Dead To Rights - Strategy Guide (Page 01)
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Dead to Rights For the X-Box by Namco FAQ Written by Tye 'Tyrlan' Arnett Version: 1.1 This document Copyright 2002 by Tye Arnett. Contents: 1) Introduction/Warning. 2) Version History. 3) Help Section. 4.1) Move List. 4.2) Survival guide 5) Character Introduction. 6.1) Weapons 6.2) Items 7.1) Walkthrough 7.2) Boss's 8) Enemies. 9) Cheats. 10) Links. 11) Credits 1) Introduction/Warning: Well first off I'd like to thank you for taking the time to look at my FAQ/Walkthrough of Namco's Dead to Rights for the X-box. I spent a lot of time with this game to help bring it to you. All the way from work, where I helped unload 6000 little box's with 2-3 DTR games each, too spending a lot of time playing the game and writing this FAQ. If you wish to post this on your website, give me an e-mail and I will give you my approval. Also lastly, if there is anything you find confusing/wrong, please feel free to drop me an e-mail at tyrlan@pacbell.net if you need to. *WARNING* Dead to Rights involves Mature themes throughout the game. If you are not of legal age, or mental age to handle them please do not try. This game involves killing, politics, stripping, blood, and a few other mature things. Please remember above all that this is JUST A GAME. Now please enjoy. 2) Version History: Next Update: Links section with approved websites, and a little more tweaking on wording... anything else I find wrong. 1.1: Sorry this took so long, but between a very nasty flu and work I was kind of dead to the world. I want to thank all the people that sent me comments and thank you notes. Anyways, I edited walkthrough a little to help a few parts. Added in full boss section/walkthroughs. 1.0: Edited walkthrough for better reading and to make more sense in curtain places. 0.7.5) Finished walkthrough, move list (no disarm list still), and added more sections I forgot the first time. 0.5) Got First half of walkthrough done... working on rest and all other sections. 3) Help Section: Now for any of you that have read any of my FAQ's in the past, this one has again evolved into a better FAQ format. There are more breaks in the walkthrough section, as to make it easier to tell where you are. I have also changed the format for how the boss's in the game are handled. The Format is "Boss name (#)". What this does is during the walkthrough you will come to the place where you meet the boss. (Have a boss fight) The number is for referring to the Boss's section on strategies on how to beat them. This helps prevent some spoilers and also gives those of you who just want to fight the boss's yourself a way to avoid reading how to defeat them. 4.1) Move List: First off Jack has two different sets of moves. The First is your Hand to Hand (HTH) and the second is your moves with weapons. Please refer to your manual for what the different gauges on screen are. HTH: These are all the moves you use while not wielding a deadly weapon. A = Punch X = Kick B = Throw R = Block Now you can perform combos with your punches and kicks, they are: A, X A, A, X A, A, A, X A, A, A, A, X A, A, X, X All finishing moves for combos (if they hit) will knock the enemy off guard/onto the ground. Also you can use A+X to do a sweeping punch behind you. This helps a LOT in crowds. B is used for grabbing guys and throwing them (hit a direction on your pad) but you can also hit A or X to add a little more damage, but not throw them as far. B is also used for disarming guys if they have guns. Just run up to them and hit B and you will disarm them in a fun move. If you have random disarms off you can unlock disarms for different types of weapons. There are 4 disarms to unlock per weapon class. (Pistol/Shotgun/Rifle) and you do them by hitting a direction (Up, Down, Left, Right) on the D-pad while hitting B. This takes a little practice, but becomes VERY fun to watch. Weapon Combat: First off is your Dog. Use him when in range and not only will he kill the enemy but will bring back their gun to you. Well actually first off is aiming. Just hit R (right trigger) to auto target a bad guy. If the icon is red, shoot and he will die. Next is one of the MOST USEFUL skills with a weapon. Run up to a guy, and press B to take a guy as a human shield. Now anyone firing at you (except from behind) will have to take out the shield first. There are parts of the game where you HAVE to take a shield or else you will be very much hurting/not moving on. Manual Targeting is done by pressing the Black button, and the only bad thing is that you can not move while you are using it... but you can duck. 4.2) Survival Guide: This section will give you some basic moves/tactics that will help you throughout the game. Diving: This is done by hitting Y. If you press Y really fast you will just dive, but hit you hit it and hold it, you will dive in slow mo. Tap Y again to get out of the slow mo dive. This uses up your stamina. Toss and Shoot: There are canisters all over the game for you to pick up. Once you have one (and a gun), once you target an enemy you can hit A to throw the canister at them and then you should quickly target it R and shoot it once it gets to the enemy. It will then explode. This is good for taking out big groups of enemies. Icons: They will be Red or Green. If they are Green you can use them, but if they are red it means you need a key or to do something first. Try using the red icon to find out what it is. 5) Character Introductions: Ummm I left this part of the walkthrough on my other computer and its half way across the nation right now. (Yes on the other half :( ) I'll have it in with the 1.1 update. 