Def Jam: Fight For NY - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Def Jam: Fight For NY - Strategy Guide (Page 03).
Furthermore, I suggest you take care of that first opponent
as quickly as possible. In the powerplant, make use of the
fences on both sides of the arena. Don't use weapons, just
pound on your opponent and BLAZE when you have the chance,
perhaps use a sneaky Haymaker to dispose of them while the
other two competitors are bashing each other's brains out.
Use standard strategies for this, but leave the weapon
part out. Grabbing a weapon takes time and the longer the
fight takes, the bigger are your chances of being ganged
upon.
Now that the first contestant is out of the way, your
character will automatically choose a new target. Make sure
you are targetting the STRONGEST foe by now. Head to him and
do a Hard grapple from the back, this is truly a nasty art
of backstabbing. It deals big damage without being exposed
yourself, and it will fill up the momentum gauge considerably
so you can BLAZE a second time quite quickly. With the
temporal double-team you have, quickly dispose of the guy,
then turn to the next.
This third fighter should be very much weakened from his
previous struggles, so you can take him out quickly with
anything you like. Weapons, environmentals, crowd double-
teams, whatever. Just make sure the job is done.
=*= REWARDS =*=
[Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD
+-----+
As your iced character returns from the triple confrontation, you'll see that
Blaze congratulates you on your victory. And Snowman has some new stuff for
you to enhance your appearance with.
FROM: Rollins
MESSAGE: "Blocking is great, but if you really want to turn the tide of a
fight you need to learn to counter. When your opponent punches or
kicks you, press Block and Toward your opponent to try and counter
his attack. Time it right, and he'll be picking himself up off the
floor."
Next up: that lovely Jamaican joint, the Babylon club. You'll be facing four
opponents there... first of which... the ELEPHANT MAN! Muahahahahahahaah! ;P
+------------+
Elephant Man
+------------+
VENUE: Babylon
STYLES: Kickboxing, Martial Arts
BLAZIN' MOVE: Good 2 Go
_ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_ _ _
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_ _ _
Charisma |_|_|_|_|_|_|_|_|
The Elephant Man can give you some trouble if you aren't used
to Def Jam's speed yet. Just look at his stats, an excellent
Speed combined with maximum Lower Power with Kickboxing and
Martial Arts is an excellent combination. Toughness ain't
that bad either, so you can look forward to a good fight. If
you don't block a lot, you'd better learn how to do it now.
Approach him cautiously once the fight starts. Most of the
time, Elephant Man will walk over to the nearest jukebox and
grab a bottle. If this happens, quickly force him into block
with quick combos and grab him to make him lose his weapon,
then whip him into the wall to pound him. Pick him up and do
it again for some early-fight damage. Also, if he dropped
the flask, you can pick it up and hit him with it.
Now comes the tricky part. On the offensive, Elephant Man is
probably to nimble to interrupt, so you'll have to resort to
blocking his quick combos. Fortunately, he doesn't grab a lot,
only if you block far too much. Simply wait for him to finish
his combo and then do one of your own once he stops. Make sure
you don't get rammed into walls because the Elephant Man will
keep giving it to you and there won't be a damn thing you can
do about it.
If the fight takes long, Elephant Man will also resort to the
Martial Arts specialty: flying attacks. When you see him
sprinting towards a jukebox or a wall, move out of the way so
that he can't hit you with it, then do a Haymaker or a combo
in its recovery time. Keep on your toes and you should win
this fight without too much hassle.
=*= REWARDS =*=
[Dev Points] 562 on EASY, 750 on MED, 937 on HARD
[Fighter] Elephant Man
[Blazin' Move] Good 2 Go
+-----+
Hey look, it's Carmen Electra! That's right, we'll have to choose between two
girlies again. Choose whoever you like, it's the one you will be controlling
during the catfight that follows. I can't give you any specific pointers on
this. If you choose Carmen, and you win, you get Carmen. Choose Carmen, and
lose, and you get... Carmen. So it really doesn't matter. If you still want
to win because it's good for your ego, make use of general strategies like
the crowd, the pillars, the bottles on the jukeboxes, and the jukeboxes
themselves to pack a punch. We see our man exiting with the woman of his
choice when it's done.
