Def Jam: Fight For NY - Strategy Guide (Page 06)
Below are the cheat codes, hints and help for Def Jam: Fight For NY - Strategy Guide (Page 06).
+--+
Bo
+--+
VENUE: The Heights
STYLES: Martial Arts
BLAZIN' MOVE: Pop Your Collar
_ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_
Lower Power |_|_|_|_|_|_|_|_
Speed |_|_|_|_|_|_|_|_|_ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|
I'm currently listening to "It's Been Awhile" by Staind,
and it's quite scary to see how well it fits this fight
against Bo. Last time you faced him you were a total
zero, struggling at the Foundation. Now you have to
face him at the Heights. Has he gotten any tougher to
beat? Yes, mainly due to his nasty tendency to make
a lot of counters.
But take a look at the new arena. It's gonna be hard to
pull of environmentals here, the only places where you
can do it is at the left side of the field, where the
crowd is leaning against the pillars that hold the
balcony together. Those pillars can be used for wall
attacks, and that's about it. The balcony itself can
not be used, opponents will just bounce back off it.
See the strategy for Bo in the Foundation, only this
time use normal grapples to stun him. Otherwise, YY-
Grab away...
=*= REWARDS =*=
[Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD
+-----+
Ah, damn, what the hell... You know what to do, so I won't hold you up and
just continue with the next strategy. A strategy you already know, but don't
scold me for trying to make this FAQ complete, eh?
+-----+
Dan G
+-----+
VENUE: The Heights
STYLES: Streetfighting, Martial Arts
BLAZIN' MOVE: Break Beats
_ _ _ _ _ _
Upper Power |_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_ _
Speed |_|_|_|_|_|_|_|_|_ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_ _ _ _ _ _
Charisma |_|_|_|_|_|_|_|_|_|_|
This fight will also be harder than in the Terrordome,
but Dan G still doesn't weigh up to what you've already
faced so far. True, he uses a lot more counters these
days - everyone does - but it's really nothing special.
He also tends to do more Haymakers but those are easily
blocked and countered. He simply can't harm you with
those low Upper and Lower Power stats.
Strategies for beating Dan G can be found above, when
you had to face him in the Terrordome. Only this time
it will be necessary to use normal throws instead of
environmentals. It'll only slow down the process; you
will win if you persevere.
=*= REWARDS =*=
[Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD
[Blazin' Move] Break Beats
+-----+
Ah, damn, what the hell... You know what to do, so I won't hold you up and
just continue with the next strategy. A strategy you already know, but don't
scold me for trying to make this FAQ complete, eh? (Lookie lookie, I know
how to Copy & Paste!)
+------------+
Elephant Man
+------------+
VENUE: The Heights
STYLES: Kickboxing, Martial Arts
BLAZIN' MOVE: Good 2 Go
_ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_ _ _
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_ _ _
Charisma |_|_|_|_|_|_|_|_|
See the tactics you used at the Babylon to beat this
guy for the third time in a row. He really shouldn't
be able to surprise you anymore. Watch out for those
reversals though, you have to mix up your attacks if
you want to win. That said, do Y-Grab, YY-Grab, YYY-
Grab, YX-Grab, etc. It should take care of Elephant
Man very quickly.
=*= REWARDS =*=
[Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD
+-----+
Ah, damn, what the hell... You know what to do, so I won't hold you up and
just continue with the next strategy. A strategy you already know, but don't
scold me for trying to make this FAQ complete, eh? (Alright, I won't do it
again...)
+-------+
Prodigy
+-------+
VENUE: The Heights
STYLES: Streetfighting, Kickboxing, Submissions
BLAZIN' MOVE: Hell on Earth
_ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_
Toughness |_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_
Charisma |_|_|_|_|_|_|_|
Finally you get to fight this guy one-on-one. If you are
thinking that the Heights is a shitty arena to fight in
already, this battle will only make it worse. Being the
reverse-happy fighter that Prodigy is, you'll have to
take a lot of damage before you can actually knock this
fella out.
