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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter D » Def Jam: Fight For NY - Strategy Guide (Page 03)

Def Jam: Fight For NY - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Def Jam: Fight For NY - Strategy Guide (Page 03).

      Furthermore, I suggest you take care of that first opponent
      as quickly as possible. In the powerplant, make use of the
      fences on both sides of the arena. Don't use weapons, just
      pound on your opponent and BLAZE when you have the chance,
      perhaps use a sneaky Haymaker to dispose of them while the
      other two competitors are bashing each other's brains out.
      Use standard strategies for this, but leave the weapon
      part out. Grabbing a weapon takes time and the longer the
      fight takes, the bigger are your chances of being ganged
      upon.

      Now that the first contestant is out of the way, your
      character will automatically choose a new target. Make sure
      you are targetting the STRONGEST foe by now. Head to him and
      do a Hard grapple from the back, this is truly a nasty art
      of backstabbing. It deals big damage without being exposed
      yourself, and it will fill up the momentum gauge considerably
      so you can BLAZE a second time quite quickly. With the
      temporal double-team you have, quickly dispose of the guy,
      then turn to the next.

      This third fighter should be very much weakened from his
      previous struggles, so you can take him out quickly with
      anything you like. Weapons, environmentals, crowd double-
      teams, whatever. Just make sure the job is done.

        =*= REWARDS =*=

          [Dev Points]   750 on EASY, 1000 on MED, 1250 on HARD
    +-----+


  As your iced character returns from the triple confrontation, you'll see that
  Blaze congratulates you on your victory. And Snowman has some new stuff for
  you to enhance your appearance with.


    FROM:     Rollins
    MESSAGE:  "Blocking is great, but if you really want to turn the tide of a
              fight you need to learn to counter. When your opponent punches or
              kicks you, press Block and Toward your opponent to try and counter
              his attack. Time it right, and he'll be picking himself up off the
              floor."


  Next up: that lovely Jamaican joint, the Babylon club. You'll be facing four
  opponents there... first of which... the ELEPHANT MAN! Muahahahahahahaah! ;P


    +------------+
     Elephant Man
    +------------+
      VENUE:         Babylon
      STYLES:        Kickboxing, Martial Arts
      BLAZIN' MOVE:  Good 2 Go
                      _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_ _ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_ _ _
        Charisma     |_|_|_|_|_|_|_|_|

      The Elephant Man can give you some trouble if you aren't used
      to Def Jam's speed yet. Just look at his stats, an excellent
      Speed combined with maximum Lower Power with Kickboxing and
      Martial Arts is an excellent combination. Toughness ain't
      that bad either, so you can look forward to a good fight. If
      you don't block a lot, you'd better learn how to do it now.

      Approach him cautiously once the fight starts. Most of the
      time, Elephant Man will walk over to the nearest jukebox and
      grab a bottle. If this happens, quickly force him into block
      with quick combos and grab him to make him lose his weapon,
      then whip him into the wall to pound him. Pick him up and do
      it again for some early-fight damage. Also, if he dropped
      the flask, you can pick it up and hit him with it.

      Now comes the tricky part. On the offensive, Elephant Man is
      probably to nimble to interrupt, so you'll have to resort to
      blocking his quick combos. Fortunately, he doesn't grab a lot,
      only if you block far too much. Simply wait for him to finish
      his combo and then do one of your own once he stops. Make sure
      you don't get rammed into walls because the Elephant Man will
      keep giving it to you and there won't be a damn thing you can
      do about it.

      If the fight takes long, Elephant Man will also resort to the
      Martial Arts specialty: flying attacks. When you see him
      sprinting towards a jukebox or a wall, move out of the way so
      that he can't hit you with it, then do a Haymaker or a combo
      in its recovery time. Keep on your toes and you should win
      this fight without too much hassle.

