Def Jam: Fight For NY - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Def Jam: Fight For NY - Strategy Guide (Page 05).
Another encounter with WC, and though the arena is more in your
advantage this time, he still has some big bad moves in his list
that can hurt like hell. Martial Arts and Wrestling seem a very
strange combo, but WC combines them well. Fortunately, he won't
reverse very often - or not as much as Prodigy - so you won't
have a hard time dealing damage. Your only enemy here is time:
if O.E. gets knocked out while you have trouble stunning WC,
there will be hell to pay.
Otherwise, refer to the Red Room section with WC for strategies,
only this time make more use of the environment. It should be
over more quickly than your first matchup with WC.
o-----o
Mack 10
o-----o
STYLES: Streetfighting, Wrestling
BLAZIN' MOVE: West Threat
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|
A new face, a big fat face in that. I never have lots of trouble
facing off against Mack 10, but he's not too easy to take out,
especially because of that huge health and toughness. He'll also
counter and reverse more than WC, so pay attention not too act
reckless in your agressiveness. Not as bad as fighting Prodigy,
but he can still prove a challenge.
Mack 10 is also a fervent user of environmental attacks, just
like yourself. If you find yourself trapped in a corner, fight
for your life, or you'll be bashed against those walls again and
again and again... A Charisma of 7 will allow him to Blaze
fairly quickly if he manages to do this, so you have to keep
the upper hand in this fight.
The good ole' strategy works here, but you have to be careful
and time your punches. Don't grab unless he's blocking, that's
the drill. WC and Mack 10 are both hard to take out quickly,
so it doesn't really matter who you fight first. Just make
sure you force them into the wall, and from there you can do
anything you like to KO them. Clinch-Kicks-to-Haymaker can
prove VERY useful here.
And ummmmm... and do watch out for Mack 10's insanely powerful
Haymaker, will you?
=*= REWARDS =*=
[Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD
+-----+
Pour les francais, le cours trois:
+---------------------------------+
Round 3: Sean Paul & Elephant Man
+---------------------------------+
VENUE: The Chopshop
o-------o
Sean Paul
o-------o
STYLES: Martial Arts
BLAZIN' MOVE: Street Respect
_ _ _ _ _
Upper Power |_|_|_|_|_|_ _ _ _ _
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_ _ _ _ _
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|_|_|_|
Talking about a change of strategy. You've faced both of these
opponents before, so you should know their strengths and more
importantly, their weaknesses. One thing to keep in mind is
that O.E. doesn't have a good defense against the barrage of
combos that Sean Paul and Elephant Man can unleash, he'll go
down fairly quickly if you don't dispose of your first enemy
quickly.
That said, it's quite lucky that Sean Paul has low toughness
and Elephant Man has low health. As for Sean Paul, you should
press your attack once you got him pinned down against the
walls using the strategies that beat him at the Babylon. He
will try to counter a lot, so mix your attacks up to keep
him guessing. It's actually easier to stun him here, because
there are so many things you can throw him against.
o----------o
Elephant Man
o----------o
STYLES: Kickboxing, Martial Arts
BLAZIN' MOVE: Good 2 Go
_ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_ _ _
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_ _ _
Charisma |_|_|_|_|_|_|_|_|
A bit like Sean Paul, only easier to deal with if you manage
to keep attacking him with YY-Grab. Reversals aren't really
his thing, he might try to do some, but more often than not
he won't succeed and open himself up to attacks. Time is of
the essence, and with 8 for Toughness you have to make sure
you keep pelting away at his life bar, or it'll simply re-
charge, which allows Sean Paul to beat O.E. and then double
team upon you.
Double-teams occur on a more steady basis than it was in the
two previous rounds. If you get caught up in a corner, they
will just keep kicking you, so make sure O.E. attracts some
of their attention if you find yourself targetted by two
opponents at a time. Also see the Babylon section to find
strategies to use against the Elephant Man if its 1-on-1.
=*= REWARDS =*=
[Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD
+-----+
Ronde Vier: (Heheh, Dutch ;P)
+------------------------------------+
Round 4: David Banner & Bone Crusher
+------------------------------------+
VENUE: The Chopshop
o----------o
David Banner
o----------o
STYLES: Streetfighting, Wrestling
BLAZIN' MOVE: Animal Instincts
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|
Speed |_|_|_|_|_ _ _ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|_
Charisma |_|_|_|_|_|_|_|_|_|
Two giants teaming up in one ring. What more could you ask
for round four? This is probably the easiest matchup if
you've trained your character with lots of points into the
Speed attribute. David Banner is a Haymaker-lover, and for
a good reason: with maximum Upper Power those blows are
absolutely devastating. However, they can be seen from
afar, so for once I will say: block (!) when you see it
coming.
