Def Jam: Fight For NY - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Def Jam: Fight For NY - Strategy Guide (Page 02).
Use "Train Skills" to increase your abilities before you go and take on the
first combatants. I recommend to increase Speed, and then increase your style-
reliant attribute somewhat (for a Streetfighter, this would be Upper Power).
When you're done, press (B) a couple of times to get back to the Shopping
District, and take a look at all the different shops. Of course, I'm not
going to tell you what your character should dress like, or which tattoos
or hairstyle he should take, that's personal taste.
BIG NOTE: Though I may not act like shopping is too important, you should
never forget that changing your looks and icing yourself out is
a NECESSARY part of the game. It keeps your Charisma high, and
thus it allows you to Blaze faster than normally. And, on a minor
note, fighting with the same guy over and over again is nothing
short of boring.
Once you're done stocking up, go back to the NY City map and highlight the
only available venue, the Foundation. A small screen pops up where you get a
decent overview of all the other fighters you can try to tackle. Notice that
there's one "locked" fighter at the end of the line. This fighter is like a
boss-enemy and is only unlocked if you beat all of the other combatants in
that venue. Most of the time, these venue-leaders are tougher to beat than
others. Just so you know. I recommend starting out with Trick, who is first
in line anyways, because he has some weaknesses which can be used to your
advantage greatly with your speed increase.
+-----+
Trick
+-----+
VENUE: The Foundation
STYLES: Streetfighting
BLAZIN' MOVE: Kidney Stones
_ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_ _ _ _ _
Toughness |_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|
Quite the pushover, I have to say, though you may not feel the
same after battling him once. Taking a look at his stats, we
see that he can be hell to deal with if you let him take the
initiative, especially so early in the game. With good Health
and excellent Toughness, Trick can take a beating. Or, more
importantly, his high Upper Power stat makes sure he can dish
it out, too.
Now, don't get discouraged. I've described a fight with Trick
in an earlier section. There are some things to keep in mind
when fighting this guy. For one, Trick seems to be even less
offensive than a turtle if you stay away from him, and even
IF he rushes you he will almost never grab you, so you can
safely block. Secondly, this man is an absolute ADDICT of
the Haymaker. Which is great, as you can easily interrupt it
with a light, quick punch combo of yourself.
Rush him from the start, that's important, and keep pounding
him with light punch combos "until death do you part". Be
careful, though, when he blocks your attacks, quickly switch
into a grab and toss Trick into something or someone for a
Crowd Double Team and Environmental Attacks. These will help
you get this toughie's health gauge down far quicker. When
you're finally ready to BLAZE, make sure that you don't try
to do it on Trick without him being stunned. Most of the time,
if you try him with a single grab, he will counter, and there
will be shit to pay. You can also try the YY-into-Grab combo,
it will work on him too the majority of the time.
=*= REWARDS =*=
[Dev Points] 112 on EASY, 150 on MED, 188 on HARD
[Fighter] Trick
[Blazin' Move] Kidney Stones
+-----+
Yay! So you beat the first opponent in the game. Congrats. Now, as you return
to your crib, you notice that there are new messages waiting for you, so let's
take a look.
FROM: Snowman
MESSAGE: "Hey yo, it's Snowman. Yo, you GOTTA come down to the shop, I
definitely got some stuff you're gonna love. Holla back, with
love!"
FROM: Ludacris
MESSAGE: "I don't know what kinda guy D-Mob thinks he sees in you, but you
better step up. No time for losers in this crew!"
FROM: Rollins
MESSAGE: "There's lots of ways to KO someone. First, get his health into
the DANGER zone. Then, you can unleash a BLAZIN move, use a
weapon, perform an environmental attack, or hit him with your
style-specific move. He'll be picking his teeth up off the floor
in no time."
FROM: Blaze
MESSAGE: "Hey yo, it's Blaze! You lookin' good out there, killah! D's
liking what he sees. Keep it up. Talk to ya later."