But if you've trained your character in Speed, like I
suggested earlier, then you've got nothing to be afraid
of. Most of your attacks can interrupt Prodigy's, so
don't be afraid to get reversed a couple of times. Mix
it up like you did against the Elephant Man and Prodigy
will find himself on the floor in no time.
The lack of environmental possibilities will make this
fight a bit of a drag, even with Prodigy's relatively
low health and toughness. If you're faster, keep doing
light combos followed by grapples, and take advantage
of every stun with hard grapples, so that you can kick
and eventually Haymaker him into KO.
=*= REWARDS =*=
[Dev Points] 1875 on EASY, 2500 on MED, 3125 on HARD
[Fighter] Prodigy
[Blazin' Move] Hell on Earth
[Venue] The Heights
+-----+
Think you're ready for one of the hardest matchups in Def Jam: Fight for New
York? Make sure you spend all your DP and boost your Charisma before heading
over to the Babylon club for: The Free-For-All Tournament, Final Round!
+---------------------+
FFA Tournament: Final
+---------------------+
VENUE: Babylon
POSSIBLE: Manny, Lil' Flip, Capone, Warren G, WC
People, I know Manny is hard to take out with his cheap
blocking and reversal techniques, so I added somewhat to the
general strategy for FFA, meant specifically to deal with
him. It means that you DO NOT go one-on-one with Manny, but
instead cheaply take him on from behind. It's cheap, but
it's the easiest way of doing it without reversals.
Free-For-Alls are a lot different from the normal matchups as
they have more opponents waiting for you, and backstabbing is
not all that unusual. Since the opponents in the tournament
are somewhat random, I can't give any stats here, but I'll
try to give some useful tips. First of all, you have to make
sure you aren't reckless. Take on one opponent at a time, or
I can assure you that you'll end up dead within the minute.
Don't rush at the start and slowly make your way to the
opponent you are facing by default standards. Remember, if
you ever take your attention off a target (because you were
backstabbed, for example), you can use the WHITE button to
shift your attention to another fighter. It's best to focus
on one adversary at a time to make sure you don't get
multiple fighters coming after you.
Furthermore, I suggest you take care of that first opponent
as quickly as possible. In the powerplant, make use of the
fences on both sides of the arena. Don't use weapons, just
pound on your opponent and BLAZE when you have the chance,
perhaps use a sneaky Haymaker to dispose of them while the
other two competitors are bashing each other's brains out.
Use standard strategies for this, but leave the weapon
part out. Grabbing a weapon takes time and the longer the
fight takes, the bigger are your chances of being ganged
upon.
Now that the first contestant is out of the way, your
character will automatically choose a new target. Make sure
you are targetting the STRONGEST foe by now. Head to him and
do a Hard grapple from the back, this is truly a nasty art
of backstabbing. It deals big damage without being exposed
yourself, and it will fill up the momentum gauge considerably
so you can BLAZE a second time quite quickly. With the
temporal double-team you have, quickly dispose of the guy,
then turn to the next.
This third fighter should be very much weakened from his
previous struggles, so you can take him out quickly with
anything you like. Weapons, environmentals, crowd double-
teams, whatever. Just make sure the job is done.
MANNY:
You liked Manny back when he was in his tattoo shop. You
won't like him anymore after this battle. He is without a
doubt the CHEAPEST, most FRUSTRATING opponent to face if
you don't know how to reverse. And unfortunately for me,
I'll have to offer strategies for those of you who can't.
All I can say is this: DO NOT let you and Manny be the
only two fighters left. That's frustrating, takes long
and you'll probably lose in the end. Instead, make quick
work of your first opponent (this is never Manny), then
step away from the battlefield. Manny and a third fighter
should still be battling, usually with Manny winning.
