Sandbox.

All of Jimmy's dolls are up in the tree branches, and Sarah listens to what
happened according to Jimmy. Sarah then wants Ed to bring them back to Jimmy,
but not in a polite manner, then stands on a table. Sarah makes me mad 
everytime she yells. Anyway, time to use the Tower of Eddy again. First, get 
rid of the three Red Squirrels in this section, then use the formation to 
reach the tree branches, press B to grab them, then press the button again 
while near the sandbox to drop them near Jimmy. If you drop them elsewhere,
they'll break and you'll lose one of your infinite lives. There are three 
dolls. This objective is one of the most annoying, because this is one of a
few of the areas in the game where enemies actually regenerate. Watch out for 
the squirrels as you bring the other two dolls to Jimmy. Sarah then leaves the
table once the third doll is next to Jimmy, allowing you to use Batter-Ed on
it to get out of here. Make it so the table can be used to escape once you
jump on it. Don't forget to dig in the sandbox before you go, the final
Edzilla Piece is found there.

You should now have 1 Costume Piece.

Take out the rats and ignore the trash cans to your left. Only use this board
if you forgot to grab money or to dig in the sandbox. Edd can activate the
tractor up ahead, but it will do no good other than turn it on. You must find
another way to the other side. Not to worry, there is one other path. Head
right to deal with more Rats and Red Squirrels. Ed is good to use here. You'll
see another of the object you used Batter-Ed on in the first yard. Use the
Tower of Eddy when you knock it down. Deal with the Red Squirrel that comes
after you when you enter the next yard. Other than the one or two Rats near
you, the only good it'll do to defeat the enemies in this area is to grab
energy (you had a chance in the other yard too), they won't get in the way. Do
the same thing here that you just did to enter this yard to go up a level.
Switch to Ed and use your Slingshot on the blue target to lower the plank
down. Note: This is used to great effect in Scams 4 and 6. Use the Tower of
Eddy to cross the next two boards. 

I hope you remembered to grab the Costume Piece, because once you drop down to 
the other side, it'll be difficult to get back, because the board that curves 
upward is just slightly higher than it should be. Don't bother with the area 
to your left, just keep going forward. Use the Batter-Ed to break through the 
weak parts of these obstacles. Halfway through this part of the woods is an 
area with lots of Crates, meaning lots of money is to be found. There is 
another one of this obstacle just to your left. Inside this rather restricted 
area is the Scam's Chicken. You'll have to jump over tree roots and be on the 
inside of the long loop to reach the Chicken. There isn't anything else other 
than a trickier set of roots and a low fence further up ahead, but depending 
on where you are, it might actually be faster going this way then it is 
backtracking. 

Continue heading deeper into the woods and you'll find another Tractor, as 
well as a ledge. Since the Tractor can't be activated on this side, you'll 
have to use Trampol-Edd to go up the ledge. Avoid the enemies if you can, but 
take out the ones near the Tractor. When the Eds are reunited, have Edd shoot
the bridge with the blue target on it to knock it down. More enemies and
obstacles await you on the other side. When you make it to the end of this
path, Kevin awaits you guys in the yard in front of the school.

You should have 1 Easter Egg and 1 Costume Piece.

Current Objective: Knock off all the trash cans before time runs out. (Timed
Event)

He says dorks to the Eds, but with the way he talks, he's kinda like a dork
too. He isn't as bad as Sarah though. The Chicken Races were actually the
first events that were timed. The timer here is about 3-5 times slower though.
Do what Kevin says and pick up the basketball and throw it at the trash cans
nearest to the Eds. Make sure they are all knocked off before going to the
next batch. You can also use the knocked down trash cans, but you must be 
closer to the cans then usual to knock them down. When all are knocked down,
Kevin then goes away and you can go to the next yard. Almost there...

Nothing collected.

Current Objective: Find a way to get rid of the bees. Maybe Jonny's honey
could help...

Bees stop you from going any further. If you try to get past them, they'll
deal damage (when I had one of the cheats on, they dealt damage close to half
a full health bar for some strange reason). Edd suggests distracting the bees
with honey. Jonny just happens to have honey, but he won't give it up (just
like with the volve incident in Scam 2). Before you try to get Jonny to give
up the honey, look behind a pile of doghouses for a Jawbreaker. When you want
to move on, look for where Jonny is and shoot one of the objects hanging above 
him to land on him. If successful, the bees will head on over to Jonny, and
you can continue to the last yard. Break the crates in the area for more cash.
Now, I don't know if your version of the game has the dog here, because mine 
didn't. If it does, go up the stairs and use the Tower of Eddy to walk across
the plank. If not, just go through the normal way. Take care of the enemies
and crates before using Edd to unlock the steel door blocking the entrance to
the Candy Store. 

