Def Jam: Fight For NY - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Def Jam: Fight For NY - Strategy Guide (Page 04).
=*= REWARDS =*=
[Dev Points] 375 on EASY, 500 on MED, 625 on HARD
[Fighter] Dan G
+-----+
Seems nothing too new is going down. D-Mob's still in jail, but Ludacris has
sent you a message saying that the whole crew's behind you. Also, Blaze
mentions that the second round of the Free-For-All Tournament is taking place
at Hunt's Point Scrapeyard. There's no need to go there yet, it's better to
win back some clubs and earn more DP first. Spend money and DP, then return
to the Terrordome for your second fight.
+------+
Baxter
+------+
VENUE: Terrordome
STYLES: Streetfighting, Martial Arts
BLAZIN' MOVE: Old School Beat
_ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_
Speed |_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_ _ _
Health |_|_|_|_|_|_|_|_|_|_
Charisma |_|_|_|_|_|_|_|_|_|_|
With Charisma as his highest stat, you can simply conclude that,
when fighting Baxter, you shouldn't let him mount an offensive
on you or you'll be eating the Old School Beat - a funny, but
way too expensive Blazin' Move. Fortunately, that won't pose
too much of a problem. Sure, Baxter can be annoying with his
good Speed/Martial Arts combo, but nowhere near what Chiang
could do. And you did beat Chiang, right?
That leads us to a familiar strategy. If you truly want to be
done with him quick, launch him into the wall or one of the
obstacles present in the Terrordome and whoop his ass onto the
concrete. It's basically a standard fight in an arena where
environmentals are plentiful. His health and toughness don't
work together, which is perhaps the greatest weakness in his
repertoire.
If it wasn't for his overall coolness and funny-to-pull-off-
in-multiplayer Old School Beat, I'd deem Baxter one of the
worst characters in the game. That said, I'd be surprised if
you have any trouble beating this guy after dealing with
fighters like WC and Crack.
=*= REWARDS =*=
[Dev Points] 375 on EASY, 500 on MED, 625 on HARD
[Fighter] Baxter
[Blazin' Move] Old School Beat
+-----+
Returning to your crib, you notice that there's only one message waiting for
you. It's an announcement about an oncoming team tournament from Blaze, at
the Chopshop. We won't be going there for a time, because it'd be suicide
to fight there without upgrading your skills. Do whatever you wish in the
shopping district, then go to that beautiful Terrordome one more time to
face its boss... the man with the crazy legs... Crazy Legs!
+----------+
Crazy Legs
+----------+
VENUE: Terrordome
STYLES: Martial Arts
BLAZIN' MOVE: Rocksteady
_ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_ _ _ _
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|
Health |_|_|_|_|_|_ _ _
Charisma |_|_|_|_|_|_|_|_|
Alright, I don't understand this guy, at all. I agree with any-
one saying he's tricky to take down, but then again, as I look
over my previous encounters, I've never lost a single one. And
I mean absolutely never. He has VERY quick attacks, and his
combos leave no doubt that he has "crazy legs". And with that
lower power and speed, you're in for a world of pain. Still,
Crazy Legs never gets me anywhere near the danger zone.
Low health and toughness, which is a bad combination. Or, of
course, it's good from our point of view. You don't have to
land a lot of attacks to get Crazy Legs into danger zone, and
since he gets stunned like any other fighter, that should be
no problem. Especially in the Terrordome where there's so
many concrete for you to crash his skull into.
Follow these simple steps and Crazy Legs will be KO'd: first
rush him with a running grapple. Pick him up, grab him and
whip him into a nearby wall/obstacle. Do an environmental on
him. Do two punches followed by a grapple as he gets up, and
throw him into the wall again, then follow up to bash him
into it. Pick up, do a Hard Grapple and six kicks, then press
(Y) for the Haymaker. Done.
=*= REWARDS =*=
[Dev Points] 937 on EASY, 1250 on MED, 1562 on HARD
[Fighter] Crazy Legs
[Blazin' Move] Rocksteady
[Jewelry] Crazy Legs Chain
+-----+
It's weird, but it seems the Semi-Finals for the FFA Tournament are already
going down at the Foundation, even though you haven't even made your way
through the quarter finals yet. Don't worry, though, it'll remain open until
you choose to participate. Of course, at some point, you won't have any
choice but to choose that tournament. We'll skip it for now. Buy stuff and
spend those DP before you go to the Syn Energy Powerplant to face another
of Crow's lackeys.