        =*= REWARDS =*=

          [Dev Points]   562 on EASY, 750 on MED, 937 on HARD
          [Fighter]      Elephant Man
          [Blazin' Move] Good 2 Go
    +-----+


  Hey look, it's Carmen Electra! That's right, we'll have to choose between two
  girlies again. Choose whoever you like, it's the one you will be controlling
  during the catfight that follows. I can't give you any specific pointers on
  this. If you choose Carmen, and you win, you get Carmen. Choose Carmen, and
  lose, and you get... Carmen. So it really doesn't matter. If you still want
  to win because it's good for your ego, make use of general strategies like
  the crowd, the pillars, the bottles on the jukeboxes, and the jukeboxes
  themselves to pack a punch. We see our man exiting with the woman of his
  choice when it's done.

  And back to the crib we go. D-Mob will congratulate you on your win and sounds
  quite hopeful that Crow won't have any fighters left in the near future.


    FROM:     Blaze
    MESSAGE:  "Yo, we got the Triads to let you into one their clubs down in
              Chinatown. There's some serious competition at the Dragon House.
              Make sure you go check it out."

    FROM:     Rollins
    MESSAGE:  "Even the worst kind of ass-kicking can be turned around with the
              right weapon. If your opponent gets a weapon, remember that your
              only options are to run, or try and counter his attacks to take
              the weapon away."


  Rollins: WE ALREADY KNEW!!! Anyways, we're pretty close to the 2500 D-Points
  right now, so the next fight should do it. Fortunately, the other two fighters
  at the Babylon aren't as hard as the Elephant Man, so you'd best be on your
  way there to kick some ass. Next up: Meca.


    +----+
     Meca
    +----+
      VENUE:         Babylon
      STYLES:        Kickboxing
      BLAZIN' MOVE:  Don't Come Back
                      _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_ _ _ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_ _
        Toughness    |_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|

      After the Elephant Man, this fight should be a breeze. Really,
      Meca doesn't have anything special to throw at you, except for
      his BLAZIN' move, which is kinda cool. Yet, since he shouldn't
      even be able to build any momentum, it can't speak in favor of
      him. His stats are default for a kickboxer, excellent Lower
      Power, good Toughness, but all other stats are mediocre. Once
      again, he shouldn't be much of a problem.

      The only reason some people have trouble with Meca is because
      of the guy's tendency to reverse grapples a lot. Don't try a
      simple grab out of nowhere, as it will be countered 85% of the
      time, perhaps more. Instead, go for a few hits, and when he
      blocks, go for the grapple. The good'ole strategy. Your grab
      will still be countered sometimes, but much less than it would
      normally.

      A rush from the start will usually nail him good. Even if it
      misses, Meca will usually go for a light grab, resulting in
      two measly clinch kicks thrown your way. Once you're set for
      action again, make sure to force your opponent towards the
      closest wall with quick combos, or irish whips. If you don't,
      you will probably end up in one of Meca's own kick combos,
      and at this level, those are quite deadly. Use one of the
      bottles from the jukeboxes if you're getting your ass kicked
      to turn the momentum in your favour.

      Once near a wall, the fight is basically over. Use the tactics
      previously mentioned to keep pounding him with devastating
      environmental attacks. Meca has low health and only mediocre
      toughness, so getting a KO shouldn't be a problem. Use your
      Blazin' when you can - but only when he's stunned - and
      don't use any slow attacks out-of-nowhere (Haymakers or Hard
      Grapples) and you might even finish this matchup without
      taking a single scrap of damage!

        =*= REWARDS =*=

          [Dev Points]   262 on EASY, 350 on MED, 438 on HARD
          [Fighter]      Meca
          [Blazin' Move] Don't Come Back
    +-----+


  If you didn't have enough D-Points to buy the next style after beating the
  Elephant Man earlier, make sure you hurry to the gym now to purchase it. With
  Streetfighting as your first style, Kickboxing would be a good complementary,
  as long as you don't forget to put points into Lower Strength (!). You won't
  need as much of it as U-Strength, but pumping your legs up will definitely
  pay off in the long run.

  You also have some messages waiting for you. Mostly reminders of what you can
  do. When you're done upgrading your character, head over to the Babylon to
  face the "true Jamaican", Solo.


