Def Jam: Fight For NY - Strategy Guide (Page 07)
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A slow, lumbering wrestler. GFK is yet another who can
contend for the highest-stats-of-the-game. His only letdown
is speed, which benefits you greatly if you've upgraded
your own speed a lot. Really, if your attacks and combos
are pumped out quickly, Ghostface Killah won't have any
chance of beating you. If your attacks aren't fast enough,
may someone above have mercy on your soul.
GFK definitely has some of the most painful throws in the
game, and his Blazin' Move takes away a great amount of
health if he pulls it off. So you should make sure he can
not build up any momentum. And I mean ANY momentum, just
look at his Charisma rating of nine to understand why I
put so much emphasis upon this.
Plague him with light combos. It won't take a lot from his
health, but GFK doesn't seem to have good defenses against
it. At least, he doesn't seem to counter light blows as
much as he does blows. If he starts blocking your attacks
go for YY-Grab. Grappling will now have a better chance
of succeeding.
Remember that if his health bar is too immense for you - I
don't think this will happen at Easy level, but still -
you can always try to go for the Ring-Out. You're fighting
at the Dragon House, remember? Still, I recommend taking
him out the normal way. It should prepare you for things
still to come.
=*= REWARDS =*=
[Dev Points] 3000 on EASY, 4000 on MED, 5000 on HARD
[Fighter] Ghostface Killah
[Blazin' Move] Swing Time
+-----+
The next territory you try to conquer will be the Heights. Though you haven't
faced him before, N.O.R.E. should be a familiar face, since he was present at
the gang's meetings earlier in the game. Don't forget to upgrade yourself
before you face him.
+--------+
N.O.R.E.
+--------+
VENUE: The Heights
STYLES: Submissions, Streetfighting
BLAZIN' MOVE: Hang Hang
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_ _ _ _ _
Charisma |_|_|_|_|_|_|_|_|_|_|
N.O.R.E. will not be a pushover. He's more agressive than
most fighters you face in the game - not near Comp's level
of recklessness, but still. That infamous 10 Upper Power
with the Streetfighting style will cause you pain if you
get Haymaker'd by him. Fortunately, he too lacks speed,
so a nimble character like we built shouldn't have great
trouble. But even then, this will be far from an easy
battle.
At the start of the fight N.O.R.E. will usually rush you,
sidestep to avoid this. Immediately counter with a combo
followed by a grab, do a normal throw. From there, you'll
have to use the Comp strategy again: fight fire with fire
by being agressive. Sometimes, N.O.R.E. will reverse your
combos from the first strike (!) so it's better to wait
until he throws an attack and then counter with a quick
punch or kick.
Seeing that he has low health, it shouldn't take too
much time to wear him down, but keep on your toes for
some nasty Haymaker combos N.O.R.E. can throw at you. It
is also good - in a sense - because Haymakers need a lot
of time to recover, which leaves N.O.R.E. open to hard
grapples or a Haymaker of your own.
=*= REWARDS =*=
[Dev Points] 3000 on EASY, 4000 on MED, 5000 on HARD
[Fighter] N.O.R.E.
[Blazin' Move] Hang Hang
+-----+
Spend all those DP you got working your way here. You should have quite a lot
by now, all boss fights seem to yield over 2,500 DP each. Once you're done,
select the Foundation on your map and choose to fight Capone.
+------+
Capone
+------+
VENUE: The Foundation
STYLES: Streetfighting
BLAZIN' MOVE: Pushover
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_ _ _
Speed |_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_|_ _ _
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|
According to me, Capone has the funniest Blazin' Move in
the game. It's great if you KO a friend with it in multi-
player, but you can only add it to your character by
winning this matchup. Capone, as you can see, relies on
punches to do the dirty work for him. Like Memphis Bleek
and O.E., his Haymakers are quite swift. You can still
see them coming, but it won't be easy to escape from
them.