6.1) Weapons: Same place as my Character Intros. 6.2) Items: More details to come. 1) Access Cards 2) Armor 3) Canisters 4) Cigarette packs 5) Fire Extinguisher 6) Fuse 7) Health Packs 8) Keys 9) Wire Cutters ======================================================================= 7.1) Game Walkthrough: Dead to Rights consists of 15 chapters of butt kicking, hard ass fun. The following is a pretty detailed description of what you will find in all of them. Chapter One: Last Call. This is a tutorial level that is made to get you familiar with the games controls and basics of fighting. If you need help with this level you should stop reading, pick up your copy of DTR, and go return it at the store you got it from. Anyways, all joking aside this is one of the easiest startup levels in ANY game I have ever played... they won't LET you do anything besides what you need to. The only advice I have for you is that after you perform the "human shield" move, remember that you need to target and kill the other guys on the screen. Taking out the shotgun guy right next to you is a big help, and you can always grab another shield if the one you're using runs out of health. Chapter Two: The Den of Iniquity: Now moving on with the story, we bump into one of jacks old friends and she offers to distract the guards for him while he sneaks into the Club. This leads us to the first mini game. You have to dance and distract the guards. This takes place in three sequences, where you have to hit buttons in the correct order as they come onscreen. Watch the gauge at the bottom of the screen as if it empties all the way you will get caught. (About 5 miss's in a round) First Dance: A,Y,B,X,A,Y,B,A,X,B,Y Second Dance: A,B,Y,A,X,B,Y,A,B,A,X,Y,B,X,Y Third Dance: A,B,Y,X,B,A,X,B,A,X,Y,B,X,A,X,Y,B,X,Y,A Now that you are inside the main dance club, head to the left and up the stairs. First off you need to clear the people out of the building, and what better way to do that then pull the fire alarm. Head to the left by the telephone you will see an action button. Pull the alarm and watch the people leave. Sadly they catch Hildy and force you to run downstairs to help her out. Now you will get a brief menu on how to do hand to hand combat. Kick the goon's butts and Boris (1) will come out. Boris is like all the other goons in his fighting style, but he's got more health and does more damage per hit. Now that Boris is killed, 3 guys will come out of the elevator in the far corner of the room, rush them and kill all three, taking their ammo and giving you dual guns. Using the pole for cover, head up stairs, and take out all of the guys up here. Over by where you pulled the alarm is a great place to seek cover and kill anyone that wonders close enough to you. After that head back downstairs and kill the rest of the goons here. Remember to use the canisters to help take out groups of enemies. After they have been dispatched all of them 2 goons pop up from behind the bar. Kill them and then go behind the bar to grab and canister and some health/armor. Turn around facing out from the bar and you will see Dimitri (2). Once he sees you he will come running at you. Throw the canister and shoot it, then use your duck/shoot method to finish him off. Pick up the key from his corpse. Collect any health/armor/ammo you need then head to the elevator and active it to go up. Now as you exit the elevator grab the guy in front of you and use him as a shield. Don't feel sorry for him; just concentrate on killing the guys coming down the hallway. A few guys will come out the doorway on the right, but after that keep going down the hallway. Remember to use your wall hugging so that you aren't a huge target. Go down the hallway and through the arch, to your left is 2 shot gunners and one of them has a keycard. Use the computer to unlock the door through the next archway. Go through the door, but remember to pick up the large armor and large health before you do. After a small cut scene you will dive behind a couch. Crouch behind it and take out the 4 guys in the room when they pause in their firing. "Now I have a machine gun... ho... ho...ho" oh wait... wrong game, but still you do now. After you chase Blatz out of the room you will come into another room filled with more guys! I suggest getting behind the bar and pop shooting everyone in the room from there. After you are done, get your health/armor/ammo, and use the switch behind the bar to unlock the door. Now run to the doorway and open it, if it locks you have to unlock it again from behind the bar. Now outside the bar follow Blatz up the street, using the cars for cover to dispatch all the guys that come out to try and kill you. Check most of the ally ways for health and armor. Follow Blatz into an alleyway and then up into a building. If you keep going down the street instead of following Blatz