Defender - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Defender - Strategy Guide (Page 02).
- Landers - Widows - Beta Landers - Gamma Landers - Infectors - Pygmies - (unlikely) Mutants Your objectives: (1.) Defend the research facility. 1.) Okay. This will require some forethought as well as efficiency. Your teleporters will be located at the front of the entrance to the base. Grab the four colonists that are already there and use them to pump out two missile crawlers. You won't need tanks for a few minutes, since the Widows are a ways down the road. It takes a few seconds for the colonists to land and a missile crawlers to emerge, so by all means while you are waiting go out and destroy any Landers that are about to enter the base. You'll have to deal with new, souped up Gamma and Beta Landers at this point, so your entrance defense will need help. (If you get damaged, there is a repair crawler near your transporters. Pick it up to get healed quickly. Place it about where you found it so it can repair your teleporters.) Go back and get your missile crawlers and distribute them evenly around your teleporters. There should be one or two colonists available now. Take them to your tank factory. Wait for a third colonist to drop off at the same factory. Wait for the tank (while helping your entrance defenses), grab it, and put it at the entrance. Grab three more and make another tank. Put it at the front. You can make another tank to be safe, but the first approaching Widow should be dealt with fine by the two tanks plus multiple missile crawlers. While waiting for the next Widow, make one or two more missile crawlers and put them at the entrance. Now make a tank. Noticing a pattern? At this point, you should be able to judge more easily how many of each vehicle you're going to need. Keep running back and forth between teleporters and factories and you should have enough vehicles to not worry about the Widows. Instead, you can concentrate on the Beta Landers and Gammas that try to invade. After the Widow threat is removed, you simply have to wipe out the rest of the Manti air units (which shouldn't be many) and Memory will bestow upon you a odd excuse for a victory theme. Mission complete. ------------------------ Phobos: Orbit over Europa ------------------------ 0--verview Not really over Europa...but don't let the mission title confuse you. This is finally a space battle, and a big one at that. The battleship Patriot, which your good ol' friend Colonel Adams is on, has come under attack by a huge swarm of Manti. It's your job to protect the battleship until technicians aboard the Patriot can repair the plasma gun that's been damaged. Good luck. Enemies you'll encounter: - Landers (lots) - Yellowjackets Your objectives: (1.) Defend the turrets on the Patriot until the main gun can get back online. 1.) Upon starting this mission, you might have to assess whether this mission is even possible to achieve. There are TONS of Landers converging on the front and sides of the Patriot. But those turrets are hardy, and you'll be able to clear out the bulk of the Landers in the first few minutes. My suggestion is to use a ship that has a wide destructive array of weapons, like the Hive gun, Smart Bomb, and Honeypot (Honeypot is only on the Defiance). The Ratchet Gun/Cannon on the Nemesis and Laser Harpoon/Lance will also tear through Landers in milliseconds. Just don't get freaked out by the loads of Landers. Also, don't just focus on the front of the ship. Most of the Manti attack force will be there, but periodically check the sides of the ship for squads of Landers. If you lose one or two turrets, don't sweat. You have to lose ALL of them in order to lose. Just keep a level head and all will be well. --------------------- Phobos: Mount Biafra --------------------- 0--verview Well, the Patriot, despite your heroic attempt to save it, has crash landed on Phobos and a few survivors, including Colonel Adams, are stranded with Manti closing in on them. You'll have to rescue Adams and the other defenseless survivors. Enemies you'll encounter: - Landers - Gamma Landers - Beta Landers - Pygmies - (possibly) Mutants Your objectives: (1.) Bring Colonel Adams and the rest of the survivor crew to safety in an abandoned base. (2.) Make sure Colonel Adams survives until reinforcements can arrive. (1.) Before you start tackling this mission, check out the abandoned base with the missile crawler factory (just hang left from the starting area and you'll see it). You can take your time before investigating the Patriot, so use it to power up the turrets that are in the base. The power supplies you need should be located near the missile crawler factory. Place all six to power up all six turrets, two at the entrances, four around the factory. After completing that, go get Colonel Adams. Go to where the Patriot is, and it'll start