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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter D » Def Jam: Fight For NY - Strategy Guide (Page 07)

Def Jam: Fight For NY - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for Def Jam: Fight For NY - Strategy Guide (Page 07).

      A slow, lumbering wrestler. GFK is yet another who can
      contend for the highest-stats-of-the-game. His only letdown
      is speed, which benefits you greatly if you've upgraded
      your own speed a lot. Really, if your attacks and combos
      are pumped out quickly, Ghostface Killah won't have any
      chance of beating you. If your attacks aren't fast enough,
      may someone above have mercy on your soul.

      GFK definitely has some of the most painful throws in the
      game, and his Blazin' Move takes away a great amount of
      health if he pulls it off. So you should make sure he can
      not build up any momentum. And I mean ANY momentum, just
      look at his Charisma rating of nine to understand why I
      put so much emphasis upon this.

      Plague him with light combos. It won't take a lot from his
      health, but GFK doesn't seem to have good defenses against
      it. At least, he doesn't seem to counter light blows as
      much as he does blows. If he starts blocking your attacks
      go for YY-Grab. Grappling will now have a better chance
      of succeeding.

      Remember that if his health bar is too immense for you - I
      don't think this will happen at Easy level, but still -
      you can always try to go for the Ring-Out. You're fighting
      at the Dragon House, remember? Still, I recommend taking
      him out the normal way. It should prepare you for things
      still to come.

        =*= REWARDS =*=

          [Dev Points]   3000 on EASY, 4000 on MED, 5000 on HARD
          [Fighter]      Ghostface Killah
          [Blazin' Move] Swing Time
    +-----+


  The next territory you try to conquer will be the Heights. Though you haven't
  faced him before, N.O.R.E. should be a familiar face, since he was present at
  the gang's meetings earlier in the game. Don't forget to upgrade yourself
  before you face him.


    +--------+
     N.O.R.E.
    +--------+
      VENUE:         The Heights
      STYLES:        Submissions, Streetfighting
      BLAZIN' MOVE:  Hang Hang
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_ _ _ _ _
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      N.O.R.E. will not be a pushover. He's more agressive than
      most fighters you face in the game - not near Comp's level
      of recklessness, but still. That infamous 10 Upper Power
      with the Streetfighting style will cause you pain if you
      get Haymaker'd by him. Fortunately, he too lacks speed,
      so a nimble character like we built shouldn't have great
      trouble. But even then, this will be far from an easy
      battle.

      At the start of the fight N.O.R.E. will usually rush you,
      sidestep to avoid this. Immediately counter with a combo
      followed by a grab, do a normal throw. From there, you'll
      have to use the Comp strategy again: fight fire with fire
      by being agressive. Sometimes, N.O.R.E. will reverse your
      combos from the first strike (!) so it's better to wait
      until he throws an attack and then counter with a quick
      punch or kick.

      Seeing that he has low health, it shouldn't take too
      much time to wear him down, but keep on your toes for
      some nasty Haymaker combos N.O.R.E. can throw at you. It
      is also good - in a sense - because Haymakers need a lot
      of time to recover, which leaves N.O.R.E. open to hard
      grapples or a Haymaker of your own.

        =*= REWARDS =*=

          [Dev Points]   3000 on EASY, 4000 on MED, 5000 on HARD
          [Fighter]      N.O.R.E.
          [Blazin' Move] Hang Hang
    +-----+


  Spend all those DP you got working your way here. You should have quite a lot
  by now, all boss fights seem to yield over 2,500 DP each. Once you're done,
  select the Foundation on your map and choose to fight Capone.


    +------+
     Capone
    +------+
      VENUE:         The Foundation
      STYLES:        Streetfighting
      BLAZIN' MOVE:  Pushover
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_ _ _
        Speed        |_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_ _ _
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      According to me, Capone has the funniest Blazin' Move in
      the game. It's great if you KO a friend with it in multi-
      player, but you can only add it to your character by
      winning this matchup. Capone, as you can see, relies on
      punches to do the dirty work for him. Like Memphis Bleek
      and O.E., his Haymakers are quite swift. You can still
      see them coming, but it won't be easy to escape from
      them.

