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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter D » Dead To Rights - Strategy Guide (Page 02)

Dead To Rights - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Dead To Rights - Strategy Guide (Page 02).

Another part of the Icehouse:
  Run forwards and crouch behind the crate on the left.  After you kill 
all the guys that come running through the door, go in and sweep the 
room clean.  The last guy will drop a key.  In the corner directly 
across from where you entered is an armor and the thermostat is in the 
far corner on the lower level.  Once you activate it, you will trigger 
more guys coming into the room.  Dispatch them and then go up to the 
second floor and the door that is now open.  Go through it and kill the 
4 guys waiting around the corner to the left.  Then proceed forwards 
through the doorway to exit.  

Back in the Icehouse but up top:
  Now just follow the pathway through the upper level of the Icehouse.  
Kill all the guys along the way and after the third room take a left 
before going right to get an armor.  Once you kill the last guy he will 
drop a key that opens the door at the end of this pathway.

Icehouse Boss fight:
  Inside here you get to fight Longshoreman X (12).  Just look in the 
boss section to get the low down on hot to put him out of his misery.  
After your finished you get a nice long cut scene, and then another 
mini game.

Finding things out:
  Okay what you need to do for this mini game is to hit the A and B 
buttons as fast as you can to hold your breath while under water.  
Basicly as soon as you are thrown into the tank (before the gauge shows 
up) start pounding those buttons.  I find it best to put the controller 
in my lap and use one hand for A and the other for B.  After 3 dunks 
(10/15/20 second each) your guards will be called away and you will be 
set free by shadow.  Now you will backtrack through the maps you just 
finished on your way into the warehouses.  Kill all the workers with 
HTH and shadow and the last one will drop a key to use to get out of 
there.  Head through the doorway and take out the next wave of guys 
inside the warehouse.  Kill the guys that come from your right, then 
head that way and to the left.  Grab the 2 health packs and the armor 
in the middle before exiting the far doorway.  Once they see you, and 
start firing guns... run back the way you came and start taking out the 
guys hand to hand.  Once a guy with a gun rush's you, disarm him and 
grab the gun to take out the rest of the guys, also grab a shield if 
you need it.  After they are all gone circle around the stuff in the 
middle and kill the last guy up on the walkway.  Go up there and get 
the health/ammo/armor/key then go through the door underneath it.  Kill 
the guys in here and take the elevator up.  At the top of the shaft you 
will have more guys to deal with and once you get the key you can head 
out the doorway on the far wall.  Ouch outside, crouch and use 
Shadow/your guns to take out the guys below.  Once you go down stairs 
there are 2 clown snipers on the boat... use your M4 or the sniper rifle 
at the bottom of the stairs to take them out.  After they are dead, 
grab the armor and full health before going to the double doors.  You 
only have 20 second to pick this lock, and if you don't you fail.  Now 
you are back inside the second warehouse.  Head forwards and kill the 
clowns in front of you by the crates, and then use the crates for cover 
as you kill the rest of them.  Head up the left stairway and once you 
take fire (about half way up) turn around the use your M4 to kill the 
guys in the windows.  Once at the top of the stairs, it's easiest to 
use shadow to kill the guy at the end with the key; if you keep going 
you'll get a double barreled shotgun.  Go back and go up the right set 
of the stairs and use the key on the door at the top.  Now head back 
out and kill the last 3 goons down below.  Remember there is an armor 
under the right set of stairs, and a full health in the room up top.  
After getting these and ammo, head through the double doors in the 
upper room.  Go down the stairs and take out all the goons here, there 
is an armor at the top of the stairs once your finished with them head 
through the double doors.  Clean out this room like you did the ones 
before and then head up the stairs and all the way around the walkway 
to flip the switch to open the main doors down at the bottom.  Go back 
down and through the doors to find Hildy being taken off.  Take out all 
the goons here to get a keycard to the far gate, after you go through 
it hang a left.  After you get past the second truck, guys come at you 
from both sides, so grab a shield and keep firing.  After the last guy 
is dead (remember to take care of your shield) you will see a nice cut 
scene and it's onto chapter nine.

Chapter Nine: A Billion in Bullion:

  It's time to look around the smelting plant and see what cooking.  
Head off to the right and take out the workers/ security that are 
around here.  Staying near the truck and letting them come to you is 
okay, but you have to watch you back more.  Once everyone is dead head 
for the stairs, instead of going up head into the open container and 
get some armor/health and then take out the new guards that come.  Grab 
a canister and head up the stairs.  Use the canister on the group of 
guys at the top of the stairs and then sweep the rest of the guards if 
you can, remember that some will come up from behind you.  Use the 
canister up here if you need to and then go to the door on the far side 
of the walkway.  You have 15 second to pick this lock, if you fail you 
will have to kill a few more guards and then try again with 5 more 
seconds on the timer.  