You should have 1 Easter Egg, 1 Costume Piece, and 1 Jawbreaker.


Part 2 Main Objective: Avoid being seen by the other kids and go to Eddy's
Room. (Stealth)

This other half requires that you don't get seen by the other kids. That won't
be easy, as all of the kids (except Rolf and the Kanker Sisters, thankfully), 
are outside doing something.

When the game returns control to you, you'll find a dog. Though powerful, the
dog is less dangerous than the kids themselves, because you automatically lose
a life if you get seen, though you're safe around regular enemies. There are
no cats to distract him with this time, so you'll have to find another way.
Hop into a nearby box and get ready to go towards the dog. The dog will then
go going in circles slowly (he must be looking for you and don't know where
you are...). When you're near the dog, only move when the dog isn't looking in
your direction, otherwise you'll get biten. The dog moves counter-clockwise,
so try to get past him by going to the left side of the dog. As long as you go
to the other side, it's ok if you get biten, because at this rate, you don't 
need to pay as much attention to your health bar, because enemies are scarce.

Nothing to collect.

Current Objective: Sneak past Jonny and Plank without them seeing you.
(Stealth)

To get past Jonny, wait until he is on the other side about to turn around to
go to the manhole cover thingy, then run to the right side of the yard and
wait for him to look inside the cover. That's your cue to gun it to get out
of here. By the time you reach the next yard, Jonny should make that excited
feeling and go away from the cover. Since you're in the next yard, you don't
have to worry about him anymore.

None to collect.

Current Objective: Don't let Nazz see you. (Stealth)

Nazz is feeding some Squirrels ahead. There are two ways to get past her, 
but only one of them will allow you to get the second Jawbreaker. As Edd, hit 
the school bell with your Slingshot and it should ring. While she is walking 
over to where the bell is, run over to the Jawbreaker, then get out of there.
You could also use the box like you did with the dog, but the other method is
much safer. When you go over the bridge, take the path left at the junction.

You should have 1 Easter Egg, 1 Costume Piece, and 2 Jawbreakers.

Current Objective: Jimmy is painting just up ahead. Don't let him see you.
(Stealth)

Unlike the other two, this is the easiest objective to complete. As Ed, toss
one of the paint cans at Jimmy. You'll notice the game makes adjustments so
the can actually hits Jimmy. He will then run away and you'll be free of kids
for a little while. Take a detour to the area where you chased the Chicken to
grab the third Jawbreaker, then continue.

You should have 1 Easter Egg, 1 Costume Piece, and 3 Jawbreakers.

Current Objective: Sneak pass Sarah and Jimmy. (Stealth)

Like Nazz, there are two ways to get past them, and again, only one of them
will allow you to get the Jawbreaker from Jimmy. You can use the bush to get
past them, but it's harder since Sarah's hair almost covers her face. To get
them to go away, you must wait for Sarah to look in the direction opposite
from where you are, and as Eddy, throw a Stink Bomb at them. The C-Stick works
wonders here, as you'll get a better view of where Sarah is looking. The final
Jawbreaker will be dropped as the two of them head into the final yard.

You should have 1 Easter Egg, 1 Costume Piece, and 4 Jawbreakers.

Current Objective: Don't let Kevin see you. (Stealth)

Oh boy, this sure was a long level. Just one more objective and you'll clear
the Scam. Kevin is a tricky one to get past, because he's almost always 
moving. Activate the Tractor nearby and stay with it, away from Kevin's sight.
The footprints near the end of the yard should give you a good idea on where
the Tractor will go. The lead character should be on the right side of the
Tractor AT ALL COSTS. There are some crates that hold cash, but you may not
have enough time to collect them. Don't worry about them, just don't let Kevin
see you. When you reach an open gate, head through it. Thankfully, this
ends this long level. If you got everything, you should have 38% of the game
completed.

Nothing collected right here.

------------------------------------------------------------------------------

4: Ed on Arrival

------------------------------------------------------------------------------

Main Objective: Navigate the obstacle course to win Rolf's Urban Ranger badge.
(Normal)

This will put all of the Eds' abilites to the test. You must make it through
all the obstacles ahead to earn the badge from Rolf. Unless you follow this
guide carefully, you're bound to make a few mistakes if you're not so
observant about the surroundings. Some of these obstacles are going to test
your mental skills too, such as how to put stuff in the right order. Anyway,
this'll be your biggest challenge yet, so take a deep breath and grab a nearby
barrel and get ready.

