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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter C » Cold Fear - Strategy Guide (Page 02)

Cold Fear - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Cold Fear - Strategy Guide (Page 02).

-------------------
Cargo Hold Corridor
-------------------

Lots of doors in here.  Cold Room 3 contains some ammo and "Yusupov's journal,"
so make sure you enter it.

[You should always read documents when you find them.  The transcript of this
 document can be found in section 2.11 of this guide.]

Cold Room 4 contains two medpacks and some AK-47 ammo, so enter it if
necessary.  The door at the far end of the hallway is locked, but you can open
the door at the top of the small set of stairs using the Handwheel you recently
found.

---------
Fish Hold
---------

Deal with the two zombies that attack you up here, then walk to the door across
from you and head through.

-------------------
Portside Cold Rooms
-------------------

The water is now potentially deadly due to electric current that goes through
it sporadically.  Wait for it to spark, then sprint to the stairs and head up.
Deal with the zombie at the top of the stairs.

---------
Main Deck
---------

Stop in the Armory to grab some ammo, then head down the hallway to the locked
door with the female voice behind it.  Open it and save your game.

 -----------------------------------------------------------------------------
|                                                                             |
|                                                                             |
|                   1.05)  ACCOMPANY ANNA TO THE RADIO ROOM                   |
|                                                                             |
|                                                                             |
 -----------------------------------------------------------------------------

----------------
Main Deck Hold 1
----------------

Watch the scene.  After it's over, you can find some ammo, a medpack, and "A
letter to Anna from Kamsky" on the ground.

[You should always read documents when you find them.  The transcript of this
 document can be found in section 2.12 of this guide.]

Exit the door when you're ready, but remember;  if Anna gets killed, it's game
over, and she dies VERY easily compared to you.

---------
Main Deck
---------

Turn to your left when you get control of Hansen and deal with the zombie.
Make your way through the hallway on the right, then through the door that
leads to the Upper Main Deck.

---------------
Upper Main Deck
---------------

There's another zombie up here, so make sure you take him down before he gets
to Anna.  You can stop by Sick Bay if you need a medpack, but otherwise, just
head through the big double doors.

----------
Lower Deck
----------

Take a right, head up the stairs, and open the door to the radio area on the
left side.  Save your game when you're prompted.

 -----------------------------------------------------------------------------
|                                                                             |
|                                                                             |
|                  1.06)  FIND THE AUTOPILOT UNLOCKING CODE                   |
|                                                                             |
|                                                                             |
 -----------------------------------------------------------------------------

-------------------
Bridge (Radio Room)
-------------------

Watch the scene, then open the door on your right to get back to Lower Deck.

----------
Lower Deck
----------

Take down the two zombies down the stairs, then go through the door on the
right underneath the stairs.

----------
Front Deck
----------

Immediately turn to the right and deal with the two zombies there.  Inspect
them and the third nearby body for items, then turn around and go down the
catwalk.  Another zombie will approach, so deal with him as well.  When you get
to the end of the catwalk, keep running to the end of the boat, then turn
around.  You'll see one more zombie approach you.

Go down the stairs when you've dealt with him.  There's one more zombie on the
left down here, and then you're clear to make your way to the door leading to
Storeroom.

---------
Storeroom
---------

Just run through here and go through the door on the other side.

---------
Rear Deck
---------

Take a left and carefully make your way through the crashing waves.  Take the
small set of stairs to the main deck area, and keep your eyes peeled for two
zombies.  Your target now is the locked door on the left side of the deck.
You'll be able to open it with the code now.

-----------------
Pump Control Room
-----------------

A half dozen exocels will be waiting for you in here.  Eliminate them all, then
grab "A note about the pumping station" from a crate in the area.

[You should always read documents when you find them.  The transcript of this
 document can be found in section 2.13 of this guide.]

Flip the switch on the wall to activate the bilge pump, which will drain the
water from the Portside Cold Rooms area.  Go down the stairs and use the locked
door to enter the Engine Room.

-----------
Engine Room
-----------

Deal with the two exocels near you, one on each side.  Head around the engine
room to the left and take the stairs down.  Head all the way forward, go up the
stairs, and go through the door on the right.

------------------
Engine Room Access
------------------

Nothing in here.  Just go out the next door.