Banner's attacks are somewhat faster than Bone Crusher,
but they share the same abysmal speed, so simply crash
him into walls to get his health down. Still, if Bone
Crusher defeats O.E. while you're at it, you're in "big"
trouble (get the pun), so try to do everything without
hassle, but with speed.
o----------o
Bone Crusher
o----------o
STYLES: Wrestling
BLAZIN' MOVE: Never Scared
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|
Speed |_|_|_|_|_ _ _ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|_ _
Charisma |_|_|_|_|_|_|_|_|_|_|
Bone Crusher reverses less often than Banner, has no real
intention to block, and the only real danger comes from
his lethal hard grapples. It's only been a few minutes
since you last faced him, so those strategies from 7th
Heaven should be fresh in your mind. Pound him with
weapons if he doesn't go down very easily.
Again, like with Banner, getting him KOd before O.E. gets
in trouble will be problematic, with 10 Toughness and a
big 9 for Health. Use the most powerful attacks you can
think of. By the way, if your lower strength isn't as
big as your upper strength, there's a good chance your
wall attacks won't hurt Bone Crusher very much.
If this happens to you, try the following: whip him into
the wall, he should be stunned then, leaning against it
for a second or so. Do Y-Y-Haymaker to get a lot of his
health off. True, it won't get you many points, but it
will definitely aid in dealing with him quickly.
=*= REWARDS =*=
[Dev Points] 1500 on EASY, 2000 on MED, 2500 on HARD
+-----+
When those are out, you're ready for the finals:
+--------------------------------------+
Round 5: Busta Rhymes as Magic & Ice-T
+--------------------------------------+
VENUE: The Chopshop
o-------------------o
Busta Rhymes as Magic
o-------------------o
STYLES: Submissions
BLAZIN' MOVE: Call the Ambulance
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|
Speed |_|_|_|_|_|_ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|_
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|_|_|_|
Call him arrogant if you like, Magic sure has enough reason
to act like that. Damn, toughness, health, upper power, and
charisma are all nearly maxed. I'm surprised that his lower
power is only average, but I'm sure it's only a reason for
us to be happy. Speed is his weakness, but unlike Banner or
Bone Crusher, it isn't very easy to take advantage of.
Not that he reverses very often, he can be defeated with
the normal YY-Grab strategy, but it'll take some pain. You
only seldomly have to take Magic on first, but since it is
a possibility, I will still offer some strategy. What you
should strive to avoid is to end up getting grappled by
this guy, his submissions hurt like hell, and he goes for
them very often - it's his only style.
Also, wall attacks don't hurt him that much. It's better to
go for Y-Y-Haymaker when he's stunned against the wall, it
tends to do more damage, and it can also knock him out with
that final blow.
o---o
Ice-T
o---o
STYLES: Submissions, Martial Arts
BLAZIN' MOVE: Iceberg
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|
Health |_|_|_|_|_|_ _ _ _ _
Charisma |_|_|_|_|_|_|_|_|_|_|
Ice-T should be easy by now. He's basically a less powerful
but more nimble version of Magic. Also, he'll reverse some-
what more, but by now your upgraded character shouldn't
take too much damage from the Iceberg's attacks. Force him
against one of the walls and be done with it, environmental
attacks take a shitload away from his health bar. It's far
easier than facing him in a boxing ring, where there aren't
many things to throw him against.
If you face Ice-T first, you have to make sure you don't
get caught up in any of his submissions. He may not be able
to force you into submission by doing this, but he'll set
you up for Magic - who can then easily win by doing more
and more submissions on your character. So that's about the
only hazard when facing Ice-T at the Chopshop.
=*= REWARDS =*=
[Dev Points] 2625 on EASY, 3500 on MED, 4375 on HARD
[Venue] The Chopshop
+-----+
Victoriously your character drives away in his new ride. Of course, the hip
hop underworld wouldn't be the hip hop underworld if he didn't pass by Magic
and Ice-T to hone them. That middle finger is sure to make some enemies, let
me tell you that ;P
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*=*=* SCENE 8: BACK TO BUSINESS *=*=*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ice-T doesn't think kindly of you after you humiliated him like that, while
O.E. commends you on the teamwork and tells you that he got your back - it
means he's joined D-Mobs gang, while Ice-T has joined Crow's. Anyway, a new
arena has spawned on the map, The Gauntlet, where one opponent is waiting
for you to take you on in a cage match. Spend the giant amount of DP you
gained from the Chopshop Tournament, buy some new gear, and then head out
to face him.