And back to the crib we go. D-Mob will congratulate you on your win and sounds
quite hopeful that Crow won't have any fighters left in the near future.
FROM: Blaze
MESSAGE: "Yo, we got the Triads to let you into one their clubs down in
Chinatown. There's some serious competition at the Dragon House.
Make sure you go check it out."
FROM: Rollins
MESSAGE: "Even the worst kind of ass-kicking can be turned around with the
right weapon. If your opponent gets a weapon, remember that your
only options are to run, or try and counter his attacks to take
the weapon away."
Rollins: WE ALREADY KNEW!!! Anyways, we're pretty close to the 2500 D-Points
right now, so the next fight should do it. Fortunately, the other two fighters
at the Babylon aren't as hard as the Elephant Man, so you'd best be on your
way there to kick some ass. Next up: Meca.
+----+
Meca
+----+
VENUE: Babylon
STYLES: Kickboxing
BLAZIN' MOVE: Don't Come Back
_ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_ _ _ _
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_ _
Toughness |_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|
After the Elephant Man, this fight should be a breeze. Really,
Meca doesn't have anything special to throw at you, except for
his BLAZIN' move, which is kinda cool. Yet, since he shouldn't
even be able to build any momentum, it can't speak in favor of
him. His stats are default for a kickboxer, excellent Lower
Power, good Toughness, but all other stats are mediocre. Once
again, he shouldn't be much of a problem.
The only reason some people have trouble with Meca is because
of the guy's tendency to reverse grapples a lot. Don't try a
simple grab out of nowhere, as it will be countered 85% of the
time, perhaps more. Instead, go for a few hits, and when he
blocks, go for the grapple. The good'ole strategy. Your grab
will still be countered sometimes, but much less than it would
normally.
A rush from the start will usually nail him good. Even if it
misses, Meca will usually go for a light grab, resulting in
two measly clinch kicks thrown your way. Once you're set for
action again, make sure to force your opponent towards the
closest wall with quick combos, or irish whips. If you don't,
you will probably end up in one of Meca's own kick combos,
and at this level, those are quite deadly. Use one of the
bottles from the jukeboxes if you're getting your ass kicked
to turn the momentum in your favour.
Once near a wall, the fight is basically over. Use the tactics
previously mentioned to keep pounding him with devastating
environmental attacks. Meca has low health and only mediocre
toughness, so getting a KO shouldn't be a problem. Use your
Blazin' when you can - but only when he's stunned - and
don't use any slow attacks out-of-nowhere (Haymakers or Hard
Grapples) and you might even finish this matchup without
taking a single scrap of damage!
=*= REWARDS =*=
[Dev Points] 262 on EASY, 350 on MED, 438 on HARD
[Fighter] Meca
[Blazin' Move] Don't Come Back
+-----+
If you didn't have enough D-Points to buy the next style after beating the
Elephant Man earlier, make sure you hurry to the gym now to purchase it. With
Streetfighting as your first style, Kickboxing would be a good complementary,
as long as you don't forget to put points into Lower Strength (!). You won't
need as much of it as U-Strength, but pumping your legs up will definitely
pay off in the long run.
You also have some messages waiting for you. Mostly reminders of what you can
do. When you're done upgrading your character, head over to the Babylon to
face the "true Jamaican", Solo.
