Dead To Rights - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Dead To Rights - Strategy Guide (Page 02).
Another part of the Icehouse: Run forwards and crouch behind the crate on the left. After you kill all the guys that come running through the door, go in and sweep the room clean. The last guy will drop a key. In the corner directly across from where you entered is an armor and the thermostat is in the far corner on the lower level. Once you activate it, you will trigger more guys coming into the room. Dispatch them and then go up to the second floor and the door that is now open. Go through it and kill the 4 guys waiting around the corner to the left. Then proceed forwards through the doorway to exit. Back in the Icehouse but up top: Now just follow the pathway through the upper level of the Icehouse. Kill all the guys along the way and after the third room take a left before going right to get an armor. Once you kill the last guy he will drop a key that opens the door at the end of this pathway. Icehouse Boss fight: Inside here you get to fight Longshoreman X (12). Just look in the boss section to get the low down on hot to put him out of his misery. After your finished you get a nice long cut scene, and then another mini game. Finding things out: Okay what you need to do for this mini game is to hit the A and B buttons as fast as you can to hold your breath while under water. Basicly as soon as you are thrown into the tank (before the gauge shows up) start pounding those buttons. I find it best to put the controller in my lap and use one hand for A and the other for B. After 3 dunks (10/15/20 second each) your guards will be called away and you will be set free by shadow. Now you will backtrack through the maps you just finished on your way into the warehouses. Kill all the workers with HTH and shadow and the last one will drop a key to use to get out of there. Head through the doorway and take out the next wave of guys inside the warehouse. Kill the guys that come from your right, then head that way and to the left. Grab the 2 health packs and the armor in the middle before exiting the far doorway. Once they see you, and start firing guns... run back the way you came and start taking out the guys hand to hand. Once a guy with a gun rush's you, disarm him and grab the gun to take out the rest of the guys, also grab a shield if you need it. After they are all gone circle around the stuff in the middle and kill the last guy up on the walkway. Go up there and get the health/ammo/armor/key then go through the door underneath it. Kill the guys in here and take the elevator up. At the top of the shaft you will have more guys to deal with and once you get the key you can head out the doorway on the far wall. Ouch outside, crouch and use Shadow/your guns to take out the guys below. Once you go down stairs there are 2 clown snipers on the boat... use your M4 or the sniper rifle at the bottom of the stairs to take them out. After they are dead, grab the armor and full health before going to the double doors. You only have 20 second to pick this lock, and if you don't you fail. Now you are back inside the second warehouse. Head forwards and kill the clowns in front of you by the crates, and then use the crates for cover as you kill the rest of them. Head up the left stairway and once you take fire (about half way up) turn around the use your M4 to kill the guys in the windows. Once at the top of the stairs, it's easiest to use shadow to kill the guy at the end with the key; if you keep going you'll get a double barreled shotgun. Go back and go up the right set of the stairs and use the key on the door at the top. Now head back out and kill the last 3 goons down below. Remember there is an armor under the right set of stairs, and a full health in the room up top. After getting these and ammo, head through the double doors in the upper room. Go down the stairs and take out all the goons here, there is an armor at the top of the stairs once your finished with them head through the double doors. Clean out this room like you did the ones before and then head up the stairs and all the way around the walkway to flip the switch to open the main doors down at the bottom. Go back down and through the doors to find Hildy being taken off. Take out all the goons here to get a keycard to the far gate, after you go through it hang a left. After you get past the second truck, guys come at you from both sides, so grab a shield and keep firing. After the last guy is dead (remember to take care of your shield) you will see a nice cut scene and it's onto chapter nine. Chapter Nine: A Billion in Bullion: It's time to look around the smelting plant and see what cooking. Head off to the right and take out the workers/ security that are around here. Staying near the truck and letting them come to you is okay, but you have to watch you back more. Once everyone is dead head for the stairs, instead of going up head into the open container and get some armor/health and then take out the new guards that come. Grab a canister and head up the stairs. Use the canister on the group of guys at the top of the stairs and then sweep the rest of the guards if you can, remember that some will come up from behind you. Use the canister up here if you need to and then go to the door on the far side of the walkway. You have 15 second to pick this lock, if you fail you will