you will auto loose. Now inside the building, run up the stairs and grab the armor, this will start a string of goons coming out of the elevator. Run back to the top of the stairs and wall hug to snipe off the goons. Remember to use the canisters to your advantage. After killing all the goons go up to the elevator and head up stairs to learn the truth about your fathers death. Well part of it. Chapter Three: Iron Point: Now you're in prison, what do you have planned? What else! A jail break. But first you have to find your way out, and also everyone in the prison seems to be gunning for your head. My guess is because you put most of them in there in the first place. Head off and take on the two groups of convicts. One of them in the second group will drop a keycard. If you need health, grab it out of the cells and then continue on through the double doors. Go threw the doorway and then threw the next doorway to the left. Take out the convicts and continue along the hallway. Head up the stairs, through the doorway and keep following the hallway up some more stairs. Exit Cell Block A through the double doors. Go to the left and hang the left into the first doorway on your left. You are now inside the workshop. Kill the six guys in here and get the key to the backroom. After talking to wire boy, you need to head out to the gym to earn some packs. The gym is across the main Hub from the entrance to the workshop. First go to the boxer, he will teach you how to break throws and give you a pack when you beat him. Next head over to the speed bag. Here you not only need to hit the keys fast, but you also have to hit it in rhythm with the bag or else you will fail. Win and you get a pack of ciggs. Now move onto the weights at the back of the gym. Follow the on screen instructions to learn how to use the weights. It might take a few tries for the higher weight setting. Head out the gym and go to the right and get an offer to earn cig's for kicking mad dogs butt. Now go into cell block B (it's on the other side of the workshop then cell block A) and take out all the guys waiting for you in the hallway leading to the main cell block. Once you're in the cell block, watch out for the big groups of inmates that try to gangbang you. After you kill the 2 groups of inmates mad dog himself will appear. If and when you need it, head up the stairs for some health kits. Oh yea, you should have 9 cigg packs now. Head back out the way you came and head across the hall to C block. Okay, now more guys are waiting for you in the halls, dispatch them and move on. Remember to get all the health kits you can, this next cell block is a killer. Again you have to fight 2 groups of guys before you can talk to Big Arm Tony. But first is a group of 7-8 guys and next is a group of 9 guys. There's health on all three levels of the cell block, so I suggest you use it as you need it. After that is done you have to arm wrestle Tony. This is done just like the lifting, but more challenging. After you are done with Tony, a guard will ask you to get his picture back from cell block D, so head back out and to Cell block D. You should have 16 packs now. Now comes another pain in the ass fight. There are only 3 health packages on the lower level and you can't go to the upper level until you've cleared ALL the guys on the bottom. After the guard leaves the stairway, go up it and grab the 3 healths up top. Now go up to the third story, and go to the third cell on your right from the top of the stairway, the photo should be inside there. Now the guy that occupied the cell will be waiting to the bottom of the stairs. So kill him and his 2 friends and be on your way out of the cellblock after picking up health again if you need it. Once out of the cell block head to the left and give the guard and photo for your last pack. Now head back to the workshop and visit wire boy. After a small conversation, we get to hear one of the most disturbing lines in the entire game. Anyway, head out of the workshop and head to the left after you little puppy. Now you get to have fun messing up Sickle (3). Go through the gate to the left and hang a left hand turn to get to the showers. If you need it there is a large health here and on the opposite side of the showers. Now you get to have another boss fight, and this time it's Tattoo (4). You see he's not too happy with the idea of having to give up his map out of this place. After you beat him, you hear that Sickle is looking for you, so you decide to go back to your cell and review the map. After a nice long cut scene you will find yourself free... well sort of. Now all you have to do is run. Go into the door on your left and pick up the key, and then head out and follow the pathway in front of you. At the end are some doors that lead to the central part of the prison. Go in and head to the left, then right through the metal doorway, then left and through another metal doorway. Follow the inmate into the drain in the ground. Now you have a map! For those of you who don't listen... all you have to do is follow the dotted line and it will lead you out of there. Also be warned that there are inmates with guns down here. You want to disarm them and continue on your way. At the end of the first map, head up the stairs and