Chronicles Of Riddick, The: Escape From Butcher Bay - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for Chronicles Of Riddick, The: Escape From Butcher Bay - Strategy Guide (Page 07).
Go left and up the hallway. You will find at least two more creatures.
Destroy them and when you reach the top part of the hallway, you will find a
room to your right with two windows and a door. There are three guards here.
When you kill them, one guard will drop a NanoMED Cartridge and another will
drop a Grenade.
In this room you will find a NanoMED Health Station. This is the last station
you will find in the game. Use it to reach your maximum of eight health
blocks.
Go back out and continue up the hall. As you near the corner, a guard will be
waiting at the next corner and will throw a Grenade. Hang back and let it
explode then go up and kill the guard.
Go through the next door and into the next elevator room. Here there are four
guards, two on ground level and two on upper levels. You can kill all four of
them with the MiniGun with little damage. Afterward, switch to another weapon
to drop the MiniGun and climb the green crate then onto the red crate. Then
jump up to the walkway. There you will find a NanoMED Cartridge that the
guard dropped plus.....
0********************0
| Pack of Smokes #53 |
|***************************************************************************0
| Graes (Think twice before using) |
|***************************************************************************|
| Game Concept Art 34 |
0***************************************************************************0
Near the door is a hangrail you can use to get to the other side (you have to
jump onto the guardrail first) and use the NanoMED Health Unit if you need to
(plus find another NanoMED Cartridge).
Jump back down and grab the MiniGun. Then enter the elevator and use the
button in the far corner. When you reach the top, you will find another Riot
Guard. Destroy him and grab his MiniGun to replenish yours.
Go along the left side of the room and find the door. Follow the way to
another door. You will then enter a large room with a smaller room with two
windows. There is a also a guard here. Kill him and go into the smaller room.
Turn left and you will see an enpty NanoMED Health Unit. At the end of the
window near the Health Unit is a Door Button. Don't press it! Behind the
large door you can see through the window is another Riot Guard.
Go to the other side of the room and press the Door Button there. This will
lead to a corridor and into.....
/=========================================================================\
0===========================================================================0
| III.38. Fuel Transport [38FT] |
0===========================================================================0
\=========================================================================/
Here you will have your first encounter with the Heavy Guard. This thing is
impervious to your MiniGun so you have to find another way to destroy it.
In one of my latest e-mails, angelos22 suggested a very good way to destroy
the Heavy Guard:
"You may already know this, but here's what I did: When entering the
room with the Heavy Guard, I didn't walk any further when the doors
closed, I just stood there ( I may have been in a squat position). The
heavy guard just sits there and fires, he wont come closer to you. It
looks like he's firing right at you, but he's not hitting you. I still
had 3 grenades left, so I immediately launched all 3 right under him.
He was dust in a few short seconds. No running around shooting at
barrels. Worked like a charm. Thought you'd like to know!"
I tried this trick but I couldn't destroy it with Grenades (and I had 10 of
them too). But I still used this to my advantage. The Heavy Guard sits there
most of the time but will attack on occasion. He will take a couple of steps
forward, fire off a short burst, then take those steps back.
One reader, "Chris .", points out that this trick works a little differently
in the PC version (Director's Cut):
"In the PC version (better by the way:) I tried both methods you spoke
of but neither were as easy as simply opening the door, not going
through and waiting for the guard to come right up to the entrance. He
cant fit and as his guns are on his left shoulder his field of fire is
limited and he cant hit you if you hug the left wall. Luckily I had 16
gerandes. It took 15 to take him out. But in this position you cant be
hit. Only problem is if you dont have 15 grenades youll be stuck with
him in the way as he blocks the entrance to the hanger."
Above the center of the Fuel Transport room you will see cannisters being
transported along rails. These are the fuel cannisters. What you want to do
is shoot them above the Heavy Guard and have them drop down onto it (assuming
that it stays in the center instead of trying to come toward you if you are
trying the above tricks). If you manage to get several cannisters to explode
onto the Heavy Guard, it will destroy it.