Don't rush Capone as he usually sidesteps. Nine out of
ten times he will try a Haymaker out of nowhere once you
are in his range. Quickly interrupt it with one of your
light combos and go for the grab. While Capone may try
to counter a lot of your normal blows, he'll have hard
time reversing your grapples.
Force him into the corner with this strategy, so you can
land some highly damaging environmentals on him. Watch
for more opportunities like this: Capone will try a lot
Haymakers. They're damaging, but intercepting them will
prove very rewarding.
Otherwise, use YY-Grab and you'll be fine.
=*= REWARDS =*=
[Dev Points] 3000 on EASY, 4000 on MED, 5000 on HARD
[Fighter] Capone
[Blazin' Move] Pushover
[Jewelry] Capone's Chain
+-----+
Only two spots left. One of them is (finally) one with more than only a boss
opponent. That's right, it's time to win the Babylon club back for Crow and
put someone else in the boss's seat.
+-------+
Pockets
+-------+
VENUE: Babylon
STYLES: Martial Arts, Kickboxing, Streetfighting
BLAZIN' MOVE: Air Pocket
_ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_|_ _ _
Speed |_|_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_ _ _ _ _
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|
Pockets is... annoying. I won't say "hard", because by now
your high attack power and his low toughness make sure
that he won't last very long. But even if the fight only
lasts for a short time, it still feels like you're dealing
with a hostile Speedy Gonzalez. Arriba arriba, there goes
another flurry of combos.
He's quick on his feet and he has a giantly powerful Hay-
maker attack. Which is strange, considering he's such a
small guy with only seven points in Upper Power. Stay
out of harms way by interrupting those Haymakers with
light punches, much like you did when fighting others,
like Capone.
As soon as you get in some Haymakers or force him towards
the walls on the right or left side of the club, there
is little hope for Pockets of beating you. Continuously
pound him, don't feel sorry for him (sheesh, he's so
annoying, I'd gladly kick his ass again), and smash his
teeth into the floor. KO. Period.
=*= REWARDS =*=
[Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD
[Fighter] Pockets
[Blazin' Move] Air Pocket
+-----+
The next opponent you'll face at the Babylon was the one who wrote the song
for the final boss battle against Crow. Not like it'll help him during the
fight or something, just thought I'd mention. Ladies and gentlemen, please
welcome Joe Budden. And then, smash his head.
+----------+
Joe Budden
+----------+
VENUE: Babylon
STYLES: Martial Arts, Submissions
BLAZIN' MOVE: Pop Off
_ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_|_
Speed |_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_ _ _
Health |_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|
A less annoying but more powerful version of Pockets, with
balanced stats. I don't understand why they gave him the
Submissions style though, he hardly even damages any part
of your character's body. Though health is his best that,
this fight shouldn't take you to long after all the bosses
you've faced before.
Joe Budden likes to interrupt your attacks instead of
actually performing the counter. He's fast enough to do
it, but fortunately he won't do much damage with those
light combos. This also means that he will have trouble
dealing with your throws. Take full advantage of that by
mixing a healthy amount of grapples into your combos.
Like Pockets, Joe Budden is easy to force towards a wall
with several light combos. From there, keep pounding his
head against the wall. You should be able to go Blazin'
in seconds. If he isn't KO after that, simply pick his
spasming body up, do a hard grapple, and finish it with
the Clinch-Kicks-to-Haymaker combo.
=*= REWARDS =*=
[Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD
[Fighter] Joe Budden
[Blazin' Move] Pop Off
+-----+
It's bossy-time again. This one will actually prove a challenge, at least he
does to most new players. Lots of questions are being asked about this one on
various boards, so I hope my strategies help.
+--------+
Scarface
+--------+
VENUE: Babylon
STYLES: Streetfighting, Wrestling
BLAZIN' MOVE: The Fix
_ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_ _
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_
Toughness |_|_|_|_|_|_|_|_ _ _
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|
Maximum Lower Power, but a Streetfighter? It seems EA did
not really pay attention, or did they? Scarface's stats are
far from imposing for a club leader, but he'll prove to be
a great obstacle nonetheless. I'd almost go as far as
saying that he's just as cheap as Manny, just waiting there
to reverse your attacks. Only this time, the opponent
actually pounds your ass over the floor if you stop paying
attention.