    +----+
     Solo
    +----+
      VENUE:         Babylon
      STYLES:        Martial Arts, Streetfighting, Submissions
      BLAZIN' MOVE:  No Way Out
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_ _
        Speed        |_|_|_|_|_|_|_|_
        Toughness    |_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_ _ _ _
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Honestly, I can't understand in the least why EA had to give one
      of the coolest fighters in the game such a HORRIDLY, GODFORSAKENLY
      BAD artifical intelligence. I mean, just look at the guy. Three
      styles, maximum charisma, maximum upper power with Haymaker? I
      own anybody with him, any time of the day. A tear comes to my
      eye when I have to play AGAINST him in Story Mode. First time
      through, I beat him in under 30 seconds, with only a minimal
      amount of health loss.

      Still, for the sake of completeness, I will offer some tips on
      him - but you won't even need them. Don't rush Solo from the
      start as he will come running for you with a strike 75% of the
      time. Now, this flying body attack has a recovery time that
      belongs to the Guinness Book of Records, so you can easily
      nail the Jamaican with a combo. He usually won't even block
      or reverse it if you manage to land the first strike.

      Now, do whatever you like. Crowd double teams, practice your
      Haymakers, anything... If you use environmentals I bet it'll
      be over in under a minute at first try. Add your Blazin' to
      the ass-kicking and - unless you are a merciless sadist - you
      should sniff at how helpless Solo is. Don't let his current
      behaviour fool you, though. Like said before, Solo is great
      if you know how to handle him in multiplayer.

      But that's not now, right? So roll him up and be done with
      him.

        =*= REWARDS =*=

          [Dev Points]   262 on EASY, 350 on MED, 438 on HARD
          [Fighter]      Solo
          [Blazin' Move] No Way Out
    +-----+


  Things don't seem to have gone very well, or so you notice as you return from
  that relaxing trip to the Babylon club. Just look at your messages. Blaze has
  lost the match to Crow's lap dog, Crack, and he's being quite touchy about it,
  so Ludacris advises you to be careful when you speak with him. Also, Rollins
  teaches you about reversing grapples. A little late. Anyway, you don't get
  that much DP from beating Solo, but if you want to go to the gym - or any
  other shop - who can stop you?

  Once done, prepare to go over to the Babylon one last time, to fight another
  big shot in Crow's arsenal. Sean Paul.


    +---------+
     Sean Paul
    +---------+
      VENUE:         Babylon
      STYLES:        Martial Arts
      BLAZIN' MOVE:  Street Respect
                      _ _ _ _ _
        Upper Power  |_|_|_|_|_|_ _ _ _ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_ _ _ _ _
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Arrogant fool, but so damn cool. Honestly, I bust up rhymes out
      of nowhere when I hear this guy speak. I can't even understand
      what he's talking about... He's probably bragging. And who can
      blame him? Four stats maxed, including Speed which will be his
      main asset during the fight. In short, fighting Sean Paul is a
      pain if he gets any momentum going. With that Charisma you'll
      be kicked out with Street Respect in no time.

      Is the fight all that bad, then? Not at all if you keep going
      yourself. Rush him from the start with a running grapple, and
      whatever you do afterwards, don't stop your assault. Never. If
      you make a mistake and get it, roll backwards and start your
      cycle of hit'n throw attacks over. Even though Sean Paul has
      a great amount of health, his mediocre toughness makes sure
      that his bar doesn't refill that quickly.

      Use environmentals, and don't try to do pretty things. If you
      land a normal punch succesfully, follow up with a Haymaker in-
      stead of a grapple - usually, landing a normal attack on Sean
      Paul succesfully means you've interrupted one of his own, which
      means that if you try to grapple him, he'll almost automatically
      try to continue his combo and so break up the clinch.

      Don't go for weapons in this fight, that slacks you down and
      allows Sean Paul to mount an attack of his own. Which is pretty
      to look at, but not when it's being done to your own character.

        =*= REWARDS =*=

          [Dev Points]   750 on EASY, 1000 on MED, 1250 on HARD
          [Fighter]      Sean Paul
          [Blazin' Move] Street Respect
          [Venue]        Babylon
          [Song]         Anything Goes
          [Jewelry]      Sean Paul's Chain
    +-----+


                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                 *=*=*  SCENE 4: YAKUZA RECOGNITION  *=*=*
                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  That puts the Babylon off the map: everytime you beat all of Crow's fighters
  in a club, you win that club for D-Mob and his gang. That earns you respect
  amongst their ranks. Read your messages, and then take a look at the map to
  find the Dragon House. Sure, it was there earlier, but now that you can
  spend the DP from beating Meca, Solo, and Sean Paul, this will be a walk in
  the park. Go check on Chiang.