Smelting One:
  Now once through the doorway you want to head off to the left and 
stay near the left wall.  Use your M629 and your AKM and Shadow to take 
down the guards hiding behind the boxes.  Then go through the double 
doors.  Take out the guys up top here and then circle around the right 
side walkway to reach the stairs leading down.  Once at the bottom go 
to the little stairway in the center and up into the cage to kill the 
guy with a keycard.  Now head back up the big stairway and across the 
room to the door with the green icon on it.  Head through the doorway 
and fight your way down the next corridor.  

Smelting Two:
  Once through the big doorway kill the guy to your left and then 
circle around right and take out the rest of the guys on the upper 
level.  Head down the stairway and half way down, stop to kill most of 
the guys on the bottom floor.  Once you get to the bottom level there 
is a turret there.  Use the tanks as cover and circle around the floor 
killing all the goons before you take on the turret.  Grab the armor 
from the other side of the room and under the stairs if you need it.  
After the turret is dead go up the small stairs in the middle and grab 
the key and flip the switch.  Now head back up the through the doorway 
that's now unlocked.  

Smelting Three:
  Head along the right wall the take out the guards as they come to 
you.  Use the crate as cover to take out the last guard.  Grab the 
armor on the left and the canister on the right and head through the 
double doors.  Take out the 4 guards to your left and then head that 
way.  After you get all the way around the room you will get to the 
stairs to go down.  Take the canister and head down the stairs.  Use 
the canister on the group of convicts at the bottom (usually on the 
left) and then head forwards to take out the rest of them.  After you 
have dropped them all Tattoo (13) comes out to join the party.  After 
you have disposed of him, grab his key and gun, then head over to the 
doorway he came out of and use the green icon there.  

Tunnels Again:
  Now we are back inside the tunnels.  Kill the guard that's behind 
you, and then head to the right down that tunnel.  Use shadow to take 
out the guy around the left corner, and then head forwards.  Once you 
see the cutscene move back a little and shoot the 4 guys as they come 
around the corner.  After they are all dead, grab the armor and 
canister and kill the guards to your left and right, then head to the 
right.  (There's an armor to the left if you need it)  Head to the 
right at the end of the tunnel and kill the 2 guys at the very end, and 
the 1 on the tunnel to the left about half way down.  After that head 
down the tunnel on the left, and follow the ledge on the right side.  
At the end of it 2 convicts will come out, so take them down.  Turn to 
the left and head to the end of the tunnel.  After you trigger the 
goons, run back and wait at the end shooting anyone who comes around 
the corner.  Watch out for the guard with the flame thrower.  Once they 
are all dead, get the key and ammo on the ground and head to the right.  
Use the barrels as cover and head to the end of this hallway to get out 
of the tunnels and the chapter.

Chapter Ten: Full Circle:

Construction Yard:
  Wow, look where we are now... back where this whole thing started.  But 
this time you don't have a nice walkthrough of the level... oh wait your 
reading one. (Insert dead silence here)  Anyways, back to the killings.  
Equip shadow and move forwards into the Construction yard.  Head to 
your left and then up the pathway there.  Kill the guard with your dog 
and HTH and move on until you can go through a gateway to the left.  
Kill the workers waiting for you here and then head into the trailer.  
Grab the armor/health/guns, and head back out.  A bunch of guys will 
come from where you just came so run forwards; use a few as a shield 
and take out the rest.  Another big wave will come once you pass the 
crane, and after they are all dead, head back to where you started the 
level.  Once you get to the start of the path you will kill your guard 
(this is also a save point) and there is now an armor (at start point) 
and health (on fork lift) here.  Take out any guards that rush you and 
then after the way is clear, head around the corner to the right and 
take out the 2 guys on top of the scaffoldings.  Slowly make your way 
down the path and dispose of any guys that get in your way, when it 
circles around to the left use wall mode and look around the next area.  
There are usually a lot of guys here, so you have to pop and shoot 
them.  Watch out for the grenade launcher guy and if you need leave 
your wall spot and wait around the corner (by where you came from and 
cover) and take out any guys that come at you.  After they stop coming, 
go back around the corner and take out the guards that stay around the 
top of the area.  Once its all clear, head through the green icon gate 
at the top.  