Rushing him from the start works quite well, since he'll
be blocking the moment he gets control. Hit him with a
ground strike afterwards. After he gets up, try some
normal combos on him, but mix up. If he blocks a lot, it
is probably safe to try for a throw. Make your grapples
count, though, there won't be many occasions on which
you can actually perform them on Scarface.
Try to force him into the wall with your combos, this
will make it easier to stun him. If he stops blocking and
just stands there getting hit (he can take that, with
maximum health, so it happens) go for some punch combos
finishing with a Haymaker. Even that won't whittle his
health down very much.
Stuns can really make the difference here. If you manage
to get Scarface stunned by use of an environmental attack
or Haymaker, immediately pick him up and do a hard grapple
to force him into the clinch. Now begin tapping (X) like
crazy for as long as you dare, but make sure you end it
with a Haymaker (Y).
This way, you should be able to beat him.
=*= REWARDS =*=
[Dev Points] 3750 on EASY, 5000 on MED, 6250 on HARD
[Fighter] Scarface
[Blazin' Move] The Fix
+-----+
There's only one arena left for you to conquer, defended by Erick Sermon. He
appears to be the man above, one of D-Mob's soldiers. When you think you're
ready, head over to The Pit to face him.
+------------+
Erick Sermon
+------------+
VENUE: The Pit
STYLES: Wrestling, Streetfighting
BLAZIN' MOVE: Double or Nothing
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_
Charisma |_|_|_|_|_|_|
Erick Sermon is easier than Scarface, but with those stats
he sports, he can still cause you trouble. Basically, it's
about avoiding his Haymakers and keep away from his heavy
wrestling move. Once again, a swift character will be able
to outmatch him and interrupt most of his moves. That
should form the basis of your offense against him.
His rushing is inpredictable, so it's best to just do a
step to the side and see what he does. If he rushes, your
sidestep will avoid him and he'll be open to attacks. If
he doesn't rush, approach him and start things off with
some light combos. Sermon won't reverse often, unless you
throw lumbering heavy attacks, so wipe him off the street
with YY-Grab.
Make sure you use the walls at either side of the fighting
area. The panels can only be used once each, but they do
serious damage, even with that maximum toughness Erick
Sermon has. Notice that if he lands a heavy wrestling move
on you once, you'll be stunned, and he'll do another,
which is sometimes enough to take away a third to half (!)
of your health gauge.
Keep on the offensive and you shouldn't have trouble. Do
not play defense against him or you will lose.
=*= REWARDS =*=
[Dev Points] 3750 on EASY, 5000 on MED, 6250 on HARD
[Fighter] Erick Sermon
[Blazin' Move] Double or Nothing
+-----+
And just when you thought your fights were over, two new arenas spawn on the
map. The good thing is that these two only have one defender. The bad news is
that you're about to face two of the trickiest fighters D-Mob can offer you.
After doing some shopping, I recommend going to the Terrordome first, it
will be slightly easier than Club DTP. At least, in my opinion, and it will
still be difficult.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
*=*=* SCENE 11: D-MOB'S ELITE *=*=*
~~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------+
Flava Flav
+----------+
VENUE: Terrordome
STYLES: Martial Arts
BLAZIN' MOVE: Times Up
_ _ _ _ _ _
Upper Power |_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_ _ _ _ _
Speed |_|_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_ _ _ _
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|_|_|_|
Coolest, most charismatic fighter in the game. It's almost
frustrating to see how fast Flava Flav builds his momentum
meter if he gets any attacks rolling. With maximum speed
you won't have the swiftness advantage you had earlier,
and thereby Flava Flav doesn't use normal Martial Arts. He
uses a style called Drunken Master/Drunken Boxing. It's
funny to see, but not funny to get your ass kicked with.