    +------+
     Chiang
    +------+
      VENUE:         Dragon House
      STYLES:        Martial Arts
      BLAZIN' MOVE:  Back Attack
                      _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_
        Lower Power  |_|_|_|_|_|_|_|_ _ _
        Speed        |_|_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_ _ _
        Health       |_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|

      Very nimble, but quite weak. A frail martial artist that is quite
      annoying to face. As you can see, his speed is a big pro, taken
      combined with his single style. So you could say he's potent in
      combat. Let me tell you something. He's not. The only way Chiang
      can truly beat you is by frustrating you to the point of no
      return. Which happens to people quite often, including me.

      To say it bluntly: Chiang is Cheap. Everytime you start those two
      punches or kicks that lead up to your grapple, he'll throw a punch
      himself. Because of his great speed and his Martial Arts movelist,
      that punch will almost always break your combo and leave you open
      to one of Chiang's attacks. You needn't worry too much about that,
      by the way, on the offensive this Chinese really has nothing
      standing for him.

      As this is your first fight in the Dragon House, I should point out
      to you that there's an alternate way to win. Bash the same section
      in the fencing three times in a row and it will break. Now whip
      your opponent into the opening and follow up with a heavy attack
      to knock him off the platform. You have to be quick, a Haymaker
      usually won't cut it, but if you manage to do it you will get an
      instant win.

      Of course, if you miss, you'll be attacked from behind and get
      thrown out yourself. Therefore, I hardly use this method, I prefer
      to kick Chiang's ass normally. It's your call, though.

      If you want to do things the ordinary way, I say you best get some
      anti-stress pills for the first encounter. You can win doing the
      YY-Grapple way, but it'll take longer than normally. One thing
      I've noticed is that if you start a Haymaker from afar, he'll get
      hit by it quite often, and get rammed into a wall. I haven't seen
      him countering any of those Haymakers I threw at him, so it's
      worth a try.

        =*= REWARDS =*=

          [Dev Points]   450 on EASY, 600 on MED, 750 on HARD
          [Fighter]      Chiang
          [Blazin' Move] Back Attack
          [Song]         Koto
    +-----+


  That wasn't too hard, fortunately. You've got new messages after the fight but
  none too important. Go enhance your looks and skills if you wish, then return
  to the Dragon House to face Masa.


    +----+
     Masa
    +----+
      VENUE:         Dragon House
      STYLES:        Submissions
      BLAZIN' MOVE:  Chiropractor
                      _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_
        Toughness    |_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|
        Charisma     |_|_|_|_|_|

      With the appearance of a Yakuza-gangster, a fighting attitude like
      a dragonslayer, and an amount of tattoos that would awaken jealousy
      within a chameleon, you'd say Masa has to be a force to be reckoned
      with. His stats aren't that shabby, either. Good lower and upper
      power so his submissions can bring you to the ground quite quickly,
      and he's quite the tough cookie. And still, you won't have a lot
      of problems taking this fella out.

      First off, he can only initiate those submissions from a Hard
      Grapple, but since you're throwing light attacks at him the entire
      match, he shouldn't have a chance to do that normally. So, he'll
      have to resort to punching and kicking before he does it. What's
      so great about that, then? Just look at his speed. Submissions isn't
      a style relying on quickness, so in short his attacks are slow,
      which only adds to the (our) fun.

      You can basically use any strategy you want against this guy. Think
      of some new ones if you want to. Or try to throw him out. I can't
      give any specifics, but you should do just fine. If you don't
      believe me... you haven't fought him yet. Go fight him, you'll be
      back within one or two minutes, I guarantee you.

      The blazing move you get for beating him is kinda cool, fortunately,
      which compensates for the fighter's lack of usability. I'm sure some
      of you love to use him in multiplayer, and I'm sure you can win with
      him. He's just... not my style. And he's easy to beat when computer-
      controlled. Period.