exploding. Adams will pop out in his tank with some colonists. You need to pick him up IMMEDIATELY and two colonists. Bring them back to the base, set Adams down close to the factory, and have the colonists make a missile crawler for you. Don't wait for the missile crawler, just drop the colonists, turn around and go get the ones you left behind. There will be Landers heading toward them, so rescue them and return them to the factory to pump out another crawler. First objective met. (2.) Now, you have to defend the base. You'll have some time before the Landers start approaching the base, so distribute the crawlers you manufactured close to the factory, one for each side corresponding to the entrances to the base. Soon you'll see Landers and Gammas rounding the corner before the left entrance to the base. You'll want to engage them and help your turret out in taking the first wave down. After that, you'll be notified that more colonists have made their way out of the Patriot. Go save them! They have with them a repair crawler, which will be incredibly useful. Pick up the crawler and two colonists, return to the base. By the time you get there, you may have a few Gammas inside the base wreaking havoc. Kill them. Set the crawler down near Adams to repair him and nearby turrets/crawlers. Return the colonists to the factory and turn around to save the rest of the stranded colonists. Watch out, because Pygmies are around and will proceed to annoy the crap out of you (remember, if you're chased by one, just go to where there are missile crawlers and they'll help you out). When you return the rest of the colonists, you'll have more missile crawlers at your disposal. Place them at the very entrances to the base, beside the turrets guarding them, especially around the entrance you first went through when you arrived. There will be Beta Landers threatening that side, so help out and take them down. Now, all you really have to do it turtle until reinforcements come along. Then it's mission complete. --------------------- Mars: Sirtis Major --------------------- 0--verview Finally, we're nearing the homestretch. Mars will probably be the hardest planet to secure. This level will demonstrate why. You're entrusted with the defense of a base crucial to repairing the Stargates all over Mars. You have to cover a convoy of units to the base and then defend it against advancing Widows and finally the HUGE Dreadnaught. Enemies you'll encounter: - Landers - Gamma Landers - Beta Landers - Pygmies - (possibly) Mutants - Widows - *Dreadnaught (1.) Protect the tanks and missile crawlers as they make their way to the base. (2.) Defend the base (specifically, the structure emmitting the yellow stuff). (3.) Kill the Dreadnaught. (1.) Argh. I'll never know why they decided to set the reinforcements so far from the base. This will be a challenge. Not only do you have to clear the way of Shock Towers and Manti Turrets for the convoy, you have to defend them from swarms of Landers and Gammas, too. Again, argh. Get a tough, relatively fast ship, like the Defiance to do this, or any ship with the Detonator weapon. When the convoy is dropped off, they'll immediately be in a sea of trouble unless you take out the Shock Towers and Turrets before they land. Just watch out, because there is a Widow with them as well. The convoy will take out the Widow. The convoy moves slow, thankfully, so you'll have time to clear the path. Shock towers have a long range, but their shots can be avoided pretty easily as they have no tracking. Use weapons like the Trident, Detonator, Hive gun to fire from a safe distance, but you can always do a sort of "dive bomb" technique with weapons like the Firehammer, Ratchet Gun/Cannon, and Laser Harpoon/Lance to speed by and get shots in without getting hit. When you clear out the path a bit, turn around and level out the Manti Flyers that are giving your convoy trouble. There are lots of them, but it's managable especially if you can just distract them. Once the convoy makes it to the base, prepare for hell. (2.) Defend the base, especially from Widows that are approaching. Move tanks from the convoy to the front of the base neat the tank factory. Now you should get a distress call from colonists in the canyons. Lock onto them with the D-pad and find them before Landers do. bring them back to make tanks. While waiting for the tanks, kill all flying Manti that are attacking the base, or most of them anyway. Get your tanks and place them before the Widows. You may have to help out with this Widow assault. Widows, though they may not seem like it, get damaged by your weapons, so use a rechargable weapon to fire like crazy. The Ratchet Gun/Cannon and Laser Harpoon/Lance are great for this. If you have the Detonator weapon, use that liberally as well. Don't concentrate too much on the Widows, though, because you'll have to be