Current Objective: Lift and throw barrels to hit the targets. (Normal)

Using the barrel you are now holding (using Ed), fire it at the plank with the
red target on it. These are Ed's targets. Hit these with barrels to send the
planks coming down. After you knock down the first one, grab another barrel
and fire it at the plank to your left. This'll allow access to crates that
have cash, but also a Rat and a barrel. When you return to the previous
junction, try to cross the plank leading to the other side. Before you get to
cross it, it breaks down. Tough luck. You'll have to find an alternate path.
Too bad Edd doesn't have a jetpack. Continue using the barrels on the other
two planks and you'll reach the other side. Take out the Rats, then Batter-Ed
the fence on the right side, but stop as soon as you hit the fence. If you try
to smash through the fence to the left of barrels and crates, you'll fall 
through a pit into the water below and lose a life. Switch to Edd and go into
First-Person mode to shoot a blue target. This'll lower a blue plank, which is
even narrower then the ones you crossed before. You'll need the Tower of Eddy
to cross. When you reach the other side, you'll face another enemy exclusive 
to this Scam, like the Clams in Scam 2. This is a Fat Squirrel. This creature
has a different attack plan than the Red Squirrels. It decides to stay back
and shoot nuts at you. It still takes two hits, but it's somewhat easier to
defeat than the red creatures. When you're done, continue using Ed and Edd to
lower planks and using the Tower of Eddy to cross the blue ones. Before going
to another side area like the other one you went into, continue going towards
the end. Along the way, Rats and Fat Squirrels continue their attacks.
Batter-Ed the fence and break open the crates inside. A gold coin pops out,
this is worth 10 coins I think. Go back to the wooden bridges and enter the
area you haven't been to yet. There are two Rats here. There's also some sort
of dresser in this area as well. Use Ed to pick it up and throw it so you can
get some cash. On a nearby wall is some weird looking switch. Use Edd on it
and it opens the gate blocking your progress deeper into the construction 
site. 

You shouldn't have collected anything.

Take out the rat, then head up the path opposite the one you just used. Up
ahead is another plank you have to use the Tower of Eddy on, but there's a
twist here. There is a fridge swinging back and forth on some part of the
plank. To avoid it and not lose a life, gun it just when the fridge crosses
the plank. Use Ed to crush another dresser, then Batter-Ed a nearby fence. Use
Edd, then enter the next area.

Nothing...

Current Objective: Hit Jimmy when he pops up! (Timed Event)

Hit the coin-looking thing (Eddy tells Ed how to do it in the cutscene) and
Jimmy starts popping up in one of the 8 pipes here. Jimmy will come up a total
of 15 times and you can still proceed farther into the area even if you miss
Jimmy once or more, but the only way to open the white door in this area is to
hit Jimmy all 15 times. The doors will open up. If the white door doesn't open
up, just try again by hitting the coin until it does. Inside is a dresser and
the first Jawbreaker. You should know what to do with the dresser by now. Head
into the other area and take out the Fat Squirrel on top of some unbreakable
crates. Then, drop down to the floor and search the entire floor. Take out
some Rats and look to your left. You should see the Scam's sandbox. You know
what to do. Head back up and climb the stack of crates. Use Edd to shoot the
planks down, then the Tower of Eddy to cross. Take out the Fat Squirrels if 
you to, but you'll need to take out the Rat at the end of this area. Break
down the fence and activate the gate.

You should have 1 Jawbreaker and 1 Costume Piece right now.

Current Objective: Collect the power cells and bring them back to the machine.
(Normal)