Agressive tactics will save the day once more. Even with
his high speed, Drunken Master doesn't allow Flava Flav to
do fast attacks, so he has no chance of interrupting you
on your current level. Go wild with small combos - don't
make them too long or he will reverse. Also, do a couple
of Haymakers from a normal YY combo, if he doesn't block
beforehand Flava Flav is prone to get hit by it.
Also, your fighting in the Terrordome, so you have lots
and lots of environmental objects, including the wall and
the pillars, to whack him against. With toughness as low
as his, he should go down fairly quickly. Beware though,
if you give him an opening he'll keep humiliating and
damaging you with his annoying combos.
=*= REWARDS =*=
[Dev Points] 5625 on EASY, 7500 on MED, 9375 on HARD
[Fighter] Flava Flav
[Blazin' Move] Times Up
[Song] Move!
+-----+
One down, one to go. Defeating Flava Flav gave you a large amount of D-Points,
spend them wisely at Stapleton before proceeding. If you have enough money you
can also boost your charisma by buying new jewelry/tattoos or changing your
haircut. Ready? Then go to Club DTP (7th Heaven) to face Ludacris.
+--------+
Ludacris
+--------+
VENUE: Club DTP
STYLES: Kickboxing, Martial Arts
BLAZIN' MOVE: Stand Up
_ _ _ _ _
Upper Power |_|_|_|_|_|_ _ _ _ _
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|_ _
Charisma |_|_|_|_|_|_|_|_|_|_|
Hands down, Ludacris is one of the toughest fighters in the
game. We've seen the combination Kickboxing/Martial Arts
before, but nobody uses it as well as Luda does. His stats
can compare to Ghostface Killah and the like, with his only
weakness being Upper Power. Which actually isn't too help-
ful, since most of Ludacris's combos consist of punishing
kicks.
Blocking, for once, can be of great help during this fight,
because Ludacris hardly ever grapples. And if he does, he'll
do some lame clinch kicks which don't hurt as much as his
normal combos. Don't play defensive, pester him with normal
punches and throw him a Haymaker when he's dropped his
guard. It won't hurt him too much, but it all adds up later.
Never stand around blocking. You're basically inciting a
grapple then. If he's landed one or two normal hits on you,
then you can pull the Right Trigger, but no earlier or Luda
will simply change his strategy. Remember, if you're having
trouble there're enough bottles standing around to turn the
tide.
Whipping him into the walls definitely helps in putting him
down. You can do it all around the ring so... why not?
=*= REWARDS =*=
[Dev Points] 5625 on EASY, 7500 on MED, 9375 on HARD
[Fighter] Ludacris
[Blazin' Move] Stand Up
[Jewelry] Luda's Skull Chain
[Venue] Club DTP
+-----+
Getting frustrated with the new fighters Blaze and D-Mob manage to pull out
of their pockets? This time it's not even someone from the gang. It's a heavy-
hitter from Baltimore. Blaze seems reassured that he will put you down. But
we will teach them to think differently, right? For the girl?
+----+
Teck
+----+
VENUE: Hunt's Point Scrapeyard
STYLES: Martial Arts, Kickboxing
BLAZIN' MOVE: Throw Dem Bows
_ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_ _ _ _
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_ _ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|
If you thought Ludacris was bad, this fight will definitely
keep you busy. Teck is simply a cheater. He has that metal
jacket which gives him an ENORMOUS amount of health, and
he already has maximum health and toughness. Using that
dangerous combo Luda also used, you're in for some trouble,
so don't get disappointed if you can't beat him on first
try. It's hard.
Teck is agressive, about N.O.R.E.'s level, but the bad
thing is that YY-Grab won't work. Sure, you can pull it
off a couple of time in the early stages of the fight, but
he'll begin reversing it more and more, even if you vary
the attacks that precede the grapple. So, you'll have to
defeat him by brawling. Seeing how big his health gauge
is, that's bad news.