you come to the second part of the tunnel. Get the large health pack and ammo (if you need it) and continue on with the map. In this section you need to watch out for fallen out parts of the mine. Now continue until the path is blocked, if you want scoot along the wall and get the armor to the right, otherwise head left, take a right and then another right to get back onto the path. Head to the right, then the left, then across a ledge. Head to the left and kill the two shotgun wielding guys, there's also a health here... now head back down the pathway all the way until the end. You will be forced to go left and then you want to take the first left you come to after that go right, then left again. Watch out for ambushes all along this route. At the end you will see a metal gate with a ton of inmates on the other side. Bust out your trusty shotgun and do some nice slow mow dives to take them out without taking too much damage. Run to the door at the end of the room and pick the lock. This is the exact same as the other lock you picked except it moves a little faster and you have a 30 second time limit. Fail and the guards will catch you. After that you are home free, well sort of. Now it's off to Chinatown. Chapter 4: Black Orchid: Right after you exit the cutscene, 3 goons will try and shoot you. Driving towards them in slow motion works great. After they are dead grab the armor and ammo and head down the street after Fat Chow. Basicly each set of cars on this street is an ambush. Use the cars to cover and take out the guys as you see fit. Remember what ammo you left behind, in case you run out latter, you can come back and get more. When you get to the end of the street, where you saw Fat Chow run up the stairs, some cops come and bust you. They are then taken out by the goons and you have to use shadow to get a weapon from the guys that come running down the street (from the direction of where you started the level). After that, kill the guys on the stairs and go up them. Follow Fat Chow into the club. Once you go down the stairs you will trigger about 8 guys in the next room. I like staying in the stairwell and drawing them to me. It helps save health. Or you can go in and do some fancy diving, but you have to watch out for the guys with the shotguns. After you kill them all go to the cage and try to talk Fat Chow out. This will not work, but it will get some more guys into the room with you. Kill them and then return to the cage with the key you picked up from the dead guys. Fat Chow is perfectly willing to talk now. After he's done talking, grab the armor/health and the sniper/assault rifles from the cage, then run to the backdoor and exit. Now you are stuck in the streets and Chow's backup has arrived. Entering wall mode is best here, as you can use it to look around the corner. Using a combo of shadow/pistols get the guys on top of the stairs, and use the shotgun if anyone gets close. Now go up the steps, there are three snipers on the rooftops to the left. Take them out and then use the dumpsters as cover to make your way down the street to the right. Remember to use Shadow. At the end of the street you will come to another gate you have to pick. Same thing as before, but this time you only have 20 seconds, and get moved back a tumbler if you fail. Now that you are inside the Black Orchid it's time to have a look around and find Silt. Beat the 2 thugs in the hallway and head to the left and all the way across the parlor. There is a door with a red indicator on it that you need to click on. (Also some nice noises coming from the other side of the door) Head back into the center of the Parlor to find Horse (5). Since he won't give your guns back you will have to force him to. Once you get your weapons back you automatically go to Silks room and "talk" to him. Here you will meet Eve for the first time also. When the lead starts flying it's time for you to leave. Now you have to protect Eve and get out of the place. Once you head out into the main part of the building Lotus and her Assassins (6) will come into the room. After dealing with the assassins and Lotus you will head out of the club. Other then the health kits all being back inside the club, there is now a shotgun in the room you started in. Once outside the club has been cut off by the Triad, so hug the wall on the left side and have shadow bring you a shotgun. Kill anyone entering the doors and after nobody keeps coming proceed outside. Now head to the right back down towards Fat Chows club that you came out of earlier. Once you reach the end of the street you will run into Fat Chow (7) after defeating him, talk to eve and take her card. Chapter 5: A Late Goodbye: Now you're off to visit your father's grave and say goodbye. Once there you meet up with an old friend and learn a little more into why your father was killed. After being interrupted, it's time for some action again. Remember to use Shadow around here to take out guys and save ammo. Also there is a helicopter on this level, so when you hear it HIDE, because it will TEAR you apart with its gun. Go past the little arch and lean around to shoot the clown up on the ramp and to the right. After that head up the ramp and dispatch the 2 clowns up there. Flip the switch up here on