You'll need to find 4 power cells and put them into the generator. Ed
gets excited with the dirt in this area, but there's nothing you can do with
that pile. Before searching for the power cells, take out the Rats in this 
part and examine the colors next to another white door. That order needs to be 
followed to open the door. The order you need to put the power cells in the 
generator is as follows: Blue, Green, Orange, and Red. The walkthrough will 
follow the order, so unless you want to do this for yourself, you don't need 
to remember the order. But you really should only be reading this guide for 
help, what fun is this game if you just follow this guide? Try to at least do 
some of the game by yourself. Anyway, head up the board near the generator 
just to the left of the white door. Take out the Fat Squirrel and break open 
the crates for another gold coin. While you're here, you might as well shoot 
down the blue target to release a blue plank. That will come in handy later.
Use the Tower of Eddy and grab the Blue Power Cell up on top of a large crate
with the B Button. Bring it back to the generator and place it in the slot 
next to the blue cord. Next is the Green Power Cell. Head up the plank you
just knocked down and use Eddy's formation to walk across it. Take out the Rat
and bring the Green Power Cell back to the generator. Place it next to the
green cord, then Batter-Ed the fence on the opposite side of where you walked
across the narrow plank. Before going in, head left and enter the area with
the Red Power Cell. Get rid of the Rats there so they don't become a problem
later. The plank above the water will break down, so don't cross it. At least
you can walk on this water. The Trampol-Edd formation will allow you to reach
a crate in this part of area, but it only holds one coin. Take out any Rats
and Fat Squirrels here and Batter-Ed the fence. Switch to Eddy and time it so
the object swinging back and forth near the Orange Power Cell passes the Eds.
Quickly enter Tower of Eddy formation and get out of here with the power cell.
Place the cell near the orange cord (near the blue cord), then head up the
plank to the left of the dirt. Walk across the narrow planks and grab the Red
Power Cell, then place it in the only empty spot in the generator. This will
cause both doors to open. Get the Jawbreaker and dresser in the white door
area before leaving.

You should have 2 Jawbreakers and a Costume Piece now.

Ahead is the Scam's Chicken. Still easy to catch but watch out for the pig
(Wilfred?) swinging ahead. Run across when the pig crosses the board. You see
crates and a Rat up ahead, but there is also the tough Gator here. Avoid the
Gator if you can. There's another one up ahead, but it may be on the stairs.
If it is, it can't get you, so go ahead and get rid of it for energy. Ignore
everything else in this and the next area and go to where you see something
moving around.

You should have 2 Jawbreakers, 1 Easter Egg, and 1 Costume Piece.

Current Objective: Use Batter-Ed on Victor to knock him into the water.
(Normal)

Rolf wants you to try to beat Victor in this contest. Do what Eddy says and
Batter-Ed Victor. Stop once you hit him, then Batter-Ed him again. You'll win
in no time flat as long as Victor hasn't moved around much. Rolf then moves
out of the way and you can continue. Before going over to the end of this 
area, take a breather and look to your left. You'll be on that strange complex
of planks and boards in a little bit. When you're ready, go to meet Kevin.

Nothing collected here.

Current Objective: Beat Kevin to the finish line! (Race)

Kevin challenges you to a race! Of course, you don't have to wait for the
timer to stop, that's only when Kevin starts to go. Just running isn't going
to do you any good, Kevin will be ahead of you in no time. You've got to find
a way to go faster. Simple, use the formation you used against Victor. Not
only does the formation break things apart...it's also very fast. As long as
you watch out for holes in the track (it'll take a few tries) and avoid the
obstacles (crates and fences won't slow you down, but trash cans will delay
you a bit), you should win this easily. Be on the lookout for a fence on the
right side of the track that leads to a higher platform. It usually appears
after you've made a pretty hard left turn at the beginning of the race. This
little area has the final Jawbreaker near some crates. At this point, Kevin
is sure to have passed you now, so get back in the race and pass him up. This
track is long, but as long as you stay ahead of Kevin and avoid holes, you'll
see the finish line eventually. Crossing this before Kevin will finish this
Scam. If you got everything, you should see to it that you get 61% game
completion.

Note: You have to push in the direction you want to go, otherwise Kevin can
still beat you in Batter-Ed mode.

You should have 3 Jawbreakers, 1 Easter Egg, and 1 Costume Piece.

------------------------------------------------------------------------------

5: Nightmare on Ed Street

------------------------------------------------------------------------------

Main Objective: Bring Mister Yum Yum to Jimmy. (Normal)

So Eddy did this on purpose...he's a meanie to Jimmy. Anyway, the Kankers have
Jimmy's bunny. They either wanted gifts in return for Mister Yum Yum or some
kisses. The Eds know how much they don't want to be kissed, so they decide to
give the Kankers presents. They better do it quick or Mister Yum Yum will be
sliced in half! Actually, the ending will be the same no matter what you do, 
so take your time on this Scam so you don't miss out on any goodies! Oh, and
don't step into the pink light without a gift or the Kankers will run after 
you for smooching!

Note: I will be showing you parts of the house that appear to be the same as
in the episode, Honor Thy Ed, because remember, this is the exact same house
as it's showed in the cartoon.