Blocking is becoming valuable. It helped you win against
Ludacris, and it'll help in knocking Teck out. Teck does
more grabs and is less predictable than Ludacris, but he
still relies on his kick combos for heavy damage. Try to
see when he's firing another combo at you and block it
completely. He's open to a Haymaker combo afterwards, and
with upgraded Upper Power it should take quite some bit
of his health bar (less than it would with others, but
it's about the most damage you can deal to him in one
attack).
Note that you can knock Teck into the wall and still do
some environmental damage without exposing yourself to
his reversal. Do a Haymaker combo near the wall, so that
Teck is knocked back. If the blow was hard enough, he
will be stunned against the wall, where he's open to
another Haymaker/wall attack.
=*= REWARDS =*=
[Dev Points] 3750 on EASY, 5000 on MED, 6250 on HARD
[Fighter] Teck
[Blazin' Move] Throw Dem Bows
[Venue] Hunt's Point Scrapeyard
+-----+
Only one more to go. Club 357 is D-Mob's last safe haven, and is therefore
defended by his best fighter. You haven't seen him in battle, but this is
"the final boss" for this seen. You gained 10,000 dollars from him before,
but now you're facing him one-on-one. Doc.
+-------------+
Redman as Doc
+-------------+
VENUE: Club 357 High Stakes
STYLES: Martial Arts
BLAZIN' MOVE: Balls to the Wall
_ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_ _ _ _
Speed |_|_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_ _ _ _
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|_|_|_|
Doc's one tough cookie, but what'd you expect? We're nearing
the end of the game. He's very nimble, his attacks interrupt
almost any of your combos, and he's quite fond of reversing
your moves. Also, he builds his momentum like Flava Flav:
insanely fast. It's hard not to let him get the upper hand,
but you have to try to take him down by fighting fire with
fire. This time it will be harder than N.O.R.E. or Comp,
though.
I've found it hard to rush him in the diagonal ring, it just
misses too much. So don't do it. Instead, approach him and
start comboing him lightly, the good old fashioned way, and
if he blocks, throw some grapples to keep him guessing. The
only way you can do real environmental damage is by whipping
Doc into the turnbuckle, so if you're fighting in one of the
corners, don't waste any opportunity to do so.
Sometimes Doc'll stop blocking your punches. You can try for
a Haymaker then, but make sure you throw him some normal
punches first. Haymakers out of nowhere will always get
countered. Scan the canvas for bottles or other weapons
lying around, and don't refrain from using cheap Clinch-Kicks
to-Haymaker combos when Doc's stunned. It's the only easy
way to beat him without countering (which is pretty hard in
this matchup because Doc's so fast, but anyway).
=*= REWARDS =*=
[Dev Points] 7500 on EASY, 10000 on MED, 12500 on HARD
[Fighter] Redman as Doc
[Blazin' Move] Balls to the Wall
[Venue] Club 357 High Stakes
+-----+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*=*=* SCENE 12: SWAYED AT LAST *=*=*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the fight, your character will immediately head for Crow and ask his
girl back. Unfortunately, that chump will have no intention of giving her to
you right now. There's one more thing you gotta do. I won't spoil the cut-
scene, let me just tell you that at the end of it, you'll be back in D-Mob's
camp... Finally!
+----------------------------------------+
Busta Rhymes as Magic & Fat Joe as Crack
+----------------------------------------+
VENUE: Hunt's Point Scrapeyard
o-------------------o
Busta Rhymes as Magic
o-------------------o
STYLES: Submissions
BLAZIN' MOVE: Call the Ambulance
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|
Speed |_|_|_|_|_|_ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|_
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|_|_|_|
o--------------o
Fat Joe as Crack
o--------------o
STYLES: Wrestling, Streetfighting
BLAZIN' MOVE: The Crack Attack
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_ _ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|
Uhmmm... Don't let Blaze die. If you knock out Crack or Magic
before Blaze is down, you've basically won the match. So stay
focused on one person at a time, even if the other attacks
you. It's vital that you fight as efficiently as possible. In
most cases, you'll be targetting Crack from the start, and
it's probably best to start with him. Mainly because if you
let Crack face Blaze, two or three Pedigrees will shut your
friend up. Magic will have to do it the Submission way, which
gives you more time to deal with Crack.