+----+
Solo
+----+
VENUE: Babylon
STYLES: Martial Arts, Streetfighting, Submissions
BLAZIN' MOVE: No Way Out
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_ _
Speed |_|_|_|_|_|_|_|_
Toughness |_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_ _ _ _
Charisma |_|_|_|_|_|_|_|_|_|_|
Honestly, I can't understand in the least why EA had to give one
of the coolest fighters in the game such a HORRIDLY, GODFORSAKENLY
BAD artifical intelligence. I mean, just look at the guy. Three
styles, maximum charisma, maximum upper power with Haymaker? I
own anybody with him, any time of the day. A tear comes to my
eye when I have to play AGAINST him in Story Mode. First time
through, I beat him in under 30 seconds, with only a minimal
amount of health loss.
Still, for the sake of completeness, I will offer some tips on
him - but you won't even need them. Don't rush Solo from the
start as he will come running for you with a strike 75% of the
time. Now, this flying body attack has a recovery time that
belongs to the Guinness Book of Records, so you can easily
nail the Jamaican with a combo. He usually won't even block
or reverse it if you manage to land the first strike.
Now, do whatever you like. Crowd double teams, practice your
Haymakers, anything... If you use environmentals I bet it'll
be over in under a minute at first try. Add your Blazin' to
the ass-kicking and - unless you are a merciless sadist - you
should sniff at how helpless Solo is. Don't let his current
behaviour fool you, though. Like said before, Solo is great
if you know how to handle him in multiplayer.
But that's not now, right? So roll him up and be done with
him.
=*= REWARDS =*=
[Dev Points] 262 on EASY, 350 on MED, 438 on HARD
[Fighter] Solo
[Blazin' Move] No Way Out
+-----+
Things don't seem to have gone very well, or so you notice as you return from
that relaxing trip to the Babylon club. Just look at your messages. Blaze has
lost the match to Crow's lap dog, Crack, and he's being quite touchy about it,
so Ludacris advises you to be careful when you speak with him. Also, Rollins
teaches you about reversing grapples. A little late. Anyway, you don't get
that much DP from beating Solo, but if you want to go to the gym - or any
other shop - who can stop you?
Once done, prepare to go over to the Babylon one last time, to fight another
big shot in Crow's arsenal. Sean Paul.
+---------+
Sean Paul
+---------+
VENUE: Babylon
STYLES: Martial Arts
BLAZIN' MOVE: Street Respect
_ _ _ _ _
Upper Power |_|_|_|_|_|_ _ _ _ _
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_ _ _ _ _
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|_|_|_|
Arrogant fool, but so damn cool. Honestly, I bust up rhymes out
of nowhere when I hear this guy speak. I can't even understand
what he's talking about... He's probably bragging. And who can
blame him? Four stats maxed, including Speed which will be his
main asset during the fight. In short, fighting Sean Paul is a
pain if he gets any momentum going. With that Charisma you'll
be kicked out with Street Respect in no time.
Is the fight all that bad, then? Not at all if you keep going
yourself. Rush him from the start with a running grapple, and
whatever you do afterwards, don't stop your assault. Never. If
you make a mistake and get it, roll backwards and start your
cycle of hit'n throw attacks over. Even though Sean Paul has
a great amount of health, his mediocre toughness makes sure
that his bar doesn't refill that quickly.
Use environmentals, and don't try to do pretty things. If you
land a normal punch succesfully, follow up with a Haymaker in-
stead of a grapple - usually, landing a normal attack on Sean
Paul succesfully means you've interrupted one of his own, which
means that if you try to grapple him, he'll almost automatically
try to continue his combo and so break up the clinch.
Don't go for weapons in this fight, that slacks you down and
allows Sean Paul to mount an attack of his own. Which is pretty
to look at, but not when it's being done to your own character.
=*= REWARDS =*=
[Dev Points] 750 on EASY, 1000 on MED, 1250 on HARD
[Fighter] Sean Paul
[Blazin' Move] Street Respect
[Venue] Babylon
[Song] Anything Goes
[Jewelry] Sean Paul's Chain
+-----+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*=*=* SCENE 4: YAKUZA RECOGNITION *=*=*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
That puts the Babylon off the map: everytime you beat all of Crow's fighters
in a club, you win that club for D-Mob and his gang. That earns you respect
amongst their ranks. Read your messages, and then take a look at the map to
find the Dragon House. Sure, it was there earlier, but now that you can
spend the DP from beating Meca, Solo, and Sean Paul, this will be a walk in
the park. Go check on Chiang.