have to kill a few more guards and then try again with 5 more seconds on the timer. Smelting One: Now once through the doorway you want to head off to the left and stay near the left wall. Use your M629 and your AKM and Shadow to take down the guards hiding behind the boxes. Then go through the double doors. Take out the guys up top here and then circle around the right side walkway to reach the stairs leading down. Once at the bottom go to the little stairway in the center and up into the cage to kill the guy with a keycard. Now head back up the big stairway and across the room to the door with the green icon on it. Head through the doorway and fight your way down the next corridor. Smelting Two: Once through the big doorway kill the guy to your left and then circle around right and take out the rest of the guys on the upper level. Head down the stairway and half way down, stop to kill most of the guys on the bottom floor. Once you get to the bottom level there is a turret there. Use the tanks as cover and circle around the floor killing all the goons before you take on the turret. Grab the armor from the other side of the room and under the stairs if you need it. After the turret is dead go up the small stairs in the middle and grab the key and flip the switch. Now head back up the through the doorway that's now unlocked. Smelting Three: Head along the right wall the take out the guards as they come to you. Use the crate as cover to take out the last guard. Grab the armor on the left and the canister on the right and head through the double doors. Take out the 4 guards to your left and then head that way. After you get all the way around the room you will get to the stairs to go down. Take the canister and head down the stairs. Use the canister on the group of convicts at the bottom (usually on the left) and then head forwards to take out the rest of them. After you have dropped them all Tattoo (13) comes out to join the party. After you have disposed of him, grab his key and gun, then head over to the doorway he came out of and use the green icon there. Tunnels Again: Now we are back inside the tunnels. Kill the guard that's behind you, and then head to the right down that tunnel. Use shadow to take out the guy around the left corner, and then head forwards. Once you see the cutscene move back a little and shoot the 4 guys as they come around the corner. After they are all dead, grab the armor and canister and kill the guards to your left and right, then head to the right. (There's an armor to the left if you need it) Head to the right at the end of the tunnel and kill the 2 guys at the very end, and the 1 on the tunnel to the left about half way down. After that head down the tunnel on the left, and follow the ledge on the right side. At the end of it 2 convicts will come out, so take them down. Turn to the left and head to the end of the tunnel. After you trigger the goons, run back and wait at the end shooting anyone who comes around the corner. Watch out for the guard with the flame thrower. Once they are all dead, get the key and ammo on the ground and head to the right. Use the barrels as cover and head to the end of this hallway to get out of the tunnels and the chapter. Chapter Ten: Full Circle: Construction Yard: Wow, look where we are now... back where this whole thing started. But this time you don't have a nice walkthrough of the level... oh wait your reading one. (Insert dead silence here) Anyways, back to the killings. Equip shadow and move forwards into the Construction yard. Head to your left and then up the pathway there. Kill the guard with your dog and HTH and move on until you can go through a gateway to the left. Kill the workers waiting for you here and then head into the trailer. Grab the armor/health/guns, and head back out. A bunch of guys will come from where you just came so run forwards; use a few as a shield and take out the rest. Another big wave will come once you pass the crane, and after they are all dead, head back to where you started the level. Once you get to the start of the path you will kill your guard (this is also a save point) and there is now an armor (at start point) and health (on fork lift) here. Take out any guards that rush you and then after the way is clear, head around the corner to the right and take out the 2 guys on top of the scaffoldings. Slowly make your way down the path and dispose of any guys that get in your way, when it circles around to the left use wall mode and look around the next area. There are usually a lot of guys here, so you have to pop and shoot them. Watch out for the grenade launcher guy and if you need leave your wall spot and wait around the corner (by where you came from and cover) and take out any guys that come at you. After they stop coming, go back around the corner and take out the guards that stay around the top of the area. Once its all clear, head through the green icon gate at the top. Second part of Construction Yard: Now run to the right and take cover behind the port-a-potty and kill the guys rushing you. Grab the health if you need it and then head forwards and use the crane as cover. You can actually shoot guys from between the treads and the top half of the crane without taking much damage. After they are all dead, there is a large health in the open trailer in front of you. After you exit the trailer, head to the right across the bridge. Use