Guess there was more than the average crowd spectating your match with Trick
earlier. Anyway, go to Stapleton and increase your skillz some more to help
in kicking ass. The next fighter you face will be less predictable than our
beloved Trick, so keep on your toes. Perhaps you can go do some shopping as
well to give your Charisma a small boost. Once done, head over to the
Foundation again, and this time select Bo as the one you want to face.
+--+
Bo
+--+
VENUE: The Foundation
STYLES: Martial Arts
BLAZIN' MOVE: Pop Your Collar
_ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_
Lower Power |_|_|_|_|_|_|_|_
Speed |_|_|_|_|_|_|_|_|_ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|
Now this is an ENTIRELY different story than Trick. Instead of
relying on harsh power, Bo takes a sneaker approach by taking
high Speed and Toughness, and mixing it up with some Lower
Power. Martial Arts as a style also helps him in his hit'n
hit approach. Also, for such a nimble fighter, Bo has a little
surprise: almost maxed out Toughness and excellent Health...
One thing to remember in this contest is that you should avoid
being thrown into a pillar or jukebox AT ALL COSTS. If you get
pummeled into it once, Bo will just keep picking you up and
whipping you into the pillar again with his tremendous speed,
which - at your current level - means you'll be knocked out in
no time. Though you'll still have to be agressive to win this
contest, you have to be smart in your approach. If you're
stuck in Bo's sick-speed light combos, you may want to make
use of the Block button every once in a while.
Best way to defeat him is to use his own strategy against him:
attack with a quick YY (or XX if you're kickboxer) and follow
it up with a grab, whip him into a pillar, and deliver good
environmental damage. Be repetitive, nobody will give a flying
fuck anyway at this level, right? Your momentum meter should
build up with considerable speed, as well, so take Bo into
your Blazin' Move when he's stunned from yet another one of
your environmental attacks. If that doesn't KO him, throw
him into a pillar and immediately follow up with a Haymaker,
even his max Toughness won't save his arse out of that.
Also, don't be afraid to grab one of them pretty bottles from
the top of the jukeboxes. They're one-hit, but they do nice
damage and it's generally fun to see.
=*= REWARDS =*=
[Dev Points] 112 on EASY, 150 on MED, 188 on HARD
[Fighter] Bo
[Blazin' Move] Pop Your Collar
+-----+
Stapleton's next in line. If you substantially increase the Speed attribute
with your earned Development Points, the next fights will be a whole lot
easier than they would normally. Enhance your appearance if you want to,
and check your new messages
FROM: D-Mob
MESSAGE: "Hey yo kid remember - you take a cut of all the action that goes
on behind the scenes at your fights. There's always bets going on,
so the more cool shit you pull off in the heat of battle, the
bigger your cut will be."
FROM: Rollins
MESSAGE: "Hey this is Rollins. If you're not there right now you'd better
be on your way to the gym!"
Done? Time to head over to the Foundation again, this time to face Nyne.
+----+
Nyne
+----+
VENUE: The Foundation
STYLES: Streetfighting
BLAZIN' MOVE: Speedbag
_ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_ _ _
Speed |_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|
Health |_|_|_|_|_|_|_ _
Charisma |_|_|_|_|_|_|_|_|
Where Trick focuses on power, and Bo on speed, Nyne strikes a
balance between the two. This shows from his two very different
styles, but also from his stats. With the exception of speed,
Nyne is just about above-average at everything. This can make
him a mess to deal with since he's kinda unpredictable, but
then again, he's not really strong at anything but Speed.
Rush him with a running grab and pounce on him with combos. If
he doesn't block your strikes, then keep pounding him until he
does. Once he blocks, grab him and whip him into something for
big environmental damage. Make good use of the time when he's
stunned to execute Hard Grabs or yet another pillar-bashing
attack. Or punch right through him with a Haymaker. It's not
a good idea to Haymaker without Nyne being stunned as he will
block it almost all the time (or worse, reverse it). You'd be
wide open.