+---------+
Lil' Flip
+---------+
VENUE: The Gauntlet
STYLES: Martial Arts
BLAZIN' MOVE: Game Over
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_ _ _ _ _
Speed |_|_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_|_ _ _
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|_|_|
After the Chopshop, this match came to me as a relief, it
gave me a back-to-basics feeling. In this one-on-one you
have plenty of opportunities to use attacks off the wall,
and you should do so anytime you can. Lil' Flip is a hard
opponent to face in any other arena, but not in a cage
match. His speed won't help him get away from your attack
streak because the fighting area is quite small.
I'm quite surprised by the fact that his Upper Strength is
maxed while most of his good combos consist of kicks and
the like. Perhaps EA purposefully made him weaker, but I
think it would have made it more fun, or give a more
rewarding feeling when you beat him. Flip is very weak
to the YY-Grab strategy, so I suggest you use it to its
maximum potential here.
One thing you shouldn't do is make use of Haymakers. Flip
will ALWAYS reverse those, unless he's stunned from a
previous attack, of course. Other than that, do whatever
you like. Throw in a couple of Clinch Kicks followed by
the Haymaker to make things even easier.
=*= REWARDS =*=
[Dev Points] 1875 on EASY, 2500 on MED, 3125 on HARD
[Fighter] Lil' Flip
[Blazin' Move] Game Over
[Venue] The Gauntlet
[Song] Bust
+-----+
As Blaze, your girlfriend and your character walk through the garage where the
recently won car is parked, they are suddenly confronted by Magic. He gets all
worked up about you staying out of Crow's clubs, or else... Your character
doesn't think too much of it and insults him. Agressively Magic pushes him
against his car, inciting a fight.
+---------------------+
Busta Rhymes as Magic
+---------------------+
VENUE: Demolition Match
STYLES: Submissions
BLAZIN' MOVE: Call the Ambulance
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|
Speed |_|_|_|_|_|_ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|_
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|_|_|_|
This is a special fight, a Demolition Match. You and Magic
are fighting inbetween two cars. The left one's yours, and
the one on the right is Magic's. The main goal of this
fight is still to KO your opponent, but there's another
way to win. Don't worry about this on Easy difficulty, but
people who play on Medium or Hard can win more easily by
wrecking Magic's ride. To do this, you have to throw him
three times against the front window, both car doors, and
any other part that can be damaged separately.
Usually, Magic is KO'd by the time you start to bash the
second door, if you play on Easy level that is. Strategies
to beat him can be found in the Final Round of the Team
Tournament you did earlier, they should be more than
sufficient to take him out here. When you're a new player
don't go for the ride-wrecking, simply try to KO him, but
make use of the car in the process. Bashing the car can
KO Magic because it counts as an environmental attack.
=*= REWARDS =*=
[Dev Points] 1875 on EASY, 2500 on MED, on 3125 HARD
+-----+
Back at the crib you have a new batch of messages to read, involving the new
thingies at the stores, some threats from Crow and Magic, blah blah. It gets
old real quick. Fortunately, some new arenas have been unlocked to fight in,
so head over to the shopping district, spend whatever you like, then head
over to the Chopshop. Only this time for some One-on-Ones.
+--+
WC
+--+
VENUE: The Chopshop
STYLES: Martial Arts, Streetfighting, Wrestling
BLAZIN' MOVE: Westside Special
_ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_|_
Health |_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|_|
This is the third time you face WC. He hasn't gotten any
harder since you last faced him, and you've already fought
him in this arena, so there shouldn't be a problem in
dealing with him right now. For detailed strategies look
at the encounter you two had in the Red Room. Perhaps he
counters a bit more this time around, but it shouldn't
make a difference in the long run.
=*= REWARDS =*=
[Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD
[Fighter] WC
[Blazin' Move] Westside Special
+-----+
After that match you'll notice Blaze has sent a message about the Finals of
the FFA Tournament going down at the Babylon. Again, there's no hurry to enter
that match, especially because it's one of the hardest matchups in the game,
so just do whatever you wish, then return to the Chopshop to fight the only
available opponent there, Warren G.