Current Objective: Bring the Ship in The Bottle to Lee Kanker. (Normal)

Note: The opening area is where the Eds faked about being hurt by goats. It's
also I think where they board the train to meet the Kanker Sisters for a
"wedding".

Only one of the three doors in the opening area will be open, so go up the
staircase. But before you do so, break open the crates for some cash. At the
second floor, Batter-Ed the object blocking access for a Gold Coin. Head into
the next room and ignore the two doors in this room (you can't open them right
here). Lee Kanker will attack here, so watch out. At the next part of the
hallway, there is a big hole. Use the Tower of Eddy to cross the plank. The
plank will break down as soon as you cross it. You're trapped in this part of
the area, but not for long. Head into the next room and unlock the door ahead.
You'll need this unlocked to leave. You'll notice a pool table in this room,
this has something important inside. Before examing the strange object on a
shelf, go up the stairs and get the area ready for carrying things. You'll see
yet another enemy exclusive to only one Scam. This is the Bat. They are the
only airborne enemies in the game. These guys only require one hit, but they
deal a good amount of damage. Take them out and the game mentions that
something used to be on this pink pedistal. The thing is a trophy and that is
on the shelf you saw earlier. Head back down and enter the Tower of Eddy
formation. Pick up the trophy like you did on Jimmy's dolls in Scam 3 and the
Power Cells in Scam 4. This ability is used very often in Scam 6. Carry the
trophy up the staircase and set it on the pedistal. The pool table will then 
suck out the Ship in The Bottle. Grab it using Ed, then bring it to Lee at the
start of the Scam.

You shouldn't have collected anything so far.

Current Objective: Bring the Can of Axle Grease to Marie Kanker. (Normal)

Marie wants a gift now. The door to your right is now open, which leads to yet
another hallway. Watch out for the hole to your left. Around here, Marie will
attack. Later on, May will give it a shot. The doors are locked and there
seems to be no way of proceeding further. Not to worry, since you got this
awesome guide with you, I've got you covered. There is a hole in the wall next
to one of the locked doors. Activate the Trampol-Edd formation to allow Edd to
go inside. There is a Jawbreaker next to the television in this room, so don't
forget to pick it up before you leave the room. Take out the Spiders in this
room. The Spiders act exactly like the Red Squirrels, except they require one
hit instead of two to be defeated. Unlock the door, then use Batter-Ed on the
object to the left of the television to uncover a switch. Use Edd. The switch
will activate a bookcase nearby to uncover the passage underground. Don't
forget to pick up the Jawbreaker and watch out for May if you haven't
encountered her already. Ed's favorite event, the Chicken Chase, begins after
you step down from the wooden stairs. You may need to use Batter-Ed here to 
catch the Chicken. Take out more Spiders and break open the crates to unload
the jackpot of coins. Head up the slope and activate the Trampol-Edd to get up
onto the ledge. The Spiders should be easy to take out, even with Edd.
Activate the volve to raise the water level. Pick up the Jawbreaker before you
drop down the ledge. Make sure you land on the slope, the other side is water.
Cross the wooden bridge, then take out bats as you Batter-Ed up the wooden
bridge. You'll break open the white wall and enter a bedroom. Take out the
Spiders and Batter-Ed the object next to the door on the left side, then use
Edd. The bunk bed will lift up, allowing access to a hole. There isn't
anything interesting behind the door on the side you're on, other than a
Spider and Marie Kanker, but it does allow you to see what's coming up.
Trampol-Edd your way past the hole and watch out for bats as you unlock the
door in the bathroom. Grab the Trophy using Eddy, then watch the object
swinging in the air. It is going across the area of the plank nearest to you,
so gun it as the object passes and you should clear it. Head over to the
pedistal and a picture will uncover the Can of Axle Grease. Use Edd to open
the door before grabbing the can with Ed. Bring it to Marie, watching out for
the hole in the hallway ahead.

You should now have 2 Jawbreakers and an Easter Egg.