The Shotgun is the best weapon to bring down the fuel cannisters. What I did
is that, when I entered the room, I stopped just past the door. Then I hugged
the wall to the right of me. This made it harder for the Heavy Guard to hit
me. Then I switched to my Shotgun. I waited for a cannister to come over the
Heavy Guard then I blasted it to bring it down. The way the Heavy Guard just
sits there made this encounter a piece of cake. A few Shotgun blasts later I
destroyed the Heavy Guard.
After that, pick up your MiniGun then take the next door and go to the.....
/=========================================================================\
0===========================================================================0
| III.39. Hangar [39HG] |
0===========================================================================0
\=========================================================================/
When you go through the second door, you will find a Riot Guard on the other
side of the area. Kill him with the MiniGun and go forward. To your left is
another Riot Guard. Destroy him and go left. Ahead is the spaceship and
freedom. But there are three more guards to deal with. Walk forward while
firing the MiniGun and they will drop quickly.
In previous versions of the guide I wrote the following:
"As you approach the ship, a door SHOULD open near the rear of the ship
and a ramp will come down. I mention "should" because I've had several
readers write to me having problems in which the door doesn't open. I
think you have to kill everyone, including the Riot Guards, here to get
it to open. I've never had any problems personally because I use the
MiniGun on everything."
Recently I had a gentleman named Fredrik Persson write to me confirming that
you do indeed have to kill the Riot Guards near the ship in order to get the
ramp to come down.
When the door opens and the ramp goes down, enter the ship. This will start
another cutscene.
In the cutscene, you will see that Jagger Valance is having some trouble
opening the cockpit door. Riddick gives it a shot but Johns interfers again.
Riddick and Johns fight and Johns drops his gun. Jagger picks up the gun and
tries to help but shoots Riddick instead. More guards enter the craft and
kill Jagger. Both Riddick and Johns are wounded and are in no condition to
fight.
After some patching up, both Johns and Riddick end up in Hoxie's office
again. This time Hoxie is putting Riddick into CryoSleep hoping to get
him under control once and for all.....
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| IV. Triple Max [TPM] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
The Cryo Facilty is the third level of Maximum Secirity. The most unruly of
prisoners are sent here. Each prisoner is put into CryoSleep and they are
awakened for two minutes each day for exercise.
Most of the guards are lightly armed with little or no armor at all. There
are Screamer Droids that roam about the facility and keep an eye on things.
They get their name from the fact that they have a high pitched squeal that
alerts nearby guards.
There is also Medium Guards here in Triple Max. Medium Guards are fully
robotic guards that are one step above a Riot Guard. They have three machine
guns plus rockets that can make life difficult for anybody they happen to be
targeting.
All in all security is actually kind of light considering that it is Triple
Max. That is primarily due to the fact that the prisoners spend most of their
time sleeping. But imagine what would happen if one of them stayed awake long
enough to figure a way out.....
/=========================================================================\
0===========================================================================0
| IV.1. Exercise Area [1EXA] |
0===========================================================================0
\=========================================================================/
You end up in a weird futuristic looking room. You are awakened from your
CryoSleep for a two minute exercise period. There doesn't seem to be a way
out but look around. The computer says that today is Monday.
The computer also mentions that your exercise period is the only right you
have as a Guild prisoner. But there is a provision being considered to have
that right removed and you would have to spend all of your time in CryoSleep.
But no matter how many days you remain here, nothing will come of it (I let
the machine sit for a long while trying to see if that right would be removed
but nothing happened).
After two minutes, you will black out and go back to sleep.
When you awake again, it's Tuesday. You will also see another prisoner to
your right (Magico). You can't talk to him - he is incoherent. After two more
minutes, you will black out again.
When you awake again, it is Wednesday. After two more minutes, you black out.
When you awake again, it is Thursday. Riddick talks to himself about using
the other prisoner's CryoTube to escape.
Go over to the other CryoTube, which should to be your left, and press X to
enter it. Once inside you will be transported to.....
/=========================================================================\
0===========================================================================0
| IV.2. Cryo Pyramids [2CPY] |
0===========================================================================0
\=========================================================================/
When you exit the CryoTube, pick up the Club. Once you pick it up, start
jumping up the pyramid ahead of you. You will black out partway up but that
is okay. If you remained on the ground level you would be attacked by
Screamer Droids. Here you can still be seen but can't be touched. The droids
sound an alert and a Riot Guard plus two Medium Guards emerge from a door on
one end of the chamber.