+--------+
Warren G
+--------+
VENUE: The Chopshop
STYLES: Kickboxing, Martial Arts, Wrestling
BLAZIN' MOVE: Spine Splitter
_ _ _ _ _
Upper Power |_|_|_|_|_|_ _
Lower Power |_|_|_|_|_|_|_|_ _ _
Speed |_|_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|_|_|
Basically a duplicate of WC, only this time speedier, with
more emphasis on kicks than punches - they also have the
same styles apart from Streetfighting being exchanged with
Kickboxing. As you can see, this fight can become a drag
if you don't keep your assault going, Warren G recharges
his health bar even more quickly than others with maximum
toughness. Just so you know.
Then, Warren G also acts like WC in the sense of his
resistance to stuns: he won't stay down very long after
you've bashed him, so make sure you act quickly if you
want to pick him up for a hard grapple. Warren G tends
to reverse a lot of grapples and the harder punches, so
you'd best be on your toes for any opportunity you have
to land such a blow on him.
If you have lots of Speed yourself, this won't be a very
hard matchup, since you can interrupt a lot of Warren G's
attacks. If you haven't put points into Speed... well,
I can't really help you. Just use YY-Grab and hope for
the best...
=*= REWARDS =*=
[Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD
[Fighter] Warren G
[Blazin' Move] Spine Splitter
+-----+
Blaze has left you yet another message. About hitting him back. Why? I mean,
it's not like this is an RPG or something. Maybe it adds to the flavour of the
game, but I can assure you that it has little to do with the storyline. Go
and prepare yourself before you face the leader of the Chopshop.
+-------+
Mack 10
+-------+
VENUE: The Chopshop
STYLES: Streetfighting, Wrestling
BLAZIN' MOVE: West Threat
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|
What? He's the leader of the Chopshop? A familiar face,
again, so you should know how to beat him. You've done
it before at the Chopshop so what would bother you now?
He fights exactly the same as in the Team Tournament -
sometimes he even reverses less - so as long as you keep
away from his Haymakers and don't allow him to throw you
against the wall continuously, you'll be fine. See the
second round of the Chopshop Tournament for more detailed
strategies on how to beat him.
=*= REWARDS =*=
[Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD
[Fighter] Mack 10
[Blazin' Move] West Threat
+-----+
That concludes your business at the Chopshop. When you're done spending all
you've earned, it's time to head back to an arena you should know vaguely
from the start of the game. That sweet place where you first met your girl-
friend - unless, of course, you went with Carmen Electra - the Limit. One of
the more exciting fights is coming up.
+------+
Xzibit
+------+
VENUE: The Limit
STYLES: Kickboxing, Submissions
BLAZIN' MOVE: Front to Back
_ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_ _
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|
Xzibit surely knows how to take care of things. He has
about the highest stats of the standard fighters and he
has a dangerous combination of styles at his disposal;
add to that his painful Blazin' Move and you know that
you're in trouble. Fortunately, his AI is kinda weak
compared to the others, probably because he'd be way
too strong to overcome otherwise.
The first thing to watch out for is his rush, he'll
come flying about 90% of the time, and you have to be
fast to block it. Worse, if you block too early, he
will grab you and you'll suffer big damage from the
start. So stay focused from the beginning to the end
of the match.
Second are his kick combos. Xzibit will use them a lot,
and man are they fast. He'll often reverse while you
are in the middle of a combo and then quickly pounce
with a kick combo. Those blows hurt a lot, so be
careful not to make your combos too long. Alternate
between striking, grappling, and weapon use. Of course,
you shouldn't use hard attacks unless he's stunned.
Fortunately, if you can get him to one side of the area
and bash him against the neon machine or pool table,
the fight gets a lot easier. He has no resistance to
stuns, so make full use of those clinch kicks and
finish up with a Haymaker.
=*= REWARDS =*=
[Dev Points] 2625 on EASY, 3500 on MED, 4375 on HARD
[Blazin' Move] Front to Back
[Jewelry] Xzibit's Chain
+-----+
Though he has nothing to do with the story itself, that doesn't stop Xzibit
from sending you a message entitled "Never Again". Well, lucky for him, you
two won't ever face off again. Or perhaps you're thinking "lucky for me" in
relief. Anyway, read your messages, then spend that bunch of DP you got from
beating Xzibit in the Stapleton Gym. There are two new arenas to fight in,
all with opponents you've already battled, but necessary to complete none-
theless.