Second part of Construction Yard:
  Now run to the right and take cover behind the port-a-potty and kill 
the guys rushing you.  Grab the health if you need it and then head 
forwards and use the crane as cover.  You can actually shoot guys from 
between the treads and the top half of the crane without taking much 
damage.  After they are all dead, there is a large health in the open 
trailer in front of you.  After you exit the trailer, head to the right 
across the bridge.  Use the grenade launcher on the streams of guys 
that come out, and then after you're across, nail the snipers and head 
into the trailer to get some armor and a sniper rifle.  Head out and 
down by the blue container the copper will come in and drop guys.  Use 
wall hug and nail each guy after he hits the ground.  Then run back a 
little ways, and the sniper across the way will shoot at you.  There is 
a point where he hits the container, but you can hit him in the head, 
nail both the snipers across the way and then move to your right.  Use 
the lighting as cover and nail the other 4 snipers across the way.  If 
you need it the large health has respawned.  After you kill everything, 
head down the pathway a little ways and more guys will jump out.  Go 
back up to the blue container, and snipe the guys on the bridge. (4 of 
them) creep up to the edge and use your AKM on the guys left below.  
After that run down to the bottom of the bridge, and you will see the 
helicopter again.  Now from the hiding place you can run backwards up 
the road and on your right will be an armor after the big blue beams.  
Kill the guys that try and rush your position under the bridge and then 
I find it's best to charge the guys at the top of the raise (under the 
copper) with the grenade launcher and kill them, using your AKM to 
finish off anyone that's left.  Grab the health if you need it and then 
the rocket launcher.  Now the guys come in groups of two, so you can 
stand where the rocket launcher spawns and kill the 2 of them with your 
AKM, then use manual aim to aim the RL at the copper and shoot it 
twice.  Grab another RL and then wait for the 2 guys to repel down.  
Shoot them again, and then finish off the copper with another 2 
rockets.  After it's down, grab some armor and health (there's a bunch 
around here) and then go through the doorway to exit the level and 
chapter.  

Chapter Eleven: Post Riot Syndrome:

  Look here, we are back at another place we have been already... but 
this time we have GUNS!!!  It's your job to find the Mayor now.  Your 
first stop is the shower area of the prison so, head forwards and go 
into the door with the green action icon. (Grab the armor to your right 
of the start first)  Kill anyone you can from the starting place and 
then creep into the showers and use the stalls as cover to nail anyone 
else that rush's you.  After that, head to the other side of the 
showers and kill the leader by the exit door.  Use the doorway to go 
back into the main hub.  Head through the open doorway and go into cell 
block B.  Use the left wall as cover and take out the 2 guys around the 
corner.  This will also draw 2 more guys around the corner, so take 
care of them and then more on into the hallway and keep going until you 
get a broken gate.  Kill the foreman on the other side of the gate and 
keep peeking around the corner until they are all dead.  

Cell Block B:
  Kill the two guys standing here (or use one as a shield) and then use 
your pistols/AKM on the guys in the distance.  Shoot the guard with the 
m60 through the hole in the middle of the debris to not have him fire 
back at all.  Now grab the fuse and weapons and head back out.  All the 
guards are back in the hallways, so take them out and head back into 
the main hub.  Head to the right and enter cell block A.

Cell Block A:
  More guys greet you in the hallway leading to the cell block, so use 
the lean and shoot method and take them all out.  Right to the left of 
the start of the hallway is a door that leads to an armor if you need 
it (2 guys in there); also make sure to grab the health right by the 
entrance of the cell block if you need it.  Once you clean the end of 
the cell block on the upper level, by where you started 2 guards will 
appear with a sniper and grenade launcher.  Kill them and then grab the 
key and health if you need it before exiting.  Kill the guards on the 
hallway out again and then head for cellblock C.  

Cell Block C:
  In the hallway leaning to cell block C there is an Armor in the first 
room off to the side, and a health in the last room.  The only thing 
you need to watch out for is the guard with the AKM that's hiding to 
the right after you take a right from the busted down grate doorway.  
After entering the cell block it's best to run forwards and use the 
blue barrels as cover.  Shoot anyone who tries to rush you and save the 
leaders for last.  Once both leaders are dead more guards will come 
into the cell block.  Once you have taken care of this new wave of 
guards, go forwards and get the key from the foreman.  If you can, 
instead of killing the foreman, rush him and take him as a shield.  
Walk him around to get the health and armor, and then kill him right by 
the armor.  Then you run into the entranceway, and snipe the guards up 
top from there.  This works great to save you a lot of armor and 
health.  Exit the kill all the guys in the hallway.

Main Hub:
  Once out in the main hub head forwards through the open gate door, 
and shoot the guys through the window to the left.  Also watch out for 
guys coming through the gate doorway.  Once they are all dead head back 
around to the other side of the center room and enter there to grab the 
main fuse.  Leave the room and run through the gate there and too the 
box on the wall.  Use the fuses here and then exit the doorway in this 
room.