      Don't rush Capone as he usually sidesteps. Nine out of
      ten times he will try a Haymaker out of nowhere once you
      are in his range. Quickly interrupt it with one of your
      light combos and go for the grab. While Capone may try
      to counter a lot of your normal blows, he'll have hard
      time reversing your grapples.

      Force him into the corner with this strategy, so you can
      land some highly damaging environmentals on him. Watch
      for more opportunities like this: Capone will try a lot
      Haymakers. They're damaging, but intercepting them will
      prove very rewarding.

      Otherwise, use YY-Grab and you'll be fine.

        =*= REWARDS =*=

          [Dev Points]   3000 on EASY, 4000 on MED, 5000 on HARD
          [Fighter]      Capone
          [Blazin' Move] Pushover
          [Jewelry]      Capone's Chain
    +-----+


  Only two spots left. One of them is (finally) one with more than only a boss
  opponent. That's right, it's time to win the Babylon club back for Crow and
  put someone else in the boss's seat.


    +-------+
     Pockets
    +-------+
      VENUE:         Babylon
      STYLES:        Martial Arts, Kickboxing, Streetfighting
      BLAZIN' MOVE:  Air Pocket
                      _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_ _ _
        Speed        |_|_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_ _ _ _ _
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      Pockets is... annoying. I won't say "hard", because by now
      your high attack power and his low toughness make sure
      that he won't last very long. But even if the fight only
      lasts for a short time, it still feels like you're dealing
      with a hostile Speedy Gonzalez. Arriba arriba, there goes
      another flurry of combos.

      He's quick on his feet and he has a giantly powerful Hay-
      maker attack. Which is strange, considering he's such a
      small guy with only seven points in Upper Power. Stay
      out of harms way by interrupting those Haymakers with
      light punches, much like you did when fighting others,
      like Capone.

      As soon as you get in some Haymakers or force him towards
      the walls on the right or left side of the club, there
      is little hope for Pockets of beating you. Continuously
      pound him, don't feel sorry for him (sheesh, he's so
      annoying, I'd gladly kick his ass again), and smash his
      teeth into the floor. KO. Period.

        =*= REWARDS =*=

          [Dev Points]   750 on EASY, 1000 on MED, 1250 on HARD
          [Fighter]      Pockets
          [Blazin' Move] Air Pocket
    +-----+


  The next opponent you'll face at the Babylon was the one who wrote the song
  for the final boss battle against Crow. Not like it'll help him during the
  fight or something, just thought I'd mention. Ladies and gentlemen, please
  welcome Joe Budden. And then, smash his head.


    +----------+
     Joe Budden
    +----------+
      VENUE:         Babylon
      STYLES:        Martial Arts, Submissions
      BLAZIN' MOVE:  Pop Off
                      _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_
        Speed        |_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_ _ _ 
        Health       |_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|

      A less annoying but more powerful version of Pockets, with
      balanced stats. I don't understand why they gave him the
      Submissions style though, he hardly even damages any part
      of your character's body. Though health is his best that,
      this fight shouldn't take you to long after all the bosses
      you've faced before.

      Joe Budden likes to interrupt your attacks instead of
      actually performing the counter. He's fast enough to do
      it, but fortunately he won't do much damage with those
      light combos. This also means that he will have trouble
      dealing with your throws. Take full advantage of that by
      mixing a healthy amount of grapples into your combos.

      Like Pockets, Joe Budden is easy to force towards a wall
      with several light combos. From there, keep pounding his
      head against the wall. You should be able to go Blazin'
      in seconds. If he isn't KO after that, simply pick his
      spasming body up, do a hard grapple, and finish it with
      the Clinch-Kicks-to-Haymaker combo.

        =*= REWARDS =*=

          [Dev Points]   1125 on EASY, 1500 on MED, 1875 on HARD
          [Fighter]      Joe Budden
          [Blazin' Move] Pop Off
    +-----+


  It's bossy-time again. This one will actually prove a challenge, at least he
  does to most new players. Lots of questions are being asked about this one on
  various boards, so I hope my strategies help.