the grenade launcher on the streams of guys that come out, and then after you're across, nail the snipers and head into the trailer to get some armor and a sniper rifle. Head out and down by the blue container the copper will come in and drop guys. Use wall hug and nail each guy after he hits the ground. Then run back a little ways, and the sniper across the way will shoot at you. There is a point where he hits the container, but you can hit him in the head, nail both the snipers across the way and then move to your right. Use the lighting as cover and nail the other 4 snipers across the way. If you need it the large health has respawned. After you kill everything, head down the pathway a little ways and more guys will jump out. Go back up to the blue container, and snipe the guys on the bridge. (4 of them) creep up to the edge and use your AKM on the guys left below. After that run down to the bottom of the bridge, and you will see the helicopter again. Now from the hiding place you can run backwards up the road and on your right will be an armor after the big blue beams. Kill the guys that try and rush your position under the bridge and then I find it's best to charge the guys at the top of the raise (under the copper) with the grenade launcher and kill them, using your AKM to finish off anyone that's left. Grab the health if you need it and then the rocket launcher. Now the guys come in groups of two, so you can stand where the rocket launcher spawns and kill the 2 of them with your AKM, then use manual aim to aim the RL at the copper and shoot it twice. Grab another RL and then wait for the 2 guys to repel down. Shoot them again, and then finish off the copper with another 2 rockets. After it's down, grab some armor and health (there's a bunch around here) and then go through the doorway to exit the level and chapter. Chapter Eleven: Post Riot Syndrome: Look here, we are back at another place we have been already... but this time we have GUNS!!! It's your job to find the Mayor now. Your first stop is the shower area of the prison so, head forwards and go into the door with the green action icon. (Grab the armor to your right of the start first) Kill anyone you can from the starting place and then creep into the showers and use the stalls as cover to nail anyone else that rush's you. After that, head to the other side of the showers and kill the leader by the exit door. Use the doorway to go back into the main hub. Head through the open doorway and go into cell block B. Use the left wall as cover and take out the 2 guys around the corner. This will also draw 2 more guys around the corner, so take care of them and then more on into the hallway and keep going until you get a broken gate. Kill the foreman on the other side of the gate and keep peeking around the corner until they are all dead. Cell Block B: Kill the two guys standing here (or use one as a shield) and then use your pistols/AKM on the guys in the distance. Shoot the guard with the m60 through the hole in the middle of the debris to not have him fire back at all. Now grab the fuse and weapons and head back out. All the guards are back in the hallways, so take them out and head back into the main hub. Head to the right and enter cell block A. Cell Block A: More guys greet you in the hallway leading to the cell block, so use the lean and shoot method and take them all out. Right to the left of the start of the hallway is a door that leads to an armor if you need it (2 guys in there); also make sure to grab the health right by the entrance of the cell block if you need it. Once you clean the end of the cell block on the upper level, by where you started 2 guards will appear with a sniper and grenade launcher. Kill them and then grab the key and health if you need it before exiting. Kill the guards on the hallway out again and then head for cellblock C. Cell Block C: In the hallway leaning to cell block C there is an Armor in the first room off to the side, and a health in the last room. The only thing you need to watch out for is the guard with the AKM that's hiding to the right after you take a right from the busted down grate doorway. After entering the cell block it's best to run forwards and use the blue barrels as cover. Shoot anyone who tries to rush you and save the leaders for last. Once both leaders are dead more guards will come into the cell block. Once you have taken care of this new wave of guards, go forwards and get the key from the foreman. If you can, instead of killing the foreman, rush him and take him as a shield. Walk him around to get the health and armor, and then kill him right by the armor. Then you run into the entranceway, and snipe the guards up top from there. This works great to save you a lot of armor and health. Exit the kill all the guys in the hallway. Main Hub: Once out in the main hub head forwards through the open gate door, and shoot the guys through the window to the left. Also watch out for guys coming through the gate doorway. Once they are all dead head back around to the other side of the center room and enter there to grab the main fuse. Leave the room and run through the gate there and too the box on the wall. Use the fuses here and then exit the doorway in this room. Lobby: Use shadow to take out the first guard, and then gun down the second. Once out into the hallway a guard enters for each side room, so take them out and