Also, Nyne's bloody Haymakers can be a pain. You should keep
on your toes when he lunges backwards, and block it, then make
use of the assault's recovery time to lay down a Hard Grapple
or Haymaker yourself. Smash a bottle on top of him to lower
Nyne's momentum if he gets anything going (which is exactly
what you should avoid, so it would be best to be even more
agressive than normally, here.)
=*= REWARDS =*=
[Dev Points] 112 on EASY, 150 on MED, 188 on HARD
[Blazin' Move] Speedbag
+-----+
Well wouldn't you know it? New messages for your entertainment:
FROM: O.E.
MESSAGE: "Anytime you wanna go one-on-one just let me know."
FROM: Stingray
MESSAGE: "Wassup? It's Stingray. Let's update your looks, I got some new
ideas. See ya soon."
FROM: Rollins
MESSAGE: "Every time you win a match, you gain development points that we
can use to train your ass. Keep coming by the gym every couple of
days and I'll make sure you show results."
FROM: Blaze
MESSAGE: "Just like we thought, Crow and his boys up in Harlem have been
eyein' up our turf... Ain't nothing to be worried about though. So
far all he done is send second rate chumps down to stir up a
little shit in our clubs. Let's hope that's the end of it."
O.E., or Omar Epps, is someone new. He's the "boss enemy" of the Foundation,
and he's quite strong, so I strongly suggest to leave him be until you've
boosted your attributes somewhat more. Fortunately, ever since you beat that
guy Trick, a new venue has been unlocked, a brawling bar going by the name of
"The Limit". There are new fighters waiting for you there, but first, go to
the gym and spend those D-Points you earned by defeating Nyne. Then head over
to The Limit and choose Skull as your next opponent.
+-----+
Skull
+-----+
VENUE: The Limit
STYLES: Submissions, Streetfighting
BLAZIN' MOVE: Latin Twist
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_ _
Speed |_|_|_|_|_|_|_|_ _ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|_|_|
Basically, Skull is just a more difficult and probably more
versatile spinoff of Trick, though his Blazin' Move and looks
are much cooler, in my opinion. Maxed out Upper Power and
Streetfighting style indicates that you're DEAD if you allow
him to land Haymakers on you. He can be hard to KO at first
because of his maximum Toughness, but if you're familiar
with the "I do Blazin' Move to get him in DANGER zone, then
I pick him up and quickly do a Haymaker" tactic, you should
punch right through him.
Note that Skull also features some experience in Submissions
fighting style. It's sort of a secondary, a last resort, for
him and he won't use it very often or to great success, but
don't be surprised if you find yourself Hard Grappled and
down on the floor with your limbs in awkward positions. It's
easily escapable by tapping any button.
Now, for beating him. It should take you little time to get
used to The Limit as a venue. There's a crowd, and on the
far left there is a jukebox wherein you can ram your enemy's
head to dust. Then, on the far right side, there's a pool
table which can serve you just like a wall or a pillar. The
crowd closes any other gap, and they wield weapons here more
often than in the Foundation, so if you find yourself getting
your ass kicked, grab hold of an "object" and cripple Skull
with it.
Just on a side note, as you did with Nyne, there's no doubt
you'll have to avoid being hit by Skull's Haymakers at all
costs. It's easily blocked, but be careful not be stunned,
for he might just unleash his Streetfighting wrath upon
you ;P
=*= REWARDS =*=
[Dev Points] 150 on EASY, 200 on MED, 250 on HARD
[Fighter] Skull
[Blazin' Move] Latin Twist
+-----+
When Skull's finally out cold, a small cutscene takes place. There seem to
be some "people" around here who are really good at grabbing male attention,
for the sake of being vague. Now, you can choose one to take home with you.
No matter who you choose, it will always be Nyne who blocks the path towards
them. Guess what? You've got fighting to do. He's not really hard, just use
Nyne's previous strategies and you'll be fine. This fight also gives you
150 D-Points on EASY, 200 on MED, and 250 on HARD.
So, as you return from your confrontation with the Latino chump, you have new
messages waiting for you. From now on, I will only list those that are truly
important. So there won't be any Snowman, or Manny, or Stingray, or Jacob
telling you about there new assortments. Though I'll probably say that there
are new things available for purchase. Heck, there'll probably be a special
section for it in the FAQ in the future. For now, only Manny tells you he
has some new designs for you to check out.