Now simply Haymaker him from behind. Nothing else, don't
grapple, don't combo, simply do Haymakers when he has
his back to you. It should bring his health down quite
quickly, he hasn't got a chance to block it, and you can
KO him with it easily. Cheap, but thoroughly effective.
Good luck, still!
=*= REWARDS =*=
[Dev Points] 3750 on EASY, 5000 on MED, 6250 on HARD
[Fighter] Manny
+-----+
Back home, Blaze congratulates you on your victory in the tournament and
Rollins has left you a message about a One-on-One Tournament going on at the
Gauntlet this week. Spend those DP you earned in the FFA Finals before you
go and take them on.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*=*=* SCENE 9: THE GAUNTLET INTENSE *=*=*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+-------------+
Round 1: Nyne
+-------------+
VENUE: The Gauntlet Intense
STYLES: Streetfighting, Martial Arts
BLAZIN' MOVE: Speedbag
_ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_ _ _
Speed |_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|
Health |_|_|_|_|_|_|_ _
Charisma |_|_|_|_|_|_|_|_|
Nyne is nothing new and is actually easier than when you
fought him at the Foundation. Your stats have increased
ever since, and unfortunately for Nyne, his style hasn't
changed. He's a balanced fighter, so I'm not saying it
will be the easiest ever, but he isn't able to trouble
you in any area, if you upgraded your character properly.
Still, if you can't beat him for some odd reason, go all
the way back to the Foundation strategy. This time there
is even more environment to throw him against.
=*= REWARDS =*=
[Dev Points] 750 on EASY, on MED, on HARD
+-----+
+-------------------------+
Round 2: Chiang OR Santos
+-------------------------+
VENUE: The Gauntlet Intense
STYLES: Martial Arts/Kickboxing
BLAZIN' MOVE: Back Attack/Filipino Pride
It seems to be completely random who of the two you face,
but they fight quite alike. You've already met and beat
them at the Dragon House, otherwise you couldn't be in
this Tournament right now. Remember that they both rely
on Speed and can't take continuous power attacks, so
make good use of that cage around you.
Also see the Dragon House for more details.
=*= REWARDS =*=
[Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD
+-----+
+-------------------------+
Round 3: Fat Joe as Crack
+-------------------------+
VENUE: The Gauntlet Intense
STYLES: Wrestling, Streetfighting
BLAZIN' MOVE: The Crack Attack
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_ _ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|
This fight is exactly like your encounter with Crack at
Club Murder earlier in the game. This time around, he's
reversing slightly more, but then again, you've become
a lot stronger as well. Still, watch out for that fancy
Pedigree, he'll try to throw it at you time and time
again.
Other than that, there's nothing more to say but to look
at what you did in Club Murder, and repeat that cycle.
=*= REWARDS =*=
[Dev Points] 1875 on EASY, 2500 on MED, 3125 on HARD
+-----+
+--------------+
Round 4: Ice-T
+--------------+
VENUE: The Gauntlet Intense
STYLES: Submissions, Martial Arts
BLAZIN' MOVE: Iceberg
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|
Health |_|_|_|_|_|_ _ _ _ _
Charisma |_|_|_|_|_|_|_|_|_|_|
Downright easy compared to Crack. He just has no defense
at all in this match, he doesn't counter a lot, it's like
he's having a bloody day off... which is infiuriating, it
is like he's not taking you seriously. I finished this
match perfectly in under 30 seconds. I'm sure you can do
the same.
Just use the strategies that beat Iceberg in Club 357 and
the Chopshop, and you'll be fine.
=*= REWARDS =*=
[Dev Points] 3750 on EASY, 5000 on MED, 6250 on HARD
+-----+
+--------------------+
Final: Henry Rollins
+--------------------+
VENUE: The Gauntlet Intense
STYLES: Streetfighting, Kickboxing, Martial Arts, Submissions
BLAZIN' MOVE: 2.13.61
_ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_
Lower Power |_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|
Yes, you're reading it correctly, your trainer actually
has more styles than you're allowed to train. That means
he will pose a great challenge. His stats are all above
average, and he doesn't seem hampered at all by his
statistical weakest attribute, speed. Sometimes he just
interrupts your attacks with a truly hurting kick combo,
which he continues to use until you're ready to be KO'd.