Lobby:
  Use shadow to take out the first guard, and then gun down the second.  
Once out into the hallway a guard enters for each side room, so take 
them out and then grab the armor/health/ammo before going to the 
doorway between the 2 side rooms.  Now dive into the middle room and 
kill the group of guards in there, to get the key to the left room.  Go 
in and flip the switch to open the right room, and call in more guards.  
Now go into the right room and flip the switch to open the gas chamber.  
Kill the guards on the way to the gas chamber and... NO mayor, awwww.  
But Diggs (14) is there to play with you.  After some tough talk you 
two get to rumble.  After it's done you will head out into the hallway, 
so grab the armor and health and head through the double doors with the 
2 switch rooms.  In the next cut scene you will get a HUGE chunk of the 
story line.  

Chapter Twelve: The Stash:

  Your first job is to stop the GAC member from calling Hennessey.  Use 
shadow to take out the first GAC member and then head to the right and 
up the stairs.  Shoot through the window to silence the GAC member.  
Now head down stairs and use the bus and squad car in the middle as 
cover and take out the 2 waves of 3 GAC members.  One last GAC member 
will come and have a key, kill him to get it.  Head back upstairs to 
the radio room and enter.  You can't use the radio, but try and more 
guys will come in and try to radio using the squad cars.  Take out all 
4 guys down below to spot them from radioing out and then take out the 
three more GAC's that come in afterwards.  Remember to grab one at a 
shield from the M60 user.  Pick up the Key from the last GAC member and 
use it on the radio up stairs, then head through the open doorway.  

Inside the Police Station:
  Hang a right at the first hallway and then a right into the meeting 
room, kill the GAC's in here and grab the armor/key from up on the 
stage.  Now head back out and hang a left and then a right and then 
another right, and lastly another right.  Go through the doorway here 
and disable the locks that lead downstairs.  Now grab the armor and 
health, and head out the doorway and to the right.  Hand another right 
and then a left and follow this hallway to the end doorway.  Go down 
the stairs, killing the GAC member on them, and into the bottom on the 
station.  The key to this level is to run... as there is an infinite 
amount of guards coming at you.

Evidence Lockers:
  Grab the armor if you need it and head to the left, at the end hang a 
right and kill the two GAC's with your shotgun.  Hang a right and then 
another right and then a left.  Head to the end and then go left.  Then 
go left again and then right (watch out for the 3 GAC's) and finally 
left.  Now it's time to get out of there with the evidence.  Follow the 
route you took in to get out and toast any new GAC's that are in your 
way.  After you meet with Gloria another new twist or three comes to 
the plot.

Chapter Thirteen: Greed:

  Shoot the two mercenary's with the sniper rifle, and then head to the 
right or left.  I like the right, because you can use the big truck as 
cover, but to the left is a few more guys/shields, and box's to cover 
you.  Clear out the area of guys and then circle around to the far side 
of the yard.  After you kill the two guys there, try and use the red 
box.  It's a lock that you need to grab an assassin to open, so go hide 
behind the red container while the helicopter drops off guys and cap 
them until you can grab an assassin.  Shoot anyone in your way and take 
him to the box to open the door.  Now kill your hostage, and turn 
around.  The gate is on the far side of the compound.  Hang to the 
right and grab the armor/health from inside the canister if you need 
it.  Now follow the right wall around the chain link fence and past the 
canisters on the left there will be a TON of guys.  Run in guns blazing 
and hit the use button on the little green icon, and after the gate 
opens run inside.  You can also hang back and kill most of the guys, 
but they will never stop, since the helicopter keeps dropping more.  

Cliff:
  Use Shadow to kill the guard in front of you and then your AKM to 
take out the guard to your right.  Head down the walkway.  You will see 
mercenaries charging you from above, take out the group of four and 
then keep heading down the stairs, once another group of two GAC's get 
to you, turn around and dispatch them.  Once you get to a place with a 
large rock and an outcropping, take out the guys here and use the rock 
as cover to take out the other guys down below.  When you've cleared 
the path head down the way to the next section, and remember to grab 
the armor before you get there.

Cliff 2:
  Just keep running is the best advice I can give.  Except when you get 
to the part where a guy is way up top and you can barely see the gate 
down below from where you're at.  Stop for a moment to snipe the guy up 
top, and then keep running.  Once you get to the gate, it is locked, 
turn around and head up the path to the left.  You will circle around 
to the control room up there with a large health/armor/RL/switch.  
Throw the switch to unlock the gate and then blow your way through the 
guys that come up the path.  Get to the gate and open it and go through 
to the next section.

Cliff 3:
  Now it's time to slow down a little again, because of all the snipers 
in this area.  Hug the right wall and snipe the guy on top of the 
buildings.  Then snipe the guys down below on the docks, but save 1 or 
2 bullets for your sniper rifle.  Use the rock on the left as cover and 
kill the remaining sniper.  Now move down to the stairs where you can 
clear the next area of guys, and then move down there.  Stay low and 
use cover to take out the rest of the guys further on the dock.  Once 
it's clear, head for the pathway on the left that leads down under the 
building.  More guys will appear as you make your way down.  If you 
need it there is a side room with health and armor.  Once you are at 
the bottom follow the path to the right and try to use the elevator.  
It won't work and the helicopter will come, so storm your way back up 
top and this time keep going on the dock.  Work your way around to the 
right of the building, and there is an assassin in the back that has a 
key.  After you have the key no more guys come down from the 
helicopter, so go back around the building, down the stairs, and into 
the elevator.