FROM: Blaze
MESSAGE: "D-Mob's set up a fight for you against the Iceberg himself,
Ice-T. This is your first big shot. Head down to 357 whenever
you're ready."
FROM: Rollins
MESSAGE: "Use the environment to your advantage. Set up your opponent for
an environmental attack by throwing him against an object. Once
he's stunned, grab him again to perform a crushing move."
FROM: Blaze
MESSAGE: "Hey yo, it's Blaze, man! A lot of going down early that night.
Heheh, hit me back."
Well, Blaze's a different story, isn't he? ;) Anyways, there's a new venue for
you to travel to, but I advise you to take your time building stats up before
you even think of taking on Ice-T. Fortunately, there are enough fighters left
to battle for Development Points. Three, to be exact, and the first you should
face is Cruz, at The Limit again.
+----+
Cruz
+----+
VENUE: The Limit
STYLES: Wrestling
BLAZIN' MOVE: Flatline
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_ _
Speed |_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_ _ _ _
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|
This dude isn't very hard if you know what you're doing. Or,
more importantly, if you know what the hell HE's trying to
pull on you. Taking a look at his stats, we see the usual
set-up for a beefy wrestler. He only uses his Upper Power for
throws, combos are not really his thing. Unless the AI learns
that you're weak to them, which shouldn't be the case. Then,
there's his health. You have to keep on dominating him for
a LONG time and this can get frustrating. Keep cool and you
should eventually beat him, as his bar doesn't fill up that
quickly because of Cruz's mediocre toughness.
When fighting, Cruz likes the Hard strikes. Actually, he's
nearly obsessed with them. He'll do a dropkick or a football
tackle which can both be easily blocked, and then countered
in their recovery time. Almost the entire remainder of the
match, the guy will go for grabs. You should interrupt these
with a quick punch (Y) and you'll be fine. Since Cruz does
not seem to use the environment or weapons that often, the
only thing to really worry about is his Hard Grapples. These
are his trademark and he'll do it again and again if you
don't keep on your toes for his grapple-attempts. Also, he
will continue doing them mercilessly when you are stunned,
even if there's a wall for greater damage nearby.
Give him a lesson in environmental attacks and do the YY-
to-Grab to pounce him into the wall again and again. It may
take some time with Cruz's health stat, but it'll do the
job just fine. Be careful for the crotch shot when he tries
to get up though, he's fond of doing that. Combos don't
really work on him, he blocks them most of the time, but if
you manage to hit the first (Y)(Y) two strikes, go for a
Haymaker to finish the combo because it will most likely
connect for some good damage. Or grab a weapon to get his
health down more quickly.
Running grabs work fairly well, too, but usually Cruz tries
to close the distance immediately, so it's not really worth
trying.
=*= REWARDS =*=
[Dev Points] 150 on EASY, 200 on MED, 250 on HARD
[Fighter] Cruz
[Blazin' Move] Flatline
+-----+
Yeah. New messages. Seems Snowman has got some new gear, but at the same time
there's Blaze saying that the guy's an absolute joke when it comes to fighting
inside the ring. That's why D-Mob kicked him out.
FROM: Crow
MESSAGE: "I've seen what you're doing against the small-timers out there.
But if you for real, let's see you go against someone serious!"
FROM: Rollins
MESSAGE: "When you're fighting in a place that has a crowd, make sure you
get them involved in the action. Throw or knock your opponent into
the crowd to set up big moves, and always be on the lookout for
weapons."
Could someone please tell me why Rollins is trying so hard to ruin my FAQ? Ah,
at least he's helpful. Hmmm, it seems you've gotten Crow's attention for now,
though he doesn't think you're for real. But he will. Oh yeah... he sure as
hell will. You're gonna have a more difficult fight than the ordinary bar
brawl next, so make sure you're prepared before you head over to that joint
the Foundation to face O.E. in a one-on-one.