+------+
Chiang
+------+
VENUE: Dragon House
STYLES: Martial Arts
BLAZIN' MOVE: Back Attack
_ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_
Lower Power |_|_|_|_|_|_|_|_ _ _
Speed |_|_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_ _ _
Health |_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|
Very nimble, but quite weak. A frail martial artist that is quite
annoying to face. As you can see, his speed is a big pro, taken
combined with his single style. So you could say he's potent in
combat. Let me tell you something. He's not. The only way Chiang
can truly beat you is by frustrating you to the point of no
return. Which happens to people quite often, including me.
To say it bluntly: Chiang is Cheap. Everytime you start those two
punches or kicks that lead up to your grapple, he'll throw a punch
himself. Because of his great speed and his Martial Arts movelist,
that punch will almost always break your combo and leave you open
to one of Chiang's attacks. You needn't worry too much about that,
by the way, on the offensive this Chinese really has nothing
standing for him.
As this is your first fight in the Dragon House, I should point out
to you that there's an alternate way to win. Bash the same section
in the fencing three times in a row and it will break. Now whip
your opponent into the opening and follow up with a heavy attack
to knock him off the platform. You have to be quick, a Haymaker
usually won't cut it, but if you manage to do it you will get an
instant win.
Of course, if you miss, you'll be attacked from behind and get
thrown out yourself. Therefore, I hardly use this method, I prefer
to kick Chiang's ass normally. It's your call, though.
If you want to do things the ordinary way, I say you best get some
anti-stress pills for the first encounter. You can win doing the
YY-Grapple way, but it'll take longer than normally. One thing
I've noticed is that if you start a Haymaker from afar, he'll get
hit by it quite often, and get rammed into a wall. I haven't seen
him countering any of those Haymakers I threw at him, so it's
worth a try.
=*= REWARDS =*=
[Dev Points] 450 on EASY, 600 on MED, 750 on HARD
[Fighter] Chiang
[Blazin' Move] Back Attack
[Song] Koto
+-----+
That wasn't too hard, fortunately. You've got new messages after the fight but
none too important. Go enhance your looks and skills if you wish, then return
to the Dragon House to face Masa.
+----+
Masa
+----+
VENUE: Dragon House
STYLES: Submissions
BLAZIN' MOVE: Chiropractor
_ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_ _
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_
Toughness |_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|
Charisma |_|_|_|_|_|
With the appearance of a Yakuza-gangster, a fighting attitude like
a dragonslayer, and an amount of tattoos that would awaken jealousy
within a chameleon, you'd say Masa has to be a force to be reckoned
with. His stats aren't that shabby, either. Good lower and upper
power so his submissions can bring you to the ground quite quickly,
and he's quite the tough cookie. And still, you won't have a lot
of problems taking this fella out.
First off, he can only initiate those submissions from a Hard
Grapple, but since you're throwing light attacks at him the entire
match, he shouldn't have a chance to do that normally. So, he'll
have to resort to punching and kicking before he does it. What's
so great about that, then? Just look at his speed. Submissions isn't
a style relying on quickness, so in short his attacks are slow,
which only adds to the (our) fun.
You can basically use any strategy you want against this guy. Think
of some new ones if you want to. Or try to throw him out. I can't
give any specifics, but you should do just fine. If you don't
believe me... you haven't fought him yet. Go fight him, you'll be
back within one or two minutes, I guarantee you.
The blazing move you get for beating him is kinda cool, fortunately,
which compensates for the fighter's lack of usability. I'm sure some
of you love to use him in multiplayer, and I'm sure you can win with
him. He's just... not my style. And he's easy to beat when computer-
controlled. Period.