Climb the pyramid nearest to the door and crouch at the top. They will shoot
at you even though you are at the top but have a difficult time hitting you.
When they are far enough away from the door, jump down the pyramid and make a
run for it which will lead you to.....
/=========================================================================\
0===========================================================================0
| IV.3. Facility Control [3FAC] |
0===========================================================================0
\=========================================================================/
When you get inside, go right. Then the doors ahead will close and another
alarm will sound. Two Screamer Droids will bust through the floor to confront
you. Club them then go through the floor.
You will see several more Screamer Droids in the maintenance tunnel. Club
them as they approach you then go to the other end. There is a guard
patrolling above so be careful when you climb up.
After climbing up, confront the guard and kill him. He will drop a Gun and a
NanoMED Cartridge. There is also a NanoMED Health Unit here. Use it if you
need to do so.
Go to the end of the room and go down into another maintenance tunnel. There
are several more Screamer Droids at the end but will not advance. Plug them
from a distance with the Gun then go to the end of the tunnel and climb out.
Here you will see a set of stairs leading up.
When you get to the top of the stairs, crouch down. When you look left, you
will see a guard standing near the far wall. But you will see an entrance to
a room near you. When you approach the entrance, you will see a guard
standing near a desk.
Carefully enter the room and hug the left side to go behind the computers.
Then go to the other side of the room, go from behind the computers, and
approach the guard from his left side. Sneak him and he will drop a Gun and a
NanoMED Cartridge. On one of the desks is.....
0********************0
| Pack of Smokes #54 |
|***************************************************************************0
| Gawd (There is no smoking-section in heaven) |
|***************************************************************************|
| Movie Concept Art 01, Game Concept Art 40 |
0***************************************************************************0
While still crouched down, exit the room and go right. Sneak the other guard
and pick up his Gun. Then activate the Computer Terminal to your right to
open the doors. This will bring out a couple of guards, plus a Screamer
Droid, behind you. Shoot the droid. You will also notice that the guards
won't fire on you unless you get close enough. So take them out with
headshots (from afar - use the zoom feature) and get a Shotgun, a Gun, and a
NanoMED Cartridge.
Go back down the stairs and into the maintenance tunnel. There are four
Screamer Droids at the end. Shoot them with the Shotgun (you can take them
all out with one shot) and proceed forward. As you near the end, another
droid will come down. Destroy it and climb up. Go past the dead guard and
into the other maintenance tunnel. At the end are three more Screamer Droids.
Shoot these and climb out the other end.
As you exit, you will be attacked by two Medium Guards. Run and hang a left
at the corner. Keep running and you will come to another door. This will lead
you to more Medium Guards but these are in hibernation. Once the door closes,
you are safe. Use the NanoMED Health Unit to get back any health the Medium
Droids took off.
At one end of the room is a Heavy Guard. But this one has no pilot but you
can climb into it and take control. Now this is what I'm talking about! Heavy
firepower and near invincibility.
The Heavy Guard is a bit of a pain to control but it is very fun to use. You
have unlimited ammo for both the Chaingun (Right Trigger) and the Rockets
(Left Trigger).
The first thing to do is destroy the Medium Guards that are sleeping. Once
you have done that head for the large door on the right side of the room. As
you approach the door, a Heavy Guard will emerge. You can easily destroy it
with your Chaingun. Enter the elevator behind it and it will take you to.....
/=========================================================================\
0===========================================================================0
| IV.4. Corporate Offices [4CPO] |
0===========================================================================0
\=========================================================================/
This part is very easy but a lot of fun because of the Heavy Guard. Just
follow the hallway and kill everybody you see. About halfway you will hear of
reinforcements being deployed. When you go through the next hallway after
that announcement, the reinforcements will appear above you. Back up and
blast them with either Rockets or the Chaingun.
Near the end of the offices, you will encounter three Medium Guards. But
these are pushovers thanks to the Heavy Guard. At the end of the offices is
an elevator that will take you to the.....