Current Objective: Bring the Taxidermy Book to May Kanker. (Normal)

May's turn now. Go through the newly open door. This is the same stairs the
Eds went down while riding on the door in the show. The room is also the same
but without the mirrors. The elevator to your left isn't functioning, so head
right. Lee will give it one last shot. The Scam's final collectibles, the
Third Jawbreaker and the Costume Piece is found here. The switch that
activates the elevator is on top a bookcase. Use the elevator after using
Trampol-Edd. In the library, use Trampol-Edd one more time to access another
switch, but watch out for bats and spiders. The bookcase just below the switch
moves over, allowing access to the final area in the Scam. Unlock the door
before heading in, you'll be coming this way later. I always got stuck here
before I found out I could Batter-Ed the ladder found here, allowing you to
use the Tower of Eddy to climb the plank. You'll be crossing plank after plank
until you reach the top. Watch out for spiders as you make your way up. Smash
the crates in this area and to your left at the top junction. The one ahead
is the Pedistal and the plank with the object swinging in midair has the
trophy. Gun it when the object passes the middle section of the plank two
times to get the trophy and bring it back. Cross the other plank to the
Pedistal. A book will appear from another picture. The Eds will automatically
come down and land near the book. Pick it up as Ed and bring it to May via the
door you just opened with Edd. You'll be back in the same hallway you went
through to get Lee's persent. She won't attack here, so bring it to the start.

You should have 3 Jawbreakers, 1 Costume Piece, and 1 Easter Egg.

Current Objective: Use Edd to disable the Saw. (Normal)

The Kankers are happy with their gifts that they leave you with Mister Yum Yum
and the Saw. Deactivate the Saw with Edd to complete the Scam. You should have
74% of the game completed now.

------------------------------------------------------------------------------

6: X Marks The Ed

------------------------------------------------------------------------------

Main Objective: Get the remaining map pieces to find your Jawbreakers.
(Normal)

This is the hardest Scam in the game, even Bonus Scam 2 isn't as hard as this
one. You'll also have your final battle with the Kanker Sisters and it's a
tough one. Also, you'll face a new enemy, the strongest one of all. Note: The
music played in this Scam is the same music played in Know-It-All Ed.

Current Objective: Find the first map piece. (Normal)

You'll face an enemy exclusive to this Scam, the wild Dog. Unlike the dogs in
the Cul-de-sac, these beasts move around and chase you instead of waiting for
you to come to them. They're much more dangerous than normal Dogs, so take
them out quickly. They take only 4 hits, not as much as the weaker Gators
which take 5. As I mentioned several times, ALWAYS use Eddy to fight enemies
if possible, as he is the best Ed suited for attacks on enemies. Anyway, in
this first section, you will fight three Dogs. Take out the one near the gate
so you won't have trouble bringing stuff here. You need three Power Cells to
allow Edd to activate the gate. The one we're going after first is the only
one not guarded by enemies. Get the red Power Cell by using Batter-Ed on the
couch that is on its side upward. Switch to Eddy and go into the Tower of Eddy
formation to reach the Power Cell. Bring it to the red colored generator. 
Next, head left (you can also head right, but we'll be going left first). Use
Edd to lower the bridge, then switch to Eddy to take out the Dog. Switch back
to Edd and activate Trampol-Edd formation to go over a hole in the fence.
The Rats shouldn't prove as difficult as when you faced them earlier with Edd.
Take them out and get ready for a tricky section. Go as far as you can before
jumping to the middle part, then to the other side. If you miss, simply try
again until you do clear the large gap of water both times. Take out the rats
in this area so they don't pose a problem when you're activating the switch
below the green Power Cell. This will open up the gate and allow Ed and Eddy
to come in. Use Tower of Eddy to bring the Power Cell to the same color
generator. If the power cell doesn't make it, either you were too far away or
you were too close. Try the drop at a different spot. It doesn't have to
directly land on it, a little off will still stick to it. Now, head right and
use Batter-Ed on the junk car ahead to create a bridge. Take out the Dog and
Rats so they don't pose a problem. Use Edd to lower the bridge, then take out
more Rats before going into Tower of Eddy formation. Bring it to the remaining
generator, then use Edd to activate the gate via the switch to the left side.

There are two Dogs up ahead, but take a breather, as they won't see you...yet.
Break the big stack of crates to your right to find a Gold Coin. Take out the
Dogs, then head past Jonny and activate the switch. This will lower the
electrical flow of the fence. Now, Batter-Ed the junk car several times to
send Jonny away, as he is blocking access to the Map Piece. Jump onto the
stump and jump to the fence to grab the piece.

You should have 1 Map Piece now.