=*= REWARDS =*=
[Dev Points] 450 on EASY, 600 on MED, 750 on HARD
[Fighter] Masa
[Blazin' Move] Chiropractor
[Song] Dragon House
+-----+
If you want to add the Chiropractor to your character as one of his Blazin'
Moves, you can do so at Stapleton, with help of our dear friend Rollins. The
same guy who's also sent you a message - along with others - to tell you
things you already know. You already know that Crow hates you and wants to
sway you to his cause, so why listen? Anyway, get your stuff together and
set out to that Dragon House once more.
+------+
Santos
+------+
VENUE: Dragon House
STYLES: Kickboxing
BLAZIN' MOVE: Filipino Pride
_ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_ _ _ _
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_|_ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|
This fight will be a step up from the other two you've been through
at the Dragon House, but keep it cool and you should be fine. We
see great kickboxing skills when we look at his stats. Lower Power
and Speed will cause you some pain throughout the fight, and KOing
him will be tricky with that maxed-out toughness. Fortunately, you
have lots of time to do so, because Santos doesn't have that much
health to dispose of before he gets into the danger zone.
It's fairly strange, but you can actually break his kick combo with
your light punches - that is, if you took the combination of styles
I suggested. Which makes this fight a cakewalk, because you can
continuously pound on him and throw him against the walls. You
should be careful when he's down, however. He'll usually get up
with a nasty, quick kick and follow up with a kicking combo that
hurts like hell.
Otherwise, he's pretty much Chiang, but without the frustration. I
only think this fight was harder than the rest because Santos can
actually bring you dangerously close to KO if you make mistakes
by mistiming your strikes or something. He's absolutely nothing
on the defense, so make sure you stay agressive. Count his falls
to make sure you don't get hit by that nasty kick - only tread
closer if you're sure that Santos is stunned.
=*= REWARDS =*=
[Dev Points] 450 on EASY, 600 on MED, 750 on HARD
[Blazin' Move] Filipino Pride
+-----+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*=*=* SCENE 5: WINNER-TAKE-ALL *=*=*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It seems there are some new things for you to buy, judging from Snowman's and
Manny's messages. Get down there if you want, but DO spend your DP right now,
increase your skills to the max. There's an important fight coming up - a bit
like the battle with Ice-T, but only this time you're facing a far tougher
opponent. Quite painful that he used to be part of D-Mob's gang before he went
over to fight for Crow. It's payback time in the Red Room.
+--+
WC
+--+
VENUE: Red Room
STYLES: Martial Arts, Streetfighting, Wrestling
BLAZIN' MOVE: Westside Special
_ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_|_
Health |_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|_|
Yeah, I do expect you to curse and utter foul language right now,
since WC's just... good at all stats. Or at least above the average
fighters you've met before. Thereby, you're fighting in a wrestling
ring again, so there's no way to pull environmentals on him, unless
you force him into one of the turnbuckles, which is quite hard. The
most annoying thing, however (guess you didn't see that coming) is
WC's tendency to NOT get stunned. Really, he rarely gets stunned,
and even if he is, he will get up in a second. Heck, I even landed
my Blazin' Move on him and he just got up again like nothing had
happened, at all! Need I say more?
Yes, I need say more. Otherwise you'll get your ass kicked and I
wouldn't have done my job well. Though you'll probably get your ass
kicked at first try anyway. Rush him from the start, WC taunts a
lot to build momentum, so you'll be able to land a quick running
grapple on him. After that, hit him on the ground - don't pick him
up - and then retreat. Now, you can just use old-skool combo-to-
grapple tactics to whittle his health down.
There are a few things to remember though. First of all, as said
before, WC doesn't really get stunned unless you hit him with your
Blazin' Move. That said, it's usually not a good idea to pick him
up, as he'll just counter with a quick, nasty punch or kick that'll
leave you wide open. Resume your attacks when WC's up and you'll
have little problems. Of course, use your Haymaker anytime you
land two punches on him succesfully, you've actually got a good
chance of hitting him with it.