/=========================================================================\
0===========================================================================0
| IV.5. Take Off Platform [5TOP] |
0===========================================================================0
\=========================================================================/
When you exit the elevator, go left. You will enter a more industrial looking
part of the prison. Kill all of the guards you see and continue forward into
the next room. There are two more guards in this room. Kill them and turn
right. You will see a large door and as you approach a Heavy Guard will
emerge. You can destroy it easily but the power components in your Heavy
Guard will be compromised and you are forced to exit.
After exiting, head for the crates on one side of the room. Climb the crate
and onto the upper platform. Look right and along the floor and you will
find.....
0*******************0
| Pack of Smokes #2 |
|***************************************************************************0
| Candy Candy (Shouldn't be compared to candy) |
|***************************************************************************|
| Movie Concept Art 03 |
0***************************************************************************0
Go back down and near the Door Button. Look down and you will find.....
0********************0
| Pack of Smokes #14 |
|***************************************************************************0
| Space Cowboy (For men with strong character only!) |
|***************************************************************************|
| Cigarette List, Starbreeze Technology Demo |
0***************************************************************************0
Crouch down to get this one so you don't accidentally open the door. If you
have been good with your smokes collecting you will have acquired all of the
Cigarette Packs in the game.
Uncrouch and open the door. Two more Heavy Guards will emerge to confront
you from two doors including the one you just entered from. Another door will
open to your left and it is this door that you run through to proceed.
In the cutscene, it seems that Riddick has run into another dead end. But
Johns interferes yet again. This time, however, it is to Riddick's benefit.
After climbing in, Riddick overpowers Johns and sends the craft into Hoxie's
office window. After some discussion, Hoxie is transported to a hiding place
and sends out some more mechs to deal with Riddick.
/=========================================================================\
0===========================================================================0
| IV.6. Last Battle [6LBT] |
0===========================================================================0
\=========================================================================/
Two weird looking mechs come out of their hiding places to confront you. They
have rapid firing Chainguns and are pretty tough customers. Even tougher
still are the fact they can cloak making them hard to hit. And, if you're far
enough away from them, they may fire Rockets at you.
However, there are some weapons on the floor you can use. There are two
Shotguns and a MiniGun. No question here, pick up the MiniGun and point in
their general direction. With the MiniGun in hand this fight is over in less
than two minutes.
If you manage to blow out the chandelier above the room and use your
EyeShine, you can render the cloaking ability of the mechs useless.
/=========================================================================\
0===========================================================================0
| IV.7. Finale [7FIN] |
0===========================================================================0
\=========================================================================/
After the Last Battle, Riddick finally makes his escape. After all, there
couldn't be a "Pitch Black" if he was still confined here, right? I'm not
going to spoil the particulars of the ending here. Just play and see for
yourself. And, oh by the way, wait until after the end credits too. Another
cutscene will play bringing the story full circle.....
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
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| V. Summaries [SUMR] |
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\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
Listed in this section are the summaries of all Cigarette Packs,
Side-Missions, and Easter Eggs.
/=========================================================================\
0===========================================================================0
| V.1. Summary of Cigarette Packs [1SCP] |
0===========================================================================0
\=========================================================================/
Listed below are the summaries of the Cigarette Packs within the game. They
are listed as they are found within the main body of the guide.
0============0
| Single Max |
0============0
II.2. Escape
************
Pack Number: 35
Name: Bloss
Warning Label: Do not feed to children.
Unlocks: Game Concept Art 32.
Where: At base of first ladder.
Pack Number: 1
Name: Hogdahl's Finest
Warning Label: May reduce ability to listen to questions.
Unlocks: TCoR Combo Trailer.
Where: In hidden room.
Pack Number: 6
Name: Desert Air
Warning Label: Not for weak throats.
Unlocks: Movie Still 0.
Where: On metal table.
II.4. Prison Yard
*****************
Pack Number: 25
Name: Voodoo Cigarettes
Warning Label: Will make your life a living HELL.
Unlocks: Game Concept Art 24.
Where: Activate Waman's Side-Mission and kill Molina. Waman will give
you this Pack as a reward.
II.5. Aquila Territory
**********************
Pack Number: 58
Name: Habibs
Warning Label: Could cause hallucinations.
Unlocks: Game Concept Art 35.
Where: In open cell.
Pack Number: 59
Name: Just Regular Grass
Warning Label: Will not replace regular "grass".