Current Objective: Find the second map piece. (Normal)

It's starting to come together, but you still need two more pieces of the map
to solve the mystery of where your Jawbreakers are hidden. Head on over to the
gate to the left of the junk car and try to take out the Dog using Eddy from
behind the fence (you don't want to fight it with Edd, trust me. Rats are bad
enough). Trampol-Edd over the hole in the fence and take out any Rats that
spot you. DO NOT let the Dogs see you, they can defeat you pretty easily.
Activate the switch so the other two Eds can come to you. NOW take out the
Dogs, both of them at a time if you can manage alternating attacks (I can).
Take out any other Rats that come to you and break the pink bird things for
more cash (this Scam has a lot of cash to be collected), then Batter-Ed the
couches blocking a switch. Take out the Dog on the other side of the gate and
ignore the Chicken up ahead unless you want to use the Batter-Ed formation to
stun it, as you simply cannot catch it just by running, as the mud is slippery
and slows you down, which allows the Chicken to escape with little effort. A
tree to the left houses Spiders and many more will drop down as you approach
the tree. Lower both Bridges and take out any enemies standing between you and
the junk car. Batter-Ed the car and take out more enemies on this grassy 
field. Hop over the fence and make your way to the beginning of this large
area. There's the Chicken and you'll catch it by surprise, as when the chase
starts, you'll already be near the Chicken. Stun it and catch it. See,
sometimes it's best to be sneaky. Head back over to the grassy field near the
junk car and enter the next area. Clear the area of enemies and activate the
gate. You'll find Jimmy up ahead with the second map piece.

Jimmy wants a Jawbreaker in exchange for the Map Piece. Ed points out the
location of one over at the other side of a pond. That's actually an egg full
of Spiders, but Jimmy will mistake it as a Jawbreaker anyway. Take out the
enemies on the grassy area near the pond (it's possible to send a Dog into the
water, take the remaining hits and die), then use Edd to lower the planks with 
the blue target cursor on it. Use the Tower of Eddy to cross the narrow
planks. This section is tricky because there are tire swings going back and
forth over an area of the planks and they can get you if you time it wrong.
Watch them for a bit to learn exactly where they swing over. The C Stick works
wonders here. Gun it as the tires go over the planks to clear them. The first
"island" has some crates and one Spider. The next one has a Gold Coin. Get
both if you feel you can keep your balance all the way, but grab the Gold Coin
as you pass the area, because it's worth so much money. Time it so you clear
more tires and you'll eventually reach the side of the pond with the egg. Take
out the Rats and grab the egg with the Tower of Eddy formation. Dodge three
more tires and keep your balance and you'll make it to Jimmy. This may take a
few tries to do it all the way. Jimmy will then give you the second piece of
the map.

You should have 2 Map Pieces and 1 Easter Egg. That should complete your
Easter Egg collection.

Current Objective: Find the third map piece. (Normal)

Unlike the other map pieces, this one won't take very long at all to obtain.
Head forward after collecting the second map piece and use Trampol-Edd to lift
Edd onto the ledge. Attack the rocks holding a bridge to bring them down, and
shoot the bridge ahead of you to allow you to hit the other rock. Shoot all
the bridges from here if you like, that way you can get it done out of the 
way. Bridges will still come down if you hit them, while with planks you will
need to hit the blue target. You can hit the plank nearest to the other Eds,
but it isn't necessary, with my path through the game, you won't need it.
Head up the other path and take out the enemies and crates, as well as those
pink bird things, to get cash and clear the area. From here. use the Batter-Ed
formation on the two junk cars to finish the path leading to solid ground on
the other side of this lake. Remember to use the Tower of Eddy to walk on the
planks. On the other side, grab as much money as you can before leaving the
area. You'll also finally grab a REAL Jawbreaker, the Scam's first believe it 
or not. It's found inside the crates in the middle of this area. Use Edd to
activate the switch when you're done chasing coins.

This next area is very short, as you only need to lower a bridge and cross it.
Before doing so, some trash cans here actually have some junk in them. These
cans give up a coin when attacked or thrown.

You should have 2 Map Pieces, 1 Easter Egg, and 1 Jawbreaker.

Current Objective: Defeat Victor for Rolf's map piece. (Normal)

Rolf wants you to "dance with the goat" with Victor. Nothing much has changed
from the previous battle with Victor, except the arena itself. It's much
larger than in Scam 4, and it also has trash cans. Some of them will give up
a coin. Use the Batter-Ed on Victor several times to send him into the water.
Victor is more of an annoyance than a true enemy, because Victor sends you
back if he runs into you, but does not deal damage whatsoever. Defeating him
once will earn you the piece. The games asks if you want to fight him again.
Say yes, trust me. Defeat him again and say yes one more time. Defeating
Victor the third time will earn you the following items: Third Map Piece, a
Gold Coin, and the Second Jawbreaker (this is why I had you fight Victor 
again). Once you pick up the third map piece, the Eds realize that the Kanker
Sisters stole their Jawbreakers. Eddy then heads inside their trailer and
pulls a switch, sending the Eds underground. The final battle against the 
Kanker Sisters is about to begin.