+-----+
Bless
+-----+
VENUE: Syn Energy Powerplant
STYLES: Martial Arts, Kickboxing
BLAZIN' MOVE: Platinumberg
_ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_ _
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_ _ _ _
Health |_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|
This guy is fond of reversing attacks. Way too fond of doing
that, in my opinion. His stats are solid, and Martial Arts with
Kickboxing is dangerous if used properly. Bless doesn't use it
like he should, but that only gives you a reason to rejoice, as
this fight will be quite difficult. Bless delivers frustration
and hands it to you in a bag.
Annoyance will be his greatest weapon. Don't go for any combo
with more than two strikes because he will just about always
reverse that third punch. The punch-punch-grab will have more
effect, but even then there's a big chance he'll kick you away
when you try to grapple. He'll immediately follow that up with
a kickboxing combo of his own.
His kicks don't hurt that badly if you've upgraded your char's
health and toughness, so you can - and will - get hit at some
points in the fight. Pay attention though, don't give Bless
the upper hand after taking that first combo. Retreat and
renew your assault. Eventually you should be able to get him
around danger zone, and then you can stun him and do the
Clinch-Kicks-to-Haymaker combo to take him out.
=*= REWARDS =*=
[Dev Points] 375 on EASY, 500 on MED, 625 on HARD
[Fighter] Bless
[Blazin' Move] Platinumberg
[Song] Seize the Day
Get it Now
+-----+
No new messages! My my, it gets hard to type these interludes and provide you
with something useful. They're only here for organization. But if there's
nothing I can talk about... well, it gets hard, so bear with me. Perhaps I
should just give some general hints throughout the document. Anyway, you know
the drill by now, go and spend stuff, then return to the Powerplant for your
second opponent.
+-----+
Havoc
+-----+
VENUE: Syn Energy Powerplant
STYLES: Martial Arts, Wrestling
BLAZIN' MOVE: Hostility
_ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_ _ _ _
Speed |_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_
Charisma |_|_|_|_|_|_|
Somewhat of a good fighter, this one-on-one with Havoc will be
challenging, no doubt. But somehow I never have so much trouble
with him as with Bless, which is fairly weird because his moves
are quite painful. Maybe it is because it's easier to keep cool
when facing him, because Havoc doesn't reverse that often. Mind
you, I'm not saying that he doesn't reverse at all, if you just
go throwing random Haymakers at him you're begging to eat a
counter.
Strategies for beating him are quite generic. I'd say you force
him to one side of the field - where the fences are - and then
constantly ram him into those metal grates. To do that use the
ultimate technique, Y-Y-Grapple. Blaze when he's stunned and
then pull off the move... *yawn* I'm not really telling anything
new here, am I? Trust me, this way you'll beat him easily.
The crowd often holds weapons here, remember that. Even though
it's hard to see because the arena is quite dark, occasionally
flashing with light, they can help if Havoc is somehow causing
you a lot of trouble. If you cling to normal tactics, though,
there won't really be a need for using them.
Hostility, by the way, is a great Blazin' Move. Unfortunately it
costs 2000 DP to learn. Unless you're playing on Medium (this
guide was written for new players on "Easy" level) you shouldn't
really add it to your movelist.
=*= REWARDS =*=
[Dev Points] 375 on EASY, 500 on MED, 625 on HARD
[Fighter] Havoc
[Blazin' Move] Hostility
+-----+
Did you know that you can actually climb objects other than turnbuckles and
do highly stylish flying moves from them? To climb an object, simply run
towards it and keep (B) repressed even as you're crashing into it. Your man
will climb up. From there press (X) or (Y) to do the flying move, which
will be different depending on whether your opponent is standing or on the
ground. All styles can do these moves.
Do your stuff, then continue the storyline by fighting at the Powerplant
again, this time against Rome.
+----+
Rome
+----+
VENUE: Syn Energy Powerplant
STYLES: Streetfighting, Martial Arts
BLAZIN' MOVE: Rough Night
_ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_ _
Speed |_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_ _ _ _
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|
This is another, painfully obvious example of a fighter that is
troubled by the Solo-Syndrome. Terrible AI. Of course, Rome does
not really make me cry, because his stats and styles aren't as
good as Solo's, but still, have a little compassion. His only
great attribute is Health, and that won't help him if he can't
mount a proper offensive himself. He's a poor being with cool
looks. And even the latter of those is only temporary - just
see how he looks after he gets carried away from the fighting
area...