+-----------------+
Omar Epps as O.E.
+-----------------+
VENUE: The Foundation
STYLES: Streetfighting
BLAZIN' MOVE: Bombtrack
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_ _ _ _
Speed |_|_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_ _
Charisma |_|_|_|_|_|_|_|_|_|
It's time to face Da Big Boss of the Foundation. And he's very
worthy as an opponent, probably more than enough for all those
new players out there. He's a very good taste of what's to
come, and you should definitely not expect too much of your
first fight with him. First, look at that Upper Power and his
Speed. That makes for some tight combos, I'll tell you that,
O.E.'s the combo machine at this stage. It also makes his
Haymakers very dangerous. Add the good Toughness and Health
and you've got a damn good fighter.
Still, he's far from impossible to beat. Mainly because he's
not as proficient at countering grabs or strikes. And because
O.E.'s quite predictable. He has a certain pattern in his
attacks: either he will lay down ONE strike and then go for
a grapple, or he will just finish the combo. That's it. Keep
this in mind while facing him and you should be alright
defensively. When he goes for the Haymaker, block it (or
counter if you're da man), and then attack while O.E. recovers
from it.
Offensively, you can be in for a pain if you rely on strikes
for damage. O.E. likes to block a lot even though he doesn't
counter very often. So, you're best off trying to hit him,
and when he blocks, go for a grab to whip him into a pillar
or jukebox. Be careful though, he may not counter normal grabs
a lot, if you try a Hard Grab your sorry ass will be in pain
afterwards. So only do Hard grapples when O.E.'s stunned and
you should be fine.
Also, keep on the lookout for weapons. They can make this
fight somewhat less of a pain.
=*= REWARDS =*=
[Dev Points] 375 on EASY, 500 on MED, 625 on HARD
[Fighter] O.E.
[Blazin' Move] Bombtrack
[Venue] The Foundation
+-----+
One step closer to celebrity status... at least some people will take you
serious now. But there's a bigger fight coming up which will definitely put
you on the map. Crow's map, to be precise. Also, Stingray seems to have some
new hair designs to increase your charisma.
FROM: Blaze
MESSAGE: "Hey yo, it's Blaze! Let's hit the clubs tonight, man, you in? Hit
me back! I think I'll see ya tonight!"
FROM: Rollins
MESSAGE: "Make sure you mix up your moves to keep your opponent guessing.
Otherwise he can learn your pattern of attack and use it to his
advantage."
FROM: D-Mob
MESSAGE: "Tough fight last night, kid. You pulled it out. Good work."
Ludacris also comments on you, but what the heck anyway. We're just here to
fight, not to listen to messages, right? Right. So perhaps we should get to
it then. Next up is one of Crow's top dogs, Danny Trejo, so you'll probably
want to increase your skills and looks before you face him. As soon as you're
ready, head over to The Limit and choose Trejo as your opponent.
+-----+
Trejo
+-----+
VENUE: The Limit
STYLES: Streetfighting
BLAZIN' MOVE: Readjustment
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_
Speed |_|_|_|_|_|_|_|_ _ _
Toughness |_|_|_|_|_|_|_|_|_|_|
Health |_|_|_|_|_|_|_|_|_|_|
Charisma |_|_|_|_|_|
Even with his bear-like attributes, facing Trejo doesn't seem
too much of a challenge. Sure, his Upper Power means that his
Haymakers are deadly, and he can take a beating before going
down, but he's SOOOOOOO predictable at this time. And with a
low Charisma stat like that, you won't even have to worry
about him getting any momentum because you made a mistake
somewhere in combat.
Don't think that means he's easy. Especially on your first
time through, you'll have a hard time reacting to his punches:
he's probably the most agressive fighter you've met so far. He
even sends you a threat before you face him... heheh. It won't
help him that much. You should rush him from the start, but
watch out with your timing as Trejo usually moves backwards
somewhat from his starting position. When he's down, deliver
a quick blow. Don't bother picking him up after anything but
an environmental attack, as he will recover from things like
these quite quickly.