the far wall to open the gate down below. Kill the 3 clowns that enter and if you need it follow the right wall all the way down to get an armor and large health, otherwise head out the gate. Right before the gate on the right side is a small grave with health and armor around it. Now run down the left side of the passageway until you come to the bride (don't bother shooting at the guys on the bridge as they run by) Kill the clown that jumps down at you, and duck for cover. A few more guys will come rushing at you... kill them and then wait for the guy on your upper left to stop firing. Once he does it's easiest to run to the right wall and have shadow kill him (no bullets used) Now keep going down the pathway. And head up the ramp to your left. Kill all the guys and go across the bridge. You will be ambushed on the other side by 4 guys so kill them and then head to the wall on your left. If you need it there is a large health in the middle of this area. Kill the 3 guys inside the wall and go in to grab some armor. Then throw the switch to open the gate down below. Circle back around and go through the gate down below that you opened. Go under the bridge for some good cover and then sneak out and kill the guys shooting at you from above. After this head to the left (up a ramp) and left again across the top of the bridge. There is a switch to the left against the wall that will open up the gates that lead away from here. Head back across the bridge you just came across and through the gates. Now head up the pathway until it bends right and wait there until the helicopter leaves. Now continue along the pathway. Shoot the 2 guys up above and follow the pathway to the left. You will curve around a locked gate and then after killing 3 mercenary's you should go to the far side of the room and crouch/walk up the stairs. Shooting the guy at the top will trigger the helicopter to come in again. Just duck behind the wall by the stairs and wait until it leaves. Then head up top and kill the new guys down below. Now go back down, and past the gates that opened... there are some guys over here that you want to kill so they don't come up behind you. After that go through the gate that you opened with the switch. Kill the guys waiting at the bottom of the stairs and go into the next room. There is an item on the inside of the cage that you need... but well it's on the inside. Use the walls to help get you through this place unharmed and head up the stairs on the other side. At the top, wait for the helicopter to leave and then use shadow to take out a lot of the guys in here. When you leave the stairs, head to the right and use the gravestones as cover. Once the area is clear, try using the switch (say's you need a handle, hmmmm) and then jump down the hole in the ground. After killing the guys down here, grab the handle and run back up the stairs in the back of the room. At the top there are now guys on the far ledge. Use the cover to get close to them and kill both of them, grab the sniper rifle and use the handle to open the gates. Go through the gates to move on. Move to the end of the tunnel and use the sniper rifle to take out the three clown snipers way up on the far wall. Snipe the 2 guys to the right and another one to the left. Down below a few goons will appear, use shadow/guns to kill them off and then go flip the switch that is across the bridge by the large health. If you need it the armor has reappeared where it was before. Now go down the through the big gates and head left to exit. Now you just have to walk through the exit... but the clowns have other ideas! Now you have to take out their big gun (8) you need to keep moving in order to avoid the guns fire. Pick up canisters and throw them at the gun from the far left and right, shooting them when they are near the gun. Once it blows up you are out of there. Also more clowns will appear and try to shoot you. For the most part you can just avoid them, if you want pick them off for more ammo. Chapter Six: Mayhem Incorporated: Okay now it's time to go have some fun at the stadium. Now this is a different kind of level compared to all the rest that you have done so far. This is what we like to call a "rail shooter" level. For those of you that have played SOF2, Agent under fire, or any of those arcade shoot things with guns games, you will know what this is like. Basically, you are inside a helicopter with a M60 and unlimited ammo. The helicopter follows a path and you have to use the M60 to cover Eve as she runs around the stadium. Holding down A will fire out all your M60 bullets, if you run out just let go of A for a second or two and you will reload the gun. Since you don't even have to move I'm going to just list some general tips/tactics. First off watch out for guys close to Eve. You always want to kill them first as they will have a better chance to hit her and if she dies you loose. After most sections Eve will regain all her health so don't worry if it gets a little low. Now between protecting Eve she will find Bombs. Following the onscreen instructions about how to disarm the bombs is easy. You just have to use the 2 sticks to move the pin outside the bomb. You have 45 second on all the bombs but the last one, but you will also be able to