Unlocks: Movie Concept Art 04.
Where: Talk to Moondog in nearby cell after killing Rust.
Pack Number: 57
Name: MBryo
Warning Label: Don't smoke while being pregnant.
Unlocks: Game Concept Art 36.
Where: Talk to Blueboy (in hallway) after killing Rust.
Pack Number: 26
Name: The Count's Forest
Warning Label: Makes you less immortal!.
Unlocks: Game Concept Art 25, Riddick Prototype 1.
Where: Buy from Booger (in Courtyard) for 20 UD.
II.6. Infirmary
***************
Pack Number: 12
Name: Dr. Filur
Warning Label: Not endorsed by real doctors!
Unlocks: Movie Set 06.
Where: Activate Shabby's Side-Mission and Kill Molina. He will give you
a code for a locked door as a reward. The locked door is inside
the Infirmary (Room 1).
II.7. Mainframe
***************
Pack Number: 13
Name: Alunda Classics
Warning Label: Might make you strange.
Unlocks: Game Concept Art 22.
Where: On catwalk where two guards were stationed.
Pack Number: 27
Name: The Beetle Blend
Warning Label: May contain a small amount of poison.
Unlocks: Game Concept Art 01, Riddick Prototype 2.
Where: Kill Riot Guard.
II.9. The Pit
*************
Pack Number: 15
Name: Mont Noir
Warning Label: Do not mix with fire.
Unlocks: Game Concept Art 17, TCoR Novelization.
Where: In dead-end alcove.
II.10. Pope Joe's Den
*********************
Pack Number: 16
Name: OP
Warning Label: Do not smoke while sleeping.
Unlocks: Movie Concept Art 02
Where: In small room near Voicebox.
II.11. Dark Tunnels
*******************
Pack Number: 28
Name: Karavan
Warning Label: (?).
Unlocks: Game Concept Art 03
Where: In narrow cubicle near wall (and near gate).
II.12. Showers
**************
Pack Number: 29
Name: Yup's
Warning Label: Tastes like wet dognuts.
Unlocks: Game Concept Art 12.
Where: Inside one of the lockers.
Pack Number: 30
Name: Q
Warning Label: Will make your skin crawl.
Unlocks: Game Concept Art 31.
Where: Inside Armory (need Vent Tool to access).
II.13. Guards Quarters
**********************
Pack Number: 33
Name: Guards
Warning Label: Only for the guards at Butcher Bay.
Unlocks: Movie Set 07.
Where: Buy from Shopkeeper.
Pack Number: 31
Name: Gronko's Bar
Warning Label: Will only taste OK combined with alcohol.
Unlocks: Movie Prop 01, Riddick Prototype 3.
Where: Talk to Jenkins to get Liquor. Find Chancellor and give Liquor to
him. He will give you this Pack as a reward.
0============0
| Double Max |
0============0
III.1. Tower 17
***************
Pack Number: 5
Name: Charlie's
Warning Label: Smoking parents may give birth to wrinkly children.
Unlocks: Game Concept Art 19.
Where: In the cell next to yours (on the right).
III.4. Recreation Area [Section B] (Part One)
*********************************************
Pack Number: 56
Name: Yoshimi
Warning Label: Do you realize that everyone you know someday will die?.
Unlocks: Movie Set 05.
Where: Buy from Pink for 10 UD.
III.5. Tower 17 Base (Part Two)
*******************************
Pack Number: 18
Name: Yoyall
Warning Label: Smoking makes pregnant women look cool.
Unlocks: Game Concept Art 20.
Where: Fight and kill Baasim in the Ring.
III.6. Feed Ward (Part One)
***************************
Pack Number: 7
Name: Dog Smokes
Warning Label: Not even healthy!
Unlocks: Movie Set 01.
Where: Buy from Gomer for 10 UD.
Pack Number: 8
Name: Black Death
Warning Label: Nicotine may build character.
Unlocks: Movie Set 02.
Where: Buy from Gomer for 15 UD.
Pack Number: 9
Name: Charlie's Chocolate Cigarettes
Warning Label: Emits toxic gas if heated.
Unlocks: Movie Set 03.
Where: Buy from Gomer for 20 UD.