        =*= REWARDS =*=

          [Dev Points]   450 on EASY, 600 on MED, 750 on HARD
          [Fighter]      Masa
          [Blazin' Move] Chiropractor
          [Song]         Dragon House
    +-----+


  If you want to add the Chiropractor to your character as one of his Blazin'
  Moves, you can do so at Stapleton, with help of our dear friend Rollins. The
  same guy who's also sent you a message - along with others - to tell you
  things you already know. You already know that Crow hates you and wants to
  sway you to his cause, so why listen? Anyway, get your stuff together and
  set out to that Dragon House once more.


    +------+
     Santos
    +------+
      VENUE:         Dragon House
      STYLES:        Kickboxing
      BLAZIN' MOVE:  Filipino Pride
                      _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_ _ _ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|_ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|

      This fight will be a step up from the other two you've been through
      at the Dragon House, but keep it cool and you should be fine. We
      see great kickboxing skills when we look at his stats. Lower Power
      and Speed will cause you some pain throughout the fight, and KOing
      him will be tricky with that maxed-out toughness. Fortunately, you
      have lots of time to do so, because Santos doesn't have that much
      health to dispose of before he gets into the danger zone.

      It's fairly strange, but you can actually break his kick combo with
      your light punches - that is, if you took the combination of styles
      I suggested. Which makes this fight a cakewalk, because you can
      continuously pound on him and throw him against the walls. You
      should be careful when he's down, however. He'll usually get up
      with a nasty, quick kick and follow up with a kicking combo that
      hurts like hell.

      Otherwise, he's pretty much Chiang, but without the frustration. I
      only think this fight was harder than the rest because Santos can
      actually bring you dangerously close to KO if you make mistakes
      by mistiming your strikes or something. He's absolutely nothing
      on the defense, so make sure you stay agressive. Count his falls
      to make sure you don't get hit by that nasty kick - only tread
      closer if you're sure that Santos is stunned.

        =*= REWARDS =*=

          [Dev Points]   450 on EASY, 600 on MED, 750 on HARD
          [Blazin' Move] Filipino Pride
    +-----+


                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    *=*=*  SCENE 5: WINNER-TAKE-ALL  *=*=*
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  It seems there are some new things for you to buy, judging from Snowman's and
  Manny's messages. Get down there if you want, but DO spend your DP right now,
  increase your skills to the max. There's an important fight coming up - a bit
  like the battle with Ice-T, but only this time you're facing a far tougher
  opponent. Quite painful that he used to be part of D-Mob's gang before he went
  over to fight for Crow. It's payback time in the Red Room.


    +--+
     WC
    +--+
      VENUE:         Red Room
      STYLES:        Martial Arts, Streetfighting, Wrestling
      BLAZIN' MOVE:  Westside Special
                      _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_
        Health       |_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|_|

      Yeah, I do expect you to curse and utter foul language right now,
      since WC's just... good at all stats. Or at least above the average
      fighters you've met before. Thereby, you're fighting in a wrestling
      ring again, so there's no way to pull environmentals on him, unless
      you force him into one of the turnbuckles, which is quite hard. The
      most annoying thing, however (guess you didn't see that coming) is
      WC's tendency to NOT get stunned. Really, he rarely gets stunned,
      and even if he is, he will get up in a second. Heck, I even landed
      my Blazin' Move on him and he just got up again like nothing had
      happened, at all! Need I say more?

      Yes, I need say more. Otherwise you'll get your ass kicked and I
      wouldn't have done my job well. Though you'll probably get your ass
      kicked at first try anyway. Rush him from the start, WC taunts a
      lot to build momentum, so you'll be able to land a quick running
      grapple on him. After that, hit him on the ground - don't pick him
      up - and then retreat. Now, you can just use old-skool combo-to-
      grapple tactics to whittle his health down.

      There are a few things to remember though. First of all, as said
      before, WC doesn't really get stunned unless you hit him with your
      Blazin' Move. That said, it's usually not a good idea to pick him
      up, as he'll just counter with a quick, nasty punch or kick that'll
      leave you wide open. Resume your attacks when WC's up and you'll
      have little problems. Of course, use your Haymaker anytime you
      land two punches on him succesfully, you've actually got a good
      chance of hitting him with it.