extend the time by passing check points. Just watch out if the pin turns red because this means it's about to blow up. There are also 4 bombs total. After you defuse the forth bomb you will watch a cut scene and then head out to the parking lot. The best way to beat the parking lot is to start at the left or right side and move in a circle pattern. There are three waves of guys that you have to kill. Watch out because now they are shooting at you and it's your health on the line. So try and hit as many guys as you can in the head, because it's an instant kill, and make sure you get the snipers first. After you kill all the guys a car will peel out of the lot and you will follow it. Now you have to catch Patch and he doesn't want to be caught. Now you have to stop the cars and the helicopter will fly past them. You need to hit all the important spots on the cars to stop each one. These spots are: All Four Tires, The Hood, The Trunk, The Side door. As you are taking out the cars a guy will come out of the sunroof to shoot at you. Once you see the goon coming out the sunroof, turn your gun on him and then move back to taking apart the cars. Now once the sedan's health reaches zero it will crash and patch will come out of the first Limo and shoot a rocket at you. As it spirals towards you shoot it out of the air. After that go after the second sedan and once that one is toast it's time for Patch (9). After you "stop" his car you will get a pager and move onto the next chapter. Chapter Seven: No Vacancy: Now that your down to your last lead it's time to find Exner. Now the bomb squad is on the scene, but the funny thing is they aren't looking to defuse bombs. So it's your job along with shadow to find them and save Exner, again. You start off by grabbing the blueprints by the door and going into the restaurant. Now head into the restaurant and follow the left wall. Use Shadow to grab take down the GAC member closest to you and then use his MP5 to take down the other closest GAC member. Circle around the room following the left wall and using the chairs for cover. Once you kill the next 2-3 GAC members that come in the far side of the room 2 more will come out from the lower left corner of the room. (Usually behind you) Take them out and then deal with the next wave coming from the far side of the room. One of the GAC members will radio about the bombs and after you kill him take the key and then head for the now green door on the left wall. Now you get to use Shadow to find the bomb. Take him forwards until you can turn right and then sniff (Left trigger) in that room to see where the bomb is. It is a case to the right side of the soda machine. Take shadow to it and you will have to defuse it like the other bombs before. (55 Second timer) After its done go to the double doors at the end of the hallway by the soda machine. You are now in the Lobby. Go to your right and then down the small stairs to the right and more GAC members will come out, taking one as a shield works great while subduing the rest of them. The last GAC goon will yell "Damn!" once you kill him and you get another key from him. Now go back up the stairs you first came down and head to the right and through the doorway with the green icon. Now you must find the second bomb with shadow in less then two minutes. Just run straight down the hallway until the end with some pillars to find the bomb. Disarm this bomb like the rest of them. Now you are in the Theatre. Go down to the end of the hallway and go right down the side isle until you hit some shelves. Once there you can run down the middle of the seats and will be spotted. Just crouch and keep moving to the other side of the theatre. Once there go down the side and head left through another row of seats. You can now take out the GAC members on the stage and go up there to have more come in from the back. After taking them out go back to the rows of seats and more GAC members will appear on the stage. When you take out the last one he will say "Son of a...". Now grab the key from him and continue your bomb hunt. There is also an armor by the stage if you need it. Go back to where you entered the theatre, but instead of going down the stairs head up the flight to your left. Take a left at the top of the stairs and use the door to go back in to Shadow. Just head to the left and go to the end of the hallway and stuff to see where the bomb is. Head around the small wooden wall at the end and you will find the briefcase. Disarm this bomb like the rest of them. (45 second for this one) Proceed up the hallway in front of you and then go up the stairs to your right. Now go all the way down to the end of the hallway, hang a right and all the way down to a dark hallway which you will turn right into. Now after you get past the first set of doors more GAC members will come out at you. Kill the closest and run to the end of the hallway with the 3 GAC members. Kill them all and hide behind the carts. Kill the GAC's that come down the hallway you just came down and then after the last one comes from the end of the hallway kill him to get a key. He will scream as he dies. Now go to the doorway right before the cart and use the key on it. Now to find the forth bomb. You have 30 seconds, so when Shadow