And with four styles, he has lots of ways to KO you.
So, how are you gonna beat him then? It won't be easy,
but you already knew that. Rush him from the start and
start throwing him into things. He'll counter your grabs
if you don't mix combos up, so keep some variety in your
moves. When he's stunned against the wall, you can do
Haymakers to steadily wear him down. If you keep on the
offensive - even if he reverses - he won't have any
chance of getting out his own power moves.
His health bar is quite long, like Crack's, and he won't
take too much damage from attacks. Thus, the fight is
also a matter of patience and keeping a cool head. A
mistake is usually enough for Rollins to get down a
quarter (!) of your health bar, so focus. You don't get
that much money and DP for nothing.
=*= REWARDS =*=
[Dev Points] 5625 on EASY, 7500 on MED, 9375 on HARD
[Blazin' Move] 2.13.61
[Venue] The Gauntlet Intense
+-----+
Victoriously your character walks into one of the club's rooms, looking for
his girlfriend. He's so full of himself that he doesn't see Sticky Fingaz
sneaking up on him with a baseball bat and hitting him down. Crow and Magic
tread into the screen. In a vicious act of blackmail Crow's captured your
girlfriend. He now wants you to fight for him, against D-Mob, and win back
his clubs. Worse, he also wants you to tell everyone who asks that you
went over to Crow's side "willingly". You have no choice but to follow his
orders.
~~~~~~~~~~~~~~~~~~~~~~~~~~
*=*=* SCENE 10: BLACKMAILED! *=*=*
~~~~~~~~~~~~~~~~~~~~~~~~~~
"Is this really part of the storyline?" you might ask. Yes, it is, and
you have a lot of fights ahead of you before you can finally set things
right. And you'll get a lot of threats in your messages, especially from
D-Mob himself, who seems pretty upset. Anyway, you're now in Crow's
camp and fighting against your former colleagues. Your character's
opening taunt in a fight has also changed: he'll just stand there and
say nothing. If you win, he doesn't insult or taunt anybody, but just
walks away. Spend your DP, then head over to the Syn Energy Powerplant
to win back Crow's first club, the Syn Energy Powerplant.
+----+
Comp
+----+
VENUE: Syn Energy Powerplant
STYLES: Wrestling
BLAZIN' MOVE: Claw Buster
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_ _ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_ _ _
Charisma |_|_|_|_|_|_|_|_|_|
Comp can be a mess to deal with. He reverses more than any
opponent you have faced so far, save Manny perhaps. Also,
he has some very damaging throws in his repertoire which
he will use after almost any counter. Look at that Upper
Power... it's like eating Pedigrees over and over again,
so don't be surprised if he can blaze within twenty
seconds if you're having a bad day.
Beating him without countering will be hard, because he
acts very agressively. He'll try to rush you from the
start most of the time, so sidestep to avoid getting a
stun up your arse early. Now come's the hard part: you
have to be agressive while Comp's being agressive as
well. That seems to be contradictory, but it works very
well against him.
See him coming with a grab? Interrupt it with a light
punch and immediately go for the grab, he won't counter
it this way. Get him against the fencing for some serious
damage, or do a normal throw if you're too far away. If
you keep doing this, he won't lay a finger on you, but
don't think it's easy: it'll take some practice before
you have the timing of intercepting his attacks right.
But once you do so, you'll have no problem beating him.