+----+
Cruz
+----+
VENUE: The Pit
STYLES: Wrestling
BLAZIN' MOVE: Flatline
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_ _
Speed |_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_ _ _ _
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|
An oldie who you beat at the Limit in your fifth fight
or so. He hasn't gotten any better since, he's a tad
more agressive and uses his hard grapple wrestling
throws more, but other than that you should have no
trouble dealing with him. At The Pit, there are lots
of things you can use for environmental attacks, so
experiment a bit and see where you can throw Cruz
into.
For detailed strategies on beating Cruz, see the fight
against him in The Limit somewhere in the top part of
the walkthrough.
=*= REWARDS =*=
[Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD
+-----+
Read your messages - nothing important - do whatever you like, and then go
back to The Pit to face another familiar fighter. The true Jamaican with that
badass AI, Solo. *sniff*
+----+
Solo
+----+
VENUE: The Pit
STYLES: Martial Arts, Streetfighting, Submissions
BLAZIN' MOVE: No Way Out
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_ _
Speed |_|_|_|_|_|_|_|_
Toughness |_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_ _ _ _
Charisma |_|_|_|_|_|_|_|_|_|_|
Oh my god, not Solo again! Isn't a tear already welling
to your eyes? Fortunately, his AI isn't as bad as it
used to be. It's gone from Absymally Easy to Quite Easy,
mainly because Solo tends to reverse more and actually
focuses his submissions upon one part of the body. It
still is hard to lose to him if you keep attacking him
with a variety of combos and grapples.
For other strategies, see Solo's section at the Babylon
where you first faced him.
=*= REWARDS =*=
[Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD
+-----+
It appears word has spread on the street about Crow wanting you to join his
team. Indeed, it seems he's sending you more and more "friendly" messages with
offers for you to join him. Unfortunately, you don't decide whether you do
that or not... I'll leave that to the storyline for now. When you're all set,
go back to The Pit for your third opponent.
+-------------+
Bubba Sparxxx
+-------------+
VENUE: The Pit
STYLES: Kickboxing, Wrestling
BLAZIN' MOVE: Southern Hang
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|
Finally, a new face which we can bash to gory, bloody
pulp. Bubba Sparxxx will be a step up from Cruz and Solo
but he isn't too hard once you've fought him a couple
of times. Health and toughness are both high, meaning
that this fight will take longer than normally. If they
would have given him the Streetfighting style with that
Upper Power, things would really be bad, but EA has
supposedly decided to spare us the trouble.
Don't pay too much heed to his kick combos, it's okay
to be hit by some of them. The worst in his repertoire
are his wrestling throws. He has some particularly nasty
ones that'll leave you stunned for a long time if he
lands them. Notice that if Bubba grapples you normally,
he'll go for the Kickboxing kicks, but if he manages to
grab you Hard he'll always use a wrestling move on you.
These things can easily KO you, so watch it!
Bubba Sparxxx counters sometimes, but not so much that
it makes the YY-Grab strategy obsolete. It should work
fine against him, if you can take a little annoyance,
and it'll keep you from ending up in Bubba's grapples
most of the time, which is a big pro. In short, this
will be a battle of average difficulty. Take your time
and you should prove victoriously.
=*= REWARDS =*=
[Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD
[Fighter] Bubba Sparxxx
[Blazin' Move] Southern Hang
+-----+
Some new stuff is available at SUS. Does Snowman have to send you a message
everytime that happens? Sheesh. Well, no time to lose, spend your points and
select the Pit one last time to fight the leader, David Banner.
+------------+
David Banner
+------------+
VENUE: The Pit
STYLES: Streetfighting, Wrestling
BLAZIN' MOVE: Animal Instincts
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|
Speed |_|_|_|_|_ _ _ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|_
Charisma |_|_|_|_|_|_|_|_|_|
Since I don't want this document to become overly big
and slow to load, I won't repeat strategies already
mentioned. Unless it concerns an FFA. Anyway, David
Banner hasn't changed a bit since you last faced him
at the Chopshop. He's a tough cookie to take out and
his love for Haymakers still clearly shows through
the fight.
View round four of the Chopshop Tournament to see all
the strategies for beating David Banner.
=*= REWARDS =*=
[Dev Points] 1875 on EASY, 2500 on MED, 3125 on HARD
[Fighter] David Banner
[Blazin' Move] Animal Instincts
[Venue] The Pit
+-----+
And that means another area conquered for D-Mob! The second area you should
visit, after upgrading yourself and your gear of course, is the Heights. This
is a rooftop arena with some old faces ready for readjustment on your behalf.
Go over there now.
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