starts off head to the left and then around the chair and box's in the middle. After you get past them, go to the left again and the bomb is behind the box's there. You have 40 seconds to defuse this bomb. After this bomb is defused you will see a cutscene and then it's time to find Gloria Exner. Head back out the doorway to this room and dispatch the two GAC members outside there. Head to your right and up the stairs to the next floor of the hotel. Floor Three: Now the rest of this chapter is kind of on a timer. What has happened is that fires have broken out all around the building, and there is a Temp gauge onscreen now. Once it reaches the max, the floor will burn up and you will fail. You can lower the Temp by putting out fires on each floor. Now head up the stairs to your right and along the hallway. Go through the door that opens and follow the wall until the corner. Use shadow to take out one GAC and your MP5 for the other. Go to your left and through the doorway there. Dispatch the GAC in the next room and head through the door on the opposite side. (Get the health if you need it) Now go out the door and head to your left and left again along the hallway there. Kill the 3 GAC's and take the fire extinguisher at the end of the hallway. Head back to the door you came out of and go past it to the fire. Equip the extinguisher like you would a weapon and target the fire to put it out. Make sure you put all the flames out and then proceed forwards. You will find a person in the middle of the fire that will give you a key, and now you must keep fighting the fire until there is no more. The pathway on the left will be blocked so go forwards until there is a doorway on the right (and fire ahead). Go in the door, grab the extinguisher, and go back out and keep fighting the fire. The pathway forwards will be blocked, so go to your left and when you come to the wall at the end go to your right. At the end is another extinguisher and after you grab it more GAC's will come down the hallway to get you. Take them out and then follow the hallway until the end where you will get another key from a civilian. Now go all the way back and head right at the intersection. Go through the doorway on the left that's now green and use wall mode again to take out the GAC's in the next room. Watch out for the auto shotgun guy in here, but then keep going until the end. Once through the doorway there head to the left and put out the fires to be able to go up the stairs. Floor Four: Go up the stairs to your right and go through the doorway on your right. Kill the GAC's on the other side of the big carpet rolls and continue down the hallway. Around the corner is another 2 GAC's and an armor behind the carts. Exit the door and head to your left. Kill the 3 GAC's up there and then turn around. Go to the end of the hallway and head to the right. At the very end is some more GAC member and a health/armor. After you get that, go back to the doorway you came out of keep heading straight and then hang a right around the edge of the room. You will pass a door with a red icon on it, so keep going. Head left up the small stairs and go around the left side of all the crap in the center of the room. Go past the fire and you will run into a guy that will give you a key. Use it to go in that door that was red (its green now) and get another extinguisher. Use it to put out the fire on the pathway. Once you get to the door on the left go in there and turn on the sprinklers. Now head all the way back to where you started the level, watching out for GAC's on the way. Head to the left once your there and go up the stairs to the next floor. Floor Five: Head up the stairs to your right and then keep going until you can enter a doorway on your left. Use your wall shooting tech to take out the three GAC members and then go into the small outlet on the right for health and a key from the guy in there. Now go back to the doorway which you came in the room from, and turn left and take out the GAC's in the center of the floor. Now go across the center and turn left, at the next intersection hang a right and enter the door with the green action icon on it. Inside you will meet Gloria. Now you have to follow her out and protect her from any GAC members. Grab the armor and head out into the hallway and back to the left. Once you get to the center run up and take out the GAC's while she takes cover, after they are dead keep following her. Once you enter the room just charge the GAC's in there with the auto shotgun and grab the armor by the doorway you entered after you've killed them. Now follow Gloria out the other doorway, follow her to the left and up the stairs. Rooftop: Now you are on the final level of Chapter Seven, and that of course means that there is a boss Antorcha (10). This fight is pretty easy, just remember to circle strafe and take out and GAC's that appear. Once Antorcha is dead it ends the level, so if his health is really low don't worry about the goons, just finish him off. So head up the stairs and out onto the roof to take him on. After its done watch the cut scene. Chapter Eight: A Boatload of Trouble: The Docks: After Gofer runs into the warehouse, try to follow him, but the door will be locked. This triggers a few Mercenary's to