then grab the armor/health/ammo before going to the doorway between the 2 side rooms. Now dive into the middle room and kill the group of guards in there, to get the key to the left room. Go in and flip the switch to open the right room, and call in more guards. Now go into the right room and flip the switch to open the gas chamber. Kill the guards on the way to the gas chamber and... NO mayor, awwww. But Diggs (14) is there to play with you. After some tough talk you two get to rumble. After it's done you will head out into the hallway, so grab the armor and health and head through the double doors with the 2 switch rooms. In the next cut scene you will get a HUGE chunk of the story line. Chapter Twelve: The Stash: Your first job is to stop the GAC member from calling Hennessey. Use shadow to take out the first GAC member and then head to the right and up the stairs. Shoot through the window to silence the GAC member. Now head down stairs and use the bus and squad car in the middle as cover and take out the 2 waves of 3 GAC members. One last GAC member will come and have a key, kill him to get it. Head back upstairs to the radio room and enter. You can't use the radio, but try and more guys will come in and try to radio using the squad cars. Take out all 4 guys down below to spot them from radioing out and then take out the three more GAC's that come in afterwards. Remember to grab one at a shield from the M60 user. Pick up the Key from the last GAC member and use it on the radio up stairs, then head through the open doorway. Inside the Police Station: Hang a right at the first hallway and then a right into the meeting room, kill the GAC's in here and grab the armor/key from up on the stage. Now head back out and hang a left and then a right and then another right, and lastly another right. Go through the doorway here and disable the locks that lead downstairs. Now grab the armor and health, and head out the doorway and to the right. Hand another right and then a left and follow this hallway to the end doorway. Go down the stairs, killing the GAC member on them, and into the bottom on the station. The key to this level is to run... as there is an infinite amount of guards coming at you. Evidence Lockers: Grab the armor if you need it and head to the left, at the end hang a right and kill the two GAC's with your shotgun. Hang a right and then another right and then a left. Head to the end and then go left. Then go left again and then right (watch out for the 3 GAC's) and finally left. Now it's time to get out of there with the evidence. Follow the route you took in to get out and toast any new GAC's that are in your way. After you meet with Gloria another new twist or three comes to the plot. Chapter Thirteen: Greed: Shoot the two mercenary's with the sniper rifle, and then head to the right or left. I like the right, because you can use the big truck as cover, but to the left is a few more guys/shields, and box's to cover you. Clear out the area of guys and then circle around to the far side of the yard. After you kill the two guys there, try and use the red box. It's a lock that you need to grab an assassin to open, so go hide behind the red container while the helicopter drops off guys and cap them until you can grab an assassin. Shoot anyone in your way and take him to the box to open the door. Now kill your hostage, and turn around. The gate is on the far side of the compound. Hang to the right and grab the armor/health from inside the canister if you need it. Now follow the right wall around the chain link fence and past the canisters on the left there will be a TON of guys. Run in guns blazing and hit the use button on the little green icon, and after the gate opens run inside. You can also hang back and kill most of the guys, but they will never stop, since the helicopter keeps dropping more. Cliff: Use Shadow to kill the guard in front of you and then your AKM to take out the guard to your right. Head down the walkway. You will see mercenaries charging you from above, take out the group of four and then keep heading down the stairs, once another group of two GAC's get to you, turn around and dispatch them. Once you get to a place with a large rock and an outcropping, take out the guys here and use the rock as cover to take out the other guys down below. When you've cleared the path head down the way to the next section, and remember to grab the armor before you get there. Cliff 2: Just keep running is the best advice I can give. Except when you get to the part where a guy is way up top and you can barely see the gate down below from where you're at. Stop for a moment to snipe the guy up top, and then keep running. Once you get to the gate, it is locked, turn around and head up the path to the left. You will circle around to the control room up there with a large health/armor/RL/switch. Throw the switch to unlock the gate and then blow your way through the guys that come up the path. Get to the gate and open it and go through to the next section. Cliff 3: Now it's time to slow down a little again, because of all the snipers in this area. Hug the right wall and snipe the guy on top of the buildings. Then snipe the guys down below on the docks, but save 1 or 2 bullets for your sniper rifle. Use the rock on the left as cover and kill the remaining sniper. Now move down to the stairs where you can clear the next area of guys, and