    +--------+
     Scarface
    +--------+
      VENUE:         Babylon
      STYLES:        Streetfighting, Wrestling
      BLAZIN' MOVE:  The Fix
                      _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_
        Toughness    |_|_|_|_|_|_|_|_ _ _
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|

      Maximum Lower Power, but a Streetfighter? It seems EA did
      not really pay attention, or did they? Scarface's stats are
      far from imposing for a club leader, but he'll prove to be
      a great obstacle nonetheless. I'd almost go as far as
      saying that he's just as cheap as Manny, just waiting there
      to reverse your attacks. Only this time, the opponent
      actually pounds your ass over the floor if you stop paying
      attention.

      Rushing him from the start works quite well, since he'll
      be blocking the moment he gets control. Hit him with a
      ground strike afterwards. After he gets up, try some
      normal combos on him, but mix up. If he blocks a lot, it
      is probably safe to try for a throw. Make your grapples
      count, though, there won't be many occasions on which
      you can actually perform them on Scarface.

      Try to force him into the wall with your combos, this
      will make it easier to stun him. If he stops blocking and
      just stands there getting hit (he can take that, with
      maximum health, so it happens) go for some punch combos
      finishing with a Haymaker. Even that won't whittle his
      health down very much.

      Stuns can really make the difference here. If you manage
      to get Scarface stunned by use of an environmental attack
      or Haymaker, immediately pick him up and do a hard grapple
      to force him into the clinch. Now begin tapping (X) like
      crazy for as long as you dare, but make sure you end it
      with a Haymaker (Y).

      This way, you should be able to beat him.

        =*= REWARDS =*=

          [Dev Points]   3750 on EASY, 5000 on MED, 6250 on HARD
          [Fighter]      Scarface
          [Blazin' Move] The Fix
    +-----+


  There's only one arena left for you to conquer, defended by Erick Sermon. He
  appears to be the man above, one of D-Mob's soldiers. When you think you're
  ready, head over to The Pit to face him.


    +------------+
     Erick Sermon
    +------------+
      VENUE:         The Pit
      STYLES:        Wrestling, Streetfighting
      BLAZIN' MOVE:  Double or Nothing
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_
        Charisma     |_|_|_|_|_|_|

      Erick Sermon is easier than Scarface, but with those stats
      he sports, he can still cause you trouble. Basically, it's
      about avoiding his Haymakers and keep away from his heavy
      wrestling move. Once again, a swift character will be able
      to outmatch him and interrupt most of his moves. That
      should form the basis of your offense against him.

      His rushing is inpredictable, so it's best to just do a
      step to the side and see what he does. If he rushes, your
      sidestep will avoid him and he'll be open to attacks. If
      he doesn't rush, approach him and start things off with
      some light combos. Sermon won't reverse often, unless you
      throw lumbering heavy attacks, so wipe him off the street
      with YY-Grab.

      Make sure you use the walls at either side of the fighting
      area. The panels can only be used once each, but they do
      serious damage, even with that maximum toughness Erick
      Sermon has. Notice that if he lands a heavy wrestling move
      on you once, you'll be stunned, and he'll do another,
      which is sometimes enough to take away a third to half (!)
      of your health gauge.

      Keep on the offensive and you shouldn't have trouble. Do
      not play defense against him or you will lose.

        =*= REWARDS =*=

          [Dev Points]   3750 on EASY, 5000 on MED, 6250 on HARD
          [Fighter]      Erick Sermon
          [Blazin' Move] Double or Nothing
    +-----+


  And just when you thought your fights were over, two new arenas spawn on the
  map. The good thing is that these two only have one defender. The bad news is
  that you're about to face two of the trickiest fighters D-Mob can offer you.
  After doing some shopping, I recommend going to the Terrordome first, it
  will be slightly easier than Club DTP. At least, in my opinion, and it will
  still be difficult.


                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~
                     *=*=*  SCENE 11: D-MOB'S ELITE  *=*=*
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~

    +----------+
     Flava Flav
    +----------+
      VENUE:         Terrordome
      STYLES:        Martial Arts
      BLAZIN' MOVE:  Times Up
                      _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_ _ _ _ _
        Speed        |_|_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_ _ _ _
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Coolest, most charismatic fighter in the game. It's almost
      frustrating to see how fast Flava Flav builds his momentum
      meter if he gets any attacks rolling. With maximum speed
      you won't have the swiftness advantage you had earlier,
      and thereby Flava Flav doesn't use normal Martial Arts. He
      uses a style called Drunken Master/Drunken Boxing. It's
      funny to see, but not funny to get your ass kicked with.