attentive to Landers that infiltrate your base. Periodically check for and kill them. You'll eventually get reinforcements from dropships, and they leave you some more tanks, colonists, and the holiest of holies, a repair crawler. Distribute your tanks, make your colonists build more, and put the repair crawler by the Dropzone and the large, yellow-emmitting tower. When all the Widows are destroyed, prepare, and prepare well. 3.) Kill the Dreadnaught. Easier said than done. The worst part about this is that it's accompanied by about 10 Beta Landers, which can lead to severe trouble. What you want to do is try to get in as many shots before the Dreanaught gets to the base. Either that, or go out and destroy all the Betas that are with it. The Dreadnaught will be on top of the base at some point, and fighting it headlong will get you killed. What you have to do to go around behind it and attack it from the rear. The Dreadnaught is big and powerful, but VERY slow and even less agile. Use that to your advantage and take your shots from the sides and behind it. It will take some patience, but the Dreadnaught is no Widow in terms of endurance. Actually, picking up a tank to help you probably isn't a bad idea. If you get injured, go to your repair crawler to get fixed not all the way, but enough to let you go on. When the Dreadnaught dies, your job is done and your mission accomplished. --------------------- Mars: Bromios Desert --------------------- 0--verview This doesn't suck as much as the Sirtis Major mission, but CAN suck a lot worse if you don't pay attention. There are weapons prototypes being built in Dr. Mudo's lab in the Bromios Desert. There are shields keeping Widows out of the base generated by shield generators. You have to make sure these shields stay online so you won't be overwhelmed by the Manti and make sure the prototypes are not destroyed. Enemies you'll encounter: - Landers - Gamma Landers - Beta Landers - (possibly) Mutants - Infectors - Widows - *Brain Bug Your objectives: (1.) Keep the shield generators safe. (2.) Defeat the Brain Bug so the prototypes can be safely loaded onto a dropship. (1.) This is where you will have to endure the most in this mission. The two shield generators are on the outside of the base on either side of it nestled in a half-circle of rock. They're connected to where the shields appear. There will be quite a few squads of Landers carrying Infectors to these generators. Kill any Lander carrying an Infector so it will fall and die. Use the "Select" button to display where and how close Landers are to the shield generators so you can engage them accordingly. If you get damaged, there are three teleporters scattered around the area. Hit the D-pad to target the colonists and return them to the Dropzone if you have time. You can also make extra tanks in the tank factory, which may be a good idea just in case a generator goes down. Continue sweeping back and forth between the generators. Be ESPECIALLY watchful for groups of Beta Landers. There will be a point where five will gang up on a generator to destroy it in mere moments. Five is all they need to commence their super attack, so kill at least one immediately before they can do severe damage. Usually, these bastards attack the generator on the right side of the science facility facing the tank factory. If you can keep at bay the Beta Landers, you'll be almost done. (2.) Almost. Away from the base behind the tank factory will arrive the Brain Bug (Starship Troopers eat your heart out). This will be a breeze compared to the Dreadnaught. It's accompanied by Betas, Gammas, and normal Landers. You can go out and meet it, and simply fire long-range weapons mercilessly until it dies. Usually, the Brain Bug won't even make it to the base before you can destroy it. Brain Big squashed. Mission complete. --------------------- Mars: Khimat Ridge --------------------- 0--verview This is your last mission on Mars, or first and only, depending on how you play the game. Anyway, a base is being threatened by the presence of a Lander Forge in the area. It's your duty to secure the base and then destroy the Forge. Enemies you'll encounter: - Landers - Infectors - Beta Landers - (possibly) Mutants - Widows - Podworms - Shock Towers - Turrets Your objectives: (1.) A convoy of transports will be moving through your base to drop off colonists. Make sure they get to the base to drop off their load. (2.) Eliminate all Widows. (3.) Destroy the Lander Forge. 1.) This part is easy. At the start of the mission, go straight ahead to the elevated platform behind the tank and missile crawler factories. Notice the teleporter. There should be a repair crawler on that platform, so pick it up and put it near your Dropzone. Good. Now go out to defend the transports from Landers making a nuisance of themselves. After you eliminate all of the Landers you won't have to worry about the transports anymore, except for the last transport. The last transport will break down on its way toward the base, and you'll have to be quick because Landers may be around, and even more threatening, Widows will be approaching. Get the colonists ASAP and bring them back to the base to fortify defenses. 