Another thing to notice is his flying attack: even if you've got
WC pinned down in a corner, he might pull one of these off. It
means he jumps against the ropes or a turnbuckle and immediately
bounces off it with a powerful diving attack. Get out of its way
or you'll be downed and stunned. A big pro about these attacks is
that WC's open to Haymaker combos if he misses.
One last thing about landing your Blazin' Move. It's hard in this
battle. Make sure WC's blocking by initiating some light attacks,
and then do the grab with the Blazin' Move. It's the best chance
you have of performing it.
=*= REWARDS =*=
[Dev Points] 1500 on EASY, 2000 on MED, 2500 on HARD
[Venue] Red Room
[Jewelry] WC's Chain
+-----+
Oh dear, it seems Crow has finally come to his senses in the short cutscene,
after you've won the fight. He suggests a Winner-Take-All match between his
and D-Mob's best man. Sticky Fingaz immediately volunteers for D-Mob. He gets
all upset when D-Mob tells Crow that he wants YOU to face Crack. This makes
him join Crow's gang. D-Mob tells you not to worry but... will you?
You'd better. After reading your messages, head over to the gym and spend all
your available D-Points. I know it's tempting to spare them for a third style,
but just trust me on this. Crack's far from a pushover. Also, spend your
money on new clothes, jewelry, and a hairstyle to boost your charisma. You'll
need everything at hand to beat Crack. When you think you're ready, select
Club Murder from the map, and watch as the cutscene unfolds. Shortly after,
you'll face... The Crack.
+----------------+
Fat Joe as Crack
+----------------+
VENUE: Club Murder
STYLES: Streetfighting, Wrestling
BLAZIN' MOVE: The Crack Attack
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_ _ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|
Whoa! Look at that sheer strength and toughness! Crack is one heck
of a fighter. Or perhaps grizzly bear would suit his looks better,
at least if it wasn't for his TS piece. He fights like a Trejo on
steroids, but without the predictability. Notice that he only lacks
in the speed department, which would normally be lethal against the
punch-punch-grab strategy. But not for Crack.
You see, Crack is terribly fond of reversing your grabs unless you
force him into a block. Worse, he doesn't even block that often,
your punches just seem to bounce off his belly. His health bar is
immense, so it's not like they'll really hurt him. And that means
that he can easily reverse your grapple if you try it after the
second punch. Which he follows up with his trademark move... the
Sit-Out Facebuster, more commonly known among WWE-fans as Triple H's
finishing move, the Pedigree.
This doesn't mean that you shouldn't be agressive when fighting
him. On the contrary, you should be more offensive than in any
other fight you've done so far. If he doesn't block, like I said
before, hit him hard with your Haymaker. That will even bring
Crack down to the floor. Don't go pick him up, he can't be stunned
very easily. Though I have to say that he gets stunned more than
WC.
When he finally blocks, initiate a grapple and whip him against
one of the walls. You're fighting in a cage: this is a big pro
and you have to take advantage of it. It's almost impossible to
beat Crack without the use of environmental moves. Fortunately,
there's always a wall around to throw him against. When you've
bashed his thick skull against the wall - which still doesn't
take much health from him - he should finally be stunned.
At this time, hit him with either a Haymaker or use the help of
the wall to break him. Rinse and repeat until he's dead. It's
cheap, but it's the only "easy" way I can offer. Still, it will
take a lot of time before Crack gets into Danger, and due to
his maximum Toughness he'll get out of it pretty quick.
This is where the Streetfighting/Kickboxing combo truly shines,
because we've got a nice Clinch Style Combo on our hands. It's
the secret to KOing Crack easily. When he's in danger zone, he
usually gets out of it before the damage from a follow-up KO
attack is subtracted. That's annoying, so here's what you should
do:
Get his health down until he's in danger zone, and make sure he
is stunned by a wall attack or something. Pick him up and do a
Hard Grapple (L+A). When you've got him frantically tap the (X)
button to initiate clinch kicks. If you don't do it fast enough,
this isn't gonna work. Now count the kicks you deal: don't go
any farther than SIX kicks. It should be more than enough to get
him in danger zone attacks. Then quickly press the (Y) button
to switch styles and do a Haymaker. This KO's him, even though
he wasn't in the danger zone at the start of the grapple.