Anyway, Rome is probably the easiest opponent you're facing at
the Powerplant, at this time, and there's really nothing else
for me to say but to plant his ass with Y-Y-Grab. You won't
need weapons, heck, you don't even need environmentals to deal
with him. Maybe he'll land a punch combo. Wow. He almost never
uses his Haymaker in the middle of a combo, which is bad
because that would be the only way for him to truly damage
you.
So, this is the first and the last time you'll be facing Rome.
Believe me, when you're facing off against Teck or Doc later
on, you'll think back of this fight as tranquil, silent, and
relaxing.
=*= REWARDS =*=
[Dev Points] 375 on EASY, 500 on MED, 625 on HARD
[Fighter] Rome
[Blazin' Move] Rough Night
+-----+
There's some new jewelry available at Jacob's if you're interested. It would
be a good idea as getting new bling-bling will greatly increase your charisma,
more than tattoos, a new haircut, or clothes. Of course, Jacob's thingies are
fairly expensive. Still, if you haven't changed your look in quite some time,
you should give it some consideration. Your next opponent won't be pushover
like the last, so prepare yourself before you head over to the Syn Energy
Powerplant.
+----------+
Slick Rick
+----------+
VENUE: Syn Energy Powerplant
STYLES: Kickboxing, Submissions
BLAZIN' MOVE: The Show
_ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_ _
Speed |_|_|_|_|_|_|_|_|_ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|_|
Now this is a fighter that can pose problems. Slick Rick has a
good bunch of stats, especially for a submissionist: he has the
necessary toughness to stay alive. That's the biggest threat
you're facing in this fight, the drag. The longer it takes, the
greater Slick's chance to force you into submission. This is
especially dangerous if you haven't upgraded your own character's
health stat yet.
However, there's no need to despair if you haven't. Just be on
your guard and don't do anything stupid. Slick Rick tries to go
for the Hard Grapple at almost occasion. He'll even try to from
out of nowhere: if this is the case, bash the (X) and (Y) buttons
to kick him away. Don't try to time it yet as a new player, you
won't have a chance - that's not meant belligerently, I know
this from my own first time through.
Anyway, on to the fight. Rush him from the start and only use the
light combos (with the occasional grapple) to force him to the
left or right. Once there, you can go and plant his ass into the
fencing. Getting him there will be tough. Don't try to use the
Haymaker in a combo, he'll reverse it 9 out of 10 times, and
then he'll try a submission. Submissions which, in addition to
damaging you greatly, also stun you, so you're open to ANOTHER
as soon as you make your way out of the first.
As you get closer to the fencing and keep in control of the fight,
things get significantly easier. Simply use the fencing to keep
stunning him again and again, don't do risky Haymakers unless
Slick is stunned, and make good use of those kicks you can do
from a clinch. Slick Rick almost never does a large series of
those kicks, but they're very useful, and you know that.
=*= REWARDS =*=
[Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD
[Fighter] Slick Rick
[Blazin' Move] The Show
[Song] Poppa Large
+-----+
No relevant messages waiting for you, only one telling you that you're doing
well and that D-Mob would be proud. You've got a lot of DP from beating Slick
Rick and I suggest you spend them all before you go over to the second round
of the Free-For-All Tournament. It's not gonna be easy, mind you, so be sure
you're all set and ready to go before you enter Hunt's Point Scrapeyard.
+-----------------------+
FFA Tournament: Round 2
+-----------------------+
VENUE: Hunt's Point Scrapeyard
POSSIBLE: Memphis Bleek, Bless, Baby Chris, Comp, Fam-Lay
Yes, I am giving you the same strategy, because it's the
easiest to do and it works in about all Free-For-All
matchups.
Free-For-Alls are a lot different from the normal matchups as
they have more opponents waiting for you, and backstabbing is
not all that unusual. Since the opponents in the tournament
are somewhat random, I can't give any stats here, but I'll
try to give some useful tips. First of all, you have to make
sure you aren't reckless. Take on one opponent at a time, or
I can assure you that you'll end up dead within the minute.