Now, for his attack patterns. They are much like Cruz's, only
a tad more agressive. Either he will go for the Haymaker, or
he'll do a punch-to-Haymaker, or he'll go for a grab. Rarely
he tries a combo over three hits before grabbing your ass
and tossing you against a wall. That's Trejo's specialty: the
environment. He'll keep pouncing on you if you allow him to
do it once, so keep on him and interrupt his grab attempts
with quick punch combos.
To whittle down his health, you'll want to make good use of
the environment yourself, especially the pool table at the
right side of the battlefield. Keep in mind that Trejo is
not much of a blocker and that he will usually counter your
grab attempts if you don't force him to block beforehand.
BLAZE when you have the chance, it will definitely help in
putting his ugly face down. So will weapons, but Trejo
does like to counter when you use them, so be unpredictable
in your strikes. (Y) will deliver a vertical strike while
(X) executes a horizontal swipe.
=*= REWARDS =*=
[Dev Points] 375 on EASY, 500 on MED, 625 on HARD
[Fighter] Trejo
[Blazin' Move] Readjustment
[Venue] The Limit
+-----+
As you can imagine, neither Crow nor Trejo is very happy about you kicking his
sore ass. No wonder that the chump sends you a new threat message. Empty, as
you may have noticed, something about a "Lucky Night". Yeah, right. We'll
meet him again. You should also have gotten a message from Jacob the Jeweller,
since he's got some new pieces in store for you. It's an excellent chance to
ice yourself out before you face Ice-T (get the pun? ;P)
FROM: Blaze
MESSAGE: "Yo, there's a Free For All tournament getting underway this week
at The Powerplant. Money's decent, but more than anything it's a
good way for you to establish yourself as a name out there."
FROM: Rollins
MESSAGE: "If you wanna keep winning, you gotta control the momentum of the
fight. Work on increasing your charisma and crowd appeal to boost
the momentum you earn for each move."
FROM: D-Mob
MESSAGE: "You smacked Crow's boy around last night. He should be hurting
after that loss."
Yeah, Rollins does what he's good at and that's ruining this document. But he
IS right, however much I hate to admit it, so with help of Jacob's acquired
masterpieces you can boost your charisma enough so you can hold yourself
against Ice-T. Be sure to use those 500 Development Points you gained from
beating Trejo before heading down to Club 357 to face the only available
opponent left. The other card on the map is an FFA tournament and you can
trust me when I say you don't wanna be going there right now.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*=*=* SCENE 3: ICE COLD KILLAH *=*=*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+-----+
Ice-T
+-----+
VENUE: Club 357
STYLES: Submissions, Martial Arts
BLAZIN' MOVE: Iceberg
_ _ _ _ _ _ _ _ _ _
Upper Power |_|_|_|_|_|_|_|_|_|_|
Lower Power |_|_|_|_|_|_|_|_|
Speed |_|_|_|_|_|_|_|_|
Toughness |_|_|_|_|_|_|
Health |_|_|_|_|_|_ _ _ _ _
Charisma |_|_|_|_|_|_|_|_|_|_|
Now this is a fight worth betting on. As you may notice from
the Iceberg's stats, most people will be betting on Ice-T,
using common sense as the major factor. But we'll prove them
wrong, won't we? Well, probably not at our first attempt, but
we'll still prove them wrong sometime. Viewing his stats, we
see that allowing Ice-T to take the initiative is absolutely
deadly. He'll be BLAZIN' and putting your ass on the stew in
no-time. Also, he has very good Upper Power and decent speed,
and also two different fighting styles. It all adds up in one
heck of a challenge, especially at higher difficulty levels.
On first time through, getting used to the new environment is
a vital asset in being succesful. No crowd, no walls to ram
your adversary into, so there go our early strategies. Instead
you get an old-fashioned wrestling ring. This time, the ropes
can serve you just like the crowd in other places, because
they will bounce your opponent back towards you should you
throw him into them. Also, you can diagonally whip someone
into a turnbuckle, and then grapple them for a special move,
like a superplex, hurricanrana, or eye rake. Occasionally, if
you appeal to the crowd, emptied bottles will be thrown in for
you to use as a weapon.