-------------------
Cargo Hold Corridor
-------------------

Make your way to the door in the very back of this room, and save your game
when you open it.

----------
Cargo Hold
----------

Stand your ground and hose anything that moves in this room.  When nothing is
left alive, raid the place for ammo, then exit out the door on the opposite
side.

-------------------
Portside Cold Rooms
-------------------

Kill the zombie headed at you, then enter Cold Room 1.

-----------
Cold Room 1
-----------

Be ready to blast a zombie, then grab "A letter from Yusupov about the
antidote" from the ground.

[You should always read documents when you find them.  The transcript of this
 document can be found in section 2.14 of this guide.]

Exit back into the hallway.

-------------------
Portside Cold Rooms
-------------------

Take a left and enter the Cold Room 2 door.

-----------
Cold Room 2
-----------

Kill the zombie in the back of the room, then raid the place for ammo and the
key to the Captain's Quarters.  Be ready to blast another zombie that comes out
of the case next to the Captain.  Also, don't forget to grab "A page about
mutations" from the ground by the Captain.

[You should always read documents when you find them.  The transcript of this
 document can be found in section 2.15 of this guide.]

Exit back into the hallway.

-------------------
Portside Cold Rooms
-------------------

Head up the large staircase and take the door at the top that leads to the Crew
Quarters area.

---------------
Upper Main Deck
---------------

When you get to the top of the stairs, another zombie is going to break out of
the first door on the right.  Deal with him, then open the big double doors at
the end of the hallway.

----------
Lower Deck
----------

Take a left.  There will be a zombie ready to charge you as soon as you step
around the corner towards the Captain's Quarters.  Blast him, then open the
door.

------------------
Captain's Quarters
------------------

Examine the book on the Captain's desk.  Attempt to leave the room, then save
your game.

 -----------------------------------------------------------------------------
|                                                                             |
|                                                                             |
|                   1.07)  REACH ANNA IN THE LOOK-OUT POST                    |
|                                                                             |
|                                                                             |
 -----------------------------------------------------------------------------

------------------
Captain's Quarters
------------------

Exit out the metal door, not the wooden one.

----------
Upper Deck
----------

Take a left and climb the stairs.  A lot of zombies are in this area, but
luckily for you, there's no shortage of explosive barrels.  Blast one of them
to eliminate a lot of the zombies, then take care of the rest.  Head around and
go up the next set of stairs.

Don't get too comfortable though, there's another zombie right at the top of
the stairs waiting for you, and even more will start crawling over the railings
near you.  Keep slaughtering them, and make your way up the next set of stairs.
Tag the last few zombies, then make it to the top of the stairs with Anna.
Save your game when you're given the chance.

 -----------------------------------------------------------------------------
|                                                                             |
|                                                                             |
|                      1.08)  FIND THE MEDICINE CABINET                       |
|                                                                             |
|                                                                             |
 -----------------------------------------------------------------------------

-----
Docks
-----

RUn forward to he back of the structure on your right.  You'll see a bunch of
waves crashing against the platform.  You'll need to do the same thing here
that you had to do on the Rear Deck of the boat.  Time the end of the first
wave, then run through it and all of the waves after it all right in a row.
Enter the front of the elevator structure when you make it around.

-------------
Dock Elevator
-------------

Just examine one of the switches to start it, then open the doors when it stops
at the top.

---------------------------
To The Main Drilling Module
---------------------------

Make sure you're ready with your weapon.  Blast the flaming zombie before he
gets the chance to make contact with you.  Run down the platform, then take
care of the zombie on the ground when the platform turns to the left.  The
first door on your left is the Armory.  Stop there if you're short on handgun
bullets.  Either way, open the door marked "Sick Bay," then save your game.

 -----------------------------------------------------------------------------
|                                                                             |
|                                                                             |
|                           1.09)  FIND ANISCHENKO                            |
|                                                                             |
|                                                                             |
 -----------------------------------------------------------------------------

--------
Sick Bay
--------

After the scene is over, grab the Spear Gun off the table to your right, then
search the room for "A note about the retinal scan" and "A letter from
Yusupov."

[You should always read documents when you find them.  The transcripts of these
 documents can be found in sections 2.16 and 2.17 of this guide.]