      Agressive tactics will save the day once more. Even with
      his high speed, Drunken Master doesn't allow Flava Flav to
      do fast attacks, so he has no chance of interrupting you
      on your current level. Go wild with small combos - don't
      make them too long or he will reverse. Also, do a couple
      of Haymakers from a normal YY combo, if he doesn't block
      beforehand Flava Flav is prone to get hit by it.

      Also, your fighting in the Terrordome, so you have lots
      and lots of environmental objects, including the wall and
      the pillars, to whack him against. With toughness as low
      as his, he should go down fairly quickly. Beware though,
      if you give him an opening he'll keep humiliating and
      damaging you with his annoying combos.

        =*= REWARDS =*=

          [Dev Points]   5625 on EASY, 7500 on MED, 9375 on HARD
          [Fighter]      Flava Flav
          [Blazin' Move] Times Up
          [Song]         Move!
    +-----+


  One down, one to go. Defeating Flava Flav gave you a large amount of D-Points,
  spend them wisely at Stapleton before proceeding. If you have enough money you
  can also boost your charisma by buying new jewelry/tattoos or changing your
  haircut. Ready? Then go to Club DTP (7th Heaven) to face Ludacris.


    +--------+
     Ludacris
    +--------+
      VENUE:         Club DTP
      STYLES:        Kickboxing, Martial Arts
      BLAZIN' MOVE:  Stand Up
                      _ _ _ _ _
        Upper Power  |_|_|_|_|_|_ _ _ _ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_ _
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Hands down, Ludacris is one of the toughest fighters in the
      game. We've seen the combination Kickboxing/Martial Arts
      before, but nobody uses it as well as Luda does. His stats
      can compare to Ghostface Killah and the like, with his only
      weakness being Upper Power. Which actually isn't too help-
      ful, since most of Ludacris's combos consist of punishing
      kicks.

      Blocking, for once, can be of great help during this fight,
      because Ludacris hardly ever grapples. And if he does, he'll
      do some lame clinch kicks which don't hurt as much as his
      normal combos. Don't play defensive, pester him with normal
      punches and throw him a Haymaker when he's dropped his
      guard. It won't hurt him too much, but it all adds up later.

      Never stand around blocking. You're basically inciting a
      grapple then. If he's landed one or two normal hits on you,
      then you can pull the Right Trigger, but no earlier or Luda
      will simply change his strategy. Remember, if you're having
      trouble there're enough bottles standing around to turn the
      tide.

      Whipping him into the walls definitely helps in putting him
      down. You can do it all around the ring so... why not?

        =*= REWARDS =*=

          [Dev Points]   5625 on EASY, 7500 on MED, 9375 on HARD
          [Fighter]      Ludacris
          [Blazin' Move] Stand Up
          [Jewelry]      Luda's Skull Chain
          [Venue]        Club DTP
    +-----+


  Getting frustrated with the new fighters Blaze and D-Mob manage to pull out
  of their pockets? This time it's not even someone from the gang. It's a heavy-
  hitter from Baltimore. Blaze seems reassured that he will put you down. But
  we will teach them to think differently, right? For the girl?


    +----+
     Teck
    +----+
      VENUE:         Hunt's Point Scrapeyard
      STYLES:        Martial Arts, Kickboxing
      BLAZIN' MOVE:  Throw Dem Bows
                      _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_ _ _ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|

      If you thought Ludacris was bad, this fight will definitely
      keep you busy. Teck is simply a cheater. He has that metal
      jacket which gives him an ENORMOUS amount of health, and
      he already has maximum health and toughness. Using that
      dangerous combo Luda also used, you're in for some trouble,
      so don't get disappointed if you can't beat him on first
      try. It's hard.

      Teck is agressive, about N.O.R.E.'s level, but the bad
      thing is that YY-Grab won't work. Sure, you can pull it
      off a couple of time in the early stages of the fight, but
      he'll begin reversing it more and more, even if you vary
      the attacks that precede the grapple. So, you'll have to
      defeat him by brawling. Seeing how big his health gauge
      is, that's bad news.