Rush Ice-T from the start with a running grab and pound him
with light combos. If he doesn't block a lot, go for some
(Y)(Y) combos with a Haymaker at the end. If he does, go
for the grab and try to get him into the turnbuckle. If
you do a grab from there, Ice-T will be stunned long enough
for you to hit your feared Haymaker or other Hard grapple
move in your repertoire. Be sure to mix in grabs with your
light combos, or Ice-T will start furiously countering your
moves.
On the defensive, you may want to block the Iceberg's soft
combos. He likes them. If he climbs a turnbuckle, get the
hell out of his way or he may smash'n stun you to death,
and be sure to keep close to him or he will get a bottle
to take a chunk out of your health gauge. About nine out
of ten times his Submissions style won't pose a threat,
but at least keep in mind that he has other ways to defeat
you than a mere KO. In all, you should be fine, especially
if you can avoid being stunned.
=*= REWARDS =*=
[Dev Points] 1125 on EASY, 1500 on MED, 1875 on HARD
[Fighter] Ice-T
[Blazin' Move] Iceberg
[Venue] Club 357
[Song] O.G. Original Gangster
+-----+
A small cutscene triggers in which Crow affronts you and the rest of the gang,
but it seems he's too scared to start something in a club which is not (yet)
his. So, he cowardly leaves, with Crack and Trejo trailing in his footsteps,
but not before the snake has called out all of D-Mobs fighters to come battle
for him... and for some real money.
I know what you're thinking. You're thinking: WOW, 1125 D-Points, I can boost
my skills A LOT with those. That may be true, but the FAQ's planning otherwise
so please keep your desires down. We'll be learning a second fighting style
soon. Check your messages, Manny has some new designs for you so go there if
you want some ink to make yourself look better. Then there's Ice-T, with a
surprisingly polite message on how you "earned" his respect that night. And
now, Crow's trying to persuade you into joining him. You wouldn't get involved
with the guy, would you? WOULD YOU?
FROM: Rollins
MESSAGE: "Charisma is the key to getting the crowd on your side. To improve
your charisma, you need to dress with style. The crowd also loves
a warrior. The more matches you win, the more likely they are to
get behind you."
FROM: Blaze
MESSAGE: "Hey yo, it's Blaze! I dunno what you heard, but Crow's really
been messin' with our shit. It's gettin' bad out there, man, we
are losing clubs, and dudes are starting to flock. No time for
losing, 'right? Hit me back!"
FROM: Blaze
MESSAGE: "Crow is trying to muscle D-Mob while he's still off balance. His
little performance last night cost us a good soldier. WC just left
to go fight for Crow. That ain't right, man. We better play it
smart or this whole crew might fall apart."
These people really have skills when trying to motivate you, don't they? Well,
at least you're on the map now. A new club has been unlocked, the Babylon,
but first, we'll want to go and get some Development Points for the new style
we want to learn, right? Therefore, we will go to the Syn Energy Powerplant
first and win the first round of the Free For All tournament. Enhance your
appearance (DON'T spend your D-Points) and head over there.
+-----------------------+
FFA Tournament: Round 1
+-----------------------+
VENUE: Syn Energy Powerplant
POSSIBLE: Havoc, Bo, Meca, Trick
Free-For-Alls are a lot different from the normal matchups as
they have more opponents waiting for you, and backstabbing is
not all that unusual. Since the opponents in the tournament
are somewhat random, I can't give any stats here, but I'll
try to give some useful tips. First of all, you have to make
sure you aren't reckless. Take on one opponent at a time, or
I can assure you that you'll end up dead within the minute.
Don't rush at the start and slowly make your way to the
opponent you are facing by default standards. Remember, if
you ever take your attention off a target (because you were
backstabbed, for example), you can use the WHITE button to
shift your attention to another fighter. It's best to focus
on one adversary at a time to make sure you don't get
multiple fighters coming after you.
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