      Another thing to notice is his flying attack: even if you've got
      WC pinned down in a corner, he might pull one of these off. It
      means he jumps against the ropes or a turnbuckle and immediately
      bounces off it with a powerful diving attack. Get out of its way
      or you'll be downed and stunned. A big pro about these attacks is
      that WC's open to Haymaker combos if he misses.

      One last thing about landing your Blazin' Move. It's hard in this
      battle. Make sure WC's blocking by initiating some light attacks,
      and then do the grab with the Blazin' Move. It's the best chance
      you have of performing it.

        =*= REWARDS =*=

          [Dev Points]   1500 on EASY, 2000 on MED, 2500 on HARD
          [Venue]        Red Room
          [Jewelry]      WC's Chain
    +-----+


  Oh dear, it seems Crow has finally come to his senses in the short cutscene,
  after you've won the fight. He suggests a Winner-Take-All match between his
  and D-Mob's best man. Sticky Fingaz immediately volunteers for D-Mob. He gets
  all upset when D-Mob tells Crow that he wants YOU to face Crack. This makes
  him join Crow's gang. D-Mob tells you not to worry but... will you?

  You'd better. After reading your messages, head over to the gym and spend all
  your available D-Points. I know it's tempting to spare them for a third style,
  but just trust me on this. Crack's far from a pushover. Also, spend your
  money on new clothes, jewelry, and a hairstyle to boost your charisma. You'll
  need everything at hand to beat Crack. When you think you're ready, select
  Club Murder from the map, and watch as the cutscene unfolds. Shortly after,
  you'll face... The Crack.


    +----------------+
     Fat Joe as Crack
    +----------------+
      VENUE:         Club Murder
      STYLES:        Streetfighting, Wrestling
      BLAZIN' MOVE:  The Crack Attack
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_ _ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      Whoa! Look at that sheer strength and toughness! Crack is one heck
      of a fighter. Or perhaps grizzly bear would suit his looks better,
      at least if it wasn't for his TS piece. He fights like a Trejo on
      steroids, but without the predictability. Notice that he only lacks
      in the speed department, which would normally be lethal against the
      punch-punch-grab strategy. But not for Crack.

      You see, Crack is terribly fond of reversing your grabs unless you
      force him into a block. Worse, he doesn't even block that often,
      your punches just seem to bounce off his belly. His health bar is
      immense, so it's not like they'll really hurt him. And that means
      that he can easily reverse your grapple if you try it after the
      second punch. Which he follows up with his trademark move... the
      Sit-Out Facebuster, more commonly known among WWE-fans as Triple H's
      finishing move, the Pedigree.

      This doesn't mean that you shouldn't be agressive when fighting
      him. On the contrary, you should be more offensive than in any
      other fight you've done so far. If he doesn't block, like I said
      before, hit him hard with your Haymaker. That will even bring
      Crack down to the floor. Don't go pick him up, he can't be stunned
      very easily. Though I have to say that he gets stunned more than
      WC.

      When he finally blocks, initiate a grapple and whip him against
      one of the walls. You're fighting in a cage: this is a big pro
      and you have to take advantage of it. It's almost impossible to
      beat Crack without the use of environmental moves. Fortunately,
      there's always a wall around to throw him against. When you've
      bashed his thick skull against the wall - which still doesn't
      take much health from him - he should finally be stunned.

      At this time, hit him with either a Haymaker or use the help of
      the wall to break him. Rinse and repeat until he's dead. It's
      cheap, but it's the only "easy" way I can offer. Still, it will
      take a lot of time before Crack gets into Danger, and due to
      his maximum Toughness he'll get out of it pretty quick.