      Blocking is becoming valuable. It helped you win against
      Ludacris, and it'll help in knocking Teck out. Teck does
      more grabs and is less predictable than Ludacris, but he
      still relies on his kick combos for heavy damage. Try to
      see when he's firing another combo at you and block it
      completely. He's open to a Haymaker combo afterwards, and
      with upgraded Upper Power it should take quite some bit
      of his health bar (less than it would with others, but
      it's about the most damage you can deal to him in one
      attack).

      Note that you can knock Teck into the wall and still do
      some environmental damage without exposing yourself to
      his reversal. Do a Haymaker combo near the wall, so that
      Teck is knocked back. If the blow was hard enough, he
      will be stunned against the wall, where he's open to
      another Haymaker/wall attack.

        =*= REWARDS =*=

          [Dev Points]   3750 on EASY, 5000 on MED, 6250 on HARD
          [Fighter]      Teck
          [Blazin' Move] Throw Dem Bows
          [Venue]        Hunt's Point Scrapeyard
    +-----+


  Only one more to go. Club 357 is D-Mob's last safe haven, and is therefore
  defended by his best fighter. You haven't seen him in battle, but this is
  "the final boss" for this seen. You gained 10,000 dollars from him before,
  but now you're facing him one-on-one. Doc.


    +-------------+
     Redman as Doc
    +-------------+
      VENUE:         Club 357 High Stakes
      STYLES:        Martial Arts
      BLAZIN' MOVE:  Balls to the Wall
                      _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_ _ _ _
        Speed        |_|_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_ _ _ _
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Doc's one tough cookie, but what'd you expect? We're nearing
      the end of the game. He's very nimble, his attacks interrupt
      almost any of your combos, and he's quite fond of reversing
      your moves. Also, he builds his momentum like Flava Flav:
      insanely fast. It's hard not to let him get the upper hand,
      but you have to try to take him down by fighting fire with
      fire. This time it will be harder than N.O.R.E. or Comp,
      though.

      I've found it hard to rush him in the diagonal ring, it just
      misses too much. So don't do it. Instead, approach him and
      start comboing him lightly, the good old fashioned way, and
      if he blocks, throw some grapples to keep him guessing. The
      only way you can do real environmental damage is by whipping
      Doc into the turnbuckle, so if you're fighting in one of the
      corners, don't waste any opportunity to do so.

      Sometimes Doc'll stop blocking your punches. You can try for
      a Haymaker then, but make sure you throw him some normal
      punches first. Haymakers out of nowhere will always get
      countered. Scan the canvas for bottles or other weapons
      lying around, and don't refrain from using cheap Clinch-Kicks
      to-Haymaker combos when Doc's stunned. It's the only easy
      way to beat him without countering (which is pretty hard in
      this matchup because Doc's so fast, but anyway).

        =*= REWARDS =*=

          [Dev Points]   7500 on EASY, 10000 on MED, 12500 on HARD
          [Fighter]      Redman as Doc
          [Blazin' Move] Balls to the Wall
          [Venue]        Club 357 High Stakes
    +-----+


                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    *=*=*  SCENE 12: SWAYED AT LAST  *=*=*
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  After the fight, your character will immediately head for Crow and ask his
  girl back. Unfortunately, that chump will have no intention of giving her to
  you right now. There's one more thing you gotta do. I won't spoil the cut-
  scene, let me just tell you that at the end of it, you'll be back in D-Mob's
  camp... Finally!


    +----------------------------------------+
     Busta Rhymes as Magic & Fat Joe as Crack
    +----------------------------------------+
      VENUE:         Hunt's Point Scrapeyard

    o-------------------o
    Busta Rhymes as Magic
    o-------------------o
      STYLES:        Submissions
      BLAZIN' MOVE:  Call the Ambulance
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|_|_|_|

    o--------------o
    Fat Joe as Crack
    o--------------o
      STYLES:        Wrestling, Streetfighting
      BLAZIN' MOVE:  The Crack Attack
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_ _ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      Uhmmm... Don't let Blaze die. If you knock out Crack or Magic
      before Blaze is down, you've basically won the match. So stay
      focused on one person at a time, even if the other attacks
      you. It's vital that you fight as efficiently as possible. In
      most cases, you'll be targetting Crack from the start, and
      it's probably best to start with him. Mainly because if you
      let Crack face Blaze, two or three Pedigrees will shut your
      friend up. Magic will have to do it the Submission way, which
      gives you more time to deal with Crack.