Even with all these strategies I'm giving you, I wish you good
luck when facing him.
=*= REWARDS =*=
[Dev Points] 2250 on EASY, 3000 on MED, 3750 on HARD
[Fighter] Fat Joe as Crack
[Blazin' Move] The Crack Attack
[Venue] Club Murder
+-----+
In the cutscene D-Mob shows his gratitude by giving your character a chain,
signifying that he's truly a part of the family. Moments later, a drive-by
ends the fun. D-Mob gets shot - though not mortally wounded - and the car
crashes. Immediately your character looks around to see who did this. He
sees Trejo escaping into the subway, and quickly chases after him. Then,
Trejo tries to shoot him, but (what luck) his gun has run out of bullets.
So you get to fight him. Refer to the Trejo section above and use those
tactics against him. This time, though, his health bar is significantly
bigger, so the fight will last longer than your previous encounter. You
can pull off two or three Blazin' Moves in this match only, if you keep
attacking. Alternately, you can also try to throw him in front of the
subway train. I don't recommend this, for the same reason as trying to throw
someone out of the Dragon House: more often than not, your effort will
recoil and you end up getting thrown there yourself. It's one more danger
to reckon with.
Beat his arse and your character will run back to D-Mob and Blaze. D-Mob
gets arrested while Blaze and you get away from the cops. Back in the crib,
Blaze suggests that you take no rash action and go do what D-Mob wants
you to: get Crow's clubs by beating his fighters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*=*=* SCENE 6: SILENT STRIKEBACK *=*=*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now you get control again. You've gained lots of DP from beating Crack and
Trejo, so you can purchase a third style, now. I don't really suggest
anything, just take what you think you'll like. If you're going for speed,
take Martial Arts, if you want some painful grappling moves, take the
Wrestling style. Or take Submissions. With the character I'm playing for
this FAQ I took Wrestling, but I usually alternate between the three.
Once you're done, head to the Terrordome for a not-so-important-but-still-
needed-fight with Dan G.
+-----+
Dan G
+-----+
VENUE: Terrordome
STYLES: Streetfighting, Martial Arts
BLAZIN' MOVE: Break Beats
_ _ _ _ _ _
Upper Power |_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_ _
Speed |_|_|_|_|_|_|_|_|_ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_ _ _ _ _ _
Charisma |_|_|_|_|_|_|_|_|_|_|
Break Beats to the bone, man. Dan G is a breakdancer and he's
incorporated those swinging moves into his Streetfighting style,
but don't get too intimidated. He's a cool guy, but he can't
really land much damage with that average Upper and Lower
Strength. His health is very low for a streetfighter, so Dan G
won't last long if you keep hitting him where it hurts. Max
Charisma won't help Dan G if you don't even allow him to get
ANY momentum on.
Just about everything I throw at this guy seems to work just
fine. It's a new arena, one of my favorites because there are
so many things you can throw opponents against. Make full use
of the environment and he should be down in seconds. One piece
of advice: if you want money, you shouldn't KO Dan G before
you're ready to Blaze. It happened to me a lot early on. To
me, a fight is simply not worth seeing if there's no Blazin'
Move in it, at all. Unless it's a boss battle, of course.
Dan G uses Haymakers quite often, but they can be seen from
afar, easily. He's actually one of the best opponents to do
some Counter practice on. Just don't let him get momentum
going or you'll have to deal with one of the nicest Blazin'
Moves in the game... Break Beats. It's just not funny that
you don't get that move when you've beat him here.
That means you'll have to face him again, later. Not like
it poses a problem or someting, but I thought I'd just
mention it.
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