Open the door and exit Sick Bay when you have all three of those items.

---------------------------
To The Main Drilling Module
---------------------------

Examine the body after the scene, and grab the storeroom keycard from the
ground nearby.  Head down the catwalk.  Eventually, you'll encounter a dead guy
with a shotgun next to him, so take it.  Continue down the catwalk to the right
of that guy, and you'll find another corpse with an AK-47 next to him.  Grab
it, then be ready to take out two zombies that will approach from the left.  Go
around the corner and enter the Storeroom when you're ready.

---------
Storeroom
---------

Explore the right side of the Storeroom to find ammo on the corpses, then head
down the left side to find the stairs leading up to the catwalk.  There should
only be one zombie along the way.  At the end of the catwalk, grab the M79
Grenade Launcher, then examine the control terminal to unlock the door.

Head back down the catwalk and then over to the lighted area where the newly
unlocked door is.  You'll have to fend off a half dozen zombies in the process.
WARNING:  If you've gotten used to quickly switching from your handgun to your
shotgun using the R2 button, you're going to need to exercise extreme caution
when fighting things now.  One press of the R2 button while your handgun is
selected now takes you to the grenade launcher, not the shotgun.

Examine as many zombie bodies as possible for items, then open the double doors
for another chance to save your game.

------------------
The Lower Corridor
------------------

Things get ugly here.  Something called an "ExoShade" is going to jump out and
attack you as soon as you walk to the part of the hallway that goes to the left
near the middle.  There are basically two things you can do in this situation.

First, you can try to fight the thing.  This isn't easy, and you're likely to
waste a lot of ammo, including all of your speargun ammo.  If you choose this
method, start by launching a spear, then hitting the thing with a grenade or a
shotgun blast when it approaches the enzyme gas.  Repeat until you run out of
spears, and if the thing is still attacking you, switch to the shotgun.  Watch
your screen carefully to see its eyes approaching you, then blast it.  If it
attacks you, jam on your Circle button to toss it off, then immediately blast
it before it runs away.

The second option is just to avoid firing at it entirely.  Just sprint forward,
then when the cutscene happens to show the thing coming out of the ceiling,
take a left and sprint down that part of the hallway.  You're likely to get hit
several times, so always be ready to jam your Circle button to toss the thing
off of you.  Enter the door on the right side of this hallway as soon as you
find it (it will before the left turn that goes to the stairs).

---------------
Laser Mine Shed
---------------

Grab the ammo in here, then make your way to the back of the room, where you'll
see another door.  Go through it.

-----------
Main Office
-----------

Take care of the Russian mercenary, then grab "A letter to Anischenko from
Yusupov" from the table.

[You should always read documents when you find them.  The transcript of this
 document can be found in section 2.18 of this guide.]

Enter the back office area to examine a body, and take the medpack off of the
table if necessary.  Go back into the Laser Mine Shed when you're ready, and
then go through there to The Lower Corridor.

------------------
The Lower Corridor
------------------

Take a right and go up the stairs, stopping at the top to grab the medpack on
the ground if necessary.  If you didn't kill the ExoShade earlier, you will
likely get attacked a few more times, so be ready with your Circle button.
Open the door in the upper area to continue.

------------------
The Upper Corridor
------------------

The rooms on the left don't concern you right now, so take a right instead.
Use a grenade to wipe out most of the zombies and soldiers fighting over here,
or shoot the red gas valves.  Raid everyone for items when it's safe.  Take a
look around and find the an unmarked door (not the one labled Heliport Module).
Go through it to end up in Technical Corridor.

------------------
Technical Corridor
------------------

The stairs to your left lead to a medpack, so if you need it, go get it.  If
you don't need it much right now, leave it for the trip back.  Head down the
hall on the right near the fire and work your way through the area.  There are
a few zombies scattered about, but nothing too serious.  The area is also
fairly linear and decently lit, so you should have problems finding your way to
the next door at the very end of the area.

-------------
Drilling Unit
-------------

Take a right and use the button inside the elevator to make it go up.  Go up
the stairs in front of you, grabbing "A note from Anischenko about Bakharev"
along the way.

[You should always read documents when you find them.  The transcript of this
 document can be found in section 2.19 of this guide.]