=*= REWARDS =*=
[Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD
[Fighter] Comp
[Blazin' Move] Claw Buster
[Song] COMP
+-----+
The game has gotten a lot more depressive now that you're forced to work for
Crow, huh? No more congratulating messages, only some pats on the back from
your new "boss" - like we were waiting for that - and threats from Blaze,
Ludacris, and D-Mob. And, not to forget, the annoying messages about new
stuff being available. Do what you wish, but eventually you'll end up at the
Powerplant again to face House. The practice dummy who allowed you to bash
him so you could learn the game's controls.
+-----+
House
+-----+
VENUE: Syn Energy Powerplant
STYLES: Streetfighting, Wrestling
BLAZIN' MOVE: House Call
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_|
Speed |_|_|_|_|_ _ _ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_
Charisma |_|_|_|_|_|_|
After Comp, House shouldn't pose too much of a problem for
you. He's a bit of a Haymaker fanatic like David Banner,
but interchanges those slow blows with heavy wrestling
moves, like Comp. He doesn't reverse your blows very
often, so the YY-Grab technique should work fine. Make
sure you're not accidentally hit by his Haymaker though,
it seems to do even more than that maximum 10 Upper Power
damage.
To take him out, you'll have to make use of the fences at
either side of the arena, or this fight will seem to last
forever. It takes a while before House is worn down. I
guess he got that toughness from practicing Blazin' Moves
with Rollins, heh. He's one of the easier opponents in
D-Mob's camp, so enjoy it while it lasts.
=*= REWARDS =*=
[Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD
[Fighter] House
[Blazin' Move] House Call
+-----+
The next opponent will be harder than House, but easier than Comp. I don't
really understand why Freeway is the Powerplant's boss, there're much harder
fights out there. Anyway, once you're done doing anything you want, head for
the Powerplant one last time for this battle.
+-------+
Freeway
+-------+
VENUE: Syn Energy Powerplant
STYLES: Kickboxing, Martial Arts
BLAZIN' MOVE: North Philly
_ _ _ _ _
Upper Power |_|_|_|_|_|_ _ _ _ _
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_
Charisma |_|_|_|_|_|_|_|
Kickboxing and Martial Arts form one of the most lethal
and swiftest styles in the game. And with stats like max
speed, lower power, and toughness you would expect this
boss battle to be a pain. But for some reason, it isn't,
I can't really say why. Freeway simply doesn't give you
trouble with his speed. Sure, he'll land some long good
kick combos, but they won't hurt you.
So, here's the detailed help I can offer. Don't rush him
from the start because Freeway sidesteps almost instantly
in every battle. Instead, approach him normally and begin
punching. Don't give him the chance to interrupt your
attacks by grabbing after the second punch (sounds quite
familiar) and throwing him against the wall. From there,
you should know the drill.
Haymakers take more away from his health bar than the
environmental attacks, so you may want to try those in-
stead of grappling when Freeway's stunned against the
wall. Don't, under any circumstance, give him an opening
because this will make the fight unnecessarily complex.
If he does manage to hit you, roll away and mount a new
assault. His defenses will prove insufficient in the end,
as Freeway blocks far more than he counters, which
leaves him open to the grab.
=*= REWARDS =*=
[Dev Points] 1875 on EASY, 2500 on MED, 3125 on HARD
[Fighter] Freeway
[Blazin' Move] North Philly
[Jewelry] Freeway's Chain
+-----+
That was the last time you've fought someone at the Powerplant, that club is
now officially Crow's. You feel sick already? Well, it's about to get worse,
because next up is The Limit. Where you met your girlfriend. Where you taught
Trejo a lesson. And now you're in a gang with the same scum you used to
fight...
+-----+
Trick
+-----+
VENUE: The Limit
STYLES: Streetfighting
BLAZIN' MOVE: Kidney Stones
_ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_ _ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|
Was one of the weakest fighters when you faced him in your
first battle at the Foundation, and hasn't grown to fight
any better since. He'll still defend a lot - but without
doing a lot of counters - and will try Haymakers from the
weirdest of positions. Honestly, you shouldn't have any
trouble beating him right now. If you do, you can just
look at the Foundation's strategy, but I doubt anyone's
reading this section anyway.