Don't rush at the start and slowly make your way to the
opponent you are facing by default standards. Remember, if
you ever take your attention off a target (because you were
backstabbed, for example), you can use the WHITE button to
shift your attention to another fighter. It's best to focus
on one adversary at a time to make sure you don't get
multiple fighters coming after you.
Furthermore, I suggest you take care of that first opponent
as quickly as possible. In the powerplant, make use of the
fences on both sides of the arena. Don't use weapons, just
pound on your opponent and BLAZE when you have the chance,
perhaps use a sneaky Haymaker to dispose of them while the
other two competitors are bashing each other's brains out.
Use standard strategies for this, but leave the weapon
part out. Grabbing a weapon takes time and the longer the
fight takes, the bigger are your chances of being ganged
upon.
Now that the first contestant is out of the way, your
character will automatically choose a new target. Make sure
you are targetting the STRONGEST foe by now. Head to him and
do a Hard grapple from the back, this is truly a nasty art
of backstabbing. It deals big damage without being exposed
yourself, and it will fill up the momentum gauge considerably
so you can BLAZE a second time quite quickly. With the
temporal double-team you have, quickly dispose of the guy,
then turn to the next.
This third fighter should be very much weakened from his
previous struggles, so you can take him out quickly with
anything you like. Weapons, environmentals, crowd double-
teams, whatever. Just make sure the job is done.
=*= REWARDS =*=
[Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD
+-----+
Manny and Stingray have some new stuff for you to check out. It's your call,
though, since you should have already iced yourself out before the second
round of the FFA Tournament. Otherwise, now's your chance. Spend those DP
and then navigate to the Foundation on the map. There, the semi-finals will
be held. Of course, as you progress, enemies get quite somewhat harder, but
the basic strategies remain the same. I'll only offer some specific strategy
for the finals.
+-----------------------+
FFA Tournament: Round 3
+-----------------------+
VENUE: The Foundation
POSSIBLE: Bone Crusher, Erick Sermon, Prodigy,
N.O.R.E., Bubba Sparxxx
Yes, I am giving you the same strategy, because it's the
easiest to do and it works in about all Free-For-All
matchups.
Free-For-Alls are a lot different from the normal matchups as
they have more opponents waiting for you, and backstabbing is
not all that unusual. Since the opponents in the tournament
are somewhat random, I can't give any stats here, but I'll
try to give some useful tips. First of all, you have to make
sure you aren't reckless. Take on one opponent at a time, or
I can assure you that you'll end up dead within the minute.
Don't rush at the start and slowly make your way to the
opponent you are facing by default standards. Remember, if
you ever take your attention off a target (because you were
backstabbed, for example), you can use the WHITE button to
shift your attention to another fighter. It's best to focus
on one adversary at a time to make sure you don't get
multiple fighters coming after you.
Furthermore, I suggest you take care of that first opponent
as quickly as possible. In the powerplant, make use of the
fences on both sides of the arena. Don't use weapons, just
pound on your opponent and BLAZE when you have the chance,
perhaps use a sneaky Haymaker to dispose of them while the
other two competitors are bashing each other's brains out.
Use standard strategies for this, but leave the weapon
part out. Grabbing a weapon takes time and the longer the
fight takes, the bigger are your chances of being ganged
upon.
Now that the first contestant is out of the way, your
character will automatically choose a new target. Make sure
you are targetting the STRONGEST foe by now. Head to him and
do a Hard grapple from the back, this is truly a nasty art
of backstabbing. It deals big damage without being exposed
yourself, and it will fill up the momentum gauge considerably
so you can BLAZE a second time quite quickly. With the
temporal double-team you have, quickly dispose of the guy,
then turn to the next.
This third fighter should be very much weakened from his
previous struggles, so you can take him out quickly with
anything you like. Weapons, environmentals, crowd double-
teams, whatever. Just make sure the job is done.
=*= REWARDS =*=
[Dev Points] 1875 on EASY, 2500 on MED, 3125 on HARD
+-----+
There you go, into the finals! First things first though. A new arena has
spawned, this time with normal one-on-ones. You're working your way up to
Crow's elite, so don't be surprised if fights get progressively harder, with
more countering and reversing being done. At 7th Heaven, the first fighter
you face will be Baby Chris. What's in a name?