Hanger:
  Proceed forwards until guards come rushing through the doors in front 
of you and use the cover to take them out with no problem.  After they 
are gone, go through those doors your self.  Go in and take cover to 
take out the guys in this room, after it's done go straight forwards 
and try to open the door.  This will let more guys into the room from 
the doorway on the left (from where you entered), so turn around and 
use the pillars as cover to take out the guys that just entered.  After 
they are gone, you can go through the door that they came in and hang 
to the cover on the left.  Kill the guards and hang a right at the end 
of the hallway.  At the end of that hall is the next door to go 
through.  Be careful when you open the door, because there is a guy on 
the other side with a grenade launcher.  Run backwards to avoid the 
blast (which will kill a bunch of guards) and then go forwards and 
storm the room. (Taking out the nade launcher first)  Head to the right 
and go up the stairway.  Follow the hallway at the top to get to a room 
with a security guard that has a key.  There is also an armor/health in 
this room, so after you grab them head back to that locked doorway by 
the start.  The room where you kill the guy with the grenade launcher 
now has a bunch of guys down below that you can use the grenade 
launcher on.  Once back at the locked door (now unlocked) head through 
it and use the grenade launcher on the guys down the hall way.  Once 
you are at the end you will find a level 3 doorway to the right.  So go 
in the doorway to the left and kill all the guys in there.  Move 
through the doorway at the end and sweep through this hallway.  At the 
end you will go up a small slop and enter a room with 4 pillars.  Kill 
all the guys in the room and then head up the ramp on the other side.  
You will hear some guys talking about the busted elevator, so relieve 
them of their keys and then head back to the level 3 doorway.  Go 
through it and keep going down the hallway until there is a doorway on 
your left.  Go into it and kill the guys inside.   The last one has a 
fuse that you need, so grab it and head back out.  Kill all the guys 
that try to intercept you.  If you need armor/health head to the left 
and grab it at the end, otherwise head right and back to the elevator.  
Remember guys will be back guarding the hallways.  Watch out in the 
room with 4 pillars, there are a bunch of guys up top on the walkway.  

Landing Pad:
  Now you are on the landing pad, grab the health if you need it and 
then go right and then left down the walkway to find Pinnacle (15).  
After you are done with him, head inside, grab the health/armor and 
then head over to the green icon on the wall to get the explosives.  

Hanger:
  Before you go down, use your sniper rifle on the guy on the steps at 
in the hanger.  Then head down the steps, and go to the left at the 
bottom and follow the wall.  Half way along the wall there is a machine 
with a green icon, use the explosives on it.  Follow the wall and plant 
the rest of the explosives.  (Rail tail of the plane, right wall back, 
right wall forward, Last on the forklift)  After they are all planted, 
you will have to fight the twins (16)... on a timer! After you defeat the 
2 of them, run to the door and watch the cutscene.

Chapter Fourteen: Heavy Cargo:

Lower Deck:
  Why do action games always seem to have 1 level on a plane?  Oh well, 
time to kick some more butts.  Grab the guy near you and use him as a 
shield... kill the 2 other guys in the room and the 2 more that enter.  
Grab the armor if you need it.  Then move onto the next room.  Use your 
wall hug/lean shoot to take out the three guys in here.  After that 
move through the double doors, and continue forwards to the next set of 
double doors.  Kill the 3 guys on the upper platform, and the one 
behind the car to get a key.  Head back through the double doors and 
hang a left and through the doors to go up stairs.  

Middle Deck:
  Hang a right and go to the end and wall hug.  Look around the corner 
and then rush the guy there, and use him as a shield.  Move towards the 
other end of the plane taking out guys as you go.  Once you get to the 
other end stop before going around the corner.  If you are low on 
health/ammo, go in the 2 doorways and kill the guys inside each room to 
fully restock.  Now if you want you can go back to where you started, 
and do the same thing down the left-hand side of the plane.  Lean 
around the corner and take out the 2 big guys guarding the doorway 
there.  Use the wall/lean/shoot technique to take out all the guys 
inside and then go in and grab the key.  Now go back to where you 
started (more guys will come down the side while your running, just mow 
them down, and activate the green icon to go upstairs again.