      You know both of these fighters, faced them before, so you
      should know how to beat them separately. I don't wish to
      make this document too long, but if you can't remember the
      strategies: those for Crack can be found at Club Murder, and
      for Magic you can search for the final round of the Chopshop
      Tournament. Just don't let Blaze be knocked out, that's what
      the entire match is about.

        =*= REWARDS =*=

          [Dev Points]   7500 on EASY, 10000 on MED, 12500 on HARD
    +-----+


  After beating the two, your character heads over to Magic and asks him - in
  despair - where his girlfriend is being held. The trail leads them to a wooden
  building. Indeed, the girl is there, and so is her guard... Sticky Fingaz!
  That son of a traitor! It's time to face him... in the Ring of Fire...


    +-------------+
     Sticky Fingaz
    +-------------+
      VENUE:         Inferno Match
      STYLES:        Streetfighting
      BLAZIN' MOVE:  Man Up
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_ _
        Speed        |_|_|_|_|_|_|_|_|_ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      With stats like those, Sticky Fingaz will be hard to take
      down. Fortunately, you have the help of the fire surrounding
      the ring in this match to whittle down his health. Use it
      properly, it's a great asset in putting him down, mainly
      because your punches won't do much damage. Go for a Haymaker
      whenever you can, and watch out not to be hit by one of
      Sticky's... they hurt badly.

      Though you wouldn't say it, there are ways to pull of some
      environmental attacks. And I'm not referring to the fire,
      which you should be using anyway. In the fighting arena
      there are two pillars. They will slowly crumble throughout
      the fight, but they can be used to bash Sticky with if you
      manage to whip him into them. It'll take some practice to
      perfect your aim, but it'll pay off in the end.

      Sticky's combos are punishing, as are most fighters' in
      this stage of the game. It would be a good idea to block
      now and then, not only to block the damage, but also to
      avoid being bashed into the fire. You wouldn't say it,
      but being thrown into there a couple of times quickly
      gets you into the danger zone. It's the same with Sticky,
      he'll steadily lose health if you manage to force him
      into the fiery abyss.

        =*= REWARDS =*=

          [Dev Points]   7500 on EASY, 10000 on MED, 12500 on HARD
          [Fighter]      Sticky Fingaz
          [Blazin' Move] Man Up
    +-----+


  I won't spoil anything right now. It's just too great a cutscene for me to
  put into words. I'll only reveal that you'll be facing Crow in a One-on-One
  Window Match at the end of it.


    +------------------+
     Snoop Dogg as Crow
    +------------------+
      VENUE:         Crow's Office
      STYLES:        Martial Arts
      BLAZIN' MOVE:  187
                      _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_
        Lower Power  |_|_|_|_|_|_|_|_|_|_
        Speed        |_|_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_|_
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Believe it or not, this match can actually be easier than any
      you've fought. You wouldn't say so, I know, Crow has a weapon,
      you've already lost a quarter of your health due to that back-
      stab he pulled on you, he's the fastest fighter with the most
      hurtful combos and the highest stats of the game. That's most
      probably why they made this a Window Match.

      On Easy, you might be able to finish him normally, but I don't
      recommend it. Using the windows is just so much easier. It's
      all about tilting the status quo in your favor early in the
      match. Your first worry will be Crow's weapon, it does a
      crapload of damage, so bash it away from him. Remember, he
      can NOT reverse you while he has a weapon in hand, so make
      use of that by throwing him into the window once.

      He won't be stunned by it. Crow almost never gets stunned,
      especially on the higher difficulty levels. You'll have to
      force him into blocking by agressively using short punch or
      kick combos, time and time again. He WILL interrupt you a
      lot of times, but he'll block eventually. Then go for the
      grab and throw him into the already damaged window.

      Do this until he flies out. It shouldn't take more than four
      times per window. Make sure you focus on a single window,
      or you may be KO'd before you know it.

        =*= REWARDS =*=

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