+----------+
Baby Chris
+----------+
VENUE: 7th Heaven
STYLES: Kickboxing, Streetfighting
BLAZIN' MOVE: Violator
_ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_ _ _
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_ _ _ _
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|
Baby Chris can give you trouble if you allow him to reverse the
grapples you throw at him. Remember, a grapple has more chance
of success if the opponent was blocking beforehand. You should
know this by now, as you've been using the YY-Grapple strategy
in the previous twenty fights. Anyway, Kickboxing and Lower
Power means getting caught up in a clinch with him is deadly.
And unfortunately for you, that's usually what Baby Chris aims
for when fighting you. Basically, he'll be on the defensive a
lot, looking for a chance to counter your blows, and when he's
succesful, he'll follow up with a hard grapple. You can imagine
how fast you'll be KO'd if this happens a lot. But what are you
gonna do about such a cheap tactic?
The most basic strategy to go at Baby's cheapness is using the
bottles standing atop the arena's walls. Simply walk up to them
and your fighter will grab them. A strike with a bottle is a
one-timer, but since he doesn't really reverse that often, you
have a good chance of breaking Baby Chris's blocking streak. It
leaves him open to a normal grapple in the second after, so
take advantage and throw him into the wall.
From there, he'll usually be stunned (though, like WC, he won't
be down very long), and you can follow up. This fight can get
annoying at times, but keep in mind that there's no time limit
and you can do whatever you wish. Make your attacks count and
Baby Chris will be history.
=*= REWARDS =*=
[Dev Points] 562 on EASY, 750 on MED, 937 on HARD
[Fighter] Baby Chris
[Blazin' Move] Violator
+-----+
Back at the crib, there's more commercial mail about how good those shops in
the shopping district are. Pay them a visit if you like, then go to the gym
to increase your skills. Once done, return to 7th Heaven for your second
fight.
+-------+
Fam-Lay
+-------+
VENUE: 7th Heaven
STYLES: Martial Arts, Wrestling, Streetfighting
BLAZIN' MOVE: Final Frontier
_ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_ _
Toughness |_|_|_|_|_|_|_|_|_|_
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|
This guy's sheer randomness bewilders me. Sometimes I have no
trouble at all when facing him, at other times he just seems to
counter everything I throw at him. His stats aren't too shabby,
either. He's lacking in the Charisma department but that's not
really a disadvantage as he can just KICK YOUR ASS and get the
momentum up anyway.
Perhaps this fight will be a matter of luck if you're a newer
player. If you've mastered the reverse and counter by now, you
will have no trouble, since you can simply knock away those
Haymakers and make him pay for being a pain. However, I take
that you cannot and that you're wondering how the hell you're
gonna beat him without those skills.
It will be hard. Use plenty of weapons when fighting him, there
should be an enormous amount of bottles present, and then go
for the grapple. Don't do hard grapples unless he's stunned,
or you're in for wrestling hell. Fam-Lay's throws truly hurt,
so remain on your guard. You can also go for the YY-Grapple
strategy, and it seems to work against him on occasion, but
usually it's better to break his guard with weapons and then
cheaply go for an environmental attack.
=*= REWARDS =*=
[Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD
[Fighter] Fam-Lay
[Blazin' Move] Final Frontier
[Jewelry] Fam-Lay's Chain
+-----+
No more messages. Nothing to do but to go shopping and spending DP before you
face 7th Heaven's leading fighter, Bone Crusher, really. Of course you can
also look at your trophies and stuff, but... never mind.
+------------+
Bone Crusher
+------------+
VENUE: 7th Heaven
STYLES: Wrestling
BLAZIN' MOVE: Never Scared
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|
Speed |_|_|_|_|_ _ _ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|_ _
Charisma |_|_|_|_|_|_|_|_|_|_|
Is it just me or is Bone Crusher actually easier than those two
you faced earlier? Perhaps that's because by now, you're used
to getting some of your attacks reversed. And Bone Crusher does
not really pay a lot of attention to his defense, in fact, he
doesn't even block that often. And he's so damn slooooooow, you
should be able to break almost any attack he throws at you.
Which brings us to the generic strategy for beating people in
this game again. It works wonders against him, though his high
health and toughness mean that it's gonna take a while before
you can actually knock him out. Bone Crusher's attacks are
giantly powerful, but you should see them coming from miles
away. Great reversal practice.