Jump off the gap in the end of the catwalk to land on the roof of the small
structure below.  Walk off the roof to the next area below that, then enter the
small room.  Activate the spriklers using the terminal, and grab the medpack
out of the vending machine if you need it.

Go back out of this small room and fall down the gap in the stair case.  Exit
through the door that is no longer blocked by flames.

--------------
Storage Shed 1
--------------

There's some ammo near the wall on the left.  Grab it if you can, then head up
the stairs and over the catwalk.  You'll find an MP5-A3 Submachine Gun against
the wall, so take it, then leave this room through the door you used to enter
it earlier.  Backtrack through Drilling Unit and Technical Corridor, grabbing
the medkit at the end if you didn't grab it earlier.

------------------
The Upper Corridor
------------------

Head forward and go through the door at the end of the area on the left marked
Heliport Module.  Save your game when you are offered the opportunity.

---------------
Heliport Access
---------------

You'll have to crawl underneath the lasers in this area.  Use your L3 button
(press the left stick in towards the controller) to crouch, then crawl under
each laser in the lowest part of each one.  Open the door at the end, and be
ready for a fight.

------------
Storage Shed
------------

Take care of the zombie on your left, then raid the shelves for items.  Start
picking off zombies and Russian soldiers.  Your new submachine gun works well
for this, since it has a light mounted on it, and the Russians are loaded with
ammo for it.  At the upper part of the area, you'll find more shelves with
ammo and a medpack.  When you try to approach the final wall, the gate will
open with more men in it.

Use your AK-47, grenade launcher, and any other weapons you want to blast all
of the soldiers around the elevator, then raid the place for items.  When you
have Anischenko's eye, don't go through the elevator.  Instead, go back through
the door you used to enter this area, and save your game when prompted.

 -----------------------------------------------------------------------------
|                                                                             |
|                                                                             |
|                    1.10)  DEACTIVATE THE MAGNETIC FIELD                     |
|                                                                             |
|                                                                             |
 -----------------------------------------------------------------------------

---------------
Heliport Access
---------------

Take down the zombies and watch out for exocels.  Stay in the middle of the
platform when you walk, or you risk sliding off the ledge for an instant
game-over.  Make sure you remember to duck under the laser on the end of the
platform, then open the door.

------------------
The Upper COrridor
------------------

There are several more exocels and zombies in here, so slaughter them all as
fast as possible.  Head towards the opposite part of this area, taking care of
a few more zombies along the way.  Eventually, you will find a door labled
"Main Security Room," and it will have a medpack to the right.  Use the medpack
if necessary, then open the door and head through.

------------------
Main Security Room
------------------

I suggest firing a spear into the middle of the room, then launching a grenade
at the pile of enemies that collects around it.  Eliminate the survivors using
your normal weapons and the fire extinguishers, then raid the place for items.
You'll find "A note about the flamethrower" on the table to your right as soon
as you enter the room.

[You should always read documents when you find them.  The transcript of this
 document can be found in section 2.20 of this guide.]

Grab the flamethrower from the corpse in the middle of the room, then work your
way around to the back of the room.  You should see "A note about the magnetic
jammer" next to the second corpse by the computer monitors.

[You should always read documents when you find them.  The transcript of this
 document can be found in section 2.21 of this guide.]

Once you've collected all of the items from the area, open the door in the
middle of the room marked Communications Room.

-------------------
Communications Room
-------------------

Take down the three Russians, search their bodies, then check the tables in the
front of the room to find another document labled "A note about the magnetic
jammer."

[You should always read documents when you find them.  The transcript of this
 document can be found in section 2.22 of this guide.]

As you might have discovered after reading the note, you will now need to
destroy the three generators operation the jamming system.  Head to the back of
the room and do so, then listen to the conversation.  Be on the guard though,
since a half dozen exocels are going to drop in from the ceiling out of nowhere
and attack you.  Deal with them, then exit the room.

 -----------------------------------------------------------------------------
|                                                                             |
|                                                                             |
|                      1.11)  FIND THE ANTIDOTE FOR ANNA                      |
|                                                                             |
|                                                                             |
 -----------------------------------------------------------------------------

------------------
Main Security Room
------------------

Watch the scene, then try to leave out the door that leads to The Upper
Corridor.  Take out the exocel, then examine the dude's body for the elevator
key.  Exit the room.