Because anyone can beat him.
=*= REWARDS =*=
[Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD
+-----+
It's not like you earned that many DP for beating Trick, but I guess that you
can go and train at Stapleton if you want to. D-Mob once again has sent you
a pleasant message concerning some cement boots - wow, you can't even get
those at SUS! Sorry, you get lame if you put too much time into a FAQ on one
day.
+------+
Chiang
+------+
VENUE: The Limit
STYLES: Martial Arts
BLAZIN' MOVE: Back Attack
_ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_
Lower Power |_|_|_|_|_|_|_|_ _ _
Speed |_|_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_ _ _
Health |_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|
I'm feeling kinda compassionate for Chiang. I mean, how
many times have you smacked the crap out of his face and
turned his body into bloody artwork by now? At least he's
gotten somewhat harder. Also, you won't have so many ways
to do environmentals like you did at the Gauntlet/Dragon
House, so you'll have to find another way of damaging him
quickly. Haymakers are the answer to that.
Chiang will also reverse more of your attacks, but you
should have gotten used to that by now. The strategies
you used against him in the Dragon House should work here
just fine, just exchange environmental attacks with the
clinch kicks or a Haymaker.
=*= REWARDS =*=
[Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD
+-----+
That unlocks the Limit's boss opponent. Perhaps you have already faced
him in the FFA Tournament, but since those opponents are random, there's no
way to tell for sure. His name is Memphis Bleek, and he'll prove to be a
challenge after the two wimps you faced to work up your appetite.
+-------------+
Memphis Bleek
+-------------+
VENUE: The Limit
STYLES: Streetfighting, Wrestling
BLAZIN' MOVE: M.A.D.E.
_ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_ _
Speed |_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_ _ _ _
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|_|_|
If you fell asleep somewhere during the easy fights with
Trick and Chiang, Memphis Bleek is sure to wake you up. I
agree, his stats don't seem that imposing at all, they
barely weigh up to the other boss enemies. Still, his AI
can be tricky to deal with. Also, his Haymaker combos
come out VERY quickly, it's hard to see the difference
with a normal combo. Unless you look at how much your
health gauge decreases by it, of course.
What makes Memphis Bleek especially dangerous is the
regular basis at which he reverses your throws, even if
he's been blocking beforehand. He'll nip away at your
health bar everytime he manages to reverse an attack,
which adds up fairly quickly. Thereby, Bleek doesn't
mind taking some damage, you'll probably end up losing
if you go brawling with him.
First of all, mix up your attacks when facing him, it
WILL make a difference in how much he counters. Once
you got Memphis's patterns down, you might want to
block now and then, but immediately resume your attack
afterwards. Bleek's toughness isn't that high, so if
you throw attack after attack at him, he should go
down more quickly.
This also means that you shouldn't go force him to one
of the Limit's sides. If you end up fighting there, the
environmental attacks can prove helpful, but don't
focus on trying to pull them off. Instead, try to stun
him with normal throws and combos, then go for heavier
attacks.
=*= REWARDS =*=
[Dev Points] 1875 on EASY, 2500 on MED, 3125 on HARD
[Fighter] Memphis Bleek
[Blazin' Move] M.A.D.E.
[Jewelry] Bleek's Marcy Chain
+-----+
Right now, there seem to be a lot of arenas available for you to fight in, I
mean it looks like this game will take forever. If only it would. All those
places only have a single opponent in them. Yeah, they're hard to take down,
but when you conquered Crow's clubs you had to beat three, or four. Ah, the
good old days. Anyway, upgrade your character, then go to the Dragon House
to face GFK, short for Ghostface Killah.
+----------------+
Ghostface Killah
+----------------+
VENUE: Dragon House
STYLES: Wrestling
BLAZIN' MOVE: Swing Time
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|_
Charisma |_|_|_|_|_|_|_|_|_|
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