then move down there. Stay low and use cover to take out the rest of the guys further on the dock. Once it's clear, head for the pathway on the left that leads down under the building. More guys will appear as you make your way down. If you need it there is a side room with health and armor. Once you are at the bottom follow the path to the right and try to use the elevator. It won't work and the helicopter will come, so storm your way back up top and this time keep going on the dock. Work your way around to the right of the building, and there is an assassin in the back that has a key. After you have the key no more guys come down from the helicopter, so go back around the building, down the stairs, and into the elevator. Hanger: Proceed forwards until guards come rushing through the doors in front of you and use the cover to take them out with no problem. After they are gone, go through those doors your self. Go in and take cover to take out the guys in this room, after it's done go straight forwards and try to open the door. This will let more guys into the room from the doorway on the left (from where you entered), so turn around and use the pillars as cover to take out the guys that just entered. After they are gone, you can go through the door that they came in and hang to the cover on the left. Kill the guards and hang a right at the end of the hallway. At the end of that hall is the next door to go through. Be careful when you open the door, because there is a guy on the other side with a grenade launcher. Run backwards to avoid the blast (which will kill a bunch of guards) and then go forwards and storm the room. (Taking out the nade launcher first) Head to the right and go up the stairway. Follow the hallway at the top to get to a room with a security guard that has a key. There is also an armor/health in this room, so after you grab them head back to that locked doorway by the start. The room where you kill the guy with the grenade launcher now has a bunch of guys down below that you can use the grenade launcher on. Once back at the locked door (now unlocked) head through it and use the grenade launcher on the guys down the hall way. Once you are at the end you will find a level 3 doorway to the right. So go in the doorway to the left and kill all the guys in there. Move through the doorway at the end and sweep through this hallway. At the end you will go up a small slop and enter a room with 4 pillars. Kill all the guys in the room and then head up the ramp on the other side. You will hear some guys talking about the busted elevator, so relieve them of their keys and then head back to the level 3 doorway. Go through it and keep going down the hallway until there is a doorway on your left. Go into it and kill the guys inside. The last one has a fuse that you need, so grab it and head back out. Kill all the guys that try to intercept you. If you need armor/health head to the left and grab it at the end, otherwise head right and back to the elevator. Remember guys will be back guarding the hallways. Watch out in the room with 4 pillars, there are a bunch of guys up top on the walkway. Landing Pad: Now you are on the landing pad, grab the health if you need it and then go right and then left down the walkway to find Pinnacle (15). After you are done with him, head inside, grab the health/armor and then head over to the green icon on the wall to get the explosives. Hanger: Before you go down, use your sniper rifle on the guy on the steps at in the hanger. Then head down the steps, and go to the left at the bottom and follow the wall. Half way along the wall there is a machine with a green icon, use the explosives on it. Follow the wall and plant the rest of the explosives. (Rail tail of the plane, right wall back, right wall forward, Last on the forklift) After they are all planted, you will have to fight the twins (16)... on a timer! After you defeat the 2 of them, run to the door and watch the cutscene. Chapter Fourteen: Heavy Cargo: Lower Deck: Why do action games always seem to have 1 level on a plane? Oh well, time to kick some more butts. Grab the guy near you and use him as a shield... kill the 2 other guys in the room and the 2 more that enter. Grab the armor if you need it. Then move onto the next room. Use your wall hug/lean shoot to take out the three guys in here. After that move through the double doors, and continue forwards to the next set of double doors. Kill the 3 guys on the upper platform, and the one behind the car to get a key. Head back through the double doors and hang a left and through the doors to go up stairs. Middle Deck: Hang a right and go to the end and wall hug. Look around the corner and then rush the guy there, and use him as a shield. Move towards the other end of the plane taking out guys as you go. Once you get to the other end stop before going around the corner. If you are low on health/ammo, go in the 2 doorways and kill the guys inside each room to fully restock. Now if you want you can go back to where you started, and do the same thing down the left-hand side of the plane. Lean around the corner and take out the 2 big guys guarding the doorway there. Use the wall/lean/shoot technique to take out all the guys inside and then go in and grab the key. Now go back to where you started (more guys will come down the side while your running, just mow them down, and activate the green icon to