Upper Deck:
  Grab the guy in front of you and use him as a shield while you take 
out the 2 guys around the corner.  Then go to the bathroom on the right 
and take out 2 more goons. Go in either door (they both lead to a room 
full of bad guys) and take them out.  At the end is a doorway that's 
unlocked with the key you picked up from one of the guys in the last 
room.  Go upstairs and you have to "rescue" some females up there.  
After you deal with them head back down the stairs to fight Fahook 
(17).  Head down both flights (watch out for guards) and take a right 
to take on Fahook in the cargo bay.  After you take him out in there, 
head into the other side of the plane to finish him off.  Now you have 
to disengage the auto-pilot.  Head for the door on the left and down 
the stairs.  Once in the middle decks, go straight and down the hallway 
to the right.  At the end of the hallway, enter the doorway on the 
left.  Go down through the middle of the seats and to the hallway on 
the right.  Use the green action icon to open the door and right in 
front of you is the auto-pilot.  Now you get to disarm the bomb on the 
switch, but there's one kicker.  The lights are flickering... so it pays 
to over rotate and remember where the path was while the lights are 
off.  You can also just barely see the sides of the path when it's off 
in most places.  Now head back out the room and past the seats and down 
the hallway on the right.  Following the hallway as it bends to the 
left take the small hall on the right.  You will now be inside the 
cargo bay on the walkway.  Follow the walkway to the left and keep 
following it as it bends around.  When it turns to the right there is a 
doorway on your left, go inside and disarm the second bomb.  This will 
save the plane and your life.  Now it's onto the last chapter.  

Chapter Fifteen: Story of the Century:

Inside the lobby:
  You start staring at a door.  Soon a GAC member will pop out of it, 
so use Shadow to take him down and then run to the right and through 
the green doorway there.  Grab the health if you need it and then use 
the pillar as cover to take out the guys in the center of the room.  
Now the right way to do this is to go to the center of the room, and 
use the RL on the copper, and then work your way around the outside of 
the room and get the other 2 RL's and use those on the copper, and then 
shoot it a few times, and it's dead.  Now the EASY way to do it, is to 
use the 2 pillars as cover and take out a LOT of GAC's that come along 
the rope.  After you have a HUGE pile of m4's on the ground, take out 
the guy with the RL on the other side of the lobby, and then use all 
the m4's on the ground to shoot the copper down.  It takes about 20+ 
rounds of 20 bullets, but no more guys will come to bother you once the 
guy with the RL is dead.  Remember to only grab one gun at a time, or 
else your wasting 10 bullets.  After the copper is dead, Hennessey (18) 
comes out to play.  Now you get to fight him multiple times, so after 
you defeat him the first time, follow him through the door and use your 
HTH moves to take out any GAC's in the next corridor.  Save the large 
health at the start if you can until you need it or the GAC's are dead.  
Once you get to the end you can pick up a gun and armor before going 
into the boiler room to fight Hennessey (19) again.  After he's dead 
this time, its game over... enjoy a well earned final cut scene.  Oh yea, 
watch the ending credits... as they will wrap up any loose ends.

Total Game Time: A little over 8 hours 15 minutes.
Total Play/FAQ Time: Over 20 hours.

=======================================================================

7.2) Boss's:

1) Boris:
  This guy is really easy.  He's basically just like the other guys in 
the game that you have fought, but with more health.  An easy way is to 
hit and run, and try to avoid blocking.

2) Dimitri:
Weapon: Automatic Shotgun
  Again this guy is easy.  Starting off by grabbing a canister and 
using it on him helps a bit.  Use your duck and pop up shooting methods 
from behind the bar and you can take him down pretty fast. Remember to 
pick up the key he drops.

3) Sickle:
Weapon: None
  Now to save your dog from Sickle you will have to do some more HTH 
fighting.  This guy is one of the better HTH fighters in the game and 
it's best to keep moving around him and just throw combos when you get 
close before darting back out of his reach.  Make sure you break his 
throws, because they will take a HUGE chunk out of your life meter.  
Just keep running and hitting and he will go down pretty fast.

4) Tattoo:
Weapon: None
  You can knock down his friends, but they won't stay that way.  So 
what you want to do is just concentrate on hitting tattoo.  Again your 
running skills will be brought into play here... try running around the 
showers and getting the 2 inmates stuck on the other side while you 
have tattoo to yourself.  They will come around, but you will still get 
in 2 or 3 good combos on him.  Only attack the other guys if you really 
have to, and remember there's a large health in the closet.

5) Horse:
Weapons: None
  Again with the HTH boss, but don't worry this is the last one for a 
while.  The big problem with this fight is that there are a lot of 
henchmen around.  Trying to get horse into one of the side rooms is a 
good idea.  While you can kill the other guys in this place, they will 
keep respawning until you kill Horse.  Sometimes the goons do drop 
health packs though, and also you might want to check the side rooms 
for more health packs.  Once he's down remember to grab your weapons to 
take out the rest of the guys.