You should have all 3 Map Pieces, 1 Easter Egg, and 2 Jawbreakers.

Current Objective: Escape the room before the Kankers break through. 
(Timed Event)

The Kankers were about to kiss the Eds, but Ed closed the door on them. This
gives them time to make their escape, but just how long is this going to keep
the Kanker Sisters away? Not much. You need to get out of there before the
Kankers open the door. 

First things first, lower the bridge and use the Trampol-Edd formation to 
lift Edd onto a rock with the switch. Activate it and the other door in the 
area will open. Before you go in, jump to a trailer and grab the Third 
Jawbreaker.

This next room is part of a sewer system. There's nothing here besides a
winding, narrow bridge. Use the Tower of Eddy to cross it. On the other side,
Batter-Ed the couch, then look for the switch to activate the door.

The next room has not one, or two, or three, but FOUR Dogs. Take them out
quickly. There's a lot you can do in this room, but you don't have a whole lot
of time. First, dig in the sandbox to get the Scam's Costume Piece. Next,
use the Trampol-Edd formation to lift Edd onto a lower part of the pipe with
the Gold Coin on it. Collect it, then jump to the trailor to collect the
Scam's Final Jawbreaker. Then, activate the four switches in this room.
Finally, GET OUT OF HERE! If the Kanker Sisters do get in, you will be brought
back to the entrance of the room you were caught, with your progress not
hindered at all, but the Dogs will reappear. If you were able to activate all 
but one or two switches, you just need to do them and you'll be able to leave.

Next area, this room is completely mirrored from the other sewer related area, 
except this room has a tire swing. Avoid it and Batter-Ed the couch, then 
activate the switch.

The final area is a long one with a fast clock. Is there a faster way of
getting to the end other than running? Remember the race against Kevin? Use
that technique to get to the other side. Watch out for holes in the ground,
as you can fall into them. The trash cans will only delay your progress, so
avoid them too. When you reach the door, the Eds find their Jawbreakers! But,
there's something else in here too...

You should have all 3 Map Pieces, 1 Easter Egg, 1 Costume Piece, and all 4
Jawbreakers.

Current Objective: Defeat the Kankers to free your Jawbreakers. (Normal)

The Kanker Sisters don't know when to give up, don't they? Now you got to
defeat them to get your Jawbreakers. This is your final battle with the
Kankers. At first, you won't know how to deal damage. But with this guide on
your side, you won't have to worry about such things, you only need to worry
about doing the awesome techniques found here right. 

There is electrical water near the Kankers. It's best to not step in it. As
if the water and the attacks from the Kanker Sisters weren't enough, you'll
also find an enemy here! Be glad it's not the Dog, but the annoying Red
Squirrels. Chances are you're going to need to replenish your lost energy at
least once in this battle, so defeat the Red Squirrels if you need some blue
balls. The attacks from the Kanker Sisters can range from a single kiss, to
a spray of them. As for dealing damage, you need Ed's help. There are two ways
to hit Ed's targets, the first will probably give you more damage, but the
second one will have you going closer than the comfortable level to the
Kankers and the electrical water. The first is to switch to Eddy and stun the
Red Squirrels with the Stink Bomb (unlike regular Squirrels, these will not be
stunned by normal means), then use Ed to pick them up and throw them at one of
Ed's targets to turn off the electricity. The Red Squirrels will chase the Eds
until they are stunned or they grab onto you and bite. The Kankers or the Red
Squirrels can make you drop the enemy. The other way is to grab a trash can
and throw it while being VERY close to the water. The reason you have to be
closer is because the trash cans won't go very far because they're so heavy.
Also, any attacks from the Kankers or the Red Squirrels will make Ed drop the
can. Either way, once the water is normal, Batter-Ed the pillar below the 
Kankers to deal damage. Do this long technique three more times to defeat the 
Kanker Sisters. Expect to be defeating Red Squirrels to get energy later on.
Also, expect the Kanker Sisters to get a little more creative with their
attacks. Destroying the last pillar will complete the Scam. You should have
about 87% of the game finished now.

Nothing collected.

------------------------------------------------------------------------------

« Previous PageNext Page »