go upstairs again. Upper Deck: Grab the guy in front of you and use him as a shield while you take out the 2 guys around the corner. Then go to the bathroom on the right and take out 2 more goons. Go in either door (they both lead to a room full of bad guys) and take them out. At the end is a doorway that's unlocked with the key you picked up from one of the guys in the last room. Go upstairs and you have to "rescue" some females up there. After you deal with them head back down the stairs to fight Fahook (17). Head down both flights (watch out for guards) and take a right to take on Fahook in the cargo bay. After you take him out in there, head into the other side of the plane to finish him off. Now you have to disengage the auto-pilot. Head for the door on the left and down the stairs. Once in the middle decks, go straight and down the hallway to the right. At the end of the hallway, enter the doorway on the left. Go down through the middle of the seats and to the hallway on the right. Use the green action icon to open the door and right in front of you is the auto-pilot. Now you get to disarm the bomb on the switch, but there's one kicker. The lights are flickering... so it pays to over rotate and remember where the path was while the lights are off. You can also just barely see the sides of the path when it's off in most places. Now head back out the room and past the seats and down the hallway on the right. Following the hallway as it bends to the left take the small hall on the right. You will now be inside the cargo bay on the walkway. Follow the walkway to the left and keep following it as it bends around. When it turns to the right there is a doorway on your left, go inside and disarm the second bomb. This will save the plane and your life. Now it's onto the last chapter. Chapter Fifteen: Story of the Century: Inside the lobby: You start staring at a door. Soon a GAC member will pop out of it, so use Shadow to take him down and then run to the right and through the green doorway there. Grab the health if you need it and then use the pillar as cover to take out the guys in the center of the room. Now the right way to do this is to go to the center of the room, and use the RL on the copper, and then work your way around the outside of the room and get the other 2 RL's and use those on the copper, and then shoot it a few times, and it's dead. Now the EASY way to do it, is to use the 2 pillars as cover and take out a LOT of GAC's that come along the rope. After you have a HUGE pile of m4's on the ground, take out the guy with the RL on the other side of the lobby, and then use all the m4's on the ground to shoot the copper down. It takes about 20+ rounds of 20 bullets, but no more guys will come to bother you once the guy with the RL is dead. Remember to only grab one gun at a time, or else your wasting 10 bullets. After the copper is dead, Hennessey (18) comes out to play. Now you get to fight him multiple times, so after you defeat him the first time, follow him through the door and use your HTH moves to take out any GAC's in the next corridor. Save the large health at the start if you can until you need it or the GAC's are dead. Once you get to the end you can pick up a gun and armor before going into the boiler room to fight Hennessey (19) again. After he's dead this time, its game over... enjoy a well earned final cut scene. Oh yea, watch the ending credits... as they will wrap up any loose ends. Total Game Time: A little over 8 hours 15 minutes. Total Play/FAQ Time: Over 20 hours. ======================================================================= 7.2) Boss's: 1) Boris: This guy is really easy. He's basically just like the other guys in the game that you have fought, but with more health. An easy way is to hit and run, and try to avoid blocking. 2) Dimitri: Weapon: Automatic Shotgun Again this guy is easy. Starting off by grabbing a canister and using it on him helps a bit. Use your duck and pop up shooting methods from behind the bar and you can take him down pretty fast. Remember to pick up the key he drops. 3) Sickle: Weapon: None Now to save your dog from Sickle you will have to do some more HTH fighting. This guy is one of the better HTH fighters in the game and it's best to keep moving around him and just throw combos when you get close before darting back out of his reach. Make sure you break his throws, because they will take a HUGE chunk out of your life meter. Just keep running and hitting and he will go down pretty fast. 4) Tattoo: Weapon: None You can knock down his friends, but they won't stay that way. So what you want to do is just concentrate on hitting tattoo. Again your running skills will be brought into play here... try running around the showers and getting the 2 inmates stuck on the other side while you have tattoo to yourself. They will come around, but you will still get in 2 or 3 good combos on him. Only attack the other guys if you really have to, and remember there's a large health in the closet. 