6) Lotus and Her Assassins:
Weapons: Lotus: M4, Assassins: MP5
  Now this fight is a pain.  You start in the middle of the room and 
more people keep coming into the room the longer you draw the fight 
out.  The best thing to do is make this fight fast and dirty.  At the 
VERY START of the fight, target on of the assassins and do a slow mo 
dive.  Use this time to fill her with all the pistol ammo you have and 
usually you can take down one of them before you hit the ground.  Now 
run up there and target the other assassin on the way, shooting her if 
you have the chance.  Grab the MP5 the assassin dropped and use another 
dive to take out the second one.  Now just concentrate on Lotus.  If 
you get too close you will get mowed down by her M4, so stay a mid 
distance and unload everything you've got into her.  Try to avoid 
wasting time on the side goons.  Don't worry about using up all your 
ammo as you will get more.  After they are dead it will go to a cut 
scene of you and Eve running outside.

7) Fat Chow:
Weapon: Rocket Launcher
  At the start of the fight, use the car to take the first rocket and 
damage Fat Chow.  After that run back and grab the armor in the ally 
way if you need it.  In this fight it really depends on your style.  
Remember the battle ends when he's dead, so just kill him if you can.  
Unloading your M11's into his a great for taking down his armor a bit, 
and it's easiest to stay at a mid distance and shoot him from there as 
you can just side step to avoid his rockets.  Sometimes Eve will get in 
your way, but keeping the pressure on Fat Chow avoids having him target 
her with rockets.  You can also use cars as cover and have him damage 
himself with rockets if you find that easier.

8) Big Gun Truck:
Weapon: Turret
  Running to the left works best at the start of the level.  Use the 
gravestones as cover until you get up to the left side of the turret.  
Pick up canisters and then run out in front of the turret and throw the 
canister to it... shooting the canister in mid air once it gets close.  
You can also stack about 5 canisters under the truck and use the last 
one to blow them all up.  The Canisters and armor and health repop 
throughout the level.  If you need to kill the clowns... you don't have 
to do this, but it's useful because you will auto target them instead 
of the truck sometimes.  Just repeat until it's dead and remember to 
keep moving.

9) Patch:
Weapon: Rocket Launcher
  The big thing to remember in this fight is to shoot down the rockets 
while they are far away from the chopper.  They do have a nice big 
blast radius.  You can also shoot Patch to stop him from firing his 
rockets.  Now to stop the car you have to take out all the doors, 
tires, hood, trunk, sunroofs... pretty much everything on there.  Doing 
damage to the car is the best way to kill him, you can do it just by 
shooting him, but it takes forever.

10) Antorcha:
Weapon: Flame Thrower
  Run into the area and see if you can get Antorcha to torch his GAC 
friends for you.  If not, take them down and then target Antorcha.  
Running in circles around him will cause the fire to just miss you, as 
he fires at you, and let's you unload into him.  If more GAC units come 
you might want to break off the fight and take them out really quick. 
(Also a good way to get ammo)  Just keep circling him and he will die 
pretty fast.

11) Helicopter Fight:
Weapon: Minigun
  Best thing to do is duck behind some creates until the helicopter 
pauses to reload and then run to the create on your left.  Work your 
way up the center of the room until you get close to under the 
helicopter.  There will be a Rocket launcher to the right of the create 
your standing by.  Pick it up when the Helicopter is reloading and fire 
it at the helicopter again while it's reloading.  The Rocket launcher 
comes back once you run out of ammo.  4 rockets latter there will not 
be a helicopter to deal with anymore.

12) Longshoreman X:
Weapon: Crossbow
  This fight is one that gives a lot of people trouble.  The best thing 
to do is before you get into the fight, unload all your ammo accept 
your automatic weapons and your pistols.  When the fight starts run to 
the right and hide behind the big ice block there.  Watch where he goes 
and just make sure to duck behind other ice blocks so he doesn't get a 
straight shot on you.  Now after he fires 2 bolts, he has a short 
reload time, so use this to dive out and pump him full of lead.  After 
you are completely our of ammo a M60 will appear in the room you fight 
fought him in, and a Automatic shotgun will appear in the other room.  
These weapons keep coming back, so grab one or both and unload it into 
X using the same technique as before.  If you need health you can go 
upstairs to get it, but it's best not to, because then more guys will 
run in from the top doorway.  Once X's armor is gone he health will get 
ripped up by the M60.

13) Tattoo:
Weapon: M60
  Use the cover in this room to your advantage.  You first want to take 
out all the little guys so they don't pop shot you wile you take out 
tattoo.  Try to stay a mid to far distance away from tattoo as his M60 
will rip into you.  There is few health's and an armor in this level to 
help.  If you want to get close to him, use the cover and wait for him 
to come to you, after he gets up close go out and dive away from him.  
Unload into him with your shotgun and he will falls pretty easily. 
Remember to pick up his M60.