Pack Number: 10
Name: Pirate
Warning Label: Danger inside.
Unlocks: Game Concept Art 11.
Where: Buy from Gomer for 25 UD.
Pack Number: 11
Name: Roulette
Warning Label: One of the included cigarettes will cause instant death.
Unlocks: Game Concept Art 37.
Where: Buy from Gomer for 30 UD.
III.7. Tower 17 Base (Part Three)
*********************************
Pack Number: 19
Name: Starlife
Warning Label: Do not eat contents.
Unlocks: Game Concept Art 39.
Where: Fight and kill Sawtooth in the Ring.
Pack Number: 3
Name: Carl's Blend
Warning Label: Not worth dying for.
Unlocks: Game Concept Art 05.
Where: Activate Gulag's Side-Mission and retrieve his Red Tube. He will
give you this Pack as a reward.
III.9. Recreation Area [Section D] (Part One)
*********************************************
Pack Number: 55
Name: Lung Busters
Warning Label: Tracheotomy tickles.
Unlocks: Game Concept Art 33.
Where: Talk to Twotongue after killing Baasim in the Ring. He will give
you this Pack as a reward.
Pack Number: 22
Name: Painful
Warning Label: (?).
Unlocks: Movie Set 09.
Where: Buy from Twotongue for 10 Moths
III.10. Tower 17 Base (Part Four)
*********************************
Pack Number: 20
Name: Clemens
Cigarettes causes smoke!
Unlocks: Game Concept Art 06.
Where: Fight and kill Cusa in the Ring.
III.13. Tower 17 Base (Part Five)
*********************************
Pack Number: 21
Name: Noname
Warning Label: (Picture of broken heart).
Unlocks: Game Concept Art 29, Riddick Prototype 4.
Where: Talk to Centurion after killing Bam (and Abbott).
III.14. Recreation Area [Section C] (Part Two)
**********************************************
Pack Number: 32
Name: Old Timer
Warning Label: Designed to make you dizzy.
Unlocks: Game Concept Art 28.
Where: Activate The Nurse's Side-Mission and poison Bink's food. He will
give you this Pack as a reward.
III.15. Work Pass (Part One)
****************************
Pack Number: 34
Name: Red Frog
Warning Label: Contains poison, nuclear waste, hazardous gas, and death.
Unlocks: Movie Set 04, Riddick First Playable 2.
Where: Access locked room using Abbott's Keycard.
III.17. Mine Entrance (Part One)
********************************
Pack Number: 38
Name: Rokles
Warning Label: This product of New Poland is extremely strong.
Unlocks: Game Concept Art 21.
Where: Inside shaft near the second Ventilation Shaft door.
III.18. Security Checkpoint
***************************
Pack Number: 39
Name: Nordvist Nicotine
Warning Label: Will get you in the mood.
Unlocks: Game Concept Art 30.
Where: In alcove high above the Security Checkpoint room (above Riot
Guard).
III.19. Upper Mines (Part One)
******************************
Pack Number: 40
Name: Space Jockey
Warning Label: Not for use inside space suit.
Unlocks: Game Concept Art 23.
Where: Balcony where Sharpshooter Guard was patrolling.
III.20. Cargo Transport (Part One)
**********************************
Pack Number: 42
Name: Addictive M
Warning Label: Might make you give up smoking.
Unlocks: Movie Set 10.
Where: On the floor near sign "Floor 2".
III.21. Mining Core (Part One)
******************************
Pack Number: 4
Name: Swift
Warning Label: Might turn you into a couch-potato.
Unlocks: Game Concept Art 16.
Where: In the dead-end area which can be accessed by jumping over the
railing next to the Forklift.
Pack Number: 41
Name: Jimboro
Warning Label: Time flies like the wind. Fruit flies like bananas.
Unlocks: Game Concept Art 27, Riddick First Playable 3.
Where: Tucked behind a couple of container crates on far side of Mining
Core room.
III.24. Mine Entrance (Part Two)
********************************
Pack Number: 37
Name: Sicher
Warning Label: (blank).
Unlocks: Game Concept Art 38.
Where: Activate Valya's Side-Mission and find his secret chamber. Pack
can be found on top of crates inside secret chamber.
III.25. Work Pass (Part Two)
****************************
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