5) Horse: Weapons: None Again with the HTH boss, but don't worry this is the last one for a while. The big problem with this fight is that there are a lot of henchmen around. Trying to get horse into one of the side rooms is a good idea. While you can kill the other guys in this place, they will keep respawning until you kill Horse. Sometimes the goons do drop health packs though, and also you might want to check the side rooms for more health packs. Once he's down remember to grab your weapons to take out the rest of the guys. 6) Lotus and Her Assassins: Weapons: Lotus: M4, Assassins: MP5 Now this fight is a pain. You start in the middle of the room and more people keep coming into the room the longer you draw the fight out. The best thing to do is make this fight fast and dirty. At the VERY START of the fight, target on of the assassins and do a slow mo dive. Use this time to fill her with all the pistol ammo you have and usually you can take down one of them before you hit the ground. Now run up there and target the other assassin on the way, shooting her if you have the chance. Grab the MP5 the assassin dropped and use another dive to take out the second one. Now just concentrate on Lotus. If you get too close you will get mowed down by her M4, so stay a mid distance and unload everything you've got into her. Try to avoid wasting time on the side goons. Don't worry about using up all your ammo as you will get more. After they are dead it will go to a cut scene of you and Eve running outside. 7) Fat Chow: Weapon: Rocket Launcher At the start of the fight, use the car to take the first rocket and damage Fat Chow. After that run back and grab the armor in the ally way if you need it. In this fight it really depends on your style. Remember the battle ends when he's dead, so just kill him if you can. Unloading your M11's into his a great for taking down his armor a bit, and it's easiest to stay at a mid distance and shoot him from there as you can just side step to avoid his rockets. Sometimes Eve will get in your way, but keeping the pressure on Fat Chow avoids having him target her with rockets. You can also use cars as cover and have him damage himself with rockets if you find that easier. 8) Big Gun Truck: Weapon: Turret Running to the left works best at the start of the level. Use the gravestones as cover until you get up to the left side of the turret. Pick up canisters and then run out in front of the turret and throw the canister to it... shooting the canister in mid air once it gets close. You can also stack about 5 canisters under the truck and use the last one to blow them all up. The Canisters and armor and health repop throughout the level. If you need to kill the clowns... you don't have to do this, but it's useful because you will auto target them instead of the truck sometimes. Just repeat until it's dead and remember to keep moving. 9) Patch: Weapon: Rocket Launcher The big thing to remember in this fight is to shoot down the rockets while they are far away from the chopper. They do have a nice big blast radius. You can also shoot Patch to stop him from firing his rockets. Now to stop the car you have to take out all the doors, tires, hood, trunk, sunroofs... pretty much everything on there. Doing damage to the car is the best way to kill him, you can do it just by shooting him, but it takes forever. 10) Antorcha: Weapon: Flame Thrower Run into the area and see if you can get Antorcha to torch his GAC friends for you. If not, take them down and then target Antorcha. Running in circles around him will cause the fire to just miss you, as he fires at you, and let's you unload into him. If more GAC units come you might want to break off the fight and take them out really quick. (Also a good way to get ammo) Just keep circling him and he will die pretty fast. 11) Helicopter Fight: Weapon: Minigun Best thing to do is duck behind some creates until the helicopter pauses to reload and then run to the create on your left. Work your way up the center of the room until you get close to under the helicopter. There will be a Rocket launcher to the right of the create your standing by. Pick it up when the Helicopter is reloading and fire it at the helicopter again while it's reloading. The Rocket launcher comes back once you run out of ammo. 4 rockets latter there will not be a helicopter to deal with anymore. 12) Longshoreman X: Weapon: Crossbow This fight is one that gives a lot of people trouble. The best thing to do is before you get into the fight, unload all your ammo accept your automatic weapons and your pistols. When the fight starts run to the right and hide behind the big ice block there. Watch where he goes and just make sure to duck behind other ice blocks so he doesn't get a straight shot on you. Now after he fires 2 bolts, he has a short reload time, so use this to dive out and pump him full of lead. After you are completely our of ammo a M60 will appear in the room you fight fought him in, and a Automatic shotgun will appear in the other room. These weapons keep coming back, so grab one or both and unload it into X using the same technique as before. If you need health you can go upstairs to get it, but it's best not to, because then more guys will run in from the top doorway. Once X's armor is gone he health will get ripped up by the M60. 13) Tattoo: Weapon: M60 Use the cover in this room to your advantage. You first want to take out all the little guys so they don't pop shot you wile you take out tattoo. Try to stay a mid to far distance away from tattoo as his M60 will rip into you. There is few health's and an armor in this level to help. If you want to get close to him, use the cover and wait for him to come to you, after he gets up close go out and dive away from him. Unload into him with your shotgun and he will falls pretty easily. Remember to pick up his M60. 