      This is where the Streetfighting/Kickboxing combo truly shines,
      because we've got a nice Clinch Style Combo on our hands. It's
      the secret to KOing Crack easily. When he's in danger zone, he
      usually gets out of it before the damage from a follow-up KO
      attack is subtracted. That's annoying, so here's what you should
      do:

      Get his health down until he's in danger zone, and make sure he
      is stunned by a wall attack or something. Pick him up and do a
      Hard Grapple (L+A). When you've got him frantically tap the (X)
      button to initiate clinch kicks. If you don't do it fast enough,
      this isn't gonna work. Now count the kicks you deal: don't go
      any farther than SIX kicks. It should be more than enough to get
      him in danger zone attacks. Then quickly press the (Y) button
      to switch styles and do a Haymaker. This KO's him, even though
      he wasn't in the danger zone at the start of the grapple.

      Even with all these strategies I'm giving you, I wish you good
      luck when facing him.

        =*= REWARDS =*=

          [Dev Points]   2250 on EASY, 3000 on MED, 3750 on HARD
          [Fighter]      Fat Joe as Crack
          [Blazin' Move] The Crack Attack
          [Venue]        Club Murder
    +-----+


  In the cutscene D-Mob shows his gratitude by giving your character a chain,
  signifying that he's truly a part of the family. Moments later, a drive-by
  ends the fun. D-Mob gets shot - though not mortally wounded - and the car
  crashes. Immediately your character looks around to see who did this. He
  sees Trejo escaping into the subway, and quickly chases after him. Then,
  Trejo tries to shoot him, but (what luck) his gun has run out of bullets.

  So you get to fight him. Refer to the Trejo section above and use those
  tactics against him. This time, though, his health bar is significantly
  bigger, so the fight will last longer than your previous encounter. You
  can pull off two or three Blazin' Moves in this match only, if you keep
  attacking. Alternately, you can also try to throw him in front of the
  subway train. I don't recommend this, for the same reason as trying to throw
  someone out of the Dragon House: more often than not, your effort will
  recoil and you end up getting thrown there yourself. It's one more danger
  to reckon with.

  Beat his arse and your character will run back to D-Mob and Blaze. D-Mob
  gets arrested while Blaze and you get away from the cops. Back in the crib,
  Blaze suggests that you take no rash action and go do what D-Mob wants
  you to: get Crow's clubs by beating his fighters.


                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                   *=*=*  SCENE 6: SILENT STRIKEBACK  *=*=*
                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  Now you get control again. You've gained lots of DP from beating Crack and
  Trejo, so you can purchase a third style, now. I don't really suggest
  anything, just take what you think you'll like. If you're going for speed,
  take Martial Arts, if you want some painful grappling moves, take the
  Wrestling style. Or take Submissions. With the character I'm playing for
  this FAQ I took Wrestling, but I usually alternate between the three.

  Once you're done, head to the Terrordome for a not-so-important-but-still-
  needed-fight with Dan G.


    +-----+
     Dan G
    +-----+
      VENUE:         Terrordome
      STYLES:        Streetfighting, Martial Arts
      BLAZIN' MOVE:  Break Beats
                      _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_ _
        Speed        |_|_|_|_|_|_|_|_|_ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_ _ _ _ _ _
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Break Beats to the bone, man. Dan G is a breakdancer and he's
      incorporated those swinging moves into his Streetfighting style,
      but don't get too intimidated. He's a cool guy, but he can't
      really land much damage with that average Upper and Lower
      Strength. His health is very low for a streetfighter, so Dan G
      won't last long if you keep hitting him where it hurts. Max
      Charisma won't help Dan G if you don't even allow him to get
      ANY momentum on.

      Just about everything I throw at this guy seems to work just
      fine. It's a new arena, one of my favorites because there are
      so many things you can throw opponents against. Make full use
      of the environment and he should be down in seconds. One piece
      of advice: if you want money, you shouldn't KO Dan G before
      you're ready to Blaze. It happened to me a lot early on. To
      me, a fight is simply not worth seeing if there's no Blazin'
      Move in it, at all. Unless it's a boss battle, of course.

      Dan G uses Haymakers quite often, but they can be seen from
      afar, easily. He's actually one of the best opponents to do
      some Counter practice on. Just don't let him get momentum
      going or you'll have to deal with one of the nicest Blazin'
      Moves in the game... Break Beats. It's just not funny that
      you don't get that move when you've beat him here.

      That means you'll have to face him again, later. Not like
      it poses a problem or someting, but I thought I'd just
      mention it.

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