You know both of these fighters, faced them before, so you
should know how to beat them separately. I don't wish to
make this document too long, but if you can't remember the
strategies: those for Crack can be found at Club Murder, and
for Magic you can search for the final round of the Chopshop
Tournament. Just don't let Blaze be knocked out, that's what
the entire match is about.
=*= REWARDS =*=
[Dev Points] 7500 on EASY, 10000 on MED, 12500 on HARD
+-----+
After beating the two, your character heads over to Magic and asks him - in
despair - where his girlfriend is being held. The trail leads them to a wooden
building. Indeed, the girl is there, and so is her guard... Sticky Fingaz!
That son of a traitor! It's time to face him... in the Ring of Fire...
+-------------+
Sticky Fingaz
+-------------+
VENUE: Inferno Match
STYLES: Streetfighting
BLAZIN' MOVE: Man Up
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_ _
Speed |_|_|_|_|_|_|_|_|_ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|
With stats like those, Sticky Fingaz will be hard to take
down. Fortunately, you have the help of the fire surrounding
the ring in this match to whittle down his health. Use it
properly, it's a great asset in putting him down, mainly
because your punches won't do much damage. Go for a Haymaker
whenever you can, and watch out not to be hit by one of
Sticky's... they hurt badly.
Though you wouldn't say it, there are ways to pull of some
environmental attacks. And I'm not referring to the fire,
which you should be using anyway. In the fighting arena
there are two pillars. They will slowly crumble throughout
the fight, but they can be used to bash Sticky with if you
manage to whip him into them. It'll take some practice to
perfect your aim, but it'll pay off in the end.
Sticky's combos are punishing, as are most fighters' in
this stage of the game. It would be a good idea to block
now and then, not only to block the damage, but also to
avoid being bashed into the fire. You wouldn't say it,
but being thrown into there a couple of times quickly
gets you into the danger zone. It's the same with Sticky,
he'll steadily lose health if you manage to force him
into the fiery abyss.
=*= REWARDS =*=
[Dev Points] 7500 on EASY, 10000 on MED, 12500 on HARD
[Fighter] Sticky Fingaz
[Blazin' Move] Man Up
+-----+
I won't spoil anything right now. It's just too great a cutscene for me to
put into words. I'll only reveal that you'll be facing Crow in a One-on-One
Window Match at the end of it.
+------------------+
Snoop Dogg as Crow
+------------------+
VENUE: Crow's Office
STYLES: Martial Arts
BLAZIN' MOVE: 187
_ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_
Lower Power |_|_|_|_|_|_|_|_|_|_
Speed |_|_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|_|_
Charisma |_|_|_|_|_|_|_|_|_|_|
Believe it or not, this match can actually be easier than any
you've fought. You wouldn't say so, I know, Crow has a weapon,
you've already lost a quarter of your health due to that back-
stab he pulled on you, he's the fastest fighter with the most
hurtful combos and the highest stats of the game. That's most
probably why they made this a Window Match.
On Easy, you might be able to finish him normally, but I don't
recommend it. Using the windows is just so much easier. It's
all about tilting the status quo in your favor early in the
match. Your first worry will be Crow's weapon, it does a
crapload of damage, so bash it away from him. Remember, he
can NOT reverse you while he has a weapon in hand, so make
use of that by throwing him into the window once.
He won't be stunned by it. Crow almost never gets stunned,
especially on the higher difficulty levels. You'll have to
force him into blocking by agressively using short punch or
kick combos, time and time again. He WILL interrupt you a
lot of times, but he'll block eventually. Then go for the
grab and throw him into the already damaged window.
Do this until he flies out. It shouldn't take more than four
times per window. Make sure you focus on a single window,
or you may be KO'd before you know it.
=*= REWARDS =*=
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