------------------
The Upper Corridor
------------------

Run forward, deal with the zombie that jumps out, then take a right as soon as
you can to go through the door leading to The Lower Corridor.

------------------
The Lower Corridor
------------------

Sprint forward, go down the stairs, and run down the hallway until it splits to
the left and right.  Take the left path and open the elevator.  If the ExoShade
grabs you, be ready jam the Circle button to toss it off of you.  I recommend
not bothering to kill it though, since it takes quite a bit of ammo.  Save your
game on the way into the elevator.

---------------------------
Habitation Catwalk Elevator
---------------------------

Examine the ground near the soldier to find "A page from Dr. Kamsky's diary."

[You should always read documents when you find them.  The transcript of this
 document can be found in section 2.23 of this guide.]

Examine the soldier, then press the button on the wall.  Open the door when the
elevator stops moving.

---------------------
The Habitation Module
---------------------

All you have to do here is run past the waves again.  Open the door on the
other side.

---------
Rest Room
---------

Check the vending machine in the back for a medpack if you need it, then go up
the stairs and work your way around.  Check the body up here, then take the
stairs down (since the door is stuck).  Shoot the white barrels near you to
destroy the nest, then deal with any surviving exocels that come out of it.
Check the second corpse down here, then try to open the door.

------------------
Technical Basement
------------------

Take out the two exocels on the ground, then deal with the zombie near the
fence.  You'll need to find a small path thing to get out of this room, and I
personally had a hell of a time seeing it due to the darkness in this area.
The general layout looks like this:

                    ---------------
          Back to  |               |
         Rest Room |     Fence     |
                    ---------------
               | | |               |
               | | |               |
               | |_|               |___
               |                       |
               |___                 _  |
                   |               | | |
                   |               | | |
                   |               |  To Main Corridor
                   |     ----------
                   |    |
                   |    |
                   |    |
                   |    |
                    ----

They're hard to see, but they're there.  Go through the one that leads to Main
Corridor, sine there's nothing to do in Rest Room right now.

-------------
Main Corridor
-------------

Turn to your left, deal with the three exocels, then open the first door on the
left side of the corridor.

-----------------------------
Security Crew Sleeping Room 2
-----------------------------

Take a right, work your way to the back of the room, and carefully approach the
bodies on the ground.  Some of them will be zombies, so eliminate them, then
check every corpse for items.  There's a button between the second and third
sets of bunkbeds on the left.  Press it, then run back to the entrance of this
area and open the thin brown door.  Raid that area for some of every type of
ammo and a medpack, then exit all the way back to Main Corridor.

-------------
Main Corridor
-------------

Take a left and then a right to head up a set of stairs.  There's another nest
near here that you might want to deal with, but other than that, just go
through the door at the top of the stairs.

---------
Refectory
---------

Raid this room for items, then open the other set of doors.

-------
Kitchen
-------

Deal with the zombies, then check the corpses for items.  The vending machine
has a medpack in it if you need it.  Examine the set of doors by the vending
machine to find a freezer.

-----------------
Cold Storage Room
-----------------

Grab "A report about contamination" from the middle of the floor, then turn
around and go back to the kitchen.

[You should always read documents when you find them.  The transcript of this
 document can be found in section 2.24 of this guide.]

-------
Kitchen
-------

Check the far corner to find a thing you can slide down, then slide down it.

------------------
Technical Basement
------------------

Take the little hidden hallway thing on the right to get back to Main corridor.

-------------
Main Corridor
-------------

Take a left, then open the large double metal doors across from the stairs to
continue.

-------------------
Underwater Elevator
-------------------

Press the switch on the wall, then open the door when the elevator stops.

-----------------
Underwater Tunnel
-----------------

Run to the opposite end of the tunnel, and something called an ExoSpectre will
appear.  Get your shotgun out and blast the thing until you can destroy its
head, then open the door at the end of the tunnel.  If the ExoSpectre manages
to grab you, be ready to jam your Circle button to toss it off of you.

-------------------
Lab's Main Elevator
-------------------

The door on your left is locked, so head to the right and enter the door with
the large number six on it.

-----
Lab 6
-----

Blast the two zombies, examine them for items, and head out the next door.

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