That doesn't really mean he's easy to beat. He does reverse your
attacks every so often, and when that happens, he'll probably
land one of his painful hard grapples on you. If you don't have
a lot of health, this can spell out your doom quite quickly, so
make sure you don't give him a lot of time to reverse, don't
use slow attacks when he's not stunned.
There's the second problem: to stun Bone Crusher is really hard,
it's a bit like trying to stun Crack or WC. With his maximum
toughness, that means he won't be KO'd very easily, and there
won't be much occasions on which you can actually hit your
clinches or the Haymaker.
Don't slack off and you should be fine.
=*= REWARDS =*=
[Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD
[Fighter] Bone Crusher
[Blazin' Move] Never Scared
[Venue] 7th Heaven
+-----+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*=*=* SCENE 7: CHOPSHOP TEAM TOURNAMENT *=*=*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There's only one thing left on the map, so if you ain't ready by now, then I
can say with certainty that you're in trouble. Spend those hard-earned DP and
boost your Charisma by enhancing your look. New stuff should become available
in the shopping district after almost every fight, so go take a look. After
that, head over to the Chopshop for the Team Tournament.
Yes, a Team Tournament, that means 2-on-2. There's one basic thing to remember
when fighting these people. Always target the one your teammate is NOT paying
attention to. If your teammate gets KO'd in the match, you're pretty much
doomed to lose, so make sure that doesn't happen. Simply make it two One-on-
Ones in one arena. Dispose of that first opponent as quickly as possible, then
head over and defeat the other opponent easily, with help from your teammate.
As you enter the Chopshop, you get the choice to team up with either Ice-T or
Omar Epps. For the sake of this FAQ's usefulness, I strongly suggest you go
with O.E. on this one. He simply complements Streetfighter characters better
than the Iceberg's submission tactics. Your first match starts immediately
afterwards, with you and O.E. going against Havoc and Prodigy.
+------------------------+
Round 1: Havoc & Prodigy
+------------------------+
VENUE: The Chopshop
o---o
Havoc
o---o
STYLES: Martial Arts, Wrestling
BLAZIN' MOVE: Hostility
_ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_ _ _ _
Speed |_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_
Charisma |_|_|_|_|_|_|
You've fought Havoc before, so it shouldn't be very difficult to
take him out. This time, the arena is in your advantage, you can
basically do environmentals again and again. Be more agressive
than normally to take him out as quickly as possible, with high
Toughness it'll take a time before he's knocked out, and that's
bad if Prodigy manages to get the upper hand over O.E. Still,
see the Havoc tactics from the Syn Energy Powerplant if you need
more detailed information on beating him.
o-----o
Prodigy
o-----o
STYLES: Streetfighting, Kickboxing, Submissions
BLAZIN' MOVE: Hell on Earth
_ _ _ _ _ _ _ _ _
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Lower Power |_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_
Toughness |_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_
Charisma |_|_|_|_|_|_|_|
Prodigy can be hell to face alone at this level, so if you can
manage it, try to fight Havoc first and then double-team on this
guy to take him out easily. Still, there will be times where it
proves impossible to do this. In that case, get ready for some
frustration. Up to now, you have met no one who reverses as much
as Prodigy does. Everything. Light strikes, hard strikes, all
grapples.
Offensively, he ain't bad either. He has great U- and L-Strength
so you can bet on his submissions being painful. He won't go for
submissions that often, usually he'll just combo you after he
has once again countered one of your attacks. If you truly have
to face him before Havoc, do short, light combos until you can
find a weapon. When you see something you can bash with, go pick
it up.
Now, you have to time your strike or Prodigy will simply reverse
and take the weapon away for you. Alternate between using (X) and
(Y) to decrease his chances of doing this. When he's open and
stunned by a weapon attack, go for the grab and smash his head
into the wall. Fortunately, his health and toughness aren't all
that high, so it won't take too long, but stay on your guard for
his nasty countering habit.
=*= REWARDS =*=
[Dev Points] 562 on EASY, 750 on MED, 937 on HARD
+-----+
And for round two:
+---------------------+
Round 2: WC & Mack 10
+---------------------+
VENUE: The Chopshop
o--o
WC
o--o
STYLES: Martial Arts, Streetfighting, Wrestling
BLAZIN' MOVE: Westside Special
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Lower Power |_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_|_
Health |_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|_|
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