14) Rafshoon Diggs: Weapon: None, but he's got a mask This is a fun fight. Once you get his health down, he will put on a gas mask and start the deadly gas pouring into the room. Basically using your hit and run HTH technique is good here. You can also just block him until he has an opening or tries to throw you, but this will use up a lot of stamina. Once the gas is on, all you have to do is hit him and the mask will come off so that you can go pick it up. Now the gas doesn't seem to really affect him that much, but with you once your oxygen is down to zero you will start taking damage. Just keep pounding him until he's dead to get out of there. 15) Pinnacle: Weapon: Big Fists Now pinnacle is pretty easy once you know how to do him. Basically you just have to run in circles and dart in and out until he throws a four punch combo at you. After this he will lean over winded, so run around behind him and hit B to jump on his back. Now you get to button mash A and B to take down his air and after it's gone, his health is next. He then will throw you off and you have to repeat the process until he's dead. If he grabs you, you have to button mash A and B again to get your air back and then you will kick him for a little damage. Note: You can use dive to avoid his combos also. 16) Twins: Weapons: .45's, Grenade Launcher. Now this fight is timed so you got to act fast. Basically you are using the same technique as the assassins that were with Lotus. Run at them and slow mo dive while targeting one of them. Take her out if you can (usually takes 2 dives) and just concentrate on one of the twins at a time while killing them. You will get a large health pack from the one you kill last. Which one you want to kill first really depends on you. I like taking out the one with the guns, so she can't shoot me at range and because the grenades will sometimes hit her. The grenades in my opinion are really easy to dodge so she is less of the threat. After they are dead remember you need to still get out of there. 17) Fahook: Weapons: MP5, Bad breath Farhook is a 2 stage boss. First you will fight him in the front of the plane. There is a large health behind the car if you get a chance to grab it, and a repopping M4 in the middle of the room. Just use the creates for cover and stay away from Farhooks MP5, because it will eat through you. Keep shooting him until he runs out of the room. Grab anything you need from here and then go to the other side of the plane. The second part of the Farhook fight is where most people start having trouble. There is an armor and large health near the sides by the doors you came in, and a M4 (repopping) by the open cargo bay door. Now what you have to do is keep shooting him until his health goes down to about 1/2. Watch out, because the fire can wrap around the creates and still hit you, it's best just to stay out of its range. Now once he says "A Toast" or something close to that, get out of cover and target him then go into manual aiming. You need to hit the bottle he is drinking as fast as possible with one of your shots. One of the best things to do in this fight is to make sure you always have about 5 rounds in your M4, just in case he decides to toast. This will spill a bit of his liquor and now you just have to repeat this process until he's out of Juice. Once his Juice is gone, he's easy to finish off. (Also he doesn't breathe fire anymore) 18) Hennessey: Weapon: Electric Riot Shield What you want to do on this fight is get Hennessey to run into the fountain and short his shield out. It's best to run around him and stand to the left or right of the fountain. The sprinkler on the fountain should take up the center of the screen. Now when his shield flash's white you should run to the middle of the fountain and then the shield will flash purple. This is when you want to run to the other side, and get out of the water. He will run past you and take down a chunk of his shield. Repeat this about a dozen times before the shield is toast. I find it's best just to run instead of diving to the side, but that also works. 19) Hennessey: Weapon: Flaming Fists This is a pain. First off the room is exploding. When you see sparks on the floor and then it heats up it means that the floor will explode upwards there and cause you, but not Hennessey, damage. Again we are in a HTH fight, and again we want to keep moving and mainly run away from him. He is faster then you so he will catch up to you, once he is a little over a body width away from you... turn towards him and start your 4 punch combo. The first one will miss but the other three will land and knock him down. Repeat this until he's at about one half his health. He will now open up the furnace, and it's best to use this to your advantage. Now the more time you spend in here, the more the floor will explode. So run around until it looks like your almost in the furnace and then run around to the other side of him and combo him into the furnace. About two rounds in there and he will be a flaming ball of flesh. You can also throw him in there if you don't want to run a circle around him. Wow it's over... but not quiet. Turn around when he comes out of the furnace and one more full combo will take him down. Be a little careful because he can still kill you at this point.
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