2.) Okay, now what to do with the colonists. After you get the transports on their merry way w/o Landers bugging them, go get the colonists at the front of the base (the middle road from the base). Take them all to the missile crawler factories. They'll produce two crawlers which you should put in front of the Dropzone before the middle road. Now, a transport should have dropped off 4 more colonists. Grab 3 for a tank. Put the other one in for half a missile crawler (remember that there is a teleporter on the elevated portion of the base. If there is a colonist there, take him to the missile crawler factory to complete the missile crawler). The transports should be dropping colonists off regularly by this point, so do the process of taking 3 for a tank and one for the crawler factory. While you're doing this, put your tanks on all sides of the base, approximately 2 per road will be barely enough. Put your crawlers all before the Dropzone before the middle road, evenly spread out. You can, if necessity demands, only have one tank for the Widows advancing up the middle and hope that your crawlers can help as much as they can. You have to be pretty vigilant over the middle road, because that is the route the Landers carrying Infectors will like to travel up. Take them out whenever possible. Once you have all sides covered, help kill all of the Widows bu firing unceasingly on any that get too close, or any that have destroyed the barricade of tanks you set up for them. It will be close*. But if you manage to eliminate the Widows without them destroying your Dropzone, then the rest of the mission is pretty simple. 3.) Now, to destroy the single Forge giving you so much trouble. The Forge will be defended by Shock Towers, Turrets, a Podworm, Beta Landers, and the normal Landers the Forge spits out. You'll need a long-range weapon to take on the Towers and Turrets, and if you run out, just go back to have the repair crawler replenish your ammo. The Beta Landers will be somewhere on the map. It was usually pretty random for me, but there are only a few, about 5 maybe. Again use long-range weapons to destroy the Podworm. Now you can close in on the defenseless Forge and waste it. Mission successful. (*This must have been a glitch, but sometimes the Manti Widows, some if not all, would be frozen in place where they started. This made the mission SO much easier, but I doubt any of you catch this lucky break. But if any of you do, I'd be curious to know, so drop me a line if this is an issue for anyone else.) --------------------- Asteroid Belt: Alchera Fields --------------------- 0--verview I always thought that Mars was an inner planet...that is, the asteroid belt comes AFTER Mars, relative to Earth...anyway, in order to fully secure Mars, a early warning system has been placed in the asteroid belt by the GSA. The satellite arrays that perform this job have been discovered by a patroling Manti force. You'll have to defend the satellite. Enemies you'll encounter: - Landers - Betas, aka Kamikazes Your objectives: (1.) Defend the array from the Manti, and especially from the Kamikazes. 1.) The Landers are easy to deal with, since there are only 5 of them in a formation and don't do a whole lot of damage. But, kamikazes? Yep, the array has three sides to it, and kamikaze Beta Landers will try to ram themselves into it. So therefore the Landers are just distractions. Luckily they aren't very good ones. All you have to do is hang out close to the satellite, kill the Landers that arrive, and when you see a red arrow outline, follow it to the kamikaze and attack it headlong. They're surprisingly weak, so you shouldn't have trouble. Just don't attack the kamikaze from the side; you won't get many hits in because it's moving fast. If you get damaged, there is an abandoned vessel nearby with supplies for you. The very last part of the mission sends about three or four kamikazes in a row at you, so be at attention when the Manti do their last ditch effort. When the last of the kamikazes are eliminated, congratulate yourself because now you'll move on to Operation: Reckoning. Oooh. - To be Continued - *** More of this guide is on the way. I just need to write down the names of the missions as I go through them. I hope this was helpful so far! *** If you would like to contact me concerning anything with this guide or the information presented, or just to give general feedback, email me at missustoast@hotmail.com. Thanks for reading! Copyright 2003 Amy Clements
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