14) Rafshoon Diggs:
Weapon: None, but he's got a mask
  This is a fun fight.  Once you get his health down, he will put on a 
gas mask and start the deadly gas pouring into the room.  Basically 
using your hit and run HTH technique is good here.  You can also just 
block him until he has an opening or tries to throw you, but this will 
use up a lot of stamina.  Once the gas is on, all you have to do is hit 
him and the mask will come off so that you can go pick it up.  Now the 
gas doesn't seem to really affect him that much, but with you once your 
oxygen is down to zero you will start taking damage.  Just keep 
pounding him until he's dead to get out of there.

15) Pinnacle:
Weapon: Big Fists
  Now pinnacle is pretty easy once you know how to do him.  Basically 
you just have to run in circles and dart in and out until he throws a 
four punch combo at you.  After this he will lean over winded, so run 
around behind him and hit B to jump on his back.  Now you get to button 
mash A and B to take down his air and after it's gone, his health is 
next.  He then will throw you off and you have to repeat the process 
until he's dead.  If he grabs you, you have to button mash A and B 
again to get your air back and then you will kick him for a little 
damage.  Note: You can use dive to avoid his combos also.

16) Twins:
Weapons: .45's, Grenade Launcher.
  Now this fight is timed so you got to act fast.  Basically you are 
using the same technique as the assassins that were with Lotus.  Run at 
them and slow mo dive while targeting one of them.  Take her out if you 
can (usually takes 2 dives) and just concentrate on one of the twins at 
a time while killing them.  You will get a large health pack from the 
one you kill last.  Which one you want to kill first really depends on 
you.  I like taking out the one with the guns, so she can't shoot me at 
range and because the grenades will sometimes hit her.  The grenades in 
my opinion are really easy to dodge so she is less of the threat.  
After they are dead remember you need to still get out of there.

17) Fahook:
Weapons: MP5, Bad breath
  Farhook is a 2 stage boss.  First you will fight him in the front of 
the plane.  There is a large health behind the car if you get a chance 
to grab it, and a repopping M4 in the middle of the room.  Just use the 
creates for cover and stay away from Farhooks MP5, because it will eat 
through you.  Keep shooting him until he runs out of the room.  Grab 
anything you need from here and then go to the other side of the plane.

  The second part of the Farhook fight is where most people start 
having trouble.  There is an armor and large health near the sides by 
the doors you came in, and a M4 (repopping) by the open cargo bay door.  
Now what you have to do is keep shooting him until his health goes down 
to about 1/2.  Watch out, because the fire can wrap around the creates 
and still hit you, it's best just to stay out of its range.  Now once 
he says "A Toast" or something close to that, get out of cover and 
target him then go into manual aiming.  You need to hit the bottle he 
is drinking as fast as possible with one of your shots.  One of the 
best things to do in this fight is to make sure you always have about 5 
rounds in your M4, just in case he decides to toast.  This will spill a 
bit of his liquor and now you just have to repeat this process until 
he's out of Juice.  Once his Juice is gone, he's easy to finish off. 
(Also he doesn't breathe fire anymore)  

18) Hennessey:
Weapon: Electric Riot Shield
  What you want to do on this fight is get Hennessey to run into the 
fountain and short his shield out.  It's best to run around him and 
stand to the left or right of the fountain.  The sprinkler on the 
fountain should take up the center of the screen.  Now when his shield 
flash's white you should run to the middle of the fountain and then the 
shield will flash purple.  This is when you want to run to the other 
side, and get out of the water.  He will run past you and take down a 
chunk of his shield.  Repeat this about a dozen times before the shield 
is toast.  I find it's best just to run instead of diving to the side, 
but that also works.

19) Hennessey:
Weapon: Flaming Fists
  This is a pain.  First off the room is exploding.  When you see 
sparks on the floor and then it heats up it means that the floor will 
explode upwards there and cause you, but not Hennessey, damage.  Again 
we are in a HTH fight, and again we want to keep moving and mainly run 
away from him.  He is faster then you so he will catch up to you, once 
he is a little over a body width away from you... turn towards him and 
start your 4 punch combo.  The first one will miss but the other three 
will land and knock him down.  Repeat this until he's at about one half 
his health.  He will now open up the furnace, and it's best to use this 
to your advantage.  Now the more time you spend in here, the more the 
floor will explode.  So run around until it looks like your almost in 
the furnace and then run around to the other side of him and combo him 
into the furnace.  About two rounds in there and he will be a flaming 
ball of flesh.  You can also throw him in there if you don't want to 
run a circle around him.  Wow it's over... but not quiet.  Turn around 
when he comes out of the furnace and one more full combo will take him 
down.  Be a little careful because he can still kill you at this point.

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