come in the other side of the docks. Kill them and use shadow on the last one to get the warehouse key from him. Remember to grab the armor before entering the warehouse. Inside the First Warehouse: Use the metal box's you start by as cover to kill the goons that came in trying to get you. After killing the guys up stairs, run up there and all the way around, you will find a keycard and a box with a green icon on it that opens the door down below. Kill the goons that enter because the door is unlocked and then round up health/ammo before going through the doorway. Walkway: Follow Gofer to the next warehouse. Take a right and run down the peer towards the docked boat. Kill the 2 goons on here with your shotgun and then use the cover on the boat to clear the docks of guys. Then run down the other dock and enter the bottom of the second warehouse. Before you can go inside you have to pick the lock. This is just like the other picking games, but you have 20 seconds, and if you fail more bad guys will come out. You have to kill them before trying again. Second Warehouse: Once inside the second warehouse kill all the guards that come rushing at you, and then deal with the guys up above. There is a health kit under the right stairway and an armor on the small suspended platform in the opposite corner. After you restock on ammo/armor/health head to the doorway under the left stairs. Walkway 2: First off you want to take out the guy with the AKM to your left, and then hang back and wait for the other guys to come to you. Use Shadow and your AKM to take them down really fast. After they are dead head to the far end by where they died and get the health and pick the lock on the doorway there. Again if you don't pick the lock the first time, you will have to kill more goons before being able to try again. Third Warehouse: Wait where you start with your pistol or shotgun ready, and the guys will come around the corner to get you. After they stop coming, go around the end of the cage and take out the guys on the upper level. Then head all the way around the cage. After you get to the door with a red icon, turn around and face the guys that come in. The last one you kill will have a key to open this door. Grab ammo/armor and leave through the doorway. The Docks: Head for your right and use the crate as cover. Take out the guy with the grenade launcher as fast as possible. Now use the crates for cover as you move down the pier. Make sure to try and hit as many guys as you can from a distance, and then head out to the left and onto the dock/boats. There is an armor at the end of the boat if you need it. Now follow the docks and head to the right to get back onto the pier. The last guy you kill here will drop some wire cutters, so pick them up and then go back to the start. If you need it there is a large health on the second boat and another large health/armor/sniper rifle to the left of the place you started at. By where you killed the guy with the grenade launcher there is a green icon now that you will use the wire cutters on. You disable the alarm with the cutters and then you have to go back along the wood docks to the other side of the creates and enter the Tank Room. Tank Room: Run straight forwards and use these tanks as cover to take out the 4 goons on the floor. The last one will drop a key. Go and grab it, but watch out for the one guy up above. Grab health if you need it and then exit out the doorway on the opposite wall to the left of where you came in. Helicopter Fight: Now there have been quiet a few posts on the forums about how to do this and how annoying it is. So I'll give it my best go. There is more then one way to do this, but I like the hiding method myself. Now turn around and go hide behind the barrels behind you. Sit back here and use your close range weps on guys that charge you and long range on the guys that way back. After they are all dead you have to take on the helicopter (11). After the fight is over collect the health and armor and move onwards. Head back to where you started the helicopter fight and activate the green icon on the forklift. This will open a hole for you to go through and keep chasing Gofer. The Icehouse: Run in and use the crates for cover while you take out all the goons and stick to the left wall. Once the last one dies he drops and key which you will use on the box on the far wall. When you do 2 more guys will come in, so dispatch them and then head up the stairs. Equip your shotgun and at the top two assassins will come out so teach them who's boss and then exit through the doorway. More Icehouse: Start by running down the stairs and taking cover under it be the crates, there is also an armor here. Then move across the way (shooting the guys on the boat) and go behind the fencing. Follow this back pathway all the way around the area until you come to a little dock that leads onto the boat. After you cross the boat work your way down the other dock. Now once you get to the next cement pad kill all but ONE of the enemies. You need to take the last guy as a human shield and take him over to the scale by the big door in the corner. If you do kill them all its okay, you just have to wait for a few more to respawn.
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